Logo
Explore Help
Sign In
swung0x48/MobileGL
Watch 1
Star 0
Fork 0
mirror of https://github.com/MobileGL-Dev/MobileGL synced 2026-09-13 22:58:30 +09:00
Code Issues Packages Projects Releases Wiki Activity
Files
8eea6ccf2a19b02b0880dfbd473d460219b0fe7e
MobileGL/MobileGL/MG_State/GLState/RenderbufferState
T
History
swung0x48 54566e806f [Fix, Test] (MG_State, Integration): move the framebuffer aggregate from a texture's or renderbuffer's storage definition - set_framebuffer_state inlines an attachment's format and a respecify while attached left Espryt's handle arm answering its four cross-object masks from the stale copy (P4a seam F-3)
2026-09-08 20:15:55 -04:00
..
RenderbufferObject.cpp
[Fix, Test] (MG_State, Integration): move the framebuffer aggregate from a texture's or renderbuffer's storage definition - set_framebuffer_state inlines an attachment's format and a respecify while attached left Espryt's handle arm answering its four cross-object masks from the stale copy (P4a seam F-3)
2026-09-08 20:15:55 -04:00
RenderbufferObject.h
[Feat] (Pipe, State): mint a {slot, gen} handle for every texture and renderbuffer and publish its create, respecify, parameters and accumulated sub-data as pipe calls
2026-09-08 16:52:10 -04:00
RenderbufferState.cpp
[Perf] (MG_State/FastSTL): make object deletion cheap again
2026-07-09 12:12:50 +00:00
RenderbufferState.h
[Perf|Improvement] (All): Improve performance & optimize code.
2026-02-23 16:00:38 +08:00
Powered by Gitea Version: 1.27.2 Page: 158ms Template: 3ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API