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swung0x48
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MobileGL
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https://github.com/MobileGL-Dev/MobileGL
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2026-09-13 22:58:30 +09:00
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8eea6ccf2a19b02b0880dfbd473d460219b0fe7e
MobileGL
/
MobileGL
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MG_State
/
GLState
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RenderbufferState
T
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swung0x48
54566e806f
[Fix, Test] (MG_State, Integration): move the framebuffer aggregate from a texture's or renderbuffer's storage definition - set_framebuffer_state inlines an attachment's format and a respecify while attached left Espryt's handle arm answering its four cross-object masks from the stale copy (P4a seam F-3)
2026-09-08 20:15:55 -04:00
..
RenderbufferObject.cpp
[Fix, Test] (MG_State, Integration): move the framebuffer aggregate from a texture's or renderbuffer's storage definition - set_framebuffer_state inlines an attachment's format and a respecify while attached left Espryt's handle arm answering its four cross-object masks from the stale copy (P4a seam F-3)
2026-09-08 20:15:55 -04:00
RenderbufferObject.h
[Feat] (Pipe, State): mint a {slot, gen} handle for every texture and renderbuffer and publish its create, respecify, parameters and accumulated sub-data as pipe calls
2026-09-08 16:52:10 -04:00
RenderbufferState.cpp
[Perf] (MG_State/FastSTL): make object deletion cheap again
2026-07-09 12:12:50 +00:00
RenderbufferState.h
[Perf|Improvement] (All): Improve performance & optimize code.
2026-02-23 16:00:38 +08:00