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swung0x48/MobileGL
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mirror of https://github.com/MobileGL-Dev/MobileGL synced 2026-09-08 12:18:30 +09:00
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afcc892b32b183fbce4531472f41bcfe7320fe18
MobileGL/MG/MG_GL/State
T
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swung0x48 bf8aaaa9c1 [Fix] (MG_State/VertexArray): use array to save attribs to maintain order and optimize performance
2025-06-25 16:22:16 +08:00
..
Buffer
[Fix] (MG_State/Buffer): Do not consider GL_DYNAMIC_COPY and GL_STREAM_DRAW as dynamic buffer.
2025-06-21 11:30:47 +08:00
Common
[Misc] (Diligent/Texture): Log unhandled texture state
2025-06-22 22:00:17 +08:00
Core
[Improvement] (ProgramState): Rename AttributeBindings -> AttributeLocations.
2025-06-08 16:01:31 +08:00
Framebuffer
[Fix] (MG/Framebuffer): get rid of suspicious GL_FRAMEBUFFER handling
2025-06-23 10:51:24 +08:00
Program
[Fix] (MG/GLSLTool): Finally fixing blur shader!
2025-06-24 16:33:16 +08:00
Texture
[Fix] (Diligent/Drawing): Bind shader resources to pipeline.
2025-06-08 00:11:24 +08:00
VertexArray
[Fix] (MG_State/VertexArray): use array to save attribs to maintain order and optimize performance
2025-06-25 16:22:16 +08:00
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