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MobileGL
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2026-09-09 04:38:30 +09:00
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b219992ee37b6a188ab99ad925f9d459bc8da50c
MobileGL
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MobileGL
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MG_Impl
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swung0x48
1958934594
[Feat] (MG_State, MG_Impl): buffer non-opaque glUniform writes across the SPIR-V window and replay them at its publish
2026-08-10 06:05:37 -04:00
..
CGLImpl
[Fix] (macOS): harden Cocoa context setup and isolate embedded glslang
2026-07-28 11:54:50 -04:00
DyldInterpose
[Fix] (macOS): harden Cocoa context setup and isolate embedded glslang
2026-07-28 11:54:50 -04:00
EGLImpl
[Refactor] (Lifecycle): own MobileGL's lifecycle from the EGL layer instead of ELF static ctor/dtor - the first EGL/WGL entry point lazily initializes via a thread-safe, re-init-capable EnsureInitialized (AutoInit is gone), the last eglTerminate with no initialized display and nothing current tears the whole library down deterministically inside the EGL lifecycle, and the global singletons move to leak-at-exit heap storage so process exit runs no backend destructors at all (AutoDestroy and the Windows DllMain abandon hook are gone); fixes the exit-time SIGABRT from undefined static-destruction order - the DirectGLES buffer-pool mutex abort on Android clean exits, and the pre-existing macOS QueryTest/ProgramTest 'Subprocess aborted' gtest failures now pass (ctest 411/411)
2026-07-26 10:59:14 -04:00
GLImpl
[Feat] (MG_State, MG_Impl): buffer non-opaque glUniform writes across the SPIR-V window and replay them at its publish
2026-08-10 06:05:37 -04:00
GLXImpl
[Feat] (MG_Impl): implement GLX 1.4 on the EGL layer so GLFW apps run on Linux
2026-08-05 23:08:29 -04:00
NSOpenGLImpl
[Fix] (macOS): harden Cocoa context setup and isolate embedded glslang
2026-07-28 11:54:50 -04:00
WGLImpl
[Refactor] (Lifecycle): own MobileGL's lifecycle from the EGL layer instead of ELF static ctor/dtor - the first EGL/WGL entry point lazily initializes via a thread-safe, re-init-capable EnsureInitialized (AutoInit is gone), the last eglTerminate with no initialized display and nothing current tears the whole library down deterministically inside the EGL lifecycle, and the global singletons move to leak-at-exit heap storage so process exit runs no backend destructors at all (AutoDestroy and the Windows DllMain abandon hook are gone); fixes the exit-time SIGABRT from undefined static-destruction order - the DirectGLES buffer-pool mutex abort on Android clean exits, and the pre-existing macOS QueryTest/ProgramTest 'Subprocess aborted' gtest failures now pass (ctest 411/411)
2026-07-26 10:59:14 -04:00
GetProcAddress.cpp
[Fix] (macOS): harden Cocoa context setup and isolate embedded glslang
2026-07-28 11:54:50 -04:00
GetProcAddress.h
[Perf|Improvement] (All): Improve performance & optimize code.
2026-02-23 16:00:38 +08:00
Init.cpp
[Feat] (iOS): support MobileGL builds and Metal surfaces
2026-06-30 07:25:20 +08:00