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[Refactor] (Pipe, State): extract MGPipeValueTypes.h - move the render-state, sampler and vertex value types and their enums out of MG_State/GLState so MG_Pipe no longer reaches RenderState.h; pure move, member order and namespaces unchanged
- ROADMAP P0.5 / ARCHITECTURE.md value-header manifest: MGPipeTypes.h embedded RenderStateParameters and PixelStoreParameters through RenderState.h, which drags FramebufferObject.h and the whole texture/renderbuffer/sampler chain into MG_Pipe; purity gate A (no MG_State/MG_Impl/MG_Backend/MG_Remote in the closure) could not be armed for anything in MG_Pipe while that include existed. - MGPipeValueTypes.h is a verbatim cut, comments included: the eleven RenderState.h enums (all of them - a split would be the maintenance trap), PixelStoreParameters, PerBufferBlendState, StencilFaceState, RenderStateParameters (member order untouched: DirectGLES' offsetof spans and PipeSpanTable.inc name the members), the six SamplerObject.h enums and SamplerParameters (BorderColorForm stays Uint8, it sets the tail padding), and VertexAttribute / VertexBufferBindingPoint / VertexAttributeVersion, which keep namespace MobileGL::MG_State::GLState with a forward-declared BufferObject so no mangled name changes. - MAX_DRAW_BUFFERS becomes inline constexpr kMGMaxDrawBuffers in namespace MobileGL and FramebufferObject::MAX_DRAW_BUFFERS is defined from it, so the eighty existing spellings keep working and the two cannot drift. No other constant is added. - The four MG_State headers become forwarders (include the value header, keep their class definitions); RenderState.cpp gains a direct FramebufferObject.h include because it spells FramebufferObject::MAX_DRAW_BUFFERS and only ever got that header transitively. No other TU lost a transitive include: the full build (Release, clang, tests + integration tests) passed without touching anything under MG_Backend, MG_Impl or MG_Util. - DynamicBackendParameters does NOT move (SizeT members and TextureTarget-taking member functions make that a type change, not a move); MGPipeTypes.h keeps its BackendObject.h include and the debt comment now says so, which is why gate A asserts MGPipeValueTypes.h rather than MGPipeTypes.h. - New trip wires in the header: trivially-copyable + exact sizeof for PixelStoreParameters/PerBufferBlendState/StencilFaceState (28), SamplerParameters (100), VertexAttributeVersion (6), RenderStateParameters (1168, standard layout, BlendStates before LogicOp, BlendStates sized by kMGMaxDrawBuffers). Their runtime twins ValueTypeLayoutsArePinned and the carrier check ResidualBlockIsExactlyItsTwoValueStructsPlusPatchTail (Pack at 1168, CapabilityBits at 1200) are added to PipeCatalogueTest without a new include. - gen_pipe.py's "field lists of their own in P0.5" comment now says P1 (the comparator needs std::array<struct> support first); PipeVerify.inc regenerated. - Verified: ctest -L unit 1460/1460 and -L integration-gpu green; ctest -N names a superset of feat/disaggregated@6672778b (two added, none lost); one definition per moved type; the -H closure of the new header contains no MG_State/MG_Backend/ MG_Impl/MG_Remote header and the header compiles alone; nm --defined-only -S against the base libMobileGL.so: 0 added / 0 removed / 0 resized, .text byte-identical, the only differing bytes are the build-id and two stamp strings.
This commit is contained in:
@@ -22,19 +22,19 @@
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// these structs (generated/PipeWire.inc) are memcpy'd; a field silently changing width is a
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// protocol break that no test would otherwise see.
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//
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// P0.5 DEBT, recorded here so it is impossible to miss: two payloads reach into headers
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// this directory is eventually forbidden to see - MGPCaps embeds MG_Backend's
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// DynamicBackendParameters, and ResidualValueBlock embeds MG_State's RenderStateParameters
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// and PixelStoreParameters. Both are deliberate: the caps block IS that struct (section
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// 4.4.1) and the residual block is the migration carrier for Track V (section 6.3). P0.5
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// extracts MGPipeValueTypes.h and both includes below go away; until then purity gate A
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// (section 10.3) cannot be armed for this header.
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// P0.5 DEBT, half repaid. The MG_State half is gone: ResidualValueBlock's
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// RenderStateParameters and PixelStoreParameters now come from MGPipeValueTypes.h, so
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// this header no longer reaches into MG_State. What remains is MGPCaps embedding
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// MG_Backend's DynamicBackendParameters - deliberate, the caps block IS that struct
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// (section 4.4.1) - and that one include is what still keeps purity gate A (section
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// 10.3) off this header; the gate asserts MGPipeValueTypes.h instead. The caps block
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// needs fixed-width members before it can move (a type change, not a move): P1/P7.
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#include <MG_Backend/BackendObject.h>
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#include <MG_State/GLState/RenderState/RenderState.h>
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#include "MGPipeValueTypes.h"
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namespace MobileGL::MG_Pipe {
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using MG_Backend::DynamicBackendParameters;
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// Both live directly in namespace MobileGL today; P0.5 moves them into
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// Both live directly in namespace MobileGL and, since P0.5, are declared in
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// MG_Pipe/MGPipeValueTypes.h.
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using MobileGL::PixelStoreParameters;
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using MobileGL::RenderStateParameters;
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@@ -0,0 +1,549 @@
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// MobileGL - MobileGL/MG_Pipe/MGPipeValueTypes.h
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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#pragma once
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#ifndef MOBILEGL_MG_PIPE_VALUE_TYPES_H // belt and braces: this file is reachable both as
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#define MOBILEGL_MG_PIPE_VALUE_TYPES_H // <MG_Pipe/...> and <...> (CMakeLists.txt:531,535)
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#include <Includes.h>
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#include <MG_Util/Math/VectorTypes.h> // includes only <Includes.h> + <cstring>
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#include <cstddef> // offsetof
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#include <type_traits>
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// The value types MG_Pipe payloads embed (plan B section 6.3; ARCHITECTURE.md section on
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// the value header): the render-state, pixel-store, sampler and vertex-attribute value
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// structs and the enums they are made of. They lived in MG_State::GLState until P0.5;
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// the MG_State headers that used to define them now include this file, so every existing
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// spelling (namespace and name) compiles unchanged.
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//
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// PURITY: nothing from MG_State, MG_Impl, MG_Backend or MG_Remote -
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// scripts/check_include_closure.py probe "value-header" (ROADMAP P0.5; ARCHITECTURE.md
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// section 10.3 gate A). Adding one turns CI red. MG_Pipe never includes MG_State back.
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namespace MobileGL {
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// GL_MAX_DRAW_BUFFERS as MobileGL advertises it. FramebufferObject::MAX_DRAW_BUFFERS is
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// defined from this constant, so the two cannot drift.
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inline constexpr Uint kMGMaxDrawBuffers = 8;
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enum class BlendFactor {
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Zero,
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One,
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SrcColor,
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OneMinusSrcColor,
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DstColor,
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OneMinusDstColor,
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SrcAlpha,
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OneMinusSrcAlpha,
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DstAlpha,
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OneMinusDstAlpha,
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ConstantColor,
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OneMinusConstantColor,
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ConstantAlpha,
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OneMinusConstantAlpha,
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// Dual-source blend factors (GL_SRC1_*, glBindFragDataLocationIndexed); require the
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// dualSrcBlend device feature.
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Src1Color,
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OneMinusSrc1Color,
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Src1Alpha,
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OneMinusSrc1Alpha,
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BlendFactorCount,
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Unknown = -1
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};
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enum class BlendEquation {
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Add,
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Subtract,
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ReverseSubtract,
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Min,
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Max,
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BlendEquationCount,
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Unknown = -1
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};
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enum class LogicOperation {
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Clear,
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And,
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AndReverse,
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Copy,
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AndInverted,
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Noop,
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Xor,
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Or,
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Nor,
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Equiv,
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Invert,
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OrReverse,
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CopyInverted,
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OrInverted,
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Nand,
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Set,
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LogicOperationCount,
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Unknown = -1
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};
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enum class DepthTestFunc {
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Never,
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Less,
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Equal,
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LessEqual,
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Greater,
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NotEqual,
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GreaterEqual,
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Always,
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DepthTestFuncCount,
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Unknown = -1
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};
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enum class StencilOperation {
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Keep,
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Zero,
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Replace,
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IncrementClamp,
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DecrementClamp,
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Invert,
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IncrementWrap,
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DecrementWrap,
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StencilOperationCount,
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Unknown = -1
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};
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enum class StencilFace {
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Front,
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Back,
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StencilFaceCount,
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Unknown = -1
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};
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enum class PixelStoreParam {
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// Pack Parameters
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PackAlignment,
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PackRowLength,
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PackImageHeight,
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PackSkipRows,
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PackSkipPixels,
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PackSkipImages,
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PackSwapBytes,
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PackLSBFirst,
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// Unpack Parameters
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UnpackAlignment,
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UnpackRowLength,
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UnpackImageHeight,
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UnpackSkipRows,
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UnpackSkipPixels,
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UnpackSkipImages,
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UnpackSwapBytes,
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UnpackLSBFirst,
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PixelStoreParamCount,
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Unknown = -1
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};
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enum class CullFaceMode {
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Front,
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Back,
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FrontAndBack,
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CullFaceModeCount,
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Unknown = -1
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};
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enum class FrontFaceMode {
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CounterClockwise,
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Clockwise,
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FrontFaceModeCount,
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Unknown = -1
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};
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enum class ProvokingVertexMode {
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FirstVertex,
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LastVertex,
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ProvokingVertexModeCount,
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Unknown = -1
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};
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enum class CapabilityInput {
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Blend,
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ClipDistance0,
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ClipDistance1,
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ClipDistance2,
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ClipDistance3,
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ClipDistance4,
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ClipDistance5,
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ClipDistance6,
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ClipDistance7,
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ColorLogicOp,
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CullFace,
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DebugOutput,
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DebugOutputSynchronous,
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DepthClamp,
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DepthTest,
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Dither,
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FramebufferSrgb,
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LineSmooth,
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Multisample,
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PolygonOffsetFill,
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PolygonOffsetLine,
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PolygonOffsetPoint,
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PolygonSmooth,
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PrimitiveRestart,
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PrimitiveRestartFixedIndex,
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RasterizerDiscard,
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SampleAlphaToCoverage,
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SampleAlphaToOne,
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SampleCoverage,
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SampleShading,
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SampleMask,
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ScissorTest,
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StencilTest,
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TextureCubeMapSeamless,
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ProgramPointSize,
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CapabilityInputCount,
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Unknown = -1
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};
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struct PixelStoreParameters {
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Bool SwapBytes = false;
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Bool LSBFirst = false;
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Int RowLength = 0;
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Int ImageHeight = 0;
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Int SkipPixels = 0;
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Int SkipRows = 0;
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Int SkipImages = 0;
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Int Alignment = 4;
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};
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struct PerBufferBlendState {
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Bool Enabled = false;
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BlendFactor SrcFactorRGB = BlendFactor::One;
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BlendFactor DstFactorRGB = BlendFactor::Zero;
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BlendFactor SrcFactorAlpha = BlendFactor::One;
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BlendFactor DstFactorAlpha = BlendFactor::Zero;
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BlendEquation ColorEquation = BlendEquation::Add;
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BlendEquation AlphaEquation = BlendEquation::Add;
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};
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struct StencilFaceState {
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DepthTestFunc Func = DepthTestFunc::Always;
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Int Ref = 0;
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Uint32 ValueMask = 0xffffffffu;
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Uint32 WriteMask = 0xffffffffu;
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StencilOperation FailOp = StencilOperation::Keep;
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StencilOperation PassDepthFailOp = StencilOperation::Keep;
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StencilOperation PassDepthPassOp = StencilOperation::Keep;
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};
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struct RenderStateParameters {
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// ARB_viewport_array / GL 4.6 core 13.6.1: the viewport, the scissor rectangle, the depth
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// range and the scissor-test enable are all arrays indexed by gl_ViewportIndex, and the
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// spec floor for MAX_VIEWPORTS is 16. MobileGL advertises exactly 16 on both backends, so
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// this is also what GL_MAX_VIEWPORTS reports (see the backend loaders' caps.MaxViewports).
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static constexpr Uint MAX_VIEWPORTS = 16;
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// Rasterization
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// The viewport rectangle is FLOAT state as of GL 4.1 - ViewportIndexedf writes fractional
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// values and GetFloati_v(GL_VIEWPORT) must hand them back bit-exact
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// (KHR-GL43.viewport_array.viewport_api compares with ==, no tolerance). glViewport's
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// integers are simply one way to write it. Index 0 is what a program that never assigns
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// gl_ViewportIndex rasterizes against, and what the classic glViewport /
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// glGetIntegerv(GL_VIEWPORT) pair addresses. Both backends rasterize the rectangle
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// rounded back to integers; the STATE stays exact, which is the half the conformance
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// suite checks (see the KNOWN INFIDELITY note in AdvertisedLimitsScenario.cpp).
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Array<FloatVec4, MAX_VIEWPORTS> Viewports{}; // x, y, width, height
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Float LineWidth = 1.0f;
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Float PointSize = 1.0f;
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// GL_PATCH_VERTICES: how many vertices one tessellation patch consumes.
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Uint PatchVertices = 3;
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// GL_PATCH_DEFAULT_OUTER_LEVEL / GL_PATCH_DEFAULT_INNER_LEVEL (glPatchParameterfv). The
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// tessellation levels used when a program has an evaluation stage and NO control stage -
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// GL's fixed-function pass-through (4.6 core 11.2.2). Both backends have to synthesize
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// that stage, and they bake these numbers into it, so a change here makes an already-built
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// one stale exactly as PATCH_VERTICES does. Default 1.0, per table 23.44.
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FloatVec4 PatchDefaultOuterLevel = FloatVec4(1.0f, 1.0f, 1.0f, 1.0f);
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FloatVec2 PatchDefaultInnerLevel = FloatVec2(1.0f, 1.0f);
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Float PolygonOffsetFactor = 0.0f;
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Float PolygonOffsetUnits = 0.0f;
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// GL_POLYGON_OFFSET_CLAMP (GL 4.6 core 14.6.5 / GL_EXT_polygon_offset_clamp): the maximum
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// magnitude of the offset glPolygonOffsetClamp's third argument allows. Zero - the default
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// - means "no clamp", which is exactly the behaviour glPolygonOffset leaves behind.
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Float PolygonOffsetClamp = 0.0f;
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// glClipControl (GL 4.5 core 13.5). Defaults per table 23.7 are the pre-4.5 fixed
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// behaviour: origin at the lower left, depth mapped from -1..1.
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GLenum ClipOrigin = GL_LOWER_LEFT;
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GLenum ClipDepthMode = GL_NEGATIVE_ONE_TO_ONE;
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// Blending
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Array<PerBufferBlendState, kMGMaxDrawBuffers> BlendStates;
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LogicOperation LogicOp = LogicOperation::Copy;
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// Depth
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Bool DepthTestEnabled = false;
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DepthTestFunc DepthFunc = DepthTestFunc::Less;
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Bool DepthMask = true;
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// Color Mask. Per-draw-buffer state (glColorMaski); glColorMask broadcasts to all buffers.
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// Every entry is initialized to all-true in RenderState's constructor.
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Array<BoolVec4, kMGMaxDrawBuffers> ColorMasks;
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// Clear State
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FloatVec4 ClearColor = FloatVec4(0.0f, 0.0f, 0.0f, 1.0f);
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Float ClearDepth = 1.0f;
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Uint32 ClearStencil = 0;
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FloatVec4 BlendColor = FloatVec4(0.0f, 0.0f, 0.0f, 0.0f);
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// Per-viewport depth range (glDepthRangeIndexed / glDepthRangeArrayv). Every entry is
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// initialized to (0, 1) in RenderState's constructor - a default member initializer would
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// not survive the Array<> aggregate. Kept float rather than double: DepthRangeArrayv takes
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// GLdouble, but the value reaches the hardware as VkViewport::minDepth/maxDepth (float) on
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// Magma and glDepthRangef on Espryt, so a double store would only widen the readback and
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// then lose it again at the same place.
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Array<FloatVec2, MAX_VIEWPORTS> DepthRanges{};
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Float SampleCoverageValue = 1.0f;
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Bool SampleCoverageInvert = false;
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Uint32 SampleMaskValue = 0xffffffffu;
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// glMinSampleShading (ARB_sample_shading / GL 4.0 core 14.3.1). The fraction of samples
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// that get their own independent shading when GL_SAMPLE_SHADING is enabled; the initial
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// value is 0, and the value is clamped to [0, 1] on the way in.
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Float MinSampleShadingValue = 0.0f;
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Array<StencilFaceState, 2> StencilStates{};
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// Cull Face
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Bool CullFaceEnabled = false;
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CullFaceMode CullFaceModeSetting = CullFaceMode::Back;
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FrontFaceMode FrontFaceModeSetting = FrontFaceMode::CounterClockwise;
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ProvokingVertexMode ProvokingVertexModeSetting = ProvokingVertexMode::LastVertex;
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// Hints (glHint). All GL 3.3 core hint targets default to GL_DONT_CARE.
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GLenum LineSmoothHint = GL_DONT_CARE;
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GLenum PolygonSmoothHint = GL_DONT_CARE;
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GLenum TextureCompressionHint = GL_DONT_CARE;
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GLenum FragmentShaderDerivativeHint = GL_DONT_CARE;
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// Point parameters (glPointParameter). Only the two GL 3.3 core pnames.
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Float PointFadeThresholdSize = 1.0f;
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GLenum PointSpriteCoordOrigin = GL_UPPER_LEFT;
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// Color clamping (glClampColor). Core profile exposes only GL_CLAMP_READ_COLOR.
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GLenum ClampReadColor = GL_FIXED_ONLY;
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// Polygon rasterization mode (glPolygonMode). Core profile sets front and back together,
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// but GL_POLYGON_MODE still reports both slots, so keep them separate for a faithful query.
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GLenum PolygonModeFront = GL_FILL;
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GLenum PolygonModeBack = GL_FILL;
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// Primitive restart index (glPrimitiveRestartIndex); consumed when GL_PRIMITIVE_RESTART is
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// enabled during an indexed draw. Default 0.
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Uint32 PrimitiveRestartIndex = 0;
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// Scissor
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Bool ColorLogicOpEnabled = false;
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Bool DebugOutputEnabled = false;
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Bool DebugOutputSynchronousEnabled = false;
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Bool DitherEnabled = true;
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Bool LineSmoothEnabled = false;
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Bool MultisampleEnabled = true;
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Bool PolygonOffsetFillEnabled = false;
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Bool PolygonOffsetLineEnabled = false;
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Bool PolygonOffsetPointEnabled = false;
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Bool PolygonSmoothEnabled = false;
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Bool PrimitiveRestartEnabled = false;
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Bool PrimitiveRestartFixedIndexEnabled = false;
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Bool RasterizerDiscardEnabled = false;
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Bool SampleAlphaToCoverageEnabled = false;
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Bool SampleAlphaToOneEnabled = false;
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Bool SampleCoverageEnabled = false;
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||||
Bool SampleMaskEnabled = false;
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Bool SampleShadingEnabled = false;
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Bool StencilTestEnabled = false;
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||||
Bool ProgramPointSizeEnabled = false;
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// glEnable(GL_SCISSOR_TEST) enables the test for EVERY viewport, glEnablei for one
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||||
// (GL 4.6 core 17.3.2), so this is 16 bits and not a bool. Bit 0 is what the classic
|
||||
// glIsEnabled(GL_SCISSOR_TEST) reports and what both backends currently consume. Unlike
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||||
// ClipDistanceEnabledMask below it DOES bump the pipeline version, because DirectGLES
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||||
// turns it into a real glEnable/glDisable.
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||||
Uint32 ScissorTestEnabledMask = 0;
|
||||
Array<IntVec4, MAX_VIEWPORTS> ScissorBoxes{}; // x, y, width, height
|
||||
// One bit per viewport, set the first time the application writes that index's scissor
|
||||
// rectangle - glScissor broadcasts and sets all 16, glScissorIndexed/glScissorArrayv set
|
||||
// the indices they name. It exists because the RECTANGLE cannot answer "has the
|
||||
// application spoken?": ScissorBoxes starts all-zero (its spec initial value is the size
|
||||
// of a window the frontend does not know yet, see the RenderState constructor), and
|
||||
// glScissor(0, 0, 0, 0) is a legal GL state meaning "the scissor test rejects every
|
||||
// fragment". A backend that reads an empty rectangle as the never-written sentinel
|
||||
// therefore INVERTS that request into "accept every fragment"; DirectGLES did exactly
|
||||
// that and KHR-GL43.viewport_array.scissor_zero_dimension caught it. Deliberately beside
|
||||
// ScissorBoxes so it shares their tail span (after LogicOp) and DirectGLES' span memcmp
|
||||
// picks a transition up like any other state.
|
||||
Uint32 ScissorBoxWrittenMask = 0;
|
||||
// glEnable(GL_CLIP_DISTANCE0 + i) for i in [0, 8), one bit each. A bitmask rather than
|
||||
// eight bools because every consumer wants the set, not an individual flag, and because
|
||||
// the SYNC_CAPABILITY/SET_CAPABILITY macros key off a "<Name>Enabled" field name that
|
||||
// eight numbered capabilities cannot share. Lives in the tail span (after LogicOp), so
|
||||
// DirectGLES' span memcmp picks a change up like any other capability.
|
||||
Uint32 ClipDistanceEnabledMask = 0;
|
||||
};
|
||||
|
||||
enum class SamplerFilterMode {
|
||||
Nearest,
|
||||
Linear,
|
||||
SamplerFilterCount,
|
||||
Unknown = -1
|
||||
};
|
||||
|
||||
enum class SamplerMipmapMode {
|
||||
None,
|
||||
Nearest,
|
||||
Linear,
|
||||
SamplerMipmapModeCount,
|
||||
Unknown = -1
|
||||
};
|
||||
|
||||
enum class SamplerWrapMode {
|
||||
ClampToEdge,
|
||||
MirroredRepeat,
|
||||
Repeat,
|
||||
ClampToBorder,
|
||||
MirrorClampToEdge,
|
||||
SamplerWrapModeCount,
|
||||
Unknown = -1
|
||||
};
|
||||
|
||||
enum class SamplerCompareMode {
|
||||
None,
|
||||
CompareToTexture,
|
||||
SamplerCompareModeCount,
|
||||
Unknown = -1
|
||||
};
|
||||
|
||||
enum class SamplerCompareFunc {
|
||||
Never,
|
||||
Less,
|
||||
Equal,
|
||||
LessEqual,
|
||||
Greater,
|
||||
NotEqual,
|
||||
GreaterEqual,
|
||||
Always,
|
||||
SamplerCompareFuncCount,
|
||||
Unknown = -1
|
||||
};
|
||||
|
||||
// Which of the three GL_TEXTURE_BORDER_COLOR entry-point families last wrote the border colour,
|
||||
// and therefore which of the three stored representations is AUTHORITATIVE. GL 4.6 core 8.10:
|
||||
// TexParameterIiv/Iuiv store an integer border colour "unmodified, with an internal data type of
|
||||
// integer", TexParameterfv stores a floating-point one, and the derived forms are only a
|
||||
// convenience for a getter of the other spelling. A backend cannot pick the right driver entry
|
||||
// point (glSamplerParameterIiv vs fv) or the right VkBorderColor family without this: numerically
|
||||
// the three representations are always populated, so the value alone says nothing about the form.
|
||||
enum class BorderColorForm : Uint8 {
|
||||
Float,
|
||||
Int,
|
||||
Uint
|
||||
};
|
||||
|
||||
struct SamplerParameters {
|
||||
SamplerWrapMode wrapS = SamplerWrapMode::Repeat;
|
||||
SamplerWrapMode wrapT = SamplerWrapMode::Repeat;
|
||||
SamplerWrapMode wrapR = SamplerWrapMode::Repeat;
|
||||
SamplerFilterMode minFilter = SamplerFilterMode::Nearest;
|
||||
SamplerFilterMode magFilter = SamplerFilterMode::Linear;
|
||||
SamplerMipmapMode mipmapMode = SamplerMipmapMode::Linear;
|
||||
Float minLod = -1000.0f;
|
||||
Float maxLod = 1000.0f;
|
||||
Float lodBias = 0.0f;
|
||||
Float maxAnisotropy = 1.0f;
|
||||
// GL 4.6 core table 23.18 / GLES 3.2 table 21.16: TEXTURE_COMPARE_FUNC starts at LEQUAL,
|
||||
// for both sampler objects and the sampler state a texture object carries.
|
||||
SamplerCompareFunc compareFunc = SamplerCompareFunc::LessEqual;
|
||||
SamplerCompareMode compareMode = SamplerCompareMode::None;
|
||||
// TEXTURE_BORDER_COLOR is sampler state (GL 4.6 core table 23.18), so it belongs here and
|
||||
// not on the texture - a texture object reaches it through the sampler object it owns. The
|
||||
// three representations are the float, integer and unsigned-integer forms glSamplerParameterfv,
|
||||
// glSamplerParameterIiv and glSamplerParameterIuiv set; whichever is written last defines
|
||||
// the colour and the other two follow it, so a getter always has an answer.
|
||||
FloatVec4 borderColor = {0.0f, 0.0f, 0.0f, 0.0f};
|
||||
IntVec4 borderColorI = {0, 0, 0, 0};
|
||||
UintVec4 borderColorUI = {0, 0, 0, 0};
|
||||
BorderColorForm borderColorForm = BorderColorForm::Float;
|
||||
};
|
||||
|
||||
namespace MG_State::GLState {
|
||||
class BufferObject;
|
||||
|
||||
struct VertexAttribute {
|
||||
Bool Enabled = false;
|
||||
int Size = 4;
|
||||
DataType Type = DataType::Float32;
|
||||
Bool Normalized = false;
|
||||
// The RESOLVED byte distance between consecutive elements, never the raw
|
||||
// glVertexAttrib*Pointer argument: a pointer call's stride 0 means "tightly
|
||||
// packed" and is resolved to the element size here, so a zero that survives
|
||||
// into this field can only have come from the binding model, where a zero
|
||||
// VERTEX_BINDING_STRIDE means the opposite - every vertex reads the SAME
|
||||
// element and the fetch address never advances (GL 4.6 core 10.3.1). Backends
|
||||
// consume this verbatim; collapsing 0 back into the element size is what made
|
||||
// KHR-GL43.vertex_attrib_binding.basic-input-case7/8 read past the buffer.
|
||||
int Stride = 0;
|
||||
SizeT Offset = 0;
|
||||
Bool IsInteger = false;
|
||||
// GL_BGRA vertex size: four components in reversed (B,G,R,A) memory order. Size stays 4.
|
||||
// Set only by the long (L) format entry points. It is NOT implied by
|
||||
// Type == Float64: VertexAttribFormat(GL_DOUBLE) also reads doubles from memory but
|
||||
// asks for them *converted to float*, while VertexAttribLFormat keeps all 64 bits
|
||||
// (GL 4.6 core 10.3.2). Backends have to tell the two apart, and it is what
|
||||
// GL_VERTEX_ATTRIB_ARRAY_LONG reports.
|
||||
Bool IsLong = false;
|
||||
Bool IsBgra = false;
|
||||
Uint Divisor = 0;
|
||||
SharedPtr<BufferObject> Buffer;
|
||||
|
||||
// GL 4.6 core table 23.3: VERTEX_ATTRIB_ARRAY_STRIDE and _POINTER are the
|
||||
// arguments of the last glVertexAttrib*Pointer call on this attribute,
|
||||
// reported verbatim, and NOTHING else writes them - not glVertexAttribFormat,
|
||||
// not glBindVertexBuffer. Stride/Offset above are the *resolved* draw inputs
|
||||
// and the binding model does overwrite those, so the two views have to be
|
||||
// stored apart or the binding-model sequence reports a legacy state it never
|
||||
// set (KHR-GL4x.vertex_attrib_binding.basic-state3).
|
||||
int LegacyStride = 0;
|
||||
SizeT LegacyPointer = 0;
|
||||
};
|
||||
|
||||
// ARB_vertex_attrib_binding separate binding point. Attributes configured through the
|
||||
// binding-point API are resolved eagerly into the flat VertexAttribute view above, so
|
||||
// backends keep consuming resolved attributes and never see binding points.
|
||||
struct VertexBufferBindingPoint {
|
||||
SharedPtr<BufferObject> Buffer;
|
||||
SizeT Offset = 0;
|
||||
// GL 4.6 core table 23.4: the initial VERTEX_BINDING_STRIDE is 16, not 0.
|
||||
int Stride = 16;
|
||||
Uint Divisor = 0;
|
||||
};
|
||||
|
||||
struct VertexAttributeVersion {
|
||||
Uint16 FormatVersion = 0;
|
||||
Uint16 BufferVersion = 0;
|
||||
Uint16 SwitchVersion = 0;
|
||||
};
|
||||
} // namespace MG_State::GLState
|
||||
|
||||
// ---- trip wires (P0.5). Sizes are what every ABI MobileGL ships on produces: every
|
||||
// member is a fixed-width scalar, an enum of one, or an array of those - no pointer, no
|
||||
// SizeT - except the vertex types, which carry SharedPtr<BufferObject> by design and are
|
||||
// therefore not trivially copyable (MGPipeTypes.h carries them as a blob).
|
||||
static_assert(std::is_trivially_copyable_v<PixelStoreParameters> && sizeof(PixelStoreParameters) == 28);
|
||||
static_assert(std::is_trivially_copyable_v<PerBufferBlendState> && sizeof(PerBufferBlendState) == 28);
|
||||
static_assert(std::is_trivially_copyable_v<StencilFaceState> && sizeof(StencilFaceState) == 28);
|
||||
static_assert(std::is_trivially_copyable_v<RenderStateParameters>);
|
||||
static_assert(std::is_standard_layout_v<RenderStateParameters>); // offsetof legality
|
||||
static_assert(sizeof(RenderStateParameters) == 1168,
|
||||
"RenderStateParameters changed size; MGL_RESIDUAL_BLOCK_SIZE and the Espryt spans depend on it");
|
||||
static_assert(offsetof(RenderStateParameters, BlendStates) < offsetof(RenderStateParameters, LogicOp));
|
||||
static_assert(std::tuple_size_v<decltype(RenderStateParameters::BlendStates)> == kMGMaxDrawBuffers);
|
||||
static_assert(std::is_trivially_copyable_v<SamplerParameters> && sizeof(SamplerParameters) == 100);
|
||||
static_assert(std::is_trivially_copyable_v<MG_State::GLState::VertexAttributeVersion> &&
|
||||
sizeof(MG_State::GLState::VertexAttributeVersion) == 6);
|
||||
} // namespace MobileGL
|
||||
#endif // MOBILEGL_MG_PIPE_VALUE_TYPES_H
|
||||
@@ -230,11 +230,11 @@ inline Bool MGPipeFieldEqual(const T& a, const T& b) {
|
||||
} else if constexpr (requires(const T& x, const T& y) { x == y; }) {
|
||||
return a == b;
|
||||
} else {
|
||||
// MEMCMP FALLBACK. Only reached by the payload members that are still MG_State /
|
||||
// MG_Backend value structs (RenderStateParameters, PixelStoreParameters,
|
||||
// DynamicBackendParameters) and by MGHostSpan. Those are exactly the types P0.5
|
||||
// moves into MGPipeValueTypes.h, at which point they get field lists of their own
|
||||
// and this branch stops being reachable from any payload.
|
||||
// MEMCMP FALLBACK. Only reached by the payload members that are still value structs
|
||||
// without a field list (RenderStateParameters, PixelStoreParameters,
|
||||
// DynamicBackendParameters) and by MGHostSpan. P0.5 moved the first two into
|
||||
// MGPipeValueTypes.h; P1 gives them field lists of their own, at which point this
|
||||
// branch stops being reachable from any payload.
|
||||
return std::memcmp(&a, &b, sizeof(T)) == 0;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
#include <Includes.h>
|
||||
#include <MG_State/GLState/TextureState/TextureObject.h>
|
||||
#include <MG_State/GLState/RenderbufferState/RenderbufferObject.h>
|
||||
#include <MG_Pipe/MGPipeValueTypes.h>
|
||||
|
||||
namespace MobileGL {
|
||||
enum class FramebufferTarget {
|
||||
@@ -103,7 +104,7 @@ namespace MobileGL {
|
||||
|
||||
class FramebufferObject {
|
||||
public:
|
||||
static constexpr Uint MAX_DRAW_BUFFERS = 8;
|
||||
static constexpr Uint MAX_DRAW_BUFFERS = MobileGL::kMGMaxDrawBuffers;
|
||||
|
||||
using TargetEnum = FramebufferTarget;
|
||||
using FramebufferAttachmentObjectArray =
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
// End of Source File Header
|
||||
|
||||
#include "RenderState.h"
|
||||
#include <MG_State/GLState/FramebufferState/FramebufferObject.h>
|
||||
#include "MG_Util/Debug/Log.h"
|
||||
#include "MG_Util/Types.h"
|
||||
|
||||
|
||||
@@ -8,367 +8,9 @@
|
||||
|
||||
#pragma once
|
||||
#include <Includes.h>
|
||||
#include <MG_Util/Math/VectorTypes.h>
|
||||
#include <MG_State/GLState/FramebufferState/FramebufferObject.h>
|
||||
#include <MG_Pipe/MGPipeValueTypes.h>
|
||||
|
||||
namespace MobileGL {
|
||||
enum class BlendFactor {
|
||||
Zero,
|
||||
One,
|
||||
SrcColor,
|
||||
OneMinusSrcColor,
|
||||
DstColor,
|
||||
OneMinusDstColor,
|
||||
SrcAlpha,
|
||||
OneMinusSrcAlpha,
|
||||
DstAlpha,
|
||||
OneMinusDstAlpha,
|
||||
ConstantColor,
|
||||
OneMinusConstantColor,
|
||||
ConstantAlpha,
|
||||
OneMinusConstantAlpha,
|
||||
// Dual-source blend factors (GL_SRC1_*, glBindFragDataLocationIndexed); require the
|
||||
// dualSrcBlend device feature.
|
||||
Src1Color,
|
||||
OneMinusSrc1Color,
|
||||
Src1Alpha,
|
||||
OneMinusSrc1Alpha,
|
||||
BlendFactorCount,
|
||||
Unknown = -1
|
||||
};
|
||||
|
||||
enum class BlendEquation {
|
||||
Add,
|
||||
Subtract,
|
||||
ReverseSubtract,
|
||||
Min,
|
||||
Max,
|
||||
BlendEquationCount,
|
||||
Unknown = -1
|
||||
};
|
||||
|
||||
enum class LogicOperation {
|
||||
Clear,
|
||||
And,
|
||||
AndReverse,
|
||||
Copy,
|
||||
AndInverted,
|
||||
Noop,
|
||||
Xor,
|
||||
Or,
|
||||
Nor,
|
||||
Equiv,
|
||||
Invert,
|
||||
OrReverse,
|
||||
CopyInverted,
|
||||
OrInverted,
|
||||
Nand,
|
||||
Set,
|
||||
LogicOperationCount,
|
||||
Unknown = -1
|
||||
};
|
||||
|
||||
enum class DepthTestFunc {
|
||||
Never,
|
||||
Less,
|
||||
Equal,
|
||||
LessEqual,
|
||||
Greater,
|
||||
NotEqual,
|
||||
GreaterEqual,
|
||||
Always,
|
||||
DepthTestFuncCount,
|
||||
Unknown = -1
|
||||
};
|
||||
|
||||
enum class StencilOperation {
|
||||
Keep,
|
||||
Zero,
|
||||
Replace,
|
||||
IncrementClamp,
|
||||
DecrementClamp,
|
||||
Invert,
|
||||
IncrementWrap,
|
||||
DecrementWrap,
|
||||
StencilOperationCount,
|
||||
Unknown = -1
|
||||
};
|
||||
|
||||
enum class StencilFace {
|
||||
Front,
|
||||
Back,
|
||||
StencilFaceCount,
|
||||
Unknown = -1
|
||||
};
|
||||
|
||||
enum class PixelStoreParam {
|
||||
// Pack Parameters
|
||||
PackAlignment,
|
||||
PackRowLength,
|
||||
PackImageHeight,
|
||||
PackSkipRows,
|
||||
PackSkipPixels,
|
||||
PackSkipImages,
|
||||
PackSwapBytes,
|
||||
PackLSBFirst,
|
||||
|
||||
// Unpack Parameters
|
||||
UnpackAlignment,
|
||||
UnpackRowLength,
|
||||
UnpackImageHeight,
|
||||
UnpackSkipRows,
|
||||
UnpackSkipPixels,
|
||||
UnpackSkipImages,
|
||||
UnpackSwapBytes,
|
||||
UnpackLSBFirst,
|
||||
|
||||
PixelStoreParamCount,
|
||||
Unknown = -1
|
||||
};
|
||||
|
||||
enum class CullFaceMode {
|
||||
Front,
|
||||
Back,
|
||||
FrontAndBack,
|
||||
CullFaceModeCount,
|
||||
Unknown = -1
|
||||
};
|
||||
|
||||
enum class FrontFaceMode {
|
||||
CounterClockwise,
|
||||
Clockwise,
|
||||
FrontFaceModeCount,
|
||||
Unknown = -1
|
||||
};
|
||||
|
||||
enum class ProvokingVertexMode {
|
||||
FirstVertex,
|
||||
LastVertex,
|
||||
ProvokingVertexModeCount,
|
||||
Unknown = -1
|
||||
};
|
||||
|
||||
enum class CapabilityInput {
|
||||
Blend,
|
||||
ClipDistance0,
|
||||
ClipDistance1,
|
||||
ClipDistance2,
|
||||
ClipDistance3,
|
||||
ClipDistance4,
|
||||
ClipDistance5,
|
||||
ClipDistance6,
|
||||
ClipDistance7,
|
||||
ColorLogicOp,
|
||||
CullFace,
|
||||
DebugOutput,
|
||||
DebugOutputSynchronous,
|
||||
DepthClamp,
|
||||
DepthTest,
|
||||
Dither,
|
||||
FramebufferSrgb,
|
||||
LineSmooth,
|
||||
Multisample,
|
||||
PolygonOffsetFill,
|
||||
PolygonOffsetLine,
|
||||
PolygonOffsetPoint,
|
||||
PolygonSmooth,
|
||||
PrimitiveRestart,
|
||||
PrimitiveRestartFixedIndex,
|
||||
RasterizerDiscard,
|
||||
SampleAlphaToCoverage,
|
||||
SampleAlphaToOne,
|
||||
SampleCoverage,
|
||||
SampleShading,
|
||||
SampleMask,
|
||||
ScissorTest,
|
||||
StencilTest,
|
||||
TextureCubeMapSeamless,
|
||||
ProgramPointSize,
|
||||
CapabilityInputCount,
|
||||
Unknown = -1
|
||||
};
|
||||
|
||||
struct PixelStoreParameters {
|
||||
Bool SwapBytes = false;
|
||||
Bool LSBFirst = false;
|
||||
Int RowLength = 0;
|
||||
Int ImageHeight = 0;
|
||||
Int SkipPixels = 0;
|
||||
Int SkipRows = 0;
|
||||
Int SkipImages = 0;
|
||||
Int Alignment = 4;
|
||||
};
|
||||
|
||||
struct PerBufferBlendState {
|
||||
Bool Enabled = false;
|
||||
BlendFactor SrcFactorRGB = BlendFactor::One;
|
||||
BlendFactor DstFactorRGB = BlendFactor::Zero;
|
||||
BlendFactor SrcFactorAlpha = BlendFactor::One;
|
||||
BlendFactor DstFactorAlpha = BlendFactor::Zero;
|
||||
BlendEquation ColorEquation = BlendEquation::Add;
|
||||
BlendEquation AlphaEquation = BlendEquation::Add;
|
||||
};
|
||||
|
||||
struct StencilFaceState {
|
||||
DepthTestFunc Func = DepthTestFunc::Always;
|
||||
Int Ref = 0;
|
||||
Uint32 ValueMask = 0xffffffffu;
|
||||
Uint32 WriteMask = 0xffffffffu;
|
||||
StencilOperation FailOp = StencilOperation::Keep;
|
||||
StencilOperation PassDepthFailOp = StencilOperation::Keep;
|
||||
StencilOperation PassDepthPassOp = StencilOperation::Keep;
|
||||
};
|
||||
|
||||
struct RenderStateParameters {
|
||||
// ARB_viewport_array / GL 4.6 core 13.6.1: the viewport, the scissor rectangle, the depth
|
||||
// range and the scissor-test enable are all arrays indexed by gl_ViewportIndex, and the
|
||||
// spec floor for MAX_VIEWPORTS is 16. MobileGL advertises exactly 16 on both backends, so
|
||||
// this is also what GL_MAX_VIEWPORTS reports (see the backend loaders' caps.MaxViewports).
|
||||
static constexpr Uint MAX_VIEWPORTS = 16;
|
||||
|
||||
// Rasterization
|
||||
// The viewport rectangle is FLOAT state as of GL 4.1 - ViewportIndexedf writes fractional
|
||||
// values and GetFloati_v(GL_VIEWPORT) must hand them back bit-exact
|
||||
// (KHR-GL43.viewport_array.viewport_api compares with ==, no tolerance). glViewport's
|
||||
// integers are simply one way to write it. Index 0 is what a program that never assigns
|
||||
// gl_ViewportIndex rasterizes against, and what the classic glViewport /
|
||||
// glGetIntegerv(GL_VIEWPORT) pair addresses. Both backends rasterize the rectangle
|
||||
// rounded back to integers; the STATE stays exact, which is the half the conformance
|
||||
// suite checks (see the KNOWN INFIDELITY note in AdvertisedLimitsScenario.cpp).
|
||||
Array<FloatVec4, MAX_VIEWPORTS> Viewports{}; // x, y, width, height
|
||||
Float LineWidth = 1.0f;
|
||||
Float PointSize = 1.0f;
|
||||
// GL_PATCH_VERTICES: how many vertices one tessellation patch consumes.
|
||||
Uint PatchVertices = 3;
|
||||
// GL_PATCH_DEFAULT_OUTER_LEVEL / GL_PATCH_DEFAULT_INNER_LEVEL (glPatchParameterfv). The
|
||||
// tessellation levels used when a program has an evaluation stage and NO control stage -
|
||||
// GL's fixed-function pass-through (4.6 core 11.2.2). Both backends have to synthesize
|
||||
// that stage, and they bake these numbers into it, so a change here makes an already-built
|
||||
// one stale exactly as PATCH_VERTICES does. Default 1.0, per table 23.44.
|
||||
FloatVec4 PatchDefaultOuterLevel = FloatVec4(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
FloatVec2 PatchDefaultInnerLevel = FloatVec2(1.0f, 1.0f);
|
||||
Float PolygonOffsetFactor = 0.0f;
|
||||
Float PolygonOffsetUnits = 0.0f;
|
||||
// GL_POLYGON_OFFSET_CLAMP (GL 4.6 core 14.6.5 / GL_EXT_polygon_offset_clamp): the maximum
|
||||
// magnitude of the offset glPolygonOffsetClamp's third argument allows. Zero - the default
|
||||
// - means "no clamp", which is exactly the behaviour glPolygonOffset leaves behind.
|
||||
Float PolygonOffsetClamp = 0.0f;
|
||||
|
||||
// glClipControl (GL 4.5 core 13.5). Defaults per table 23.7 are the pre-4.5 fixed
|
||||
// behaviour: origin at the lower left, depth mapped from -1..1.
|
||||
GLenum ClipOrigin = GL_LOWER_LEFT;
|
||||
GLenum ClipDepthMode = GL_NEGATIVE_ONE_TO_ONE;
|
||||
|
||||
// Blending
|
||||
Array<PerBufferBlendState, MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS> BlendStates;
|
||||
LogicOperation LogicOp = LogicOperation::Copy;
|
||||
|
||||
// Depth
|
||||
Bool DepthTestEnabled = false;
|
||||
DepthTestFunc DepthFunc = DepthTestFunc::Less;
|
||||
Bool DepthMask = true;
|
||||
|
||||
// Color Mask. Per-draw-buffer state (glColorMaski); glColorMask broadcasts to all buffers.
|
||||
// Every entry is initialized to all-true in RenderState's constructor.
|
||||
Array<BoolVec4, MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS> ColorMasks;
|
||||
|
||||
// Clear State
|
||||
FloatVec4 ClearColor = FloatVec4(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
Float ClearDepth = 1.0f;
|
||||
Uint32 ClearStencil = 0;
|
||||
FloatVec4 BlendColor = FloatVec4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
// Per-viewport depth range (glDepthRangeIndexed / glDepthRangeArrayv). Every entry is
|
||||
// initialized to (0, 1) in RenderState's constructor - a default member initializer would
|
||||
// not survive the Array<> aggregate. Kept float rather than double: DepthRangeArrayv takes
|
||||
// GLdouble, but the value reaches the hardware as VkViewport::minDepth/maxDepth (float) on
|
||||
// Magma and glDepthRangef on Espryt, so a double store would only widen the readback and
|
||||
// then lose it again at the same place.
|
||||
Array<FloatVec2, MAX_VIEWPORTS> DepthRanges{};
|
||||
Float SampleCoverageValue = 1.0f;
|
||||
Bool SampleCoverageInvert = false;
|
||||
Uint32 SampleMaskValue = 0xffffffffu;
|
||||
// glMinSampleShading (ARB_sample_shading / GL 4.0 core 14.3.1). The fraction of samples
|
||||
// that get their own independent shading when GL_SAMPLE_SHADING is enabled; the initial
|
||||
// value is 0, and the value is clamped to [0, 1] on the way in.
|
||||
Float MinSampleShadingValue = 0.0f;
|
||||
Array<StencilFaceState, 2> StencilStates{};
|
||||
|
||||
// Cull Face
|
||||
Bool CullFaceEnabled = false;
|
||||
CullFaceMode CullFaceModeSetting = CullFaceMode::Back;
|
||||
FrontFaceMode FrontFaceModeSetting = FrontFaceMode::CounterClockwise;
|
||||
ProvokingVertexMode ProvokingVertexModeSetting = ProvokingVertexMode::LastVertex;
|
||||
|
||||
// Hints (glHint). All GL 3.3 core hint targets default to GL_DONT_CARE.
|
||||
GLenum LineSmoothHint = GL_DONT_CARE;
|
||||
GLenum PolygonSmoothHint = GL_DONT_CARE;
|
||||
GLenum TextureCompressionHint = GL_DONT_CARE;
|
||||
GLenum FragmentShaderDerivativeHint = GL_DONT_CARE;
|
||||
|
||||
// Point parameters (glPointParameter). Only the two GL 3.3 core pnames.
|
||||
Float PointFadeThresholdSize = 1.0f;
|
||||
GLenum PointSpriteCoordOrigin = GL_UPPER_LEFT;
|
||||
|
||||
// Color clamping (glClampColor). Core profile exposes only GL_CLAMP_READ_COLOR.
|
||||
GLenum ClampReadColor = GL_FIXED_ONLY;
|
||||
|
||||
// Polygon rasterization mode (glPolygonMode). Core profile sets front and back together,
|
||||
// but GL_POLYGON_MODE still reports both slots, so keep them separate for a faithful query.
|
||||
GLenum PolygonModeFront = GL_FILL;
|
||||
GLenum PolygonModeBack = GL_FILL;
|
||||
|
||||
// Primitive restart index (glPrimitiveRestartIndex); consumed when GL_PRIMITIVE_RESTART is
|
||||
// enabled during an indexed draw. Default 0.
|
||||
Uint32 PrimitiveRestartIndex = 0;
|
||||
|
||||
// Scissor
|
||||
Bool ColorLogicOpEnabled = false;
|
||||
Bool DebugOutputEnabled = false;
|
||||
Bool DebugOutputSynchronousEnabled = false;
|
||||
Bool DitherEnabled = true;
|
||||
Bool LineSmoothEnabled = false;
|
||||
Bool MultisampleEnabled = true;
|
||||
Bool PolygonOffsetFillEnabled = false;
|
||||
Bool PolygonOffsetLineEnabled = false;
|
||||
Bool PolygonOffsetPointEnabled = false;
|
||||
Bool PolygonSmoothEnabled = false;
|
||||
Bool PrimitiveRestartEnabled = false;
|
||||
Bool PrimitiveRestartFixedIndexEnabled = false;
|
||||
Bool RasterizerDiscardEnabled = false;
|
||||
Bool SampleAlphaToCoverageEnabled = false;
|
||||
Bool SampleAlphaToOneEnabled = false;
|
||||
Bool SampleCoverageEnabled = false;
|
||||
Bool SampleMaskEnabled = false;
|
||||
Bool SampleShadingEnabled = false;
|
||||
Bool StencilTestEnabled = false;
|
||||
Bool ProgramPointSizeEnabled = false;
|
||||
// glEnable(GL_SCISSOR_TEST) enables the test for EVERY viewport, glEnablei for one
|
||||
// (GL 4.6 core 17.3.2), so this is 16 bits and not a bool. Bit 0 is what the classic
|
||||
// glIsEnabled(GL_SCISSOR_TEST) reports and what both backends currently consume. Unlike
|
||||
// ClipDistanceEnabledMask below it DOES bump the pipeline version, because DirectGLES
|
||||
// turns it into a real glEnable/glDisable.
|
||||
Uint32 ScissorTestEnabledMask = 0;
|
||||
Array<IntVec4, MAX_VIEWPORTS> ScissorBoxes{}; // x, y, width, height
|
||||
// One bit per viewport, set the first time the application writes that index's scissor
|
||||
// rectangle - glScissor broadcasts and sets all 16, glScissorIndexed/glScissorArrayv set
|
||||
// the indices they name. It exists because the RECTANGLE cannot answer "has the
|
||||
// application spoken?": ScissorBoxes starts all-zero (its spec initial value is the size
|
||||
// of a window the frontend does not know yet, see the RenderState constructor), and
|
||||
// glScissor(0, 0, 0, 0) is a legal GL state meaning "the scissor test rejects every
|
||||
// fragment". A backend that reads an empty rectangle as the never-written sentinel
|
||||
// therefore INVERTS that request into "accept every fragment"; DirectGLES did exactly
|
||||
// that and KHR-GL43.viewport_array.scissor_zero_dimension caught it. Deliberately beside
|
||||
// ScissorBoxes so it shares their tail span (after LogicOp) and DirectGLES' span memcmp
|
||||
// picks a transition up like any other state.
|
||||
Uint32 ScissorBoxWrittenMask = 0;
|
||||
// glEnable(GL_CLIP_DISTANCE0 + i) for i in [0, 8), one bit each. A bitmask rather than
|
||||
// eight bools because every consumer wants the set, not an individual flag, and because
|
||||
// the SYNC_CAPABILITY/SET_CAPABILITY macros key off a "<Name>Enabled" field name that
|
||||
// eight numbered capabilities cannot share. Lives in the tail span (after LogicOp), so
|
||||
// DirectGLES' span memcmp picks a change up like any other capability.
|
||||
Uint32 ClipDistanceEnabledMask = 0;
|
||||
};
|
||||
|
||||
namespace MG_State {
|
||||
namespace GLState {
|
||||
class RenderState {
|
||||
|
||||
@@ -8,93 +8,9 @@
|
||||
|
||||
#pragma once
|
||||
#include <Includes.h>
|
||||
#include <MG_Util/Math/VectorTypes.h>
|
||||
#include <MG_Pipe/MGPipeValueTypes.h>
|
||||
|
||||
namespace MobileGL {
|
||||
enum class SamplerFilterMode {
|
||||
Nearest,
|
||||
Linear,
|
||||
SamplerFilterCount,
|
||||
Unknown = -1
|
||||
};
|
||||
|
||||
enum class SamplerMipmapMode {
|
||||
None,
|
||||
Nearest,
|
||||
Linear,
|
||||
SamplerMipmapModeCount,
|
||||
Unknown = -1
|
||||
};
|
||||
|
||||
enum class SamplerWrapMode {
|
||||
ClampToEdge,
|
||||
MirroredRepeat,
|
||||
Repeat,
|
||||
ClampToBorder,
|
||||
MirrorClampToEdge,
|
||||
SamplerWrapModeCount,
|
||||
Unknown = -1
|
||||
};
|
||||
|
||||
enum class SamplerCompareMode {
|
||||
None,
|
||||
CompareToTexture,
|
||||
SamplerCompareModeCount,
|
||||
Unknown = -1
|
||||
};
|
||||
|
||||
enum class SamplerCompareFunc {
|
||||
Never,
|
||||
Less,
|
||||
Equal,
|
||||
LessEqual,
|
||||
Greater,
|
||||
NotEqual,
|
||||
GreaterEqual,
|
||||
Always,
|
||||
SamplerCompareFuncCount,
|
||||
Unknown = -1
|
||||
};
|
||||
|
||||
// Which of the three GL_TEXTURE_BORDER_COLOR entry-point families last wrote the border colour,
|
||||
// and therefore which of the three stored representations is AUTHORITATIVE. GL 4.6 core 8.10:
|
||||
// TexParameterIiv/Iuiv store an integer border colour "unmodified, with an internal data type of
|
||||
// integer", TexParameterfv stores a floating-point one, and the derived forms are only a
|
||||
// convenience for a getter of the other spelling. A backend cannot pick the right driver entry
|
||||
// point (glSamplerParameterIiv vs fv) or the right VkBorderColor family without this: numerically
|
||||
// the three representations are always populated, so the value alone says nothing about the form.
|
||||
enum class BorderColorForm : Uint8 {
|
||||
Float,
|
||||
Int,
|
||||
Uint
|
||||
};
|
||||
|
||||
struct SamplerParameters {
|
||||
SamplerWrapMode wrapS = SamplerWrapMode::Repeat;
|
||||
SamplerWrapMode wrapT = SamplerWrapMode::Repeat;
|
||||
SamplerWrapMode wrapR = SamplerWrapMode::Repeat;
|
||||
SamplerFilterMode minFilter = SamplerFilterMode::Nearest;
|
||||
SamplerFilterMode magFilter = SamplerFilterMode::Linear;
|
||||
SamplerMipmapMode mipmapMode = SamplerMipmapMode::Linear;
|
||||
Float minLod = -1000.0f;
|
||||
Float maxLod = 1000.0f;
|
||||
Float lodBias = 0.0f;
|
||||
Float maxAnisotropy = 1.0f;
|
||||
// GL 4.6 core table 23.18 / GLES 3.2 table 21.16: TEXTURE_COMPARE_FUNC starts at LEQUAL,
|
||||
// for both sampler objects and the sampler state a texture object carries.
|
||||
SamplerCompareFunc compareFunc = SamplerCompareFunc::LessEqual;
|
||||
SamplerCompareMode compareMode = SamplerCompareMode::None;
|
||||
// TEXTURE_BORDER_COLOR is sampler state (GL 4.6 core table 23.18), so it belongs here and
|
||||
// not on the texture - a texture object reaches it through the sampler object it owns. The
|
||||
// three representations are the float, integer and unsigned-integer forms glSamplerParameterfv,
|
||||
// glSamplerParameterIiv and glSamplerParameterIuiv set; whichever is written last defines
|
||||
// the colour and the other two follow it, so a getter always has an answer.
|
||||
FloatVec4 borderColor = {0.0f, 0.0f, 0.0f, 0.0f};
|
||||
IntVec4 borderColorI = {0, 0, 0, 0};
|
||||
UintVec4 borderColorUI = {0, 0, 0, 0};
|
||||
BorderColorForm borderColorForm = BorderColorForm::Float;
|
||||
};
|
||||
|
||||
namespace MG_State {
|
||||
namespace GLState {
|
||||
class SamplerObject {
|
||||
|
||||
@@ -10,65 +10,11 @@
|
||||
#include <Includes.h>
|
||||
#include "../BufferState/BufferObject.h"
|
||||
#include "MG_Util/Types.h"
|
||||
#include <MG_Pipe/MGPipeValueTypes.h>
|
||||
|
||||
namespace MobileGL {
|
||||
namespace MG_State {
|
||||
namespace GLState {
|
||||
struct VertexAttribute {
|
||||
Bool Enabled = false;
|
||||
int Size = 4;
|
||||
DataType Type = DataType::Float32;
|
||||
Bool Normalized = false;
|
||||
// The RESOLVED byte distance between consecutive elements, never the raw
|
||||
// glVertexAttrib*Pointer argument: a pointer call's stride 0 means "tightly
|
||||
// packed" and is resolved to the element size here, so a zero that survives
|
||||
// into this field can only have come from the binding model, where a zero
|
||||
// VERTEX_BINDING_STRIDE means the opposite - every vertex reads the SAME
|
||||
// element and the fetch address never advances (GL 4.6 core 10.3.1). Backends
|
||||
// consume this verbatim; collapsing 0 back into the element size is what made
|
||||
// KHR-GL43.vertex_attrib_binding.basic-input-case7/8 read past the buffer.
|
||||
int Stride = 0;
|
||||
SizeT Offset = 0;
|
||||
Bool IsInteger = false;
|
||||
// GL_BGRA vertex size: four components in reversed (B,G,R,A) memory order. Size stays 4.
|
||||
// Set only by the long (L) format entry points. It is NOT implied by
|
||||
// Type == Float64: VertexAttribFormat(GL_DOUBLE) also reads doubles from memory but
|
||||
// asks for them *converted to float*, while VertexAttribLFormat keeps all 64 bits
|
||||
// (GL 4.6 core 10.3.2). Backends have to tell the two apart, and it is what
|
||||
// GL_VERTEX_ATTRIB_ARRAY_LONG reports.
|
||||
Bool IsLong = false;
|
||||
Bool IsBgra = false;
|
||||
Uint Divisor = 0;
|
||||
SharedPtr<BufferObject> Buffer;
|
||||
|
||||
// GL 4.6 core table 23.3: VERTEX_ATTRIB_ARRAY_STRIDE and _POINTER are the
|
||||
// arguments of the last glVertexAttrib*Pointer call on this attribute,
|
||||
// reported verbatim, and NOTHING else writes them - not glVertexAttribFormat,
|
||||
// not glBindVertexBuffer. Stride/Offset above are the *resolved* draw inputs
|
||||
// and the binding model does overwrite those, so the two views have to be
|
||||
// stored apart or the binding-model sequence reports a legacy state it never
|
||||
// set (KHR-GL4x.vertex_attrib_binding.basic-state3).
|
||||
int LegacyStride = 0;
|
||||
SizeT LegacyPointer = 0;
|
||||
};
|
||||
|
||||
// ARB_vertex_attrib_binding separate binding point. Attributes configured through the
|
||||
// binding-point API are resolved eagerly into the flat VertexAttribute view above, so
|
||||
// backends keep consuming resolved attributes and never see binding points.
|
||||
struct VertexBufferBindingPoint {
|
||||
SharedPtr<BufferObject> Buffer;
|
||||
SizeT Offset = 0;
|
||||
// GL 4.6 core table 23.4: the initial VERTEX_BINDING_STRIDE is 16, not 0.
|
||||
int Stride = 16;
|
||||
Uint Divisor = 0;
|
||||
};
|
||||
|
||||
struct VertexAttributeVersion {
|
||||
Uint16 FormatVersion = 0;
|
||||
Uint16 BufferVersion = 0;
|
||||
Uint16 SwitchVersion = 0;
|
||||
};
|
||||
|
||||
class VertexArrayObject {
|
||||
public:
|
||||
// Storage capacity, not the GL-visible limit. GL_MAX_VERTEX_ATTRIBS is reported as
|
||||
|
||||
@@ -113,6 +113,39 @@ TEST(PipeCatalogue, ResidualBlockSizeIsPinned) {
|
||||
EXPECT_GE(sizeof(ResidualValueBlock), sizeof(RenderStateParameters) + sizeof(PixelStoreParameters));
|
||||
}
|
||||
|
||||
// P0.5 moved the value structs into MG_Pipe/MGPipeValueTypes.h. These are the runtime twins
|
||||
// of that header's static assertions, so the numbers show up in ctest output on every
|
||||
// platform - including one where a static assertion is skipped. Every number here is also
|
||||
// what MGL_RESIDUAL_BLOCK_SIZE (MGPipeTypes.h) and the Espryt offsetof spans depend on.
|
||||
TEST(PipeCatalogue, ValueTypeLayoutsArePinned) {
|
||||
EXPECT_EQ(sizeof(PixelStoreParameters), 28u);
|
||||
EXPECT_EQ(sizeof(PerBufferBlendState), 28u);
|
||||
EXPECT_EQ(sizeof(StencilFaceState), 28u);
|
||||
EXPECT_EQ(sizeof(RenderStateParameters), 1168u);
|
||||
EXPECT_EQ(sizeof(SamplerParameters), 100u);
|
||||
EXPECT_EQ(sizeof(MG_State::GLState::VertexAttributeVersion), 6u);
|
||||
EXPECT_TRUE(std::is_trivially_copyable_v<PixelStoreParameters>);
|
||||
EXPECT_TRUE(std::is_trivially_copyable_v<PerBufferBlendState>);
|
||||
EXPECT_TRUE(std::is_trivially_copyable_v<StencilFaceState>);
|
||||
EXPECT_TRUE(std::is_trivially_copyable_v<RenderStateParameters>);
|
||||
EXPECT_TRUE(std::is_standard_layout_v<RenderStateParameters>);
|
||||
EXPECT_TRUE(std::is_trivially_copyable_v<SamplerParameters>);
|
||||
EXPECT_TRUE(std::is_trivially_copyable_v<MG_State::GLState::VertexAttributeVersion>);
|
||||
EXPECT_LT(offsetof(RenderStateParameters, BlendStates), offsetof(RenderStateParameters, LogicOp));
|
||||
EXPECT_EQ(std::tuple_size_v<decltype(RenderStateParameters::BlendStates)>, static_cast<SizeT>(kMGMaxDrawBuffers));
|
||||
EXPECT_EQ(std::tuple_size_v<decltype(RenderStateParameters::ColorMasks)>, static_cast<SizeT>(kMGMaxDrawBuffers));
|
||||
EXPECT_EQ(kMGMaxDrawBuffers, 8u);
|
||||
}
|
||||
|
||||
// The move did not alter the carrier: the residual block is still the render-state struct,
|
||||
// then the pack struct, then the 8-aligned capability word, at the offsets it had before.
|
||||
TEST(PipeCatalogue, ResidualBlockIsExactlyItsTwoValueStructsPlusPatchTail) {
|
||||
EXPECT_EQ(offsetof(ResidualValueBlock, RenderState), 0u);
|
||||
EXPECT_EQ(offsetof(ResidualValueBlock, Pack), sizeof(RenderStateParameters));
|
||||
EXPECT_EQ(offsetof(ResidualValueBlock, CapabilityBits), 1200u);
|
||||
EXPECT_EQ(offsetof(ResidualValueBlock, PatchVertices), 1208u);
|
||||
}
|
||||
|
||||
// G3's opcode numbering is the wire protocol. Position in PipeCalls.def, 1-based, no holes.
|
||||
TEST(PipeCatalogue, WireOpcodesAreThePositionsInTheCatalogue) {
|
||||
EXPECT_EQ(static_cast<Uint16>(MGPWireOp::GetCaps), 1);
|
||||
|
||||
+8
-7
@@ -161,8 +161,9 @@ def parse_calls():
|
||||
|
||||
|
||||
# The member types the G4 comparator falls back to memcmp for (see gen_verify): the
|
||||
# MG_State / MG_Backend value structs and MGHostSpan. They are not call payloads and get
|
||||
# field lists of their own in P0.5. Nothing else may be missing from PipeFields.def.
|
||||
# MG_Pipe / MG_Backend value structs and MGHostSpan. They are not call payloads and get
|
||||
# field lists of their own in P1 (P0.5 moved the types). Nothing else may be missing from
|
||||
# PipeFields.def.
|
||||
MEMCMP_FALLBACK_TYPES = {
|
||||
"RenderStateParameters",
|
||||
"PixelStoreParameters",
|
||||
@@ -407,11 +408,11 @@ inline Bool MGPipeFieldEqual(const T& a, const T& b) {
|
||||
} else if constexpr (requires(const T& x, const T& y) { x == y; }) {
|
||||
return a == b;
|
||||
} else {
|
||||
// MEMCMP FALLBACK. Only reached by the payload members that are still MG_State /
|
||||
// MG_Backend value structs (RenderStateParameters, PixelStoreParameters,
|
||||
// DynamicBackendParameters) and by MGHostSpan. Those are exactly the types P0.5
|
||||
// moves into MGPipeValueTypes.h, at which point they get field lists of their own
|
||||
// and this branch stops being reachable from any payload.
|
||||
// MEMCMP FALLBACK. Only reached by the payload members that are still value structs
|
||||
// without a field list (RenderStateParameters, PixelStoreParameters,
|
||||
// DynamicBackendParameters) and by MGHostSpan. P0.5 moved the first two into
|
||||
// MGPipeValueTypes.h; P1 gives them field lists of their own, at which point this
|
||||
// branch stops being reachable from any payload.
|
||||
return std::memcmp(&a, &b, sizeof(T)) == 0;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user