Files
MobileGL/MobileGL/MG_Util/Converters/GLToGlslang/ProgramEnumConverter.h
T

8 lines
177 B
C++

#pragma once
#include <Includes.h>
namespace MobileGL {
namespace MG_Util {
EShLanguage ConvertGLEnumToEShLanguage(GLenum shaderType);
}
} // namespace MobileGL