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swung0x48
/
MobileGL
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https://github.com/MobileGL-Dev/MobileGL
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2026-09-09 04:38:30 +09:00
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e3a25c6274fa1bed2a3b862eaa412f938cf4ee3e
MobileGL
/
MG
/
MG_GL
/
State
T
History
BZLZHH
354d0882eb
[Fix] (MG_State): Make uniformObj.count correct. Disable all freeIds now.
2025-05-16 23:35:44 +08:00
..
Buffer
[Fix] (MG_State): Make uniformObj.count correct. Disable all freeIds now.
2025-05-16 23:35:44 +08:00
Common
[Feat] using unordered_dense somewhere...
2025-05-08 10:00:44 +08:00
Core
[Feat] (BufferState): Implement MapBufferRange, FlushMappedBufferRange and CopyBufferSubData.
2025-05-16 23:23:16 +08:00
Framebuffer
[Fix] (MG_State): Make uniformObj.count correct. Disable all freeIds now.
2025-05-16 23:35:44 +08:00
Program
[Fix] (MG_State): Make uniformObj.count correct. Disable all freeIds now.
2025-05-16 23:35:44 +08:00
Texture
[Fix] (MG_State): Make uniformObj.count correct. Disable all freeIds now.
2025-05-16 23:35:44 +08:00
VertexArray
[Misc] poking around...attempting to fix vbo problem but no avail
2025-05-11 22:59:26 +08:00