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mirror of https://github.com/MobileGL-Dev/MobileGL synced 2026-09-08 04:08:32 +09:00
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bf8aaaa9c1b30bc2f71073f3247da94bbbadcc26
MobileGL/MG
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swung0x48 bf8aaaa9c1 [Fix] (MG_State/VertexArray): use array to save attribs to maintain order and optimize performance
2025-06-25 16:22:16 +08:00
..
MG_GL
[Fix] (MG_State/VertexArray): use array to save attribs to maintain order and optimize performance
2025-06-25 16:22:16 +08:00
MG_Include
[Chore] (UncertainBool.hpp): Add UncertainBool class.
2025-05-03 02:26:01 +08:00
MG_RHI/GLES/Test
[Feat] (DiligentEngine): Implement most rendering by DiligentEngine.
2025-06-07 19:41:32 +08:00
MG_UTIL
[Fix] (MG_State/PSO, GLSLTool): revert to flip y in shader
2025-06-24 17:36:45 +08:00
Constants.h
[Fix] (MG_State/VertexArray): use array to save attribs to maintain order and optimize performance
2025-06-25 16:22:16 +08:00
Global.h
Merge branch 'dev-es' into Feat/Diligent
2025-06-20 13:25:44 +08:00
Includes.h
[Chore] (DiligentEngine): Rename the renderer with Diligent Engine.
2025-06-21 21:43:32 +08:00
Init.cpp
Merge remote-tracking branch 'origin/dev-es' into Feat/Diligent
2025-06-05 14:03:41 +08:00
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