Files
MobileGL/MobileGL/MG_Util/ShaderTranspiler/SpvcSession.h
T

94 lines
3.6 KiB
C++

#pragma once
#include <Includes.h>
#include "Types.h"
#define SPVC_CHK_INIT auto __r = SPVC_SUCCESS;
#define SPVC_CHK_RESULT(res) \
__r = res; \
if (__r != SPVC_SUCCESS) { \
return __r; \
}
#define SPVC_CHK_RETURN return __r;
namespace MobileGL {
namespace MG_Util {
namespace ShaderTranspiler {
struct SpvcType {
spvc_basetype basetype = SPVC_BASETYPE_UNKNOWN;
Uint32 vectorSize = 0;
Uint32 matCol = 0;
Bool isScalar() const { return vectorSize == 1 && matCol == 1; }
Bool isVector() const { return vectorSize > 1 && matCol == 1; }
Bool isMatrix() const { return vectorSize > 1 && matCol > 1; }
static Uint32 getByteSizeOfBaseType(const spvc_basetype type) {
switch (type) {
case SPVC_BASETYPE_INT8:
case SPVC_BASETYPE_UINT8:
return 1;
case SPVC_BASETYPE_INT16:
case SPVC_BASETYPE_UINT16:
case SPVC_BASETYPE_FP16:
return 2;
case SPVC_BASETYPE_INT32:
case SPVC_BASETYPE_UINT32:
case SPVC_BASETYPE_FP32:
return 4;
case SPVC_BASETYPE_INT64:
case SPVC_BASETYPE_UINT64:
case SPVC_BASETYPE_FP64:
return 8;
default:
return 0;
}
}
};
struct SpvcMetadata {
UnorderedMap<String, unsigned> plainUniformOffsetsInUBO;
UnorderedMap<String, SizeT> plainUniformMemberSizesInBytes;
UnorderedMap<String, SpvcType> plainUniformMemberTypes;
SizeT uboSize = 0;
};
class SpvcSession {
public:
SpvcSession() {}
explicit SpvcSession(const Vector<unsigned int>& spirv);
SpvcSession(SpvcSession&) = delete;
SpvcSession(SpvcSession&& that);
~SpvcSession();
SpvcSession& operator=(SpvcSession& session) = delete;
SpvcSession& operator=(SpvcSession&& that);
spvc_result CreateOptions(spvc_compiler_options* options);
spvc_result SetOptions(spvc_compiler_options options);
Vector<InterfaceVariable> GetShaderInterface(spvc_resource_type resource_type) const;
spvc_result Compile(const char** result);
const SpvcMetadata& GetMetadata() const;
const char* GetLastErrorString() const;
// Should be called once, and only once, for every SPIR-V binary
spvc_result ParseMetaData();
private:
spvc_context context = nullptr;
spvc_parsed_ir ir = nullptr;
spvc_compiler compiler = nullptr;
spvc_compiler_options compiler_options = nullptr;
spvc_resources resources = nullptr;
SpvcMetadata metadata;
};
} // namespace ShaderTranspiler
} // namespace MG_Util
} // namespace MobileGL