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swung0x48/MobileGL
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mirror of https://github.com/MobileGL-Dev/MobileGL synced 2026-09-11 05:38:31 +09:00
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83d1ce177e0d855db918d2a9bc66283a6f44f985
MobileGL/MobileGL/MG_Util/ShaderTranspiler
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swung0x48 83d1ce177e [Optimization] (MG_Util/ShaderTranspiler/SpvcSession): use SPIRV-Reflect to avoid full AST parse, speeding up reflection
2026-04-01 10:28:37 +08:00
..
glslang
[Chore] (LICENSE): Switch project license to LGPLv3.
2026-01-18 09:33:33 +08:00
SpirvPasses
[Feat|Perf] (*/BufferState): Improve dirty mark for Buffer.
2026-02-02 02:25:41 +08:00
ShaderCompiler.cpp
[Feat] (MG_Backend/DirectVulkan): inital FBO implementation, and blit framebuffer
2026-02-17 19:39:10 +08:00
ShaderCompiler.h
[Feat|Perf] (*/BufferState): Improve dirty mark for Buffer.
2026-02-02 02:25:41 +08:00
ShaderSourceProcessor.cpp
[Chore] (LICENSE): Switch project license to LGPLv3.
2026-01-18 09:33:33 +08:00
ShaderSourceProcessor.h
[Chore] (LICENSE): Switch project license to LGPLv3.
2026-01-18 09:33:33 +08:00
SpvcSession.cpp
[Optimization] (MG_Util/ShaderTranspiler/SpvcSession): use SPIRV-Reflect to avoid full AST parse, speeding up reflection
2026-04-01 10:28:37 +08:00
SpvcSession.h
[Optimization] (MG_Util/ShaderTranspiler/SpvcSession): use SPIRV-Reflect to avoid full AST parse, speeding up reflection
2026-04-01 10:28:37 +08:00
Types.h
[Chore] (LICENSE): Switch project license to LGPLv3.
2026-01-18 09:33:33 +08:00
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