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mirror of https://github.com/MobileGL-Dev/MobileGL synced 2026-09-08 04:08:32 +09:00
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916fdf40af0ca6674899bc975850b692f699a198
MobileGL/MobileGL
T
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swung0x48 916fdf40af [Feat] (MG_Util/ShaderCompiler): extract global UBO offset from GL plain uniforms
2025-08-08 13:46:08 +08:00
..
MG_Backend
[Feat] (All): Continue building the basic structure.
2025-07-12 20:29:20 +08:00
MG_Benchmark
[Chore] (CMake): Add DOWNLOAD_EXTRACT_TIMESTAMP for benchmark fetch.
2025-08-06 18:27:35 +08:00
MG_Impl
[Fix] (MG_Impl/Buffer): Fix incorrect return outside if.
2025-08-05 18:58:26 +08:00
MG_State/GLState
Merge commit '54826327' into dev
2025-08-06 18:09:18 +08:00
MG_Test
[Feat] (MG_Util/ShaderCompiler): extract global UBO offset from GL plain uniforms
2025-08-08 13:46:08 +08:00
MG_Util
[Feat] (MG_Util/ShaderCompiler): extract global UBO offset from GL plain uniforms
2025-08-08 13:46:08 +08:00
Config.h
[Test] (BufferTest): add Binding test, and fix compile errors
2025-07-17 22:15:31 +08:00
Includes.h
[Feat] (MG_Util/ShaderTranspiler): separate SpvcSession
2025-08-07 12:53:51 +08:00
Init.cpp
[Feat] (MG_Util/Compiler): shader compiler WIP 2
2025-07-16 17:25:49 +08:00
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