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swung0x48/MobileGL
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mirror of https://github.com/MobileGL-Dev/MobileGL synced 2026-09-10 13:18:31 +09:00
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9e3a5aefad7357733c9a7abf7b7eb70a7ff05d0c
MobileGL/MG/MG_GL/State
T
History
BZLZHH 4cf85c4f2a [Fix] (MG_State/Program): Map IO binding in FinalizeProgramPipeline.
2025-07-05 10:28:39 +08:00
..
Buffer
[Optimize] (MG_State/Buffer): vector to replace umap (does that optimize anything?)
2025-06-29 01:02:00 +08:00
Common
[Misc] (Diligent/Texture): Log unhandled texture state
2025-06-22 22:00:17 +08:00
Core
[Improvement] (ProgramState): Rename AttributeBindings -> AttributeLocations.
2025-06-08 16:01:31 +08:00
Framebuffer
[Fix] (MG/Framebuffer): get rid of suspicious GL_FRAMEBUFFER handling
2025-06-23 10:51:24 +08:00
Program
[Fix] (MG_State/Program): Map IO binding in FinalizeProgramPipeline.
2025-07-05 10:28:39 +08:00
Texture
[Fix] (MG_State/Texture): revert GetUnpackParam_ to private
2025-06-26 16:03:34 +08:00
VertexArray
[Fix] (MG_State/VertexArray): use array to save attribs to maintain order and optimize performance
2025-06-25 16:22:16 +08:00
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