mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-08 04:08:32 +09:00
623 lines
32 KiB
C++
623 lines
32 KiB
C++
// MobileGL - MobileGL/MG_Impl/GLImpl/Texture/Validators.cpp
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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#include "Validators.h"
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#include <MG_Backend/BackendObjects.h>
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#include <MG_State/GLState/Core.h>
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#include <MG_State/GLState/ErrorState/Error.h>
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#include <MG_Util/Converters/GLToStr/GLEnumConverter.h>
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#include <MG_Util/Converters/GLToMG/TextureEnumConverter.h>
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#include <MG_Util/Converters/MGToGL/TextureEnumConverter.h>
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#include <MG_Util/Converters/MGToMG/TextureEnumConverter.h>
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#include <MG_Util/Converters/MGToStr/TextureEnumConverter.h>
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#include <MG_Util/Metrics/TextureMetrics.h>
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namespace MobileGL::MG_Impl::GLImpl::TextureImpl {
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Bool ValidateTextureTarget(TextureTarget target) {
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if (target == TextureTarget::Unknown) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidEnum,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureTarget", "Invalid texture target"));
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return false;
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}
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return true;
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}
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Bool ValidateTextureUploadTarget(TextureUploadTarget textureUploadTarget) {
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if (textureUploadTarget == TextureUploadTarget::Unknown) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidEnum, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureUploadTarget",
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"Invalid texture upload target"));
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return false;
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}
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return true;
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}
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Bool ValidateTextureName(Uint texture, Bool allowZero) {
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if (texture == 0) {
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if (allowZero) return true;
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureName", "Texture name cannot be zero"));
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return false;
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}
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if (!MG_State::pGLContext->ValidateTextureName(texture)) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureName", "Invalid texture name"));
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return false;
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}
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return true;
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}
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Bool ValidateTextureInputFormat(TextureInputFormat format) {
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if (format == TextureInputFormat::Unknown) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidEnum, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureInputFormat",
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"Invalid texture input format"));
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return false;
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}
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return true;
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}
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Bool ValidateTexturePixelDataType(TexturePixelDataType texturePixelDataType) {
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if (texturePixelDataType == TexturePixelDataType::Unknown) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidEnum, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTexturePixelDataType",
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"Invalid texture pixel data type"));
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return false;
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}
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return true;
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}
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Bool ValidateTextureLevelNumber(GLint level) {
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if (level < 0) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureLevelNumber",
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"Texture level must be non-negative"));
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return false;
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}
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Int maxTextureSize = MG_Backend::DynamicBackendParameters{}.MaxTextureSize;
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if (MG_Backend::pActiveBackendObject) {
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maxTextureSize = MG_Backend::pActiveBackendObject->GetDynamicParameters().MaxTextureSize;
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}
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Int maxLevel = 0;
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for (Int size = std::max(maxTextureSize, 1); size > 1; size >>= 1) {
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++maxLevel;
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}
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if (level > maxLevel) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureLevelNumber",
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"Texture level exceeds GL_MAX_TEXTURE_SIZE"));
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return false;
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}
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return true;
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}
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Bool ValidateTextureSizeWithTextureUploadTarget(TextureUploadTarget target, GLsizei width, GLsizei height) {
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if (target == TextureUploadTarget::CubeMapPositiveX || target == TextureUploadTarget::CubeMapNegativeX ||
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target == TextureUploadTarget::CubeMapPositiveY || target == TextureUploadTarget::CubeMapNegativeY ||
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target == TextureUploadTarget::CubeMapPositiveZ || target == TextureUploadTarget::CubeMapNegativeZ) {
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if (width != height) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureSizeWithTarget",
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"Width and height must be equal for cube map textures"));
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return false;
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}
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}
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if (!(target == TextureUploadTarget::Texture1DArray || target == TextureUploadTarget::ProxyTexture1DArray)) {
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if (height < 0) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureSizeWithTarget",
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"Height must be greater than or equal to zero"));
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return false;
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}
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// TODO: GL_INVALID_VALUE is generated if target is not GL_TEXTURE_1D_ARRAY or GL_PROXY_TEXTURE_1D_ARRAY
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// and height is greater than GL_MAX_TEXTURE_SIZE.
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}
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if (target == TextureUploadTarget::Texture1DArray || target == TextureUploadTarget::ProxyTexture1DArray) {
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if (height < 0) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureSizeWithTarget",
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"Height must be greater than or equal to zero"));
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return false;
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}
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// TODO: GL_INVALID_VALUE is generated if target is GL_TEXTURE_1D_ARRAY or GL_PROXY_TEXTURE_1D_ARRAY and
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// height is greater than GL_MAX_ARRAY_TEXTURE_LAYERS.
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}
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return true;
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}
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Bool ValidateTextureSizeRange(Int width, Int height, Int depth) {
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if (width < 0 || height < 0 || depth < 0) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureSizeRange",
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"Width and height must be greater than zero"));
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return false;
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}
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// TODO: GL_INVALID_VALUE is generated if width is greater than GL_MAX_TEXTURE_SIZE.
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return true;
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}
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Bool ValidateTextureInternalFormat(TextureInternalFormat format) {
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if (format == TextureInternalFormat::Unknown) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidEnum, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureInternalFormat",
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"Invalid texture sized internal format"));
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return false;
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}
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return true;
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}
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Bool ValidateTextureBorderNumber(Int border) {
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if (border != 0) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureBorderNumber", "Border must be zero"));
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return false;
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}
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return true;
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}
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Bool IsIntegerColorInputFormat(TextureInputFormat format) {
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return format == TextureInputFormat::RInteger || format == TextureInputFormat::RGInteger ||
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format == TextureInputFormat::RGBInteger || format == TextureInputFormat::BGRInteger ||
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format == TextureInputFormat::RGBAInteger || format == TextureInputFormat::BGRAInteger ||
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format == TextureInputFormat::GreenInteger || format == TextureInputFormat::BlueInteger ||
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format == TextureInputFormat::AlphaInteger;
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}
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Bool IsIntegerColorInternalFormat(TextureInternalFormat internalFormat) {
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switch (internalFormat) {
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case TextureInternalFormat::R8I:
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case TextureInternalFormat::R8UI:
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case TextureInternalFormat::R16I:
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case TextureInternalFormat::R16UI:
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case TextureInternalFormat::R32I:
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case TextureInternalFormat::R32UI:
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case TextureInternalFormat::RG8I:
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case TextureInternalFormat::RG8UI:
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case TextureInternalFormat::RG16I:
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case TextureInternalFormat::RG16UI:
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case TextureInternalFormat::RG32I:
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case TextureInternalFormat::RG32UI:
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case TextureInternalFormat::RGB8I:
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case TextureInternalFormat::RGB8UI:
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case TextureInternalFormat::RGB16I:
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case TextureInternalFormat::RGB16UI:
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case TextureInternalFormat::RGB32I:
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case TextureInternalFormat::RGB32UI:
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case TextureInternalFormat::RGBA8I:
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case TextureInternalFormat::RGBA8UI:
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case TextureInternalFormat::RGBA16I:
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case TextureInternalFormat::RGBA16UI:
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case TextureInternalFormat::RGBA32I:
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case TextureInternalFormat::RGBA32UI:
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case TextureInternalFormat::RGB10A2UI:
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return true;
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default:
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return false;
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}
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}
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static Bool IsDepthLikeInternalFormat(TextureInternalFormat internalFormat) {
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switch (internalFormat) {
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case TextureInternalFormat::DepthComponent:
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case TextureInternalFormat::DepthComponent16:
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case TextureInternalFormat::DepthComponent24:
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case TextureInternalFormat::DepthComponent32: // not core, kept for Minecraft 1.21.5+
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case TextureInternalFormat::DepthComponent32F:
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case TextureInternalFormat::Depth24Stencil8:
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case TextureInternalFormat::Depth32FStencil8:
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case TextureInternalFormat::DepthStencil:
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// Stencil-only is not a colour format either: a colour client format read against a
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// STENCIL_INDEX8 texture has to be the same INVALID_OPERATION as against a depth one.
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case TextureInternalFormat::StencilIndex8:
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return true;
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default:
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return false;
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}
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}
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static Bool IsDepthLikeInputFormat(TextureInputFormat format) {
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return format == TextureInputFormat::DepthComponent || format == TextureInputFormat::DepthStencil ||
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format == TextureInputFormat::StencilIndex;
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}
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// Client-memory format<->type pairing rules shared by pixel uploads (TexImage*) and readbacks
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// (ReadPixels, GetTexImage). Mirrors the desktop-GL validity matrix used by GL CTS packed_pixels
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// (glcPackedPixelsTests isFormatValid): packed types constrain the formats they may pair with, and
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// integer formats reject floating-point types; violations raise GL_INVALID_OPERATION.
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Bool ValidateClientFormatTypePairing(TextureInputFormat format, TexturePixelDataType type) {
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const auto recordInvalidOperation = [](const char* message) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateClientFormatTypePairing", message));
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return false;
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};
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if (type == TexturePixelDataType::UnsignedByte332 || type == TexturePixelDataType::UnsignedByte233Rev ||
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type == TexturePixelDataType::UnsignedShort565 || type == TexturePixelDataType::UnsignedShort565Rev) {
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if (format != TextureInputFormat::RGB && format != TextureInputFormat::RGBInteger) {
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return recordInvalidOperation("Packed RGB type requires RGB or RGB_INTEGER format");
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}
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}
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if (type == TexturePixelDataType::UnsignedInt101111Rev || type == TexturePixelDataType::UnsignedInt5999Rev) {
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if (format != TextureInputFormat::RGB) {
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return recordInvalidOperation("Packed float RGB type requires RGB format");
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}
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}
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if (type == TexturePixelDataType::UnsignedShort4444 || type == TexturePixelDataType::UnsignedShort4444Rev ||
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type == TexturePixelDataType::UnsignedShort5551 || type == TexturePixelDataType::UnsignedShort1555Rev ||
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type == TexturePixelDataType::UnsignedInt8888 || type == TexturePixelDataType::UnsignedInt8888Rev ||
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type == TexturePixelDataType::UnsignedInt1010102 || type == TexturePixelDataType::UnsignedInt2101010Rev) {
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if (format != TextureInputFormat::RGBA && format != TextureInputFormat::BGRA &&
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format != TextureInputFormat::RGBAInteger && format != TextureInputFormat::BGRAInteger) {
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return recordInvalidOperation("Packed RGBA type requires RGBA/BGRA (integer) format");
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}
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}
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if (type == TexturePixelDataType::UnsignedInt248 || type == TexturePixelDataType::Float32UnsignedInt248Rev) {
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if (format != TextureInputFormat::DepthStencil) {
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return recordInvalidOperation("Packed depth-stencil type requires DEPTH_STENCIL format");
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}
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}
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if (format == TextureInputFormat::DepthStencil && type != TexturePixelDataType::UnsignedInt248 &&
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type != TexturePixelDataType::Float32UnsignedInt248Rev) {
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return recordInvalidOperation("DEPTH_STENCIL format requires a packed depth-stencil type");
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}
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if (IsIntegerColorInputFormat(format) &&
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(type == TexturePixelDataType::Float || type == TexturePixelDataType::HalfFloat)) {
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return recordInvalidOperation("Integer format cannot be used with a floating-point type");
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}
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return true;
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}
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// Mirrors the desktop-GL validity matrix used by GL CTS packed_pixels (glcPackedPixelsTests
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// isFormatValid, INPUT_TEXIMAGE): packed-type/format pairing, depth-vs-color mismatch, and
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// integer-ness matching all raise GL_INVALID_OPERATION instead of reaching the upload path.
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Bool ValidateTextureInternalFormatCompatibleWithInput(TextureInputFormat format,
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TextureInternalFormat internalFormat,
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TexturePixelDataType type) {
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const auto recordInvalidOperation = [](const char* message) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureInternalFormatCompatibleWithInput",
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message));
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return false;
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};
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if (!ValidateClientFormatTypePairing(format, type)) {
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return false;
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}
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// TexImage in core 3.3 has no stencil-only upload path (that arrived with GL 4.4).
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if (format == TextureInputFormat::StencilIndex) {
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return recordInvalidOperation("STENCIL_INDEX is not a valid texture upload format");
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}
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if (IsDepthLikeInputFormat(format) != IsDepthLikeInternalFormat(internalFormat)) {
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return recordInvalidOperation("Depth/stencil-ness of format and internal format must match");
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}
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if (IsIntegerColorInputFormat(format) != IsIntegerColorInternalFormat(internalFormat)) {
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return recordInvalidOperation("Integer-ness of format and internal format must match");
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}
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return true;
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}
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Bool ValidateTextureLevelWithUploadTarget(TextureUploadTarget target, Int level) {
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if (target == TextureUploadTarget::TextureRectangle || target == TextureUploadTarget::ProxyTextureRectangle) {
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if (level != 0) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureLevelWithUploadTarget",
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"Level must be zero for rectangle textures"));
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return false;
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}
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}
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if (target == TextureUploadTarget::Texture2DMultisample ||
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target == TextureUploadTarget::ProxyTexture2DMultisample ||
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target == TextureUploadTarget::Texture2DMultisampleArray ||
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target == TextureUploadTarget::ProxyTexture2DMultisampleArray) {
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if (level != 0) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureLevelWithUploadTarget",
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"Level must be zero for multisample textures"));
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return false;
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}
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}
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return true;
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}
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Bool ValidateTextureLevelExists(const SharedPtr<MG_State::GLState::ITextureObject>& textureObject, Int level,
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const char* caller) {
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// A null object is somebody else's error to report - ValidateTextureObject runs
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// first at every call site and has already recorded it.
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if (!textureObject) return false;
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const auto* mipmapTexture = MG_State::GLState::AsMipmapTexture(textureObject.get());
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if (mipmapTexture == nullptr) {
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// The only non-mipmap storage class is a buffer texture, and GL_TEXTURE_BUFFER is
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// not a target glCopyImageSubData accepts at all (it is in the CTS's invalid-target
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// set). Declining here is not the error code the spec asks for - that would be
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// INVALID_ENUM from a target check this validator is not - but it does keep a
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// texture with no image levels whatsoever from reaching a backend that would
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// dereference a backend texture it never created.
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", caller,
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"Texture has no mipmap levels to address."));
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return false;
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}
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// What this number is, exactly, because two other things are almost it and neither is
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// safe to assume: it is the number of level SLOTS the shadow has allocated - holes
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// included, since MipmapStorage::AllocateLevel grows to level+1 and never fills the gap.
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// For a cube map MipmapUploadTargetArray reports face +X's chain rather than the union.
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//
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// The guarantee that matters is one-sided: this count is always >= the level count the
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// backends derive (VkTextureManager::GetUploadMipLevelCount stops at the first level
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// with a non-positive extent, so it can only be shorter). That is the safe direction -
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// no copy to a level the texture genuinely has is ever rejected here. It is NOT an
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// exact match, so the backends keep their own range guard for the band in between: a
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// chain with a hole (level 0 and 2 defined, 1 not) is accepted by this predicate and
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// declined by the backend, which is a silent no-op rather than a copy. That band is a
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// backend storage limitation, not a validation one - rejecting it here with
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// INVALID_VALUE would be refusing a copy the spec permits.
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const Uint levelCount = mipmapTexture->GetMipmapLevelCount();
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if (levelCount == 0) {
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// No image has ever been defined on this texture, so the fault is the texture,
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// not the number: GL 4.6 core 18.3.2 asks for INVALID_OPERATION when an object a
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// copy names is an incomplete texture.
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", caller,
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"Texture has no image defined at any level."));
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return false;
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}
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if (level < 0 || static_cast<Uint>(level) >= levelCount) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", caller,
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"Texture level does not exist in this texture."));
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return false;
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}
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return true;
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}
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Bool ValidateTextureObject(const SharedPtr<MG_State::GLState::ITextureObject>& textureObject) {
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if (!textureObject) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureObject", "Texture object is null"));
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return false;
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}
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return true;
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}
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Bool ValidateTextureNotDefault(const SharedPtr<MG_State::GLState::ITextureObject>& textureObject,
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const char* caller) {
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if (textureObject && textureObject->GetExternalIndex() == 0) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", caller,
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"This operation is not allowed on the default texture (zero is "
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"bound to the target)."));
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return false;
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}
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return true;
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}
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Bool ValidateTextureTargetUniformity(const SharedPtr<MG_State::GLState::ITextureObject>& textureObject,
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TextureTarget target) {
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if (!textureObject) return true; // should be created later
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TextureTarget prevTarget = textureObject->GetTarget();
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if (prevTarget != target) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureTargetUniformity",
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"Texture target does not match the previously created texture"));
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return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
Bool ValidateTextureSubImageOffsets(const SharedPtr<MG_State::GLState::ITextureObject>& textureObject, Int xoffset,
|
|
Int width, Int yoffset, Int height, Int zoffset, Int depth) {
|
|
auto baseSize = textureObject->GetBaseSize();
|
|
if (xoffset < 0 || (xoffset + width) > baseSize.x()) {
|
|
MG_State::pGLContext->RecordError(
|
|
ErrorCode::InvalidValue,
|
|
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureSubImageOffsets",
|
|
"xoffset must be non-negative and (xoffset + width) must not exceed "
|
|
"the texture width."));
|
|
return false;
|
|
}
|
|
if (baseSize.y() == 0) return true;
|
|
|
|
if (yoffset < 0 || (yoffset + height) > baseSize.y()) {
|
|
MG_State::pGLContext->RecordError(
|
|
ErrorCode::InvalidValue,
|
|
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureSubImageOffsets",
|
|
"yoffset must be non-negative and (yoffset + height) must not exceed "
|
|
"the texture height."));
|
|
return false;
|
|
}
|
|
if (baseSize.z() == 0) return true;
|
|
|
|
if (zoffset < 0 || (zoffset + depth) > baseSize.z()) {
|
|
MG_State::pGLContext->RecordError(
|
|
ErrorCode::InvalidValue,
|
|
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureSubImageOffsets",
|
|
"zoffset must be non-negative and (zoffset + depth) must not exceed "
|
|
"the texture depth."));
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
namespace {
|
|
// Component set of an UNSIZED base internal format, as the bitmask GL 4.6 SS 8.6
|
|
// reasons about. Colour components are independent bits so "subset" is a plain
|
|
// mask test; depth and stencil are their own components and never satisfy a
|
|
// colour request (or each other).
|
|
enum : Uint32 {
|
|
kComponentR = 1u << 0,
|
|
kComponentG = 1u << 1,
|
|
kComponentB = 1u << 2,
|
|
kComponentA = 1u << 3,
|
|
kComponentDepth = 1u << 4,
|
|
kComponentStencil = 1u << 5,
|
|
};
|
|
|
|
Uint32 BaseFormatComponents(TextureInternalFormat unsizedFormat) {
|
|
switch (unsizedFormat) {
|
|
case TextureInternalFormat::Red:
|
|
return kComponentR;
|
|
case TextureInternalFormat::RG:
|
|
return kComponentR | kComponentG;
|
|
case TextureInternalFormat::RGB:
|
|
return kComponentR | kComponentG | kComponentB;
|
|
case TextureInternalFormat::RGBA:
|
|
return kComponentR | kComponentG | kComponentB | kComponentA;
|
|
case TextureInternalFormat::DepthComponent:
|
|
return kComponentDepth;
|
|
case TextureInternalFormat::DepthStencil:
|
|
return kComponentDepth | kComponentStencil;
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
} // namespace
|
|
|
|
CopyImageTexelBlock ResolveCopyImageTexelBlock(TextureInternalFormat format, GLenum compressedFormat) {
|
|
CopyImageTexelBlock block{};
|
|
if (compressedFormat != GL_NONE) {
|
|
const auto info = MG_Util::GetCompressedFormatInfo(compressedFormat);
|
|
if (info.blockByteSize != 0) {
|
|
block.byteSize = info.blockByteSize;
|
|
block.blockWidth = info.blockWidth;
|
|
block.blockHeight = info.blockHeight;
|
|
block.compressed = true;
|
|
return block;
|
|
}
|
|
}
|
|
// The size MobileGL actually stores a texel of this format in, which for every format GL
|
|
// gives a required size is that required size. The handful of legacy formats GL leaves
|
|
// implementation-defined (R3_G3_B2, RGB4/5/10/12, RGBA2/12) have no view class in table
|
|
// 8.22 to be compared against anyway, and this is the size that decides whether a raw
|
|
// copy between them would in fact preserve the bytes.
|
|
block.byteSize = MG_Util::GetSizedInternalFormatSizeInBytes(format);
|
|
return block;
|
|
}
|
|
|
|
Bool ValidateCopyImageFormatCompatibility(const CopyImageTexelBlock& srcBlock,
|
|
const CopyImageTexelBlock& dstBlock) {
|
|
if (srcBlock.byteSize == 0 || dstBlock.byteSize == 0) {
|
|
MG_State::pGLContext->RecordError(
|
|
ErrorCode::InvalidOperation,
|
|
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateCopyImageFormatCompatibility",
|
|
"A copied image has no storage whose texel size is known."));
|
|
return false;
|
|
}
|
|
if (srcBlock.byteSize != dstBlock.byteSize) {
|
|
MG_State::pGLContext->RecordError(
|
|
ErrorCode::InvalidOperation,
|
|
MakeUnique<GenericErrorInfo>(
|
|
"MG_Impl/GLImpl", "ValidateCopyImageFormatCompatibility",
|
|
std::format("The two images' texel blocks are different sizes ({} vs. {} bytes), so the "
|
|
"formats are not copy-compatible.",
|
|
srcBlock.byteSize, dstBlock.byteSize)));
|
|
return false;
|
|
}
|
|
// Two compressed images additionally have to agree on the SHAPE of the block, not only
|
|
// its size: an 8-byte 4x4 block and a hypothetical 8-byte 8x8 one hold different texel
|
|
// counts, and GL 4.6 core 18.3.2 requires both dimensions to match.
|
|
if (srcBlock.compressed && dstBlock.compressed &&
|
|
(srcBlock.blockWidth != dstBlock.blockWidth || srcBlock.blockHeight != dstBlock.blockHeight)) {
|
|
MG_State::pGLContext->RecordError(
|
|
ErrorCode::InvalidOperation,
|
|
MakeUnique<GenericErrorInfo>(
|
|
"MG_Impl/GLImpl", "ValidateCopyImageFormatCompatibility",
|
|
std::format("The two compressed images have different block dimensions ({}x{} vs. {}x{}).",
|
|
srcBlock.blockWidth, srcBlock.blockHeight, dstBlock.blockWidth,
|
|
dstBlock.blockHeight)));
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
Bool ValidateCopyImageBlockAlignment(const CopyImageTexelBlock& block, Int x, Int y, Int width, Int height,
|
|
Int imageWidth, Int imageHeight, const char* endpointName) {
|
|
if (!block.compressed) return true;
|
|
const Int blockWidth = static_cast<Int>(block.blockWidth);
|
|
const Int blockHeight = static_cast<Int>(block.blockHeight);
|
|
if (blockWidth <= 1 && blockHeight <= 1) return true;
|
|
// The origin is unconditional; the extent gets the "or it reaches the edge of the image"
|
|
// exemption GL 4.6 core 18.3.2 grants, which is what lets a 16x16 BPTC image be copied
|
|
// whole even when the last block is partial.
|
|
const Bool originAligned = (x % blockWidth == 0) && (y % blockHeight == 0);
|
|
const Bool widthOk = (width % blockWidth == 0) || (x + width == imageWidth);
|
|
const Bool heightOk = (height % blockHeight == 0) || (y + height == imageHeight);
|
|
if (originAligned && widthOk && heightOk) return true;
|
|
MG_State::pGLContext->RecordError(
|
|
ErrorCode::InvalidValue,
|
|
MakeUnique<GenericErrorInfo>(
|
|
"MG_Impl/GLImpl", "ValidateCopyImageBlockAlignment",
|
|
std::format("The {} region [{}, {}] + [{} x {}] is not aligned to the {}x{} compressed block "
|
|
"grid of a {} x {} image.",
|
|
endpointName, x, y, width, height, blockWidth, blockHeight, imageWidth, imageHeight)));
|
|
return false;
|
|
}
|
|
|
|
Bool ValidateCopyTexImageBaseFormatSubset(TextureInternalFormat destFormat, TextureInternalFormat srcFormat) {
|
|
const auto unsizedDest = MG_Util::ConvertInternalFormatToUnsized(destFormat);
|
|
const auto unsizedSrc = MG_Util::ConvertInternalFormatToUnsized(srcFormat);
|
|
// GL 4.6 SS 8.6: glCopyTexImage* may request a SUBSET of the read buffer's components,
|
|
// not an exact match - GL_RGB from an RGBA8 framebuffer is textbook legal and is what
|
|
// Minecraft and its mods do. glCopyTexImage2D used to run the exact-match predicate
|
|
// above and turn its rejection into an uncaught exception through the C GL ABI, so the
|
|
// app died rather than seeing a GL error.
|
|
const Uint32 destComponents = BaseFormatComponents(unsizedDest);
|
|
const Uint32 srcComponents = BaseFormatComponents(unsizedSrc);
|
|
if (destComponents == 0 || srcComponents == 0 || (destComponents & ~srcComponents) != 0) {
|
|
MG_State::pGLContext->RecordError(
|
|
ErrorCode::InvalidOperation,
|
|
MakeUnique<GenericErrorInfo>(
|
|
"MG_Impl/GLImpl", "ValidateCopyTexImageBaseFormatSubset",
|
|
std::format("the read buffer's base internal format {} does not provide every component of "
|
|
"the requested internal format {}",
|
|
MG_Util::ConvertTextureInternalFormatToString(unsizedSrc),
|
|
MG_Util::ConvertTextureInternalFormatToString(unsizedDest))));
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
} // namespace MobileGL::MG_Impl::GLImpl::TextureImpl
|