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swung0x48/MobileGL
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mirror of https://github.com/MobileGL-Dev/MobileGL synced 2026-09-08 12:18:30 +09:00
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d52c3ddfde9444c8f9221eaf0e852095b418f19b
MobileGL/MobileGL
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BZLZHH a696fb2350 [Fix] (MG_Impl/Buffer): Fix incorrect return outside if.
2025-08-05 18:58:26 +08:00
..
MG_Backend
[Feat] (All): Continue building the basic structure.
2025-07-12 20:29:20 +08:00
MG_Impl
[Fix] (MG_Impl/Buffer): Fix incorrect return outside if.
2025-08-05 18:58:26 +08:00
MG_State/GLState
[Fix] (MG_State/BufferState, VertexArrayState): Correct IBO binding slot.
2025-08-03 18:56:50 +08:00
MG_Test
[Fix] (MG_State/BufferState, VertexArrayState): Correct IBO binding slot.
2025-08-03 18:56:50 +08:00
MG_Util
[Fix] (MG_State/BufferState, VertexArrayState): Correct IBO binding slot.
2025-08-03 18:56:50 +08:00
Config.h
[Test] (BufferTest): add Binding test, and fix compile errors
2025-07-17 22:15:31 +08:00
Includes.h
Revert "[Chore] (MG_Util/Program): use SPIRV-Cross C++ API instead of C ones"
2025-08-02 18:01:36 +08:00
Init.cpp
[Feat] (MG_Util/Compiler): shader compiler WIP 2
2025-07-16 17:25:49 +08:00
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