swung0x48 bc6e24ff30 [MG_IntegrationTest, MG_Util, MG_Backend, CI, Docs] (Disaggregated): P5e ID-119/ID-115 - the lane reads every log, counts, and has a positive control
Three measured defects in the strict lane, one commit each in spirit and one in fact because
they are the same step.

1. THE LOG SET CAME FROM A DIRECTORY. The CI step grepped MG_IntegrationTest/split-logs/, which
   holds 90 of the lane's entries. The ones it could not see were the F1. readback block, both
   NamedBlit pairs, the four Ct. entries and PersistentMapArm - precisely the readback population
   the allowlist is ABOUT, plus the only DirectVulkan entries in the lane. split_log_paths.py
   gains a `markers` mode that walks ctest's own {entry: MOBILEGL_LOG_FILE_PATH} map and
   classifies every Fatal{ and Admitted{ line. Measured on this head: 113 of 113 entries read.
   The lane is now a TWO-SIDED RATCHET - an unadmitted marker fails, an admitted pair not in
   Harness/strict-expected-markers.txt fails, AND an expected pair that no longer appears fails,
   so the lane cannot rot green by outliving its own debts.

2. THE `rsp` CHECK GREPPED FOR A COUNTER NO SPLIT ENTRY EMITS, and the pin behind it was vacuous:
   CountBarrierPull's unbarriered arm is [[noreturn]] and runs BEFORE ++g_residualPulls, so
   "rsp = 0 on unbarriered records" was true of every possible implementation. Replaced by an
   assertion where the counter actually is - one entry, DirectGLES.Split.StrictArming., with
   MOBILEGL_PIPE_STATS=1, MOBILEGL_PIPE_STATS_PERIOD=1 and a private log path of its own (a
   whole-lane env flip races under -j: the library opens that path "w"). It asserts
   rsp == 0 || rsp >= draws, which is the device evidence's shape - rsp ~= the draw count under
   inproc, 0 under monolith - so the draw path's retirement is visible as rsp ceasing to scale.

3. THE LANE HAD NO POSITIVE CONTROL (ID-115). Of the seven entries that passed strict, three were
   monolith transport - where nothing stamps a verb boundary, so the whole mechanism is
   structurally unreachable - two self-skipped, one was a death test and one was a Python check.
   Not one was a record-carrying split GL scenario, so "green" and "strict was never armed" were
   the same observation. New push-only counter `vbs` (PipeStats::ServerVerbBoundaries), counted
   at MGPipeServerStampVerbBoundary behind Enabled(), and the same entry asserts vbs > 0 on a
   frame that drew. It is deliberately NOT rsp: rsp reaches zero when the phase SUCCEEDS, so a
   control built on it would start failing on the day the debt is paid.

- Measured on this head (base 7c6f6886, before pa and mv): isplit 119/119; under strict the
  census is Fatal{ GetProgramForDraw@DrawArrays 52, GetBoundVertexArray@DrawArrays 9,
  GetProgramForDispatch@DispatchCompute 7 - exactly what pa and mv owe - and Admitted{ on ten
  pairs, three of them ADMITTED-ESCALATED. The expected-marker file carries all ten and says in
  its header that the wave-3 merge retires three of them.
- CONTRACT-P5E §7 rewritten around what is now checkable: the derived allowlist and its three
  disjuncts, the two-sided ratchet, the restated rsp pin, and the positive control.
2026-09-18 12:30:10 -04:00

MobileGL

C++ GNU LGPL 3.0 Development

A desktop OpenGL implementation

MobileGL is a free and open-source project that implements a desktop OpenGL API. The goal is to provide a complete desktop OpenGL implementation with a state management layer and multi-backend support.

Note

Status: In development. Parts of the codebase are incomplete. Current short-term target: OpenGL 4.2 (Core Profile).

Project positioning

MobileGL is an implementation of a desktop OpenGL library. It aims to provide:

  • Full OpenGL state management.
  • A front-end that exposes OpenGL functions.
  • Multiple independent backend implementations, where each backend targets a specific graphics API and remains fully isolated from others.

This project is intended as an implementation/translation layer.

Key components

The repository is organized into following top-level modules:

  1. MG_State — state tracking and management logic for Graphics APIs.
  2. MG_Impl — front-end implementations of Graphics APIs that interact with MG_State and MG_Backend.
  3. MG_Backend — per-backend translation layer that maps front-end Graphics APIs' semantics and state into concrete backend API calls (e.g. OpenGL ES, Vulkan).
  4. MG_Util and other utility modules.

Third-party components

MobileGL reuses several open-source projects:

Refer to each component's repository for exact license texts. Any bundled third-party code in this repository is included under the upstream project's license.

Compatibility & target

  • Short-term target: OpenGL 4.2 (Core Profile).
  • Current development focus:
    • Performance improvement
    • MG_State and MG_Impl for OpenGL 4.2 (Core Profile)
    • Direct (Vulkan) backend
    • Direct (OpenGL ES) backend

Build Instructions

We currently provide no releases and no precompiled binaries.
If you want to try the project right now, you’ll need to build it yourself:

  1. Clone the repository:

    git clone https://github.com/MobileGL-Dev/MobileGL.git
    
  2. Initialize and update all submodules recursively:

    git submodule update --init --recursive
    
  3. Follow glslang’s own documentation for its required initiation.

  4. Configure and build the project with CMake:

    cmake -B build
    cmake --build build
    

    or do it in a modern way:

    cmake -S . -B build -G Ninja -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++
    cmake --build build
    

    Alternatively, you can use platform-specific build commands as needed.

Build For macOS

On macOS, MobileGL can be built as a dylib that exposes the normal OpenGL/CGL/NSOpenGL entry points and routes them to the DirectVulkan backend. This is useful for running applications such as Minecraft through their stock GLFW/LWJGL OpenGL path while MobileGL is injected before context creation.

Prerequisites:

  • macOS with Clang and Ninja.
  • Vulkan loader and MoltenVK installed. With Homebrew, the MoltenVK ICD is commonly located at /opt/homebrew/etc/vulkan/icd.d/MoltenVK_icd.json.

Configure and build:

cmake -S . -B build-macos-magma \
  -G Ninja \
  -DCMAKE_BUILD_TYPE=Release \
  -DMOBILEGL_BACKEND_TYPE=DirectVulkan \
  -DMOBILEGL_BUILD_TEST=OFF \
  -DMOBILEGL_BUILD_BENCHMARK=OFF

cmake --build build-macos-magma --target MobileGL -j8

The dylib will be generated at:

build-macos-magma/libMobileGL.dylib

To run Minecraft by MobileGL from a launcher like PrismLauncher, keep the stock LWJGL/GLFW natives and add a wrapper command to the instance settings:

env DYLD_INSERT_LIBRARIES=/absolute/path/to/MobileGL/build-macos-magma/libMobileGL.dylib MOBILEGL_BACKEND_TYPE=DirectVulkan VK_ICD_FILENAMES=/opt/homebrew/etc/vulkan/icd.d/MoltenVK_icd.json

Also make sure the JVM arguments include:

-XstartOnFirstThread

DYLD_INSERT_LIBRARIES must be active before GLFW creates its OpenGL context. After startup, the Minecraft F3 screen should report MobileGL and the Direct (Vulkan) backend if the injection worked.

Build Options

Option Description Default
MOBILEGL_BUILD_TEST Build MobileGL tests (requires Clang) ON
MOBILEGL_BUILD_BENCHMARK Build MobileGL benchmarks (requires Clang) ON
MOBILEGL_FORCE_RELEASE_OPT Enable O3 and LTO in Debug build ON
MOBILEGL_ENABLE_TRACY Enable Tracy profiler for performance analysis OFF

Notes:

  • The project requires C++23.
  • MG_Test and MG_Benchmark can only be built with Clang, not GCC. To enforce Clang, add -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ to your command.
  • On Android, tests and benchmarks are always disabled.

Environment Variables

MobileGL supports runtime configuration via environment variables.

Supported Keys

Variable Description Allowed Values Default
MOBILEGL_BACKEND_TYPE Select active backend implementation at startup. DirectGLES, DirectVulkan DirectGLES
MOBILEGL_DISABLE_TIMERQUERY Disable GPU timer-query exposure and use. 0, 1 0
MOBILEGL_ESPRYT_USE_ANGLE Load ANGLE EGL/GLES libraries. 0, 1 0
MOBILEGL_MAGMA_DISABLE_SUBGROUP Disable Vulkan shader subgroup support. 0, 1 0
MOBILEGL_ADVERTISE_FP64 Advertise GL_ARB_gpu_shader_fp64. GLSL double/dvec/dmat compile and run either way - they are narrowed to 32 bits - so this only changes whether an application is told it has 64-bit precision, which it does not. 0, 1 0
MOBILEGL_MAGMA_R11G11B10F_FALLBACK Use Magma's R11G11B10F format fallback. 0, 1 0
MOBILEGL_MAGMA_FRAMESINFLIGHT Set Magma frames in flight. Integer 1–64 3
MOBILEGL_ESPRYT_AVOID_SAMPLER_MIPMAP_MIN_FILTER Avoid sampler mipmap minification filters. 0, 1 0
MOBILEGL_COHERENT_AS_FLUSH Treat persistent GL_MAP_FLUSH_EXPLICIT_BIT maps as coherent (app-compat for engines like Flywheel that never flush them). 0, 1 0
MOBILEGL_ESPRYT_FORCE_DS_READBACK_EMULATION Always emulate depth/stencil glReadPixels/glGetTexImage by shader sampling on Espryt, instead of using the driver's own depth/stencil readback where it has one. 0, 1 0
VK_ICD_FILENAMES Select the Vulkan ICD used by the Vulkan loader. Path to an ICD JSON file Loader default

License

This project is distributed under GNU LGPL v3.0. See the LICENSE file in the repository for detailed information.

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