mirror of
https://github.com/MobileGL-Dev/MobileGL
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8 lines
177 B
C++
8 lines
177 B
C++
#pragma once
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#include <Includes.h>
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namespace MobileGL {
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namespace MG_Util {
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EShLanguage ConvertGLEnumToEShLanguage(GLenum shaderType);
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}
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} // namespace MobileGL
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