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swung0x48/MobileGL
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mirror of https://github.com/MobileGL-Dev/MobileGL synced 2026-09-09 12:48:32 +09:00
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e8d6cd4b310a954cd28cc67a5f1b03c5f6c2742f
MobileGL/MobileGL/MG_Impl/GLImpl
T
History
BZLZHH e8d6cd4b31 [Feat] (...): Implement glDrawArrays.
2025-11-01 13:06:18 +08:00
..
Buffer
[Feat|Fix] (...): Add/Fix lots of stuff, being able not to crash in MC.
2025-10-06 16:08:35 +08:00
Drawing
[Feat] (...): Implement glDrawArrays.
2025-11-01 13:06:18 +08:00
Exporting
[Feat] (...): Implement glDrawArrays.
2025-11-01 13:06:18 +08:00
Framebuffer
[Fix] (MG_Impl/TextureImpl|FramebufferImpl): Handle texture 0.
2025-10-31 14:13:38 +08:00
Getter
[Fix] (MG_Impl/Getter): Fix wrong return value for GL_ACTIVE_TEXTURE.
2025-11-01 12:32:40 +08:00
Program
[Fix] (MG_Impl/Getter): Fix crashing when object is nullptr in GetIntegerv.
2025-11-01 12:24:07 +08:00
RenderState
[Feat] (MG_Impl/RenderState): Implement some RenderState GL functions.
2025-10-03 13:16:42 +08:00
Sync
[Improvement] (...): Optimize code.
2025-10-31 13:29:48 +08:00
Texture
[Feat] (...): Implement glDrawArrays.
2025-11-01 13:06:18 +08:00
VertexArray
[Feat] (MG_Impl/VertexArrayState): Allow VAO at index 0.
2025-10-31 14:40:47 +08:00
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