mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-08 12:18:30 +09:00
[Feat] (Impl): call MGP_FILL before every GLFunctionsTable entry - 83 statements over 69 verbs, a no-op in the pull build
- Every call through gBackendFunctionsTable.GL in the seven MG_Impl TUs (Drawing 36, Framebuffer 11, Texture 8, Getter 3, Program 1, Query 18, Sync 6) is preceded by MGP_FILL(<Verb>); placed after every early return the call sits behind - the conditional-render check, the null-entry guards, the loop bodies - so a verb whose entry is null on this backend never bumps the serial. - Seven calls sit on a continuation line of a guarded expression (GetQueryResult64 x2, BeginXfbPrimitivesQuery, BeginTimeElapsedQuery, QueryCounterTimestamp, IsTimerQuerySupported, GetSyncStatus) and two more fold the null guard into the same expression (IsQueryResultAvailable, ClientWaitSync's guarded return); there the fill precedes the statement, so a null entry bumps the serial once with nothing to read it - harmless for the poison, recorded for the record. - Each TU includes <MG_Impl/Pipe/PipeFill.h> after its last MG_State/MG_Backend include; under MOBILEGL_PIPE_PUSH=OFF the macro is ((void)0) and the pull library is symbol-identical with a .text delta of zero.
This commit is contained in:
@@ -11,6 +11,7 @@
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#include <MG_State/GLState/Core.h>
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#include <MG_State/EGLState/Core.h>
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#include <MG_Backend/BackendObjects.h>
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#include <MG_Impl/Pipe/PipeFill.h>
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#include "../Getter/GL_Getter.h"
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namespace MobileGL::MG_Impl::GLImpl {
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@@ -527,6 +528,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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#endif
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if (ConditionalRenderDiscardsCommand()) return;
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MGP_FILL(Clear);
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MG_Backend::gBackendFunctionsTable.GL.Clear(mask);
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}
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@@ -535,6 +537,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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#endif
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if (ConditionalRenderDiscardsCommand()) return;
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MGP_FILL(DrawElements);
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MG_Backend::gBackendFunctionsTable.GL.DrawElements(mode, count, type, indices);
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}
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@@ -544,6 +547,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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#endif
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if (ConditionalRenderDiscardsCommand()) return;
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MGP_FILL(MultiDrawElements);
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MG_Backend::gBackendFunctionsTable.GL.MultiDrawElements(mode, count, type, indices, drawcount);
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}
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@@ -553,6 +557,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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#endif
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if (ConditionalRenderDiscardsCommand()) return;
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MGP_FILL(MultiDrawElementsBaseVertex);
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MG_Backend::gBackendFunctionsTable.GL.MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount,
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basevertex);
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}
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@@ -562,6 +567,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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#endif
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if (ConditionalRenderDiscardsCommand()) return;
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MGP_FILL(DrawArrays);
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MG_Backend::gBackendFunctionsTable.GL.DrawArrays(mode, first, count);
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}
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@@ -570,6 +576,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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#endif
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if (ConditionalRenderDiscardsCommand()) return;
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MGP_FILL(MultiDrawArrays);
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MG_Backend::gBackendFunctionsTable.GL.MultiDrawArrays(mode, first, count, drawcount);
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}
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@@ -579,6 +586,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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#endif
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if (ConditionalRenderDiscardsCommand()) return;
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MGP_FILL(DrawElementsBaseVertex);
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MG_Backend::gBackendFunctionsTable.GL.DrawElementsBaseVertex(mode, count, type, indices, basevertex);
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}
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@@ -588,6 +596,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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#endif
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if (ConditionalRenderDiscardsCommand()) return;
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MGP_FILL(MultiDrawElementsIndirect);
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MG_Backend::gBackendFunctionsTable.GL.MultiDrawElementsIndirect(mode, type, indirect, drawcount, stride);
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}
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@@ -596,6 +605,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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#endif
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if (ConditionalRenderDiscardsCommand()) return;
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MGP_FILL(MultiDrawArraysIndirect);
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MG_Backend::gBackendFunctionsTable.GL.MultiDrawArraysIndirect(mode, indirect, drawcount, stride);
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}
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@@ -605,6 +615,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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#endif
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if (ConditionalRenderDiscardsCommand()) return;
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MGP_FILL(MultiDrawElementsIndirectCount);
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MG_Backend::gBackendFunctionsTable.GL.MultiDrawElementsIndirectCount(mode, type, indirect, drawcount,
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maxdrawcount, stride);
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}
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@@ -615,6 +626,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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#endif
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if (ConditionalRenderDiscardsCommand()) return;
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MGP_FILL(MultiDrawArraysIndirectCount);
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MG_Backend::gBackendFunctionsTable.GL.MultiDrawArraysIndirectCount(mode, indirect, drawcount, maxdrawcount,
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stride);
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}
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@@ -625,6 +637,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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#endif
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if (ConditionalRenderDiscardsCommand()) return;
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MGP_FILL(DrawRangeElementsBaseVertex);
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MG_Backend::gBackendFunctionsTable.GL.DrawRangeElementsBaseVertex(mode, start, end, count, type, indices,
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basevertex);
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}
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@@ -635,6 +648,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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#endif
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if (ConditionalRenderDiscardsCommand()) return;
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MGP_FILL(DrawRangeElements);
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MG_Backend::gBackendFunctionsTable.GL.DrawRangeElements(mode, start, end, count, type, indices);
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}
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@@ -645,6 +659,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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#endif
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if (ConditionalRenderDiscardsCommand()) return;
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MGP_FILL(DrawElementsInstancedBaseVertexBaseInstance);
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MG_Backend::gBackendFunctionsTable.GL.DrawElementsInstancedBaseVertexBaseInstance(
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mode, count, type, indices, instancecount, basevertex, baseinstance);
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}
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@@ -655,6 +670,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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#endif
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if (ConditionalRenderDiscardsCommand()) return;
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MGP_FILL(DrawElementsInstancedBaseVertex);
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MG_Backend::gBackendFunctionsTable.GL.DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount,
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basevertex);
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}
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@@ -665,6 +681,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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#endif
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if (ConditionalRenderDiscardsCommand()) return;
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MGP_FILL(DrawElementsInstancedBaseInstance);
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MG_Backend::gBackendFunctionsTable.GL.DrawElementsInstancedBaseInstance(mode, count, type, indices,
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instancecount, baseinstance);
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}
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@@ -675,6 +692,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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#endif
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if (ConditionalRenderDiscardsCommand()) return;
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MGP_FILL(DrawElementsInstanced);
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MG_Backend::gBackendFunctionsTable.GL.DrawElementsInstanced(mode, count, type, indices, instancecount);
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}
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@@ -683,6 +701,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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#endif
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if (ConditionalRenderDiscardsCommand()) return;
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MGP_FILL(DrawElementsIndirect);
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MG_Backend::gBackendFunctionsTable.GL.DrawElementsIndirect(mode, type, indirect);
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}
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void DrawArraysInstancedBaseInstance_Backend(GLenum mode, GLint first, GLsizei count, GLsizei instancecount,
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@@ -691,6 +710,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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#endif
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if (ConditionalRenderDiscardsCommand()) return;
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MGP_FILL(DrawArraysInstancedBaseInstance);
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MG_Backend::gBackendFunctionsTable.GL.DrawArraysInstancedBaseInstance(mode, first, count, instancecount,
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baseinstance);
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}
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@@ -700,6 +720,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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#endif
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if (ConditionalRenderDiscardsCommand()) return;
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MGP_FILL(DrawArraysInstanced);
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MG_Backend::gBackendFunctionsTable.GL.DrawArraysInstanced(mode, first, count, instancecount);
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}
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@@ -708,6 +729,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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#endif
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if (ConditionalRenderDiscardsCommand()) return;
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MGP_FILL(DrawArraysIndirect);
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MG_Backend::gBackendFunctionsTable.GL.DrawArraysIndirect(mode, indirect);
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}
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@@ -739,6 +761,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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// GL 4.3 added both dispatches to the conditional-render set (GL 4.6 core 10.9), which is
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// exactly what KHR-GL43.compute_shader.conditional-dispatching checks.
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if (ConditionalRenderDiscardsCommand()) return;
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MGP_FILL(DispatchCompute);
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dispatchCompute(numGroupsX, numGroupsY, numGroupsZ);
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}
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@@ -791,6 +814,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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}
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if (!ValidateCurrentProgramForCompute(__func__)) return;
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if (ConditionalRenderDiscardsCommand()) return;
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MGP_FILL(DispatchComputeIndirect);
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dispatchComputeIndirect(indirect);
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}
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@@ -812,6 +836,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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}
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MG_State::pGLContext->SetPatchVertices(static_cast<Uint>(value));
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if (const auto patchParameteri = MG_Backend::gBackendFunctionsTable.GL.PatchParameteri) {
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MGP_FILL(PatchParameteri);
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patchParameteri(pname, value);
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}
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}
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@@ -882,6 +907,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "Backend does not support memory barriers."));
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return;
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}
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MGP_FILL(MemoryBarrier);
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memoryBarrier(barriers);
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}
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@@ -903,6 +929,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "Backend does not support memory barriers."));
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return;
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}
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MGP_FILL(MemoryBarrier);
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memoryBarrier(GL_TEXTURE_FETCH_BARRIER_BIT | GL_FRAMEBUFFER_BARRIER_BIT);
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}
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@@ -916,6 +943,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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"Backend does not support regional memory barriers."));
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return;
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}
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MGP_FILL(MemoryBarrierByRegion);
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memoryBarrierByRegion(barriers);
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}
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@@ -1238,6 +1266,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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}
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MG_State::pGLContext->BeginTransformFeedback(primitiveMode, program);
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if (const auto beginXfb = MG_Backend::gBackendFunctionsTable.GL.BeginTransformFeedback) {
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MGP_FILL(BeginTransformFeedback);
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beginXfb(primitiveMode);
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}
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}
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@@ -1320,6 +1349,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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// Closed while the capture state is still active: a backend that captures
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// through its own driver reads the capture program and buffer bindings here.
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if (const auto endXfb = MG_Backend::gBackendFunctionsTable.GL.EndTransformFeedback) {
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MGP_FILL(EndTransformFeedback);
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endXfb();
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}
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MG_State::pGLContext->EndTransformFeedback();
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@@ -1328,9 +1358,12 @@ namespace MobileGL::MG_Impl::GLImpl {
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// the GPU work is all that is required.
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auto& backendGL = MG_Backend::gBackendFunctionsTable.GL;
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if (backendGL.FenceSync && backendGL.ClientWaitSync) {
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MGP_FILL(FenceSync);
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if (auto sync = backendGL.FenceSync()) {
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MGP_FILL(ClientWaitSync);
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backendGL.ClientWaitSync(sync, GL_SYNC_FLUSH_COMMANDS_BIT, ~0ull);
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if (backendGL.DeleteSync) {
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MGP_FILL(DeleteSync);
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backendGL.DeleteSync(sync);
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}
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}
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@@ -1349,6 +1382,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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}
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MG_State::pGLContext->SetTransformFeedbackPaused(true);
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if (const auto pauseXfb = MG_Backend::gBackendFunctionsTable.GL.PauseTransformFeedback) {
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MGP_FILL(PauseTransformFeedback);
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pauseXfb();
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}
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}
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@@ -1363,6 +1397,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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}
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MG_State::pGLContext->SetTransformFeedbackPaused(false);
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if (const auto resumeXfb = MG_Backend::gBackendFunctionsTable.GL.ResumeTransformFeedback) {
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MGP_FILL(ResumeTransformFeedback);
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resumeXfb();
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}
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}
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@@ -1568,6 +1603,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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continue;
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}
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if (const auto deleteXfb = MG_Backend::gBackendFunctionsTable.GL.DeleteTransformFeedback) {
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MGP_FILL(DeleteTransformFeedback);
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deleteXfb(id);
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}
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MG_State::pGLContext->MarkTransformFeedbackObjectForDeletion(id);
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@@ -1599,6 +1635,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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}
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MG_State::pGLContext->BindTransformFeedbackObject(id);
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if (const auto bindXfb = MG_Backend::gBackendFunctionsTable.GL.BindTransformFeedback) {
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MGP_FILL(BindTransformFeedback);
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bindXfb(id);
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}
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}
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@@ -15,6 +15,7 @@
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#include <MG_Impl/GLImpl/Texture/Validators.h>
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#include <MG_Impl/GLImpl/Getter/GL_Getter.h>
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#include <MG_State/GLState/ErrorState/Error.h>
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#include <MG_Impl/Pipe/PipeFill.h>
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#include <MG_Util/Converters/GLToStr/GLEnumConverter.h>
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#include <MG_Util/Converters/GLToMG/TextureEnumConverter.h>
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#include <MG_Util/Converters/MGToMG/TextureEnumConverter.h>
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@@ -616,6 +617,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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void BlitFramebuffer_Backend(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0,
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GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {
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MGP_FILL(BlitFramebuffer);
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MG_Backend::gBackendFunctionsTable.GL.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1,
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mask, filter);
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}
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@@ -629,6 +631,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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MGLOG_E_ONCE("glBlitNamedFramebuffer skipped: backend does not implement explicit framebuffer blit.");
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return;
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}
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MGP_FILL(BlitNamedFramebuffer);
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blitNamedFramebuffer(readFramebuffer, drawFramebuffer, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1,
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dstY1, mask, filter);
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}
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@@ -640,6 +643,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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MGLOG_E_ONCE("glClearNamedFramebufferfv skipped: backend does not implement explicit framebuffer clear.");
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return;
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}
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MGP_FILL(ClearNamedFramebufferfv);
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clearNamedFramebufferfv(framebuffer, buffer, drawbuffer, value);
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}
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@@ -650,6 +654,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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MGLOG_E_ONCE("glClearNamedFramebufferfi skipped: backend does not implement explicit framebuffer clear.");
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return;
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}
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MGP_FILL(ClearNamedFramebufferfi);
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clearNamedFramebufferfi(framebuffer, buffer, drawbuffer, depth, stencil);
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}
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@@ -660,6 +665,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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MGLOG_E_ONCE("glClearNamedFramebufferiv skipped: backend does not implement explicit framebuffer clear.");
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return;
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}
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MGP_FILL(ClearNamedFramebufferiv);
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clearNamedFramebufferiv(framebuffer, buffer, drawbuffer, value);
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}
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@@ -670,6 +676,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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MGLOG_E_ONCE("glClearNamedFramebufferuiv skipped: backend does not implement explicit framebuffer clear.");
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return;
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}
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MGP_FILL(ClearNamedFramebufferuiv);
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clearNamedFramebufferuiv(framebuffer, buffer, drawbuffer, value);
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}
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@@ -2729,24 +2736,28 @@ namespace MobileGL::MG_Impl::GLImpl {
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void ClearBufferfi_Backend(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) {
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// GL 4.6 core 10.9 makes ClearBuffer* conditional alongside the drawing commands.
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if (MG_State::pGLContext->ConditionalRenderDiscardsCommands()) return;
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MGP_FILL(ClearBufferfi);
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MG_Backend::gBackendFunctionsTable.GL.ClearBufferfi(buffer, drawbuffer, depth, stencil);
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}
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void ClearBufferfv_Backend(GLenum buffer, GLint drawbuffer, const GLfloat* value) {
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// GL 4.6 core 10.9 makes ClearBuffer* conditional alongside the drawing commands.
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if (MG_State::pGLContext->ConditionalRenderDiscardsCommands()) return;
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MGP_FILL(ClearBufferfv);
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MG_Backend::gBackendFunctionsTable.GL.ClearBufferfv(buffer, drawbuffer, value);
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}
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void ClearBufferuiv_Backend(GLenum buffer, GLint drawbuffer, const GLuint* value) {
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// GL 4.6 core 10.9 makes ClearBuffer* conditional alongside the drawing commands.
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if (MG_State::pGLContext->ConditionalRenderDiscardsCommands()) return;
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MGP_FILL(ClearBufferuiv);
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MG_Backend::gBackendFunctionsTable.GL.ClearBufferuiv(buffer, drawbuffer, value);
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}
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void ClearBufferiv_Backend(GLenum buffer, GLint drawbuffer, const GLint* value) {
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// GL 4.6 core 10.9 makes ClearBuffer* conditional alongside the drawing commands.
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if (MG_State::pGLContext->ConditionalRenderDiscardsCommands()) return;
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MGP_FILL(ClearBufferiv);
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MG_Backend::gBackendFunctionsTable.GL.ClearBufferiv(buffer, drawbuffer, value);
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}
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@@ -2994,6 +3005,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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}
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void ReadPixels_Backend(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels) {
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MGP_FILL(ReadPixels);
|
||||
MG_Backend::gBackendFunctionsTable.GL.ReadPixels(x, y, width, height, format, type, pixels);
|
||||
}
|
||||
|
||||
|
||||
@@ -30,6 +30,7 @@
|
||||
#include <MG_Util/Async/ShaderCompilePool.h>
|
||||
#include <MG_Util/ShaderTranspiler/Types.h>
|
||||
#include <MG_Backend/BackendObjects.h>
|
||||
#include <MG_Impl/Pipe/PipeFill.h>
|
||||
|
||||
namespace MobileGL::MG_Impl::GLImpl {
|
||||
// Declared rather than #included from GL_RenderState.h on purpose: that header also declares
|
||||
@@ -1173,6 +1174,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
: GetMinComputeWorkGroupSize(index);
|
||||
GLint backendValue = 0;
|
||||
if (getIntegeri) {
|
||||
MGP_FILL(GetIntegeri_v);
|
||||
getIntegeri(target, index, &backendValue);
|
||||
}
|
||||
*data = std::max(backendValue, minimum);
|
||||
@@ -1353,6 +1355,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
Int64 timestamp = 0;
|
||||
if (!MG_Config::Features.DisableTimerQuery) {
|
||||
if (const auto getGpuTimestampNs = MG_Backend::gBackendFunctionsTable.GL.GetGpuTimestampNs) {
|
||||
MGP_FILL(GetGpuTimestampNs);
|
||||
timestamp = getGpuTimestampNs();
|
||||
}
|
||||
}
|
||||
@@ -2263,6 +2266,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
Int64 timestamp = 0;
|
||||
if (!MG_Config::Features.DisableTimerQuery) {
|
||||
if (const auto getGpuTimestampNs = MG_Backend::gBackendFunctionsTable.GL.GetGpuTimestampNs) {
|
||||
MGP_FILL(GetGpuTimestampNs);
|
||||
timestamp = getGpuTimestampNs();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -21,6 +21,7 @@
|
||||
#include <MG_Util/Converters/SPIRVCrossToGL/SpvcTypeConverter.h>
|
||||
#include <MG_Util/Async/ShaderCompilePool.h>
|
||||
#include <MG_Backend/BackendObjects.h>
|
||||
#include <MG_Impl/Pipe/PipeFill.h>
|
||||
|
||||
namespace MobileGL::MG_Impl::GLImpl {
|
||||
// The flattened uniform type these helpers used to take as a raw glslang::TType*
|
||||
@@ -3398,6 +3399,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
"Backend does not support shader storage block binding."));
|
||||
return;
|
||||
}
|
||||
MGP_FILL(ShaderStorageBlockBinding);
|
||||
shaderStorageBlockBinding(program, blockName.c_str(), storageBlockBinding);
|
||||
}
|
||||
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
#include <MG_Backend/BackendObjects.h>
|
||||
#include <MG_State/GLState/Core.h>
|
||||
#include <MG_State/GLState/ErrorState/ErrorInfo.h>
|
||||
#include <MG_Impl/Pipe/PipeFill.h>
|
||||
|
||||
namespace MobileGL::MG_Impl::GLImpl {
|
||||
namespace {
|
||||
@@ -164,6 +165,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
void ResetQueryObjectLocked(QueryObject* queryObject) {
|
||||
if (queryObject->backendHandle) {
|
||||
if (const auto deleteBackendQuery = MG_Backend::gBackendFunctionsTable.GL.DeleteBackendQuery) {
|
||||
MGP_FILL(DeleteBackendQuery);
|
||||
deleteBackendQuery(queryObject->backendHandle);
|
||||
}
|
||||
queryObject->backendHandle = nullptr;
|
||||
@@ -178,6 +180,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
void EndTimeElapsedQueryLocked(QueryObject* queryObject) {
|
||||
const auto endTimeElapsedQuery = MG_Backend::gBackendFunctionsTable.GL.EndTimeElapsedQuery;
|
||||
if (endTimeElapsedQuery && queryObject->backendHandle) {
|
||||
MGP_FILL(EndTimeElapsedQuery);
|
||||
endTimeElapsedQuery(queryObject->backendHandle);
|
||||
}
|
||||
queryObject->active = false;
|
||||
@@ -257,6 +260,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
}
|
||||
Uint64 result = 0;
|
||||
const auto getQueryResult64 = MG_Backend::gBackendFunctionsTable.GL.GetQueryResult64;
|
||||
MGP_FILL(GetQueryResult64);
|
||||
if (queryObject->backendHandle && getQueryResult64 &&
|
||||
!getQueryResult64(queryObject->backendHandle, /*wait=*/false, &result)) {
|
||||
// Not ready. The whole point of the no-wait form is that the caller's
|
||||
@@ -271,6 +275,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
}
|
||||
if (queryObject->backendHandle) {
|
||||
if (const auto deleteBackendQuery = MG_Backend::gBackendFunctionsTable.GL.DeleteBackendQuery) {
|
||||
MGP_FILL(DeleteBackendQuery);
|
||||
deleteBackendQuery(queryObject->backendHandle);
|
||||
}
|
||||
queryObject->backendHandle = nullptr;
|
||||
@@ -286,6 +291,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
return true;
|
||||
}
|
||||
const auto isQueryResultAvailable = MG_Backend::gBackendFunctionsTable.GL.IsQueryResultAvailable;
|
||||
MGP_FILL(IsQueryResultAvailable);
|
||||
outValue = (!isQueryResultAvailable || isQueryResultAvailable(queryObject->backendHandle)) ? 1 : 0;
|
||||
return true;
|
||||
}
|
||||
@@ -297,6 +303,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
Uint64 result = 0;
|
||||
if (queryObject->backendHandle) {
|
||||
const auto getQueryResult64 = MG_Backend::gBackendFunctionsTable.GL.GetQueryResult64;
|
||||
MGP_FILL(GetQueryResult64);
|
||||
if (getQueryResult64 &&
|
||||
!getQueryResult64(queryObject->backendHandle, /*wait=*/true, &result)) {
|
||||
// The backend could not produce the result YET (e.g. a
|
||||
@@ -317,6 +324,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
// query degrades to a zero result); the backend handle is
|
||||
// consumed and the value cached for later reads.
|
||||
if (const auto deleteBackendQuery = MG_Backend::gBackendFunctionsTable.GL.DeleteBackendQuery) {
|
||||
MGP_FILL(DeleteBackendQuery);
|
||||
deleteBackendQuery(queryObject->backendHandle);
|
||||
}
|
||||
queryObject->backendHandle = nullptr;
|
||||
@@ -422,6 +430,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
queryObject->target == GL_ANY_SAMPLES_PASSED_CONSERVATIVE) {
|
||||
if (const auto endOcclusionQuery = MG_Backend::gBackendFunctionsTable.GL.EndOcclusionQuery;
|
||||
endOcclusionQuery && queryObject->backendHandle) {
|
||||
MGP_FILL(EndOcclusionQuery);
|
||||
endOcclusionQuery(queryObject->backendHandle);
|
||||
}
|
||||
queryObject->active = false;
|
||||
@@ -441,6 +450,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
}
|
||||
if (queryObject->backendHandle) {
|
||||
if (const auto deleteBackendQuery = MG_Backend::gBackendFunctionsTable.GL.DeleteBackendQuery) {
|
||||
MGP_FILL(DeleteBackendQuery);
|
||||
deleteBackendQuery(queryObject->backendHandle);
|
||||
}
|
||||
queryObject->backendHandle = nullptr;
|
||||
@@ -519,6 +529,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
// Prefer real GPU transform-feedback queries (exact with geometry shaders);
|
||||
// the CPU accounting delta stays as the fallback when the backend lacks them.
|
||||
const auto beginXfbPrimitivesQuery = MG_Backend::gBackendFunctionsTable.GL.BeginXfbPrimitivesQuery;
|
||||
MGP_FILL(BeginXfbPrimitivesQuery);
|
||||
queryObject->backendHandle =
|
||||
beginXfbPrimitivesQuery ? beginXfbPrimitivesQuery(target == GL_PRIMITIVES_GENERATED) : nullptr;
|
||||
queryObject->counterSnapshot = TransformFeedbackCounterForTarget(target);
|
||||
@@ -527,9 +538,11 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
queryObject->geometryCaptureDrawSnapshot =
|
||||
MG_State::pGLContext->GetTransformFeedbackGeometryCaptureDraws();
|
||||
} else if (isOcclusionQuery) {
|
||||
MGP_FILL(BeginOcclusionQuery);
|
||||
queryObject->backendHandle = MG_Backend::gBackendFunctionsTable.GL.BeginOcclusionQuery();
|
||||
} else {
|
||||
const auto beginTimeElapsedQuery = MG_Backend::gBackendFunctionsTable.GL.BeginTimeElapsedQuery;
|
||||
MGP_FILL(BeginTimeElapsedQuery);
|
||||
queryObject->backendHandle =
|
||||
(!TimerQueryDisabled() && beginTimeElapsedQuery) ? beginTimeElapsedQuery() : nullptr;
|
||||
}
|
||||
@@ -579,6 +592,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
if (isTransformFeedbackQuery) {
|
||||
if (queryObject->backendHandle) {
|
||||
if (const auto endXfbPrimitivesQuery = MG_Backend::gBackendFunctionsTable.GL.EndXfbPrimitivesQuery) {
|
||||
MGP_FILL(EndXfbPrimitivesQuery);
|
||||
endXfbPrimitivesQuery(queryObject->backendHandle);
|
||||
}
|
||||
}
|
||||
@@ -588,6 +602,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
if (!queryObject->backendHandle || PrefersCpuTransformFeedbackResult(queryObject)) {
|
||||
if (queryObject->backendHandle) {
|
||||
if (const auto deleteBackendQuery = MG_Backend::gBackendFunctionsTable.GL.DeleteBackendQuery) {
|
||||
MGP_FILL(DeleteBackendQuery);
|
||||
deleteBackendQuery(queryObject->backendHandle);
|
||||
}
|
||||
queryObject->backendHandle = nullptr;
|
||||
@@ -604,6 +619,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
if (isOcclusionQuery) {
|
||||
if (const auto endOcclusionQuery = MG_Backend::gBackendFunctionsTable.GL.EndOcclusionQuery;
|
||||
endOcclusionQuery && queryObject->backendHandle) {
|
||||
MGP_FILL(EndOcclusionQuery);
|
||||
endOcclusionQuery(queryObject->backendHandle);
|
||||
}
|
||||
queryObject->active = false;
|
||||
@@ -642,6 +658,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
ResetQueryObjectLocked(queryObject); // discard any previous result
|
||||
queryObject->target = target;
|
||||
const auto queryCounterTimestamp = MG_Backend::gBackendFunctionsTable.GL.QueryCounterTimestamp;
|
||||
MGP_FILL(QueryCounterTimestamp);
|
||||
queryObject->backendHandle =
|
||||
(!TimerQueryDisabled() && queryCounterTimestamp) ? queryCounterTimestamp() : nullptr;
|
||||
queryObject->ended = true;
|
||||
@@ -771,6 +788,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
}
|
||||
const Bool timerTarget = target == GL_TIME_ELAPSED || target == GL_TIMESTAMP;
|
||||
const auto isTimerQuerySupported = MG_Backend::gBackendFunctionsTable.GL.IsTimerQuerySupported;
|
||||
MGP_FILL(IsTimerQuerySupported);
|
||||
const Bool supported =
|
||||
timerTarget && !TimerQueryDisabled() && isTimerQuerySupported && isTimerQuerySupported();
|
||||
*params = supported ? 64 : 0;
|
||||
@@ -912,6 +930,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
const auto deleteBackendQuery = MG_Backend::gBackendFunctionsTable.GL.DeleteBackendQuery;
|
||||
for (const auto& [_, queryObject] : orphans) {
|
||||
if (deleteBackendQuery && queryObject->backendHandle) {
|
||||
MGP_FILL(DeleteBackendQuery);
|
||||
deleteBackendQuery(queryObject->backendHandle);
|
||||
}
|
||||
delete queryObject;
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#include "GL_Sync.h"
|
||||
#include <MG_Backend/BackendObjects.h>
|
||||
#include <MG_State/GLState/Core.h>
|
||||
#include <MG_Impl/Pipe/PipeFill.h>
|
||||
|
||||
namespace MobileGL::MG_Impl::GLImpl {
|
||||
namespace {
|
||||
@@ -56,6 +57,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
syncObject->condition = condition;
|
||||
syncObject->flags = flags;
|
||||
if (const auto backendFenceSync = MG_Backend::gBackendFunctionsTable.GL.FenceSync) {
|
||||
MGP_FILL(FenceSync);
|
||||
syncObject->backendHandle = backendFenceSync();
|
||||
}
|
||||
const GLsync handle = reinterpret_cast<GLsync>(syncObject);
|
||||
@@ -94,6 +96,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
if (!backendClientWaitSync || !syncObject->backendHandle) {
|
||||
return GL_ALREADY_SIGNALED; // legacy always-signaled fallback
|
||||
}
|
||||
MGP_FILL(ClientWaitSync);
|
||||
return backendClientWaitSync(syncObject->backendHandle, flags, timeout);
|
||||
}
|
||||
|
||||
@@ -119,6 +122,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
}
|
||||
const auto backendWaitSync = MG_Backend::gBackendFunctionsTable.GL.WaitSync;
|
||||
if (backendWaitSync && syncObject->backendHandle) {
|
||||
MGP_FILL(WaitSync);
|
||||
backendWaitSync(syncObject->backendHandle, flags, timeout);
|
||||
}
|
||||
}
|
||||
@@ -139,6 +143,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
}
|
||||
const auto backendDeleteSync = MG_Backend::gBackendFunctionsTable.GL.DeleteSync;
|
||||
if (backendDeleteSync && syncObject->backendHandle) {
|
||||
MGP_FILL(DeleteSync);
|
||||
backendDeleteSync(syncObject->backendHandle);
|
||||
}
|
||||
delete syncObject;
|
||||
@@ -174,6 +179,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
break;
|
||||
case GL_SYNC_STATUS: {
|
||||
const auto backendGetSyncStatus = MG_Backend::gBackendFunctionsTable.GL.GetSyncStatus;
|
||||
MGP_FILL(GetSyncStatus);
|
||||
const Bool signaled = !backendGetSyncStatus || !syncObject->backendHandle ||
|
||||
backendGetSyncStatus(syncObject->backendHandle);
|
||||
value = signaled ? GL_SIGNALED : GL_UNSIGNALED;
|
||||
@@ -226,6 +232,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
// the function table itself is cleared.
|
||||
const auto backendDeleteSync = MG_Backend::gBackendFunctionsTable.GL.DeleteSync;
|
||||
for (const auto& [_, syncObject] : orphans) {
|
||||
MGP_FILL(DeleteSync);
|
||||
if (backendDeleteSync && syncObject->backendHandle) {
|
||||
backendDeleteSync(syncObject->backendHandle);
|
||||
}
|
||||
|
||||
@@ -30,6 +30,7 @@
|
||||
#include <MG_Impl/GLImpl/Sampler/Validators.h>
|
||||
#include <MG_Util/Math/FixedPointConversion.h>
|
||||
#include <MG_State/GLState/TextureState/TextureObjectBuffer.h>
|
||||
#include <MG_Impl/Pipe/PipeFill.h>
|
||||
|
||||
namespace MobileGL::MG_Impl::GLImpl {
|
||||
static SharedPtr<MG_State::GLState::ITextureObject> nullTextureObject;
|
||||
@@ -1076,6 +1077,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
Vector<Uint8> scratch(static_cast<SizeT>(width) * static_cast<SizeT>(height) * bytesPerTexel);
|
||||
{
|
||||
ScopedNeutralPackState neutralPack;
|
||||
MGP_FILL(ReadPixels);
|
||||
MG_Backend::gBackendFunctionsTable.GL.ReadPixels(x, y, width, height, format, type, scratch.data());
|
||||
}
|
||||
|
||||
@@ -1619,6 +1621,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
}
|
||||
|
||||
void GenerateMipmap_Backend(GLenum target) {
|
||||
MGP_FILL(GenerateMipmap);
|
||||
MG_Backend::gBackendFunctionsTable.GL.GenerateMipmap(target);
|
||||
}
|
||||
|
||||
@@ -4024,6 +4027,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
|
||||
void CopyTexSubImage2D_Backend(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y,
|
||||
GLsizei width, GLsizei height) {
|
||||
MGP_FILL(CopyTexSubImage2D);
|
||||
MG_Backend::gBackendFunctionsTable.GL.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
|
||||
}
|
||||
|
||||
@@ -4040,6 +4044,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
"Backend does not support image-to-image copies."));
|
||||
return;
|
||||
}
|
||||
MGP_FILL(CopyImageSubData);
|
||||
copyImageSubData(src, srcTarget, srcLevel, srcX, srcY, srcZ, dst, dstTarget, dstLevel, dstX,
|
||||
dstY, dstZ, srcWidth, srcHeight, srcDepth);
|
||||
}
|
||||
@@ -4461,6 +4466,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
|
||||
void CopyTexImage2D_Backend(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width,
|
||||
GLsizei height, GLint border) {
|
||||
MGP_FILL(CopyTexImage2D);
|
||||
MG_Backend::gBackendFunctionsTable.GL.CopyTexImage2D(target, level, internalformat, x, y, width, height,
|
||||
border);
|
||||
}
|
||||
@@ -5071,6 +5077,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
}
|
||||
|
||||
void GetTexImage_Backend(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels) {
|
||||
MGP_FILL(GetTexImage);
|
||||
MG_Backend::gBackendFunctionsTable.GL.GetTexImage(target, level, format, type, pixels);
|
||||
}
|
||||
|
||||
@@ -6453,6 +6460,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
if (MG_Backend::pActiveBackendObject != nullptr &&
|
||||
MG_Backend::pActiveBackendObject->GetBackendType() == BackendType::DirectVulkan &&
|
||||
MG_Backend::gBackendFunctionsTable.GL.GetTextureImage != nullptr) {
|
||||
MGP_FILL(GetTextureImage);
|
||||
MG_Backend::gBackendFunctionsTable.GL.GetTextureImage(textureObject, uploadTarget, level, format, type,
|
||||
bufSize, pixels);
|
||||
return;
|
||||
@@ -6657,6 +6665,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
MG_State::pGLContext->GetImageTextureBinding(static_cast<Int>(unit))
|
||||
.Bind(textureObject, level, layered, layer, access, format);
|
||||
MG_State::pGLContext->NoteTextureUnitTouched(static_cast<Int>(unit));
|
||||
MGP_FILL(BindImageTexture);
|
||||
bindImageTexture(unit, texture, level, layered, layer, access, format);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user