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swung0x48/MobileGL
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mirror of https://github.com/MobileGL-Dev/MobileGL synced 2026-09-09 12:48:32 +09:00
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94dfdb690589dc1cf9e971fe63d496240d11e9ff
MobileGL/MG/MG_GL/Implementations/GL
T
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swung0x48 2f1b06d0f9 [Fix] (MG/Framebuffer): get rid of suspicious GL_FRAMEBUFFER handling
2025-06-23 10:51:24 +08:00
..
Buffer
[Fix] (Diligent/Buffer): Fix flags absence of buffer objects in Diligent.
2025-06-21 13:23:40 +08:00
Common
[Fix] (Diligent/Common): Handle renderpass in glClear.
2025-06-20 16:39:43 +08:00
Drawing
[Fix] (Diligent/PSO): Use GLSL For Vulkan mode somewhere.
2025-06-21 19:35:16 +08:00
Framebuffer
[Fix] (MG/Framebuffer): get rid of suspicious GL_FRAMEBUFFER handling
2025-06-23 10:51:24 +08:00
Getter
[Improvement] (Getter): better glGetString with GPU name
2025-06-22 19:57:41 +08:00
GLFuncsDefinitions
Merge branch 'Feat/dev-es-shittily-draw' into dev-es without ShittilyDraw
2025-05-17 11:50:47 +08:00
Program
[Fix] (Diligent/PSO,Program): get rid of phantom program 0
2025-06-22 21:59:20 +08:00
Texture
[Feat] (MG_State/Texture): implement GL_TEXTURE_COMPARE_MODE
2025-06-23 09:32:25 +08:00
VertexArray
[Feat] (DiligentEngine): Implement most rendering by DiligentEngine.
2025-06-07 19:41:32 +08:00
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