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MobileGL/MobileGL/MG_Backend/DirectVulkan/Renderer/VkTextureManager.cpp
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// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/VkTextureManager.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#include "VkTextureManager.h"
#include "ProgramFactory.h"
#include "MG_State/GLState/Core.h"
#include "MG_Util/Converters/MGToStr/TextureEnumConverter.h"
#include "MG_Util/Converters/MGToVk/TextureEnumConverter.h"
#include <Config.h>
#include <algorithm>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <memory>
#include <vulkan/utility/vk_format_utils.h>
namespace MobileGL::MG_Backend::DirectVulkan {
// Compute shaders may legally sample framebuffer-attached textures (the GL feedback-loop rule
// only covers rendering commands; e.g. Flywheel's Hi-Z depth pyramid downsample samples the
// depth attachment of the bound draw framebuffer), so sampled-read barriers must cover the
// compute stage in addition to the graphics stages. Set at Initialize from the renderer's
// device-feature-derived mask: geometry/tessellation stage bits are invalid in a barrier when
// their feature is off (VUID-vkCmdPipelineBarrier-srcStageMask-04090/-04091), and ALL_GRAPHICS
// would also serialize against non-shader stages. The default only matters before a device
// exists, when nothing records barriers.
static VkPipelineStageFlags s_sampledReadStages =
VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
static Uint32 ComputeFullMipLevelCount(const IntVec3& baseTexelSize) {
Int maxDimension = std::max<Int>(baseTexelSize.x(),
std::max<Int>(baseTexelSize.y(), std::max<Int>(baseTexelSize.z(), 1)));
Uint32 mipLevelCount = 1;
while (maxDimension > 1) {
maxDimension = std::max<Int>(maxDimension / 2, 1);
++mipLevelCount;
}
return mipLevelCount;
}
struct TextureFormatInfo {
VkFormat format = VK_FORMAT_UNDEFINED;
Bool expandRgbToRgba = false;
Uint32 componentByteCount = 0;
Array<Uint8, 4> alphaBytes = {0, 0, 0, 0};
};
struct TextureShapeInfo {
VkImageType imageType = VK_IMAGE_TYPE_2D;
VkImageViewType viewType = VK_IMAGE_VIEW_TYPE_2D;
VkImageCreateFlags imageFlags = 0;
Uint32 depth = 1;
Uint32 arrayLayers = 1;
};
static Bool IsR11G11B10FFallbackEnabled() {
return MG_Config::Features.MagmaR11G11B10FFallback;
}
static Bool IsMultisampleTextureUploadTarget(TextureUploadTarget target) {
return target == TextureUploadTarget::Texture2DMultisample ||
target == TextureUploadTarget::ProxyTexture2DMultisample ||
target == TextureUploadTarget::Texture2DMultisampleArray ||
target == TextureUploadTarget::ProxyTexture2DMultisampleArray;
}
static Bool IsMutableStorageImageFormat(VkFormat format) {
if (!vkuFormatIsColor(format) || vkuFormatIsCompressed(format)) {
return false;
}
// These are the uncompressed color compatibility classes covered by the core GLSL/SPIR-V
// storage-image formats. OpenGL mutable texture storage uses image-format compatibility by
// size, so a shader may legally reinterpret (for example) RGBA16_UNORM storage as rgba16f. Vulkan
// requires the image to be mutable and the view formats to share this exact compatibility
// class for the equivalent operation.
switch (vkuFormatCompatibilityClass(format)) {
case VKU_FORMAT_COMPATIBILITY_CLASS_8BIT:
case VKU_FORMAT_COMPATIBILITY_CLASS_16BIT:
case VKU_FORMAT_COMPATIBILITY_CLASS_32BIT:
case VKU_FORMAT_COMPATIBILITY_CLASS_64BIT:
case VKU_FORMAT_COMPATIBILITY_CLASS_128BIT:
return true;
default:
return false;
}
}
static Bool HasMatchingColorComponentLayout(VkFormat lhs, VkFormat rhs) {
const VKU_FORMAT_INFO lhsInfo = vkuGetFormatInfo(lhs);
const VKU_FORMAT_INFO rhsInfo = vkuGetFormatInfo(rhs);
if (lhsInfo.component_count == 0 || lhsInfo.component_count != rhsInfo.component_count ||
lhsInfo.texel_block_size != rhsInfo.texel_block_size ||
lhsInfo.texels_per_block != 1 || rhsInfo.texels_per_block != 1) {
return false;
}
for (Uint32 component = 0; component < lhsInfo.component_count; ++component) {
if (lhsInfo.components[component].type != rhsInfo.components[component].type ||
lhsInfo.components[component].size != rhsInfo.components[component].size) {
return false;
}
}
return true;
}
static Bool FormatMatchesSamplerNumericDomain(VkFormat format, SamplerNumericDomain numericDomain) {
switch (numericDomain) {
case SamplerNumericDomain::Float:
return vkuFormatIsSampledFloat(format);
case SamplerNumericDomain::SignedInteger:
return vkuFormatIsSINT(format);
case SamplerNumericDomain::UnsignedInteger:
return vkuFormatIsUINT(format);
case SamplerNumericDomain::Unknown:
return true;
}
return false;
}
static Bool TryResolveSampleCountFlagBits(Int requestedSamples, VkSampleCountFlagBits& outSampleCount) {
// GL promises "at least the requested samples", so a non-power-of-two
// request (legal in GL, e.g. 3) rounds up to the next Vulkan bit.
if (requestedSamples <= 1) {
outSampleCount = VK_SAMPLE_COUNT_1_BIT;
return true;
}
if (requestedSamples > 64) {
return false;
}
Uint32 bit = 1;
while (bit < static_cast<Uint32>(requestedSamples)) {
bit <<= 1;
}
outSampleCount = static_cast<VkSampleCountFlagBits>(bit);
return true;
}
static Bool IsCubeMapFaceUploadTarget(TextureUploadTarget target) {
return target >= TextureUploadTarget::CubeMapPositiveX &&
target <= TextureUploadTarget::CubeMapNegativeZ;
}
static Uint32 ResolveUploadArrayLayer(TextureUploadTarget target) {
if (!IsCubeMapFaceUploadTarget(target)) {
return 0;
}
return static_cast<Uint32>(target) - static_cast<Uint32>(TextureUploadTarget::CubeMapPositiveX);
}
static Bool IsValidSampledImageLayout(VkImageLayout layout) {
switch (layout) {
case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
case VK_IMAGE_LAYOUT_GENERAL:
case VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL:
case VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL:
case VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL:
return true;
default:
return false;
}
}
static VkImageLayout ResolveSampledReadOnlyLayout(VkImageAspectFlags aspectMask) {
return (aspectMask & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) != 0
? VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL
: VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
}
static void GetImageTransitionSourceState(VkImageLayout oldLayout,
VkPipelineStageFlags& outSrcStageMask,
VkAccessFlags& outSrcAccessMask) {
switch (oldLayout) {
case VK_IMAGE_LAYOUT_UNDEFINED:
outSrcStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
outSrcAccessMask = 0;
return;
case VK_IMAGE_LAYOUT_GENERAL:
outSrcStageMask = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
outSrcAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
return;
case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
outSrcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
outSrcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
return;
case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
outSrcStageMask = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
outSrcAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
return;
case VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL:
case VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL:
case VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL:
case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
outSrcStageMask = s_sampledReadStages;
outSrcAccessMask = VK_ACCESS_SHADER_READ_BIT;
return;
case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
outSrcStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT;
outSrcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
return;
case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
outSrcStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT;
outSrcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
return;
default:
MOBILEGL_ASSERT(false, "GetImageTransitionSourceState: unsupported layout=%d", static_cast<Int>(oldLayout));
outSrcStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
outSrcAccessMask = 0;
return;
}
}
VkTextureManager::TextureIdentity VkTextureManager::MakeTextureIdentity(
MG_State::GLState::ITextureObject* texture) {
return TextureIdentity{
.texture = texture,
.lifetimeId = texture ? texture->GetLifetimeId() : 0,
};
}
static void GetImageTransitionDestinationState(VkImageLayout newLayout,
VkPipelineStageFlags& outDstStageMask,
VkAccessFlags& outDstAccessMask) {
switch (newLayout) {
case VK_IMAGE_LAYOUT_GENERAL:
outDstStageMask = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
outDstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
return;
case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
outDstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
outDstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
return;
case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
outDstStageMask = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
outDstAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
return;
case VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL:
case VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL:
case VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL:
case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
outDstStageMask = s_sampledReadStages;
outDstAccessMask = VK_ACCESS_SHADER_READ_BIT;
return;
case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
outDstStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT;
outDstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
return;
case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
outDstStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT;
outDstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
return;
default:
MOBILEGL_ASSERT(false, "GetImageTransitionDestinationState: unsupported layout=%d", static_cast<Int>(newLayout));
outDstStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
outDstAccessMask = 0;
return;
}
}
static Bool PreserveTextureContentsOnRecreate(VkDevice device,
VkCommandPool commandPool,
VkQueue graphicsQueue,
const VkTextureManager::TextureResource& oldResource,
VkTextureManager::TextureResource& newResource) {
MOBILEGL_ASSERT(device != VK_NULL_HANDLE, "PreserveTextureContentsOnRecreate: device is null");
MOBILEGL_ASSERT(commandPool != VK_NULL_HANDLE, "PreserveTextureContentsOnRecreate: commandPool is null");
MOBILEGL_ASSERT(graphicsQueue != VK_NULL_HANDLE, "PreserveTextureContentsOnRecreate: graphicsQueue is null");
MOBILEGL_ASSERT(oldResource.image != VK_NULL_HANDLE, "PreserveTextureContentsOnRecreate: old image is null");
MOBILEGL_ASSERT(newResource.image != VK_NULL_HANDLE, "PreserveTextureContentsOnRecreate: new image is null");
const Uint32 preservedMipLevels = std::min(oldResource.mipLevels, newResource.mipLevels);
if (preservedMipLevels == 0 || oldResource.layout == VK_IMAGE_LAYOUT_UNDEFINED) {
return true;
}
VkCommandBufferAllocateInfo allocInfo{};
allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
allocInfo.commandPool = commandPool;
allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
allocInfo.commandBufferCount = 1;
VkCommandBuffer commandBuffer = VK_NULL_HANDLE;
VK_VERIFY(vkAllocateCommandBuffers(device, &allocInfo, &commandBuffer),
"vkAllocateCommandBuffers(texture preserve)");
VkCommandBufferBeginInfo beginInfo{};
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
beginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
VK_VERIFY(vkBeginCommandBuffer(commandBuffer, &beginInfo), "vkBeginCommandBuffer(texture preserve)");
Bool ok = VkTextureManager::TransitionImageLayout(
commandBuffer, newResource.image, newResource.layout, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
0, VK_ACCESS_TRANSFER_WRITE_BIT, newResource.aspect, 0, newResource.mipLevels);
MOBILEGL_ASSERT(ok, "PreserveTextureContentsOnRecreate: failed to prepare destination image");
VkImageLayout srcTrackedLayout = oldResource.layout;
VkPipelineStageFlags srcStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
VkAccessFlags srcAccessMask = 0;
GetImageTransitionSourceState(srcTrackedLayout, srcStageMask, srcAccessMask);
ok = VkTextureManager::TransitionImageLayout(
commandBuffer, oldResource.image, srcTrackedLayout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
srcStageMask, VK_PIPELINE_STAGE_TRANSFER_BIT,
srcAccessMask, VK_ACCESS_TRANSFER_READ_BIT, oldResource.aspect, 0, preservedMipLevels);
MOBILEGL_ASSERT(ok, "PreserveTextureContentsOnRecreate: failed to prepare source image");
Vector<VkImageCopy> copyRegions;
copyRegions.reserve(preservedMipLevels);
for (Uint32 level = 0; level < preservedMipLevels; ++level) {
VkImageCopy copy{};
copy.srcSubresource.aspectMask = oldResource.aspect;
copy.srcSubresource.mipLevel = level;
copy.srcSubresource.baseArrayLayer = 0;
copy.srcSubresource.layerCount = oldResource.arrayLayers;
copy.dstSubresource.aspectMask = newResource.aspect;
copy.dstSubresource.mipLevel = level;
copy.dstSubresource.baseArrayLayer = 0;
copy.dstSubresource.layerCount = newResource.arrayLayers;
copy.extent.width = std::max(oldResource.extent.width >> level, 1u);
copy.extent.height = std::max(oldResource.extent.height >> level, 1u);
copy.extent.depth = std::max(oldResource.depth >> level, 1u);
copyRegions.push_back(copy);
}
vkCmdCopyImage(commandBuffer,
oldResource.image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
newResource.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
static_cast<Uint32>(copyRegions.size()), copyRegions.data());
VkPipelineStageFlags dstStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
VkAccessFlags dstAccessMask = 0;
GetImageTransitionDestinationState(oldResource.layout, dstStageMask, dstAccessMask);
ok = VkTextureManager::TransitionImageLayout(
commandBuffer, newResource.image, newResource.layout, oldResource.layout,
VK_PIPELINE_STAGE_TRANSFER_BIT, dstStageMask,
VK_ACCESS_TRANSFER_WRITE_BIT, dstAccessMask, newResource.aspect, 0, newResource.mipLevels);
MOBILEGL_ASSERT(ok, "PreserveTextureContentsOnRecreate: failed to restore destination layout");
VK_VERIFY(vkEndCommandBuffer(commandBuffer), "vkEndCommandBuffer(texture preserve)");
VkSubmitInfo submitInfo{};
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &commandBuffer;
VkFenceCreateInfo fenceInfo{};
fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
VkFence fence = VK_NULL_HANDLE;
VK_VERIFY(vkCreateFence(device, &fenceInfo, nullptr, &fence), "vkCreateFence(texture preserve)");
VK_VERIFY(vkQueueSubmit(graphicsQueue, 1, &submitInfo, fence), "vkQueueSubmit(texture preserve)");
VK_VERIFY(vkWaitForFences(device, 1, &fence, VK_TRUE, UINT64_MAX), "vkWaitForFences(texture preserve)");
vkDestroyFence(device, fence, nullptr);
vkFreeCommandBuffers(device, commandPool, 1, &commandBuffer);
return true;
}
static TextureFormatInfo ResolveTextureFormatInfo(TextureInternalFormat format) {
switch (format) {
case TextureInternalFormat::RGB:
case TextureInternalFormat::RGB8:
// Legacy low-bit RGB formats share the UNorm8 canonical shadow layout (see
// TextureFormatProcessor), so they upload exactly like RGB8 with an alpha expand.
case TextureInternalFormat::R3G3B2:
case TextureInternalFormat::RGB4:
case TextureInternalFormat::RGB5:
return {VK_FORMAT_R8G8B8A8_UNORM, true, 1, {0xFF, 0x00, 0x00, 0x00}};
// Low-bit RGBA formats: UNorm8x4 canonical shadow, no expansion needed.
case TextureInternalFormat::RGBA2:
case TextureInternalFormat::RGBA4:
case TextureInternalFormat::RGB5A1:
return {VK_FORMAT_R8G8B8A8_UNORM, false, 0, {0, 0, 0, 0}};
// 10/12-bit RGB(A): UNorm16 canonical shadow.
case TextureInternalFormat::RGB10:
case TextureInternalFormat::RGB12:
return {VK_FORMAT_R16G16B16A16_UNORM, true, 2, {0xFF, 0xFF, 0x00, 0x00}};
case TextureInternalFormat::RGBA12:
return {VK_FORMAT_R16G16B16A16_UNORM, false, 0, {0, 0, 0, 0}};
case TextureInternalFormat::SRGB8:
return {VK_FORMAT_R8G8B8A8_SRGB, true, 1, {0xFF, 0x00, 0x00, 0x00}};
case TextureInternalFormat::RGB8Snorm:
return {VK_FORMAT_R8G8B8A8_SNORM, true, 1, {0x7F, 0x00, 0x00, 0x00}};
case TextureInternalFormat::RGB16:
return {VK_FORMAT_R16G16B16A16_UNORM, true, 2, {0xFF, 0xFF, 0x00, 0x00}};
case TextureInternalFormat::RGB16Snorm:
return {VK_FORMAT_R16G16B16A16_SNORM, true, 2, {0xFF, 0x7F, 0x00, 0x00}};
case TextureInternalFormat::RGB16F:
return {VK_FORMAT_R16G16B16A16_SFLOAT, true, 2, {0x00, 0x3C, 0x00, 0x00}};
case TextureInternalFormat::R11FG11FB10F:
if (IsR11G11B10FFallbackEnabled()) {
return {VK_FORMAT_R16G16B16A16_SFLOAT, true, 2, {0x00, 0x3C, 0x00, 0x00}};
}
return {MG_Util::ConvertTextureInternalFormatToVkEnum(format), false, 0, {0, 0, 0, 0}};
case TextureInternalFormat::RGB32F:
return {VK_FORMAT_R32G32B32A32_SFLOAT, true, 4, {0x00, 0x00, 0x80, 0x3F}};
case TextureInternalFormat::RGB8I:
return {VK_FORMAT_R8G8B8A8_SINT, true, 1, {0x01, 0x00, 0x00, 0x00}};
case TextureInternalFormat::RGB8UI:
return {VK_FORMAT_R8G8B8A8_UINT, true, 1, {0x01, 0x00, 0x00, 0x00}};
case TextureInternalFormat::RGB16I:
return {VK_FORMAT_R16G16B16A16_SINT, true, 2, {0x01, 0x00, 0x00, 0x00}};
case TextureInternalFormat::RGB16UI:
return {VK_FORMAT_R16G16B16A16_UINT, true, 2, {0x01, 0x00, 0x00, 0x00}};
case TextureInternalFormat::RGB32I:
return {VK_FORMAT_R32G32B32A32_SINT, true, 4, {0x01, 0x00, 0x00, 0x00}};
case TextureInternalFormat::RGB32UI:
return {VK_FORMAT_R32G32B32A32_UINT, true, 4, {0x01, 0x00, 0x00, 0x00}};
default:
return {MG_Util::ConvertTextureInternalFormatToVkEnum(format), false, 0, {0, 0, 0, 0}};
}
}
static Bool ExpandRgbSourceToRgba(const void* source, SizeT sourceByteSize, const IntVec3& texelSize,
const TextureFormatInfo& formatInfo, Vector<Uint8>& outExpandedData) {
MOBILEGL_ASSERT(source != nullptr, "ExpandRgbSourceToRgba: source is null");
MOBILEGL_ASSERT(formatInfo.expandRgbToRgba, "ExpandRgbSourceToRgba: format does not require RGB expansion");
MOBILEGL_ASSERT(formatInfo.componentByteCount > 0,
"ExpandRgbSourceToRgba: invalid component size for expanded RGB format");
const SizeT depth = static_cast<SizeT>(std::max(texelSize.z(), 1));
const SizeT pixelCount = static_cast<SizeT>(texelSize.x()) * static_cast<SizeT>(texelSize.y()) * depth;
MOBILEGL_ASSERT(pixelCount > 0, "ExpandRgbSourceToRgba: invalid texel size (%d, %d, %d)",
texelSize.x(), texelSize.y(), texelSize.z());
MOBILEGL_ASSERT(sourceByteSize == pixelCount * formatInfo.componentByteCount * 3,
"ExpandRgbSourceToRgba: unexpected source byte size=%zu for pixelCount=%zu componentBytes=%u",
sourceByteSize, pixelCount, formatInfo.componentByteCount);
outExpandedData.resize(pixelCount * formatInfo.componentByteCount * 4);
const auto* src = static_cast<const Uint8*>(source);
auto* dst = outExpandedData.data();
const SizeT srcPixelSize = static_cast<SizeT>(formatInfo.componentByteCount) * 3;
const SizeT dstPixelSize = static_cast<SizeT>(formatInfo.componentByteCount) * 4;
for (SizeT pixel = 0; pixel < pixelCount; ++pixel) {
const SizeT srcOffset = pixel * srcPixelSize;
const SizeT dstOffset = pixel * dstPixelSize;
std::memcpy(dst + dstOffset, src + srcOffset, srcPixelSize);
std::memcpy(dst + dstOffset + srcPixelSize, formatInfo.alphaBytes.data(), formatInfo.componentByteCount);
}
return true;
}
static VkComponentSwizzle ToVkComponentSwizzle(TextureSwizzleParam swizzle) {
switch (swizzle) {
case TextureSwizzleParam::Red:
return VK_COMPONENT_SWIZZLE_R;
case TextureSwizzleParam::Green:
return VK_COMPONENT_SWIZZLE_G;
case TextureSwizzleParam::Blue:
return VK_COMPONENT_SWIZZLE_B;
case TextureSwizzleParam::Alpha:
return VK_COMPONENT_SWIZZLE_A;
case TextureSwizzleParam::Zero:
return VK_COMPONENT_SWIZZLE_ZERO;
case TextureSwizzleParam::One:
return VK_COMPONENT_SWIZZLE_ONE;
default:
MOBILEGL_ASSERT(false, "ToVkComponentSwizzle: unsupported swizzle=%d", static_cast<Int>(swizzle));
return VK_COMPONENT_SWIZZLE_IDENTITY;
}
}
static VkComponentSwizzle ToVkSampledComponentSwizzle(TextureSwizzleParam swizzle, Bool alphaIsImplicitOne) {
if (alphaIsImplicitOne && swizzle == TextureSwizzleParam::Alpha) {
return VK_COMPONENT_SWIZZLE_ONE;
}
return ToVkComponentSwizzle(swizzle);
}
static VkComponentMapping ResolveSampledViewComponents(const MG_State::GLState::ITextureObject& texture,
const TextureFormatInfo& formatInfo) {
const auto& swizzles = texture.GetAllSwizzleParams();
const Bool alphaIsImplicitOne = formatInfo.expandRgbToRgba;
VkComponentMapping components{
ToVkSampledComponentSwizzle(swizzles.x(), alphaIsImplicitOne),
ToVkSampledComponentSwizzle(swizzles.y(), alphaIsImplicitOne),
ToVkSampledComponentSwizzle(swizzles.z(), alphaIsImplicitOne),
ToVkSampledComponentSwizzle(swizzles.w(), alphaIsImplicitOne),
};
return components;
}
static Bool TryResolveTextureShapeInfo(const MG_State::GLState::ITextureObject& texture,
TextureUploadTarget uploadTarget, const IntVec3& texelSize,
TextureShapeInfo& outShape) {
switch (uploadTarget) {
case TextureUploadTarget::Texture1D:
case TextureUploadTarget::ProxyTexture1D:
outShape = {};
outShape.imageType = VK_IMAGE_TYPE_1D;
outShape.viewType = VK_IMAGE_VIEW_TYPE_1D;
return true;
case TextureUploadTarget::Texture1DArray:
case TextureUploadTarget::ProxyTexture1DArray:
MOBILEGL_ASSERT(texelSize.z() > 0,
"TryResolveTextureShapeInfo: invalid 1D array depth=%d for textureId=%d",
texelSize.z(), texture.GetExternalIndex());
outShape.imageType = VK_IMAGE_TYPE_1D;
outShape.viewType = VK_IMAGE_VIEW_TYPE_1D_ARRAY;
outShape.depth = 1;
outShape.arrayLayers = static_cast<Uint32>(texelSize.z());
return true;
case TextureUploadTarget::Texture2D:
case TextureUploadTarget::ProxyTexture2D:
case TextureUploadTarget::TextureRectangle:
case TextureUploadTarget::ProxyTextureRectangle:
outShape = {};
return true;
case TextureUploadTarget::Texture2DMultisample:
case TextureUploadTarget::ProxyTexture2DMultisample:
outShape = {};
return true;
case TextureUploadTarget::Texture2DArray:
case TextureUploadTarget::ProxyTexture2DArray:
MOBILEGL_ASSERT(texelSize.z() > 0,
"TryResolveTextureShapeInfo: invalid 2D array depth=%d for textureId=%d",
texelSize.z(), texture.GetExternalIndex());
outShape.imageType = VK_IMAGE_TYPE_2D;
outShape.viewType = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
outShape.depth = 1;
outShape.arrayLayers = static_cast<Uint32>(texelSize.z());
return true;
case TextureUploadTarget::Texture2DMultisampleArray:
case TextureUploadTarget::ProxyTexture2DMultisampleArray:
MOBILEGL_ASSERT(texelSize.z() > 0,
"TryResolveTextureShapeInfo: invalid 2D multisample array depth=%d for textureId=%d",
texelSize.z(), texture.GetExternalIndex());
outShape.imageType = VK_IMAGE_TYPE_2D;
outShape.viewType = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
outShape.depth = 1;
outShape.arrayLayers = static_cast<Uint32>(texelSize.z());
return true;
case TextureUploadTarget::Texture3D:
case TextureUploadTarget::ProxyTexture3D:
MOBILEGL_ASSERT(texelSize.z() > 0,
"TryResolveTextureShapeInfo: invalid 3D texture depth=%d for textureId=%d",
texelSize.z(), texture.GetExternalIndex());
outShape.imageType = VK_IMAGE_TYPE_3D;
outShape.viewType = VK_IMAGE_VIEW_TYPE_3D;
outShape.depth = static_cast<Uint32>(texelSize.z());
return true;
case TextureUploadTarget::CubeMapPositiveX:
case TextureUploadTarget::CubeMapNegativeX:
case TextureUploadTarget::CubeMapPositiveY:
case TextureUploadTarget::CubeMapNegativeY:
case TextureUploadTarget::CubeMapPositiveZ:
case TextureUploadTarget::CubeMapNegativeZ:
case TextureUploadTarget::ProxyCubeMap:
MOBILEGL_ASSERT(texture.GetTarget() == TextureTarget::TextureCubeMap,
"TryResolveTextureShapeInfo: cube upload target on non-cube textureId=%d target=%s",
texture.GetExternalIndex(),
MG_Util::ConvertTextureTargetToString(texture.GetTarget()).c_str());
MOBILEGL_ASSERT(texelSize.x() == texelSize.y(),
"TryResolveTextureShapeInfo: cube map textureId=%d is not square (%d x %d)",
texture.GetExternalIndex(), texelSize.x(), texelSize.y());
outShape.imageType = VK_IMAGE_TYPE_2D;
outShape.viewType = VK_IMAGE_VIEW_TYPE_CUBE;
outShape.imageFlags = VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
outShape.depth = 1;
outShape.arrayLayers = 6;
return true;
case TextureUploadTarget::CubeMapArray:
case TextureUploadTarget::ProxyCubeMapArray:
// GL_TEXTURE_CUBE_MAP_ARRAY is an array texture whose layers happen to be cube faces:
// one 2D image with arrayLayers = 6 * cubeCount, CUBE_COMPATIBLE so the whole thing can
// be sampled as a samplerCubeArray. glTexStorage3D hands the 6*n through as the GL depth
// and the upload path's depthSelectsArrayLayer already lists VK_IMAGE_VIEW_TYPE_CUBE_ARRAY,
// so the copies address layers correctly.
//
// A depth that is not a whole number of cubes, or a non-square level, has no Vulkan shape
// - declined the way every other unrepresentable target is. This function's Bool return
// exists for exactly that; asserting here would abort the process on ordinary application
// input, GL_PROXY_TEXTURE_CUBE_MAP_ARRAY above all.
if (texelSize.z() <= 0 || (texelSize.z() % 6) != 0 || texelSize.x() != texelSize.y()) {
return false;
}
outShape.imageType = VK_IMAGE_TYPE_2D;
outShape.viewType = VK_IMAGE_VIEW_TYPE_CUBE_ARRAY;
outShape.imageFlags = VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
outShape.depth = 1;
outShape.arrayLayers = static_cast<Uint32>(texelSize.z());
return true;
default:
return false;
}
}
Bool VkTextureManager::Initialize(const InitInfo& initInfo) {
Shutdown();
m_device = initInfo.device;
m_physicalDevice = initInfo.physicalDevice;
m_allocator = initInfo.allocator;
m_commandPool = initInfo.commandPool;
m_graphicsQueue = initInfo.graphicsQueue;
m_imageFormatListSupported = initInfo.imageFormatListSupported;
s_sampledReadStages = initInfo.sampledReadStageMask;
m_currentFrameIndex = 0;
m_deferredReleases.clear();
m_deferredReleases.resize(initInfo.frameCount);
m_deferredViewReleases.clear();
m_deferredViewReleases.resize(initInfo.frameCount);
MOBILEGL_ASSERT(m_device != VK_NULL_HANDLE && m_physicalDevice != VK_NULL_HANDLE && m_allocator != nullptr &&
m_commandPool != VK_NULL_HANDLE && m_graphicsQueue != VK_NULL_HANDLE,
"VkTextureManager::Initialize failed: invalid initialization info");
MOBILEGL_ASSERT(initInfo.frameCount > 0,
"VkTextureManager::Initialize failed: frameCount must be > 0");
TextureResource::s_device = m_device;
TextureResource::s_allocator = m_allocator;
// Own pool for the recycled upload-batch command buffers. Parking a
// dozen reset-but-alive command buffers in the renderer's shared pool
// interleaves their retained chunks with the frame command buffers
// allocated/freed there every frame; isolating them keeps both pools'
// internal allocators dense.
VkCommandPoolCreateInfo uploadPoolInfo{VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO};
uploadPoolInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT |
VK_COMMAND_POOL_CREATE_TRANSIENT_BIT;
uploadPoolInfo.queueFamilyIndex = initInfo.graphicsQueueFamilyIndex;
VK_VERIFY(vkCreateCommandPool(m_device, &uploadPoolInfo, nullptr, &m_uploadCommandPool),
"vkCreateCommandPool(texture upload batch)");
return true;
}
void VkTextureManager::Shutdown() {
if (m_device != VK_NULL_HANDLE) {
// A still-open (never-submitted) batch is discarded, not submitted:
// the renderer has already drained the device and the data has no
// observer. Submitted batches are waited and recycled, then the
// pools they recycled into are destroyed.
DiscardPendingUploadBatch();
ReclaimCompletedUploads(/*waitAll=*/true);
DestroyUploadPools();
if (m_uploadCommandPool != VK_NULL_HANDLE) {
vkDestroyCommandPool(m_device, m_uploadCommandPool, nullptr);
m_uploadCommandPool = VK_NULL_HANDLE;
}
}
DestroyDeferredReleases();
++m_resourceEraseEpoch; // every memoized resource pointer dies with the map
m_textureResources.clear();
m_aliveObjects.clear();
m_storageImageTextures.clear();
m_device = VK_NULL_HANDLE;
m_physicalDevice = VK_NULL_HANDLE;
m_allocator = nullptr;
m_commandPool = VK_NULL_HANDLE;
m_graphicsQueue = VK_NULL_HANDLE;
m_currentFrameIndex = 0;
}
void VkTextureManager::BeginFrame(Uint32 frameIndex) {
MOBILEGL_ASSERT(frameIndex < m_deferredReleases.size(),
"VkTextureManager::BeginFrame invalid frame index %u (size=%zu)",
frameIndex, m_deferredReleases.size());
MOBILEGL_ASSERT(frameIndex < m_deferredViewReleases.size(),
"VkTextureManager::BeginFrame invalid deferred-view frame index %u (size=%zu)",
frameIndex, m_deferredViewReleases.size());
m_currentFrameIndex = frameIndex;
CollectDeferredReleases(frameIndex);
ReclaimCompletedUploads();
// Frame-boundary GC: every 64 frame boundaries (~1 s at 60 fps) bounds the reclaim
// latency for dead textures regardless of draw traffic — workloads that churn
// textures through clears/readbacks alone never reach the draw-gated
// CollectGarbage. Must run after CollectDeferredReleases above: the prune defers
// its releases into this frame's slot, which was just drained, so they are
// destroyed only after the slot's fence has been waited again one full frame-ring
// cycle from now (never while an in-flight frame may still reference them).
constexpr Uint32 kGcFrameInterval = 64;
++m_gcFrameCounter;
if (m_gcFrameCounter % kGcFrameInterval == 0) {
PruneDeadTextures();
}
}
void VkTextureManager::CollectAllDeferredReleases() {
const SizeT frameCount = std::min(m_deferredReleases.size(), m_deferredViewReleases.size());
for (SizeT frameIndex = 0; frameIndex < frameCount; ++frameIndex) {
CollectDeferredReleases(static_cast<Uint32>(frameIndex));
}
}
void VkTextureManager::EraseTrackedTexture(const TextureIdentity& identity) {
auto resourceIt = m_textureResources.find(identity);
if (resourceIt != m_textureResources.end()) {
DeferResourceRelease(Move(resourceIt->second));
m_textureResources.erase(resourceIt);
}
m_aliveObjects.erase(identity);
m_storageImageTextures.erase(identity);
// Invalidate every cross-draw sampled-texture memo: the erased
// resource's address may be reused by a future emplace.
++m_resourceEraseEpoch;
}
void VkTextureManager::PruneStaleTextureAliases(MG_State::GLState::ITextureObject* texture) {
if (texture == nullptr) {
return;
}
Vector<TextureIdentity> staleAliases;
for (auto it = m_aliveObjects.begin(); it != m_aliveObjects.end(); ++it) {
if (it->first.texture != texture) {
continue;
}
const auto liveTexture = it->second.lock();
if (!liveTexture || liveTexture.get() != texture ||
liveTexture->GetLifetimeId() != it->first.lifetimeId) {
staleAliases.emplace_back(it->first);
}
}
for (const auto& identity : staleAliases) {
EraseTrackedTexture(identity);
}
}
void VkTextureManager::BeginDrawSyncScope() {
m_drawSyncedThisDraw.clear();
m_drawSyncScopeActive = true;
}
void VkTextureManager::EndDrawSyncScope() {
m_drawSyncScopeActive = false;
m_drawSyncedThisDraw.clear();
}
VkTextureManager::TextureResource* VkTextureManager::SyncTextureAndGetDescriptor(MG_State::GLState::ITextureObject& texture) {
MOBILEGL_ASSERT(m_device != VK_NULL_HANDLE, "SyncTextureAndGetDescriptor: m_device == VK_NULL_HANDLE");
const TextureIdentity identity = MakeTextureIdentity(&texture);
// Per-draw memo fast path (see BeginDrawSyncScope): a texture already fully
// synced earlier in this draw cannot have changed since (no GL mutation runs
// mid-SetupDraw), so skip the heavy SyncTexture work and hand back the
// already-synced resource. Layout lives on the resource and is updated by the
// transition path, so the short-circuited resource still reflects the truth.
const Bool memoActive = m_drawSyncScopeActive;
if (memoActive) {
for (const DrawSyncedTexture& synced : m_drawSyncedThisDraw) {
if (synced.identity == identity) {
if (synced.resource != nullptr && synced.resource->image != VK_NULL_HANDLE) {
return synced.resource;
}
break; // resource unexpectedly gone -> fall through to a full sync
}
}
}
// Cross-draw memo probe (see SyncedTextureMemoEntry): skips both map
// lookups and the (re)registration path for repeat-bound textures.
TextureResource* resourcePtr = nullptr;
for (Uint32 i = 0; i < kSyncedTextureMemoSize; ++i) {
const SyncedTextureMemoEntry& memo = m_syncedTextureMemo[i];
if (memo.texture == &texture && memo.lifetimeId == identity.lifetimeId &&
memo.eraseEpoch == m_resourceEraseEpoch) {
resourcePtr = memo.resource;
break;
}
}
if (resourcePtr == nullptr) {
auto aliveIt = m_aliveObjects.find(identity);
if (aliveIt != m_aliveObjects.end() && aliveIt->second.expired()) {
EraseTrackedTexture(aliveIt->first);
aliveIt = m_aliveObjects.end();
}
// Only (re)register and prune when this (texture, lifetime) pair is new: stale
// aliases can only come into existence through an address reuse, which by
// construction introduces a new identity. Doing this unconditionally made every
// sampled-texture sync scan the entire alive-texture map per draw.
if (aliveIt == m_aliveObjects.end()) {
WeakPtr<MG_State::GLState::ITextureObject> aliveTexture;
const auto& liveTexture = MG_State::pGLContext->GetTextureObject(texture.GetExternalIndex());
if (liveTexture && liveTexture.get() == &texture) {
aliveTexture = liveTexture;
} else {
// The name lookup legally fails while the object is alive: the name was
// deleted with the texture still attached to an FBO (the attachment's
// SharedPtr keeps it alive), or the name was reused by a new texture, or
// this is a default texture object (name 0 lives outside the name map).
// Register through the object's own control block so the resource created
// below still participates in weak-expiry GC instead of becoming an
// orphan no reclamation path can reach until Shutdown.
aliveTexture = texture.weak_from_this();
}
if (!aliveTexture.expired()) {
m_aliveObjects[identity] = Move(aliveTexture);
PruneStaleTextureAliases(&texture);
}
}
auto it = m_textureResources.find(identity);
if (it == m_textureResources.end()) {
TextureResource initial{};
auto [insertIt, _] = m_textureResources.emplace(identity, Move(initial));
it = insertIt;
}
resourcePtr = &(it->second);
m_syncedTextureMemo[m_syncedTextureMemoNext] =
SyncedTextureMemoEntry{&texture, identity.lifetimeId, m_resourceEraseEpoch, resourcePtr};
m_syncedTextureMemoNext = (m_syncedTextureMemoNext + 1) % kSyncedTextureMemoSize;
}
if (!SyncTexture(texture, *resourcePtr)) {
MGLOG_D("%s: Syncing texture %d failed", __func__, texture.GetExternalIndex());
return nullptr;
}
if (memoActive) {
Bool recorded = false;
for (const DrawSyncedTexture& synced : m_drawSyncedThisDraw) {
if (synced.identity == identity) {
recorded = true;
break;
}
}
if (!recorded) {
m_drawSyncedThisDraw.push_back({identity, resourcePtr});
}
}
return resourcePtr;
}
VkImageView VkTextureManager::GetOrCreateViewAtMipLevel(MG_State::GLState::ITextureObject& texture, Uint32 mipLevel) {
TextureResource* resource = SyncTextureAndGetDescriptor(texture);
if (resource == nullptr || resource->image == VK_NULL_HANDLE || mipLevel >= resource->mipLevels) {
return VK_NULL_HANDLE;
}
if (resource->perMipViews.size() != resource->mipLevels) {
resource->perMipViews.resize(resource->mipLevels, VK_NULL_HANDLE);
}
VkImageView& perMipView = resource->perMipViews[mipLevel];
if (perMipView != VK_NULL_HANDLE) {
return perMipView;
}
perMipView = CreateImageView(resource->image, resource->format, resource->aspect, resource->viewType,
mipLevel, 1, 0, resource->arrayLayers);
if (perMipView == VK_NULL_HANDLE) {
MGLOG_D("%s: CreateImageView failed for textureId=%d mipLevel=%u", __func__, texture.GetExternalIndex(), mipLevel);
return VK_NULL_HANDLE;
}
return perMipView;
}
VkImageView VkTextureManager::GetOrCreateAttachmentViewAtMipLevel(MG_State::GLState::ITextureObject& texture,
Uint32 mipLevel, Uint32 baseArrayLayer,
Uint32 layerCount,
VkImageViewType viewType) {
TextureResource* resource = SyncTextureAndGetDescriptor(texture);
if (resource == nullptr || resource->image == VK_NULL_HANDLE || mipLevel >= resource->mipLevels) {
return VK_NULL_HANDLE;
}
// A 3D image has arrayLayers == 1 and keeps its GL layers on the z axis, so a per-slice
// attachment view is a 2D view whose "array layer" is the slice - legal only on a
// 2D-array-compatible image (VUID-VkImageViewCreateInfo-image-04970), which
// SyncTextureResource asks for and may have had refused per format.
if (resource->viewType == VK_IMAGE_VIEW_TYPE_3D && viewType == VK_IMAGE_VIEW_TYPE_2D) {
const Uint32 sliceCount = std::max(resource->depth >> mipLevel, 1u);
if ((resource->imageCreateFlags & VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT) == 0 ||
layerCount == 0 || baseArrayLayer >= sliceCount || baseArrayLayer + layerCount > sliceCount) {
MGLOG_D("%s: cannot name slice span [%u, %u) of 3D textureId=%d (mip %u has %u slices, "
"2D-array-compatible=%d)",
__func__, baseArrayLayer, baseArrayLayer + layerCount, texture.GetExternalIndex(),
mipLevel, sliceCount,
(int)((resource->imageCreateFlags & VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT) != 0));
return VK_NULL_HANDLE;
}
} else if (layerCount == 0 || baseArrayLayer >= resource->arrayLayers ||
baseArrayLayer + layerCount > resource->arrayLayers) {
MGLOG_D("%s: invalid layer span [%u, %u) for textureId=%d arrayLayers=%u",
__func__, baseArrayLayer, baseArrayLayer + layerCount, texture.GetExternalIndex(),
resource->arrayLayers);
return VK_NULL_HANDLE;
}
const Bool framebufferSrgbEnabled =
MG_State::pGLContext->IsCapabilityEnabled(MobileGL::CapabilityInput::FramebufferSrgb);
const VkFormat attachmentFormat = ResolveSrgbAttachmentWriteFormat(resource->format, framebufferSrgbEnabled);
if (attachmentFormat == resource->format && baseArrayLayer == 0 && layerCount == resource->arrayLayers &&
viewType == resource->viewType) {
return GetOrCreateViewAtMipLevel(texture, mipLevel);
}
const TextureResource::AttachmentViewKey key{
.mipLevel = mipLevel,
.baseArrayLayer = baseArrayLayer,
.layerCount = layerCount,
.viewType = viewType,
.viewFormat = attachmentFormat,
};
auto it = resource->attachmentViews.find(key);
if (it == resource->attachmentViews.end()) {
it = resource->attachmentViews.emplace(key, VK_NULL_HANDLE).first;
}
VkImageView& attachmentView = it->second;
if (attachmentView != VK_NULL_HANDLE) {
return attachmentView;
}
attachmentView = CreateImageView(resource->image, attachmentFormat, resource->aspect, viewType,
mipLevel, 1, baseArrayLayer, layerCount);
if (attachmentView == VK_NULL_HANDLE) {
MGLOG_D("%s: CreateImageView failed for textureId=%d mipLevel=%u baseArrayLayer=%u layerCount=%u viewType=%d",
__func__, texture.GetExternalIndex(), mipLevel, baseArrayLayer, layerCount, static_cast<Int>(viewType));
resource->attachmentViews.erase(it);
return VK_NULL_HANDLE;
}
return attachmentView;
}
VkImageView VkTextureManager::GetOrCreateSampledViewAtMipLevel(MG_State::GLState::ITextureObject& texture,
Uint32 mipLevel) {
TextureResource* resource = SyncTextureAndGetDescriptor(texture);
if (resource == nullptr || resource->image == VK_NULL_HANDLE || mipLevel >= resource->mipLevels) {
return VK_NULL_HANDLE;
}
if (resource->perMipSampledViews.size() != resource->mipLevels) {
resource->perMipSampledViews.resize(resource->mipLevels, VK_NULL_HANDLE);
}
VkImageView& perMipSampledView = resource->perMipSampledViews[mipLevel];
if (perMipSampledView != VK_NULL_HANDLE) {
return perMipSampledView;
}
const TextureFormatInfo formatInfo = ResolveTextureFormatInfo(texture.GetFormat());
const VkComponentMapping sampledComponents = ResolveSampledViewComponents(texture, formatInfo);
const VkImageAspectFlags sampledAspect =
ResolveSampledImageViewAspectMask(resource->aspect, texture.GetDepthStencilTextureMode());
perMipSampledView = CreateImageView(resource->image, resource->format, sampledAspect, resource->viewType,
mipLevel, 1, 0, resource->arrayLayers, &sampledComponents);
if (perMipSampledView == VK_NULL_HANDLE) {
MGLOG_D("%s: CreateImageView failed for textureId=%d mipLevel=%u", __func__, texture.GetExternalIndex(),
mipLevel);
return VK_NULL_HANDLE;
}
return perMipSampledView;
}
VkImageView VkTextureManager::GetOrCreateSampledImageView(MG_State::GLState::ITextureObject& texture,
VkFormat format) {
TextureResource* resource = SyncTextureAndGetDescriptor(texture);
if (resource == nullptr || resource->image == VK_NULL_HANDLE ||
resource->sampledView == VK_NULL_HANDLE) {
return VK_NULL_HANDLE;
}
if (format == VK_FORMAT_UNDEFINED || format == resource->format) {
return resource->sampledView;
}
if (!AreSampledImageViewFormatsCompatible(resource->format, format)) {
MGLOG_E_ONCE("%s: incompatible sampled image view format=%d for textureId=%d imageFormat=%d",
__func__, static_cast<Int>(format), texture.GetExternalIndex(),
static_cast<Int>(resource->format));
return VK_NULL_HANDLE;
}
if ((resource->imageCreateFlags & VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT) == 0) {
MGLOG_E_ONCE("%s: textureId=%d needs mutable image format=%d for sampled view format=%d",
__func__, texture.GetExternalIndex(), static_cast<Int>(resource->format),
static_cast<Int>(format));
return VK_NULL_HANDLE;
}
const TextureResource::SampledImageViewKey key{
.baseMipLevel = resource->sampledBaseMipLevel,
.levelCount = resource->sampledLevelCount,
.viewType = resource->viewType,
.format = format,
};
const auto existing = resource->alternateSampledViews.find(key);
if (existing != resource->alternateSampledViews.end()) {
return existing->second;
}
VkFormatProperties formatProperties{};
vkGetPhysicalDeviceFormatProperties(m_physicalDevice, format, &formatProperties);
if ((formatProperties.optimalTilingFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT) == 0) {
MGLOG_E_ONCE("%s: sampled image view format=%d lacks VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT "
"for textureId=%d (available=0x%x)",
__func__, static_cast<Int>(format), texture.GetExternalIndex(),
static_cast<Uint32>(formatProperties.optimalTilingFeatures));
return VK_NULL_HANDLE;
}
const TextureFormatInfo formatInfo = ResolveTextureFormatInfo(texture.GetFormat());
const VkComponentMapping sampledComponents = ResolveSampledViewComponents(texture, formatInfo);
const VkImageView view = CreateImageView(
resource->image, format, VK_IMAGE_ASPECT_COLOR_BIT, resource->viewType,
resource->sampledBaseMipLevel, resource->sampledLevelCount, 0, resource->arrayLayers,
&sampledComponents, VK_IMAGE_USAGE_SAMPLED_BIT);
if (view == VK_NULL_HANDLE) {
MGLOG_E_ONCE("%s: failed to create sampled image view textureId=%d imageFormat=%d viewFormat=%d",
__func__, texture.GetExternalIndex(), static_cast<Int>(resource->format),
static_cast<Int>(format));
return VK_NULL_HANDLE;
}
resource->alternateSampledViews.emplace(key, view);
MGLOG_D("%s: created sampled image view textureId=%d imageFormat=%d viewFormat=%d mip=[%u,%u)",
__func__, texture.GetExternalIndex(), static_cast<Int>(resource->format),
static_cast<Int>(format), resource->sampledBaseMipLevel,
resource->sampledBaseMipLevel + resource->sampledLevelCount);
return view;
}
VkImageView VkTextureManager::GetOrCreateStorageImageView(MG_State::GLState::ITextureObject& texture,
Uint32 mipLevel, VkFormat format,
Bool layered, Int32 layer) {
TextureResource* resource = SyncTextureAndGetDescriptor(texture);
if (resource == nullptr || resource->image == VK_NULL_HANDLE || mipLevel >= resource->mipLevels ||
resource->sampleCount != VK_SAMPLE_COUNT_1_BIT ||
(resource->aspect & VK_IMAGE_ASPECT_COLOR_BIT) == 0) {
return VK_NULL_HANDLE;
}
if (format == VK_FORMAT_UNDEFINED) {
format = resource->format;
}
if (!AreStorageImageViewFormatsCompatible(resource->format, format)) {
MGLOG_E_ONCE("%s: incompatible storage image view format=%d for textureId=%d imageFormat=%d",
__func__, static_cast<Int>(format), texture.GetExternalIndex(),
static_cast<Int>(resource->format));
return VK_NULL_HANDLE;
}
if (format != resource->format &&
(resource->imageCreateFlags & VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT) == 0) {
MGLOG_E_ONCE("%s: textureId=%d needs mutable image format=%d for storage view format=%d",
__func__, texture.GetExternalIndex(), static_cast<Int>(resource->format),
static_cast<Int>(format));
return VK_NULL_HANDLE;
}
Uint32 baseArrayLayer = 0;
Uint32 layerCount = resource->arrayLayers;
VkImageViewType viewType = resource->viewType;
if (!layered) {
switch (resource->viewType) {
case VK_IMAGE_VIEW_TYPE_1D_ARRAY:
viewType = VK_IMAGE_VIEW_TYPE_1D;
break;
case VK_IMAGE_VIEW_TYPE_2D_ARRAY:
case VK_IMAGE_VIEW_TYPE_CUBE:
case VK_IMAGE_VIEW_TYPE_CUBE_ARRAY:
viewType = VK_IMAGE_VIEW_TYPE_2D;
break;
case VK_IMAGE_VIEW_TYPE_3D:
MGLOG_E_ONCE("%s: non-layered 3D storage views are unsupported for textureId=%d",
__func__, texture.GetExternalIndex());
return VK_NULL_HANDLE;
default:
break;
}
if (viewType != resource->viewType) {
if (layer < 0 || static_cast<Uint32>(layer) >= resource->arrayLayers) {
MGLOG_E_ONCE("%s: storage image layer=%d is out of range for textureId=%d arrayLayers=%u",
__func__, layer, texture.GetExternalIndex(), resource->arrayLayers);
return VK_NULL_HANDLE;
}
baseArrayLayer = static_cast<Uint32>(layer);
layerCount = 1;
}
}
const Bool isFullResourceView = baseArrayLayer == 0 && layerCount == resource->arrayLayers &&
viewType == resource->viewType;
if (format == resource->format && isFullResourceView) {
return GetOrCreateViewAtMipLevel(texture, mipLevel);
}
const TextureResource::StorageImageViewKey key{
.mipLevel = mipLevel,
.baseArrayLayer = baseArrayLayer,
.layerCount = layerCount,
.viewType = viewType,
.format = format,
};
auto it = resource->storageImageViews.find(key);
if (it != resource->storageImageViews.end()) {
return it->second;
}
VkFormatFeatureFlags requiredFormatFeatures = VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT;
if (format != resource->format &&
(format == VK_FORMAT_R32_UINT || format == VK_FORMAT_R32_SINT)) {
requiredFormatFeatures |= VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT;
}
VkFormatProperties formatProperties{};
vkGetPhysicalDeviceFormatProperties(m_physicalDevice, format, &formatProperties);
if ((formatProperties.optimalTilingFeatures & requiredFormatFeatures) != requiredFormatFeatures) {
MGLOG_E_ONCE("%s: storage image view format=%d lacks required features=0x%x for textureId=%d "
"(available=0x%x)",
__func__, static_cast<Int>(format), static_cast<Uint32>(requiredFormatFeatures),
texture.GetExternalIndex(), static_cast<Uint32>(formatProperties.optimalTilingFeatures));
return VK_NULL_HANDLE;
}
const VkImageView view = CreateImageView(resource->image, format, VK_IMAGE_ASPECT_COLOR_BIT, viewType,
mipLevel, 1, baseArrayLayer, layerCount, nullptr,
VK_IMAGE_USAGE_STORAGE_BIT);
if (view == VK_NULL_HANDLE) {
MGLOG_E_ONCE("%s: failed to create storage image view for textureId=%d mip=%u imageFormat=%d viewFormat=%d",
__func__, texture.GetExternalIndex(), mipLevel, static_cast<Int>(resource->format),
static_cast<Int>(format));
return VK_NULL_HANDLE;
}
resource->storageImageViews.emplace(key, view);
MGLOG_D("%s: created storage image view textureId=%d mip=%u imageFormat=%d viewFormat=%d",
__func__, texture.GetExternalIndex(), mipLevel, static_cast<Int>(resource->format),
static_cast<Int>(format));
return view;
}
void VkTextureManager::StampTextureRecordingUse(MG_State::GLState::ITextureObject* texture) {
if (texture == nullptr) {
return;
}
auto it = m_textureResources.find(MakeTextureIdentity(texture));
if (it != m_textureResources.end()) {
it->second.lastRecordingGeneration = m_recordingGeneration;
}
}
void VkTextureManager::UpdateTrackedImageLayout(MG_State::GLState::ITextureObject* texture, VkImageLayout newLayout) {
MOBILEGL_ASSERT(texture != nullptr, "UpdateTrackedImageLayout: texture is null");
auto it = m_textureResources.find(MakeTextureIdentity(texture));
MOBILEGL_ASSERT(it != m_textureResources.end(),
"UpdateTrackedImageLayout: textureId=%d has no tracked resource", texture->GetExternalIndex());
MOBILEGL_ASSERT(it->second.image != VK_NULL_HANDLE,
"UpdateTrackedImageLayout: textureId=%d has null image", texture->GetExternalIndex());
it->second.layout = newLayout;
}
void VkTextureManager::UpdateTrackedImageLayoutAfterAttachmentWrite(VkCommandBuffer commandBuffer,
MG_State::GLState::ITextureObject* texture,
Uint32 writtenMipLevel,
VkImageLayout newLayout) {
MOBILEGL_ASSERT(texture != nullptr, "UpdateTrackedImageLayoutAfterAttachmentWrite: texture is null");
auto it = m_textureResources.find(MakeTextureIdentity(texture));
MOBILEGL_ASSERT(it != m_textureResources.end(),
"UpdateTrackedImageLayoutAfterAttachmentWrite: textureId=%d has no tracked resource",
texture->GetExternalIndex());
auto& resource = it->second;
MOBILEGL_ASSERT(resource.image != VK_NULL_HANDLE,
"UpdateTrackedImageLayoutAfterAttachmentWrite: textureId=%d has null image",
texture->GetExternalIndex());
MOBILEGL_ASSERT(writtenMipLevel < resource.mipLevels,
"UpdateTrackedImageLayoutAfterAttachmentWrite: textureId=%d mipLevel=%u out of range %u",
texture->GetExternalIndex(), writtenMipLevel, resource.mipLevels);
// Pre-pass stream bookkeeping: the render pass that just ended wrote this image.
StampResourceRecordingUse(resource);
if (resource.layout != newLayout && resource.mipLevels > 1) {
VkPipelineStageFlags srcStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
VkAccessFlags srcAccessMask = 0;
GetImageTransitionSourceState(resource.layout, srcStageMask, srcAccessMask);
VkPipelineStageFlags dstStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
VkAccessFlags dstAccessMask = 0;
GetImageTransitionDestinationState(newLayout, dstStageMask, dstAccessMask);
if (writtenMipLevel > 0) {
VkImageLayout lowerMipLayout = resource.layout;
const Bool lowerTransitioned = TransitionImageLayout(
commandBuffer, resource.image, lowerMipLayout, newLayout,
srcStageMask, dstStageMask, srcAccessMask, dstAccessMask,
resource.aspect, 0, writtenMipLevel);
MOBILEGL_ASSERT(lowerTransitioned,
"UpdateTrackedImageLayoutAfterAttachmentWrite: failed to transition lower mip levels for textureId=%d",
texture->GetExternalIndex());
}
const Uint32 upperBaseMipLevel = writtenMipLevel + 1;
if (upperBaseMipLevel < resource.mipLevels) {
VkImageLayout upperMipLayout = resource.layout;
const Bool upperTransitioned = TransitionImageLayout(
commandBuffer, resource.image, upperMipLayout, newLayout,
srcStageMask, dstStageMask, srcAccessMask, dstAccessMask,
resource.aspect, upperBaseMipLevel, resource.mipLevels - upperBaseMipLevel);
MOBILEGL_ASSERT(upperTransitioned,
"UpdateTrackedImageLayoutAfterAttachmentWrite: failed to transition upper mip levels for textureId=%d",
texture->GetExternalIndex());
}
}
resource.layout = newLayout;
}
Bool VkTextureManager::TransitionTextureForSampling(VkCommandBuffer commandBuffer, MG_State::GLState::ITextureObject& texture) {
TextureResource* resource = SyncTextureAndGetDescriptor(texture);
if (resource == nullptr) {
return false;
}
if (IsValidSampledImageLayout(resource->layout)) {
return true;
}
if (resource->layout == VK_IMAGE_LAYOUT_UNDEFINED) {
MGLOG_W_ONCE("TransitionTextureForSampling: textureId=%d is still in VK_IMAGE_LAYOUT_UNDEFINED before sampling",
texture.GetExternalIndex());
}
VkImageLayout targetLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
VkPipelineStageFlags srcStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
VkAccessFlags srcAccessMask = 0;
if ((resource->aspect & VK_IMAGE_ASPECT_COLOR_BIT) != 0) {
MOBILEGL_ASSERT(resource->layout == VK_IMAGE_LAYOUT_UNDEFINED ||
resource->layout == VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
"TransitionTextureForSampling: unsupported color layout=%d for textureId=%d",
static_cast<Int>(resource->layout), texture.GetExternalIndex());
if (resource->layout == VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL) {
srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
}
targetLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
} else if ((resource->aspect & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) != 0) {
MOBILEGL_ASSERT(resource->layout == VK_IMAGE_LAYOUT_UNDEFINED ||
resource->layout == VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
"TransitionTextureForSampling: unsupported depth/stencil layout=%d for textureId=%d",
static_cast<Int>(resource->layout), texture.GetExternalIndex());
if (resource->layout == VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL) {
srcStageMask = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
srcAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
}
targetLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL;
} else {
MOBILEGL_ASSERT(false, "TransitionTextureForSampling: unsupported aspect mask=0x%x for textureId=%d",
static_cast<Uint32>(resource->aspect), texture.GetExternalIndex());
}
const Bool ok = TransitionImageLayout(commandBuffer, resource->image, resource->layout, targetLayout, srcStageMask,
s_sampledReadStages, srcAccessMask,
VK_ACCESS_SHADER_READ_BIT, resource->aspect, 0, resource->mipLevels);
MOBILEGL_ASSERT(ok, "TransitionTextureForSampling: transition failed for textureId=%d", texture.GetExternalIndex());
// Pre-pass stream bookkeeping: a command referencing the image was recorded.
StampResourceRecordingUse(*resource);
return ok;
}
Bool VkTextureManager::TransitionTextureForStorageImage(VkCommandBuffer commandBuffer,
MG_State::GLState::ITextureObject& texture) {
TextureResource* resource = SyncTextureAndGetDescriptor(texture);
if (resource == nullptr) {
return false;
}
if (resource->sampleCount != VK_SAMPLE_COUNT_1_BIT) {
MGLOG_D("TransitionTextureForStorageImage: multisample textureId=%d is not exposed as a storage image",
texture.GetExternalIndex());
return false;
}
if (resource->layout == VK_IMAGE_LAYOUT_GENERAL) {
return true;
}
VkPipelineStageFlags srcStageMask = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
VkAccessFlags srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT | VK_ACCESS_MEMORY_READ_BIT;
GetImageTransitionSourceState(resource->layout, srcStageMask, srcAccessMask);
const Bool ok = TransitionImageLayout(commandBuffer, resource->image, resource->layout,
VK_IMAGE_LAYOUT_GENERAL, srcStageMask,
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, srcAccessMask,
VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT,
resource->aspect, 0, resource->mipLevels);
MOBILEGL_ASSERT(ok, "TransitionTextureForStorageImage: transition failed for textureId=%d",
texture.GetExternalIndex());
// Pre-pass stream bookkeeping: a command referencing the image was recorded.
StampResourceRecordingUse(*resource);
return ok;
}
void VkTextureManager::MarkStorageImageTexture(MG_State::GLState::ITextureObject& texture) {
m_storageImageTextures.insert(MakeTextureIdentity(&texture));
}
Bool VkTextureManager::NeedsStorageUsageUpgrade(MG_State::GLState::ITextureObject& texture) const {
const TextureIdentity identity = MakeTextureIdentity(&texture);
if (m_storageImageTextures.find(identity) == m_storageImageTextures.end()) {
return false;
}
const auto it = m_textureResources.find(identity);
// No image yet: the first sync creates it with STORAGE straight away, so there is nothing
// to preserve and nothing to order against.
return it != m_textureResources.end() && it->second.image != VK_NULL_HANDLE &&
!it->second.storageUsageResolved;
}
Bool VkTextureManager::NeedsMipChainGrowth(MG_State::GLState::ITextureObject& texture) const {
const TextureIdentity identity = MakeTextureIdentity(&texture);
const auto it = m_textureResources.find(identity);
// No image yet: the first sync sizes the chain from the levels the texture already
// defines, so nothing is recreated and there is nothing to order against.
if (it == m_textureResources.end() || it->second.image == VK_NULL_HANDLE) {
return false;
}
const TextureResource& resource = it->second;
const IntVec3 extent = {static_cast<Int>(resource.extent.width), static_cast<Int>(resource.extent.height),
static_cast<Int>(resource.depth)};
return resource.mipLevels < ComputeFullMipLevelCount(extent);
}
Bool VkTextureManager::NeedsStorageImagePreparation(MG_State::GLState::ITextureObject& texture) const {
const TextureIdentity identity = MakeTextureIdentity(&texture);
const auto it = m_textureResources.find(identity);
if (it == m_textureResources.end()) {
return true;
}
const TextureResource& resource = it->second;
if (resource.image == VK_NULL_HANDLE || resource.layout != VK_IMAGE_LAYOUT_GENERAL) {
return true;
}
// The image predates this texture's first image-unit binding, so it was created without
// STORAGE usage and has to be recreated - which is illegal inside a render pass.
if (!resource.storageUsageResolved &&
m_storageImageTextures.find(identity) != m_storageImageTextures.end()) {
return true;
}
// Mirror SyncTexture's cross-draw skip condition: any version drift means the sync
// path may upload or rebuild, both of which need the render pass ended first.
const auto* mipTexture = MG_State::GLState::AsMipmapTexture(&texture);
const Uint32 mipLevelCount = mipTexture != nullptr ? mipTexture->GetMipmapLevelCount() : 0u;
return resource.syncedContentVersion != texture.GetContentVersion() ||
resource.syncedTextureParamsVersion != texture.GetTextureParamsVersion() ||
resource.syncedMipLevelCount != mipLevelCount;
}
Bool VkTextureManager::TransitionImageLayout(VkCommandBuffer commandBuffer, VkImage image,
VkImageLayout& trackedLayout, VkImageLayout newLayout,
VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask,
VkAccessFlags srcAccessMask, VkAccessFlags dstAccessMask,
VkImageAspectFlags aspectMask, Uint32 baseMipLevel,
Uint32 levelCount) {
MOBILEGL_ASSERT(image != VK_NULL_HANDLE, "TransitionImageLayout: m_image == VK_NULL_HANDLE");
MOBILEGL_ASSERT(!((dstAccessMask & VK_ACCESS_TRANSFER_READ_BIT) != 0 &&
(dstStageMask & VK_PIPELINE_STAGE_TRANSFER_BIT) == 0),
"TransitionImageLayout: invalid dstAccess/dstStage pair (dstAccess=0x%x, dstStage=0x%x, oldLayout=%d, newLayout=%d)",
static_cast<Uint32>(dstAccessMask), static_cast<Uint32>(dstStageMask), static_cast<Int>(trackedLayout),
static_cast<Int>(newLayout));
if (trackedLayout == newLayout) {
return true;
}
VkImageMemoryBarrier barrier{};
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
barrier.srcAccessMask = srcAccessMask;
barrier.dstAccessMask = dstAccessMask;
barrier.oldLayout = trackedLayout;
barrier.newLayout = newLayout;
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.image = image;
barrier.subresourceRange.aspectMask = aspectMask;
barrier.subresourceRange.baseMipLevel = baseMipLevel;
barrier.subresourceRange.levelCount = levelCount;
barrier.subresourceRange.baseArrayLayer = 0;
// Every layer, always - see the declaration for why layout tracking leaves no other
// correct answer. VK_REMAINING_ARRAY_LAYERS rather than the image's own `arrayLayers`
// because those are not the same number for a 3D image: MobileGL creates 3D images
// 2D_ARRAY_COMPATIBLE and their arrayLayers is 1, which today Vulkan reads as "all depth
// slices" but will read as "depth slice 0" once VK_KHR_maintenance9 is enabled. The
// validation layer warns about that literal 1 by name.
barrier.subresourceRange.layerCount = VK_REMAINING_ARRAY_LAYERS;
vkCmdPipelineBarrier(commandBuffer, srcStageMask, dstStageMask, 0, 0, nullptr, 0, nullptr, 1, &barrier);
trackedLayout = newLayout;
return true;
}
SizeT VkTextureManager::CollectGarbage() {
// Draw-gated stagger (1 in 256 calls): keeps the per-draw cost at one counter
// bump. The guaranteed reclaim path is the frame-boundary prune in BeginFrame;
// this remains as a cheap assist so draw-heavy workloads reclaim sooner.
m_gcCounter++;
if (m_gcCounter != 0) {
return 0;
}
return PruneDeadTextures();
}
SizeT VkTextureManager::PruneDeadTextures() {
// Erasing entries would dangle the raw TextureResource pointers memoized for the
// current draw; every call path (BeginFrame, and CollectGarbage at the top of a
// freshly opened draw-sync scope) runs before any memo entry is recorded.
MOBILEGL_ASSERT(m_drawSyncedThisDraw.empty(),
"PruneDeadTextures: draw-sync memo holds raw resource pointers an erase would dangle");
Vector<MG_State::GLState::ITextureObject*> expiredTextures;
expiredTextures.reserve(m_aliveObjects.size());
for (auto it = m_aliveObjects.begin(); it != m_aliveObjects.end(); ++it) {
if (it->second.expired()) {
expiredTextures.emplace_back(it->first.texture);
}
}
for (auto* texture : expiredTextures) {
PruneStaleTextureAliases(texture);
}
SizeT prunedCount = expiredTextures.size();
// Orphan sweep: after the pass above, m_aliveObjects holds only live entries.
// Registration in SyncTextureAndGetDescriptor cannot fail for a SharedPtr-owned
// texture (weak_from_this fallback), so a resource whose identity has no alive
// entry has no trackable owner: its GL-side object is gone, or was never
// shared-owned, in which case recreation on a later sync is the safe fallback.
// Destruction goes through the per-frame deferred queues, never immediate.
Vector<TextureIdentity> orphanIdentities;
for (auto it = m_textureResources.begin(); it != m_textureResources.end(); ++it) {
if (m_aliveObjects.find(it->first) == m_aliveObjects.end()) {
orphanIdentities.emplace_back(it->first);
}
}
for (const auto& identity : orphanIdentities) {
EraseTrackedTexture(identity);
}
prunedCount += orphanIdentities.size();
return prunedCount;
}
Bool VkTextureManager::SyncTexture(MG_State::GLState::ITextureObject &texture,
TextureResource &outResource) {
// Cross-draw fast path: if the resource is already built and neither the texture's
// pixel content (bumped in MarkStorageDirty) nor its params changed since the last
// sync, there is nothing to re-check or re-upload - skip CheckMipmapCompleteness,
// SyncTextureResource, SyncTextureViews and the per-level dirty scan. Layout is
// maintained separately by the transition path, so the resource still reflects truth.
const Uint64 syncingContentVersion = texture.GetContentVersion();
const auto* syncingMipTexture = MG_State::GLState::AsMipmapTexture(&texture);
const Uint32 syncingMipLevelCount =
syncingMipTexture != nullptr ? syncingMipTexture->GetMipmapLevelCount() : 0u;
// A pending storage-usage upgrade also has to bust the skip: nothing about the texture's
// content or params changed, but the image itself must be recreated with STORAGE usage
// before it can back an image-unit descriptor.
const Bool storageUpgradePending =
!outResource.storageUsageResolved &&
m_storageImageTextures.find(MakeTextureIdentity(&texture)) != m_storageImageTextures.end();
if (outResource.image != VK_NULL_HANDLE && !storageUpgradePending &&
outResource.syncedContentVersion == syncingContentVersion &&
outResource.syncedTextureParamsVersion == texture.GetTextureParamsVersion() &&
outResource.syncedMipLevelCount == syncingMipLevelCount) {
return true;
}
TextureUploadTarget uploadTarget = TextureUploadTarget::Unknown;
IntVec3 texelSize{0, 0, 0};
SizeT byteSize = 0;
Uint32 mipLevelCount = 0;
if (!CheckMipmapCompleteness(texture, uploadTarget, texelSize, byteSize, mipLevelCount)) {
MGLOG_D("%s: mipmap not complete", __func__);
return false;
}
auto* mipTexture = MG_State::GLState::AsMipmapTexture(&texture);
if (!mipTexture) {
MGLOG_D("%s: not TextureObjectMipmap", __func__);
return false;
}
if (!SyncTextureResource(texture, uploadTarget, texelSize, byteSize, mipLevelCount, outResource)) {
MGLOG_D("%s: SyncTextureResource failed", __func__);
return false;
}
if (!SyncTextureViews(texture, outResource)) {
MGLOG_D("%s: SyncTextureViews failed", __func__);
return false;
}
Vector<TextureUploadTarget> dirtyTargets;
if (outResource.viewType == VK_IMAGE_VIEW_TYPE_CUBE) {
dirtyTargets = mipTexture->GetUploadTargets();
} else {
dirtyTargets.push_back(uploadTarget);
}
Bool hasDirtyMipLevel = false;
for (const TextureUploadTarget target : dirtyTargets) {
const Uint32 targetMipLevelCount = std::min(mipLevelCount, GetUploadMipLevelCount(*mipTexture, target));
for (Uint32 level = 0; level < targetMipLevelCount; ++level) {
if (mipTexture->IsStorageDirty(target, level)) {
hasDirtyMipLevel = true;
break;
}
}
if (hasDirtyMipLevel) {
break;
}
}
if (!hasDirtyMipLevel) {
outResource.syncedContentVersion = syncingContentVersion;
outResource.syncedMipLevelCount = syncingMipLevelCount;
return true;
}
if (!UploadDirtyMipLevels(*mipTexture, uploadTarget, outResource)) {
MGLOG_D("%s: UploadDirtyMipLevels failed", __func__);
return false;
}
outResource.syncedContentVersion = syncingContentVersion;
outResource.syncedMipLevelCount = syncingMipLevelCount;
return true;
}
Bool VkTextureManager::SyncTextureResource(const MG_State::GLState::ITextureObject &texture,
TextureUploadTarget uploadTarget,
const IntVec3 &texelSize, SizeT byteSize, Uint32 mipLevels,
TextureResource &resource) {
const TextureFormatInfo formatInfo = ResolveTextureFormatInfo(texture.GetFormat());
VkFormat format = formatInfo.format;
if (format == VK_FORMAT_UNDEFINED) {
MGLOG_D("%s: format == VK_FORMAT_UNDEFINED", __func__);
return false;
}
// X8_D24 lacks optimal-tiling support on several drivers (lavapipe included);
// D32_SFLOAT holds every 24-bit depth value exactly, and the upload path
// converts the shadow words to float (see the pure-depth branch below).
if (format == VK_FORMAT_X8_D24_UNORM_PACK32) {
VkFormatProperties formatProperties{};
vkGetPhysicalDeviceFormatProperties(m_physicalDevice, format, &formatProperties);
constexpr VkFormatFeatureFlags kDepthAttachmentAndSample =
VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT | VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT;
if ((formatProperties.optimalTilingFeatures & kDepthAttachmentAndSample) != kDepthAttachmentAndSample) {
format = VK_FORMAT_D32_SFLOAT;
}
}
if (texelSize.x() <= 0 || texelSize.y() <= 0 /*|| byteSize == 0*/) {
MGLOG_D("%s: texelSize or byteSize is zero", __func__);
return false;
}
if (mipLevels == 0) {
MGLOG_D("%s: no mip levels", __func__);
return false;
}
const Bool isMultisampleTexture = IsMultisampleTextureUploadTarget(uploadTarget);
// A texture that has only ever defined level 0 gets a single-level backing
// (ANGLE's model). Preallocating the full chain put every render target
// onto Adreno's multi-mip image layout and grew each texture by a third
// for levels most textures never define. Once a second level is defined
// the backing is recreated ONE time with the full chain (the
// preserve-copy path below carries the pixels over), so sequentially-
// defined atlas mips do not recreate per level, and glGenerateMipmap -
// which defines every level before syncing - works unchanged.
TextureShapeInfo shapeInfo{};
const Bool supportedShape = TryResolveTextureShapeInfo(texture, uploadTarget, texelSize, shapeInfo);
// ComputeFullMipLevelCount takes max(x, y, z), and for every ARRAY shape z is the layer
// count, not a mip-able axis: a 4x4 array with 192 layers asked for 6 levels on an image
// whose legal maximum is 3 (VUID-VkImageCreateInfo-mipLevels-00958). Only the image's own
// extent - width, height and shapeInfo.depth, which is 1 for every array - can bound it.
// lavapipe has been letting this through unvalidated; a strict driver would not.
const IntVec3 mipExtent{texelSize.x(), texelSize.y(), static_cast<Int>(shapeInfo.depth)};
const Uint32 fullMipLevels = ComputeFullMipLevelCount(mipExtent);
const Uint32 backingMipLevels =
isMultisampleTexture ? 1u : (mipLevels > 1 ? std::min(std::max(mipLevels, fullMipLevels), fullMipLevels) : 1u);
if (!supportedShape) {
// A gap in this backend's coverage, not a broken invariant: the GL front end accepts
// targets this manager has no Vulkan image shape for yet (cube map arrays above all).
// Declining the sync leaves the texture unbacked - wrong, but recoverable - where an
// assertion would take the whole process down instead.
MGLOG_W_ONCE("SyncTextureResource: unsupported uploadTarget=%s textureTarget=%s textureId=%d size=(%d,%d,%d) "
"mipLevels=%u vkViewType=%d",
MG_Util::ConvertTextureUploadTargetToString(uploadTarget).c_str(),
MG_Util::ConvertTextureTargetToString(texture.GetTarget()).c_str(), texture.GetExternalIndex(),
texelSize.x(), texelSize.y(), texelSize.z(), mipLevels,
static_cast<Int>(MG_Util::ConvertTextureUploadTargetToVkEnum(uploadTarget)));
return false;
}
VkSampleCountFlagBits resolvedSampleCount = VK_SAMPLE_COUNT_1_BIT;
if (isMultisampleTexture &&
!TryResolveSampleCountFlagBits(texture.GetSamples(), resolvedSampleCount)) {
MGLOG_D("%s: unsupported multisample count=%d for textureId=%d target=%s", __func__,
texture.GetSamples(), texture.GetExternalIndex(),
MG_Util::ConvertTextureUploadTargetToString(uploadTarget).c_str());
return false;
}
// glTexStorage*Multisample(samples = 1) is legal GL, but a one-sample image cannot back a
// sampler2DMS: VUID-RuntimeSpirv-samples-08726 forbids an OpTypeImage with MS = 1 from
// reading an image created with VK_SAMPLE_COUNT_1_BIT, and the fetch returns undefined data
// rather than an error. GL only promises "at least the requested number of samples", so
// giving a multisample texture two is both legal and the only way to keep the shader's view
// of it honest. GL_TEXTURE_SAMPLES still reports what the application asked for - that is
// read off the texture object, not off the image.
if (isMultisampleTexture && resolvedSampleCount == VK_SAMPLE_COUNT_1_BIT) {
resolvedSampleCount = VK_SAMPLE_COUNT_2_BIT;
}
const VkImageAspectFlags aspect = GetAspectMaskForFormat(format);
VkFormatProperties formatProperties{};
vkGetPhysicalDeviceFormatProperties(m_physicalDevice, format, &formatProperties);
// Only textures that have actually been bound to a GL image unit get STORAGE usage (and
// the MUTABLE_FORMAT it drags in for format-reinterpreting image views). Requesting it
// for every storage-capable colour texture costs real bandwidth: Adreno cannot keep UBWC
// compression on an image that may be written through a storage descriptor, so the whole
// render target - MC's included - runs uncompressed. MarkStorageImageTexture upgrades a
// texture before its first image-unit draw, and the usage below feeds the compatibility
// check so the upgrade recreates the image.
const Bool markedAsStorageImage =
m_storageImageTextures.find(MakeTextureIdentity(
const_cast<MG_State::GLState::ITextureObject*>(&texture))) != m_storageImageTextures.end();
// Storage-image CAPABILITY (does the format allow it at all) is deliberately separate from
// whether this texture actually needs the usage. MUTABLE_FORMAT keys off capability, as
// before: format-reinterpreting views are not a storage-only concern - the SAMPLED path
// needs them too (GetOrCreateSampledImageView bails out without it, see ~line 892), so
// tying MUTABLE_FORMAT to the image-unit mark would break sampled format reinterpretation
// for every texture that never becomes a storage image.
const Bool storageImageCapable =
!isMultisampleTexture &&
(aspect & VK_IMAGE_ASPECT_COLOR_BIT) != 0 &&
(formatProperties.optimalTilingFeatures & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT) != 0;
const Bool supportsStorageImage = storageImageCapable && markedAsStorageImage;
VkImageCreateFlags imageCreateFlags = shapeInfo.imageFlags;
// One z slice of a 3D texture can only be attached to a framebuffer through a 2D view over
// it, which needs the image to be 2D-array-compatible (Vulkan 1.1 core, promoted from
// VK_KHR_maintenance1). Asked for optimistically and withdrawn per format below if the
// driver refuses - losing it only costs per-slice attachment, while failing creation would
// lose the texture entirely.
if (shapeInfo.imageType == VK_IMAGE_TYPE_3D && !isMultisampleTexture &&
m_2dArrayCompatibleUnsupported.find(format) == m_2dArrayCompatibleUnsupported.end()) {
imageCreateFlags |= VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT;
}
if (storageImageCapable && IsMutableStorageImageFormat(format) &&
m_mutableFormatUnsupported.find(format) == m_mutableFormatUnsupported.end()) {
imageCreateFlags |= VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT;
}
// sRGB color images attach through their UNORM twin while GL_FRAMEBUFFER_SRGB is
// disabled (see ResolveSrgbAttachmentWriteFormat), which needs format-reinterpreting
// views - multisample sRGB render targets included.
if (ResolveSrgbAttachmentWriteFormat(format, false) != format &&
(aspect & VK_IMAGE_ASPECT_COLOR_BIT) != 0 &&
m_mutableFormatUnsupported.find(format) == m_mutableFormatUnsupported.end()) {
imageCreateFlags |= VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT;
}
VkImageUsageFlags desiredUsage =
VK_IMAGE_USAGE_SAMPLED_BIT |
(supportsStorageImage ? VK_IMAGE_USAGE_STORAGE_BIT : 0) |
((aspect & VK_IMAGE_ASPECT_COLOR_BIT) ? VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT : 0) |
(((aspect & VK_IMAGE_ASPECT_DEPTH_BIT) || (aspect & VK_IMAGE_ASPECT_STENCIL_BIT)) ?
VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT :
0);
if (!isMultisampleTexture) {
desiredUsage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
}
// Round a multisample request up to a count the device supports for this
// format (GL only promises "at least"), mirroring the renderbuffer path.
if (isMultisampleTexture && resolvedSampleCount != VK_SAMPLE_COUNT_1_BIT) {
auto supportedIt = m_multisampleCountsByFormat.find(format);
if (supportedIt == m_multisampleCountsByFormat.end()) {
VkImageFormatProperties imageFormatProperties{};
VkSampleCountFlags supported = VK_SAMPLE_COUNT_1_BIT;
if (vkGetPhysicalDeviceImageFormatProperties(m_physicalDevice, format, shapeInfo.imageType,
VK_IMAGE_TILING_OPTIMAL, desiredUsage, imageCreateFlags,
&imageFormatProperties) == VK_SUCCESS) {
supported = imageFormatProperties.sampleCounts;
}
supportedIt = m_multisampleCountsByFormat.emplace(format, supported).first;
}
const VkSampleCountFlags supported = supportedIt->second;
if ((supported & resolvedSampleCount) == 0) {
Uint32 rounded = 0;
for (Uint32 bit = static_cast<Uint32>(resolvedSampleCount) << 1; bit <= VK_SAMPLE_COUNT_64_BIT;
bit <<= 1) {
if ((supported & bit) != 0) {
rounded = bit;
break;
}
}
if (rounded == 0) {
// Never land on one sample: that is the VUID-RuntimeSpirv-samples-08726
// violation the floor above exists to avoid, and it would come back silently
// for any format whose only supported count is 1.
for (Uint32 bit = static_cast<Uint32>(resolvedSampleCount) >> 1;
bit > static_cast<Uint32>(VK_SAMPLE_COUNT_1_BIT); bit >>= 1) {
if ((supported & bit) != 0) {
rounded = bit;
break;
}
}
}
if (rounded != 0) {
resolvedSampleCount = static_cast<VkSampleCountFlagBits>(rounded);
}
}
}
const Bool compatible = resource.image != VK_NULL_HANDLE && resource.format == format &&
resource.extent.width == static_cast<Uint32>(texelSize.x()) &&
resource.extent.height == static_cast<Uint32>(texelSize.y()) &&
resource.depth == shapeInfo.depth &&
resource.arrayLayers == shapeInfo.arrayLayers &&
resource.viewType == shapeInfo.viewType &&
resource.sampleCount == resolvedSampleCount &&
resource.imageCreateFlags == imageCreateFlags &&
resource.usageFlags == desiredUsage &&
resource.mipLevels == backingMipLevels;
if (compatible) {
if (resource.perMipViews.size() != backingMipLevels) {
resource.perMipViews.resize(backingMipLevels, VK_NULL_HANDLE);
}
if (resource.perMipSampledViews.size() != backingMipLevels) {
resource.perMipSampledViews.resize(backingMipLevels, VK_NULL_HANDLE);
}
// Keeping the image is itself the answer to the mark: either it already carries
// STORAGE, or this format can never carry it. Either way there is nothing left to
// recreate, so stop reporting the texture as needing preparation.
resource.storageUsageResolved = markedAsStorageImage;
return true;
}
const Bool preserveExistingContent =
resource.image != VK_NULL_HANDLE &&
resource.format == format &&
resource.extent.width == static_cast<Uint32>(texelSize.x()) &&
resource.extent.height == static_cast<Uint32>(texelSize.y()) &&
resource.depth == shapeInfo.depth &&
resource.arrayLayers == shapeInfo.arrayLayers &&
resource.viewType == shapeInfo.viewType &&
resource.sampleCount == resolvedSampleCount &&
resource.imageCreateFlags == imageCreateFlags &&
resolvedSampleCount == VK_SAMPLE_COUNT_1_BIT &&
// '<=' rather than '<': a storage-usage upgrade recreates the image with an
// unchanged mip count, and its contents (a render target's pixels live only on the
// GPU) still have to survive. The vkCmdCopyImage below copies min(mipLevels).
resource.mipLevels <= backingMipLevels &&
resource.layout != VK_IMAGE_LAYOUT_UNDEFINED;
std::unique_ptr<TextureResource> preservedResource;
if (preserveExistingContent) {
preservedResource = std::make_unique<TextureResource>(Move(resource));
} else {
DeferResourceRelease(Move(resource));
}
VkImageCreateInfo imageInfo{};
imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
imageInfo.flags = imageCreateFlags;
imageInfo.imageType = shapeInfo.imageType;
imageInfo.extent.width = static_cast<Uint32>(texelSize.x());
imageInfo.extent.height = static_cast<Uint32>(texelSize.y());
imageInfo.extent.depth = shapeInfo.depth;
imageInfo.mipLevels = backingMipLevels;
imageInfo.arrayLayers = shapeInfo.arrayLayers;
imageInfo.format = format;
imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
imageInfo.usage = desiredUsage;
imageInfo.samples = resolvedSampleCount;
// Bound the mutability. A blindly-mutable image has to be laid out so that ANY format in
// its compatibility class can be viewed, which costs bandwidth compression on tilers;
// naming the exact set instead lets the driver keep it. Only safe when that set really is
// exhaustive, so it is restricted to textures that are not image-unit bound: sampled views
// can only ever ask for ResolveSampledImageViewFormat's output, whereas glBindImageTexture
// may name any compatible format, which nothing here can enumerate ahead of time.
Vector<VkFormat> viewFormats;
VkImageFormatListCreateInfo formatListInfo{};
if (m_imageFormatListSupported && !supportsStorageImage &&
(imageInfo.flags & VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT) != 0) {
viewFormats.push_back(format);
for (const SamplerNumericDomain domain : {SamplerNumericDomain::Float,
SamplerNumericDomain::SignedInteger,
SamplerNumericDomain::UnsignedInteger}) {
const VkFormat viewFormat = ResolveSampledImageViewFormat(format, domain);
if (viewFormat == VK_FORMAT_UNDEFINED) {
continue;
}
if (std::find(viewFormats.begin(), viewFormats.end(), viewFormat) == viewFormats.end()) {
viewFormats.push_back(viewFormat);
}
}
formatListInfo.sType = VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO;
formatListInfo.viewFormatCount = static_cast<Uint32>(viewFormats.size());
formatListInfo.pViewFormats = viewFormats.data();
imageInfo.pNext = &formatListInfo;
}
if (isMultisampleTexture || (imageInfo.flags & (VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT |
VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT)) != 0) {
VkImageFormatProperties imageFormatProperties{};
VkResult imageFormatResult = vkGetPhysicalDeviceImageFormatProperties(
m_physicalDevice, format, imageInfo.imageType, imageInfo.tiling, imageInfo.usage,
imageInfo.flags, &imageFormatProperties);
if (imageFormatResult != VK_SUCCESS && !isMultisampleTexture &&
(imageInfo.flags & VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT) != 0) {
// Losing reinterpreted views only degrades the formatless-image feature for
// this texture; failing creation would lose the texture entirely, so retry
// as a plain immutable-format image.
MGLOG_W_ONCE("%s: mutable image format=%d is unsupported for textureId=%d; creating "
"without VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT (format reinterpretation "
"will be unavailable for it)",
__func__, static_cast<Int>(format), texture.GetExternalIndex());
// Remember the verdict so later syncs of same-format textures neither retry
// the probe nor flag-mismatch against this image and recreate it.
m_mutableFormatUnsupported.insert(format);
imageInfo.flags &= ~VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT;
imageCreateFlags = imageInfo.flags;
imageFormatResult = vkGetPhysicalDeviceImageFormatProperties(
m_physicalDevice, format, imageInfo.imageType, imageInfo.tiling, imageInfo.usage,
imageInfo.flags, &imageFormatProperties);
}
if (imageFormatResult != VK_SUCCESS && !isMultisampleTexture &&
(imageInfo.flags & VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT) != 0) {
// Losing 2D-array compatibility only costs per-slice framebuffer attachment for this
// format; failing creation would lose the texture entirely. Remembered so later syncs
// neither reprobe nor flag-mismatch against this image and recreate it.
MGLOG_W_ONCE("%s: VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT is unsupported for format=%d "
"textureId=%d; creating without it (per-slice framebuffer attachment will be "
"unavailable for it)",
__func__, static_cast<Int>(format), texture.GetExternalIndex());
m_2dArrayCompatibleUnsupported.insert(format);
imageInfo.flags &= ~VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT;
imageCreateFlags = imageInfo.flags;
imageFormatResult = vkGetPhysicalDeviceImageFormatProperties(
m_physicalDevice, format, imageInfo.imageType, imageInfo.tiling, imageInfo.usage,
imageInfo.flags, &imageFormatProperties);
}
if (imageFormatResult != VK_SUCCESS ||
(isMultisampleTexture && (imageFormatProperties.sampleCounts & resolvedSampleCount) == 0)) {
MGLOG_D("%s: image flags=0x%x sampleCount=%d are unsupported for textureId=%d target=%s "
"format=%d usage=0x%x",
__func__, static_cast<Uint32>(imageInfo.flags), texture.GetSamples(),
texture.GetExternalIndex(),
MG_Util::ConvertTextureUploadTargetToString(uploadTarget).c_str(),
static_cast<Int>(format), static_cast<Uint32>(imageInfo.usage));
return false;
}
}
imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
VmaAllocationCreateInfo allocationInfo{};
allocationInfo.usage = VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE;
allocationInfo.requiredFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
// Soft failure like the unsupported-sample-count path above: a driver can pass the
// vkGetPhysicalDeviceImageFormatProperties pre-check yet still refuse the creation
// (e.g. multisampled depth on lavapipe); the texture simply stays unbacked.
const VkResult createImageResult =
vmaCreateImage(m_allocator, &imageInfo, &allocationInfo, &resource.image, &resource.allocation, nullptr);
if (createImageResult != VK_SUCCESS) {
// E_ONCE, not F: the comment above says it - this is a soft failure the caller
// recovers from, and it re-fires on every sync of every texture the driver refuses.
MGLOG_E_ONCE("SyncTextureResource: vmaCreateImage failed (%d) textureId=%d extent=%ux%u depth=%u layers=%u "
"mips=%u samples=%d format=%d",
createImageResult, texture.GetExternalIndex(), imageInfo.extent.width, imageInfo.extent.height,
imageInfo.extent.depth, imageInfo.arrayLayers, imageInfo.mipLevels,
static_cast<Int>(imageInfo.samples), static_cast<Int>(imageInfo.format));
resource.image = VK_NULL_HANDLE;
resource.allocation = nullptr;
return false;
}
++m_textureImageEpoch; // a new attachment image invalidates cached render passes
resource.layout = VK_IMAGE_LAYOUT_UNDEFINED;
resource.extent = {static_cast<Uint32>(texelSize.x()), static_cast<Uint32>(texelSize.y())};
resource.depth = shapeInfo.depth;
resource.arrayLayers = shapeInfo.arrayLayers;
resource.mipLevels = backingMipLevels;
resource.perMipViews.assign(backingMipLevels, VK_NULL_HANDLE);
resource.perMipSampledViews.assign(backingMipLevels, VK_NULL_HANDLE);
resource.sampledBaseMipLevel = 0;
resource.sampledLevelCount = mipLevels;
resource.format = format;
resource.aspect = aspect;
resource.viewType = shapeInfo.viewType;
resource.sampleCount = resolvedSampleCount;
resource.imageCreateFlags = imageCreateFlags;
resource.usageFlags = imageInfo.usage;
resource.storageUsageResolved = markedAsStorageImage;
resource.syncedTextureParamsVersion = 0;
if (preservedResource) {
// The preserve copy reads the OLD image on its own immediately-
// submitted-and-waited command buffer; a batched upload into that
// image still sitting in the open batch must reach the queue first
// or the copy carries pre-upload texels forward.
FlushPendingUploads();
const Bool preserved = PreserveTextureContentsOnRecreate(
m_device, m_commandPool, m_graphicsQueue, *preservedResource, resource);
MOBILEGL_ASSERT(preserved,
"SyncTextureResource: failed to preserve texture contents while growing mip chain");
DeferResourceRelease(Move(*preservedResource));
}
return true;
}
void VkTextureManager::DeferResourceRelease(TextureResource&& resource) {
// The deferred-release queues are drained under fence/queue-idle proofs
// that only cover SUBMITTED work; a recorded-but-unsubmitted upload
// batch referencing this image would escape them. Push the batch onto
// the queue first so every later proof covers it. Rare (only recreate/
// erase of an image uploaded this very frame), so the flush is cheap.
if (m_uploadBatchOpen && resource.image != VK_NULL_HANDLE &&
std::find(m_uploadBatchImages.begin(), m_uploadBatchImages.end(), resource.image) !=
m_uploadBatchImages.end()) {
FlushPendingUploads();
}
if (resource.image == VK_NULL_HANDLE && resource.fullView == VK_NULL_HANDLE &&
resource.sampledView == VK_NULL_HANDLE &&
resource.perMipViews.empty() && resource.perMipSampledViews.empty() &&
resource.attachmentViews.empty() && resource.alternateSampledViews.empty() &&
resource.storageImageViews.empty()) {
return;
}
if (m_deferredReleases.empty()) {
resource.Reset();
return;
}
MOBILEGL_ASSERT(m_currentFrameIndex < m_deferredReleases.size(),
"VkTextureManager::DeferResourceRelease invalid current frame index %u (size=%zu)",
m_currentFrameIndex, m_deferredReleases.size());
m_deferredReleases[m_currentFrameIndex].push_back(Move(resource));
}
void VkTextureManager::CollectDeferredReleases(Uint32 frameIndex) {
MOBILEGL_ASSERT(frameIndex < m_deferredReleases.size(),
"VkTextureManager::CollectDeferredReleases invalid frame index %u (size=%zu)",
frameIndex, m_deferredReleases.size());
m_deferredReleases[frameIndex].clear();
MOBILEGL_ASSERT(frameIndex < m_deferredViewReleases.size(),
"VkTextureManager::CollectDeferredReleases invalid deferred-view frame index %u (size=%zu)",
frameIndex, m_deferredViewReleases.size());
for (const VkImageView view : m_deferredViewReleases[frameIndex]) {
if (view != VK_NULL_HANDLE) {
vkDestroyImageView(m_device, view, nullptr);
}
}
m_deferredViewReleases[frameIndex].clear();
}
void VkTextureManager::ReclaimCompletedUploads(Bool waitAll) {
if (m_pendingUploadReclaims.empty()) {
return;
}
SizeT completed = 0;
for (; completed < m_pendingUploadReclaims.size(); ++completed) {
PendingUploadReclaim& entry = m_pendingUploadReclaims[completed];
if (waitAll) {
VK_VERIFY(vkWaitForFences(m_device, 1, &entry.fence, VK_TRUE, UINT64_MAX),
"vkWaitForFences(texture upload reclaim)");
} else if (vkGetFenceStatus(m_device, entry.fence) != VK_SUCCESS) {
break;
}
// Recycle, don't destroy: the fence resets into the fence pool,
// the command buffer resets into the CB pool (m_uploadCommandPool
// carries RESET_COMMAND_BUFFER_BIT), and the staging blocks
// return to the block pool for the next batch to bump-allocate.
// This is where the mc_tex_stream win comes from: the per-upload
// fence create/destroy + command-buffer alloc/free ioctl traffic
// was the measured 41%-in-kernel cost, not the submit itself.
if (vkResetFences(m_device, 1, &entry.fence) == VK_SUCCESS) {
m_freeUploadFences.push_back(entry.fence);
} else {
vkDestroyFence(m_device, entry.fence, nullptr);
}
if (vkResetCommandBuffer(entry.commandBuffer, 0) == VK_SUCCESS) {
m_freeUploadCommandBuffers.push_back(entry.commandBuffer);
} else {
vkFreeCommandBuffers(m_device, m_uploadCommandPool, 1, &entry.commandBuffer);
}
for (auto& block : entry.stagingBlocks) {
RecycleUploadStagingBlock(Move(block));
}
entry.stagingBlocks.clear();
}
m_pendingUploadReclaims.erase(m_pendingUploadReclaims.begin(),
m_pendingUploadReclaims.begin() + static_cast<std::ptrdiff_t>(completed));
}
void VkTextureManager::RecycleUploadStagingBlock(UploadStagingBlock&& block) {
if (block.buffer == VK_NULL_HANDLE) {
return;
}
// Bound the idle pool: a one-off giant upload (initial atlas define)
// must not pin its staging memory forever.
constexpr VkDeviceSize kMaxFreeUploadStagingBytes = 32u * 1024u * 1024u;
if (m_allocator == nullptr || m_freeUploadStagingBytes + block.capacity > kMaxFreeUploadStagingBytes) {
vmaDestroyBuffer(m_allocator, block.buffer, block.allocation);
return;
}
block.cursor = 0;
m_freeUploadStagingBytes += block.capacity;
m_freeUploadStagingBlocks.push_back(Move(block));
}
VkCommandBuffer VkTextureManager::EnsureUploadBatchOpen() {
if (m_uploadBatchOpen) {
return m_uploadBatchCommandBuffer;
}
if (!m_freeUploadCommandBuffers.empty()) {
m_uploadBatchCommandBuffer = m_freeUploadCommandBuffers.back();
m_freeUploadCommandBuffers.pop_back();
} else {
VkCommandBufferAllocateInfo allocInfo{};
allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
allocInfo.commandPool = m_uploadCommandPool;
allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
allocInfo.commandBufferCount = 1;
VK_VERIFY(vkAllocateCommandBuffers(m_device, &allocInfo, &m_uploadBatchCommandBuffer),
"vkAllocateCommandBuffers(texture upload batch)");
}
VkCommandBufferBeginInfo beginInfo{};
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
beginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
VK_VERIFY(vkBeginCommandBuffer(m_uploadBatchCommandBuffer, &beginInfo),
"vkBeginCommandBuffer(texture upload batch)");
m_uploadBatchOpen = true;
return m_uploadBatchCommandBuffer;
}
Uint8* VkTextureManager::AcquireUploadStagingSpace(VkDeviceSize size, VkBuffer& outBuffer,
VkDeviceSize& outBaseOffset) {
// 16 covers every uncompressed texel size in use (1..16 bytes) and the
// bufferOffset multiple-of-4 rule; per-item offsets inside the span
// keep the pre-batching tight packing.
constexpr VkDeviceSize kUploadStagingAlignment = 16;
constexpr VkDeviceSize kUploadStagingBlockSize = 1u * 1024u * 1024u;
UploadStagingBlock* current = m_uploadBatchBlocks.empty() ? nullptr : &m_uploadBatchBlocks.back();
VkDeviceSize alignedCursor = 0;
if (current != nullptr) {
alignedCursor = (current->cursor + (kUploadStagingAlignment - 1)) & ~(kUploadStagingAlignment - 1);
if (alignedCursor + size > current->capacity) {
current = nullptr;
}
}
if (current == nullptr) {
UploadStagingBlock block;
for (SizeT i = 0; i < m_freeUploadStagingBlocks.size(); ++i) {
if (m_freeUploadStagingBlocks[i].capacity >= size) {
block = Move(m_freeUploadStagingBlocks[i]);
m_freeUploadStagingBytes -= block.capacity;
m_freeUploadStagingBlocks.erase(m_freeUploadStagingBlocks.begin() +
static_cast<std::ptrdiff_t>(i));
break;
}
}
if (block.buffer == VK_NULL_HANDLE) {
VkBufferCreateInfo bufferInfo{};
bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
bufferInfo.size = std::max(kUploadStagingBlockSize, size);
bufferInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
VmaAllocationCreateInfo stagingAllocationInfo{};
stagingAllocationInfo.usage = VMA_MEMORY_USAGE_AUTO_PREFER_HOST;
stagingAllocationInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT |
VMA_ALLOCATION_CREATE_MAPPED_BIT;
stagingAllocationInfo.requiredFlags =
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
VmaAllocationInfo allocationResult{};
VK_VERIFY(vmaCreateBuffer(m_allocator, &bufferInfo, &stagingAllocationInfo, &block.buffer,
&block.allocation, &allocationResult),
"vmaCreateBuffer(texture upload staging block)");
block.mapped = static_cast<Uint8*>(allocationResult.pMappedData);
block.capacity = bufferInfo.size;
MOBILEGL_ASSERT(block.mapped != nullptr,
"AcquireUploadStagingSpace: staging block is not persistently mapped");
}
block.cursor = 0;
m_uploadBatchBlocks.push_back(Move(block));
current = &m_uploadBatchBlocks.back();
alignedCursor = 0;
}
outBuffer = current->buffer;
outBaseOffset = alignedCursor;
current->cursor = alignedCursor + size;
return current->mapped + alignedCursor;
}
void VkTextureManager::FlushPendingUploads() {
if (!m_uploadBatchOpen) {
return;
}
VK_VERIFY(vkEndCommandBuffer(m_uploadBatchCommandBuffer), "vkEndCommandBuffer(texture upload batch)");
VkFence uploadFence = VK_NULL_HANDLE;
if (!m_freeUploadFences.empty()) {
uploadFence = m_freeUploadFences.back();
m_freeUploadFences.pop_back();
} else {
VkFenceCreateInfo fenceInfo{};
fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
VK_VERIFY(vkCreateFence(m_device, &fenceInfo, nullptr, &uploadFence), "vkCreateFence(texture upload)");
}
VkSubmitInfo submitInfo{};
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &m_uploadBatchCommandBuffer;
VK_VERIFY(vkQueueSubmit(m_graphicsQueue, 1, &submitInfo, uploadFence), "vkQueueSubmit(texture upload batch)");
PendingUploadReclaim reclaim;
reclaim.fence = uploadFence;
reclaim.commandBuffer = m_uploadBatchCommandBuffer;
reclaim.stagingBlocks = Move(m_uploadBatchBlocks);
m_pendingUploadReclaims.push_back(Move(reclaim));
m_uploadBatchCommandBuffer = VK_NULL_HANDLE;
m_uploadBatchOpen = false;
m_uploadBatchBlocks.clear();
m_uploadBatchImages.clear();
m_uploadBatchStagingBytes = 0;
ReclaimCompletedUploads();
// Backstop for pathological upload storms: bound in-flight staging
// memory by blocking on the oldest batch only once the list is deep.
constexpr SizeT kMaxPendingTextureUploads = 16;
if (m_pendingUploadReclaims.size() > kMaxPendingTextureUploads) {
VK_VERIFY(vkWaitForFences(m_device, 1, &m_pendingUploadReclaims.front().fence, VK_TRUE, UINT64_MAX),
"vkWaitForFences(texture upload backstop)");
ReclaimCompletedUploads();
}
}
void VkTextureManager::DiscardPendingUploadBatch() {
if (!m_uploadBatchOpen) {
return;
}
// The batch was never submitted, so the command buffer is in the
// recording state, not pending - freeing it is legal.
vkFreeCommandBuffers(m_device, m_uploadCommandPool, 1, &m_uploadBatchCommandBuffer);
m_uploadBatchCommandBuffer = VK_NULL_HANDLE;
m_uploadBatchOpen = false;
for (auto& block : m_uploadBatchBlocks) {
RecycleUploadStagingBlock(Move(block));
}
m_uploadBatchBlocks.clear();
m_uploadBatchImages.clear();
m_uploadBatchStagingBytes = 0;
}
void VkTextureManager::DestroyUploadPools() {
for (auto& block : m_freeUploadStagingBlocks) {
if (block.buffer != VK_NULL_HANDLE) {
vmaDestroyBuffer(m_allocator, block.buffer, block.allocation);
}
}
m_freeUploadStagingBlocks.clear();
m_freeUploadStagingBytes = 0;
if (!m_freeUploadCommandBuffers.empty()) {
vkFreeCommandBuffers(m_device, m_uploadCommandPool, static_cast<Uint32>(m_freeUploadCommandBuffers.size()),
m_freeUploadCommandBuffers.data());
m_freeUploadCommandBuffers.clear();
}
for (const VkFence fence : m_freeUploadFences) {
vkDestroyFence(m_device, fence, nullptr);
}
m_freeUploadFences.clear();
}
void VkTextureManager::DestroyDeferredReleases() {
for (auto& deferredReleases : m_deferredReleases) {
deferredReleases.clear();
}
m_deferredReleases.clear();
for (auto& deferredViews : m_deferredViewReleases) {
for (const VkImageView view : deferredViews) {
if (view != VK_NULL_HANDLE) {
vkDestroyImageView(m_device, view, nullptr);
}
}
deferredViews.clear();
}
m_deferredViewReleases.clear();
}
void VkTextureManager::DeferViewRelease(VkImageView view) {
if (view == VK_NULL_HANDLE) {
return;
}
if (m_deferredViewReleases.empty()) {
vkDestroyImageView(m_device, view, nullptr);
return;
}
MOBILEGL_ASSERT(m_currentFrameIndex < m_deferredViewReleases.size(),
"VkTextureManager::DeferViewRelease invalid current frame index %u (size=%zu)",
m_currentFrameIndex, m_deferredViewReleases.size());
m_deferredViewReleases[m_currentFrameIndex].push_back(view);
}
Bool VkTextureManager::SyncTextureViews(const MG_State::GLState::ITextureObject& texture, TextureResource& resource) {
MOBILEGL_ASSERT(resource.image != VK_NULL_HANDLE, "SyncTextureViews: image == VK_NULL_HANDLE");
Uint32 baseMipLevel = 0;
Uint32 levelCount = 1;
ResolveViewMipRange(texture, resource.mipLevels, baseMipLevel, levelCount);
const Bool needsRecreate =
resource.fullView == VK_NULL_HANDLE ||
resource.sampledView == VK_NULL_HANDLE ||
resource.sampledBaseMipLevel != baseMipLevel ||
resource.sampledLevelCount != levelCount ||
resource.syncedTextureParamsVersion != texture.GetTextureParamsVersion();
if (!needsRecreate) {
return true;
}
if (resource.fullView != VK_NULL_HANDLE) {
DeferViewRelease(resource.fullView);
resource.fullView = VK_NULL_HANDLE;
}
if (resource.sampledView != VK_NULL_HANDLE) {
DeferViewRelease(resource.sampledView);
resource.sampledView = VK_NULL_HANDLE;
}
for (auto& sampledView : resource.perMipSampledViews) {
if (sampledView != VK_NULL_HANDLE) {
DeferViewRelease(sampledView);
sampledView = VK_NULL_HANDLE;
}
}
for (const auto& [_, sampledView] : resource.alternateSampledViews) {
DeferViewRelease(sampledView);
}
resource.alternateSampledViews.clear();
const TextureFormatInfo formatInfo = ResolveTextureFormatInfo(texture.GetFormat());
const VkComponentMapping sampledComponents = ResolveSampledViewComponents(texture, formatInfo);
resource.fullView = CreateImageView(resource.image, resource.format, resource.aspect, resource.viewType,
baseMipLevel, levelCount, 0, resource.arrayLayers, &sampledComponents);
if (resource.fullView == VK_NULL_HANDLE) {
return false;
}
const VkImageAspectFlags sampledAspect =
ResolveSampledImageViewAspectMask(resource.aspect, texture.GetDepthStencilTextureMode());
resource.sampledView = CreateImageView(resource.image, resource.format, sampledAspect, resource.viewType,
baseMipLevel, levelCount, 0, resource.arrayLayers, &sampledComponents);
if (resource.sampledView == VK_NULL_HANDLE) {
return false;
}
resource.sampledBaseMipLevel = baseMipLevel;
resource.sampledLevelCount = levelCount;
resource.syncedTextureParamsVersion = texture.GetTextureParamsVersion();
return true;
}
VkImageView VkTextureManager::CreateImageView(VkImage image, VkFormat format, VkImageAspectFlags aspect,
VkImageViewType viewType, Uint32 baseMipLevel, Uint32 levelCount,
Uint32 baseArrayLayer,
Uint32 layerCount,
const VkComponentMapping* components,
VkImageUsageFlags viewUsage) const {
VkImageViewCreateInfo viewInfo{};
viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
viewInfo.image = image;
viewInfo.viewType = viewType;
viewInfo.format = format;
viewInfo.components = components != nullptr ?
*components :
VkComponentMapping{VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G,
VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A};
viewInfo.subresourceRange.aspectMask = aspect;
viewInfo.subresourceRange.baseMipLevel = baseMipLevel;
viewInfo.subresourceRange.levelCount = levelCount;
viewInfo.subresourceRange.baseArrayLayer = baseArrayLayer;
viewInfo.subresourceRange.layerCount = layerCount;
VkImageViewUsageCreateInfo usageInfo{};
if (viewUsage != 0) {
usageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO;
usageInfo.usage = viewUsage;
viewInfo.pNext = &usageInfo;
}
VkImageView view = VK_NULL_HANDLE;
VK_VERIFY(vkCreateImageView(m_device, &viewInfo, nullptr, &view), "vkCreateImageView(texture)");
return view;
}
Bool VkTextureManager::UploadDirtyMipLevels(MG_State::GLState::TextureObjectMipmap &mipmapTexture,
TextureUploadTarget uploadTarget,
TextureResource &outResource) {
struct UploadItem {
TextureUploadTarget target = TextureUploadTarget::Unknown;
Uint32 level = 0;
Uint32 baseArrayLayer = 0;
SizeT uploadByteSize = 0;
IntVec3 texelSize = {0, 0, 0};
const void* source = nullptr;
Vector<Uint8> expandedData;
VkDeviceSize offset = 0;
// Sub-region upload (a small sprite in a big atlas): only the dirty box
// is staged and copied. texelSize keeps the LEVEL extent - the staging
// row copy needs it for the shadow's stride. Plain color formats only;
// the RGB-expand and depth(+stencil) conversion passes rewrite whole
// levels and stay full-size.
Bool subRegion = false;
IntVec3 regionLo = {0, 0, 0};
IntVec3 regionSize = {0, 0, 0};
SizeT texelBytes = 0;
// Scatter refinement of the single dirty box: when the storage's rect
// list reports the writes' true footprint (~100 sprites whose union box
// spans the whole atlas), each rect is staged tightly and copied with
// its own VkBufferImageCopy in ONE vkCmdCopyBufferToImage. Empty means
// "stage the one box above". Only set while subRegion.
Vector<MG_State::GLState::MipmapDirtyRegion> rects;
};
Vector<UploadItem> uploadItems;
Vector<TextureUploadTarget> targets;
if (outResource.viewType == VK_IMAGE_VIEW_TYPE_CUBE) {
targets = mipmapTexture.GetUploadTargets();
} else {
targets.push_back(uploadTarget);
}
const TextureFormatInfo formatInfo = ResolveTextureFormatInfo(mipmapTexture.GetFormat());
VkDeviceSize stagingSize = 0;
for (const TextureUploadTarget target : targets) {
const Uint32 definedMipLevels = GetUploadMipLevelCount(mipmapTexture, target);
MOBILEGL_ASSERT(definedMipLevels <= outResource.mipLevels,
"UploadDirtyMipLevels: defined mip level count %u exceeds backing mip level count %u for textureId=%d target=%s",
definedMipLevels, outResource.mipLevels, mipmapTexture.GetExternalIndex(),
MG_Util::ConvertTextureUploadTargetToString(target).c_str());
for (Uint32 level = 0; level < definedMipLevels; ++level) {
if (!mipmapTexture.IsStorageDirty(target, level)) {
continue;
}
const auto texelSize = mipmapTexture.GetMipmapTexelSize(target, level);
const auto byteSize = mipmapTexture.GetMipmapByteSize(target, level);
if (texelSize.x() <= 0 || texelSize.y() <= 0 || byteSize == 0) {
mipmapTexture.MarkStorageDirty(target, level, false);
continue;
}
const void* source = mipmapTexture.MapMipmapData(target, level);
if (source == nullptr) {
MGLOG_D("%s: MapmipmapData failed at target %s level %d", __func__,
MG_Util::ConvertTextureUploadTargetToString(target).c_str(), level);
return false;
}
UploadItem uploadItem{};
uploadItem.target = target;
uploadItem.level = level;
uploadItem.baseArrayLayer = ResolveUploadArrayLayer(target);
uploadItem.texelSize = texelSize;
uploadItem.source = source;
uploadItem.offset = stagingSize;
uploadItem.uploadByteSize = byteSize;
if (!formatInfo.expandRgbToRgba &&
GetAspectMaskForFormat(outResource.format) == VK_IMAGE_ASPECT_COLOR_BIT) {
const auto region = mipmapTexture.GetStorageDirtyRegion(target, level);
const SizeT texelCount = static_cast<SizeT>(texelSize.x()) *
static_cast<SizeT>(texelSize.y()) *
static_cast<SizeT>(std::max(texelSize.z(), 1));
if (!region.Empty() && !region.CoversWholeLevel(texelSize) && texelCount > 0 &&
byteSize % texelCount == 0) {
uploadItem.subRegion = true;
uploadItem.regionLo = region.lo;
uploadItem.regionSize = {region.hi.x() - region.lo.x(), region.hi.y() - region.lo.y(),
region.hi.z() - region.lo.z()};
uploadItem.texelBytes = byteSize / texelCount;
uploadItem.uploadByteSize = static_cast<SizeT>(uploadItem.regionSize.x()) *
static_cast<SizeT>(uploadItem.regionSize.y()) *
static_cast<SizeT>(uploadItem.regionSize.z()) *
uploadItem.texelBytes;
// Scatter refinement: the storage only hands out its rect list
// when the rects' summed area is materially smaller than the
// union box (0 otherwise), so taking it always stages fewer
// bytes than the box - the very amplification this path exists
// to avoid paying twice.
MG_State::GLState::MipmapDirtyRegion
dirtyRects[MG_State::GLState::MipmapStorage::kMaxDirtyRects];
const SizeT dirtyRectCount = mipmapTexture.GetStorageDirtyRects(
target, level, dirtyRects, MG_State::GLState::MipmapStorage::kMaxDirtyRects);
if (dirtyRectCount >= 2) {
uploadItem.rects.assign(dirtyRects, dirtyRects + dirtyRectCount);
SizeT rectTexels = 0;
for (const auto& rect : uploadItem.rects) {
rectTexels += rect.TexelCount();
}
uploadItem.uploadByteSize = rectTexels * uploadItem.texelBytes;
}
}
}
if (formatInfo.expandRgbToRgba) {
const Bool expanded = ExpandRgbSourceToRgba(source, byteSize, texelSize, formatInfo,
uploadItem.expandedData);
MOBILEGL_ASSERT(expanded,
"UploadDirtyMipLevels: failed to expand RGB textureId=%d target=%s level=%u to RGBA staging data",
mipmapTexture.GetExternalIndex(),
MG_Util::ConvertTextureUploadTargetToString(target).c_str(), level);
uploadItem.uploadByteSize = uploadItem.expandedData.size();
}
uploadItems.push_back(Move(uploadItem));
if (!uploadItems.back().expandedData.empty()) {
uploadItems.back().source = uploadItems.back().expandedData.data();
}
stagingSize += static_cast<VkDeviceSize>(uploadItems.back().uploadByteSize);
}
}
if (uploadItems.empty()) {
return true;
}
// Combined depth-stencil images need per-aspect copies (VkBufferImageCopy aspectMask
// must have exactly one bit set), so de-interleave the shadow's GL wire format into
// a depth plane followed by a stencil plane per upload item.
const VkImageAspectFlags uploadAspectMask = GetAspectMaskForFormat(outResource.format);
const Bool isCombinedDepthStencil =
(uploadAspectMask & VK_IMAGE_ASPECT_DEPTH_BIT) && (uploadAspectMask & VK_IMAGE_ASPECT_STENCIL_BIT);
if (isCombinedDepthStencil) {
const Bool srcIsD24S8 = outResource.format == VK_FORMAT_D24_UNORM_S8_UINT;
const Bool srcIsD32FS8 = outResource.format == VK_FORMAT_D32_SFLOAT_S8_UINT;
if (!srcIsD24S8 && !srcIsD32FS8) {
MGLOG_E_ONCE("UploadDirtyMipLevels: unsupported combined depth-stencil format %d for textureId=%d",
static_cast<Int>(outResource.format), mipmapTexture.GetExternalIndex());
for (const auto& item : uploadItems) {
mipmapTexture.MarkStorageDirty(item.target, item.level, false);
}
return true;
}
stagingSize = 0;
for (auto& item : uploadItems) {
const SizeT texelCount = static_cast<SizeT>(item.texelSize.x()) *
static_cast<SizeT>(item.texelSize.y()) *
static_cast<SizeT>(std::max(item.texelSize.z(), 1));
const SizeT shadowTexelSize = item.uploadByteSize / std::max<SizeT>(texelCount, 1);
MOBILEGL_ASSERT(shadowTexelSize == 4 || shadowTexelSize == 8,
"UploadDirtyMipLevels: unexpected depth-stencil shadow texel size %zu for textureId=%d",
shadowTexelSize, mipmapTexture.GetExternalIndex());
// Depth plane as the aspect's buffer-copy format (32-bit word for
// D24: low 24 bits; float for D32F), then one stencil byte per texel.
Vector<Uint8> deinterleaved(texelCount * 4 + texelCount);
Uint8* depthPlane = deinterleaved.data();
Uint8* stencilPlane = deinterleaved.data() + texelCount * 4;
const Uint8* shadow = static_cast<const Uint8*>(item.source);
for (SizeT t = 0; t < texelCount; ++t) {
if (shadowTexelSize == 8) {
// GL_FLOAT_32_UNSIGNED_INT_24_8_REV: float depth, then a word
// with stencil in its low 8 bits.
float depthValue;
Uint32 stencilWord;
std::memcpy(&depthValue, shadow + t * 8, sizeof(depthValue));
std::memcpy(&stencilWord, shadow + t * 8 + 4, sizeof(stencilWord));
if (srcIsD32FS8) {
std::memcpy(depthPlane + t * 4, &depthValue, sizeof(depthValue));
} else {
const float clamped = std::min(std::max(depthValue, 0.0f), 1.0f);
const Uint32 depthWord = static_cast<Uint32>(clamped * 16777215.0f + 0.5f);
std::memcpy(depthPlane + t * 4, &depthWord, sizeof(depthWord));
}
stencilPlane[t] = static_cast<Uint8>(stencilWord & 0xFFu);
} else {
// GL_UNSIGNED_INT_24_8: depth in the high 24 bits, stencil low 8.
Uint32 packed;
std::memcpy(&packed, shadow + t * 4, sizeof(packed));
if (srcIsD24S8) {
const Uint32 depthWord = packed >> 8;
std::memcpy(depthPlane + t * 4, &depthWord, sizeof(depthWord));
} else {
const float depthValue = static_cast<float>(packed >> 8) / 16777215.0f;
std::memcpy(depthPlane + t * 4, &depthValue, sizeof(depthValue));
}
stencilPlane[t] = static_cast<Uint8>(packed & 0xFFu);
}
}
item.expandedData = Move(deinterleaved);
item.source = item.expandedData.data();
item.uploadByteSize = item.expandedData.size();
item.offset = stagingSize;
stagingSize += static_cast<VkDeviceSize>(item.uploadByteSize);
}
}
// Pure-depth images whose canonical shadow layout differs from the image texel
// layout (the shadow keeps a full-scale 16/32-bit unorm word or a float; the
// image may be X8_D24 or a D32_SFLOAT fallback) convert per texel here.
if (uploadAspectMask == VK_IMAGE_ASPECT_DEPTH_BIT) {
const TextureInternalFormat depthInternal = mipmapTexture.GetFormat();
const Bool shadowIsFloat = depthInternal == TextureInternalFormat::DepthComponent32F;
const Bool dstIsFloat = outResource.format == VK_FORMAT_D32_SFLOAT;
const Bool dstIsD24Word = outResource.format == VK_FORMAT_X8_D24_UNORM_PACK32;
stagingSize = 0;
for (auto& item : uploadItems) {
const SizeT texelCount = static_cast<SizeT>(item.texelSize.x()) *
static_cast<SizeT>(item.texelSize.y()) *
static_cast<SizeT>(std::max(item.texelSize.z(), 1));
const SizeT shadowTexelSize = item.uploadByteSize / std::max<SizeT>(texelCount, 1);
const Bool needsConversion =
(dstIsFloat && !shadowIsFloat) || (dstIsD24Word && shadowTexelSize == 4 && !shadowIsFloat);
if (needsConversion) {
Vector<Uint8> converted(texelCount * 4);
const Uint8* shadow = static_cast<const Uint8*>(item.source);
for (SizeT t = 0; t < texelCount; ++t) {
Uint32 wide = 0;
if (shadowTexelSize == 2) {
Uint16 raw = 0;
std::memcpy(&raw, shadow + t * 2, sizeof(raw));
wide = (static_cast<Uint32>(raw) << 16) | raw;
} else {
std::memcpy(&wide, shadow + t * 4, sizeof(wide));
}
if (dstIsFloat) {
const float value = static_cast<float>(static_cast<double>(wide) / 4294967295.0);
std::memcpy(converted.data() + t * 4, &value, sizeof(value));
} else { // X8_D24: depth in the low 24 bits of a 32-bit word
const Uint32 word = wide >> 8;
std::memcpy(converted.data() + t * 4, &word, sizeof(word));
}
}
item.expandedData = Move(converted);
item.source = item.expandedData.data();
item.uploadByteSize = item.expandedData.size();
}
item.offset = stagingSize;
stagingSize += static_cast<VkDeviceSize>(item.uploadByteSize);
}
}
// Rare mid-frame hazard, kept at parity with the old per-upload
// submits: this image already has an upload recorded in the OPEN batch
// and has since been referenced by the frame's open recording (drawn).
// Appending here would merge both uploads into the same pre-frame
// submission the old code split into two; flush first so the second
// upload lands in its own later submission, exactly like before.
if (m_uploadBatchOpen && WasTouchedThisRecording(outResource) &&
std::find(m_uploadBatchImages.begin(), m_uploadBatchImages.end(), outResource.image) !=
m_uploadBatchImages.end()) {
FlushPendingUploads();
}
// Bound the staging bytes a single batch can pin before its fence can
// reclaim them.
constexpr VkDeviceSize kMaxBatchStagingBytes = 64u * 1024u * 1024u;
if (m_uploadBatchOpen && m_uploadBatchStagingBytes + stagingSize > kMaxBatchStagingBytes) {
FlushPendingUploads();
}
VkCommandBuffer commandBuffer = EnsureUploadBatchOpen();
VkBuffer stagingBuffer = VK_NULL_HANDLE;
VkDeviceSize stagingBase = 0;
Uint8* mapped = AcquireUploadStagingSpace(stagingSize, stagingBuffer, stagingBase);
for (const auto& item : uploadItems) {
Uint8* dst = mapped + item.offset;
if (!item.subRegion) {
std::memcpy(dst, item.source, item.uploadByteSize);
continue;
}
// Tight-pack the dirty box(es): the shadow keeps whole-level rows, the
// staging slice holds only the region (bufferRowLength stays 0). Multi-
// rect items pack their rects back to back in list order; the copy loop
// below recomputes the same running offsets.
const SizeT levelRowBytes = static_cast<SizeT>(item.texelSize.x()) * item.texelBytes;
const SizeT levelSliceBytes = static_cast<SizeT>(item.texelSize.y()) * levelRowBytes;
const Uint8* src = static_cast<const Uint8*>(item.source);
const auto packBox = [&](Uint8* out, const IntVec3& lo, const IntVec3& boxSize) {
const SizeT boxRowBytes = static_cast<SizeT>(boxSize.x()) * item.texelBytes;
for (Int z = 0; z < boxSize.z(); ++z) {
for (Int y = 0; y < boxSize.y(); ++y) {
const Uint8* srcRow = src + static_cast<SizeT>(lo.z() + z) * levelSliceBytes +
static_cast<SizeT>(lo.y() + y) * levelRowBytes +
static_cast<SizeT>(lo.x()) * item.texelBytes;
std::memcpy(out + (static_cast<SizeT>(z) * static_cast<SizeT>(boxSize.y()) + y) *
boxRowBytes,
srcRow, boxRowBytes);
}
}
return static_cast<SizeT>(boxSize.x()) * static_cast<SizeT>(boxSize.y()) *
static_cast<SizeT>(boxSize.z()) * item.texelBytes;
};
if (!item.rects.empty()) {
for (const auto& rect : item.rects) {
dst += packBox(dst, rect.lo,
IntVec3{rect.hi.x() - rect.lo.x(), rect.hi.y() - rect.lo.y(),
rect.hi.z() - rect.lo.z()});
}
continue;
}
packBox(dst, item.regionLo, item.regionSize);
}
const VkImageAspectFlags aspectMask = GetAspectMaskForFormat(outResource.format);
VkPipelineStageFlags uploadSrcStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
VkAccessFlags uploadSrcAccessMask = 0;
GetImageTransitionSourceState(outResource.layout, uploadSrcStageMask, uploadSrcAccessMask);
Bool ok = TransitionImageLayout(commandBuffer, outResource.image,
outResource.layout,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
uploadSrcStageMask,
VK_PIPELINE_STAGE_TRANSFER_BIT,
uploadSrcAccessMask,
VK_ACCESS_TRANSFER_WRITE_BIT,
aspectMask, 0, outResource.mipLevels);
MOBILEGL_ASSERT(ok, "TransitionImageLayout to VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL failed");
// Array textures keep their GL "depth" in VkImage array layers, so the
// copy must address layerCount, not imageExtent.depth (which is invalid
// for 2D images and silently dropped every layer past the first).
const Bool depthSelectsArrayLayer = outResource.viewType == VK_IMAGE_VIEW_TYPE_1D_ARRAY ||
outResource.viewType == VK_IMAGE_VIEW_TYPE_2D_ARRAY ||
outResource.viewType == VK_IMAGE_VIEW_TYPE_CUBE_ARRAY;
for (const auto& item : uploadItems) {
if (!item.rects.empty()) {
// Multi-rect item: one VkBufferImageCopy per rect, all submitted in a
// single vkCmdCopyBufferToImage. The rect list is pairwise disjoint by
// construction, so no two copies write the same texels. Multi-rect
// implies subRegion, which implies a plain color aspect - the combined
// depth-stencil split below can never see one of these.
VkBufferImageCopy rectCopies[MG_State::GLState::MipmapStorage::kMaxDirtyRects];
Uint32 rectCopyCount = 0;
VkDeviceSize runningOffset = item.offset;
for (const auto& rect : item.rects) {
const IntVec3 rectSize = {rect.hi.x() - rect.lo.x(), rect.hi.y() - rect.lo.y(),
rect.hi.z() - rect.lo.z()};
const Uint32 rectDepth = static_cast<Uint32>(std::max(rectSize.z(), 1));
VkBufferImageCopy rectCopy{};
rectCopy.bufferOffset = stagingBase + runningOffset;
rectCopy.bufferRowLength = 0;
rectCopy.bufferImageHeight = 0;
rectCopy.imageSubresource.aspectMask = aspectMask;
rectCopy.imageSubresource.mipLevel = item.level;
rectCopy.imageSubresource.baseArrayLayer = item.baseArrayLayer;
rectCopy.imageSubresource.layerCount = 1;
rectCopy.imageOffset = {rect.lo.x(), rect.lo.y(),
depthSelectsArrayLayer ? 0 : rect.lo.z()};
rectCopy.imageExtent = {static_cast<Uint32>(rectSize.x()),
static_cast<Uint32>(rectSize.y()),
depthSelectsArrayLayer ? 1u : rectDepth};
if (depthSelectsArrayLayer) {
// The GL "depth" axis addresses array layers here, so a partial
// z-range narrows the layer span rather than the extent.
rectCopy.imageSubresource.baseArrayLayer =
item.baseArrayLayer + static_cast<Uint32>(rect.lo.z());
rectCopy.imageSubresource.layerCount = rectDepth;
}
rectCopies[rectCopyCount++] = rectCopy;
runningOffset += static_cast<VkDeviceSize>(rect.TexelCount() * item.texelBytes);
}
vkCmdCopyBufferToImage(commandBuffer, stagingBuffer, outResource.image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, rectCopyCount, rectCopies);
continue;
}
const Uint32 depthOrLayers = item.texelSize.z() > 0 ? static_cast<Uint32>(item.texelSize.z()) : 1u;
VkBufferImageCopy copy{};
copy.bufferOffset = stagingBase + item.offset;
copy.bufferRowLength = 0;
copy.bufferImageHeight = 0;
copy.imageSubresource.aspectMask = aspectMask;
copy.imageSubresource.mipLevel = item.level;
copy.imageSubresource.baseArrayLayer = item.baseArrayLayer;
copy.imageSubresource.layerCount = depthSelectsArrayLayer ? depthOrLayers : 1;
copy.imageOffset = {0, 0, 0};
copy.imageExtent = {static_cast<Uint32>(item.texelSize.x()), static_cast<Uint32>(item.texelSize.y()),
depthSelectsArrayLayer ? 1u : depthOrLayers};
if (item.subRegion) {
const Uint32 regionDepth = static_cast<Uint32>(std::max(item.regionSize.z(), 1));
copy.imageOffset = {item.regionLo.x(), item.regionLo.y(),
depthSelectsArrayLayer ? 0 : item.regionLo.z()};
copy.imageExtent = {static_cast<Uint32>(item.regionSize.x()),
static_cast<Uint32>(item.regionSize.y()),
depthSelectsArrayLayer ? 1u : regionDepth};
if (depthSelectsArrayLayer) {
// The GL "depth" axis addresses array layers here, so a partial
// z-range narrows the layer span rather than the extent.
copy.imageSubresource.baseArrayLayer =
item.baseArrayLayer + static_cast<Uint32>(item.regionLo.z());
copy.imageSubresource.layerCount = regionDepth;
}
}
if (isCombinedDepthStencil) {
const SizeT texelCount = static_cast<SizeT>(item.texelSize.x()) *
static_cast<SizeT>(item.texelSize.y()) *
static_cast<SizeT>(std::max(item.texelSize.z(), 1));
VkBufferImageCopy depthCopy = copy;
depthCopy.imageSubresource.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
VkBufferImageCopy stencilCopy = copy;
stencilCopy.imageSubresource.aspectMask = VK_IMAGE_ASPECT_STENCIL_BIT;
stencilCopy.bufferOffset = stagingBase + item.offset + static_cast<VkDeviceSize>(texelCount) * 4;
const VkBufferImageCopy copies[2] = {depthCopy, stencilCopy};
vkCmdCopyBufferToImage(commandBuffer, stagingBuffer, outResource.image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 2, copies);
continue;
}
vkCmdCopyBufferToImage(commandBuffer, stagingBuffer, outResource.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1, &copy);
}
const VkImageLayout finalLayout = ResolveSampledReadOnlyLayout(aspectMask);
VkImageLayout uploadLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
ok = TransitionImageLayout(commandBuffer, outResource.image,
uploadLayout,
finalLayout,
VK_PIPELINE_STAGE_TRANSFER_BIT,
s_sampledReadStages,
VK_ACCESS_TRANSFER_WRITE_BIT,
VK_ACCESS_SHADER_READ_BIT,
aspectMask, 0, outResource.mipLevels);
MOBILEGL_ASSERT(ok, "TransitionImageLayout to sampled read-only layout failed");
outResource.layout = finalLayout;
// Ordering argument (replaces the old immediate per-texture submit):
// this upload is RECORDED into the shared batch command buffer, which
// FlushPendingUploads submits - with one vkQueueSubmit and one pooled
// fence for the whole batch - strictly BEFORE any other submission on
// the same queue whose commands could consume the image: the renderer
// flushes at every frame-command-buffer submit (mid-frame flush,
// readback, Present), and the texture manager flushes before the
// preserve-on-recreate copy and before deferring an image the batch
// references. The frame command buffer therefore still lands behind
// the uploads on the queue, so a texture uploaded and then immediately
// sampled in the same frame sees its data exactly as it did when each
// upload was its own submit. No fence is waited here, for the same
// reason as before: the batch queues behind the previous frame's
// rendering, and a synchronous wait would drain the GPU; the staging
// blocks/command buffer are parked on the reclaim list at flush time
// and recycled once the batch fence signals.
if (std::find(m_uploadBatchImages.begin(), m_uploadBatchImages.end(), outResource.image) ==
m_uploadBatchImages.end()) {
m_uploadBatchImages.push_back(outResource.image);
}
m_uploadBatchStagingBytes += stagingSize;
if (!ok) {
MGLOG_D("%s: texture upload cmd failed", __func__);
return false;
}
for (const auto& item : uploadItems) {
mipmapTexture.MarkStorageDirty(item.target, item.level, false);
}
outResource.layout = finalLayout;
// Large batches flush right away instead of riding until the frame
// submit: a big copy amortizes its own vkQueueSubmit, submitting it
// early lets the GPU overlap the copy with the rest of the frame's
// CPU recording (measurably faster than a frame-tail burst), and the
// frame-tail burst pattern was observed to leave the GPU in a
// latency state that taxes whatever runs next. Small uploads keep
// accumulating, so a lightmap+sprite frame still costs one submit.
constexpr VkDeviceSize kEagerUploadFlushBytes = 128u * 1024u;
if (m_uploadBatchStagingBytes >= kEagerUploadFlushBytes) {
FlushPendingUploads();
}
return true;
}
Bool VkTextureManager::CheckMipmapCompleteness(const MG_State::GLState::ITextureObject& texture,
TextureUploadTarget& outTarget,
IntVec3& outTexelSize,
SizeT& outByteSize,
Uint32& outMipLevelCount) {
const auto* mipTexture = MG_State::GLState::AsMipmapTexture(&texture);
if (!mipTexture) {
MGLOG_D("%s: not TextureObjectMipmap", __func__);
return false;
}
const auto& targets = texture.GetUploadTargets();
if (targets.empty()) {
MGLOG_D("%s: upload target empty", __func__);
return false;
}
for (const auto target : targets) {
const Uint32 mipLevelCount = GetUploadMipLevelCount(*mipTexture, target);
if (mipLevelCount == 0) {
MGLOG_D("%s: mipLevelCount == 0", __func__);
continue;
}
// Backing VkImage allocation still uses storage mip 0 as the physical image extent.
// GL_TEXTURE_BASE_LEVEL / MAX_LEVEL are applied later when building the sampled view.
const auto storageBaseTexelSize = mipTexture->GetMipmapTexelSize(target, 0);
const auto storageBaseByteSize = mipTexture->GetMipmapByteSize(target, 0);
if (storageBaseTexelSize.x() <= 0 || storageBaseTexelSize.y() <= 0 /*|| storageBaseByteSize == 0*/) {
continue;
}
outTarget = target;
outTexelSize = storageBaseTexelSize;
outByteSize = storageBaseByteSize;
outMipLevelCount = mipLevelCount;
return true;
}
MGLOG_D("%s: no valid target or mipmap", __func__);
return false;
}
Uint32 VkTextureManager::GetUploadMipLevelCount(const MG_State::GLState::TextureObjectMipmap& texture,
TextureUploadTarget target) {
const Uint totalLevelCount = texture.GetMipmapLevelCount();
if (totalLevelCount == 0) {
return 0;
}
Uint32 validLevelCount = 0;
for (Uint level = 0; level < totalLevelCount; ++level) {
const auto size = texture.GetMipmapTexelSize(target, level);
const auto byteSize = texture.GetMipmapByteSize(target, level);
if (size.x() <= 0 || size.y() <= 0 /*|| byteSize == 0*/) {
break;
}
++validLevelCount;
}
return validLevelCount;
}
void VkTextureManager::ResolveViewMipRange(const MG_State::GLState::ITextureObject& texture, Uint32 mipLevels,
Uint32& outBaseMipLevel, Uint32& outLevelCount) {
MOBILEGL_ASSERT(mipLevels > 0, "ResolveViewMipRange: mipLevels must be > 0");
Uint32 definedMipLevels = mipLevels;
if (const auto* mipTexture = MG_State::GLState::AsMipmapTexture(&texture)) {
const auto& targets = texture.GetUploadTargets();
for (const auto target : targets) {
const Uint32 uploadMipLevels = GetUploadMipLevelCount(*mipTexture, target);
if (uploadMipLevels == 0) {
continue;
}
definedMipLevels = std::min(mipLevels, uploadMipLevels);
break;
}
}
MOBILEGL_ASSERT(definedMipLevels > 0, "ResolveViewMipRange: texture has no defined mip levels");
const auto& levelRange = texture.GetLevelRange();
const Uint32 maxAvailableMipLevel = definedMipLevels - 1;
const Uint32 requestedBaseMipLevel = std::min(static_cast<Uint32>(levelRange.x()), maxAvailableMipLevel);
Uint32 requestedMaxMipLevel = std::min(static_cast<Uint32>(levelRange.y()), maxAvailableMipLevel);
if (requestedMaxMipLevel < requestedBaseMipLevel) {
requestedMaxMipLevel = requestedBaseMipLevel;
}
outBaseMipLevel = requestedBaseMipLevel;
outLevelCount = requestedMaxMipLevel - requestedBaseMipLevel + 1;
}
VkImageAspectFlags VkTextureManager::GetAspectMaskForFormat(VkFormat format) {
switch (format) {
case VK_FORMAT_D16_UNORM:
case VK_FORMAT_X8_D24_UNORM_PACK32:
case VK_FORMAT_D32_SFLOAT:
return VK_IMAGE_ASPECT_DEPTH_BIT;
case VK_FORMAT_S8_UINT:
return VK_IMAGE_ASPECT_STENCIL_BIT;
case VK_FORMAT_D16_UNORM_S8_UINT:
case VK_FORMAT_D24_UNORM_S8_UINT:
case VK_FORMAT_D32_SFLOAT_S8_UINT:
return VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
default:
return VK_IMAGE_ASPECT_COLOR_BIT;
}
}
VkImageAspectFlags VkTextureManager::ResolveSampledImageViewAspectMask(VkImageAspectFlags imageAspect,
GLenum depthStencilTextureMode) {
if ((imageAspect & VK_IMAGE_ASPECT_COLOR_BIT) != 0) {
return VK_IMAGE_ASPECT_COLOR_BIT;
}
// A sampled view of a combined depth/stencil image may name exactly one aspect
// (VUID-VkDescriptorImageInfo-imageView-01976), and GL_DEPTH_STENCIL_TEXTURE_MODE is
// what picks it - the whole content of GL_ARB_stencil_texturing. Depth stays the
// default, so nothing that never sets the mode changes shape. The texture's params
// version moves with the mode, which is what makes the cached views be rebuilt.
if (depthStencilTextureMode == GL_STENCIL_INDEX && (imageAspect & VK_IMAGE_ASPECT_STENCIL_BIT) != 0) {
return VK_IMAGE_ASPECT_STENCIL_BIT;
}
if ((imageAspect & VK_IMAGE_ASPECT_DEPTH_BIT) != 0) {
return VK_IMAGE_ASPECT_DEPTH_BIT;
}
if ((imageAspect & VK_IMAGE_ASPECT_STENCIL_BIT) != 0) {
return VK_IMAGE_ASPECT_STENCIL_BIT;
}
return imageAspect;
}
VkFormat VkTextureManager::ResolveSampledImageViewFormat(VkFormat imageFormat,
SamplerNumericDomain numericDomain) {
// Depth/stencil images always sample through the existing depth-aspect sampledView.
// Combined formats (D24S8, D32FS8) are multi-numeric, so vkuFormatIsSampledFloat is
// false for them by design, yet their depth aspect reads as float in every GL depth
// texture mode; Vulkan also forbids reinterpreting them through color-class views.
// Integer domains keep the same view (pre-reinterpretation behavior for stencil-index
// style access) rather than failing the draw.
if (vkuFormatIsDepthOrStencil(imageFormat)) {
return imageFormat;
}
if (imageFormat == VK_FORMAT_UNDEFINED || numericDomain == SamplerNumericDomain::Unknown ||
FormatMatchesSamplerNumericDomain(imageFormat, numericDomain)) {
return imageFormat;
}
if (!IsMutableStorageImageFormat(imageFormat)) {
return VK_FORMAT_UNDEFINED;
}
// Preserve component ordering and bit widths. This selects R32_UINT for an R32_SFLOAT
// texture sampled by a usampler rather than an arbitrary member (such as
// R8G8B8A8_UINT) of Vulkan's broad 32-bit compatibility class.
for (Int candidateValue = static_cast<Int>(VK_FORMAT_R4G4_UNORM_PACK8);
candidateValue <= static_cast<Int>(VK_FORMAT_ASTC_12x12_SRGB_BLOCK);
++candidateValue) {
const VkFormat candidate = static_cast<VkFormat>(candidateValue);
if (!IsMutableStorageImageFormat(candidate) ||
!FormatMatchesSamplerNumericDomain(candidate, numericDomain) ||
!HasMatchingColorComponentLayout(imageFormat, candidate) ||
!AreSampledImageViewFormatsCompatible(imageFormat, candidate)) {
continue;
}
// If an integer backing is intentionally bit-read through a float sampler, require
// a true floating-point view. Normalized/scaled views satisfy OpTypeFloat but apply
// an unrelated numeric conversion to those bits.
if (numericDomain == SamplerNumericDomain::Float && !vkuFormatIsSFLOAT(candidate)) {
continue;
}
return candidate;
}
return VK_FORMAT_UNDEFINED;
}
Bool VkTextureManager::AreSampledImageViewFormatsCompatible(VkFormat imageFormat, VkFormat viewFormat) {
if (imageFormat == viewFormat) {
return true;
}
return IsMutableStorageImageFormat(imageFormat) && IsMutableStorageImageFormat(viewFormat) &&
vkuFormatCompatibilityClass(imageFormat) == vkuFormatCompatibilityClass(viewFormat);
}
Bool VkTextureManager::AreStorageImageViewFormatsCompatible(VkFormat imageFormat, VkFormat viewFormat) {
if (imageFormat == viewFormat) {
return true;
}
return IsMutableStorageImageFormat(imageFormat) && IsMutableStorageImageFormat(viewFormat) &&
vkuFormatCompatibilityClass(imageFormat) == vkuFormatCompatibilityClass(viewFormat);
}
} // namespace MobileGL::MG_Backend::DirectVulkan