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https://github.com/MobileGL-Dev/MobileGL
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The draw fast path still paid for its own proofs: the hottest single load (20% of TrySetupDrawFastPath) was chasing the cold VertexInputStateFactory heap entry just to answer "same vertex-input layout?". That answer now comes from the frontend VAO's config-guarded aux memo (layout hash + attribute masks), and a VAO-cycling stream with a stable layout skips the pre-flight AND pipeline re-resolution entirely. The VkProgramObject* is memoized on the snapshot behind a new ProgramFactory cache-structure epoch (bumped on every insert/erase; use is re-stamped so the idle sweep can never evict a live entry). A render-state version move no longer forces the full path: the pipeline value hash is refreshed in place and the 8-entry memo probed directly (the GL_BLEND-toggle case). The resolved-vertex-bindings memo now revalidates all-resident unmapped entries ACROSS frames via per-binding slice epochs - minted from a process-lifetime counter so a recycled address can never revalidate, with every mutation path funnelled through BumpSliceEpoch - while stamping each resource's GPU-use serial exactly as the skipped acquire would, preserving the busy-tracking that glBufferSubData's host-write-vs-staged-copy choice depends on. Resident index buffers get the same treatment through an EBO slice memo. The six-part dynamic-state tail (viewport/scissor/blend constants/depth bias/line width/stencil) is gated behind one render-state-parameters version + pass-geometry compare per command buffer. GetSlice is inlined; SampledBindingsUnchanged walks only the program's declared bindings. Quiet-box 6-round order-alternating A/B (on top of the frontend VAO-bind commit): vanilla_draw -20.8% (790 -> 626 ns/op, 3.4x native to 2.5x), sampler_churn -28.2%, ubo_range -8.4%, state_toggle -3.8%; tex_param's matrix flag (+10%) was adjudicated by an isolated alternating re-run at +1.0% - position bias, not regression. Unit tests 421/421.
180 lines
6.3 KiB
C++
180 lines
6.3 KiB
C++
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/VkBufferObject.cpp
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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#include "VkBufferObject.h"
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namespace MobileGL::MG_Backend::DirectVulkan {
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VkBufferObject::VkBufferObject(VkBufferObject&& other) noexcept {
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m_allocator = other.m_allocator;
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m_buffer = other.m_buffer;
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m_allocation = other.m_allocation;
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m_mappedData = other.m_mappedData;
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m_size = other.m_size;
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other.m_allocator = nullptr;
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other.m_buffer = VK_NULL_HANDLE;
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other.m_allocation = nullptr;
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other.m_mappedData = nullptr;
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other.m_size = 0;
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}
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VkBufferObject& VkBufferObject::operator=(VkBufferObject&& other) noexcept {
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if (this == &other) {
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return *this;
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}
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Destroy();
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m_allocator = other.m_allocator;
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m_buffer = other.m_buffer;
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m_allocation = other.m_allocation;
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m_mappedData = other.m_mappedData;
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m_size = other.m_size;
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other.m_allocator = nullptr;
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other.m_buffer = VK_NULL_HANDLE;
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other.m_allocation = nullptr;
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other.m_mappedData = nullptr;
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other.m_size = 0;
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return *this;
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}
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VkBufferObject::~VkBufferObject() {
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Destroy();
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}
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Bool VkBufferObject::Create(const VkBufferObjectDesc& desc) {
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return Create(desc.allocator, desc.size, desc.usage, desc.memoryUsage, desc.allocationFlags,
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desc.requiredFlags);
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}
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Bool VkBufferObject::Create(VmaAllocator allocator, VkDeviceSize size, VkBufferUsageFlags usage,
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VmaMemoryUsage memoryUsage, VmaAllocationCreateFlags allocationFlags,
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VkMemoryPropertyFlags requiredFlags) {
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MOBILEGL_ASSERT(allocator != nullptr, "VkBufferObject::Create requires valid VMA allocator");
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MOBILEGL_ASSERT(size > 0, "VkBufferObject::Create requires non-zero size");
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Destroy();
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m_allocator = allocator;
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VkBufferCreateInfo bufferInfo{};
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bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
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bufferInfo.size = size;
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bufferInfo.usage = usage;
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bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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VmaAllocationCreateInfo allocationInfo{};
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allocationInfo.usage = memoryUsage;
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allocationInfo.flags = allocationFlags;
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allocationInfo.requiredFlags = requiredFlags;
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const VkResult result =
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vmaCreateBuffer(m_allocator, &bufferInfo, &allocationInfo, &m_buffer, &m_allocation, nullptr);
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if (result != VK_SUCCESS) {
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MGLOG_E("VkBufferObject::Create failed: vmaCreateBuffer returned %d", result);
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m_allocator = nullptr;
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m_buffer = VK_NULL_HANDLE;
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m_allocation = nullptr;
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m_size = 0;
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return false;
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}
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m_size = size;
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return true;
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}
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void VkBufferObject::Destroy() {
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Unmap();
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if (m_allocator != nullptr && m_buffer != VK_NULL_HANDLE && m_allocation != nullptr) {
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vmaDestroyBuffer(m_allocator, m_buffer, m_allocation);
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}
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m_buffer = VK_NULL_HANDLE;
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m_allocation = nullptr;
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m_allocator = nullptr;
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m_size = 0;
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}
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void* VkBufferObject::Map() {
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MOBILEGL_ASSERT(IsValid(), "VkBufferObject::Map called on invalid buffer");
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if (m_mappedData != nullptr) {
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return m_mappedData;
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}
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const VkResult mapResult = vmaMapMemory(m_allocator, m_allocation, &m_mappedData);
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if (mapResult != VK_SUCCESS || m_mappedData == nullptr) {
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MGLOG_E("VkBufferObject::Map failed: vmaMapMemory returned %d", mapResult);
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m_mappedData = nullptr;
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return nullptr;
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}
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return m_mappedData;
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}
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void VkBufferObject::Unmap() {
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if (!IsValid() || m_mappedData == nullptr) {
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m_mappedData = nullptr;
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return;
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}
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vmaUnmapMemory(m_allocator, m_allocation);
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m_mappedData = nullptr;
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}
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Bool VkBufferObject::Upload(const void* data, VkDeviceSize size, VkDeviceSize offset) {
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MOBILEGL_ASSERT(IsValid(), "VkBufferObject::Upload called on invalid buffer");
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MOBILEGL_ASSERT(data != nullptr || size == 0, "VkBufferObject::Upload data pointer is null");
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MOBILEGL_ASSERT(offset + size <= m_size, "VkBufferObject::Upload out of range");
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if (size == 0) {
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return true;
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}
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const Bool wasMapped = IsMapped();
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void* mapped = wasMapped ? m_mappedData : Map();
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if (mapped == nullptr) {
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MGLOG_E("VkBufferObject::Upload failed: unable to map buffer");
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return false;
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}
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Memcpy(static_cast<Uint8*>(mapped) + offset, data, static_cast<SizeT>(size));
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const VkResult flushResult = vmaFlushAllocation(m_allocator, m_allocation, offset, size);
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if (flushResult != VK_SUCCESS) {
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MGLOG_E("VkBufferObject::Upload failed: vmaFlushAllocation returned %d", flushResult);
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if (!wasMapped) {
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Unmap();
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}
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return false;
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}
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if (!wasMapped) {
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Unmap();
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}
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return true;
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}
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Bool VkBufferObject::Invalidate(VkDeviceSize size, VkDeviceSize offset) {
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MOBILEGL_ASSERT(IsValid(), "VkBufferObject::Invalidate called on invalid buffer");
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MOBILEGL_ASSERT(IsMapped(), "VkBufferObject::Invalidate requires mapped memory");
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MOBILEGL_ASSERT(offset <= m_size, "VkBufferObject::Invalidate offset out of range");
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const VkDeviceSize resolvedSize = size == VK_WHOLE_SIZE ? m_size - offset : size;
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MOBILEGL_ASSERT(offset + resolvedSize <= m_size, "VkBufferObject::Invalidate range out of bounds");
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if (resolvedSize == 0) {
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return true;
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}
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const VkResult result = vmaInvalidateAllocation(m_allocator, m_allocation, offset, resolvedSize);
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if (result != VK_SUCCESS) {
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MGLOG_E("VkBufferObject::Invalidate failed: vmaInvalidateAllocation returned %d", result);
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return false;
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}
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return true;
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}
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} // namespace MobileGL::MG_Backend::DirectVulkan
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