mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-14 07:08:32 +09:00
Horizon work - Implement BlendEquation/CullFaceMode/PointSize/PolygonMode - Implement GetFramebufferAttachmentParameter* - Downgrade some color attachment resolve failure - Downgrade some overly-strict shader stage linkage check (don't check on unused input var)
22 lines
912 B
C++
22 lines
912 B
C++
// MobileGL - MobileGL/MG_Util/Converters/MGToVk/RenderStateEnumConverter.h
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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#pragma once
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#include <Includes.h>
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#include <MG_State/GLState/RenderState/RenderState.h>
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namespace MobileGL {
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namespace MG_Util {
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VkPrimitiveTopology ConvertPrimitiveModeToVkEnum(GLenum mode);
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VkCullModeFlags ConvertCullFaceModeToVkEnum(CullFaceMode value, Bool invertClockwise = false);
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VkCompareOp ConvertDepthTestFuncToVkEnum(DepthTestFunc value);
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VkBlendFactor ConvertBlendFactorToVkEnum(BlendFactor value);
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VkBlendOp ConvertBlendEquationToVkEnum(BlendEquation value);
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} // namespace MG_Util
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} // namespace MobileGL
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