Logo
Explore Help
Sign In
swung0x48/MobileGL
Watch 1
Star 0
Fork 0
mirror of https://github.com/MobileGL-Dev/MobileGL synced 2026-09-09 20:58:31 +09:00
Code Issues Packages Projects Releases Wiki Activity
Files
992ea967a78dc365146755a76115bcabdb433269
MobileGL/MG/MG_GL/State
T
History
BZLZHH 4cf85c4f2a [Fix] (MG_State/Program): Map IO binding in FinalizeProgramPipeline.
2025-07-05 10:28:39 +08:00
..
Buffer
[Optimize] (MG_State/Buffer): vector to replace umap (does that optimize anything?)
2025-06-29 01:02:00 +08:00
Common
[Misc] (Diligent/Texture): Log unhandled texture state
2025-06-22 22:00:17 +08:00
Core
[Improvement] (ProgramState): Rename AttributeBindings -> AttributeLocations.
2025-06-08 16:01:31 +08:00
Framebuffer
[Fix] (MG/Framebuffer): get rid of suspicious GL_FRAMEBUFFER handling
2025-06-23 10:51:24 +08:00
Program
[Fix] (MG_State/Program): Map IO binding in FinalizeProgramPipeline.
2025-07-05 10:28:39 +08:00
Texture
[Fix] (MG_State/Texture): revert GetUnpackParam_ to private
2025-06-26 16:03:34 +08:00
VertexArray
[Fix] (MG_State/VertexArray): use array to save attribs to maintain order and optimize performance
2025-06-25 16:22:16 +08:00
Powered by Gitea Version: 1.27.2 Page: 39ms Template: 2ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API