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MobileGL/MobileGL/MG_Backend/DirectVulkan/Renderer/VertexInputStateBuilder.h
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// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/VertexInputStateBuilder.h
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#pragma once
#include <Includes.h>
namespace MobileGL::MG_Backend::DirectVulkan {
class VertexInputStateBuilder {
public:
VertexInputStateBuilder();
void Reset();
VertexInputStateBuilder& AddBinding(
Uint32 binding, Uint32 stride, VkVertexInputRate inputRate = VK_VERTEX_INPUT_RATE_VERTEX);
VertexInputStateBuilder& AddAttribute(Uint32 location, Uint32 binding, VkFormat format, Uint32 offset);
const VkPipelineVertexInputStateCreateInfo& Build();
const Vector<VkVertexInputBindingDescription>& GetBindings() const;
const Vector<VkVertexInputAttributeDescription>& GetAttributes() const;
private:
VkPipelineVertexInputStateCreateInfo m_state{};
Vector<VkVertexInputBindingDescription> m_bindings;
Vector<VkVertexInputAttributeDescription> m_attributes;
};
} // namespace MobileGL::MG_Backend::DirectVulkan