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MobileGL/MobileGL/MG_State/GLState/TextureState/TextureObjectBuffer.cpp
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// MobileGL - MobileGL/MG_State/GLState/TextureState/TextureObjectBuffer.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#include "TextureObjectBuffer.h"
namespace MobileGL {
namespace MG_State {
namespace GLState {
TextureObjectBuffer::TextureObjectBuffer(Uint externalIndex)
: TextureObjectBase(TextureTarget::TextureBuffer, externalIndex) {}
Uint TextureObjectBuffer::GetIndexOfTextureUploadTarget(TextureUploadTarget target) const {
MOBILEGL_ASSERT(target == TextureUploadTarget::TextureBuffer, "Invalid TextureUploadTarget!");
return 0;
}
BindingSlot<BufferObject>& TextureObjectBuffer::GetBufferBindingSlot(TextureUploadTarget target) {
MOBILEGL_ASSERT(target == TextureUploadTarget::TextureBuffer, "Invalid TextureUploadTarget!");
return m_bufferBindingSlot;
}
} // namespace GLState
} // namespace MG_State
} // namespace MobileGL