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swung0x48/MobileGL
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mirror of https://github.com/MobileGL-Dev/MobileGL synced 2026-09-08 20:28:32 +09:00
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d51d75c3ed216a0a462800d2c7a5addd96548e67
MobileGL/MobileGL
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swung0x48 c30ce008ca [Chore] (MG_State/ProgramObject): more friendly global ubo debug msg
2025-11-09 18:21:46 +08:00
..
MG_Backend
[Fix] (MG_State/ProgramState): Separate detach/remove shader in ProgramObject. Add more log.
2025-11-09 11:37:50 +08:00
MG_Benchmark
[Improvement] (...): Optimize code.
2025-10-31 13:29:48 +08:00
MG_Impl
[Fix] (GLImpl/Program, MG_Backend/DirectGLES): guard against not linked program object
2025-11-06 23:21:23 +08:00
MG_State/GLState
[Chore] (MG_State/ProgramObject): more friendly global ubo debug msg
2025-11-09 18:21:46 +08:00
MG_Test
[Feat] (MG_Test/Program): add minecraft core shader tex_color_1216
2025-11-05 15:37:55 +08:00
MG_Util
[Fix]: build test on macOS
2025-11-08 20:02:21 +08:00
Config.h
[Fix] (MG_Backend): Fix RendererInfoPtr not accessible.
2025-10-31 13:44:51 +08:00
Defines.h
[Feat] (...): Implement glDrawArrays.
2025-11-01 13:06:18 +08:00
Includes.h
[Fix]: build test on macOS
2025-11-08 20:02:21 +08:00
Init.cpp
[Feat|Fix] (...): Add/Fix lots of stuff, being able not to crash in MC.
2025-10-06 16:08:35 +08:00
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