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MobileGL/MobileGL/MG_Backend/DirectGLES/DirectGLESSharedImage.cpp
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swung0x48 b0f73e3795 [Refactor] (CMakeLists.txt, MG_Backend/DirectGLES): split DirectGLES.cpp by area
- helpers and state several files share lose `static`; DirectGLESInternal.h declares them
2026-10-16 05:09:31 -04:00

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49 KiB
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// MobileGL - MobileGL/MG_Backend/DirectGLES/DirectGLESSharedImage.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#include "DirectGLESInternal.h"
namespace MobileGL::MG_Backend::DirectGLES {
#if MOBILEGL_BUILD_DISAGGREGATED
// ---- SHARED IMAGES (DirectGLES.h; docs/archive/notes/anland/plan-ahb-dmabuf.md) ------
namespace SharedImageImpl {
#if defined(__ANDROID__)
namespace {
namespace SI = MG_Remote::Server::SharedImages;
// EGL_ANDROID_image_native_buffer's target and EGL_KHR_image_base's attribute, spelled
// here so no extension header is needed.
constexpr EGLenum kEglNativeBufferAndroid = 0x3140;
constexpr EGLint kEglImagePreservedKhr = 0x30D2;
using GetNativeClientBufferFn = EGLClientBuffer (*)(const AHardwareBuffer*);
using CreateImageKhrFn = void* (*)(EGLDisplay, EGLContext, EGLenum, EGLClientBuffer, const EGLint*);
using DestroyImageKhrFn = EGLBoolean (*)(EGLDisplay, void*);
using ImageTargetFn = void (*)(GLenum, void*);
// EGL_KHR_fence_sync / EGL_KHR_wait_sync / EGL_ANDROID_native_fence_sync, likewise.
constexpr EGLenum kEglSyncNativeFenceAndroid = 0x3144;
constexpr EGLint kEglSyncNativeFenceFdAndroid = 0x3145;
constexpr EGLint kEglConditionSatisfiedKhr = 0x30F6;
using CreateSyncKhrFn = void* (*)(EGLDisplay, EGLenum, const EGLint*);
using DestroySyncKhrFn = EGLBoolean (*)(EGLDisplay, void*);
using WaitSyncKhrFn = EGLint (*)(EGLDisplay, void*, EGLint);
using ClientWaitSyncKhrFn = EGLint (*)(EGLDisplay, void*, EGLint, Uint64);
using DupNativeFenceFdFn = EGLint (*)(EGLDisplay, void*);
struct EntryPoints {
Bool Resolved = false;
Bool Usable = false;
String Why;
GetNativeClientBufferFn GetNativeClientBuffer = nullptr;
CreateImageKhrFn CreateImage = nullptr;
DestroyImageKhrFn DestroyImage = nullptr;
ImageTargetFn TargetTexture2D = nullptr;
ImageTargetFn TargetRenderbuffer = nullptr;
// Fences as sync_files: what lets one session's GPU wait for another's without a
// CPU in between. Without them every wait below is a CPU wait.
Bool FencesUsable = false;
CreateSyncKhrFn CreateSync = nullptr;
DestroySyncKhrFn DestroySync = nullptr;
WaitSyncKhrFn WaitSync = nullptr;
ClientWaitSyncKhrFn ClientWaitSync = nullptr;
DupNativeFenceFdFn DupNativeFenceFd = nullptr;
// YUV images: sampled as external textures (GL_OES_EGL_image_external_essl3), and
// through GL_EXT_YUV_target's raw Y'CbCr sampler where the driver has it, so the
// conversion is the import's own (its colour hints) rather than the driver's guess.
Bool ExternalEssl3 = false;
Bool YuvTarget = false;
};
// None of these is in the loader's tables, and eglGetProcAddress hands back live-looking
// stubs for entry points a driver lacks, so the extension strings decide first. Resolved
// once, from the first call that has a context current to read the strings from; the
// answer is never modified afterwards, so it is read without the lock.
const EntryPoints& ResolvedEntryPoints() {
static auto* mutex = new std::mutex();
static auto* entry = new EntryPoints();
const std::lock_guard<std::mutex> lock(*mutex);
if (entry->Resolved) return *entry;
if (!g_EGLFuncs.eglGetProcAddress || !g_EGLFuncs.eglQueryString || !g_GLESFuncs.glGetString) {
entry->Why = "the loader has no eglGetProcAddress/eglQueryString/glGetString";
return *entry;
}
const char* egl = g_Display != EGL_NO_DISPLAY ? g_EGLFuncs.eglQueryString(g_Display, EGL_EXTENSIONS)
: nullptr;
const char* gl = reinterpret_cast<const char*>(g_GLESFuncs.glGetString(GL_EXTENSIONS));
if (egl == nullptr || gl == nullptr) {
entry->Why = "no current display and context to read the extension strings from";
return *entry; // asked again on the next call
}
entry->Resolved = true;
if (HasExtensionWord(egl, "EGL_KHR_fence_sync") && HasExtensionWord(egl, "EGL_KHR_wait_sync") &&
HasExtensionWord(egl, "EGL_ANDROID_native_fence_sync")) {
entry->CreateSync =
reinterpret_cast<CreateSyncKhrFn>(g_EGLFuncs.eglGetProcAddress("eglCreateSyncKHR"));
entry->DestroySync =
reinterpret_cast<DestroySyncKhrFn>(g_EGLFuncs.eglGetProcAddress("eglDestroySyncKHR"));
entry->WaitSync = reinterpret_cast<WaitSyncKhrFn>(g_EGLFuncs.eglGetProcAddress("eglWaitSyncKHR"));
entry->ClientWaitSync =
reinterpret_cast<ClientWaitSyncKhrFn>(g_EGLFuncs.eglGetProcAddress("eglClientWaitSyncKHR"));
entry->DupNativeFenceFd = reinterpret_cast<DupNativeFenceFdFn>(
g_EGLFuncs.eglGetProcAddress("eglDupNativeFenceFDANDROID"));
entry->FencesUsable = entry->CreateSync && entry->DestroySync && entry->WaitSync &&
entry->ClientWaitSync && entry->DupNativeFenceFd;
}
if (!entry->FencesUsable) {
MGLOG_I("Shared images: no EGL native fence sync / wait sync; sessions order their access "
"to an image with CPU waits");
}
if (!HasExtensionWord(egl, "EGL_KHR_image_base") ||
!HasExtensionWord(egl, "EGL_ANDROID_image_native_buffer") ||
!HasExtensionWord(egl, "EGL_ANDROID_get_native_client_buffer")) {
entry->Why = "EGL_KHR_image_base / EGL_ANDROID_image_native_buffer / "
"EGL_ANDROID_get_native_client_buffer is not advertised";
return *entry;
}
if (!HasExtensionWord(gl, "GL_OES_EGL_image")) {
entry->Why = "GL_OES_EGL_image is not advertised";
return *entry;
}
entry->ExternalEssl3 = HasExtensionWord(gl, "GL_OES_EGL_image_external_essl3");
entry->YuvTarget = HasExtensionWord(gl, "GL_EXT_YUV_target");
entry->GetNativeClientBuffer = reinterpret_cast<GetNativeClientBufferFn>(
g_EGLFuncs.eglGetProcAddress("eglGetNativeClientBufferANDROID"));
entry->CreateImage =
reinterpret_cast<CreateImageKhrFn>(g_EGLFuncs.eglGetProcAddress("eglCreateImageKHR"));
entry->DestroyImage =
reinterpret_cast<DestroyImageKhrFn>(g_EGLFuncs.eglGetProcAddress("eglDestroyImageKHR"));
entry->TargetTexture2D =
reinterpret_cast<ImageTargetFn>(g_EGLFuncs.eglGetProcAddress("glEGLImageTargetTexture2DOES"));
entry->TargetRenderbuffer = reinterpret_cast<ImageTargetFn>(
g_EGLFuncs.eglGetProcAddress("glEGLImageTargetRenderbufferStorageOES"));
if (!entry->GetNativeClientBuffer || !entry->CreateImage || !entry->DestroyImage ||
!entry->TargetTexture2D || !entry->TargetRenderbuffer) {
entry->Why = "eglGetProcAddress gave no address for an advertised EGLImage entry point";
return *entry;
}
entry->Usable = true;
return *entry;
}
void DrainErrors() {
for (Uint guard = 0; guard < 16 && g_GLESFuncs.glGetError() != GL_NO_ERROR; ++guard) {
}
}
} // namespace
#endif
struct EglImage {
#if defined(__ANDROID__)
SI::ImageRef Image;
void* Handle = nullptr;
EGLDisplay Display = EGL_NO_DISPLAY;
Uint64 DisplayTerminations = 0;
DestroyImageKhrFn Destroy = nullptr;
// AcquireForSampling's memory, touched only by the session whose twin holds this: the
// write generation last waited for and the native context the wait was queued in (a
// GPU wait orders that context alone), and the read frame the image was last noted in.
Uint64 WaitedGeneration = 0;
Uint64 WaitedContext = 0;
Uint64 NotedFrame = 0;
// A YUV image (ConvertYuvForSampling): an external texture over the EGLImage, the source
// of the conversion into the texture's own RGBA storage, and the reader's frame the
// conversion last ran in.
GLuint ExternalTexture = 0;
Uint64 ConvertedFrame = 0;
~EglImage() {
// eglDestroyImageKHR needs the display, not a context, so a session's twin teardown
// (no context current) still releases the image; only exit() and a terminated
// display - which destroyed the image itself - skip it.
if (Handle == nullptr || Destroy == nullptr || InProcessExit()) return;
if (g_displayTerminations.load(std::memory_order_acquire) != DisplayTerminations) return;
// Texture names are the share group's: deleting one needs any context of it, and
// without one current the name goes with the display.
if (ExternalTexture != 0 && t_native.boundContext != EGL_NO_CONTEXT)
g_GLESFuncs.glDeleteTextures(1, &ExternalTexture);
Destroy(Display, Handle);
}
#endif
};
#if defined(__ANDROID__)
EglImageRef CreateEglImage(Uint64 id, String& why) {
const EntryPoints& entry = ResolvedEntryPoints();
if (!entry.Usable) {
why = entry.Why;
return nullptr;
}
SI::ImageRef image = SI::Find(id);
if (image == nullptr) {
why = "no live shared image has this id";
return nullptr;
}
if (image->Native == nullptr) {
why = "the image has no AHardwareBuffer";
return nullptr;
}
const EGLClientBuffer buffer =
entry.GetNativeClientBuffer(static_cast<const AHardwareBuffer*>(image->Native));
if (buffer == nullptr) {
why = "eglGetNativeClientBufferANDROID returned null";
return nullptr;
}
const EGLint attribs[] = {kEglImagePreservedKhr, EGL_TRUE, EGL_NONE};
void* handle = entry.CreateImage(g_Display, EGL_NO_CONTEXT, kEglNativeBufferAndroid, buffer, attribs);
if (handle == nullptr) {
char text[96];
std::snprintf(text, sizeof(text), "eglCreateImageKHR failed (EGL error 0x%04x)",
g_EGLFuncs.eglGetError ? static_cast<unsigned>(g_EGLFuncs.eglGetError()) : 0u);
why = text;
return nullptr;
}
auto result = MakeShared<EglImage>();
result->Image = std::move(image);
result->Handle = handle;
result->Display = g_Display;
result->DisplayTerminations = g_displayTerminations.load(std::memory_order_acquire);
result->Destroy = entry.DestroyImage;
return result;
}
Bool TargetBoundTexture2D(const EglImageRef& image) {
const EntryPoints& entry = ResolvedEntryPoints();
if (!entry.Usable || image == nullptr || image->Handle == nullptr) return false;
DrainErrors();
entry.TargetTexture2D(GL_TEXTURE_2D, image->Handle);
return g_GLESFuncs.glGetError() == GL_NO_ERROR;
}
namespace {
// ONE PRESENT TARGET PER IMAGE, PROCESS-WIDE: the EGLImage and a renderbuffer whose
// storage it is. Every native context is in one share group, so the renderbuffer is
// one object for every session's context; only the framebuffer it is attached to is
// per context. Kept until no session holds the image any more (pruned on every present
// - the cache's own reference is then the only one), with a small cap so a client that
// cycles through many images cannot pile them up between presents.
struct PresentTarget {
EglImageRef Image;
GLuint Renderbuffer = 0;
Uint64 LastUse = 0;
// A present has written the image through this target (its content is a frame).
Bool Written = false;
};
struct PresentTargets {
std::mutex Mutex;
std::unordered_map<Uint64, PresentTarget> ById;
Uint64 UseClock = 0;
};
constexpr SizeT kMaxPresentTargets = 8;
PresentTargets& Targets() {
static auto* targets = new PresentTargets();
return *targets;
}
// The framebuffer a present draws through, one per native context (container objects
// are never shared). It carries an attachment only for the duration of a present, so
// no context's framebuffer keeps a dropped target's renderbuffer alive.
PerNativeContext<GLuint> g_presentFramebuffers;
Bool TargetIsCurrent(const PresentTarget& target) {
return target.Image != nullptr &&
target.Image->DisplayTerminations == g_displayTerminations.load(std::memory_order_acquire);
}
void DeleteTarget(PresentTarget& target) {
if (target.Renderbuffer != 0 && TargetIsCurrent(target)) {
g_GLESFuncs.glDeleteRenderbuffers(1, &target.Renderbuffer);
}
target.Renderbuffer = 0;
target.Image = nullptr;
}
// Caller holds the mutex and has a context of the share group current.
void PruneLocked(PresentTargets& targets) {
for (auto it = targets.ById.begin(); it != targets.ById.end();) {
if (!TargetIsCurrent(it->second) || it->second.Image->Image.use_count() <= 1) {
DeleteTarget(it->second);
it = targets.ById.erase(it);
} else {
++it;
}
}
}
GLuint MakeRenderbuffer(const EglImage& image, String& why) {
GLuint renderbuffer = 0;
g_GLESFuncs.glGenRenderbuffers(1, &renderbuffer);
if (renderbuffer == 0) {
why = "glGenRenderbuffers gave no name";
return 0;
}
// Espryt keeps no renderbuffer-binding shadow; put the driver's binding back as found.
GLint previous = 0;
g_GLESFuncs.glGetIntegerv(GL_RENDERBUFFER_BINDING, &previous);
DrainErrors();
g_GLESFuncs.glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
ResolvedEntryPoints().TargetRenderbuffer(GL_RENDERBUFFER, image.Handle);
const GLenum error = g_GLESFuncs.glGetError();
g_GLESFuncs.glBindRenderbuffer(GL_RENDERBUFFER, static_cast<GLuint>(previous));
if (error != GL_NO_ERROR) {
char text[96];
std::snprintf(text, sizeof(text), "glEGLImageTargetRenderbufferStorageOES -> 0x%04x",
static_cast<unsigned>(error));
why = text;
g_GLESFuncs.glDeleteRenderbuffers(1, &renderbuffer);
return 0;
}
return renderbuffer;
}
// Everything the current context has submitted, waited out on the CPU: the fallback for
// a driver that cannot hand a fence to another session.
Bool WaitForCompletion() {
if (g_GLESFuncs.glFenceSync && g_GLESFuncs.glClientWaitSync && g_GLESFuncs.glDeleteSync) {
if (GLsync fence = g_GLESFuncs.glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0)) {
constexpr GLuint64 kSliceNs = 1000ull * 1000 * 1000;
GLenum status = GL_TIMEOUT_EXPIRED;
GLbitfield flags = GL_SYNC_FLUSH_COMMANDS_BIT;
for (Uint slice = 0; slice < 10 && status == GL_TIMEOUT_EXPIRED; ++slice) {
status = g_GLESFuncs.glClientWaitSync(fence, flags, kSliceNs);
flags = 0;
}
g_GLESFuncs.glDeleteSync(fence);
if (status == GL_ALREADY_SIGNALED || status == GL_CONDITION_SATISFIED) return true;
if (status == GL_TIMEOUT_EXPIRED) {
MGLOG_E("Shared images: the submitted work did not complete within 10 s");
return false;
}
// GL_WAIT_FAILED: glFinish is the same promise without the object.
}
}
g_GLESFuncs.glFinish();
return true;
}
// How long a CPU wait on another session's fence may take before the order is given up
// on (logged): a session whose GPU work never completes must not wedge its peers.
constexpr Uint32 kFenceCpuWaitMs = 2000;
void CloseFd(int fd) {
if (fd >= 0) ::close(fd);
}
// The current context's LATER commands wait for `fence` (a sync_file) on the GPU; a CPU
// wait when the driver cannot. Takes ownership of `fence`: a native fence sync owns it
// from a successful create on, every other path closes it here.
void WaitForFenceBeforeLaterCommands(int fence) {
if (fence < 0) return;
const EntryPoints& entry = ResolvedEntryPoints();
if (entry.FencesUsable) {
const EGLint attribs[] = {kEglSyncNativeFenceFdAndroid, fence, EGL_NONE};
if (void* sync = entry.CreateSync(g_Display, kEglSyncNativeFenceAndroid, attribs)) {
if (entry.WaitSync(g_Display, sync, 0) != EGL_TRUE) {
constexpr Uint64 kWaitNs = Uint64{kFenceCpuWaitMs} * 1000 * 1000;
if (entry.ClientWaitSync(g_Display, sync, 0, kWaitNs) != kEglConditionSatisfiedKhr) {
MGLOG_E_ONCE("Shared images: a peer session's fence could not be waited for");
}
}
// A pending server wait keeps the sync alive past this (EGL_KHR_wait_sync).
entry.DestroySync(g_Display, sync);
return;
}
}
if (!SI::SyncFile::Wait(fence, kFenceCpuWaitMs)) {
MGLOG_E_ONCE("Shared images: a peer session's fence did not signal within %u ms",
static_cast<unsigned>(kFenceCpuWaitMs));
}
CloseFd(fence);
}
// A sync_file for everything the current context has submitted so far (flushed, so it
// will signal), in `*fence`. False when the driver cannot export one; the caller then
// waits on the CPU and publishes -1.
Bool ExportFence(int* fence) {
*fence = -1;
const EntryPoints& entry = ResolvedEntryPoints();
if (!entry.FencesUsable) return false;
const EGLint attribs[] = {EGL_NONE};
void* sync = entry.CreateSync(g_Display, kEglSyncNativeFenceAndroid, attribs);
if (sync == nullptr) return false;
// The fence has no descriptor until its command reaches the driver's queue.
g_GLESFuncs.glFlush();
const EGLint fd = entry.DupNativeFenceFd(g_Display, sync);
entry.DestroySync(g_Display, sync);
if (fd < 0) return false;
*fence = fd;
return true;
}
// ONE READ FRAME PER SESSION: what the session has sampled since its last frame
// boundary. A session is served by exactly one apply thread, so the thread owns it -
// nothing about it is process-wide, and a session's end (its thread's) drops it. `Id`
// is drawn from one counter across all sessions and renewed at every boundary, so an
// EglImage's NotedFrame is a once-per-frame gate no other session's frame can match.
struct ReadFrame {
Uint64 Id = 0;
SI::ReadTracker Tracker;
// The session ends frames at publishing flushes (PublishPendingAccesses): it writes
// images, so its first use of one in a frame waits for that image's pending reads.
Bool ImplicitSync = false;
// When a YUV image is converted again (ConvertYuvForSampling): renewed at EVERY
// boundary - present, publishing flush, and each native fence whatever the session
// is - since an offscreen producer (a browser's GPU process) may have no other.
Uint64 YuvEpoch = 0;
};
std::atomic<Uint64> g_readFrameIds{0};
ReadFrame& CurrentReadFrame() {
thread_local ReadFrame frame;
if (frame.Id == 0) frame.Id = g_readFrameIds.fetch_add(1, std::memory_order_relaxed) + 1;
if (frame.YuvEpoch == 0) frame.YuvEpoch = g_readFrameIds.fetch_add(1, std::memory_order_relaxed) + 1;
return frame;
}
void RenewYuvEpoch(ReadFrame& frame) {
frame.YuvEpoch = g_readFrameIds.fetch_add(1, std::memory_order_relaxed) + 1;
}
} // namespace
void AcquireForSampling(const EglImageRef& image) {
if (image == nullptr || image->Image == nullptr) return;
EglImage& state = *image;
// Steady state: one lock and a compare (the write fence, once signaled, is dropped by
// the registry and nothing is duplicated any more).
Uint64 generation = 0;
int fence = SI::DupWriteFence(*state.Image, &generation);
const Uint64 context = CurrentNativeContextSerial();
if (generation != state.WaitedGeneration || context != state.WaitedContext) {
state.WaitedGeneration = generation;
state.WaitedContext = context;
WaitForFenceBeforeLaterCommands(fence);
fence = -1;
}
CloseFd(fence);
ReadFrame& frame = CurrentReadFrame();
if (state.NotedFrame != frame.Id) {
// A session that renders into images (it ends frames with a publishing flush) may be
// about to overwrite this one: what other sessions still sample goes first.
if (frame.ImplicitSync) {
for (const int read : SI::DupPendingReadFences(*state.Image)) WaitForFenceBeforeLaterCommands(read);
}
frame.Tracker.NoteRead(state.Image);
state.NotedFrame = frame.Id;
}
}
Bool IsYuv(const EglImageRef& image) {
return image != nullptr && image->Image != nullptr && SI::FourccIsYuv(image->Image->Fourcc);
}
namespace {
// THE CONVERSION PASS: one triangle over the texture, sampling the image through an
// external texture. Programs are the share group's and rebuilt with a new context
// generation; the framebuffer and vertex array are per context (never shared).
struct YuvConversion {
Uint ContextGeneration = ~0u;
GLuint ExternalProgram = 0; // the driver's conversion (samplerExternalOES)
GLuint TargetProgram = 0; // the import's own (GL_EXT_YUV_target)
GLint TargetMatrix = -1;
GLint TargetOffset = -1;
Bool Failed = false;
NativeContextName Framebuffer;
NativeContextName VertexArray;
};
YuvConversion& Conversion() {
static auto* conversion = new YuvConversion();
return *conversion;
}
constexpr const char* kYuvVertexSource =
"#version 300 es\n"
"out vec2 vUv;\n"
"void main() {\n"
" vec2 p = vec2(float((gl_VertexID << 1) & 2), float(gl_VertexID & 2));\n"
" gl_Position = vec4(p * 2.0 - 1.0, 0.0, 1.0);\n"
" vUv = p;\n"
"}\n";
constexpr const char* kYuvExternalFragmentSource =
"#version 300 es\n"
"#extension GL_OES_EGL_image_external_essl3 : require\n"
"precision highp float;\n"
"uniform samplerExternalOES uSource;\n"
"in vec2 vUv;\n"
"out vec4 oColor;\n"
"void main() { oColor = vec4(texture(uSource, vUv).rgb, 1.0); }\n";
constexpr const char* kYuvTargetFragmentSource =
"#version 300 es\n"
"#extension GL_EXT_YUV_target : require\n"
"precision highp float;\n"
"uniform __samplerExternal2DY2YEXT uSource;\n"
"uniform mat3 uMatrix;\n"
"uniform vec3 uOffset;\n"
"in vec2 vUv;\n"
"out vec4 oColor;\n"
"void main() {\n"
" vec3 ycbcr = texture(uSource, vUv).xyz;\n"
" oColor = vec4(clamp(uMatrix * (ycbcr - uOffset), 0.0, 1.0), 1.0);\n"
"}\n";
GLuint BuildYuvProgram(const char* fragmentSource) {
const GLuint vertexShader = g_GLESFuncs.glCreateShader(GL_VERTEX_SHADER);
const GLuint fragmentShader = g_GLESFuncs.glCreateShader(GL_FRAGMENT_SHADER);
GLint linked = GL_FALSE;
GLuint program = 0;
if (vertexShader != 0 && fragmentShader != 0) {
g_GLESFuncs.glShaderSource(vertexShader, 1, &kYuvVertexSource, nullptr);
g_GLESFuncs.glCompileShader(vertexShader);
g_GLESFuncs.glShaderSource(fragmentShader, 1, &fragmentSource, nullptr);
g_GLESFuncs.glCompileShader(fragmentShader);
program = g_GLESFuncs.glCreateProgram();
if (program != 0) {
g_GLESFuncs.glAttachShader(program, vertexShader);
g_GLESFuncs.glAttachShader(program, fragmentShader);
g_GLESFuncs.glLinkProgram(program);
g_GLESFuncs.glGetProgramiv(program, GL_LINK_STATUS, &linked);
}
}
if (vertexShader != 0) g_GLESFuncs.glDeleteShader(vertexShader);
if (fragmentShader != 0) g_GLESFuncs.glDeleteShader(fragmentShader);
if (linked != GL_TRUE) {
if (program != 0) g_GLESFuncs.glDeleteProgram(program);
return 0;
}
return program;
}
// MOBILEGL_YUV_DRIVER_CONVERSION=1: always the driver's conversion (samplerExternalOES),
// even where GL_EXT_YUV_target would let the import's hints decide.
Bool DriverConversionForced() {
static const Bool forced = [] {
const char* value = std::getenv("MOBILEGL_YUV_DRIVER_CONVERSION");
return value != nullptr && value[0] == '1';
}();
return forced;
}
} // namespace
void ConvertYuvForSampling(const EglImageRef& image, GLuint target, Uint32 width, Uint32 height) {
if (!IsYuv(image) || target == 0 || width == 0 || height == 0) return;
EglImage& state = *image;
ReadFrame& frame = CurrentReadFrame();
if (state.ConvertedFrame == frame.YuvEpoch) return;
// Whatever happens below, this frame does not try again.
state.ConvertedFrame = frame.YuvEpoch;
const EntryPoints& entry = ResolvedEntryPoints();
if (!entry.Usable || !entry.ExternalEssl3) {
MGLOG_E_ONCE("Shared images: a YUV image cannot be sampled here (%s)",
entry.Usable ? "no GL_OES_EGL_image_external_essl3" : entry.Why.c_str());
return;
}
// THE CPU-COPY FALLBACK, for a buffer this server did not allocate (SharedImageRegistry.h).
String why;
if (state.Image->IsForeign() && !SI::RefreshForeign(*state.Image, why)) {
MGLOG_E_ONCE("Shared images: foreign YUV image %llu could not be refreshed: %s",
static_cast<unsigned long long>(state.Image->Id), why.c_str());
}
YuvConversion& conversion = Conversion();
if (conversion.ContextGeneration != g_backendContextGeneration) {
conversion.ExternalProgram = 0;
conversion.TargetProgram = 0;
conversion.TargetMatrix = conversion.TargetOffset = -1;
conversion.Failed = false;
conversion.ContextGeneration = g_backendContextGeneration;
}
if (conversion.Failed) return;
const Bool ownConversion = entry.YuvTarget && !DriverConversionForced();
GLuint& program = ownConversion ? conversion.TargetProgram : conversion.ExternalProgram;
if (program == 0) {
program = BuildYuvProgram(ownConversion ? kYuvTargetFragmentSource : kYuvExternalFragmentSource);
if (program == 0) {
conversion.Failed = true;
MGLOG_E_ONCE("Shared images: the YUV conversion program could not be built");
return;
}
if (ownConversion) {
conversion.TargetMatrix = g_GLESFuncs.glGetUniformLocation(program, "uMatrix");
conversion.TargetOffset = g_GLESFuncs.glGetUniformLocation(program, "uOffset");
}
MGLOG_I("Shared images: YUV images convert through %s",
ownConversion ? "GL_EXT_YUV_target with the import's colour hints"
: "the driver's external-sampler conversion");
}
if (conversion.Framebuffer == 0) g_GLESFuncs.glGenFramebuffers(1, &conversion.Framebuffer);
if (conversion.VertexArray == 0) g_GLESFuncs.glGenVertexArrays(1, &conversion.VertexArray);
if (conversion.Framebuffer == 0 || conversion.VertexArray == 0) return;
// Every binding goes through Espryt's shadows or a guard that puts it back.
ScopedEmulationDrawState drawState; // also activates TextureImpl::TempTextureUnit
ScopedFramebufferBinding binding(/*saveRead=*/false, /*saveDraw=*/true);
DrainErrors();
if (state.ExternalTexture == 0) {
g_GLESFuncs.glGenTextures(1, &state.ExternalTexture);
g_GLESFuncs.glBindTexture(GL_TEXTURE_EXTERNAL_OES, state.ExternalTexture);
entry.TargetTexture2D(GL_TEXTURE_EXTERNAL_OES, state.Handle);
g_GLESFuncs.glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
g_GLESFuncs.glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
g_GLESFuncs.glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
g_GLESFuncs.glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
const GLenum error = g_GLESFuncs.glGetError();
if (error != GL_NO_ERROR) {
MGLOG_E_ONCE("Shared images: YUV image %llu cannot be bound as an external texture (0x%04x)",
static_cast<unsigned long long>(state.Image->Id), static_cast<unsigned>(error));
}
} else {
g_GLESFuncs.glBindTexture(GL_TEXTURE_EXTERNAL_OES, state.ExternalTexture);
}
FramebufferImpl::BindFramebufferId(GL_DRAW_FRAMEBUFFER, conversion.Framebuffer);
g_GLESFuncs.glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, target, 0);
const GLenum status = g_GLESFuncs.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
if (status == GL_FRAMEBUFFER_COMPLETE) {
VertexArrayImpl::BindBackendVAOId(conversion.VertexArray);
g_GLESFuncs.glUseProgram(program);
g_GLESFuncs.glUniform1i(g_GLESFuncs.glGetUniformLocation(program, "uSource"),
static_cast<GLint>(TextureImpl::TempTextureUnit));
if (ownConversion) {
// A Y2Y sample is the stored code normalized as the format stores it: 8 bits, or
// P010's 10 in the high end of 16.
const double sampleMax = state.Image->Fourcc == SI::kFourccP010 ? 65535.0 / 64.0 : 255.0;
const auto c = SI::Yuv::ConversionFor(SI::GetYuvHints(*state.Image), sampleMax);
g_GLESFuncs.glUniformMatrix3fv(conversion.TargetMatrix, 1, GL_FALSE, c.Matrix);
g_GLESFuncs.glUniform3fv(conversion.TargetOffset, 1, c.Offset);
}
g_GLESFuncs.glViewport(0, 0, static_cast<GLsizei>(width), static_cast<GLsizei>(height));
g_GLESFuncs.glDrawArrays(GL_TRIANGLES, 0, 3);
const GLenum error = g_GLESFuncs.glGetError();
if (error != GL_NO_ERROR) {
MGLOG_E_ONCE("Shared images: the YUV conversion draw failed (0x%04x)", static_cast<unsigned>(error));
}
} else {
MGLOG_E_ONCE("Shared images: a YUV conversion target is not renderable (0x%04x)",
static_cast<unsigned>(status));
}
g_GLESFuncs.glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
g_GLESFuncs.glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0);
}
Bool PublishPendingAccesses() {
ReadFrame& frame = CurrentReadFrame();
frame.ImplicitSync = true;
RenewYuvEpoch(frame);
// Sub-data waiting for a sync that nothing of this session would otherwise trigger.
if (t_native.boundContext != EGL_NO_CONTEXT) TextureImpl::WritePendingSharedImageUploads();
if (frame.Tracker.Pending() == 0) return true;
int fence = -1;
if (t_native.boundContext != EGL_NO_CONTEXT && !ExportFence(&fence)) {
// No fence to publish: the work is waited out here, and published as completed.
(void)WaitForCompletion();
}
frame.Tracker.PublishFrameAsWrite(fence);
frame.Id = g_readFrameIds.fetch_add(1, std::memory_order_relaxed) + 1;
return true;
}
Bool ExportNativeFence(int* fence) {
*fence = -1;
ReadFrame& frame = CurrentReadFrame();
RenewYuvEpoch(frame);
// No context current: nothing of this session is in flight to fence.
if (t_native.boundContext == EGL_NO_CONTEXT) return true;
TextureImpl::WritePendingSharedImageUploads();
int exported = -1;
if (!ExportFence(&exported)) {
// No descriptor to give: the work is waited out, so the caller may report it done.
exported = -1;
(void)WaitForCompletion();
}
// A session that writes images (one that ends frames at flushes) ends one here too; a
// compositor's reads stay for its swap, which comes after the fence's work anyway.
if (frame.ImplicitSync && frame.Tracker.Pending() != 0) {
frame.Tracker.PublishFrameAsWrite(exported >= 0 ? ::dup(exported) : -1);
frame.Id = g_readFrameIds.fetch_add(1, std::memory_order_relaxed) + 1;
}
*fence = exported;
return true;
}
void PublishPendingReads() {
ReadFrame& frame = CurrentReadFrame();
RenewYuvEpoch(frame);
if (frame.Tracker.Pending() == 0) return;
int fence = -1;
// No context current: the reads' context is gone (and its work with it), and there is
// nothing to fence or wait from - the frame is only forgotten.
if (t_native.boundContext != EGL_NO_CONTEXT && !ExportFence(&fence)) {
// FALLBACK: there is no fence to hand a writer, so the frame's reads are waited out
// here instead - once this session moves on (and, say, releases the buffer to its
// producer), nothing it submitted still samples the image.
(void)WaitForCompletion();
}
// A session that writes images publishes every boundary as a write: an image it rendered
// into must not leave the frame without its generation moving.
if (frame.ImplicitSync)
frame.Tracker.PublishFrameAsWrite(fence);
else
frame.Tracker.PublishFrame(fence);
frame.Id = g_readFrameIds.fetch_add(1, std::memory_order_relaxed) + 1;
}
Bool BlitDefaultFramebufferTo(const SharedImageView& view, const MG_Util::Damage::Region& region) {
if (view.Id == 0 || view.Width == 0 || view.Height == 0 || view.NativeBuffer == nullptr) return false;
if (!IsBackendContextCurrentOnThisThread()) {
MGLOG_E_ONCE("Shared image present: no backend context is current on the calling thread");
return false;
}
if (LatchIfDeviceLost("shared-image-present")) return false;
const EGLSurface surface = CurrentContextDrawSurface();
EGLint sourceWidth = 0;
EGLint sourceHeight = 0;
if (surface == EGL_NO_SURFACE || !g_EGLFuncs.eglQuerySurface ||
!g_EGLFuncs.eglQuerySurface(g_Display, surface, EGL_WIDTH, &sourceWidth) ||
!g_EGLFuncs.eglQuerySurface(g_Display, surface, EGL_HEIGHT, &sourceHeight) || sourceWidth <= 0 ||
sourceHeight <= 0) {
MGLOG_E_ONCE("Shared image present: the current context has no default framebuffer to copy");
return false;
}
const SI::ImageRef image = SI::Find(view.Id);
if (image == nullptr) {
MGLOG_E_ONCE("Shared image present: image %llu is no longer live",
static_cast<unsigned long long>(view.Id));
return false;
}
// WRITE AFTER READ: the frames that still sample the image finish before the copy
// overwrites it - queued on this context's GPU timeline, or waited out on the CPU when
// the driver has no fence to queue. Outside the targets' lock, which every session's
// present takes.
if (ResolvedEntryPoints().FencesUsable) {
for (const int fence : SI::DupPendingReadFences(*image)) WaitForFenceBeforeLaterCommands(fence);
} else if (!SI::WaitForReads(*image, kFenceCpuWaitMs)) {
MGLOG_E_ONCE("Shared image present: image %llu's readers did not finish within %u ms",
static_cast<unsigned long long>(view.Id), static_cast<unsigned>(kFenceCpuWaitMs));
}
Bool copied = false;
{
auto& targets = Targets();
const std::lock_guard<std::mutex> lock(targets.Mutex);
PruneLocked(targets);
auto it = targets.ById.find(view.Id);
if (it != targets.ById.end() && it->second.Image->Image->Native != view.NativeBuffer) {
DeleteTarget(it->second);
targets.ById.erase(it);
it = targets.ById.end();
}
if (it == targets.ById.end()) {
String why;
PresentTarget target;
target.Image = CreateEglImage(view.Id, why);
if (target.Image != nullptr) target.Renderbuffer = MakeRenderbuffer(*target.Image, why);
if (target.Renderbuffer == 0) {
MGLOG_E_ONCE("Shared image present: image %llu cannot be rendered to: %s",
static_cast<unsigned long long>(view.Id), why.c_str());
return false;
}
while (targets.ById.size() >= kMaxPresentTargets) {
auto oldest = targets.ById.begin();
for (auto candidate = targets.ById.begin(); candidate != targets.ById.end(); ++candidate) {
if (candidate->second.LastUse < oldest->second.LastUse) oldest = candidate;
}
DeleteTarget(oldest->second);
targets.ById.erase(oldest);
}
it = targets.ById.emplace(view.Id, std::move(target)).first;
}
it->second.LastUse = ++targets.UseClock;
// A target written before keeps what it was given; one new to this process is
// copied whole whatever the client asked (it cannot know the image's history here).
const Bool wholeTarget = !it->second.Written;
it->second.Written = true;
GLuint& framebuffer = g_presentFramebuffers.Current();
if (framebuffer == 0) g_GLESFuncs.glGenFramebuffers(1, &framebuffer);
if (framebuffer == 0) {
MGLOG_E_ONCE("Shared image present: glGenFramebuffers gave no name");
return false;
}
// Every binding goes through Espryt's shadows (BindFramebufferId, the scissor test's
// render-state shadow) and is put back by the guards, so the application's state and
// the caches that describe it are what they were. A blit is scissored like a draw.
ScopedScissorDisable scissorOff;
ScopedFramebufferBinding binding(/*saveRead=*/true, /*saveDraw=*/true);
FramebufferImpl::BindFramebufferId(GL_READ_FRAMEBUFFER, 0);
FramebufferImpl::BindFramebufferId(GL_DRAW_FRAMEBUFFER, framebuffer);
g_GLESFuncs.glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER,
it->second.Renderbuffer);
const GLenum status = g_GLESFuncs.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
if (status == GL_FRAMEBUFFER_COMPLETE) {
// The default framebuffer's read buffer is context state the application may
// have set to GL_NONE; the copy reads the back buffer either way.
GLint readBuffer = GL_BACK;
g_GLESFuncs.glGetIntegerv(GL_READ_BUFFER, &readBuffer);
if (readBuffer != GL_BACK) g_GLESFuncs.glReadBuffer(GL_BACK);
DrainErrors();
const Bool sameExtent = static_cast<Uint32>(sourceWidth) == view.Width &&
static_cast<Uint32>(sourceHeight) == view.Height;
// TOP ROW FIRST: GL's top row (y = height - 1) lands in the image's first memory
// row, which an AHardwareBuffer-backed renderbuffer addresses as y = 0.
//
// Only where the image differs from the frame: the client keeps, per image, the
// damage it missed (BufferDamageTracker), and a partial blit keeps the rest of
// the renderbuffer as GL promises (checked texel for texel against the frame on
// Adreno). What once left old texels around the rectangles was the scissor
// guard above trusting another session's shadow: the copy was clipped, and
// the missed-damage bookkeeping then never brought those texels over again.
if (sameExtent && !wholeTarget && !region.IsFull()) {
// Each rectangle flipped the same way (an empty region copies nothing: the
// image already is the frame).
for (const MG_Util::Damage::FlippedCopy& copy :
MG_Util::Damage::FlippedCopies(region, sourceWidth, sourceHeight)) {
const MG_Util::Damage::Rect& from = copy.Source;
const MG_Util::Damage::Rect& to = copy.Destination;
g_GLESFuncs.glBlitFramebuffer(from.X, from.Y, from.X + from.Width, from.Y + from.Height,
to.X, to.Y + to.Height, to.X + to.Width, to.Y,
GL_COLOR_BUFFER_BIT, GL_NEAREST);
}
} else {
g_GLESFuncs.glBlitFramebuffer(0, 0, sourceWidth, sourceHeight, 0,
static_cast<GLint>(view.Height), static_cast<GLint>(view.Width),
0, GL_COLOR_BUFFER_BIT, sameExtent ? GL_NEAREST : GL_LINEAR);
}
const GLenum error = g_GLESFuncs.glGetError();
copied = error == GL_NO_ERROR;
if (readBuffer != GL_BACK) g_GLESFuncs.glReadBuffer(static_cast<GLenum>(readBuffer));
if (!copied) {
MGLOG_E_ONCE("Shared image present: glBlitFramebuffer %dx%d -> %ux%u failed (0x%04x)",
sourceWidth, sourceHeight, view.Width, view.Height,
static_cast<unsigned>(error));
}
} else {
MGLOG_E_ONCE("Shared image present: image %llu's framebuffer is incomplete (0x%04x)",
static_cast<unsigned long long>(view.Id), static_cast<unsigned>(status));
}
g_GLESFuncs.glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0);
}
if (!copied) return false;
// The copy's completion goes to the readers as a fence and the present returns at once;
// a reader that binds the image waits for it on its own GPU. Without fence export the
// copy is waited out here and published as already complete.
int fence = -1;
if (!ExportFence(&fence) && !WaitForCompletion()) return false;
SI::PublishWrite(*image, fence);
// A session that samples images and presents into one (a nested compositor) closes its
// read frame here too.
PublishPendingReads();
return true;
}
void ForgetPresentTargetsAfterTerminate() {
auto& targets = Targets();
const std::lock_guard<std::mutex> lock(targets.Mutex);
// TargetIsCurrent is already false for every entry, so nothing reaches the driver.
for (auto& entry : targets.ById) DeleteTarget(entry.second);
targets.ById.clear();
}
#else
EglImageRef CreateEglImage(Uint64 id, String& why) {
(void)id;
why = "shared images are imported through AHardwareBuffer, which only Android has";
return nullptr;
}
Bool TargetBoundTexture2D(const EglImageRef& image) {
(void)image;
return false;
}
Bool BlitDefaultFramebufferTo(const SharedImageView& view, const MG_Util::Damage::Region& region) {
(void)view, (void)region;
return false;
}
void AcquireForSampling(const EglImageRef& image) { (void)image; }
Bool IsYuv(const EglImageRef& image) {
(void)image;
return false;
}
void ConvertYuvForSampling(const EglImageRef& image, GLuint target, Uint32 width, Uint32 height) {
(void)image, (void)target, (void)width, (void)height;
}
void PublishPendingReads() {}
Bool PublishPendingAccesses() { return true; }
Bool ExportNativeFence(int* fence) {
*fence = -1;
return true;
}
void ForgetPresentTargetsAfterTerminate() {}
#endif
} // namespace SharedImageImpl
#endif
} // namespace MobileGL::MG_Backend::DirectGLES