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MobileGL/MobileGL/MG_State/GLState/RenderState/RenderState.h
T
swung0x48 8566a288f8 [Refactor] (Pipe, State): extract MGPipeValueTypes.h - move the render-state, sampler and vertex value types and their enums out of MG_State/GLState so MG_Pipe no longer reaches RenderState.h; pure move, member order and namespaces unchanged
- ROADMAP P0.5 / ARCHITECTURE.md value-header manifest: MGPipeTypes.h embedded
  RenderStateParameters and PixelStoreParameters through RenderState.h, which drags
  FramebufferObject.h and the whole texture/renderbuffer/sampler chain into MG_Pipe;
  purity gate A (no MG_State/MG_Impl/MG_Backend/MG_Remote in the closure) could not
  be armed for anything in MG_Pipe while that include existed.
- MGPipeValueTypes.h is a verbatim cut, comments included: the eleven RenderState.h
  enums (all of them - a split would be the maintenance trap), PixelStoreParameters,
  PerBufferBlendState, StencilFaceState, RenderStateParameters (member order
  untouched: DirectGLES' offsetof spans and PipeSpanTable.inc name the members),
  the six SamplerObject.h enums and SamplerParameters (BorderColorForm stays Uint8,
  it sets the tail padding), and VertexAttribute / VertexBufferBindingPoint /
  VertexAttributeVersion, which keep namespace MobileGL::MG_State::GLState with a
  forward-declared BufferObject so no mangled name changes.
- MAX_DRAW_BUFFERS becomes inline constexpr kMGMaxDrawBuffers in namespace MobileGL
  and FramebufferObject::MAX_DRAW_BUFFERS is defined from it, so the eighty existing
  spellings keep working and the two cannot drift. No other constant is added.
- The four MG_State headers become forwarders (include the value header, keep their
  class definitions); RenderState.cpp gains a direct FramebufferObject.h include
  because it spells FramebufferObject::MAX_DRAW_BUFFERS and only ever got that
  header transitively. No other TU lost a transitive include: the full build
  (Release, clang, tests + integration tests) passed without touching anything
  under MG_Backend, MG_Impl or MG_Util.
- DynamicBackendParameters does NOT move (SizeT members and TextureTarget-taking
  member functions make that a type change, not a move); MGPipeTypes.h keeps its
  BackendObject.h include and the debt comment now says so, which is why gate A
  asserts MGPipeValueTypes.h rather than MGPipeTypes.h.
- New trip wires in the header: trivially-copyable + exact sizeof for
  PixelStoreParameters/PerBufferBlendState/StencilFaceState (28), SamplerParameters
  (100), VertexAttributeVersion (6), RenderStateParameters (1168, standard layout,
  BlendStates before LogicOp, BlendStates sized by kMGMaxDrawBuffers). Their runtime
  twins ValueTypeLayoutsArePinned and the carrier check
  ResidualBlockIsExactlyItsTwoValueStructsPlusPatchTail (Pack at 1168,
  CapabilityBits at 1200) are added to PipeCatalogueTest without a new include.
- gen_pipe.py's "field lists of their own in P0.5" comment now says P1 (the
  comparator needs std::array<struct> support first); PipeVerify.inc regenerated.
- Verified: ctest -L unit 1460/1460 and -L integration-gpu green; ctest -N names
  a superset of feat/disaggregated@6672778b (two added, none lost); one definition
  per moved type; the -H closure of the new header contains no MG_State/MG_Backend/
  MG_Impl/MG_Remote header and the header compiles alone; nm --defined-only -S
  against the base libMobileGL.so: 0 added / 0 removed / 0 resized, .text
  byte-identical, the only differing bytes are the build-id and two stamp strings.
2026-09-05 23:11:00 -04:00

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// MobileGL - MobileGL/MG_State/GLState/RenderState/RenderState.h
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#pragma once
#include <Includes.h>
#include <MG_Pipe/MGPipeValueTypes.h>
namespace MobileGL {
namespace MG_State {
namespace GLState {
class RenderState {
public:
RenderState();
Uint GetVersion() const;
// Version of the pipeline-relevant subset only - see m_pipelineStateVersion.
Uint GetPipelineStateVersion() const;
const RenderStateParameters& GetAllParameters() const;
// Rasterization
// ARB_viewport_array defines glViewport as ViewportIndexedf on EVERY index, so the
// classic setter broadcasts; GetViewport answers for index 0 (rounded to the
// integers glGetIntegerv(GL_VIEWPORT) and both backends want) and is BY VALUE for
// that reason. The indexed pair is the verbatim float state.
void SetViewport(IntVec4 viewport); // x, y, width, height
IntVec4 GetViewport() const; // x, y, width, height, viewport 0, rounded
void SetViewportIndexed(Uint index, FloatVec4 viewport);
const FloatVec4& GetViewportIndexed(Uint index) const;
void SetLineWidth(Float width);
Float GetLineWidth() const;
void SetPointSize(Float size);
Float GetPointSize() const;
void SetPatchVertices(Uint vertices);
Uint GetPatchVertices() const;
void SetPatchDefaultOuterLevel(const FloatVec4& levels);
const FloatVec4& GetPatchDefaultOuterLevel() const;
void SetPatchDefaultInnerLevel(const FloatVec2& levels);
const FloatVec2& GetPatchDefaultInnerLevel() const;
void SetPolygonOffset(Float factor, Float units);
// glPolygonOffsetClamp. Writes the same factor/units as glPolygonOffset plus the
// clamp, because that is what the entry point does - glPolygonOffset is the
// clamp = 0 case of it (GL 4.6 core 14.6.5).
void SetPolygonOffsetClamped(Float factor, Float units, Float clamp);
Float GetPolygonOffsetFactor() const;
Float GetPolygonOffsetUnits() const;
Float GetPolygonOffsetClamp() const;
void SetClipControl(GLenum origin, GLenum depth);
GLenum GetClipOrigin() const;
GLenum GetClipDepthMode() const;
// Hints. target must be one of the 4 GL 3.3 core hint targets (validated by the caller).
void SetHint(GLenum target, GLenum mode);
GLenum GetHint(GLenum target) const;
void SetPointFadeThresholdSize(Float size);
Float GetPointFadeThresholdSize() const;
void SetPointSpriteCoordOrigin(GLenum origin);
GLenum GetPointSpriteCoordOrigin() const;
// Color clamping (glClampColor). Core profile has only GL_CLAMP_READ_COLOR.
void SetClampReadColor(GLenum clamp);
GLenum GetClampReadColor() const;
// Polygon mode (glPolygonMode). Core sets both faces together; the query reports both.
void SetPolygonMode(GLenum front, GLenum back);
GLenum GetPolygonModeFront() const;
GLenum GetPolygonModeBack() const;
void SetPrimitiveRestartIndex(Uint32 index);
Uint32 GetPrimitiveRestartIndex() const;
// Capabilities
void SetCapability(CapabilityInput cap, Bool enabled);
Bool IsCapabilityEnabled(CapabilityInput cap) const;
void SetCapabilityIndexed(CapabilityInput cap, Uint index, Bool enabled);
Bool IsCapabilityEnabledIndexed(CapabilityInput cap, Uint index) const;
// Blending
void SetBlendFunc(BlendFactor srcRGB, BlendFactor dstRGB, BlendFactor srcAlpha, BlendFactor dstAlpha);
void GetBlendFunc(BlendFactor& srcRGB, BlendFactor& dstRGB, BlendFactor& srcAlpha,
BlendFactor& dstAlpha) const;
void SetBlendFuncIndexed(Uint index, BlendFactor srcRGB, BlendFactor dstRGB, BlendFactor srcAlpha,
BlendFactor dstAlpha);
void GetBlendFuncIndexed(Uint index, BlendFactor& srcRGB, BlendFactor& dstRGB, BlendFactor& srcAlpha,
BlendFactor& dstAlpha) const;
void SetBlendEquation(BlendEquation color, BlendEquation alpha);
void GetBlendEquation(BlendEquation& color, BlendEquation& alpha) const;
void SetBlendEquationIndexed(Uint index, BlendEquation color, BlendEquation alpha);
void GetBlendEquationIndexed(Uint index, BlendEquation& color, BlendEquation& alpha) const;
void SetLogicOp(LogicOperation logicOp);
LogicOperation GetLogicOp() const;
// Depth
void SetDepthFunc(DepthTestFunc func);
DepthTestFunc GetDepthFunc() const;
void SetDepthMask(Bool flag);
Bool GetDepthMask() const;
void SetStencilFunc(StencilFace face, DepthTestFunc func, Int ref, Uint32 mask);
void SetStencilMask(StencilFace face, Uint32 mask);
void SetStencilOp(StencilFace face, StencilOperation fail, StencilOperation depthFail,
StencilOperation depthPass);
const StencilFaceState& GetStencilState(StencilFace face) const;
// Color Mask. SetColorMask broadcasts to every draw buffer and GetColorMask returns
// draw buffer 0; the indexed forms address a single draw buffer (glColorMaski). The
// caller is responsible for validating index against MAX_DRAW_BUFFERS.
void SetColorMask(BoolVec4 mask);
BoolVec4 GetColorMask() const;
void SetColorMaskIndexed(Uint index, BoolVec4 mask);
BoolVec4 GetColorMaskIndexed(Uint index) const;
// Clear State
void SetClearColor(FloatVec4 color);
const FloatVec4& GetClearColor() const;
void SetClearDepth(Float depth);
Float GetClearDepth() const;
void SetClearStencil(Int stencil);
Uint32 GetClearStencil() const;
void SetBlendColor(FloatVec4 color);
const FloatVec4& GetBlendColor() const;
// glDepthRange(f) writes every viewport's range (ARB_viewport_array); the indexed
// pair is glDepthRangeIndexed / glDepthRangeArrayv. GetDepthRange answers index 0.
void SetDepthRange(FloatVec2 range);
const FloatVec2& GetDepthRange() const;
void SetDepthRangeIndexed(Uint index, FloatVec2 range);
const FloatVec2& GetDepthRangeIndexed(Uint index) const;
void SetSampleCoverage(Float value, Bool invert);
Float GetSampleCoverageValue() const;
Bool GetSampleCoverageInvert() const;
void SetSampleMaskValue(Uint32 mask);
Uint32 GetSampleMaskValue() const;
// glMinSampleShading. `value` is stored as given; the entry point clamps.
void SetMinSampleShadingValue(Float value);
Float GetMinSampleShadingValue() const;
// Pixel Store
void SetPixelStoreParam(PixelStoreParam param, Int value);
Int GetPixelStoreParam(PixelStoreParam param) const;
PixelStoreParameters GetPixelStoreParameters(Bool isUnpack) const;
// Cull Face
void SetCullFaceMode(CullFaceMode mode);
CullFaceMode GetCullFaceMode() const;
void SetFrontFaceMode(FrontFaceMode mode);
FrontFaceMode GetFrontFaceMode() const;
void SetProvokingVertexMode(ProvokingVertexMode mode);
ProvokingVertexMode GetProvokingVertexMode() const;
// Scissor. glScissor writes every rectangle (ARB_viewport_array); GetScissorBox
// answers for index 0.
void SetScissorBox(IntVec4 box); // x, y, width, height
const IntVec4& GetScissorBox() const; // x, y, width, height
void SetScissorBoxIndexed(Uint index, IntVec4 box);
const IntVec4& GetScissorBoxIndexed(Uint index) const;
private:
// Bump both: any state change invalidates the draw snapshot, and this one also
// changes the VkPipeline (or its DirectGLES equivalent).
void BumpVersions() {
++m_version;
++m_pipelineStateVersion;
}
Uint16 m_version = 0;
// Only the subset of render state that a backend bakes INTO a pipeline object.
// Viewport, scissor, depth range, blend colour, line width, polygon offset, stencil
// write mask, the clear values, hints and the point-size family are all either
// dynamic pipeline state or not pipeline state at all, so changing one of them must
// not evict a cached pipeline. Keeping one counter for both made a glViewport call
// knock the next draw off the pipeline memo AND the draw fast path.
Uint16 m_pipelineStateVersion = 0;
RenderStateParameters m_parameters;
// Pixel Store
PixelStoreParameters m_pixelStorePackParameters;
PixelStoreParameters m_pixelStoreUnpackParameters;
};
} // namespace GLState
} // namespace MG_State
} // namespace MobileGL