Files
MobileGL/MobileGL/MG_State/GLState/TextureState/TextureObject2D.cpp
T

16 lines
513 B
C++

#include "TextureObject2D.h"
namespace MobileGL {
namespace MG_State {
namespace GLState {
TextureObject2D::TextureObject2D(Uint externalIndex)
: TextureObjectBase(TextureTarget::Texture2D, externalIndex) {}
void TextureObject2D::SetMipmapImpl(const MipmapLevelInput& level) {
if (level.size.x() > 0 && level.size.y() > 0) {
m_mipmaps.push_back(MipmapLevelInternal(level));
}
}
}
}
}