- FramebufferSrgb, DepthClamp and TextureCubeMapSeamless get real storage. All three fell
to SetCapability's "not supported currently" arm and IsCapabilityEnabled's default:
glEnable was swallowed and glIsEnabled lied, so DirectGLES' sRGB block and the
DirectVulkan read points consumed a constant. The three Bools land in the three
alignment bytes at [581, 584) between ColorMasks and ClearColor, so
sizeof(RenderStateParameters) stays 1168 and NO existing offset moves - Espryt's
kBlendSpanBegin/kBlendSpanEnd (312/536) and the whole chunk table depend on that.
- MGPipeRenderStateSpans.{h,cpp}: the pipeline/dynamic split, written in exactly one place.
The rule is the only rule - a byte is pipeline state iff a public RenderState setter that
calls BumpVersions() writes it - which makes G7's "the subset hash moves iff
m_pipelineStateVersion moves" true by construction. 16 boundaries, all offsetof or
sizeof, alternating dynamic/pipeline: 8 dynamic chunks / 772 bytes and 7 pipeline chunks
/ 396 bytes, partitioning [0, 1168) exactly, asserted at compile time.
MGPipeComputePipelineSubsetHash is XXH64 over the seven pipeline chunks, seeded with a
table version so a chunk-table change invalidates every persisted key.
- The pipeline subset is now a strict SUPERSET of the 24 members ComputePipelineStateHash
hashed: 44 members, adding sample coverage, the front face, the provoking vertex, the
scissor-test mask, the back polygon mode, eleven capability bools the hash never read and
the three above. Demoting those setters to ++m_version instead would have changed
MG_State semantics in the PULL build for the push path's sake. The hash runs only when
m_pipelineStateVersion moves, which is exactly when Magma re-hashed before.
- PipeApply.{h,cpp}: the in-process applier, the server half of the P2 calls. The server's
working RenderStateParameters IS PipeInputs::m_renderState, which is why DirectGLES'
SyncRenderState is not one line changed and why the verify comparator stops being a
tautology. Per-context CSO store indexed by slot, gen-validated; the residual block's
capability bits are compared against the assembled block, so a capability a later call
takes over and forgets to carry is Fatal{PipeResidualDiverged}.
MGPipeDeriveRenderStateFields is a declared STUB - its 29 derivations are commit c1.
- SlotAllocator.{h,cpp}: the client's per-kind {slot, gen} allocator, free list plus
high-water, first allocatable slot 1, gen bumping only on slot REUSE, a debug assert on
gen wrap, the composite ShaderCso band held back, and a lifetimeId -> slot map per kind so
a GL name never enters a key. In the contract because both Track H slices need it.
- ResidualValueBlock 1248 -> 8 bytes, one Uint64 of capability bits.
RenderStateParameters retired to create/bind_render_state and set_dynamic_state, Pack to
set_pixel_pack_state, the patch quintet to set_patch_state. gen_pipe.py now emits the
member-by-member offsetof assertions the ratchet comment always promised.
- gen_pipe.py: PIPELINE_STATE_MEMBERS grows to the 44-member set in declaration order and
PipeSpanTable.inc's "deliberately absent" block records the answers instead of the
questions; Coverage.def gains MGP_COVERAGE_EMITTED_LIST (34 rows) and PipeFilled.inc
gains kMGPipeFieldEmittedBy[], which is what lets the residual fill loop skip a field a
P2 call now supplies. One more --self-test negative control covers the new list.
- MOBILEGL_PIPE_PUSH becomes a per-subsystem bitmask with named bits (0..6 migrated at P2,
bit 63 the CSO-content-addressing negative control), defaulting to 0x7f in a push build
and staying 0 in a pull build. New CMake option MOBILEGL_PIPE_LEGACY_MEMOS, ON, forced ON
when MOBILEGL_PIPE_PUSH=OFF where it is the only arm. New Features.PipeHandleAbaControl
under MOBILEGL_PIPE_PUSH, negative control C for HandleRecycleScenario.
- PipeStats gains CallClass::{RenderStateCsoMints, RenderStateCsoBinds} (csom / csob on the
summary line), and they are PUSH-ONLY: growing the enum in the pull build would resize
the counter arrays, the name table and FormatWindowLine for two counters that could never
leave zero, and G1 admits no such resize.
- Four MG_Test/Pipe stubs plus their CMake registration, so the packages that own their
contents never touch MG_Test/Pipe/CMakeLists.txt.
G1, pull build, symbol_report --threshold 0: 0 added, 0 removed, 0 renamed, 4 resized, and
every resize is attributed:
RenderState::RenderState() 1700 -> 1848 (+148) the three {}
RenderState::SetCapability(CapabilityInput,bool) 850 -> 927 (+77) three switch arms
RenderState::IsCapabilityEnabled(CapabilityInput) 239 -> 268 (+29) three switch arms
_GLOBAL__sub_I_DirectGLES.cpp 1340 -> 1331 (-9) the static
initialiser of DirectGLES.cpp's `static RenderStateParameters
g_syncedRenderStateParameters` re-scheduling around the three new default-initialised
members. A shrink, and the only unforeseen entry; it is a direct consequence of the
struct gaining members and touches no interface.
MobileGL
A desktop OpenGL implementation
MobileGL is a free and open-source project that implements a desktop OpenGL API. The goal is to provide a complete desktop OpenGL implementation with a state management layer and multi-backend support.
Note
Status: In development. Parts of the codebase are incomplete. Current short-term target: OpenGL 4.2 (Core Profile).
Project positioning
MobileGL is an implementation of a desktop OpenGL library. It aims to provide:
- Full OpenGL state management.
- A front-end that exposes OpenGL functions.
- Multiple independent backend implementations, where each backend targets a specific graphics API and remains fully isolated from others.
This project is intended as an implementation/translation layer.
Key components
The repository is organized into following top-level modules:
- MG_State — state tracking and management logic for Graphics APIs.
- MG_Impl — front-end implementations of Graphics APIs that interact with
MG_StateandMG_Backend. - MG_Backend — per-backend translation layer that maps front-end Graphics APIs' semantics and state into concrete backend API calls (e.g. OpenGL ES, Vulkan).
- MG_Util and other utility modules.
Third-party components
MobileGL reuses several open-source projects:
- SPIRV-Cross by KhronosGroup - Apache License 2.0: github
- glslang by KhronosGroup - Various Licenses: github
- DiligentCore by Diligent Graphics - Apache License 2.0: github
- flat_hash_map by Malte Skarupke - Boost Software License 1.0: github
Refer to each component's repository for exact license texts. Any bundled third-party code in this repository is included under the upstream project's license.
Compatibility & target
- Short-term target:
OpenGL 4.2 (Core Profile). - Current development focus:
- Performance improvement
MG_StateandMG_ImplforOpenGL 4.2 (Core Profile)Direct (Vulkan)backendDirect (OpenGL ES)backend
Build Instructions
We currently provide no releases and no precompiled binaries.
If you want to try the project right now, you’ll need to build it yourself:
-
Clone the repository:
git clone https://github.com/MobileGL-Dev/MobileGL.git -
Initialize and update all submodules recursively:
git submodule update --init --recursive -
Follow glslang’s own documentation for its required initiation.
-
Configure and build the project with CMake:
cmake -B build cmake --build buildor do it in a modern way:
cmake -S . -B build -G Ninja -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ cmake --build buildAlternatively, you can use platform-specific build commands as needed.
Build For macOS
On macOS, MobileGL can be built as a dylib that exposes the normal OpenGL/CGL/NSOpenGL entry points and routes them to the DirectVulkan backend. This is useful for running applications such as Minecraft through their stock GLFW/LWJGL OpenGL path while MobileGL is injected before context creation.
Prerequisites:
- macOS with Clang and Ninja.
- Vulkan loader and MoltenVK installed. With Homebrew, the MoltenVK ICD is commonly located at
/opt/homebrew/etc/vulkan/icd.d/MoltenVK_icd.json.
Configure and build:
cmake -S . -B build-macos-magma \
-G Ninja \
-DCMAKE_BUILD_TYPE=Release \
-DMOBILEGL_BACKEND_TYPE=DirectVulkan \
-DMOBILEGL_BUILD_TEST=OFF \
-DMOBILEGL_BUILD_BENCHMARK=OFF
cmake --build build-macos-magma --target MobileGL -j8
The dylib will be generated at:
build-macos-magma/libMobileGL.dylib
To run Minecraft by MobileGL from a launcher like PrismLauncher, keep the stock LWJGL/GLFW natives and add a wrapper command to the instance settings:
env DYLD_INSERT_LIBRARIES=/absolute/path/to/MobileGL/build-macos-magma/libMobileGL.dylib MOBILEGL_BACKEND_TYPE=DirectVulkan VK_ICD_FILENAMES=/opt/homebrew/etc/vulkan/icd.d/MoltenVK_icd.json
Also make sure the JVM arguments include:
-XstartOnFirstThread
DYLD_INSERT_LIBRARIES must be active before GLFW creates its OpenGL context. After startup, the Minecraft F3 screen should report MobileGL and the Direct (Vulkan) backend if the injection worked.
Build Options
| Option | Description | Default |
|---|---|---|
MOBILEGL_BUILD_TEST |
Build MobileGL tests (requires Clang) | ON |
MOBILEGL_BUILD_BENCHMARK |
Build MobileGL benchmarks (requires Clang) | ON |
MOBILEGL_FORCE_RELEASE_OPT |
Enable O3 and LTO in Debug build | ON |
MOBILEGL_ENABLE_TRACY |
Enable Tracy profiler for performance analysis | OFF |
Notes:
- The project requires C++23.
MG_TestandMG_Benchmarkcan only be built with Clang, not GCC. To enforce Clang, add-DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++to your command.- On Android, tests and benchmarks are always disabled.
Environment Variables
MobileGL supports runtime configuration via environment variables.
Supported Keys
| Variable | Description | Allowed Values | Default |
|---|---|---|---|
MOBILEGL_BACKEND_TYPE |
Select active backend implementation at startup. | DirectGLES, DirectVulkan |
DirectGLES |
MOBILEGL_DISABLE_TIMERQUERY |
Disable GPU timer-query exposure and use. | 0, 1 |
0 |
MOBILEGL_ESPRYT_USE_ANGLE |
Load ANGLE EGL/GLES libraries. | 0, 1 |
0 |
MOBILEGL_MAGMA_DISABLE_SUBGROUP |
Disable Vulkan shader subgroup support. | 0, 1 |
0 |
MOBILEGL_ADVERTISE_FP64 |
Advertise GL_ARB_gpu_shader_fp64. GLSL double/dvec/dmat compile and run either way - they are narrowed to 32 bits - so this only changes whether an application is told it has 64-bit precision, which it does not. |
0, 1 |
0 |
MOBILEGL_MAGMA_R11G11B10F_FALLBACK |
Use Magma's R11G11B10F format fallback. | 0, 1 |
0 |
MOBILEGL_MAGMA_FRAMESINFLIGHT |
Set Magma frames in flight. | Integer 1–64 |
3 |
MOBILEGL_ESPRYT_AVOID_SAMPLER_MIPMAP_MIN_FILTER |
Avoid sampler mipmap minification filters. | 0, 1 |
0 |
MOBILEGL_COHERENT_AS_FLUSH |
Treat persistent GL_MAP_FLUSH_EXPLICIT_BIT maps as coherent (app-compat for engines like Flywheel that never flush them). |
0, 1 |
0 |
MOBILEGL_ESPRYT_FORCE_DS_READBACK_EMULATION |
Always emulate depth/stencil glReadPixels/glGetTexImage by shader sampling on Espryt, instead of using the driver's own depth/stencil readback where it has one. |
0, 1 |
0 |
VK_ICD_FILENAMES |
Select the Vulkan ICD used by the Vulkan loader. | Path to an ICD JSON file | Loader default |
License
This project is distributed under GNU LGPL v3.0. See the LICENSE file in the repository for detailed information.