Files
MobileGL/CMakeLists.txt
T

141 lines
4.4 KiB
CMake

cmake_minimum_required(VERSION 3.22.1)
project("MobileGL")
enable_language(CXX)
set(CMAKE_CXX_STANDARD 23)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
set(SPIRV_CROSS_STATIC ON CACHE BOOL "Build SPIRV-Cross as static library")
set(SPIRV_CROSS_CLI OFF CACHE BOOL "Build SPIRV-Cross command line tool")
# add_subdirectory(3rdparty/DiligentCore)
add_subdirectory(3rdparty/glslang)
add_subdirectory(3rdparty/SPIRV-Cross)
set(SOURCE_FILES
MobileGL/Init.cpp
MobileGL/MG_Util/Debug/Log.cpp
MobileGL/MG_Util/Metrics/TextureMetrics.cpp
MobileGL/MG_Util/Metrics/BufferMetrics.cpp
MobileGL/MG_Util/Converters/GLToStr/GLEnumConverter.cpp
MobileGL/MG_Util/Converters/MGToStr/DataTypeConverter.cpp
MobileGL/MG_Util/Converters/MGToStr/GLExtensionConverter.cpp
MobileGL/MG_Util/Converters/MGToStr/BufferEnumConverter.cpp
MobileGL/MG_Util/Converters/MGToStr/TextureEnumConverter.cpp
MobileGL/MG_Util/Converters/GLToGlslang/GLShaderLangConverter.cpp
MobileGL/MG_Util/Converters/MGToGL/ErrorCodeConverter.cpp
MobileGL/MG_Util/Converters/MGToGL/BufferEnumConverter.cpp
MobileGL/MG_Util/Converters/MGToGL/TextureEnumConverter.cpp
MobileGL/MG_Util/Converters/MGToGL/DataTypeConverter.cpp
MobileGL/MG_Util/Converters/GLToMG/BufferEnumConverter.cpp
MobileGL/MG_Util/Converters/GLToMG/TextureEnumConverter.cpp
MobileGL/MG_Util/Converters/GLToMG/DataTypeConverter.cpp
MobileGL/MG_Util/Converters/MGToMG/TextureEnumConverter.cpp
MobileGL/MG_Util/ShaderTranspiler/ShaderCompiler.cpp
MobileGL/MG_Util/ShaderTranspiler/SpvcSession.cpp
MobileGL/MG_Impl/GLXImpl/Exporting/Definitions.cpp
MobileGL/MG_Impl/GLXImpl/LookUp/LookUp.cpp
MobileGL/MG_Impl/EGLImpl/Exporting/Definitions.cpp
MobileGL/MG_Impl/EGLImpl/Temporary/TemporaryEGLImpl.cpp
# @INSERTION_POINT:SOURCE_FILE_GLIMPL@ #
MobileGL/MG_Impl/GLImpl/Program/GL_Program.cpp
MobileGL/MG_Impl/GLImpl/Texture/GL_Texture.cpp
MobileGL/MG_Impl/GLImpl/Texture/Validators.cpp
MobileGL/MG_Impl/GLImpl/VertexArray/GL_VertexArray.cpp
MobileGL/MG_Impl/GLImpl/VertexArray/Validators.cpp
MobileGL/MG_Impl/GLImpl/Buffer/GL_Buffer.cpp
MobileGL/MG_Impl/GLImpl/Buffer/Validators.cpp
MobileGL/MG_Impl/GLImpl/Exporting/Definitions.cpp
MobileGL/MG_Impl/GLImpl/Getter/GL_Getter.cpp
MobileGL/MG_Backend/Init.cpp
MobileGL/MG_State/GLState/Core.cpp
MobileGL/MG_State/GLState/ErrorState/Error.cpp
MobileGL/MG_State/GLState/BufferState/BufferState.cpp
MobileGL/MG_State/GLState/BufferState/BufferObject.cpp
MobileGL/MG_State/GLState/VertexArrayState/VertexArrayState.cpp
MobileGL/MG_State/GLState/VertexArrayState/VertexArrayObject.cpp
MobileGL/MG_State/GLState/TextureState/TextureObject.cpp
MobileGL/MG_State/GLState/TextureState/TextureUnit.cpp
MobileGL/MG_State/GLState/TextureState/TextureState.cpp
MobileGL/MG_State/GLState/ProgramState/ProgramObject.cpp
MobileGL/MG_State/GLState/ProgramState/ShaderObject.cpp
MobileGL/MG_State/GLState/ProgramState/ProgramState.cpp
)
add_library(${CMAKE_PROJECT_NAME} SHARED
${SOURCE_FILES}
)
set_target_properties(${CMAKE_PROJECT_NAME} PROPERTIES
C_VISIBILITY_PRESET hidden
CXX_VISIBILITY_PRESET hidden
VISIBILITY_INLINES_HIDDEN ON
)
target_include_directories(${CMAKE_PROJECT_NAME} PUBLIC
${CMAKE_SOURCE_DIR}/include
${CMAKE_SOURCE_DIR}/MobileGL
)
target_link_libraries(${CMAKE_PROJECT_NAME}
PRIVATE
# Diligent-Common
# Diligent-GraphicsEngineOpenGL-shared
# Diligent-GraphicsEngineVk-shared
)
target_link_libraries(${CMAKE_PROJECT_NAME}
PRIVATE
glslang::glslang
spirv-cross-c
)
add_library(${CMAKE_PROJECT_NAME}_s STATIC
${SOURCE_FILES}
)
set_target_properties(${CMAKE_PROJECT_NAME}_s PROPERTIES
C_VISIBILITY_PRESET hidden
CXX_VISIBILITY_PRESET hidden
VISIBILITY_INLINES_HIDDEN ON
)
target_include_directories(${CMAKE_PROJECT_NAME}_s PUBLIC
${CMAKE_SOURCE_DIR}/include
${CMAKE_SOURCE_DIR}/MobileGL
)
target_link_libraries(${CMAKE_PROJECT_NAME}_s
PRIVATE
# Diligent-Common
# Diligent-GraphicsEngineOpenGL-shared
# Diligent-GraphicsEngineVk-shared
)
target_link_libraries(${CMAKE_PROJECT_NAME}_s
PRIVATE
glslang::glslang
spirv-cross-c
)
set(BUILD_TEST ON CACHE BOOL "Build the tests")
set(BUILD_BENCHMARK ON CACHE BOOL "Build the benchmarks")
add_subdirectory(MobileGL/MG_Test)
add_subdirectory(MobileGL/MG_Benchmark)