This website requires JavaScript.
Explore
Help
Sign In
swung0x48
/
MobileGL
Watch
1
Star
0
Fork
0
mirror of
https://github.com/MobileGL-Dev/MobileGL
synced
2026-09-08 12:18:30 +09:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
d52c3ddfde9444c8f9221eaf0e852095b418f19b
MobileGL
/
MobileGL
T
History
BZLZHH
a696fb2350
[Fix] (MG_Impl/Buffer): Fix incorrect
return
outside
if
.
2025-08-05 18:58:26 +08:00
..
MG_Backend
[Feat] (All): Continue building the basic structure.
2025-07-12 20:29:20 +08:00
MG_Impl
[Fix] (MG_Impl/Buffer): Fix incorrect
return
outside
if
.
2025-08-05 18:58:26 +08:00
MG_State
/GLState
[Fix] (MG_State/BufferState, VertexArrayState): Correct IBO binding slot.
2025-08-03 18:56:50 +08:00
MG_Test
[Fix] (MG_State/BufferState, VertexArrayState): Correct IBO binding slot.
2025-08-03 18:56:50 +08:00
MG_Util
[Fix] (MG_State/BufferState, VertexArrayState): Correct IBO binding slot.
2025-08-03 18:56:50 +08:00
Config.h
[Test] (BufferTest): add
Binding
test, and fix compile errors
2025-07-17 22:15:31 +08:00
Includes.h
Revert "[Chore] (MG_Util/Program): use SPIRV-Cross C++ API instead of C ones"
2025-08-02 18:01:36 +08:00
Init.cpp
[Feat] (MG_Util/Compiler): shader compiler WIP 2
2025-07-16 17:25:49 +08:00