mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-11 05:38:31 +09:00
10 lines
372 B
C++
10 lines
372 B
C++
#pragma once
|
|
#include <Includes.h>
|
|
#include <MG_State/GLState/FramebufferState/FramebufferObject.h>
|
|
|
|
namespace MobileGL {
|
|
namespace MG_Util {
|
|
FramebufferTarget ConvertGLEnumToFramebufferTarget(GLenum bufferTarget);
|
|
FramebufferAttachmentType ConvertGLEnumToFramebufferAttachmentType(GLenum attachment);
|
|
} // namespace MG_Util
|
|
} // namespace MobileGL
|