mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-07 19:58:32 +09:00
[Feat] (BufferState): Implement MapBufferRange, FlushMappedBufferRange and CopyBufferSubData.
This commit is contained in:
@@ -5,34 +5,79 @@
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#include "GL_Buffer.h"
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namespace MG_GL::GL {
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void* MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length,
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GLbitfield access) {
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MG_Util::Debug::LogD("glMapBufferRange, target: %s, offset: %lld, length: %lld, access: 0x%X",
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MG_Util::Debug::GLEnumToString(target),
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static_cast<long long>(offset),
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static_cast<long long>(length),
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access);
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void* mappedPointer = nullptr;
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GLenum result = MG_State::AcquireBufferMemoryRange(target, offset, length, access, &mappedPointer);
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if (result == GL_NO_ERROR) {
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MG_Util::Debug::LogD("Mapped pointer: %p", mappedPointer);
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return mappedPointer;
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}
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MG_State::SetError(result);
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MG_Util::Debug::LogE("Error mapping buffer range: %s", MG_Util::Debug::GLEnumToString(result));
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return nullptr;
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}
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void FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) {
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MG_Util::Debug::LogD("glFlushMappedBufferRange, target: %s, offset: %lld, length: %lld",
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MG_Util::Debug::GLEnumToString(target),
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static_cast<long long>(offset),
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static_cast<long long>(length));
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GLenum result = MG_State::SyncBufferMemory(target, offset, length);
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if (result == GL_NO_ERROR) {
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return;
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}
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MG_State::SetError(result);
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MG_Util::Debug::LogE("Error flushing mapped buffer range: %s",
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MG_Util::Debug::GLEnumToString(result));
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}
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void CopyBufferSubData(GLenum readTarget, GLenum writeTarget,
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GLintptr readOffset, GLintptr writeOffset,
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GLsizeiptr size) {
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MG_Util::Debug::LogD("glCopyBufferSubData, readTarget: %s, writeTarget: %s, "
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"readOffset: %lld, writeOffset: %lld, size: %lld",
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MG_Util::Debug::GLEnumToString(readTarget),
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MG_Util::Debug::GLEnumToString(writeTarget),
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static_cast<long long>(readOffset),
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static_cast<long long>(writeOffset),
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static_cast<long long>(size));
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GLenum result = MG_State::CopyBufferRange(readTarget, writeTarget, readOffset, writeOffset, size);
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if (result == GL_NO_ERROR) {
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return;
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}
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MG_State::SetError(result);
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MG_Util::Debug::LogE("Error copying buffer subdata: %s",
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MG_Util::Debug::GLEnumToString(result));
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}
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void* MapBuffer(GLenum target, GLenum access) {
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MG_Util::Debug::LogD("glMapBuffer(target=0x%x, access=0x%x)", target, access);
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void* mappedPtr = nullptr;
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GLenum err = MG_State::AcquireBufferMemory(target, access, &mappedPtr);
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if (err != GL_NO_ERROR) {
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MG_State::SetError(err);
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MG_Util::Debug::LogE("glMapBuffer failed: %s",
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MG_Util::Debug::GLEnumToString(err));
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MG_Util::Debug::LogE("glMapBuffer failed: %s", MG_Util::Debug::GLEnumToString(err));
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return nullptr;
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}
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MG_Util::Debug::LogD("glMapBuffer returns %p", mappedPtr);
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return mappedPtr;
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}
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GLboolean UnmapBuffer(GLenum target) {
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MG_Util::Debug::LogD("glUnmapBuffer(target=0x%x)", target);
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GLenum err = MG_State::ReleaseBufferMemory(target);
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if (err != GL_NO_ERROR) {
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MG_State::SetError(err);
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MG_Util::Debug::LogE("glUnmapBuffer failed: %s",
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MG_Util::Debug::GLEnumToString(err));
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MG_Util::Debug::LogE("glUnmapBuffer failed: %s", MG_Util::Debug::GLEnumToString(err));
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return GL_FALSE;
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}
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MG_Util::Debug::LogD("glUnmapBuffer succeeded");
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return GL_TRUE;
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}
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@@ -8,6 +8,9 @@
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#include "../../../../Includes.h"
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namespace MG_GL::GL {
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void* MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
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void FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
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void CopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
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void* MapBuffer(GLenum target, GLenum access);
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GLboolean UnmapBuffer(GLenum target);
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void BindBuffer(GLenum target, GLuint buffer);
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@@ -201,7 +201,7 @@ DECLARE_GL_FUNCTION_HEAD(void, BlitFramebuffer, GLint srcX0, GLint srcY0, GLint
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//DECLARE_GL_FUNCTION_STUB_HEAD(void, BlitFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BlitFramebuffer, srcX0,srcY0,srcX1,srcY1,dstX0,dstY0,dstX1,dstY1,mask,filter)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, RenderbufferStorageMultisample, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, RenderbufferStorageMultisample, target,samples,internalformat,width,height)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, FramebufferTextureLayer, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FramebufferTextureLayer, target,attachment,texture,level,layer)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, FlushMappedBufferRange, GLenum target, GLintptr offset, GLsizeiptr length) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FlushMappedBufferRange, target,offset,length)
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DECLARE_GL_FUNCTION_HEAD(void, FlushMappedBufferRange, GLenum target, GLintptr offset, GLsizeiptr length) DECLARE_GL_FUNCTION_END_NO_RETURN(void, FlushMappedBufferRange, target,offset,length)
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DECLARE_GL_FUNCTION_HEAD(void, BindVertexArray, GLuint array) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BindVertexArray, array)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, DeleteVertexArrays, GLsizei n, const GLuint *arrays) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DeleteVertexArrays, n,arrays)
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DECLARE_GL_FUNCTION_HEAD(void, GenVertexArrays, GLsizei n, GLuint *arrays) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GenVertexArrays, n,arrays)
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@@ -234,7 +234,7 @@ DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearBufferiv, GLenum buffer, GLint drawbuff
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DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearBufferuiv, GLenum buffer, GLint drawbuffer, const GLuint *value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearBufferuiv, buffer,drawbuffer,value)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearBufferfv, GLenum buffer, GLint drawbuffer, const GLfloat *value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearBufferfv, buffer,drawbuffer,value)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearBufferfi, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearBufferfi, buffer,drawbuffer,depth,stencil)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, CopyBufferSubData, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CopyBufferSubData, readTarget,writeTarget,readOffset,writeOffset,size)
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DECLARE_GL_FUNCTION_HEAD(void, CopyBufferSubData, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) DECLARE_GL_FUNCTION_END_NO_RETURN(void, CopyBufferSubData, readTarget,writeTarget,readOffset,writeOffset,size)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, GetUniformIndices, GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetUniformIndices, program,uniformCount,uniformNames,uniformIndices)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, GetActiveUniformsiv, GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetActiveUniformsiv, program,uniformCount,uniformIndices,pname,params)
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DECLARE_GL_FUNCTION_STUB_HEAD(GLuint, GetUniformBlockIndex, GLuint program, const GLchar *uniformBlockName) DECLARE_GL_FUNCTION_STUB_END(GLuint, GetUniformBlockIndex, program,uniformBlockName)
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@@ -389,7 +389,7 @@ DECLARE_GL_FUNCTION_STUB_HEAD(void, GetSamplerParameterIuiv, GLuint sampler, GLe
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DECLARE_GL_FUNCTION_STUB_HEAD(void, TexBuffer, GLenum target, GLenum internalformat, GLuint buffer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexBuffer, target,internalformat,buffer)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, TexBufferRange, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexBufferRange, target,internalformat,buffer,offset,size)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, TexStorage3DMultisample, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexStorage3DMultisample, target,samples,internalformat,width,height,depth,fixedsamplelocations)
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DECLARE_GL_FUNCTION_STUB_HEAD(void*, MapBufferRange, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) DECLARE_GL_FUNCTION_STUB_END(void*, MapBufferRange, target,offset,length,access)
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DECLARE_GL_FUNCTION_HEAD(void*, MapBufferRange, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) DECLARE_GL_FUNCTION_END(void*, MapBufferRange, target,offset,length,access)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearIndex, GLfloat c ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearIndex,c)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, IndexMask, GLuint mask ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, IndexMask,mask)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, AlphaFunc, GLenum func, GLclampf ref ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, AlphaFunc,func,ref)
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@@ -56,31 +56,10 @@ GLenum BufferState::Create(GLuint buffer) {
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return GL_NO_ERROR;
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}
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//GLenum BufferState::CreateN(GLsizei n, GLuint* buffers) {
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// MG_Util::Debug::LogD("MG_State: Buffer: CreateN called with n=%d", n);
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// if (n < 0) return GL_INVALID_VALUE;
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//
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// for (GLsizei i = 0; i < n; ++i) {
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// GLenum result = Create(&buffers[i]);
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// if (result != GL_NO_ERROR) {
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// MG_Util::Debug::LogE("MG_State: Buffer: CreateN create buffer failed with error 0x%x", result);
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// return result;
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// }
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// }
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// MG_Util::Debug::LogD("MG_State: Buffer: CreateN created buffers successfully");
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// return GL_NO_ERROR;
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//}
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GLenum BufferState::Bind(GLenum target, GLuint buffer) {
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// We don't handle unallocated buffer names here, just plain bind
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if (!IsValidTarget_(target)) return GL_INVALID_ENUM;
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MG_Util::Debug::LogD("MG_State: Buffer: Bind called with target=%s, buffer=%u", MG_Util::Debug::GLEnumToString(target), buffer);
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// if (buffer != 0 && !ValidateAllocatedHandle(buffer)) {
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// MG_Util::Debug::LogE("MG_State: Buffer: Binding invalid buffer %d to %s", buffer, MG_Util::Debug::GLEnumToString(target));
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// return GL_INVALID_OPERATION;
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// }
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currentBindings_[target] = buffer;
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MG_Util::Debug::LogD("MG_State: Buffer: Bind succeed bind buffer %u to target 0x%x", buffer, target);
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return GL_NO_ERROR;
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@@ -106,44 +85,121 @@ GLenum BufferState::CommitStorage(GLenum target, GLsizeiptr size, const void* da
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return GL_NO_ERROR;
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}
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GLenum BufferState::AcquireBufferMemory(GLenum target, GLenum access, void** mappedPointer) {
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if (!IsValidTarget_(target)) return GL_INVALID_ENUM;
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if (MG_Constants::Buffer::VALID_ACCESS.find(access) == MG_Constants::Buffer::VALID_ACCESS.end()) {
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GLenum BufferState::AcquireBufferMemoryRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access, void** mappedPointer) {
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MG_Util::Debug::LogD("MG_State: Buffer: AcquireBufferMemoryRange called with target=0x%x, offset=%ld, length=%ld, access=0x%x", target, offset, length, access);
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if (!IsValidTarget_(target)) {
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MG_Util::Debug::LogE("MG_State: Buffer: AcquireBufferMemoryRange failed: invalid target 0x%x", target);
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return GL_INVALID_ENUM;
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MG_Util::Debug::LogD("MG_State: Buffer: AcquireBufferMemory buffer at target 0x%x acquired mapped memory, access mode = 0x%x", target, access);
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}
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if (offset < 0 || length <= 0) {
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MG_Util::Debug::LogE("MG_State: Buffer: AcquireBufferMemoryRange failed: invalid offset %ld or length %ld", offset, length);
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return GL_INVALID_VALUE;
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}
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auto it = currentBindings_.find(target);
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if (it == currentBindings_.end() || it->second == 0)
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if (it == currentBindings_.end() || it->second == 0) {
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MG_Util::Debug::LogE("MG_State: Buffer: AcquireBufferMemoryRange failed: no buffer bound to target 0x%x", target);
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return GL_INVALID_OPERATION;
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}
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BufferObject& obj = buffers_[it->second];
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if (obj.isMapped) return GL_INVALID_OPERATION;
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MG_Util::Debug::LogD("MG_State: Buffer: AcquireBufferMemoryRange operating on buffer %u", it->second);
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if (obj.isMapped) {
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MG_Util::Debug::LogE("MG_State: Buffer: AcquireBufferMemoryRange failed: buffer %u is already mapped", it->second);
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return GL_INVALID_OPERATION;
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}
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const GLbitfield validFlags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT | GL_MAP_UNSYNCHRONIZED_BIT | GL_MAP_INVALIDATE_BUFFER_BIT ;
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if ((access & ~validFlags) != 0) {
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MG_Util::Debug::LogE("MG_State: Buffer: AcquireBufferMemoryRange failed: invalid access flags 0x%x", access);
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return GL_INVALID_VALUE;
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}
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if (static_cast<size_t>(offset + length) > obj.data.size()) {
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MG_Util::Debug::LogE("MG_State: Buffer: AcquireBufferMemoryRange failed: requested range [%ld, %ld) exceeds buffer size %zu", offset, offset + length, obj.data.size());
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return GL_INVALID_VALUE;
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}
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obj.isMapped = true;
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*mappedPointer = obj.data.data();
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obj.accessMode = access;
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obj.mapOffset = offset;
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obj.mapLength = length;
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obj.mapAccessFlags = access;
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obj.dirty = true;
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*mappedPointer = obj.data.data() + offset;
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MG_Util::Debug::LogD("MG_State: Buffer: AcquireBufferMemoryRange succeeded for buffer %u. Mapped pointer: %p", it->second, *mappedPointer);
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return GL_NO_ERROR;
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}
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GLenum BufferState::ReleaseBufferMemory(GLenum target) {
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MG_Util::Debug::LogD("MG_State: Buffer: ReleaseBufferMemory called on target 0x%x",target);
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GLenum BufferState::SyncBufferMemory(GLenum target, GLintptr offset, GLsizeiptr length) {
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if (!IsValidTarget_(target)) return GL_INVALID_ENUM;
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if (offset < 0 || length <= 0) return GL_INVALID_VALUE;
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auto it = currentBindings_.find(target);
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if (it == currentBindings_.end() || it->second == 0)
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return GL_INVALID_OPERATION;
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BufferObject& obj = buffers_[it->second];
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if (!obj.isMapped) return GL_INVALID_OPERATION;
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if (!obj.isMapped || !(obj.mapAccessFlags & GL_MAP_FLUSH_EXPLICIT_BIT))
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return GL_INVALID_OPERATION;
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if (offset < obj.mapOffset || offset + length > obj.mapOffset + obj.mapLength)
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return GL_INVALID_VALUE;
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// TODO: Add support for flush range.
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// Now only mark it as dirty.
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obj.dirty = true;
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return GL_NO_ERROR;
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}
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GLenum BufferState::CopyBufferRange(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) {
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if (!IsValidTarget_(readTarget) || !IsValidTarget_(writeTarget))
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return GL_INVALID_ENUM;
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if (readOffset < 0 || writeOffset < 0 || size < 0)
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return GL_INVALID_VALUE;
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GLuint readBuffer = currentBindings_[readTarget];
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GLuint writeBuffer = currentBindings_[writeTarget];
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if (readBuffer == 0 || writeBuffer == 0 || readBuffer == writeBuffer)
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return GL_INVALID_OPERATION;
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BufferObject& src = buffers_[readBuffer];
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BufferObject& dst = buffers_[writeBuffer];
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if (static_cast<size_t>(readOffset + size) > src.data.size() ||
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static_cast<size_t>(writeOffset + size) > dst.data.size())
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return GL_INVALID_VALUE;
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memcpy(dst.data.data() + writeOffset, src.data.data() + readOffset, size);
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dst.dirty = true;
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return GL_NO_ERROR;
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}
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GLenum BufferState::AcquireBufferMemory(GLenum target, GLenum access, void** mappedPointer) {
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return AcquireBufferMemoryRange(target, 0, buffers_[currentBindings_[target]].data.size(), access, mappedPointer);
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}
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GLenum BufferState::ReleaseBufferMemory(GLenum target) {
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if (!IsValidTarget_(target))
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return GL_INVALID_ENUM;
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auto it = currentBindings_.find(target);
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if (it == currentBindings_.end() || it->second == 0)
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return GL_INVALID_OPERATION;
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BufferObject& obj = buffers_[it->second];
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if (!obj.isMapped)
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return GL_INVALID_OPERATION;
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if ((obj.mapAccessFlags & GL_MAP_FLUSH_EXPLICIT_BIT) == 0) {
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obj.dirty = true;
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}
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obj.isMapped = false;
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obj.mapOffset = 0;
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obj.mapLength = 0;
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obj.mapAccessFlags = 0;
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obj.accessMode = GL_READ_WRITE;
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obj.dirty = true;
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MG_Util::Debug::LogD("MG_State: Buffer: ReleaseBufferMemory buffer at target 0x%x released mapped memory", target);
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return GL_NO_ERROR;
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}
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@@ -21,23 +21,28 @@ public:
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bool isMapped = false;
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bool generated = false;
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GLenum accessMode = GL_READ_WRITE;
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GLintptr mapOffset = 0;
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GLsizeiptr mapLength = 0;
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GLbitfield mapAccessFlags = 0;
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};
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// Return: the validity of the operation, according to OpenGL 3 standard
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GLenum GenName(GLuint* buffer);
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GLenum GenNameN(GLsizei n, GLuint* buffers);
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GLenum Create(GLuint buffer);
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// GLenum CreateN(GLsizei n, GLuint* buffers);
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GLenum Bind(GLenum target, GLuint buffer);
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GLenum CommitStorage(GLenum target, GLsizeiptr size, const void* data, GLenum usage);
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GLenum AcquireBufferMemoryRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access, void** mappedPointer);
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GLenum SyncBufferMemory(GLenum target, GLintptr offset, GLsizeiptr length);
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GLenum CopyBufferRange(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
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GLenum AcquireBufferMemory(GLenum target, GLenum access, void** mappedPointer);
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GLenum ReleaseBufferMemory(GLenum target);
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GLenum QueryPropertyIntVector(GLenum target, GLenum pname, GLint* params) const;
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GLenum DeleteN(GLsizei n, const GLuint* buffers);
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bool ValidateAllocatedHandle(GLuint buffer);
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bool ValidateGeneratedName(GLuint buffer);
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void Delete(GLuint buffer);
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||||
GLenum DeleteN(GLsizei n, const GLuint* buffers);
|
||||
GLuint GetCurrentBinding(GLenum target) const;
|
||||
|
||||
unordered_map<GLenum, GLuint> currentBindings_;
|
||||
|
||||
@@ -155,6 +155,19 @@ namespace MG_State {
|
||||
GLenum AcquireBufferMemory(GLenum target, GLenum access, void** mappedPtr) {
|
||||
return MG_State_T::bufferState->AcquireBufferMemory(target, access, mappedPtr);
|
||||
}
|
||||
|
||||
GLenum AcquireBufferMemoryRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access, void** mappedPointer) {
|
||||
return MG_State_T::bufferState->AcquireBufferMemoryRange(target, offset, length, access, mappedPointer);
|
||||
}
|
||||
|
||||
GLenum SyncBufferMemory(GLenum target, GLintptr offset, GLsizeiptr length) {
|
||||
return MG_State_T::bufferState->SyncBufferMemory(target, offset, length);
|
||||
}
|
||||
|
||||
GLenum CopyBufferRange(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) {
|
||||
return MG_State_T::bufferState->CopyBufferRange(readTarget, writeTarget, readOffset,
|
||||
writeOffset, size);
|
||||
}
|
||||
|
||||
GLenum ReleaseBufferMemory(GLenum target) {
|
||||
return MG_State_T::bufferState->ReleaseBufferMemory(target);
|
||||
@@ -164,10 +177,6 @@ namespace MG_State {
|
||||
return MG_State_T::bufferState->Create(buffer);
|
||||
}
|
||||
|
||||
// GLenum CreateBuffers(GLsizei n, GLuint* buffers) {
|
||||
// return MG_State_T::bufferState->CreateN(n, buffers);
|
||||
// }
|
||||
|
||||
GLenum GenBufferNames(GLsizei n, GLuint* buffers) {
|
||||
return MG_State_T::bufferState->GenNameN(n, buffers);
|
||||
}
|
||||
|
||||
@@ -57,9 +57,11 @@ namespace MG_State {
|
||||
|
||||
// Buffer
|
||||
GLenum AcquireBufferMemory(GLenum target, GLenum access, void** mappedPtr);
|
||||
GLenum AcquireBufferMemoryRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access, void** mappedPointer);
|
||||
GLenum SyncBufferMemory(GLenum target, GLintptr offset, GLsizeiptr length);
|
||||
GLenum CopyBufferRange(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
|
||||
GLenum ReleaseBufferMemory(GLenum target);
|
||||
GLenum CreateBuffer(GLuint buffer);
|
||||
// GLenum CreateBuffers(GLsizei n, GLuint* buffers);
|
||||
GLenum GenBufferNames(GLsizei n, GLuint* buffers);
|
||||
GLenum BindBuffer(GLenum target, GLuint buffer);
|
||||
GLenum CommitBufferStorage(GLenum target, GLsizeiptr size, const void* data, GLenum usage);
|
||||
|
||||
Reference in New Issue
Block a user