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swung0x48/MobileGL
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mirror of https://github.com/MobileGL-Dev/MobileGL synced 2026-11-07 01:53:24 +09:00
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e3fac5e9faf7edead98014abc88b3b56677b00ec
MobileGL/MobileGL/MG_Impl/GLImpl/VertexArray
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swung0x48 7168f2ef77 [Fix] (Getter): answer the GL 4.6 limit surface honestly - tess/cull/subroutine pnames, TBuiltInResource drift, 84 UBO binding points, 64-bit GL_MAX_ELEMENT_INDEX, per-category sample truth
2026-08-27 03:47:16 -04:00
..
GL_VertexArray.cpp
[Fix, Test] (DirectGLES, DirectVulkan): narrow GL_DOUBLE vertex arrays to float32 instead of dropping them
2026-08-20 23:54:49 -04:00
GL_VertexArray.h
[Fix] (MG_Impl, MG_State): give the vertex buffer binding points a real state view
2026-08-05 02:16:32 +00:00
Validators.cpp
[Fix] (Getter): answer the GL 4.6 limit surface honestly - tess/cull/subroutine pnames, TBuiltInResource drift, 84 UBO binding points, 64-bit GL_MAX_ELEMENT_INDEX, per-category sample truth
2026-08-27 03:47:16 -04:00
Validators.h
[Fix] (MG_Impl, MG_State): give the vertex buffer binding points a real state view
2026-08-05 02:16:32 +00:00
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