mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-08 04:08:32 +09:00
141 lines
4.4 KiB
CMake
141 lines
4.4 KiB
CMake
cmake_minimum_required(VERSION 3.22.1)
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project("MobileGL")
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enable_language(CXX)
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set(CMAKE_CXX_STANDARD 23)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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set(SPIRV_CROSS_STATIC ON CACHE BOOL "Build SPIRV-Cross as static library")
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set(SPIRV_CROSS_CLI OFF CACHE BOOL "Build SPIRV-Cross command line tool")
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# add_subdirectory(3rdparty/DiligentCore)
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add_subdirectory(3rdparty/glslang)
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add_subdirectory(3rdparty/SPIRV-Cross)
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set(SOURCE_FILES
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MobileGL/Init.cpp
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MobileGL/MG_Util/Debug/Log.cpp
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MobileGL/MG_Util/Metrics/TextureMetrics.cpp
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MobileGL/MG_Util/Metrics/BufferMetrics.cpp
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MobileGL/MG_Util/Converters/GLToStr/GLEnumConverter.cpp
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MobileGL/MG_Util/Converters/MGToStr/DataTypeConverter.cpp
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MobileGL/MG_Util/Converters/MGToStr/GLExtensionConverter.cpp
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MobileGL/MG_Util/Converters/MGToStr/BufferEnumConverter.cpp
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MobileGL/MG_Util/Converters/MGToStr/TextureEnumConverter.cpp
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MobileGL/MG_Util/Converters/GLToGlslang/GLShaderLangConverter.cpp
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MobileGL/MG_Util/Converters/MGToGL/ErrorCodeConverter.cpp
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MobileGL/MG_Util/Converters/MGToGL/BufferEnumConverter.cpp
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MobileGL/MG_Util/Converters/MGToGL/TextureEnumConverter.cpp
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MobileGL/MG_Util/Converters/MGToGL/DataTypeConverter.cpp
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MobileGL/MG_Util/Converters/GLToMG/BufferEnumConverter.cpp
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MobileGL/MG_Util/Converters/GLToMG/TextureEnumConverter.cpp
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MobileGL/MG_Util/Converters/GLToMG/DataTypeConverter.cpp
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MobileGL/MG_Util/Converters/MGToMG/TextureEnumConverter.cpp
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MobileGL/MG_Util/ShaderTranspiler/ShaderCompiler.cpp
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MobileGL/MG_Util/ShaderTranspiler/SpvcSession.cpp
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MobileGL/MG_Impl/GLXImpl/Exporting/Definitions.cpp
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MobileGL/MG_Impl/GLXImpl/LookUp/LookUp.cpp
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MobileGL/MG_Impl/EGLImpl/Exporting/Definitions.cpp
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MobileGL/MG_Impl/EGLImpl/Temporary/TemporaryEGLImpl.cpp
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# @INSERTION_POINT:SOURCE_FILE_GLIMPL@ #
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MobileGL/MG_Impl/GLImpl/Program/GL_Program.cpp
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MobileGL/MG_Impl/GLImpl/Texture/GL_Texture.cpp
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MobileGL/MG_Impl/GLImpl/Texture/Validators.cpp
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MobileGL/MG_Impl/GLImpl/VertexArray/GL_VertexArray.cpp
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MobileGL/MG_Impl/GLImpl/VertexArray/Validators.cpp
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MobileGL/MG_Impl/GLImpl/Buffer/GL_Buffer.cpp
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MobileGL/MG_Impl/GLImpl/Buffer/Validators.cpp
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MobileGL/MG_Impl/GLImpl/Exporting/Definitions.cpp
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MobileGL/MG_Impl/GLImpl/Getter/GL_Getter.cpp
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MobileGL/MG_Backend/Init.cpp
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MobileGL/MG_State/GLState/Core.cpp
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MobileGL/MG_State/GLState/ErrorState/Error.cpp
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MobileGL/MG_State/GLState/BufferState/BufferState.cpp
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MobileGL/MG_State/GLState/BufferState/BufferObject.cpp
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MobileGL/MG_State/GLState/VertexArrayState/VertexArrayState.cpp
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MobileGL/MG_State/GLState/VertexArrayState/VertexArrayObject.cpp
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MobileGL/MG_State/GLState/TextureState/TextureObject.cpp
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MobileGL/MG_State/GLState/TextureState/TextureUnit.cpp
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MobileGL/MG_State/GLState/TextureState/TextureState.cpp
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MobileGL/MG_State/GLState/ProgramState/ProgramObject.cpp
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MobileGL/MG_State/GLState/ProgramState/ShaderObject.cpp
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MobileGL/MG_State/GLState/ProgramState/ProgramState.cpp
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)
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add_library(${CMAKE_PROJECT_NAME} SHARED
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${SOURCE_FILES}
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)
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set_target_properties(${CMAKE_PROJECT_NAME} PROPERTIES
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C_VISIBILITY_PRESET hidden
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CXX_VISIBILITY_PRESET hidden
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VISIBILITY_INLINES_HIDDEN ON
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)
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target_include_directories(${CMAKE_PROJECT_NAME} PUBLIC
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${CMAKE_SOURCE_DIR}/include
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${CMAKE_SOURCE_DIR}/MobileGL
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)
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target_link_libraries(${CMAKE_PROJECT_NAME}
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PRIVATE
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# Diligent-Common
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# Diligent-GraphicsEngineOpenGL-shared
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# Diligent-GraphicsEngineVk-shared
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)
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target_link_libraries(${CMAKE_PROJECT_NAME}
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PRIVATE
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glslang::glslang
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spirv-cross-c
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)
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add_library(${CMAKE_PROJECT_NAME}_s STATIC
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${SOURCE_FILES}
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)
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set_target_properties(${CMAKE_PROJECT_NAME}_s PROPERTIES
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C_VISIBILITY_PRESET hidden
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CXX_VISIBILITY_PRESET hidden
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VISIBILITY_INLINES_HIDDEN ON
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)
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target_include_directories(${CMAKE_PROJECT_NAME}_s PUBLIC
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${CMAKE_SOURCE_DIR}/include
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${CMAKE_SOURCE_DIR}/MobileGL
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)
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target_link_libraries(${CMAKE_PROJECT_NAME}_s
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PRIVATE
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# Diligent-Common
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# Diligent-GraphicsEngineOpenGL-shared
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# Diligent-GraphicsEngineVk-shared
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)
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target_link_libraries(${CMAKE_PROJECT_NAME}_s
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PRIVATE
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glslang::glslang
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spirv-cross-c
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)
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set(BUILD_TEST ON CACHE BOOL "Build the tests")
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set(BUILD_BENCHMARK ON CACHE BOOL "Build the benchmarks")
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add_subdirectory(MobileGL/MG_Test)
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add_subdirectory(MobileGL/MG_Benchmark)
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