mirror of
https://github.com/MobileGL-Dev/MobileGL
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158 lines
6.7 KiB
Markdown
158 lines
6.7 KiB
Markdown
# piglit on Android against MobileGL
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Run [piglit](https://gitlab.freedesktop.org/mesa/piglit) desktop-GL tests on a
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connected Android device with **MobileGL as the OpenGL implementation**, for
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both backends:
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- `DirectGLES` — MobileGL over the system GLES driver (or ANGLE with
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`--use-angle`)
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- `DirectVulkan` — MobileGL over the system Vulkan driver
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No APK and no on-device python: piglit test binaries run as the adb shell user
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from `/data/local/tmp`, create contexts through waffle's `surfaceless_egl`
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platform, and waffle is pointed at `libMobileGL.so` (which exports the full
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`egl*`/`gl*` API under real names).
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## How it fits together
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```
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piglit test binary (aarch64, bionic)
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└─ waffle surfaceless_egl (patched)
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├─ WAFFLE_EGL_LIBRARY=libMobileGL.so → dlopen MobileGL as the EGL impl
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├─ WAFFLE_GL_LIBRARY=libMobileGL.so → waffle_dl_sym resolves gl* here
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├─ WAFFLE_FORCE_GL_CONTEXT_VERSION=33core
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│ upgrades low compat context requests to GL 3.3 core (never
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│ downgrades) so piglit's supports_gl_compat_version=10 tests run
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└─ WAFFLE_ANDROID_WINDOW=imagereader (DirectVulkan only)
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windows are AImageReader ANativeWindows instead of EGL pbuffers,
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because Android ICDs lack VK_EXT_headless_surface which the
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MobileGL pbuffer path needs
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└─ libMobileGL.so
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├─ DirectGLES: dlopens the real system libEGL.so internally
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└─ DirectVulkan: links libvulkan.so
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```
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Key rule: **never name MobileGL `libEGL.so`** anywhere on `LD_LIBRARY_PATH` —
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the DirectGLES backend loads the system driver with a bare-soname
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`dlopen("libEGL.so")` and would recursively pick itself up.
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## One-time setup (host: macOS/Linux with the Android NDK)
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```sh
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WORK=path/to/workdir && cd $WORK
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git clone --depth 1 https://gitlab.freedesktop.org/mesa/piglit.git
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git clone --depth 1 https://gitlab.freedesktop.org/mesa/waffle.git
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git -C waffle apply $MOBILEGL/tools/piglit-android/patches/waffle-mobilegl-android.patch
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git -C piglit apply $MOBILEGL/tools/piglit-android/patches/piglit-mobilegl-android.patch
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python3 -m venv venv && ./venv/bin/pip install mako numpy packaging
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```
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The piglit patch matters beyond build fixes: upstream's
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`piglit_dispatch_default_init` runs while the waffle framework is still being
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constructed (`gl_fw` is NULL), so the waffle resolvers were never installed and
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GL functions bound through the **system** libEGL's `eglGetProcAddress` — every
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test silently ran on the raw GLES driver instead of MobileGL.
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Build MobileGL for Android:
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```sh
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cmake -S $MOBILEGL -B $MOBILEGL/build-android-arm64 -G Ninja \
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-DCMAKE_TOOLCHAIN_FILE=$NDK/build/cmake/android.toolchain.cmake \
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-DANDROID_ABI=arm64-v8a -DANDROID_PLATFORM=android-26 \
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-DCMAKE_BUILD_TYPE=RelWithDebInfo
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cmake --build $MOBILEGL/build-android-arm64 --target MobileGL -j
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$NDK/toolchains/llvm/prebuilt/*/bin/llvm-strip --strip-unneeded \
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-o $WORK/libMobileGL-stripped.so $MOBILEGL/build-android-arm64/libMobileGL.so
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```
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Cross-build waffle (meson; a cross file and a stub `egl.pc` pointing at
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MobileGL's bundled EGL 1.5 headers are needed — see `cross-example/`):
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```sh
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cd $WORK/waffle
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meson setup build-android --cross-file $WORK/cross/android-arm64.ini \
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-Dbuildtype=release -Dsurfaceless_egl=enabled \
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-Dglx=disabled -Dx11_egl=disabled -Dgbm=disabled -Dwayland=disabled \
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-Dbuild-tests=false -Dbuild-examples=false -Dprefix=$WORK/prefix
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ninja -C build-android && meson install -C build-android
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```
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Cross-build piglit (needs `PKG_CONFIG_LIBDIR` with the installed `waffle-1.pc`
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plus the stub `egl.pc`):
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```sh
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cd $WORK/piglit && export PKG_CONFIG_LIBDIR=$WORK/prefix/lib/pkgconfig:$WORK/cross/pkgconfig
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cmake -S . -B build-android -G Ninja \
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-DCMAKE_TOOLCHAIN_FILE=$NDK/build/cmake/android.toolchain.cmake \
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-DANDROID_ABI=arm64-v8a -DANDROID_PLATFORM=android-26 \
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-DCMAKE_BUILD_TYPE=Release \
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-DPIGLIT_USE_WAFFLE=ON -DPIGLIT_BUILD_GL_TESTS=ON \
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-DPIGLIT_BUILD_GLES1_TESTS=OFF -DPIGLIT_BUILD_GLES2_TESTS=OFF \
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-DPIGLIT_BUILD_GLES3_TESTS=OFF -DPIGLIT_BUILD_EGL_TESTS=OFF \
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-DPIGLIT_BUILD_GLX_TESTS=OFF -DPIGLIT_BUILD_WGL_TESTS=OFF \
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-DPIGLIT_BUILD_CL_TESTS=OFF -DPIGLIT_BUILD_VK_TESTS=OFF \
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-DPIGLIT_BUILD_DMA_BUF_TESTS=OFF -DPIGLIT_USE_GBM=OFF \
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-DPIGLIT_USE_WAYLAND=OFF -DPIGLIT_USE_X11=OFF \
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-DPYTHON_EXECUTABLE=$WORK/venv/bin/python \
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-DOPENGL_INCLUDE_DIR=$MOBILEGL/include \
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-DOPENGL_gl_LIBRARY=$SYSROOT/usr/lib/aarch64-linux-android/26/libEGL.so \
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-DGLEXT_INCLUDE_DIR=$MOBILEGL/include
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ninja -C build-android
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```
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## Selecting tests
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Enumerate on the host with piglit's own profiles (no device needed):
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```sh
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cd $WORK/piglit
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for prof in opengl shader glslparser; do
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PIGLIT_BUILD_DIR=$PWD/build-android ./venv/bin/python ./piglit print-cmd \
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-t "spec@!opengl 3[.]" -t "spec@glsl-3[.]30" $prof
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done > /tmp/gl33.list
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```
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Group names use `@` separators (`spec@!opengl 3.3@minmax`). The version groups
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(`spec@!opengl 1.x…3.3`), GLSL groups (`spec@glsl-1.10…3.30`) plus the ARB
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extension groups folded into GL 3.1–3.3 core give a comprehensive "GL 3.3
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core" suite (~15k tests).
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## Running
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```sh
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python3 $MOBILEGL/tools/piglit-android/run_piglit_android.py \
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--piglit-root $WORK/piglit --list /tmp/gl33.list \
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--backend DirectGLES \
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--mobilegl-lib $WORK/libMobileGL-stripped.so \
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--waffle-lib $WORK/waffle/build-android/src/waffle/libwaffle-1.so \
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--out results-gles
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# then the same with --backend DirectVulkan --out results-vk
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```
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The runner pushes binaries/libs/data (incremental; `--repush` forces), executes
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tests serially in chunked on-device shell scripts under `timeout`, parses the
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`PIGLIT: {...}` result lines, and writes `results.json` + `summary.txt` +
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`raw.log`. Exit-code semantics: parsed result wins; nonzero exit without a
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result line = `crash`; toybox timeout exits = `timeout`.
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Quick sanity check for the whole stack (waffle build also produces `wflinfo`):
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```sh
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adb shell 'cd /data/local/tmp/piglit-mgl && env LD_LIBRARY_PATH=$PWD/lib \
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WAFFLE_EGL_LIBRARY=libMobileGL.so WAFFLE_GL_LIBRARY=libMobileGL.so \
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MOBILEGL_BACKEND_TYPE=DirectVulkan WAFFLE_ANDROID_WINDOW=imagereader \
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./wflinfo --platform surfaceless_egl --api gl --version 3.3 --profile core'
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```
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Expect `OpenGL version string: 3.3.0 MobileGL …, Direct (Vulkan) Backend`.
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## Known caveats
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- MSAA winsys configs never match (MobileGL exposes two RGBA8888 configs,
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samples=0); MSAA FBO tests are unaffected.
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- Tests that genuinely require compatibility-profile features will fail on the
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forced 3.3 core context; that is honest for a core-only implementation.
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- `eglTerminate` at test exit now tears MobileGL down deterministically (see
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the EGL-lifecycle refactor); a device-side `mobilegl.log` is written per run
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directory for debugging.
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