mirror of
https://github.com/MobileGL-Dev/MobileGL
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44 lines
1.2 KiB
C++
44 lines
1.2 KiB
C++
// MobileGL - MobileGL/MG_Impl/GLImpl/Sync/GL_Sync.cpp
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// Copyright (c) 2025 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v2.1:
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// http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
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// SPDX-License-Identifier: LGPL-2.1-only
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// End of Source File Header
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#include "GL_Sync.h"
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#include "MG_State/GLState/Core.h"
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namespace MobileGL {
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namespace MG_Impl::GLImpl {
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GLsync FenceSync_Backend(GLenum condition, GLbitfield flags) {
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return 0;
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}
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GLenum ClientWaitSync_Backend(GLsync sync, GLbitfield flags, GLuint64 timeout) {
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return 0;
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}
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void DeleteSync_Backend(GLsync sync) {}
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GLsync FenceSync_State(GLenum condition, GLbitfield flags) {
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return 0;
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}
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GLenum ClientWaitSync_State(GLsync sync, GLbitfield flags, GLuint64 timeout) {
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return 0;
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}
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void DeleteSync_State(GLsync sync) {}
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GLsync FenceSync(GLenum condition, GLbitfield flags) {
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return 0;
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}
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GLenum ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) {
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return 0;
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}
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void DeleteSync(GLsync sync) {}
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} // namespace MG_Impl::GLImpl
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} // namespace MobileGL
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