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swung0x48/MobileGL
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mirror of https://github.com/MobileGL-Dev/MobileGL synced 2026-09-10 05:08:31 +09:00
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e959126ac0c72062c50bb6f4cc19be33e09f3c01
MobileGL/MG/MG_GL/State
T
History
BZLZHH edd1ad1a80 [Fix] (MG_State/Buffer): Do not consider GL_DYNAMIC_COPY and GL_STREAM_DRAW as dynamic buffer.
2025-06-21 11:30:47 +08:00
..
Buffer
[Fix] (MG_State/Buffer): Do not consider GL_DYNAMIC_COPY and GL_STREAM_DRAW as dynamic buffer.
2025-06-21 11:30:47 +08:00
Common
[Feat] (DiligentEngine): Implement most rendering by DiligentEngine.
2025-06-07 19:41:32 +08:00
Core
[Improvement] (ProgramState): Rename AttributeBindings -> AttributeLocations.
2025-06-08 16:01:31 +08:00
Framebuffer
[Fix] (MG_State/Framebuffer): Correct GL_FRAMEBUFFER target handling and resource management.
2025-06-21 02:02:26 +08:00
Program
[Improvement] (MG_State/Program): Optimize the logic for DeleteShader.
2025-06-20 12:50:42 +08:00
Texture
[Fix] (Diligent/Drawing): Bind shader resources to pipeline.
2025-06-08 00:11:24 +08:00
VertexArray
[Feat] (DiligentEngine): Implement most rendering by DiligentEngine.
2025-06-07 19:41:32 +08:00
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