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swung0x48/MobileGL
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mirror of https://github.com/MobileGL-Dev/MobileGL synced 2026-09-08 20:28:32 +09:00
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940ab5fd8e99e0fd6ac15daa14a898ab4030c847
MobileGL/MobileGL/MG_Backend/DirectVulkan
T
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swung0x48 940ab5fd8e [Fix] (MG_State/GLState, MG_Backend): track layered framebuffer textures
2026-07-03 10:38:51 +08:00
..
Renderer
[Fix] (MG_State/GLState, MG_Backend): track layered framebuffer textures
2026-07-03 10:38:51 +08:00
BackendObject_DirectVulkan.cpp
[Fix] (MG_State/EGLState, MG_Backend): defer current EGL surface destruction
2026-07-03 10:14:26 +08:00
BackendObject_DirectVulkan.h
[Fix] (MG_State/EGLState, MG_Backend): defer current EGL surface destruction
2026-07-03 10:14:26 +08:00
DirectVulkan.cpp
[Fix] (MG_State/EGLState, MG_Backend): defer current EGL surface destruction
2026-07-03 10:14:26 +08:00
DirectVulkan.h
[Fix]: fix iterationT
2026-06-19 08:14:57 +08:00
DirectVulkanResourceState.h
[Feat] (MG_Backend/DirectVulkan): support compute shaders
2026-06-05 11:52:10 +08:00
VkIncludes.h
[Fix] (MG_Util/ShaderTranspiler): rename "sampler" in parameter name to avoid driver compiler issues
2026-06-30 22:31:49 +08:00
VmaImpl.cpp
[Feat] (MG_Backend/DirectVulkan): integrate vma, implement VkBufferObject
2026-02-17 09:46:29 +08:00
VulkanRendererConfig.h
[Fix] (MG_Backend/DirectVulkan): disable pipeline cache on PowerVR
2026-06-28 01:21:49 +08:00
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