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MobileGL/MobileGL/MG_Impl/GLImpl/Getter/GL_Getter.cpp
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swung0x48 a196ada4c1 [Feat] (Impl): call MGP_FILL before every GLFunctionsTable entry - 83 statements over 69 verbs, a no-op in the pull build
- Every call through gBackendFunctionsTable.GL in the seven MG_Impl TUs (Drawing 36, Framebuffer 11, Texture 8, Getter 3, Program 1, Query 18, Sync 6) is preceded by MGP_FILL(<Verb>); placed after every early return the call sits behind - the conditional-render check, the null-entry guards, the loop bodies - so a verb whose entry is null on this backend never bumps the serial.
- Seven calls sit on a continuation line of a guarded expression (GetQueryResult64 x2, BeginXfbPrimitivesQuery, BeginTimeElapsedQuery, QueryCounterTimestamp, IsTimerQuerySupported, GetSyncStatus) and two more fold the null guard into the same expression (IsQueryResultAvailable, ClientWaitSync's guarded return); there the fill precedes the statement, so a null entry bumps the serial once with nothing to read it - harmless for the poison, recorded for the record.
- Each TU includes <MG_Impl/Pipe/PipeFill.h> after its last MG_State/MG_Backend include; under MOBILEGL_PIPE_PUSH=OFF the macro is ((void)0) and the pull library is symbol-identical with a .text delta of zero.
2026-09-06 01:51:16 -04:00

2831 lines
143 KiB
C++

// MobileGL - MobileGL/MG_Impl/GLImpl/Getter/GL_Getter.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#include "GL_Getter.h"
#include <algorithm>
#include <cmath>
#include <limits>
#include <Config.h>
#include <MGGitHash.h>
#include <MG_Impl/GLImpl/Debug/GL_Debug.h>
#include <MG_Impl/GLImpl/VertexArray/Validators.h>
#include <MG_State/EGLState/Core.h>
#include <MG_State/GLState/Core.h>
#include <MG_State/GLState/ErrorState/ErrorInfo.h>
#include <MG_Util/Converters/GLToStr/GLEnumConverter.h>
#include <MG_Util/Converters/GLToMG/BufferEnumConverter.h>
#include <MG_Util/Converters/GLToMG/RenderStateEnumConverter.h>
#include <MG_Util/Converters/MGToGL/FramebufferEnumConverter.h>
#include <MG_Util/Converters/MGToGL/ErrorCodeConverter.h>
#include <MG_Util/Converters/MGToGL/TextureEnumConverter.h>
#include <MG_Util/Converters/MGToStr/GLExtensionConverter.h>
#include <MG_Util/Converters/MGToGL/RenderStateEnumConverter.h>
#include <MG_State/GLState/FramebufferState/FramebufferObject.h>
#include <MG_Util/Texture/TextureFormatProcessor.h>
#include <MG_Util/Async/ShaderCompilePool.h>
#include <MG_Util/ShaderTranspiler/Types.h>
#include <MG_Backend/BackendObjects.h>
#include <MG_Impl/Pipe/PipeFill.h>
namespace MobileGL::MG_Impl::GLImpl {
// Declared rather than #included from GL_RenderState.h on purpose: that header also declares
// a free function named BlendEquation, which would hide the ::MobileGL::BlendEquation enum
// this file's blend-state queries name unqualified.
GLboolean IsEnabledi(GLenum target, GLuint index);
namespace {
enum class IndexedBufferQueryKind {
Binding,
Start,
Size,
};
void CopyFloatsToInts(const GLfloat* src, SizeT count, GLint* dst) {
for (SizeT i = 0; i < count; ++i) {
dst[i] = static_cast<GLint>(src[i]);
}
}
// Shared with the glslang resource table for the same reason as the atomic-counter
// limits below: gl_MaxComputeUniformComponents expands from BuildTBuiltInResource.
constexpr GLint kFrontendMaxComputeUniformComponents =
static_cast<GLint>(MG_Util::ShaderTranspiler::MAX_COMPUTE_UNIFORM_COMPONENTS);
// Every atomic-counter limit is shared with the glslang resource table
// (BuildTBuiltInResource) through MG_Util/ShaderTranspiler/Types.h: GL 4.6 requires
// glGetIntegerv and the gl_MaxAtomicCounter* built-in constants to agree, and the two
// used to be independent tables that disagreed on both the binding count and the buffer
// size. Never move one of these without the other.
constexpr GLint kFrontendMaxComputeAtomicCounters =
static_cast<GLint>(MG_Util::ShaderTranspiler::MAX_ATOMIC_COUNTERS_PER_STAGE);
constexpr GLint kFrontendMaxComputeAtomicCounterBuffers =
static_cast<GLint>(MG_Util::ShaderTranspiler::MAX_ATOMIC_COUNTER_BUFFERS_PER_STAGE);
constexpr GLint kFrontendMaxComputeSharedMemorySize = 32768;
constexpr GLint kFrontendMaxComputeWorkGroupInvocations = 1024;
constexpr GLint kFrontendMaxCombinedAtomicCounters =
static_cast<GLint>(MG_Util::ShaderTranspiler::MAX_ATOMIC_COUNTERS_PER_STAGE);
constexpr GLint kFrontendMaxCombinedAtomicCounterBuffers =
static_cast<GLint>(MG_Util::ShaderTranspiler::MAX_ATOMIC_COUNTER_BUFFERS_PER_STAGE);
constexpr GLint kFrontendMaxFragmentAtomicCounters =
static_cast<GLint>(MG_Util::ShaderTranspiler::MAX_ATOMIC_COUNTERS_PER_STAGE);
constexpr GLint kFrontendMaxFragmentAtomicCounterBuffers =
static_cast<GLint>(MG_Util::ShaderTranspiler::MAX_ATOMIC_COUNTER_BUFFERS_PER_STAGE);
constexpr GLint kFrontendMaxGeometryAtomicCounters = 0;
constexpr GLint kFrontendMaxTessControlAtomicCounters = 0;
constexpr GLint kFrontendMaxTessEvaluationAtomicCounters = 0;
constexpr GLint kFrontendMaxVertexAtomicCounters = 0;
// Zero counters means zero buffers to hold them. These have to be ANSWERED rather than
// left to the default INVALID_ENUM: a well-behaved application queries the limit exactly
// to find out that the stage cannot do this, and an error instead both leaves its output
// untouched (so it reads uninitialised memory and may conclude the opposite) and leaves a
// GL error pending that surfaces at whatever unrelated call checks next.
constexpr GLint kFrontendMaxGeometryAtomicCounterBuffers = 0;
constexpr GLint kFrontendMaxTessControlAtomicCounterBuffers = 0;
constexpr GLint kFrontendMaxTessEvaluationAtomicCounterBuffers = 0;
constexpr GLint kFrontendMaxVertexAtomicCounterBuffers = 0;
// GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: the byte offset ceiling a counter may be declared
// at. The matching binding count is applied in GetIndexedBufferQueryPointCount, so that
// the getter, the indexed queries and glBindBufferBase all share one ceiling.
constexpr GLint kFrontendMaxAtomicCounterBufferSize =
static_cast<GLint>(MG_Util::ShaderTranspiler::MAX_ATOMIC_COUNTER_BUFFER_SIZE);
// KHR_debug minima (GL 4.6 table 23.66); the debug entry points are stubs, but the
// limits they advertise still have to be legal.
constexpr GLint kFrontendMaxDebugGroupStackDepth = 64;
constexpr GLint kFrontendMaxDebugLoggedMessages = 1;
// The *_VECTORS answers are the *_COMPONENTS ones divided by four, never a second
// literal: they used to be independent (4096 components against 128 vectors, 64 varying
// components against 8 varying vectors) and could not both be describing the same
// capacity. Both are shared with BuildTBuiltInResource through Types.h, because
// gl_MaxVertexUniformVectors and gl_MaxVaryingVectors expand from the same numbers.
constexpr GLint kFrontendMaxVertexUniformComponents =
static_cast<GLint>(MG_Util::ShaderTranspiler::MAX_VERTEX_UNIFORM_COMPONENTS);
constexpr GLint kFrontendMaxVertexUniformVectors =
static_cast<GLint>(MG_Util::ShaderTranspiler::MAX_VERTEX_UNIFORM_VECTORS);
constexpr GLint kFrontendMaxVertexUniformBlocks = 14;
constexpr GLint kFrontendMaxVertexOutputComponents = 64;
constexpr GLint kFrontendMaxFragmentInputComponents = 128;
constexpr GLint kFrontendMaxFragmentUniformComponents = 4096;
constexpr GLint kFrontendMaxFragmentUniformVectors = 256;
constexpr GLint kFrontendMaxFragmentUniformBlocks = 14;
constexpr GLint kFrontendMaxGeometryInputComponents = 64;
constexpr GLint kFrontendMaxGeometryOutputComponents = 128;
constexpr GLint kFrontendMaxGeometryTextureImageUnits = 16;
constexpr GLint kFrontendMaxGeometryUniformComponents = 1024;
constexpr GLint kFrontendMaxGeometryUniformBlocks = 14;
// ARB_geometry_shader4's per-invocation count. No TBuiltInResource field and no
// gl_MaxGeometryShaderInvocations built-in exists to keep in step, so this is a getter
// answer only; 32 is the GL 4.6 core minimum (table 23.57).
constexpr GLint kFrontendMaxGeometryShaderInvocations = 32;
constexpr GLint kFrontendMaxTessControlUniformBlocks = 14;
constexpr GLint kFrontendMaxTessEvaluationUniformBlocks = 14;
// The compute stage's share of the combined sum below. Compute's own per-stage answer is
// backend-derived (GL_MAX_COMPUTE_UNIFORM_BLOCKS reads dynamicParameters), so this is not
// what that query returns - it is the GL 4.3 core minimum, present here only so the
// combined total covers all SIX stages.
constexpr GLint kFrontendMaxComputeUniformBlocksShare = 14;
// GL 4.6 table 23.64 orders MAX_UNIFORM_BUFFER_BINDINGS >= MAX_COMBINED_UNIFORM_BLOCKS >=
// every per-stage count, and the sum has to run over SIX stages, not three and not five.
// Three (42) was the original bug. Five (70) replaced it and broke the middle term the
// other way: compute's per-stage count is backend-derived and clamps at the binding count,
// so a device reporting descriptor-indexing-scale uniform buffers (Adreno reports
// maxPerStageDescriptorUniformBuffers = 16777216) advertised 84 compute blocks against a
// combined 70. Six stages x 14 = 84, which is also exactly the binding-point count and the
// arithmetic the GL 4.5 minimum of 84 bindings is built from, so the ordering is now tight
// rather than accidental.
constexpr GLint kFrontendMaxCombinedUniformBlocks =
kFrontendMaxVertexUniformBlocks + kFrontendMaxTessControlUniformBlocks +
kFrontendMaxTessEvaluationUniformBlocks + kFrontendMaxGeometryUniformBlocks +
kFrontendMaxFragmentUniformBlocks + kFrontendMaxComputeUniformBlocksShare;
constexpr GLint kFrontendMaxVaryingComponents =
static_cast<GLint>(MG_Util::ShaderTranspiler::MAX_VARYING_COMPONENTS);
constexpr GLint kFrontendMaxVaryingVectors =
static_cast<GLint>(MG_Util::ShaderTranspiler::MAX_VARYING_VECTORS);
constexpr GLint kFrontendMaxProgramTexelOffset = 7;
constexpr GLint kFrontendMinProgramTexelOffset = -8;
constexpr GLint kFrontendMaxTransformFeedbackInterleavedComponents = 64;
constexpr GLint kFrontendMaxTransformFeedbackSeparateAttribs = 4;
constexpr GLint kFrontendMaxTransformFeedbackSeparateComponents = 4;
// ARB_transform_feedback3's vertex-stream count. One is what this implementation can
// actually emit to; see the GL_MAX_VERTEX_STREAMS case for why it is not four.
constexpr GLint kFrontendMaxVertexStreams = 1;
constexpr GLint kFrontendMaxGeometryOutputVertices = 256;
constexpr GLint kFrontendMaxGeometryTotalOutputComponents = 1024;
// GL 4.5 core table 23.64 requires 84 indexed uniform binding points, and that is exactly
// how wide the state layer's array is (BufferState::BufferBindingPointCount) - see the
// GL_MAX_UNIFORM_BUFFER_BINDINGS case for why the ES driver's own, smaller count is not
// the ceiling here.
constexpr GLint kFrontendMinUniformBufferBindings = 84;
constexpr GLint kFrontendSubpixelBits = 4;
constexpr GLint kFrontendMaxSamples =
static_cast<GLint>(MG_Util::ShaderTranspiler::MIN_ADVERTISED_MAX_SAMPLES);
// ARB_shader_subroutine's two limits. NOTHING IMPLEMENTS SUBROUTINES: there is no
// glGetSubroutineIndex / glUniformSubroutinesuiv, only the program-interface enum
// plumbing. These are answered - with the GL 4.5 core minimums - because the conformance
// suite queries them before it checks for the feature and an INVALID_ENUM both leaves the
// caller reading its own uninitialised stack slot and strands an error for the next
// unrelated call to trip over. The extension is deliberately NOT advertised, so the
// numbers are a table entry, not a capability claim.
constexpr GLint kFrontendMaxSubroutines = 256;
constexpr GLint kFrontendMaxSubroutineUniformLocations = 1024;
// The floors under GL_MAX_COMPUTE_WORK_GROUP_COUNT / _SIZE. Shared with the compile
// pipeline (CaptureCompileEnv floors the same driver answers at them, and
// BuildTBuiltInResource expands gl_MaxComputeWorkGroup* from the result), because a
// shader is allowed to compare the built-in constant against this query.
constexpr GLint GetMinComputeWorkGroupCount(GLuint index) {
return index < 3 ? static_cast<GLint>(MG_Util::ShaderTranspiler::MIN_COMPUTE_WORK_GROUP_COUNT[index]) : 0;
}
constexpr GLint GetMinComputeWorkGroupSize(GLuint index) {
return index < 3 ? static_cast<GLint>(MG_Util::ShaderTranspiler::MIN_COMPUTE_WORK_GROUP_SIZE[index]) : 0;
}
// GL 4.6 core table 23.64: components + blocks * (blockSize / 4). The product has to be
// formed in 64 bits and saturated on the way out - it overflowed a signed 32-bit int on
// every Vulkan host that reports a large maxUniformBufferRange. A Mali driver answering
// 0xFFFFFFFF saturates to INT32_MAX in the loader, and 14 * (2147483647 / 4) + 4096 wraps
// to -1073737742, which the conformance suite read back as a limit "smaller than 58368".
// Saturating instead of wrapping is also the only honest answer: an implementation that
// can serve more components than a GLint holds still has to report a GLint.
GLint GetMaxCombinedUniformComponents(GLint maxDefaultUniformComponents, GLint maxUniformBlocks,
GLint maxUniformBlockSizeBytes) {
const Int64 blocks = std::max<Int64>(static_cast<Int64>(maxUniformBlocks), 0);
const Int64 componentsPerBlock = std::max<Int64>(static_cast<Int64>(maxUniformBlockSizeBytes), 0) / 4;
const Int64 total = static_cast<Int64>(maxDefaultUniformComponents) + blocks * componentsPerBlock;
return static_cast<GLint>(std::min<Int64>(total, std::numeric_limits<GLint>::max()));
}
bool TryDecodeIndexedBufferQuery(GLenum pname, BufferTarget& bufferTarget, IndexedBufferQueryKind& queryKind) {
switch (pname) {
case GL_UNIFORM_BUFFER_BINDING:
bufferTarget = BufferTarget::Uniform;
queryKind = IndexedBufferQueryKind::Binding;
return true;
case GL_UNIFORM_BUFFER_START:
bufferTarget = BufferTarget::Uniform;
queryKind = IndexedBufferQueryKind::Start;
return true;
case GL_UNIFORM_BUFFER_SIZE:
bufferTarget = BufferTarget::Uniform;
queryKind = IndexedBufferQueryKind::Size;
return true;
case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
bufferTarget = BufferTarget::TransformFeedback;
queryKind = IndexedBufferQueryKind::Binding;
return true;
case GL_TRANSFORM_FEEDBACK_BUFFER_START:
bufferTarget = BufferTarget::TransformFeedback;
queryKind = IndexedBufferQueryKind::Start;
return true;
case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
bufferTarget = BufferTarget::TransformFeedback;
queryKind = IndexedBufferQueryKind::Size;
return true;
case GL_ATOMIC_COUNTER_BUFFER_BINDING:
bufferTarget = BufferTarget::AtomicCounter;
queryKind = IndexedBufferQueryKind::Binding;
return true;
case GL_ATOMIC_COUNTER_BUFFER_START:
bufferTarget = BufferTarget::AtomicCounter;
queryKind = IndexedBufferQueryKind::Start;
return true;
case GL_ATOMIC_COUNTER_BUFFER_SIZE:
bufferTarget = BufferTarget::AtomicCounter;
queryKind = IndexedBufferQueryKind::Size;
return true;
case GL_SHADER_STORAGE_BUFFER_BINDING:
bufferTarget = BufferTarget::ShaderStorage;
queryKind = IndexedBufferQueryKind::Binding;
return true;
case GL_SHADER_STORAGE_BUFFER_START:
bufferTarget = BufferTarget::ShaderStorage;
queryKind = IndexedBufferQueryKind::Start;
return true;
case GL_SHADER_STORAGE_BUFFER_SIZE:
bufferTarget = BufferTarget::ShaderStorage;
queryKind = IndexedBufferQueryKind::Size;
return true;
default:
return false;
}
}
bool IsIndexedBufferBindingQueryKind(IndexedBufferQueryKind queryKind) {
return queryKind == IndexedBufferQueryKind::Binding;
}
bool IsIndexedBufferRangeQueryKind(IndexedBufferQueryKind queryKind) {
return queryKind == IndexedBufferQueryKind::Start || queryKind == IndexedBufferQueryKind::Size;
}
SizeT GetIndexedBufferQueryPointCount(BufferTarget bufferTarget) {
const SizeT frontendCount = MG_State::pGLContext->GetBufferBindingPointCount(bufferTarget);
if (bufferTarget == BufferTarget::ShaderStorage && MG_Backend::pActiveBackendObject) {
const Int backendCount =
MG_Backend::pActiveBackendObject->GetDynamicParameters().MaxShaderStorageBufferBindings;
return std::min(frontendCount, static_cast<SizeT>(std::max(backendCount, 0)));
}
if (bufferTarget == BufferTarget::AtomicCounter) {
// The counter family's binding count is NOT the state layer's array size: a
// counter buffer only reaches a shader as a lowered storage block, so what an
// implementation can serve is the reserved range, and that number is also what
// glslang compiles a layout(binding = N) atomic_uint against. Clamped here so
// GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS, the indexed getters' index check and
// glBindBufferBase's all report the same ceiling.
return std::min(frontendCount,
static_cast<SizeT>(MG_Util::ShaderTranspiler::MAX_ATOMIC_COUNTER_BUFFER_BINDINGS));
}
return frontendCount;
}
// A per-stage or combined BLOCK count is an amount of indexed binding points an
// application will occupy, and GL 4.6 table 23.64 orders the two accordingly:
// MAX_UNIFORM_BUFFER_BINDINGS >= MAX_COMBINED_UNIFORM_BLOCKS >= every per-stage count,
// and the same for the shader-storage family. The two families are answered from
// unrelated places here - frontend constants, backend dynamic parameters, and a few
// hard-coded TODOs - so nothing kept them ordered, and a backend that reports Vulkan
// descriptor-indexing counts advertised 256 compute uniform blocks over 36 binding
// points. KHR-GL44.multi_bind.dispatch_bind_buffers_base reads the block count and binds
// that many buffers in ONE glBindBuffersBase, which is then INVALID_OPERATION before it
// binds anything. Clamping is the only direction available: the binding count is the
// capacity of the state layer's indexed-binding array, not a number we may inflate.
GLint ClampBlockCountToBindingPoints(GLint blockCount, BufferTarget bufferTarget) {
const GLint bindingPoints = static_cast<GLint>(GetIndexedBufferQueryPointCount(bufferTarget));
return std::min(std::max(blockCount, 0), bindingPoints);
}
GLint ClampUniformBlockCount(GLint blockCount) {
return ClampBlockCountToBindingPoints(blockCount, BufferTarget::Uniform);
}
GLint ClampStorageBlockCount(GLint blockCount) {
return ClampBlockCountToBindingPoints(blockCount, BufferTarget::ShaderStorage);
}
// The per-stage GL_MAX_*_SHADER_STORAGE_BLOCKS answers. Backend-derived, and NOT a
// constant to be "restored" - these used to return a flat 16 for vertex, geometry and
// both tessellation stages, which is wrong on any host that does not serve storage
// blocks in those stages. Zero is a legal answer: GL 4.6 table 23.64 and ES 3.2 table
// 21.44 both set the minimum at 0 for every graphics stage except fragment, which is
// why the conformance suite gates each such test on the query instead of assuming it.
// ARM's GLES driver reports 0 for all four (a Mali-G925 does), and advertising 16 there
// bought nothing: the program still failed to link inside the backend, the frontend
// still reported LINK_STATUS as true, and every draw with it silently rendered nothing.
GLint StageStorageBlockCount(Int MG_Backend::DynamicBackendParameters::*stageLimit) {
static const MG_Backend::DynamicBackendParameters kBackendlessDefaults{};
const MG_Backend::DynamicBackendParameters& parameters =
MG_Backend::pActiveBackendObject ? MG_Backend::pActiveBackendObject->GetDynamicParameters()
: kBackendlessDefaults;
return ClampStorageBlockCount(static_cast<GLint>(parameters.*stageLimit));
}
bool TryDecodeDrawBufferQuery(GLenum pname, SizeT& drawBufferIndex) {
if (pname == GL_DRAW_BUFFER) {
drawBufferIndex = 0;
return true;
}
if (pname >= GL_DRAW_BUFFER0 && pname <= GL_DRAW_BUFFER15) {
drawBufferIndex = static_cast<SizeT>(pname - GL_DRAW_BUFFER0);
return true;
}
return false;
}
bool TryResolveImplementationColorReadParams(GLint& outFormat, GLint& outType) {
const auto& readFbo =
MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Read).GetBoundObject();
if (!readFbo) return false;
const auto attachmentType = readFbo->GetReadBuffer();
if (attachmentType == FramebufferAttachmentType::None) return false;
const auto& attachment = readFbo->GetAttachment(attachmentType);
TextureInternalFormat internalFormat = TextureInternalFormat::Unknown;
if (attachment.IsTexture() && attachment.GetTexture()) {
internalFormat = attachment.GetTexture()->GetFormat();
} else if (attachment.IsRenderbuffer() && attachment.GetRenderbuffer()) {
internalFormat = attachment.GetRenderbuffer()->GetInternalFormat();
}
if (internalFormat == TextureInternalFormat::Unknown) return false;
const GLenum glInternalFormat = MG_Util::ConvertTextureInternalFormatToGLEnum(internalFormat);
GLenum normalizedInternalFormat = glInternalFormat;
GLenum format = GL_RGBA;
GLenum type = GL_UNSIGNED_BYTE;
MG_Util::TextureFormatProcessor::NormalizePixelFormat(glInternalFormat, PixelFormatNormalizeOptionBit::None,
&normalizedInternalFormat, &format, &type);
outFormat = static_cast<GLint>(format);
outType = static_cast<GLint>(type);
return true;
}
void RecordIndexedOnlyGetterError(const char* functionName, GLenum pname) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", functionName,
"pname " + MG_Util::ConvertGLEnumToString(pname) +
" is only valid with indexed getter entrypoints."));
}
bool ValidateIndexedBufferQueryIndex(GLenum pname, GLuint index, const char* functionName,
BufferTarget bufferTarget) {
switch (bufferTarget) {
case BufferTarget::Uniform:
case BufferTarget::TransformFeedback:
case BufferTarget::AtomicCounter:
case BufferTarget::ShaderStorage:
break;
default:
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName,
"pname " + std::to_string(pname) +
" is not a supported indexed buffer query."));
return false;
}
if (index >= GetIndexedBufferQueryPointCount(bufferTarget)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", functionName,
"index " + std::to_string(index) + " is out of range for indexed buffer query " +
std::to_string(pname) + "."));
return false;
}
return true;
}
// GL_TEXTURE_BINDING_* is per-texture-unit state: glGetIntegerv answers for the
// active unit, glGetIntegeri_v answers for unit `index`. Both need the same
// pname -> target decode, so it lives here instead of being spelled out twice.
bool TryDecodeTextureUnitBindingPname(GLenum pname, TextureTarget& outTarget) {
switch (pname) {
case GL_TEXTURE_BINDING_1D: outTarget = TextureTarget::Texture1D; return true;
case GL_TEXTURE_BINDING_1D_ARRAY: outTarget = TextureTarget::Texture1DArray; return true;
case GL_TEXTURE_BINDING_2D: outTarget = TextureTarget::Texture2D; return true;
case GL_TEXTURE_BINDING_2D_ARRAY: outTarget = TextureTarget::Texture2DArray; return true;
case GL_TEXTURE_BINDING_2D_MULTISAMPLE: outTarget = TextureTarget::Texture2DMultisample; return true;
case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
outTarget = TextureTarget::Texture2DMultisampleArray;
return true;
case GL_TEXTURE_BINDING_3D: outTarget = TextureTarget::Texture3D; return true;
case GL_TEXTURE_BINDING_BUFFER: outTarget = TextureTarget::TextureBuffer; return true;
case GL_TEXTURE_BINDING_CUBE_MAP: outTarget = TextureTarget::TextureCubeMap; return true;
case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY: outTarget = TextureTarget::TextureCubeMapArray; return true;
case GL_TEXTURE_BINDING_RECTANGLE: outTarget = TextureTarget::TextureRectangle; return true;
default: return false;
}
}
GLint QueryTextureBindingOnUnit(Int unit, TextureTarget target) {
auto& textureUnit = MG_State::pGLContext->GetTextureUnitObject(unit);
const auto& obj = textureUnit.GetBindingSlot(target).GetBoundObject();
return obj ? static_cast<GLint>(obj->GetExternalIndex()) : 0;
}
GLint QuerySamplerBindingOnUnit(Int unit) {
const auto& textureUnit = MG_State::pGLContext->GetTextureUnitObject(unit);
const auto& sampler = textureUnit.GetSamplerObject();
return sampler ? static_cast<GLint>(sampler->GetExternalIndex()) : 0;
}
// The ARB_viewport_array indexed rectangles. Each of these is genuinely per-viewport
// frontend state (RenderStateParameters::Viewports / ScissorBoxes / DepthRanges), so the
// indexed getters must read the indexed storage - the generic path at the bottom of
// GetIntegeri_v is a raw backend passthrough that has no case for them and returned
// zeros, and routing them to the NON-indexed getter (what this used to do) answered every
// index with viewport 0's value, which is what
// KHR-GL43.viewport_array.{viewport,scissor,depth_range}_api caught.
Bool IsIndexedViewportQuery(GLenum target) {
return target == GL_VIEWPORT || target == GL_SCISSOR_BOX || target == GL_DEPTH_RANGE;
}
// Component count of an indexed viewport-array query, so every width of getter writes the
// caller's whole buffer instead of just element 0 (GL 4.6 core 22.1).
GLsizei IndexedViewportQueryComponents(GLenum target) {
return target == GL_DEPTH_RANGE ? 2 : 4;
}
// ARB_viewport_array: `index` selects a viewport and MAX_VIEWPORTS bounds it. The bound is
// the frontend's own state width, which is also exactly what GL_MAX_VIEWPORTS reports -
// taking it from the backend caps instead would let a device limit of 1 (a Vulkan device
// without the multiViewport feature) make index 1 illegal even though the state exists.
Bool ValidateViewportQueryIndex(GLuint index, const char* caller) {
if (index < RenderStateParameters::MAX_VIEWPORTS) return true;
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", caller, "Viewport index is out of range."));
return false;
}
// The indexed viewport/scissor/depth-range state as floats, which is the widest lossless
// shape MobileGL stores (the viewport really is float state; the scissor box is integral
// and well inside float's exact range, and every depth range is in [0, 1]). Every indexed
// getter width funnels through this so they can never disagree with each other.
void ReadIndexedViewportStateFloat(GLenum target, GLuint index, GLfloat* out) {
switch (target) {
case GL_VIEWPORT: {
const FloatVec4& viewport = MG_State::pGLContext->GetViewportIndexed(index);
out[0] = viewport.x();
out[1] = viewport.y();
out[2] = viewport.z();
out[3] = viewport.w();
return;
}
case GL_SCISSOR_BOX: {
const IntVec4& box = MG_State::pGLContext->GetScissorBoxIndexed(index);
out[0] = static_cast<GLfloat>(box.x());
out[1] = static_cast<GLfloat>(box.y());
out[2] = static_cast<GLfloat>(box.z());
out[3] = static_cast<GLfloat>(box.w());
return;
}
case GL_DEPTH_RANGE: {
const FloatVec2& range = MG_State::pGLContext->GetDepthRangeIndexed(index);
out[0] = range.x();
out[1] = range.y();
return;
}
default:
MOBILEGL_ASSERT(false, "ReadIndexedViewportStateFloat: unexpected target 0x%x",
static_cast<Uint32>(target));
return;
}
}
void CopyIntsToBooleans(const GLint* src, SizeT count, GLboolean* dst) {
for (SizeT i = 0; i < count; ++i) {
dst[i] = src[i] ? GL_TRUE : GL_FALSE;
}
}
void CopyIntsToFloats(const GLint* src, SizeT count, GLfloat* dst) {
for (SizeT i = 0; i < count; ++i) {
dst[i] = static_cast<GLfloat>(src[i]);
}
}
} // namespace
// GL 4.6 core table 23.53 requires GL_MAX_SAMPLES >= 4, so the driver's value is floored
// before it is advertised. gl_MaxSamples expands from the same floored number
// (BuildTBuiltInResource), which is also what sizes gl_SampleMask[].
//
// THE FLOOR STOPS HERE, and that is the point. It used to be applied to
// GL_MAX_INTEGER_SAMPLES, GL_MAX_COLOR_TEXTURE_SAMPLES and GL_MAX_DEPTH_TEXTURE_SAMPLES too,
// on the reasoning that an application reads GL_MAX_SAMPLES once and hands that count to
// every glTexStorage*Multisample. Table 23.53 gives those three a minimum of ONE, and the
// reasoning had it backwards: Adreno and Mali back an integer multisample texture with a
// single sample, so flooring the query at 4 did not make four samples exist - it made the
// backend silently under-allocate (ClampSamplesToBackendSupport) while the application wrote
// per-sample data it could never read back. Reporting what was probed turns that into an
// honest "unsupported" the application can branch on.
GLint GetAdvertisedMaxSamples() {
if (MG_Backend::pActiveBackendObject == nullptr) {
return kFrontendMaxSamples;
}
return std::max(MG_Backend::pActiveBackendObject->GetDynamicParameters().MaxSamples, kFrontendMaxSamples);
}
// GL 4.6 core table 23.53 minimum for the per-category multisample ceilings. One, not four:
// see the note on GetAdvertisedMaxSamples. A zero would be a probe that never ran, so it is
// floored rather than trusted.
namespace {
GLint AdvertisedCategoryMaxSamples(Int MG_Backend::DynamicBackendParameters::*categoryLimit) {
if (MG_Backend::pActiveBackendObject == nullptr) {
return 1;
}
return std::max(MG_Backend::pActiveBackendObject->GetDynamicParameters().*categoryLimit, 1);
}
} // namespace
GLint GetAdvertisedColorTextureMaxSamples() {
return AdvertisedCategoryMaxSamples(&MG_Backend::DynamicBackendParameters::MaxColorTextureSamples);
}
GLint GetAdvertisedDepthTextureMaxSamples() {
return AdvertisedCategoryMaxSamples(&MG_Backend::DynamicBackendParameters::MaxDepthTextureSamples);
}
GLint GetAdvertisedIntegerMaxSamples() {
return AdvertisedCategoryMaxSamples(&MG_Backend::DynamicBackendParameters::MaxIntegerSamples);
}
// Declared in GL_Getter.h, so that the draw path can feed the same number to the reserved
// gl_NumSamples stand-in that glGetIntegerv(GL_SAMPLES) reports.
GLint ResolveDrawFramebufferSampleCount() {
const auto& drawFbo =
MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject();
if (!drawFbo) return 0;
GLint maxSamples = 0;
for (const auto& attachment : drawFbo->GetAllAttachmentObjects()) {
if (attachment.IsRenderbuffer() && attachment.GetRenderbuffer()) {
maxSamples = std::max(maxSamples, static_cast<GLint>(attachment.GetRenderbuffer()->GetSamples()));
} else if (attachment.IsTexture() && attachment.GetTexture()) {
// Multisample texture attachments count too (GL_SAMPLE_BUFFERS must
// report 1 for any multisampled draw framebuffer).
maxSamples = std::max(maxSamples, static_cast<GLint>(attachment.GetTexture()->GetSamples()));
}
}
return maxSamples;
}
/* @INSERTION_POINT:FUNCTION_IMPLEMENTATION@ */
const GLubyte* GetString(GLenum name) {
static String vendorString;
static String versionStr;
static String rendererString;
static String shadingLanguageVersion;
static String extensionsString;
const auto& activeBackendObject = MG_Backend::pActiveBackendObject;
MGLOG_D("glGetString, name: %s", MG_Util::ConvertGLEnumToString(name).c_str());
if (!activeBackendObject) {
MGLOG_E_ONCE("activeBackendObject is not initialized!");
return (GLubyte*)"Unknown";
}
const auto& rendererInfo = activeBackendObject->GetRendererInfo();
switch (name) {
case GL_VENDOR:
if (rendererInfo.ExtraVendor.has_value()) {
vendorString = std::format("{}{}", MG_Config::CoreVendor, rendererInfo.ExtraVendor.value());
} else {
vendorString = MG_Config::CoreVendor;
}
MGLOG_D("vendorString: %s", vendorString.c_str());
return (const GLubyte*)vendorString.c_str();
case GL_VERSION: {
versionStr =
std::format("{} {} {}, {} Backend, GIT@" GIT_COMMIT_HASH_SHORT,
rendererInfo.RendererGLInfo.TargetGLVersion.toString(), MG_Config::ProjectName,
MG_Config::CoreVersion.toFormattedString(MG_Config::DefaultVersionStringFormatAttrib),
rendererInfo.BackendName);
MGLOG_D("versionStr: %s", versionStr.c_str());
return (const GLubyte*)versionStr.c_str();
}
case GL_RENDERER: {
String backendVersionStr = activeBackendObject->GetBackendAPIVersionString();
rendererString =
std::format("{} ({}) ({})", rendererInfo.RendererName, MG_Config::CoreName, backendVersionStr);
MGLOG_D("rendererString: %s", rendererString.c_str());
return (const GLubyte*)rendererString.c_str();
}
case GL_SHADING_LANGUAGE_VERSION:
shadingLanguageVersion =
std::format("{} {}", rendererInfo.RendererGLInfo.TargetGLSLVersion.toString({true, false}),
MG_Config::ProjectName);
MGLOG_D("shadingLanguageVersion: %s", shadingLanguageVersion.c_str());
return (const GLubyte*)shadingLanguageVersion.c_str();
case GL_EXTENSIONS:
extensionsString.clear();
for (const auto& ext : rendererInfo.RendererGLInfo.Extensions) {
if (!extensionsString.empty()) {
extensionsString += " ";
}
extensionsString += MG_Util::ConvertGLExtToString(ext);
}
return (const GLubyte*)extensionsString.c_str();
default:
return (const GLubyte*)"Unknown Enum";
}
}
const GLubyte* GetStringi(GLenum name, GLuint index) {
MGLOG_D("glGetStringi, name: %s, index: %u", MG_Util::ConvertGLEnumToString(name).c_str(), index);
if (name != GL_EXTENSIONS) {
return (const GLubyte*)"";
}
const auto& activeBackendObject = MG_Backend::pActiveBackendObject;
if (!activeBackendObject) {
MGLOG_E_ONCE("activeBackendObject is not initialized!");
return (GLubyte*)"Unknown";
}
const auto& rendererInfo = activeBackendObject->GetRendererInfo();
const auto& exts = rendererInfo.RendererGLInfo.Extensions;
if (index >= exts.size()) {
return nullptr;
}
static Vector<String> extStrings;
extStrings.clear();
extStrings.reserve(exts.size());
for (const auto& ext : exts) {
extStrings.emplace_back(MG_Util::ConvertGLExtToString(ext));
}
return (const GLubyte*)extStrings[index].c_str();
}
void GetBooleanv(GLenum pname, GLboolean* params) {
MGLOG_D("glGetBooleanv, pname: %s", MG_Util::ConvertGLEnumToString(pname).c_str());
if (!params) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "params pointer cannot be null"));
return;
}
switch (pname) {
case GL_BLEND:
*params = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::Blend) ? GL_TRUE : GL_FALSE;
return;
case GL_BLEND_COLOR: {
const FloatVec4& blendColor = MG_State::pGLContext->GetBlendColor();
params[0] = blendColor.x() != 0.0f ? GL_TRUE : GL_FALSE;
params[1] = blendColor.y() != 0.0f ? GL_TRUE : GL_FALSE;
params[2] = blendColor.z() != 0.0f ? GL_TRUE : GL_FALSE;
params[3] = blendColor.w() != 0.0f ? GL_TRUE : GL_FALSE;
return;
}
case GL_COLOR_CLEAR_VALUE: {
const FloatVec4& clearColor = MG_State::pGLContext->GetClearColor();
params[0] = clearColor.x() != 0.0f ? GL_TRUE : GL_FALSE;
params[1] = clearColor.y() != 0.0f ? GL_TRUE : GL_FALSE;
params[2] = clearColor.z() != 0.0f ? GL_TRUE : GL_FALSE;
params[3] = clearColor.w() != 0.0f ? GL_TRUE : GL_FALSE;
return;
}
case GL_COLOR_WRITEMASK: {
BoolVec4 mask = MG_State::pGLContext->GetColorMask();
params[0] = mask.x() ? GL_TRUE : GL_FALSE;
params[1] = mask.y() ? GL_TRUE : GL_FALSE;
params[2] = mask.z() ? GL_TRUE : GL_FALSE;
params[3] = mask.w() ? GL_TRUE : GL_FALSE;
return;
}
case GL_DEPTH_CLEAR_VALUE:
*params = MG_State::pGLContext->GetClearDepth() != 0.0f ? GL_TRUE : GL_FALSE;
return;
case GL_DEPTH_RANGE: {
const FloatVec2& depthRange = MG_State::pGLContext->GetDepthRange();
params[0] = depthRange.x() != 0.0f ? GL_TRUE : GL_FALSE;
params[1] = depthRange.y() != 0.0f ? GL_TRUE : GL_FALSE;
return;
}
case GL_LINE_WIDTH:
*params = MG_State::pGLContext->GetLineWidth() != 0.0f ? GL_TRUE : GL_FALSE;
return;
case GL_POINT_SIZE:
*params = MG_State::pGLContext->GetPointSize() != 0.0f ? GL_TRUE : GL_FALSE;
return;
case GL_CULL_FACE:
*params = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::CullFace) ? GL_TRUE : GL_FALSE;
return;
case GL_DEPTH_TEST:
*params = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::DepthTest) ? GL_TRUE : GL_FALSE;
return;
case GL_DEPTH_WRITEMASK:
*params = MG_State::pGLContext->GetDepthMask() ? GL_TRUE : GL_FALSE;
return;
case GL_DITHER:
*params = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::Dither) ? GL_TRUE : GL_FALSE;
return;
case GL_MULTISAMPLE:
*params = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::Multisample) ? GL_TRUE : GL_FALSE;
return;
case GL_POLYGON_OFFSET_FILL:
*params =
MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::PolygonOffsetFill) ? GL_TRUE : GL_FALSE;
return;
case GL_PRIMITIVE_RESTART_FIXED_INDEX:
*params = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::PrimitiveRestartFixedIndex)
? GL_TRUE
: GL_FALSE;
return;
case GL_RASTERIZER_DISCARD:
*params =
MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::RasterizerDiscard) ? GL_TRUE : GL_FALSE;
return;
case GL_SAMPLE_ALPHA_TO_COVERAGE:
*params = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::SampleAlphaToCoverage)
? GL_TRUE
: GL_FALSE;
return;
case GL_SAMPLE_ALPHA_TO_ONE:
*params =
MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::SampleAlphaToOne) ? GL_TRUE : GL_FALSE;
return;
case GL_SAMPLE_COVERAGE:
*params = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::SampleCoverage)
? GL_TRUE
: GL_FALSE;
return;
case GL_SAMPLE_MASK:
*params =
MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::SampleMask) ? GL_TRUE : GL_FALSE;
return;
case GL_SCISSOR_TEST:
*params = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::ScissorTest) ? GL_TRUE : GL_FALSE;
return;
case GL_STENCIL_TEST:
*params = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::StencilTest) ? GL_TRUE : GL_FALSE;
return;
case GL_MIN_FRAGMENT_INTERPOLATION_OFFSET:
case GL_MAX_FRAGMENT_INTERPOLATION_OFFSET:
case GL_FRAGMENT_INTERPOLATION_OFFSET_BITS:
// Same reason as the three above: the integer fallback would round the fraction to 0
// or 1 first, so a 0.25 sample-shading rate would answer GL_FALSE.
case GL_MIN_SAMPLE_SHADING_VALUE: {
GLfloat value = 0.0f;
GetFloatv(pname, &value);
*params = value != 0.0f ? GL_TRUE : GL_FALSE;
return;
}
// Float-native state, so GL 4.6 core 2.2.2's "zero becomes FALSE, every other value
// becomes TRUE" has to be applied to the VALUE. Answering these through the integer getter
// below instead - which rounds - reported GL_FALSE for a perfectly non-zero level of 0.25,
// and every other float state in this function already reads through GetFloatv for exactly
// that reason.
case GL_PATCH_DEFAULT_OUTER_LEVEL:
case GL_PATCH_DEFAULT_INNER_LEVEL: {
const GLsizei componentCount = pname == GL_PATCH_DEFAULT_OUTER_LEVEL ? 4 : 2;
GLfloat levels[4] = {};
GetFloatv(pname, levels);
for (GLsizei i = 0; i < componentCount; ++i) {
params[i] = levels[i] != 0.0f ? GL_TRUE : GL_FALSE;
}
return;
}
default:
break;
}
GLint ints[4] = {};
GetIntegerv(pname, ints);
switch (pname) {
case GL_COLOR_WRITEMASK:
case GL_SCISSOR_BOX:
CopyIntsToBooleans(ints, 4, params);
return;
default:
*params = ints[0] ? GL_TRUE : GL_FALSE;
return;
}
}
void GetFloatv(GLenum pname, GLfloat* params) {
MGLOG_D("glGetFloatv, pname: %s", MG_Util::ConvertGLEnumToString(pname).c_str());
if (!params) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "params pointer cannot be null"));
return;
}
switch (pname) {
case GL_BLEND_COLOR: {
const FloatVec4& blendColor = MG_State::pGLContext->GetBlendColor();
params[0] = blendColor.x();
params[1] = blendColor.y();
params[2] = blendColor.z();
params[3] = blendColor.w();
return;
}
case GL_COLOR_CLEAR_VALUE: {
const FloatVec4& clearColor = MG_State::pGLContext->GetClearColor();
params[0] = clearColor.x();
params[1] = clearColor.y();
params[2] = clearColor.z();
params[3] = clearColor.w();
return;
}
case GL_DEPTH_RANGE: {
const FloatVec2& depthRange = MG_State::pGLContext->GetDepthRange();
params[0] = depthRange.x();
params[1] = depthRange.y();
return;
}
// glPatchParameterfv's two states. Float-native, so they are answered here rather than
// through the integer fallback below - which rounds, and would report 0 for a level of 0.5.
case GL_PATCH_DEFAULT_OUTER_LEVEL: {
const FloatVec4& outer = MG_State::pGLContext->GetPatchDefaultOuterLevel();
params[0] = outer.x();
params[1] = outer.y();
params[2] = outer.z();
params[3] = outer.w();
return;
}
case GL_PATCH_DEFAULT_INNER_LEVEL: {
const FloatVec2& inner = MG_State::pGLContext->GetPatchDefaultInnerLevel();
params[0] = inner.x();
params[1] = inner.y();
return;
}
case GL_VIEWPORT_BOUNDS_RANGE: {
const auto& dynamicParameters = MG_Backend::pActiveBackendObject->GetDynamicParameters();
params[0] = dynamicParameters.ViewportBoundsRangeMin;
params[1] = dynamicParameters.ViewportBoundsRangeMax;
return;
}
// Viewport 0's rectangle, verbatim. Falling through to the integer width below would
// round the fractional rectangle a glViewportIndexedf(0, ...) is allowed to set, and
// glGetFloatv(GL_VIEWPORT) is a lossless query of float state.
case GL_VIEWPORT: {
const FloatVec4& viewport = MG_State::pGLContext->GetViewportIndexed(0);
params[0] = viewport.x();
params[1] = viewport.y();
params[2] = viewport.z();
params[3] = viewport.w();
return;
}
case GL_MIN_FRAGMENT_INTERPOLATION_OFFSET:
case GL_MAX_FRAGMENT_INTERPOLATION_OFFSET:
case GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: {
const auto& dynamicParameters = MG_Backend::pActiveBackendObject->GetDynamicParameters();
if (pname == GL_MIN_FRAGMENT_INTERPOLATION_OFFSET) {
params[0] = dynamicParameters.MinFragmentInterpolationOffset;
} else if (pname == GL_MAX_FRAGMENT_INTERPOLATION_OFFSET) {
params[0] = dynamicParameters.MaxFragmentInterpolationOffset;
} else {
params[0] = static_cast<GLfloat>(dynamicParameters.FragmentInterpolationOffsetBits);
}
return;
}
case GL_DEPTH_CLEAR_VALUE:
params[0] = MG_State::pGLContext->GetClearDepth();
return;
case GL_ALIASED_LINE_WIDTH_RANGE: {
const auto& dynamicParameters = MG_Backend::pActiveBackendObject->GetDynamicParameters();
params[0] = dynamicParameters.AliasedLineWidthRangeMin;
params[1] = dynamicParameters.AliasedLineWidthRangeMax;
return;
}
case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: {
// EXT_texture_filter_anisotropic queries this as a float; the integer path below widens
// from here, so this case is the authoritative one.
const auto& dynamicParameters = MG_Backend::pActiveBackendObject->GetDynamicParameters();
params[0] = dynamicParameters.MaxTextureMaxAnisotropy;
return;
}
case GL_ALIASED_POINT_SIZE_RANGE:
case GL_POINT_SIZE_RANGE: {
const auto& dynamicParameters = MG_Backend::pActiveBackendObject->GetDynamicParameters();
params[0] = dynamicParameters.PointSizeRangeMin;
params[1] = dynamicParameters.PointSizeRangeMax;
return;
}
case GL_LINE_WIDTH:
params[0] = MG_State::pGLContext->GetLineWidth();
return;
case GL_POINT_SIZE:
params[0] = MG_State::pGLContext->GetPointSize();
return;
case GL_POLYGON_OFFSET_FACTOR:
params[0] = MG_State::pGLContext->GetPolygonOffsetFactor();
return;
case GL_POLYGON_OFFSET_UNITS:
params[0] = MG_State::pGLContext->GetPolygonOffsetUnits();
return;
case GL_POLYGON_OFFSET_CLAMP:
// Float-native state, so it is answered here rather than through the integer
// fallback: glPolygonOffsetClamp(1, 1, 0.5) must read back as 0.5, not as 0.
params[0] = MG_State::pGLContext->GetPolygonOffsetClamp();
return;
case GL_SMOOTH_LINE_WIDTH_RANGE: {
const auto& dynamicParameters = MG_Backend::pActiveBackendObject->GetDynamicParameters();
params[0] = dynamicParameters.SmoothLineWidthRangeMin;
params[1] = dynamicParameters.SmoothLineWidthRangeMax;
return;
}
case GL_SMOOTH_LINE_WIDTH_GRANULARITY:
params[0] = MG_Backend::pActiveBackendObject->GetDynamicParameters().SmoothLineWidthGranularity;
return;
case GL_POINT_SIZE_GRANULARITY:
params[0] = MG_Backend::pActiveBackendObject->GetDynamicParameters().PointSizeGranularity;
return;
case GL_SAMPLE_COVERAGE_VALUE:
params[0] = MG_State::pGLContext->GetSampleCoverageValue();
return;
case GL_MIN_SAMPLE_SHADING_VALUE:
// Float state, so it has to be answered here rather than through the integer
// fallback: glMinSampleShading(0.5) must read back as 0.5 and not as 0.
params[0] = MG_State::pGLContext->GetMinSampleShadingValue();
return;
case GL_POINT_FADE_THRESHOLD_SIZE:
// Float state: read it directly so the fractional part is not lost to the integer path.
params[0] = MG_State::pGLContext->GetPointFadeThresholdSize();
return;
default:
break;
}
GLint ints[4] = {};
GetIntegerv(pname, ints);
switch (pname) {
case GL_ALIASED_LINE_WIDTH_RANGE:
case GL_ALIASED_POINT_SIZE_RANGE:
case GL_SMOOTH_LINE_WIDTH_RANGE:
case GL_POINT_SIZE_RANGE:
case GL_MAX_VIEWPORT_DIMS:
CopyIntsToFloats(ints, 2, params);
return;
case GL_SCISSOR_BOX:
case GL_VIEWPORT:
CopyIntsToFloats(ints, 4, params);
return;
default:
params[0] = static_cast<GLfloat>(ints[0]);
return;
}
}
void GetIntegeri_v(GLenum target, GLuint index, GLint* data) {
if (!data) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "data pointer cannot be null"));
return;
}
BufferTarget bufferTarget = BufferTarget::Unknown;
IndexedBufferQueryKind queryKind = IndexedBufferQueryKind::Binding;
if (TryDecodeIndexedBufferQuery(target, bufferTarget, queryKind)) {
if (!ValidateIndexedBufferQueryIndex(target, index, __func__, bufferTarget)) return;
const auto& bindingPoint = MG_State::pGLContext->GetBufferBindingPoint(bufferTarget, index);
const auto& bufferObject = bindingPoint.GetBoundObject();
if (!bufferObject) {
*data = 0;
return;
}
switch (queryKind) {
case IndexedBufferQueryKind::Binding:
*data = static_cast<GLint>(bufferObject->GetExternalIndex());
return;
case IndexedBufferQueryKind::Start:
if (!bindingPoint.HasExplicitRange()) {
*data = 0;
return;
}
*data = static_cast<GLint>(bindingPoint.GetRange().start);
return;
case IndexedBufferQueryKind::Size: {
if (!bindingPoint.HasExplicitRange()) {
*data = 0;
return;
}
// GL 4.6 core table 23.4/23.5: *_BUFFER_SIZE reports the size glBindBufferRange
// was ASKED for, verbatim. It is not clamped to the buffer's storage, and it does
// not follow the buffer when a later glBufferData resizes it - a range may legally
// name bytes the buffer does not have yet. Clamping it here answered 0 for the
// common conformance shape of binding a range on a buffer that has no storage
// yet (KHR-GL43.shader_storage_buffer_object.basic-binding).
const Range1D range = bindingPoint.GetRange();
*data = static_cast<GLint>(range.end - range.start);
return;
}
default:
break;
}
}
// Per-texture-unit bindings: GL 4.6 core table 23.19 makes every GL_TEXTURE_BINDING_*
// and GL_SAMPLER_BINDING indexed by texture unit. Without this they fell through to
// the raw backend passthrough at the bottom, which knows nothing about the
// frontend's binding state.
if (TextureTarget textureBindingTarget = TextureTarget::Unknown;
TryDecodeTextureUnitBindingPname(target, textureBindingTarget) || target == GL_SAMPLER_BINDING) {
GLint maxUnits = 0;
GetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxUnits);
maxUnits = std::min<GLint>(maxUnits, MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS);
if (index >= static_cast<GLuint>(std::max(maxUnits, 0))) {
*data = 0;
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "Texture unit index is out of range."));
return;
}
*data = target == GL_SAMPLER_BINDING
? QuerySamplerBindingOnUnit(static_cast<Int>(index))
: QueryTextureBindingOnUnit(static_cast<Int>(index), textureBindingTarget);
return;
}
// GL 4.6 core 22.1: an indexed query answers EVERY indexed state, and GL_SCISSOR_TEST is
// indexed by viewport just like GL_BLEND is by draw buffer. Without this the integer
// width fell through to the backend passthrough and answered GL_INVALID_ENUM, which is
// the sticky error KHR-GL43.viewport_array.queries trips over at its next error check.
if (MG_Util::ConvertGLEnumToCapabilityInput(target) != CapabilityInput::Unknown) {
*data = IsEnabledi(target, index);
return;
}
switch (target) {
// ARB_viewport_array queries the indexed rectangles through glGetIntegeri_v as well
// (gl4cMultiBindTests and the viewport_array group both do).
case GL_VIEWPORT:
case GL_SCISSOR_BOX:
case GL_DEPTH_RANGE: {
if (!ValidateViewportQueryIndex(index, __func__)) return;
GLfloat values[4] = {};
ReadIndexedViewportStateFloat(target, index, values);
const GLsizei components = IndexedViewportQueryComponents(target);
for (GLsizei i = 0; i < components; ++i) {
// Round, not truncate: glGetIntegerv on floating-point state rounds to nearest
// (GL 4.6 core 22.2), so a 255.875-wide viewport reads back as 256 and not 255.
data[i] = static_cast<GLint>(std::lround(values[i]));
}
return;
}
// The vertex buffer binding points of the vertex array object that is bound. Indexed by
// binding point, not by attribute (GL 4.6 core 10.3.1).
case GL_VERTEX_BINDING_BUFFER:
case GL_VERTEX_BINDING_DIVISOR:
case GL_VERTEX_BINDING_OFFSET:
case GL_VERTEX_BINDING_STRIDE: {
if (index >= VertexArrayImpl::GetMaxVertexAttribBindings()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"Vertex buffer binding index is out of range."));
return;
}
const auto& vao = MG_State::pGLContext->GetBoundVertexArray();
if (!vao) {
*data = 0;
return;
}
const auto& binding = vao->GetBindingPoint(index);
switch (target) {
case GL_VERTEX_BINDING_BUFFER:
*data = binding.Buffer ? static_cast<GLint>(binding.Buffer->GetExternalIndex()) : 0;
return;
case GL_VERTEX_BINDING_DIVISOR:
*data = static_cast<GLint>(binding.Divisor);
return;
case GL_VERTEX_BINDING_OFFSET:
*data = static_cast<GLint>(binding.Offset);
return;
default:
*data = static_cast<GLint>(binding.Stride);
return;
}
}
case GL_IMAGE_BINDING_NAME:
case GL_IMAGE_BINDING_LEVEL:
case GL_IMAGE_BINDING_LAYERED:
case GL_IMAGE_BINDING_LAYER:
case GL_IMAGE_BINDING_ACCESS:
case GL_IMAGE_BINDING_FORMAT: {
const auto maxImageUnits = static_cast<GLuint>(std::min<GLint>(
MG_Backend::pActiveBackendObject->GetDynamicParameters().MaxImageUnits,
MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS));
if (index >= maxImageUnits) {
*data = 0;
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "Image unit index is out of range."));
return;
}
const auto& binding = MG_State::pGLContext->GetImageTextureBinding(static_cast<Int>(index));
switch (target) {
case GL_IMAGE_BINDING_NAME:
*data = binding.Texture ? static_cast<GLint>(binding.Texture->GetExternalIndex()) : 0;
return;
case GL_IMAGE_BINDING_LEVEL:
*data = binding.Level;
return;
case GL_IMAGE_BINDING_LAYERED:
*data = binding.Layered;
return;
case GL_IMAGE_BINDING_LAYER:
*data = binding.Layer;
return;
case GL_IMAGE_BINDING_ACCESS:
*data = static_cast<GLint>(binding.Access);
return;
case GL_IMAGE_BINDING_FORMAT:
*data = static_cast<GLint>(binding.Format);
return;
default:
break;
}
}
default:
break;
}
auto getIntegeri = MG_Backend::gBackendFunctionsTable.GL.GetIntegeri_v;
if (target == GL_MAX_COMPUTE_WORK_GROUP_COUNT || target == GL_MAX_COMPUTE_WORK_GROUP_SIZE) {
if (index >= 3) {
*data = 0;
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"Compute work group index is out of range."));
return;
}
const GLint minimum = target == GL_MAX_COMPUTE_WORK_GROUP_COUNT
? GetMinComputeWorkGroupCount(index)
: GetMinComputeWorkGroupSize(index);
GLint backendValue = 0;
if (getIntegeri) {
MGP_FILL(GetIntegeri_v);
getIntegeri(target, index, &backendValue);
}
*data = std::max(backendValue, minimum);
return;
}
if (!getIntegeri) {
*data = 0;
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "Backend does not support indexed integer queries."));
return;
}
getIntegeri(target, index, data);
}
// GL_ARB_viewport_array's typed indexed getters. They were no-op stubs, which left the
// caller's output buffer holding whatever was on the stack. The multi-component indexed
// rectangles are answered from the frontend's own viewport/scissor/depth-range state, via
// the non-indexed getter of the matching type - GL_DEPTH_RANGE is float state, so putting
// it through the integer query would round it to 0/1. Everything else MobileGL answers
// indexed is scalar integer-domain state, where converting the integer query is exact.
void GetFloati_v(GLenum target, GLuint index, GLfloat* data) {
if (!data) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "data pointer cannot be null"));
return;
}
if (IsIndexedViewportQuery(target)) {
if (!ValidateViewportQueryIndex(index, __func__)) return;
// Verbatim, NOT via the integer width: the viewport is float state and
// KHR-GL43.viewport_array.viewport_api compares the read-back with ==, so a
// glViewportIndexedf(i, 0.125f, ...) has to come back as 0.125f exactly.
ReadIndexedViewportStateFloat(target, index, data);
return;
}
GLint ints[4] = {};
GetIntegeri_v(target, index, ints);
data[0] = static_cast<GLfloat>(ints[0]);
}
void GetDoublei_v(GLenum target, GLuint index, GLdouble* data) {
if (!data) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "data pointer cannot be null"));
return;
}
if (IsIndexedViewportQuery(target)) {
if (!ValidateViewportQueryIndex(index, __func__)) return;
GLfloat values[4] = {};
ReadIndexedViewportStateFloat(target, index, values);
const GLsizei components = IndexedViewportQueryComponents(target);
for (GLsizei i = 0; i < components; ++i) {
data[i] = static_cast<GLdouble>(values[i]);
}
return;
}
GLint ints[4] = {};
GetIntegeri_v(target, index, ints);
data[0] = static_cast<GLdouble>(ints[0]);
}
void GetInteger64i_v(GLenum target, GLuint index, GLint64* data) {
if (!data) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "data pointer cannot be null"));
return;
}
BufferTarget bufferTarget = BufferTarget::Unknown;
IndexedBufferQueryKind queryKind = IndexedBufferQueryKind::Binding;
if (TryDecodeIndexedBufferQuery(target, bufferTarget, queryKind)) {
if (!ValidateIndexedBufferQueryIndex(target, index, __func__, bufferTarget)) return;
const auto& bindingPoint = MG_State::pGLContext->GetBufferBindingPoint(bufferTarget, index);
const auto& bufferObject = bindingPoint.GetBoundObject();
if (!bufferObject) {
*data = 0;
return;
}
const Range1D range = bindingPoint.GetRange();
switch (queryKind) {
case IndexedBufferQueryKind::Binding:
*data = static_cast<GLint64>(bufferObject->GetExternalIndex());
return;
case IndexedBufferQueryKind::Start:
if (!bindingPoint.HasExplicitRange()) {
*data = 0;
return;
}
*data = static_cast<GLint64>(range.start);
return;
case IndexedBufferQueryKind::Size: {
if (!bindingPoint.HasExplicitRange()) {
*data = 0;
return;
}
// Verbatim, unclamped - see the GetIntegeri_v arm.
*data = static_cast<GLint64>(range.end - range.start);
return;
}
default:
break;
}
}
// The one indexed pname whose value genuinely needs 64 bits: a vertex buffer binding
// offset is an intptr, so taking the 32-bit route below would truncate it.
if (target == GL_VERTEX_BINDING_OFFSET) {
if (index >= VertexArrayImpl::GetMaxVertexAttribBindings()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"Vertex buffer binding index is out of range."));
return;
}
const auto& vao = MG_State::pGLContext->GetBoundVertexArray();
*data = vao ? static_cast<GLint64>(vao->GetBindingPoint(index).Offset) : 0;
return;
}
// Everything else is 32-bit indexed state that the glGetIntegeri_v pname table already
// owns, and GL 4.6 core 22.1 says every indexed query answers every indexed pname.
// Handing the leftovers straight to the backend instead made glGetInteger64i_v disagree
// with glGetIntegeri_v on the very same pname - GL_MAX_COMPUTE_WORK_GROUP_COUNT read
// back 0 while the 32-bit view said 65535 (KHR-GL43.compute_shader.max), because a
// frontend-only value simply is not in the driver's table.
GLint values[4] = {};
GetIntegeri_v(target, index, values);
// The viewport-array rectangles are the only multi-component indexed state here; every
// other pname is scalar, so widening element 0 alone would silently truncate them.
const GLsizei components = IsIndexedViewportQuery(target) ? IndexedViewportQueryComponents(target) : 1;
for (GLsizei i = 0; i < components; ++i) {
data[i] = static_cast<GLint64>(values[i]);
}
}
void GetInteger64v(GLenum pname, GLint64* params) {
MGLOG_D("glGetInteger64v, pname: %s", MG_Util::ConvertGLEnumToString(pname).c_str());
if (!params) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "params pointer cannot be null"));
return;
}
switch (pname) {
case GL_MAX_ELEMENT_INDEX:
// The largest value a GL_UNSIGNED_INT index may take. It has to be answered HERE and
// not left to the 32-bit fallback below: the conformance suite reads it with
// glGetInteger64v, and widening the saturated GLint would report INT32_MAX where the
// spec requires 2^32-1.
params[0] = 0xFFFFFFFFLL;
return;
case GL_MAX_SHADER_STORAGE_BLOCK_SIZE:
if (MG_Backend::pActiveBackendObject) {
params[0] = static_cast<GLint64>(
MG_Backend::pActiveBackendObject->GetDynamicParameters().MaxShaderStorageBlockSize);
} else {
params[0] = static_cast<GLint64>(MG_Backend::DynamicBackendParameters{}.MaxShaderStorageBlockSize);
}
return;
case GL_SUBGROUP_SIZE_KHR:
case GL_SUBGROUP_SUPPORTED_STAGES_KHR:
case GL_SUBGROUP_SUPPORTED_FEATURES_KHR:
case GL_SUBGROUP_QUAD_ALL_STAGES_KHR: {
GLint value = 0;
GetIntegerv(pname, &value);
params[0] = static_cast<GLint64>(value);
return;
}
case GL_TIMESTAMP: {
// Handled here (not via the 32-bit GetIntegerv fallback) so the
// full 64-bit GPU timestamp survives; LWJGL reads it this way.
Int64 timestamp = 0;
if (!MG_Config::Features.DisableTimerQuery) {
if (const auto getGpuTimestampNs = MG_Backend::gBackendFunctionsTable.GL.GetGpuTimestampNs) {
MGP_FILL(GetGpuTimestampNs);
timestamp = getGpuTimestampNs();
}
}
params[0] = static_cast<GLint64>(timestamp);
return;
}
default:
break;
}
GLint ints[4] = {};
GetIntegerv(pname, ints);
// GL 4.6 core 22.1 gives glGetInteger64v the same accepted-pname set as glGetIntegerv, so
// every pname the integer getter answers with several components owes them all here too.
// A pname that reaches the `default:` arm writes params[0] and leaves the caller's other
// components holding whatever they held, with no error to say so.
switch (pname) {
case GL_BLEND_COLOR:
case GL_COLOR_CLEAR_VALUE:
case GL_COLOR_WRITEMASK:
case GL_SCISSOR_BOX:
case GL_VIEWPORT:
case GL_PATCH_DEFAULT_OUTER_LEVEL:
for (int i = 0; i < 4; ++i) {
params[i] = static_cast<GLint64>(ints[i]);
}
return;
case GL_DEPTH_RANGE:
case GL_ALIASED_POINT_SIZE_RANGE:
case GL_MAX_VIEWPORT_DIMS:
case GL_POINT_SIZE_RANGE:
case GL_VIEWPORT_BOUNDS_RANGE:
case GL_PATCH_DEFAULT_INNER_LEVEL:
params[0] = static_cast<GLint64>(ints[0]);
params[1] = static_cast<GLint64>(ints[1]);
return;
default:
params[0] = static_cast<GLint64>(ints[0]);
return;
}
}
// glGetDoublev shares GetFloatv's accepted-pname set (and its INVALID_ENUM handling) and widens the
// result. MobileGL stores no native-double state (depth range/clear are float), so widening from
// float matches the resolution MobileGL actually holds. Only the pname's own component count is
// written, never a fixed 4, so a 1-component query cannot overrun the caller's buffer.
void GetDoublev(GLenum pname, GLdouble* params) {
if (!params) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "params pointer cannot be null"));
return;
}
GLfloat floats[4] = {};
GetFloatv(pname, floats);
GLsizei count = 1;
switch (pname) {
case GL_DEPTH_RANGE:
case GL_VIEWPORT_BOUNDS_RANGE:
case GL_ALIASED_LINE_WIDTH_RANGE:
case GL_ALIASED_POINT_SIZE_RANGE:
case GL_POINT_SIZE_RANGE:
case GL_SMOOTH_LINE_WIDTH_RANGE:
case GL_MAX_VIEWPORT_DIMS:
case GL_PATCH_DEFAULT_INNER_LEVEL:
count = 2;
break;
case GL_BLEND_COLOR:
case GL_COLOR_CLEAR_VALUE:
case GL_VIEWPORT:
case GL_SCISSOR_BOX:
case GL_COLOR_WRITEMASK:
case GL_PATCH_DEFAULT_OUTER_LEVEL:
count = 4;
break;
default:
count = 1;
break;
}
for (GLsizei i = 0; i < count; ++i) {
params[i] = static_cast<GLdouble>(floats[i]);
}
}
void GetIntegerv(GLenum pname, GLint* params) {
MGLOG_D("glGetIntegerv, pname: %s", MG_Util::ConvertGLEnumToString(pname).c_str());
if (!params) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GetIntegerv", "params pointer cannot be null"));
return;
}
// Per-texture-unit bindings: the non-indexed query reports the active unit.
if (TextureTarget textureBindingTarget = TextureTarget::Unknown;
TryDecodeTextureUnitBindingPname(pname, textureBindingTarget)) {
*params = QueryTextureBindingOnUnit(MG_State::pGLContext->GetActiveTextureUnit(), textureBindingTarget);
return;
}
switch (pname) {
case GL_ACTIVE_TEXTURE:
*params = MG_State::pGLContext->GetActiveTextureUnit() + GL_TEXTURE0;
return;
case GL_ARRAY_BUFFER_BINDING: {
auto& obj = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Vertex).GetBoundObject();
if (obj)
*params = (GLint)obj->GetExternalIndex();
else
*params = 0;
return;
}
// GL_TEXTURE_BUFFER_BINDING and GL_TEXTURE_BUFFER are the same token (0x8C2A): as a
// glGetIntegerv pname it asks which BUFFER object is bound to the buffer-texture target,
// not which texture is (that one is GL_TEXTURE_BINDING_BUFFER, handled by the texture-unit
// decoder above).
case GL_TEXTURE_BUFFER_BINDING: {
auto& obj = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Texture).GetBoundObject();
*params = obj ? static_cast<GLint>(obj->GetExternalIndex()) : 0;
return;
}
case GL_BLEND:
*params = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::Blend) ? GL_TRUE : GL_FALSE;
return;
case GL_BLEND_COLOR: {
const FloatVec4& blendColor = MG_State::pGLContext->GetBlendColor();
params[0] = static_cast<GLint>(blendColor.x());
params[1] = static_cast<GLint>(blendColor.y());
params[2] = static_cast<GLint>(blendColor.z());
params[3] = static_cast<GLint>(blendColor.w());
return;
}
case GL_BLEND_DST_ALPHA: {
BlendFactor srcRGB, dstRGB, srcAlpha, dstAlpha;
MG_State::pGLContext->GetBlendFunc(srcRGB, dstRGB, srcAlpha, dstAlpha);
*params = static_cast<GLint>(MG_Util::ConvertBlendFactorToGLEnum(dstAlpha));
return;
}
case GL_BLEND_DST_RGB: {
BlendFactor srcRGB, dstRGB, srcAlpha, dstAlpha;
MG_State::pGLContext->GetBlendFunc(srcRGB, dstRGB, srcAlpha, dstAlpha);
*params = static_cast<GLint>(MG_Util::ConvertBlendFactorToGLEnum(dstRGB));
return;
}
case GL_BLEND_EQUATION_RGB: {
BlendEquation colorEquation = BlendEquation::Add;
BlendEquation alphaEquation = BlendEquation::Add;
MG_State::pGLContext->GetBlendEquation(colorEquation, alphaEquation);
*params = static_cast<GLint>(MG_Util::ConvertBlendEquationToGLEnum(colorEquation));
return;
}
case GL_BLEND_EQUATION_ALPHA: {
BlendEquation colorEquation = BlendEquation::Add;
BlendEquation alphaEquation = BlendEquation::Add;
MG_State::pGLContext->GetBlendEquation(colorEquation, alphaEquation);
*params = static_cast<GLint>(MG_Util::ConvertBlendEquationToGLEnum(alphaEquation));
return;
}
case GL_BLEND_SRC_ALPHA: {
BlendFactor srcRGB, dstRGB, srcAlpha, dstAlpha;
MG_State::pGLContext->GetBlendFunc(srcRGB, dstRGB, srcAlpha, dstAlpha);
*params = static_cast<GLint>(MG_Util::ConvertBlendFactorToGLEnum(srcAlpha));
return;
}
case GL_BLEND_SRC_RGB: {
BlendFactor srcRGB, dstRGB, srcAlpha, dstAlpha;
MG_State::pGLContext->GetBlendFunc(srcRGB, dstRGB, srcAlpha, dstAlpha);
*params = static_cast<GLint>(MG_Util::ConvertBlendFactorToGLEnum(srcRGB));
return;
}
case GL_CLAMP_READ_COLOR:
// Tri-state enum (GL_TRUE / GL_FALSE / GL_FIXED_ONLY). glGetIntegerv returns the raw
// enum; GetFloatv/GetDoublev widen it and GetBooleanv converts nonzero to GL_TRUE, so
// this single case serves every getter flavor.
*params = static_cast<GLint>(MG_State::pGLContext->GetClampReadColor());
return;
// glClipControl's two state variables (GL 4.5 core table 23.7). They answer from the
// state the entry point records, which is what the conformance suite's initial-value and
// set-then-get cases read - the RASTERIZATION half of clip control is a separate,
// backend-side question and does not gate the query.
case GL_CLIP_ORIGIN:
*params = static_cast<GLint>(MG_State::pGLContext->GetClipOrigin());
return;
case GL_CLIP_DEPTH_MODE:
*params = static_cast<GLint>(MG_State::pGLContext->GetClipDepthMode());
return;
case GL_COLOR_CLEAR_VALUE: {
const FloatVec4& clearColor = MG_State::pGLContext->GetClearColor();
params[0] = static_cast<GLint>(clearColor.x());
params[1] = static_cast<GLint>(clearColor.y());
params[2] = static_cast<GLint>(clearColor.z());
params[3] = static_cast<GLint>(clearColor.w());
return;
}
case GL_COLOR_LOGIC_OP:
*params = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::ColorLogicOp) ? GL_TRUE : GL_FALSE;
return;
case GL_COLOR_WRITEMASK: {
BoolVec4 mask = MG_State::pGLContext->GetColorMask();
params[0] = mask.x() ? GL_TRUE : GL_FALSE;
params[1] = mask.y() ? GL_TRUE : GL_FALSE;
params[2] = mask.z() ? GL_TRUE : GL_FALSE;
params[3] = mask.w() ? GL_TRUE : GL_FALSE;
return;
}
case GL_COMPRESSED_TEXTURE_FORMATS:
*params = 0; // compressed texture upload entrypoints are still unimplemented
return;
case GL_MAX_COMPUTE_UNIFORM_COMPONENTS:
*params = kFrontendMaxComputeUniformComponents;
return;
case GL_MAX_COMPUTE_ATOMIC_COUNTERS:
*params = kFrontendMaxComputeAtomicCounters;
return;
case GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS:
*params = kFrontendMaxComputeAtomicCounterBuffers;
return;
case GL_MAX_COMPUTE_SHARED_MEMORY_SIZE:
*params = kFrontendMaxComputeSharedMemorySize;
return;
case GL_DISPATCH_INDIRECT_BUFFER_BINDING: {
auto& obj = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::DispatchIndirect).GetBoundObject();
*params = obj ? static_cast<GLint>(obj->GetExternalIndex()) : 0;
return;
}
case GL_DRAW_INDIRECT_BUFFER_BINDING: {
auto& obj = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject();
*params = obj ? static_cast<GLint>(obj->GetExternalIndex()) : 0;
return;
}
case GL_MAX_SHADER_COMPILER_THREADS_KHR:
// GL_KHR_parallel_shader_compile (GL_MAX_SHADER_COMPILER_THREADS_ARB is the same
// 0x91B0). The number of threads MobileGL's compile pool would actually use, so
// an application sizing its own submission batches gets a real answer.
//
// Zero when asynchronous compilation is off, which is the honest reply and the
// one the extension defines for an implementation with no compiler threads: the
// extension string is withdrawn in that configuration too, so a conforming
// application never reaches this query, and one that asks anyway is told there
// are none rather than being handed a thread count nothing will use.
*params = MG_Util::Async::AsyncShaderCompileEnabled()
? static_cast<GLint>(MG_Util::Async::ShaderCompilePool::Get().GetThreadCount())
: 0;
return;
case GL_MAX_DEBUG_GROUP_STACK_DEPTH:
// KHR_debug floors this at 64. It must agree with what GL_Debug.cpp actually enforces,
// or an application that nests to the reported limit would take a STACK_OVERFLOW.
*params = kFrontendMaxDebugGroupStackDepth;
return;
case GL_MAX_DEBUG_MESSAGE_LENGTH:
*params = 1024; // agrees with GL_Debug.cpp's kMaxDebugMessageLength
return;
case GL_MAX_DEBUG_LOGGED_MESSAGES:
// Size of the message log ring; KHR_debug requires at least 1.
*params = kFrontendMaxDebugLoggedMessages;
return;
case GL_DEBUG_GROUP_STACK_DEPTH:
// The live depth, which is never 0: GL 4.6 core 20.6 creates the context with one
// group already on the stack, and that is the one glPopDebugGroup may not pop.
*params = GetDebugGroupStackDepth();
return;
case GL_CONTEXT_FLAGS: {
*params = MG_State::pEGLContext ? MG_State::pEGLContext->GetCurrentContextFlags() : 0;
return;
}
case GL_CULL_FACE:
*params = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::CullFace) ? GL_TRUE : GL_FALSE;
return;
case GL_CULL_FACE_MODE:
*params = static_cast<GLint>(MG_Util::ConvertCullFaceModeToGLEnum(MG_State::pGLContext->GetCullFaceMode()));
return;
case GL_FRONT_FACE:
*params = static_cast<GLint>(MG_Util::ConvertFrontFaceModeToGLEnum(MG_State::pGLContext->GetFrontFaceMode()));
return;
case GL_CURRENT_PROGRAM: {
const auto& currentProgram = MG_State::pGLContext->GetCurrentProgram();
*params = currentProgram ? (GLint)currentProgram->GetExternalIndex() : 0;
return;
}
case GL_DEPTH_CLEAR_VALUE:
*params = (GLint)MG_State::pGLContext->GetClearDepth();
return;
case GL_DEPTH_FUNC:
*params = (GLint)MG_Util::ConvertDepthTestFuncToGLEnum(MG_State::pGLContext->GetDepthFunc());
return;
case GL_DEPTH_RANGE: {
const FloatVec2& depthRange = MG_State::pGLContext->GetDepthRange();
params[0] = static_cast<GLint>(depthRange.x());
params[1] = static_cast<GLint>(depthRange.y());
return;
}
case GL_DEPTH_TEST:
*params = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::DepthTest) ? GL_TRUE : GL_FALSE;
return;
case GL_DEPTH_WRITEMASK:
*params = MG_State::pGLContext->GetDepthMask() ? GL_TRUE : GL_FALSE;
return;
case GL_DEBUG_OUTPUT:
*params = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::DebugOutput) ? GL_TRUE : GL_FALSE;
return;
case GL_DEBUG_OUTPUT_SYNCHRONOUS:
*params = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::DebugOutputSynchronous)
? GL_TRUE
: GL_FALSE;
return;
case GL_DITHER:
*params = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::Dither) ? GL_TRUE : GL_FALSE;
return;
case GL_DOUBLEBUFFER: {
if (!MG_State::pEGLContext) {
*params = 0;
return;
}
const auto currentDrawSurface = MG_State::pEGLContext->GetCurrentSurface(EGL_DRAW);
*params = MG_State::pEGLContext->IsDoubleBufferedSurface(currentDrawSurface) ? GL_TRUE : GL_FALSE;
return;
}
case GL_DRAW_BUFFER:
case GL_DRAW_BUFFER0:
case GL_DRAW_BUFFER1:
case GL_DRAW_BUFFER2:
case GL_DRAW_BUFFER3:
case GL_DRAW_BUFFER4:
case GL_DRAW_BUFFER5:
case GL_DRAW_BUFFER6:
case GL_DRAW_BUFFER7:
case GL_DRAW_BUFFER8:
case GL_DRAW_BUFFER9:
case GL_DRAW_BUFFER10:
case GL_DRAW_BUFFER11:
case GL_DRAW_BUFFER12:
case GL_DRAW_BUFFER13:
case GL_DRAW_BUFFER14:
case GL_DRAW_BUFFER15:
if (const auto& fbo = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw)
.GetBoundObject()) {
SizeT drawBufferIndex = 0;
const bool decoded = TryDecodeDrawBufferQuery(pname, drawBufferIndex);
MOBILEGL_ASSERT(decoded, "Draw buffer query enum should have been decoded already: 0x%X", pname);
if (drawBufferIndex < MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS) {
*params = static_cast<GLint>(
MG_Util::ConvertFramebufferAttachmentTypeToGLEnum(fbo->GetDrawBuffers()[drawBufferIndex]));
} else {
*params = GL_NONE;
}
} else {
*params = 0;
}
return;
case GL_DRAW_FRAMEBUFFER_BINDING: {
const auto& FBO = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject();
*params = FBO ? (GLint)FBO->GetExternalIndex() : 0;
return;
}
case GL_READ_FRAMEBUFFER_BINDING: {
const auto& FBO = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Read).GetBoundObject();
*params = FBO ? (GLint)FBO->GetExternalIndex() : 0;
return;
}
case GL_ELEMENT_ARRAY_BUFFER_BINDING: {
if (!MG_State::pGLContext->GetBoundVertexArray()) {
*params = 0;
return;
}
const auto& bufferObject = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Index).GetBoundObject();
*params = bufferObject ? (GLint)bufferObject->GetExternalIndex() : 0;
return;
}
case GL_FRAGMENT_SHADER_DERIVATIVE_HINT:
*params = static_cast<GLint>(MG_State::pGLContext->GetHint(pname));
return;
case GL_IMPLEMENTATION_COLOR_READ_FORMAT: {
GLint format = 0;
GLint type = 0;
*params = TryResolveImplementationColorReadParams(format, type) ? format : 0;
return;
}
case GL_IMPLEMENTATION_COLOR_READ_TYPE: {
GLint format = 0;
GLint type = 0;
*params = TryResolveImplementationColorReadParams(format, type) ? type : 0;
return;
}
case GL_LINE_SMOOTH:
*params = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::LineSmooth) ? GL_TRUE : GL_FALSE;
return;
case GL_LINE_SMOOTH_HINT:
*params = static_cast<GLint>(MG_State::pGLContext->GetHint(pname));
return;
case GL_LINE_WIDTH:
*params = static_cast<GLint>(MG_State::pGLContext->GetLineWidth());
return;
case GL_LOGIC_OP_MODE:
*params = static_cast<GLint>(MG_Util::ConvertLogicOperationToGLEnum(MG_State::pGLContext->GetLogicOp()));
return;
case GL_MAX_COMBINED_ATOMIC_COUNTERS:
*params = kFrontendMaxCombinedAtomicCounters;
return;
case GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS:
*params = kFrontendMaxCombinedAtomicCounterBuffers;
return;
case GL_MAX_COMBINED_UNIFORM_BLOCKS:
*params = ClampUniformBlockCount(kFrontendMaxCombinedUniformBlocks);
return;
case GL_MAX_DUAL_SOURCE_DRAW_BUFFERS:
*params = 1; // TODO
return;
case GL_MAX_ELEMENTS_INDICES:
*params = 1024 * 1024; // TODO
return;
case GL_MAX_ELEMENTS_VERTICES:
*params = 1024 * 1024; // TODO
return;
case GL_MAX_FRAGMENT_ATOMIC_COUNTERS:
*params = kFrontendMaxFragmentAtomicCounters;
return;
case GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS:
*params = kFrontendMaxFragmentAtomicCounterBuffers;
return;
case GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS:
*params = StageStorageBlockCount(&MG_Backend::DynamicBackendParameters::MaxFragmentShaderStorageBlocks);
return;
case GL_MAX_FRAGMENT_INPUT_COMPONENTS:
*params = kFrontendMaxFragmentInputComponents;
return;
case GL_MAX_FRAGMENT_IMAGE_UNIFORMS:
*params = MG_Backend::pActiveBackendObject
? MG_Backend::pActiveBackendObject->GetDynamicParameters().MaxFragmentImageUniforms
: MG_Backend::DynamicBackendParameters{}.MaxFragmentImageUniforms;
return;
case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS:
*params = kFrontendMaxFragmentUniformComponents;
return;
case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
*params = kFrontendMaxFragmentUniformVectors;
return;
case GL_MAX_FRAGMENT_UNIFORM_BLOCKS:
*params = ClampUniformBlockCount(kFrontendMaxFragmentUniformBlocks);
return;
case GL_MAX_GEOMETRY_ATOMIC_COUNTERS:
*params = kFrontendMaxGeometryAtomicCounters;
return;
case GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS:
*params = kFrontendMaxGeometryAtomicCounterBuffers;
return;
case GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS:
*params = StageStorageBlockCount(&MG_Backend::DynamicBackendParameters::MaxGeometryShaderStorageBlocks);
return;
case GL_MAX_GEOMETRY_INPUT_COMPONENTS:
*params = kFrontendMaxGeometryInputComponents;
return;
case GL_MAX_GEOMETRY_OUTPUT_COMPONENTS:
*params = kFrontendMaxGeometryOutputComponents;
return;
case GL_MAX_GEOMETRY_OUTPUT_VERTICES:
*params = kFrontendMaxGeometryOutputVertices;
return;
case GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS:
*params = kFrontendMaxGeometryTextureImageUnits;
return;
case GL_MAX_GEOMETRY_IMAGE_UNIFORMS:
*params = MG_Backend::pActiveBackendObject
? MG_Backend::pActiveBackendObject->GetDynamicParameters().MaxGeometryImageUniforms
: MG_Backend::DynamicBackendParameters{}.MaxGeometryImageUniforms;
return;
case GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
*params = kFrontendMaxGeometryTotalOutputComponents;
return;
case GL_MAX_GEOMETRY_UNIFORM_BLOCKS:
*params = ClampUniformBlockCount(kFrontendMaxGeometryUniformBlocks);
return;
case GL_MAX_GEOMETRY_UNIFORM_COMPONENTS:
*params = kFrontendMaxGeometryUniformComponents;
return;
case GL_MAX_GEOMETRY_SHADER_INVOCATIONS:
*params = kFrontendMaxGeometryShaderInvocations;
return;
case GL_MAX_IMAGE_SAMPLES:
*params = 0; // multisampled image load/store is not exposed by the DirectGLES frontend
return;
case GL_MULTISAMPLE:
*params = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::Multisample) ? GL_TRUE : GL_FALSE;
return;
case GL_MIN_MAP_BUFFER_ALIGNMENT:
// The same constant the map paths align to (MG_State/GLState/BufferState/
// PipeResource.h), never a literal: this number is a PROMISE about the pointers
// glMapBuffer and glMapBufferRange return, and the two used to be unrelated - the
// query said 64 while the pointers came out of a std::vector aligned to 16.
*params = static_cast<GLint>(MG_State::GLState::MIN_MAP_BUFFER_ALIGNMENT);
return;
case GL_MAX_LABEL_LENGTH:
*params = 256; // TODO
return;
case GL_MAX_PROGRAM_TEXEL_OFFSET:
*params = kFrontendMaxProgramTexelOffset;
return;
case GL_MIN_PROGRAM_TEXEL_OFFSET:
*params = kFrontendMinProgramTexelOffset;
return;
case GL_MAX_RECTANGLE_TEXTURE_SIZE:
*params = 16 * 1024; // TODO
return;
case GL_MAX_SERVER_WAIT_TIMEOUT:
*params = INT_MAX; // TODO
return;
case GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS:
*params = kFrontendMaxTessControlAtomicCounters;
return;
case GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS:
*params = kFrontendMaxTessControlAtomicCounterBuffers;
return;
case GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS:
*params = kFrontendMaxTessEvaluationAtomicCounters;
return;
case GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS:
*params = kFrontendMaxTessEvaluationAtomicCounterBuffers;
return;
case GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS:
*params = 0;
return;
case GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS:
*params = 0;
return;
case GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS:
*params = StageStorageBlockCount(&MG_Backend::DynamicBackendParameters::MaxTessControlShaderStorageBlocks);
return;
case GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS:
*params =
StageStorageBlockCount(&MG_Backend::DynamicBackendParameters::MaxTessEvaluationShaderStorageBlocks);
return;
// The tessellation per-stage resource limits. Every one of these is ALSO a GLSL built-in
// constant that BuildTBuiltInResource expands, and the two must report the same number
// (KHR-GL45.limits.max_tess_* compares them directly) - which is why the values come from
// the shared block in MG_Util/ShaderTranspiler/Types.h rather than from literals here.
// They were the whole per-stage tess family: the table had been filled in only where the
// honest answer was zero (the atomic counters, the image uniforms) or where a driver
// query existed (GL_MAX_PATCH_VERTICES, GL_MAX_TESS_GEN_LEVEL), so every pname whose
// answer is a real resource count fell through to GL_INVALID_ENUM.
case GL_MAX_TESS_CONTROL_INPUT_COMPONENTS:
*params = static_cast<GLint>(MG_Util::ShaderTranspiler::MAX_TESS_CONTROL_INPUT_COMPONENTS);
return;
case GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS:
*params = static_cast<GLint>(MG_Util::ShaderTranspiler::MAX_TESS_CONTROL_OUTPUT_COMPONENTS);
return;
case GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS:
*params = static_cast<GLint>(MG_Util::ShaderTranspiler::MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS);
return;
case GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS:
*params = static_cast<GLint>(MG_Util::ShaderTranspiler::MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS);
return;
case GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS:
*params = static_cast<GLint>(MG_Util::ShaderTranspiler::MAX_TESS_CONTROL_UNIFORM_COMPONENTS);
return;
case GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS:
*params = static_cast<GLint>(MG_Util::ShaderTranspiler::MAX_TESS_EVALUATION_INPUT_COMPONENTS);
return;
case GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS:
*params = static_cast<GLint>(MG_Util::ShaderTranspiler::MAX_TESS_EVALUATION_OUTPUT_COMPONENTS);
return;
case GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS:
*params = static_cast<GLint>(MG_Util::ShaderTranspiler::MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS);
return;
case GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS:
*params = static_cast<GLint>(MG_Util::ShaderTranspiler::MAX_TESS_EVALUATION_UNIFORM_COMPONENTS);
return;
case GL_MAX_TESS_PATCH_COMPONENTS:
*params = static_cast<GLint>(MG_Util::ShaderTranspiler::MAX_TESS_PATCH_COMPONENTS);
return;
// Routed through the same clamp as every other per-stage block count so the
// MAX_UNIFORM_BUFFER_BINDINGS >= MAX_COMBINED_UNIFORM_BLOCKS >= per-stage ordering of
// GL 4.6 table 23.64 cannot be broken by the two families moving independently.
case GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS:
*params = ClampUniformBlockCount(kFrontendMaxTessControlUniformBlocks);
return;
case GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS:
*params = ClampUniformBlockCount(kFrontendMaxTessEvaluationUniformBlocks);
return;
case GL_MAX_SUBROUTINES:
*params = kFrontendMaxSubroutines;
return;
case GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS:
*params = kFrontendMaxSubroutineUniformLocations;
return;
case GL_MAX_TEXTURE_LOD_BIAS:
*params = 15; // TODO
return;
case GL_MAX_UNIFORM_LOCATIONS:
// The same constant the link's location allocator enforces - see ProgramObject.
*params = MG_State::GLState::ProgramObject::MAX_UNIFORM_LOCATIONS;
return;
case GL_MAX_VARYING_COMPONENTS:
*params = kFrontendMaxVaryingComponents;
return;
case GL_MAX_VARYING_VECTORS:
*params = kFrontendMaxVaryingVectors;
return;
case GL_MAX_VERTEX_ATOMIC_COUNTERS:
*params = kFrontendMaxVertexAtomicCounters;
return;
case GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS:
*params = kFrontendMaxVertexAtomicCounterBuffers;
return;
case GL_MAX_VERTEX_IMAGE_UNIFORMS:
*params = MG_Backend::pActiveBackendObject
? MG_Backend::pActiveBackendObject->GetDynamicParameters().MaxVertexImageUniforms
: MG_Backend::DynamicBackendParameters{}.MaxVertexImageUniforms;
return;
case GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS:
*params = StageStorageBlockCount(&MG_Backend::DynamicBackendParameters::MaxVertexShaderStorageBlocks);
return;
case GL_MAX_VERTEX_UNIFORM_COMPONENTS:
*params = kFrontendMaxVertexUniformComponents;
return;
case GL_MAX_VERTEX_UNIFORM_VECTORS:
*params = kFrontendMaxVertexUniformVectors;
return;
case GL_MAX_VERTEX_OUTPUT_COMPONENTS:
*params = kFrontendMaxVertexOutputComponents;
return;
case GL_MAX_VERTEX_UNIFORM_BLOCKS:
*params = ClampUniformBlockCount(kFrontendMaxVertexUniformBlocks);
return;
case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
*params = 0; // compressed texture upload entrypoints are still unimplemented
return;
case GL_NUM_PROGRAM_BINARY_FORMATS:
*params = 0;
return;
// GL_ARB_spirv_extensions / GL 4.6 core 22.2. An implementation that advertises no
// SPIR-V extension answers zero here, and glGetStringi(GL_SPIR_V_EXTENSIONS, i) is then
// never legally called - MobileGL runs the module through its own translation pipeline
// and relies on no SPIR-V extension to do it, so zero is the true answer rather than a
// placeholder.
case GL_NUM_SPIR_V_EXTENSIONS:
*params = 0;
return;
// GL_ARB_gl_spirv, core since 4.6: exactly one shader binary format, and the pair has to
// agree - an application sizes its GL_SHADER_BINARY_FORMATS array from the count.
case GL_NUM_SHADER_BINARY_FORMATS:
*params = 1;
return;
case GL_SHADER_BINARY_FORMATS:
*params = static_cast<GLint>(GL_SHADER_BINARY_FORMAT_SPIR_V);
return;
case GL_PACK_ALIGNMENT:
*params = MG_State::pGLContext->GetPixelStoreParam(PixelStoreParam::PackAlignment);
return;
case GL_PACK_IMAGE_HEIGHT:
*params = MG_State::pGLContext->GetPixelStoreParam(PixelStoreParam::PackImageHeight);
return;
case GL_PACK_LSB_FIRST:
*params = MG_State::pGLContext->GetPixelStoreParam(PixelStoreParam::PackLSBFirst);
return;
case GL_PACK_ROW_LENGTH:
*params = MG_State::pGLContext->GetPixelStoreParam(PixelStoreParam::PackRowLength);
return;
case GL_PACK_SKIP_IMAGES:
*params = MG_State::pGLContext->GetPixelStoreParam(PixelStoreParam::PackSkipImages);
return;
case GL_PACK_SKIP_PIXELS:
*params = MG_State::pGLContext->GetPixelStoreParam(PixelStoreParam::PackSkipPixels);
return;
case GL_PACK_SKIP_ROWS:
*params = MG_State::pGLContext->GetPixelStoreParam(PixelStoreParam::PackSkipRows);
return;
case GL_PACK_SWAP_BYTES:
*params = MG_State::pGLContext->GetPixelStoreParam(PixelStoreParam::PackSwapBytes);
return;
case GL_PIXEL_PACK_BUFFER_BINDING:
if (const auto& obj = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::PixelPack).GetBoundObject()) {
*params = static_cast<GLint>(obj->GetExternalIndex());
} else {
*params = 0;
}
return;
case GL_PIXEL_UNPACK_BUFFER_BINDING:
if (const auto& obj =
MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::PixelUnpack).GetBoundObject()) {
*params = static_cast<GLint>(obj->GetExternalIndex());
} else {
*params = 0;
}
return;
case GL_PARAMETER_BUFFER_BINDING_ARB: {
auto& obj = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Parameter).GetBoundObject();
*params = obj ? static_cast<GLint>(obj->GetExternalIndex()) : 0;
return;
}
case GL_POINT_FADE_THRESHOLD_SIZE:
*params = static_cast<GLint>(std::lround(MG_State::pGLContext->GetPointFadeThresholdSize()));
return;
case GL_POINT_SPRITE_COORD_ORIGIN:
*params = static_cast<GLint>(MG_State::pGLContext->GetPointSpriteCoordOrigin());
return;
case GL_PRIMITIVE_RESTART:
*params = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::PrimitiveRestart) ? GL_TRUE
: GL_FALSE;
return;
case GL_PRIMITIVE_RESTART_INDEX:
*params = static_cast<GLint>(MG_State::pGLContext->GetPrimitiveRestartIndex());
return;
case GL_POLYGON_OFFSET_CLAMP:
// Float state (see GetFloatv); rounded to nearest for the integer query per GL 4.6
// core 22.1's float-to-integer rule.
*params = static_cast<GLint>(std::lround(MG_State::pGLContext->GetPolygonOffsetClamp()));
return;
case GL_PROGRAM_BINARY_FORMATS:
*params = 0; // program-binary entrypoints are stubbed
return;
case GL_PROGRAM_PIPELINE_BINDING:
*params = static_cast<GLint>(MG_State::pGLContext->GetBoundProgramPipelineName());
return;
case GL_PROGRAM_POINT_SIZE:
*params = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::ProgramPointSize) ? GL_TRUE : GL_FALSE;
return;
case GL_PROVOKING_VERTEX:
*params = static_cast<GLint>(
MG_Util::ConvertProvokingVertexModeToGLEnum(MG_State::pGLContext->GetProvokingVertexMode()));
return;
case GL_POINT_SIZE:
*params = static_cast<GLint>(MG_State::pGLContext->GetPointSize());
return;
case GL_POLYGON_MODE:
params[0] = static_cast<GLint>(MG_State::pGLContext->GetPolygonModeFront());
params[1] = static_cast<GLint>(MG_State::pGLContext->GetPolygonModeBack());
return;
case GL_POLYGON_OFFSET_FACTOR:
*params = static_cast<GLint>(MG_State::pGLContext->GetPolygonOffsetFactor());
return;
case GL_POLYGON_OFFSET_UNITS:
*params = static_cast<GLint>(MG_State::pGLContext->GetPolygonOffsetUnits());
return;
case GL_POLYGON_OFFSET_FILL:
*params =
MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::PolygonOffsetFill) ? GL_TRUE : GL_FALSE;
return;
case GL_POLYGON_OFFSET_LINE:
*params =
MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::PolygonOffsetLine) ? GL_TRUE : GL_FALSE;
return;
case GL_POLYGON_OFFSET_POINT:
*params =
MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::PolygonOffsetPoint) ? GL_TRUE : GL_FALSE;
return;
case GL_POLYGON_SMOOTH:
*params = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::PolygonSmooth) ? GL_TRUE : GL_FALSE;
return;
case GL_POLYGON_SMOOTH_HINT:
*params = static_cast<GLint>(MG_State::pGLContext->GetHint(pname));
return;
case GL_READ_BUFFER:
if (const auto& fbo = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Read)
.GetBoundObject()) {
*params =
static_cast<GLint>(MG_Util::ConvertFramebufferAttachmentTypeToGLEnum(fbo->GetReadBuffer()));
} else {
*params = 0;
}
return;
case GL_RENDERBUFFER_BINDING:
if (const auto& obj =
MG_State::pGLContext->GetRenderbufferBindingSlot(RenderbufferTarget::Renderbuffer).GetBoundObject()) {
*params = static_cast<GLint>(obj->GetExternalIndex());
} else {
*params = 0;
}
return;
case GL_SAMPLE_BUFFERS:
*params = ResolveDrawFramebufferSampleCount() > 0 ? 1 : 0;
return;
case GL_SAMPLE_COVERAGE_VALUE:
*params = static_cast<GLint>(MG_State::pGLContext->GetSampleCoverageValue());
return;
case GL_SAMPLE_COVERAGE_INVERT:
*params = MG_State::pGLContext->GetSampleCoverageInvert() ? GL_TRUE : GL_FALSE;
return;
case GL_SAMPLE_ALPHA_TO_COVERAGE:
*params =
MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::SampleAlphaToCoverage) ? GL_TRUE : GL_FALSE;
return;
case GL_SAMPLE_ALPHA_TO_ONE:
*params =
MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::SampleAlphaToOne) ? GL_TRUE : GL_FALSE;
return;
case GL_SAMPLE_COVERAGE:
*params = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::SampleCoverage) ? GL_TRUE
: GL_FALSE;
return;
case GL_SAMPLE_MASK:
*params = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::SampleMask) ? GL_TRUE : GL_FALSE;
return;
case GL_SAMPLE_SHADING:
*params = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::SampleShading) ? GL_TRUE : GL_FALSE;
return;
case GL_MIN_SAMPLE_SHADING_VALUE:
// GL 4.6 core 22.2: a floating-point value queried as an integer rounds to nearest.
*params = static_cast<GLint>(std::lround(MG_State::pGLContext->GetMinSampleShadingValue()));
return;
case GL_SAMPLE_MASK_VALUE:
*params = static_cast<GLint>(MG_State::pGLContext->GetSampleMaskValue());
return;
case GL_SAMPLER_BINDING:
*params = QuerySamplerBindingOnUnit(MG_State::pGLContext->GetActiveTextureUnit());
return;
case GL_SAMPLES:
*params = ResolveDrawFramebufferSampleCount();
return;
case GL_SCISSOR_BOX: {
const IntVec4& scissorBox = MG_State::pGLContext->GetScissorBox();
params[0] = scissorBox.x();
params[1] = scissorBox.y();
params[2] = scissorBox.z();
params[3] = scissorBox.w();
return;
}
case GL_SCISSOR_TEST:
*params = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::ScissorTest) ? GL_TRUE : GL_FALSE;
return;
case GL_SHADER_COMPILER:
*params = GL_TRUE;
return;
case GL_SHADER_STORAGE_BUFFER_BINDING: {
auto& obj = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::ShaderStorage).GetBoundObject();
*params = obj ? static_cast<GLint>(obj->GetExternalIndex()) : 0;
return;
}
case GL_SHADER_STORAGE_BUFFER_START:
RecordIndexedOnlyGetterError(__func__, pname);
return;
case GL_SHADER_STORAGE_BUFFER_SIZE:
RecordIndexedOnlyGetterError(__func__, pname);
return;
case GL_STENCIL_BACK_FAIL:
*params = static_cast<GLint>(
MG_Util::ConvertStencilOperationToGLEnum(
MG_State::pGLContext->GetStencilState(StencilFace::Back).FailOp));
return;
case GL_STENCIL_BACK_FUNC:
*params = static_cast<GLint>(
MG_Util::ConvertDepthTestFuncToGLEnum(
MG_State::pGLContext->GetStencilState(StencilFace::Back).Func));
return;
case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
*params = static_cast<GLint>(
MG_Util::ConvertStencilOperationToGLEnum(
MG_State::pGLContext->GetStencilState(StencilFace::Back).PassDepthFailOp));
return;
case GL_STENCIL_BACK_PASS_DEPTH_PASS:
*params = static_cast<GLint>(
MG_Util::ConvertStencilOperationToGLEnum(
MG_State::pGLContext->GetStencilState(StencilFace::Back).PassDepthPassOp));
return;
case GL_STENCIL_BACK_REF:
*params = MG_State::pGLContext->GetStencilState(StencilFace::Back).Ref;
return;
case GL_STENCIL_BACK_VALUE_MASK:
*params = static_cast<GLint>(MG_State::pGLContext->GetStencilState(StencilFace::Back).ValueMask);
return;
case GL_STENCIL_BACK_WRITEMASK:
*params = static_cast<GLint>(MG_State::pGLContext->GetStencilState(StencilFace::Back).WriteMask);
return;
case GL_STENCIL_CLEAR_VALUE:
*params = static_cast<GLint>(MG_State::pGLContext->GetClearStencil());
return;
case GL_STENCIL_FAIL:
*params = static_cast<GLint>(
MG_Util::ConvertStencilOperationToGLEnum(
MG_State::pGLContext->GetStencilState(StencilFace::Front).FailOp));
return;
case GL_STENCIL_FUNC:
*params = static_cast<GLint>(
MG_Util::ConvertDepthTestFuncToGLEnum(
MG_State::pGLContext->GetStencilState(StencilFace::Front).Func));
return;
case GL_STENCIL_PASS_DEPTH_FAIL:
*params = static_cast<GLint>(
MG_Util::ConvertStencilOperationToGLEnum(
MG_State::pGLContext->GetStencilState(StencilFace::Front).PassDepthFailOp));
return;
case GL_STENCIL_PASS_DEPTH_PASS:
*params = static_cast<GLint>(
MG_Util::ConvertStencilOperationToGLEnum(
MG_State::pGLContext->GetStencilState(StencilFace::Front).PassDepthPassOp));
return;
case GL_STENCIL_REF:
*params = MG_State::pGLContext->GetStencilState(StencilFace::Front).Ref;
return;
case GL_STENCIL_TEST:
*params = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::StencilTest) ? GL_TRUE : GL_FALSE;
return;
case GL_STENCIL_VALUE_MASK:
*params = static_cast<GLint>(MG_State::pGLContext->GetStencilState(StencilFace::Front).ValueMask);
return;
case GL_STENCIL_WRITEMASK:
*params = static_cast<GLint>(MG_State::pGLContext->GetStencilState(StencilFace::Front).WriteMask);
return;
case GL_STEREO:
*params = 0; // stereo surfaces are not exposed
return;
case GL_TEXTURE_COMPRESSION_HINT:
*params = static_cast<GLint>(MG_State::pGLContext->GetHint(pname));
return;
case GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
*params = MG_Backend::pActiveBackendObject->GetDynamicParameters().TextureBufferOffsetAlignment;
return;
case GL_TIMESTAMP: {
Int64 timestamp = 0;
if (!MG_Config::Features.DisableTimerQuery) {
if (const auto getGpuTimestampNs = MG_Backend::gBackendFunctionsTable.GL.GetGpuTimestampNs) {
MGP_FILL(GetGpuTimestampNs);
timestamp = getGpuTimestampNs();
}
}
// 32-bit query: clamp per the GL state-query conversion rules.
*params = timestamp > static_cast<Int64>(INT_MAX) ? INT_MAX : static_cast<GLint>(timestamp);
return;
}
case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
if (const auto& obj =
MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::TransformFeedback).GetBoundObject()) {
*params = static_cast<GLint>(obj->GetExternalIndex());
} else {
*params = 0;
}
return;
case GL_TRANSFORM_FEEDBACK_BUFFER_START:
RecordIndexedOnlyGetterError(__func__, pname);
return;
case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
RecordIndexedOnlyGetterError(__func__, pname);
return;
case GL_UNIFORM_BUFFER_BINDING:
if (const auto& obj = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Uniform).GetBoundObject()) {
*params = static_cast<GLint>(obj->GetExternalIndex());
} else {
*params = 0;
}
return;
case GL_UNIFORM_BUFFER_SIZE:
RecordIndexedOnlyGetterError(__func__, pname);
return;
case GL_UNIFORM_BUFFER_START:
RecordIndexedOnlyGetterError(__func__, pname);
return;
// glBindBufferBase/Range set the GENERIC binding point too (GL 4.6 core 6.1.1), and this
// is the one indexed-buffer family whose non-indexed query was never answered - so it
// fell through to INVALID_ENUM and left the caller's variable holding whatever was in its
// stack slot. _START/_SIZE stay indexed-only, exactly like their uniform-buffer siblings.
case GL_ATOMIC_COUNTER_BUFFER_BINDING:
if (const auto& obj =
MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::AtomicCounter).GetBoundObject()) {
*params = static_cast<GLint>(obj->GetExternalIndex());
} else {
*params = 0;
}
return;
case GL_ATOMIC_COUNTER_BUFFER_START:
RecordIndexedOnlyGetterError(__func__, pname);
return;
case GL_ATOMIC_COUNTER_BUFFER_SIZE:
RecordIndexedOnlyGetterError(__func__, pname);
return;
case GL_UNPACK_ALIGNMENT:
*params = MG_State::pGLContext->GetPixelStoreParam(PixelStoreParam::UnpackAlignment);
return;
case GL_UNPACK_IMAGE_HEIGHT:
*params = MG_State::pGLContext->GetPixelStoreParam(PixelStoreParam::UnpackImageHeight);
return;
case GL_UNPACK_LSB_FIRST:
*params = MG_State::pGLContext->GetPixelStoreParam(PixelStoreParam::UnpackLSBFirst);
return;
case GL_UNPACK_ROW_LENGTH:
*params = MG_State::pGLContext->GetPixelStoreParam(PixelStoreParam::UnpackRowLength);
return;
case GL_UNPACK_SKIP_IMAGES:
*params = MG_State::pGLContext->GetPixelStoreParam(PixelStoreParam::UnpackSkipImages);
return;
case GL_UNPACK_SKIP_PIXELS:
*params = MG_State::pGLContext->GetPixelStoreParam(PixelStoreParam::UnpackSkipPixels);
return;
case GL_UNPACK_SKIP_ROWS:
*params = MG_State::pGLContext->GetPixelStoreParam(PixelStoreParam::UnpackSkipRows);
return;
case GL_UNPACK_SWAP_BYTES:
*params = MG_State::pGLContext->GetPixelStoreParam(PixelStoreParam::UnpackSwapBytes);
return;
case GL_VERTEX_ARRAY_BINDING: {
const auto& vao = MG_State::pGLContext->GetBoundVertexArray();
*params = vao ? static_cast<GLint>(vao->GetExternalIndex()) : 0;
return;
}
// The vertex buffer binding points are per-binding-index state, so the non-indexed getter
// has nothing to answer with (GL 4.6 core table 23.4).
case GL_VERTEX_BINDING_BUFFER:
case GL_VERTEX_BINDING_DIVISOR:
case GL_VERTEX_BINDING_OFFSET:
case GL_VERTEX_BINDING_STRIDE:
RecordIndexedOnlyGetterError(__func__, pname);
return;
case GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET:
*params = static_cast<GLint>(VertexArrayImpl::GetMaxVertexAttribRelativeOffset());
return;
case GL_MAX_VERTEX_ATTRIB_BINDINGS:
*params = static_cast<GLint>(VertexArrayImpl::GetMaxVertexAttribBindings());
return;
case GL_MAX_VERTEX_ATTRIB_STRIDE:
*params = static_cast<GLint>(VertexArrayImpl::GetMaxVertexAttribStride());
return;
case GL_VIEWPORT: {
const auto& vp = MG_State::pGLContext->GetViewport();
params[0] = vp.x();
params[1] = vp.y();
params[2] = vp.z();
params[3] = vp.w();
return;
}
case GL_MAX_ELEMENT_INDEX:
// 64-bit state (see GetInteger64v); the 32-bit query saturates, per the GL
// state-query conversion rules - the same shape GL_MAX_SHADER_STORAGE_BLOCK_SIZE
// uses. The real answer is 2^32-1 because both backends draw with GL_UNSIGNED_INT
// indices and neither bounds an index value; the old `1024 * 1024` was a placeholder
// that no draw path ever consulted.
*params = INT32_MAX;
return;
case GL_CONTEXT_PROFILE_MASK:
// Reports the requested context profile (EGL defaults 3.x contexts to core);
// MOBILEGL_RELAXED_SEMANTICS loosens behavior without changing the identity.
*params = MG_State::pEGLContext && MG_State::pEGLContext->IsCurrentContextOpenGLCompatibilityProfile()
? GL_CONTEXT_COMPATIBILITY_PROFILE_BIT
: GL_CONTEXT_CORE_PROFILE_BIT;
return;
default:
break;
}
const auto& activeBackendObject = MG_Backend::pActiveBackendObject;
if (!activeBackendObject) {
MGLOG_E_ONCE("activeBackendObject is not initialized!");
return;
}
const auto& rendererInfo = activeBackendObject->GetRendererInfo();
const auto& dynamicParameters = activeBackendObject->GetDynamicParameters();
switch (pname) {
case GL_ALIASED_LINE_WIDTH_RANGE:
params[0] = static_cast<GLint>(dynamicParameters.AliasedLineWidthRangeMin);
params[1] = static_cast<GLint>(dynamicParameters.AliasedLineWidthRangeMax);
break;
case GL_ALIASED_POINT_SIZE_RANGE:
case GL_POINT_SIZE_RANGE:
params[0] = static_cast<GLint>(dynamicParameters.PointSizeRangeMin);
params[1] = static_cast<GLint>(dynamicParameters.PointSizeRangeMax);
break;
case GL_SUBGROUP_SIZE_KHR:
*params = static_cast<GLint>(dynamicParameters.SubgroupSize);
break;
case GL_SUBGROUP_SUPPORTED_STAGES_KHR:
*params = static_cast<GLint>(dynamicParameters.SubgroupSupportedStages);
break;
case GL_SUBGROUP_SUPPORTED_FEATURES_KHR:
*params = static_cast<GLint>(dynamicParameters.SubgroupSupportedFeatures);
break;
case GL_SUBGROUP_QUAD_ALL_STAGES_KHR:
*params = dynamicParameters.SubgroupQuadOperationsInAllStages ? GL_TRUE : GL_FALSE;
break;
case GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS:
*params = ClampStorageBlockCount(dynamicParameters.MaxComputeShaderStorageBlocks);
break;
case GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS:
*params = ClampStorageBlockCount(dynamicParameters.MaxCombinedShaderStorageBlocks);
break;
case GL_MAX_COMPUTE_UNIFORM_BLOCKS:
*params = ClampUniformBlockCount(dynamicParameters.MaxComputeUniformBlocks);
break;
case GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS:
*params = dynamicParameters.MaxComputeTextureImageUnits;
break;
case GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS:
// The CLAMPED block count, i.e. exactly what GL_MAX_COMPUTE_UNIFORM_BLOCKS answers.
// GL 4.6 table 23.64 defines this as the components reachable through the blocks a
// stage may declare, so deriving it from the raw backend number described 256 blocks
// an application is only ever allowed 84 of.
*params = GetMaxCombinedUniformComponents(kFrontendMaxComputeUniformComponents,
ClampUniformBlockCount(dynamicParameters.MaxComputeUniformBlocks),
dynamicParameters.MaxUniformBlockSize);
break;
case GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS:
*params = std::max(dynamicParameters.MaxComputeWorkGroupInvocations,
kFrontendMaxComputeWorkGroupInvocations);
break;
case GL_MAX_COMPUTE_WORK_GROUP_COUNT:
GetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_COUNT, 0, &params[0]);
GetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_COUNT, 1, &params[1]);
GetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_COUNT, 2, &params[2]);
break;
case GL_MAX_COMPUTE_WORK_GROUP_SIZE:
GetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_SIZE, 0, &params[0]);
GetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_SIZE, 1, &params[1]);
GetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_SIZE, 2, &params[2]);
break;
case GL_MAJOR_VERSION:
*params = rendererInfo.RendererGLInfo.TargetGLVersion.Major;
break;
case GL_MAX_3D_TEXTURE_SIZE:
*params = dynamicParameters.Max3DTextureSize;
break;
case GL_MAX_ARRAY_TEXTURE_LAYERS:
*params = dynamicParameters.MaxArrayTextureLayers;
break;
case GL_MAX_CLIP_DISTANCES:
*params = dynamicParameters.MaxClipDistances;
break;
// Both were a hard-coded GL_LAST_VERTEX_CONVENTION, derived from nothing. GL 4.6 table
// 23.65 permits GL_UNDEFINED_VERTEX for either, and that is what the backends report
// wherever they do not actually pin a convention - claiming one is a statement about
// which vertex of a primitive supplies gl_Layer / gl_ViewportIndex, and DirectGLES
// rasterizes only viewport 0 on a driver without GL_OES_viewport_array while
// DirectVulkan picks its provoking mode per pipeline. KHR-GLxx.viewport_array.query
// accepts all four values, and .provoking_vertex - which failed on both devices, in
// OPPOSITE directions - stops verifying as soon as either answer is undefined.
case GL_LAYER_PROVOKING_VERTEX:
*params = static_cast<GLint>(dynamicParameters.LayerProvokingVertex);
break;
case GL_VIEWPORT_INDEX_PROVOKING_VERTEX:
*params = static_cast<GLint>(dynamicParameters.ViewportIndexProvokingVertex);
break;
case GL_MAX_COLOR_TEXTURE_SAMPLES:
*params = GetAdvertisedColorTextureMaxSamples();
break;
case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
*params = GetMaxCombinedUniformComponents(kFrontendMaxFragmentUniformComponents,
ClampUniformBlockCount(kFrontendMaxFragmentUniformBlocks),
dynamicParameters.MaxUniformBlockSize);
break;
case GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS:
*params = GetMaxCombinedUniformComponents(kFrontendMaxGeometryUniformComponents,
ClampUniformBlockCount(kFrontendMaxGeometryUniformBlocks),
dynamicParameters.MaxUniformBlockSize);
break;
case GL_MAX_GEOMETRY_OUTPUT_VERTICES:
*params = kFrontendMaxGeometryOutputVertices;
break;
case GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
*params = kFrontendMaxGeometryTotalOutputComponents;
break;
case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
*params = dynamicParameters.MaxCombinedTextureImageUnits;
break;
case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:
*params = GetMaxCombinedUniformComponents(kFrontendMaxVertexUniformComponents,
ClampUniformBlockCount(kFrontendMaxVertexUniformBlocks),
dynamicParameters.MaxUniformBlockSize);
break;
case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
*params = dynamicParameters.MaxCubeMapTextureSize;
break;
case GL_MAX_DEPTH_TEXTURE_SAMPLES:
*params = GetAdvertisedDepthTextureMaxSamples();
break;
case GL_MAX_FRAMEBUFFER_WIDTH:
*params = dynamicParameters.MaxFramebufferWidth;
break;
case GL_MAX_FRAMEBUFFER_HEIGHT:
*params = dynamicParameters.MaxFramebufferHeight;
break;
case GL_MAX_FRAMEBUFFER_LAYERS:
*params = dynamicParameters.MaxFramebufferLayers;
break;
case GL_MAX_FRAMEBUFFER_SAMPLES:
*params = dynamicParameters.MaxFramebufferSamples;
break;
case GL_MAX_IMAGE_UNITS:
*params = dynamicParameters.MaxImageUnits;
break;
case GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS:
*params = dynamicParameters.MaxImageUnits + dynamicParameters.MaxDrawBuffers;
break;
case GL_MAX_COMBINED_IMAGE_UNIFORMS:
*params = dynamicParameters.MaxCombinedImageUniforms;
break;
case GL_MAX_COMPUTE_IMAGE_UNIFORMS:
*params = dynamicParameters.MaxComputeImageUniforms;
break;
case GL_MAX_INTEGER_SAMPLES:
*params = GetAdvertisedIntegerMaxSamples();
break;
case GL_MAX_RENDERBUFFER_SIZE:
*params = dynamicParameters.MaxRenderbufferSize;
break;
case GL_MAX_SAMPLE_MASK_WORDS:
*params = dynamicParameters.MaxSampleMaskWords;
break;
case GL_PATCH_VERTICES:
*params = static_cast<GLint>(MG_State::pGLContext->GetPatchVertices());
break;
// Float state, so glGetIntegerv rounds it (GL 4.6 core 2.2.2) - the exact values come back
// through glGetFloatv. Answered here so glGetBooleanv, which delegates to this getter for
// everything its own switch does not handle, does not report INVALID_ENUM for them.
case GL_PATCH_DEFAULT_OUTER_LEVEL: {
const FloatVec4& outer = MG_State::pGLContext->GetPatchDefaultOuterLevel();
for (Uint i = 0; i < 4; ++i) params[i] = static_cast<GLint>(std::lround(outer[i]));
break;
}
case GL_PATCH_DEFAULT_INNER_LEVEL: {
const FloatVec2& inner = MG_State::pGLContext->GetPatchDefaultInnerLevel();
for (Uint i = 0; i < 2; ++i) params[i] = static_cast<GLint>(std::lround(inner[i]));
break;
}
// GL 4.6 core table 23.66: whether the primitive-restart index terminates a patch.
// GL_FALSE is a legal answer and the true one - neither backend cuts a patch short, and
// the DirectVulkan draw path relies on this staying false (it resolves primitive restart
// to "never" for a PATCH_LIST topology on the strength of it).
case GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED:
*params = GL_FALSE;
break;
case GL_MAX_PATCH_VERTICES:
*params = dynamicParameters.MaxPatchVertices;
break;
case GL_MAX_TESS_GEN_LEVEL:
*params = dynamicParameters.MaxTessGenLevel;
break;
// Same helper, and so the same arithmetic, as every other GL_MAX_COMBINED_*_UNIFORM_
// COMPONENTS: default-block components + blocks * (block size / 4). It reproduces the
// conformance suite's own formula exactly, so the two cannot drift.
case GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS:
*params = GetMaxCombinedUniformComponents(
static_cast<GLint>(MG_Util::ShaderTranspiler::MAX_TESS_CONTROL_UNIFORM_COMPONENTS),
ClampUniformBlockCount(kFrontendMaxTessControlUniformBlocks), dynamicParameters.MaxUniformBlockSize);
break;
case GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS:
*params = GetMaxCombinedUniformComponents(
static_cast<GLint>(MG_Util::ShaderTranspiler::MAX_TESS_EVALUATION_UNIFORM_COMPONENTS),
ClampUniformBlockCount(kFrontendMaxTessEvaluationUniformBlocks), dynamicParameters.MaxUniformBlockSize);
break;
// ARB_cull_distance. Backend-derived exactly like GL_MAX_CLIP_DISTANCES beside it, and
// for a stronger reason: a cull distance discards the whole primitive, so advertising
// eight the rasterizer cannot serve turns every culling draw into a silent no-op. Zero is
// the honest answer on a host with no cull-distance route, and the conformance suite then
// skips the functional cases instead of failing them deep inside a pixel comparison.
case GL_MAX_CULL_DISTANCES:
*params = dynamicParameters.MaxCullDistances;
break;
case GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES:
*params = dynamicParameters.MaxCombinedClipAndCullDistances;
break;
case GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET:
*params = dynamicParameters.MinProgramTextureGatherOffset;
break;
case GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET:
*params = dynamicParameters.MaxProgramTextureGatherOffset;
break;
case GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS:
*params = static_cast<GLint>(GetIndexedBufferQueryPointCount(BufferTarget::ShaderStorage));
break;
case GL_MAX_SHADER_STORAGE_BLOCK_SIZE:
// 64-bit state (see GetInteger64v); the 32-bit query saturates, per the GL
// state-query conversion rules.
*params = static_cast<GLint>(std::min<Uint64>(dynamicParameters.MaxShaderStorageBlockSize,
static_cast<Uint64>(INT32_MAX)));
break;
case GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS:
// NOT the frontend's binding-point array size: GetIndexedBufferQueryPointCount
// clamps this family to the range a lowered counter block can actually be served
// from, which is the same number glslang compiles a layout(binding = N) atomic_uint
// against and the same one glBindBufferBase validates an index against.
*params = static_cast<GLint>(GetIndexedBufferQueryPointCount(BufferTarget::AtomicCounter));
break;
case GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE:
// The conformance suite splits this evenly across every advertised binding point and
// binds all of them in one glBindBuffersRange
// (KHR-GL44.multi_bind.functional_bind_buffers_range), so the pair has to divide -
// a zero-sized range is INVALID_VALUE before BindBufferRange binds anything. The
// shared constant is 16384 over 8 binding points, which divides.
*params = kFrontendMaxAtomicCounterBufferSize;
break;
case GL_MAX_TEXTURE_BUFFER_SIZE:
*params = dynamicParameters.MaxTextureBufferSize;
break;
case GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS:
*params = kFrontendMaxTransformFeedbackInterleavedComponents;
break;
case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS:
*params = kFrontendMaxTransformFeedbackSeparateAttribs;
break;
case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS:
*params = kFrontendMaxTransformFeedbackSeparateComponents;
break;
// ARB_transform_feedback3 limits. The GL CTS queries these before checking
// whether the extension is advertised and requires no GL error; desktop
// drivers all accept them, so answer with the separate-attrib capacity and
// the single vertex stream the backends provide.
case GL_MAX_TRANSFORM_FEEDBACK_BUFFERS:
*params = kFrontendMaxTransformFeedbackSeparateAttribs;
break;
case GL_MAX_VERTEX_STREAMS:
// ONE, which is under the GL 4.5 core table 23.62 minimum of four and is a known,
// deliberate non-conformance. It was briefly raised to 4 on the theory that streams
// 1..3 could exist and be permanently empty; measuring that decision refuted it.
// Raising the limit un-gates two CTS cases per package across KHR-GL40..GL46 -
// transform_feedback.draw_xfb_stream_test (which stops being skipped) and
// transform_feedback3.multiple_streams (which stops reporting NotSupported) - and
// both then fail, because nothing in the shader pipeline supports layout(stream = N),
// EmitStreamVertex or EndStreamPrimitive, and because the query state machine tracks
// one active query per TARGET rather than per (target, stream). That is 14 new
// failures against 2 gained limits passes, and a 4 nothing can back is the
// advertised-caps lie with the sign flipped.
//
// The real fix is the feature, not the number: per-stream capture needs
// layout(stream = N) through the transpiler plus per-(target, stream) query slots,
// which DirectVulkan could back with VK_EXT_transform_feedback's geometryStreams and
// DirectGLES cannot back at all (ES has no vertex streams). Until that lands, one is
// the honest count and every stream-addressing entry point bounds itself by THIS
// query, so raising it later moves them all together.
*params = kFrontendMaxVertexStreams;
break;
case GL_TRANSFORM_FEEDBACK_ACTIVE:
*params = MG_State::pGLContext->IsTransformFeedbackActive() ? 1 : 0;
break;
case GL_TRANSFORM_FEEDBACK_PAUSED:
*params = MG_State::pGLContext->IsTransformFeedbackPaused() ? 1 : 0;
break;
case GL_TRANSFORM_FEEDBACK_BINDING:
*params = static_cast<GLint>(MG_State::pGLContext->GetBoundTransformFeedbackName());
break;
case GL_MAX_TEXTURE_IMAGE_UNITS:
*params = dynamicParameters.MaxTextureImageUnits;
break;
case GL_MAX_TEXTURE_SIZE:
*params = dynamicParameters.MaxTextureSize;
break;
case GL_MAX_UNIFORM_BUFFER_BINDINGS: {
// Never advertise more bindings than the state layer's indexed-binding array can track
// (BufferState::BufferBindingPointCount): glBindBufferBase rejects indices past that
// capacity, and the GL CTS per-case state reset calls glBindBufferBase on every
// advertised index and expects no error. The floor is the GL 4.5 core minimum, and
// the array was widened to exactly it, so the two coincide by construction.
//
// WHY THE BACKEND'S OWN COUNT IS NOT THE CEILING HERE, unlike the shader-storage
// family. A GL uniform binding point is where an APPLICATION parks a buffer; it is
// not a driver binding point. Neither backend forwards it as one on the draw path:
// DirectGLES rebinds the blocks a program declares onto COMPACTED ES points
// (BindCurrentProgramWithResources maps block i to ES point i+1) and DirectVulkan
// resolves each block to a descriptor. So what the host driver's count bounds is how
// many blocks ONE PROGRAM may use, not how many points an application may bind.
//
// That per-program number is NOT GL_MAX_COMBINED_UNIFORM_BLOCKS (84, the six-stage
// sum): no single program can reach it. A graphics program is bounded by the five
// graphics stages' per-stage counts, 14 each, so 70 blocks plus the global UBO at ES
// point 0 = 71 - inside the ES 3.2 minimum of 72. A compute program is bounded by
// GL_MAX_COMPUTE_UNIFORM_BLOCKS, which on DirectGLES is the ES driver's own count
// (GL-scale, ~14) and on DirectVulkan is served from descriptors with no ES binding
// points involved. Raising any per-stage graphics count past 14 is what would break
// this, so that is the edit to check against the ES ceiling - not this one.
static_assert(static_cast<GLint>(MG_State::GLState::BufferBindingPointCount) >=
kFrontendMinUniformBufferBindings,
"the indexed-binding array must be able to hold every advertised uniform binding point");
*params = std::clamp(dynamicParameters.MaxUniformBufferBindings, kFrontendMinUniformBufferBindings,
static_cast<GLint>(MG_State::GLState::BufferBindingPointCount));
break;
}
case GL_MAX_UNIFORM_BLOCK_SIZE:
*params = dynamicParameters.MaxUniformBlockSize;
break;
case GL_MAX_VERTEX_ATTRIBS:
// Single source of truth with the validators: the value reported here is exactly the bound
// glVertexAttrib*/glGetVertexAttrib*/glBindAttribLocation enforce, and it never exceeds the
// state layer's current-value storage capacity.
*params = static_cast<GLint>(VertexArrayImpl::GetMaxVertexAttribs());
break;
case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
*params = dynamicParameters.MaxVertexTextureImageUnits;
break;
case GL_MAX_VIEWPORT_DIMS:
params[0] = dynamicParameters.MaxViewportWidth;
params[1] = dynamicParameters.MaxViewportHeight;
break;
case GL_MAX_VIEWPORTS:
// The frontend's own state width, not the backend's device limit. GL 4.3 core
// requires MAX_VIEWPORTS >= 16 and every indexed viewport entry point validates
// against RenderStateParameters::MAX_VIEWPORTS, so reporting anything else would
// either advertise viewports the state cannot hold or reject indices it can. A
// Vulkan device without the multiViewport feature reports maxViewports == 1, which
// limits what can be RASTERIZED to more than one rectangle (see the multiViewport
// gate in VulkanRenderer), not what the GL state can hold; caps.MaxViewports keeps
// carrying that device number for exactly that decision.
*params = static_cast<GLint>(RenderStateParameters::MAX_VIEWPORTS);
break;
case GL_MINOR_VERSION:
*params = rendererInfo.RendererGLInfo.TargetGLVersion.Minor;
break;
case GL_NUM_EXTENSIONS:
*params = static_cast<Int>(rendererInfo.RendererGLInfo.Extensions.size());
break;
case GL_POINT_SIZE_GRANULARITY:
*params = static_cast<GLint>(dynamicParameters.PointSizeGranularity);
break;
case GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT:
// The STORAGE alignment, which is its own limit - this used to answer with the
// uniform one. They differ on real hardware (Adreno 830: 32 uniform, 64 storage), and
// under-reporting it is silent: ValidateBindBufferRange accepts the offset, the ES
// driver accepts it too without raising an error, and the shader's writes then land
// at an address the application never bound.
*params = static_cast<GLint>(dynamicParameters.ShaderStorageBufferOffsetAlignment);
break;
case GL_SMOOTH_LINE_WIDTH_RANGE:
params[0] = static_cast<GLint>(dynamicParameters.SmoothLineWidthRangeMin);
params[1] = static_cast<GLint>(dynamicParameters.SmoothLineWidthRangeMax);
break;
case GL_SMOOTH_LINE_WIDTH_GRANULARITY:
*params = static_cast<GLint>(dynamicParameters.SmoothLineWidthGranularity);
break;
case GL_SUBPIXEL_BITS:
*params = std::max(dynamicParameters.ViewportSubpixelBits, kFrontendSubpixelBits);
break;
case GL_MIN_FRAGMENT_INTERPOLATION_OFFSET:
*params = static_cast<GLint>(std::lround(dynamicParameters.MinFragmentInterpolationOffset));
break;
case GL_MAX_FRAGMENT_INTERPOLATION_OFFSET:
*params = static_cast<GLint>(std::lround(dynamicParameters.MaxFragmentInterpolationOffset));
break;
case GL_FRAGMENT_INTERPOLATION_OFFSET_BITS:
*params = dynamicParameters.FragmentInterpolationOffsetBits;
break;
case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
*params = static_cast<Int>(dynamicParameters.UniformBufferOffsetAlignment);
break;
case GL_VIEWPORT_BOUNDS_RANGE:
params[0] = static_cast<GLint>(dynamicParameters.ViewportBoundsRangeMin);
params[1] = static_cast<GLint>(dynamicParameters.ViewportBoundsRangeMax);
break;
case GL_VIEWPORT_SUBPIXEL_BITS:
*params = std::max(dynamicParameters.ViewportSubpixelBits, kFrontendSubpixelBits);
break;
case GL_MAX_COLOR_ATTACHMENTS:
case GL_MAX_DRAW_BUFFERS:
*params = pname == GL_MAX_COLOR_ATTACHMENTS ? dynamicParameters.MaxColorAttachments
: dynamicParameters.MaxDrawBuffers;
break;
case GL_MAX_SAMPLES:
*params = GetAdvertisedMaxSamples();
break;
case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
// Float state (see GetFloatv); rounded to nearest for the integer query per GL 3.3 6.1.2.
*params = static_cast<GLint>(std::lround(dynamicParameters.MaxTextureMaxAnisotropy));
break;
default:
MGLOG_D("glGetIntegerv: Invalid enum %s (0x%X)", MG_Util::ConvertGLEnumToString(pname).c_str(), pname);
MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GetIntegerv",
std::format("Invalid enum: 0x{:X}", pname)));
break;
}
}
GLenum GetError() {
auto error = MG_State::pGLContext->PopGLError();
if (!error || !error->get()) {
return GL_NO_ERROR;
}
return MG_Util::ConvertErrorCodeToGLEnum(error->get()->code);
}
GLenum GetGraphicsResetStatus() {
// MobileGL does not implement robustness reset notification, so report GL_NO_ERROR
// ("no reset detected"). Returning the generic stub's (GLenum)1 makes dEQP read a lost
// device after every case (gl3cTestPackages.cpp:121) and, under the default
// --deqp-terminate-on-device-lost=enable, tear the whole CTS run down.
return GL_NO_ERROR;
}
} // namespace MobileGL::MG_Impl::GLImpl