Logo
Explore Help
Sign In
swung0x48/MobileGL
Watch 1
Star 0
Fork 0
mirror of https://github.com/MobileGL-Dev/MobileGL synced 2026-09-11 21:58:31 +09:00
Code Issues Packages Projects Releases Wiki Activity
Files
ae5c37b7e42a1563b9aea082c984006162f21242
MobileGL/MG/MG_GL/Implementations/GL
T
History
BZLZHH ae5c37b7e4 [Fix] (Diligent/Drawing): Fix vertex in glMultiDrawElements,
2025-06-21 10:41:19 +08:00
..
Buffer
[Fix] (Diligent/Buffer): Recreate buffer object when the size changes.
2025-06-15 10:32:38 +08:00
Common
[Fix] (Diligent/Common): Handle renderpass in glClear.
2025-06-20 16:39:43 +08:00
Drawing
[Fix] (Diligent/Drawing): Fix vertex in glMultiDrawElements,
2025-06-21 10:41:19 +08:00
Framebuffer
[Fix] (Diligent/Framebuffer): Correct GL_FRAMEBUFFER target handling.
2025-06-21 02:02:51 +08:00
Getter
[Feat]: Making DiligentCore EGL init work
2025-05-18 20:51:58 +08:00
GLFuncsDefinitions
Merge branch 'Feat/dev-es-shittily-draw' into dev-es without ShittilyDraw
2025-05-17 11:50:47 +08:00
Program
[Improvement] (All): Remove redundant code.
2025-06-20 23:44:20 +08:00
Texture
[Fix] (Diligent/Texture): Make multi-level textures correct.
2025-06-09 01:54:11 +08:00
VertexArray
[Feat] (DiligentEngine): Implement most rendering by DiligentEngine.
2025-06-07 19:41:32 +08:00
Powered by Gitea Version: 1.27.2 Page: 103ms Template: 4ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API