Logo
Explore Help
Sign In
swung0x48/MobileGL
Watch 1
Star 0
Fork 0
mirror of https://github.com/MobileGL-Dev/MobileGL synced 2026-09-10 05:08:31 +09:00
Code Issues Packages Projects Releases Wiki Activity
Files
832fc56a1b2fdda1d053e43f5c42fd0b0d81b27b
MobileGL/MG/MG_GL/Implementations/GL
T
History
BZLZHH e77b56c9ad [Fix] (Diligent/PSO): Avoid crashing when MG_DEFAULT_UBO does not exist.
2025-06-20 16:41:13 +08:00
..
Buffer
[Fix] (Diligent/Buffer): Recreate buffer object when the size changes.
2025-06-15 10:32:38 +08:00
Common
[Fix] (Diligent/Common): Handle renderpass in glClear.
2025-06-20 16:39:43 +08:00
Drawing
[Fix] (Diligent/PSO): Avoid crashing when MG_DEFAULT_UBO does not exist.
2025-06-20 16:41:13 +08:00
Framebuffer
[Fix] (Diligent/Framebuffer): Do not begin renderpass in glBindFramebuffer.
2025-06-20 16:40:33 +08:00
Getter
[Feat]: Making DiligentCore EGL init work
2025-05-18 20:51:58 +08:00
GLFuncsDefinitions
Merge branch 'Feat/dev-es-shittily-draw' into dev-es without ShittilyDraw
2025-05-17 11:50:47 +08:00
Program
[Fix] (Diligent/Shader): Do not delete the Diligent shader obj when glDeleteShader is called.
2025-06-20 12:49:09 +08:00
Texture
[Fix] (Diligent/Texture): Make multi-level textures correct.
2025-06-09 01:54:11 +08:00
VertexArray
[Feat] (DiligentEngine): Implement most rendering by DiligentEngine.
2025-06-07 19:41:32 +08:00
Powered by Gitea Version: 1.27.2 Page: 91ms Template: 5ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API