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MobileGL/MobileGL/MG_Backend/DirectVulkan/Renderer/VulkanRenderer.cpp
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// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/VulkanRenderer.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#include "RenderPassGuard.h"
#include "VulkanRenderer.h"
#include "SubmitFencePrefix.h"
#include "MG_Util/X11/DisplayGuard.h"
#include "OffscreenSurfaceRoute.h"
#include "MG_Backend/DirectVulkan/SubgroupSupportPolicy.h"
#include "MG_Backend/DirectGLES/Utils.h"
#include "VertexInputStateFactory.h"
#include "VertexInputStateBuilder.h"
#include "MG_State/GLState/Core.h"
#include <MG_Backend/MGPipe/PipeInputs.h>
// P5c ev: the GPU-write announcement routes through the reverse channel (R2).
#include <MG_Impl/Pipe/ResourceTracker.h>
#include "MG_State/GLState/ProgramState/ProgramObject.h"
#include "MG_State/GLState/ProgramState/ShaderObject.h"
#include "MG_State/GLState/SamplerState/SamplerObject.h"
#include "MG_State/GLState/TextureState/TextureObject.h"
#include "MG_Impl/GLImpl/Framebuffer/GL_Framebuffer.h"
#include "MG_Impl/GLImpl/Texture/GL_Texture.h"
// The generation window GenerateMipmap defines its chain in: one definition, shared with the
// frontend arm and with the wire carrier that publishes it (MGPMipPlan::LevelCount).
#include "MG_Impl/GLImpl/Texture/MipmapGenerationPlan.h"
#include "MG_Util/Converters/GLToMG/TextureEnumConverter.h"
// Only reached from an MGLOG_W, which the shipping INFO log level compiles out - so the
// missing include never broke a default build and did break every WARN/DEBUG-level one.
#include "MG_Util/Converters/MGToStr/TextureEnumConverter.h"
#include "MG_Util/Converters/MGToVk/RenderStateEnumConverter.h"
#include "MG_Util/Converters/MGToVk/TextureEnumConverter.h"
#include "MG_Util/Math/HalfFloat.h"
#include "MG_Util/Metrics/PipeStats.h"
#include "MG_Util/Metrics/TextureMetrics.h"
#include "MG_Util/SelfTest/PrimitivesGeneratedNoXfbProbe.h"
#include "MG_Util/Texture/PixelStoreProcessor.h"
#include <Config.h>
// P7 wave 0: the seam WireFramebuffer.inc's MagmaWireFatal and WireDraw.inc's
// WireBufferLegacyFatal die through. Declared by MG_Pipe on purpose - see PipeSessionFail.h.
#include <MG_Pipe/PipeSessionFail.h>
// P5c (T5 / tx): the server's staged-texture shadow GenerateMipmap defines its chain on.
#include <MG_Backend/Record/StagedTextureStore.h>
// P7 wave 2 package B3: rule I's tally for WireDraw.inc's silent draw drops.
#include "WireDeclineTally.h"
#include "WireColorBlitFilter.h"
#include "WireDepthResolveArm.h"
#include "WireDepthResolveProbe.h"
#if MOBILEGL_BUILD_DISAGGREGATED
#include <MG_Remote/Server/ServerLoop.h>
// Shared images: the present side resolves the image it imports (WireSharedImage.inc).
#include <MG_Remote/Server/SharedImageRegistry.h>
#endif
#include <algorithm>
#include <bit>
#include <cstdlib>
#include <cstring>
#include <vulkan/utility/vk_format_utils.h>
#include <vulkan/vulkan_core.h>
#ifdef __ANDROID__
#include <sys/system_properties.h>
#endif
#if MOBILEGL_BUILD_DISAGGREGATED && !defined(_WIN32)
#include <unistd.h> // close(): shared-image sync_file descriptors (WireSharedImage.inc)
#endif
#if defined(__APPLE__)
#include <CoreGraphics/CoreGraphics.h>
#include <objc/message.h>
#include <objc/objc.h>
#include <objc/runtime.h>
#endif
namespace MobileGL::MG_Backend::DirectVulkan {
#if defined(__APPLE__)
namespace {
constexpr unsigned long kNSWindowStyleMaskBorderless = 0;
constexpr unsigned long kNSBackingStoreBuffered = 2;
template <typename Fn>
Fn ObjcMsgSend() {
return reinterpret_cast<Fn>(objc_msgSend);
}
id SendId(id receiver, const char* selector) {
return ObjcMsgSend<id (*)(id, SEL)>()(receiver, sel_registerName(selector));
}
void SendVoid(id receiver, const char* selector) {
ObjcMsgSend<void (*)(id, SEL)>()(receiver, sel_registerName(selector));
}
void SendVoidBool(id receiver, const char* selector, bool value) {
ObjcMsgSend<void (*)(id, SEL, bool)>()(receiver, sel_registerName(selector), value);
}
void SendVoidId(id receiver, const char* selector, id value) {
ObjcMsgSend<void (*)(id, SEL, id)>()(receiver, sel_registerName(selector), value);
}
void SendVoidCGRect(id receiver, const char* selector, CGRect value) {
ObjcMsgSend<void (*)(id, SEL, CGRect)>()(receiver, sel_registerName(selector), value);
}
void SendVoidCGSize(id receiver, const char* selector, CGSize value) {
ObjcMsgSend<void (*)(id, SEL, CGSize)>()(receiver, sel_registerName(selector), value);
}
id Retain(id object) {
return object ? SendId(object, "retain") : nil;
}
void Release(id object) {
if (object) {
SendVoid(object, "release");
}
}
void* CreateInternalMetalLayer(Uint32 width, Uint32 height, void** outWindow) {
const auto surfaceWidth = static_cast<CGFloat>(std::max<Uint32>(width, 1));
const auto surfaceHeight = static_cast<CGFloat>(std::max<Uint32>(height, 1));
id windowClass = reinterpret_cast<id>(objc_getClass("NSWindow"));
id metalLayerClass = reinterpret_cast<id>(objc_getClass("CAMetalLayer"));
MOBILEGL_ASSERT(windowClass && metalLayerClass,
"Failed to resolve NSWindow/CAMetalLayer for DirectVulkan pbuffer");
CGRect frame = {{0.0, 0.0}, {surfaceWidth, surfaceHeight}};
id window = SendId(windowClass, "alloc");
window = ObjcMsgSend<id (*)(id, SEL, CGRect, unsigned long, unsigned long, bool)>()(
window, sel_registerName("initWithContentRect:styleMask:backing:defer:"),
frame, kNSWindowStyleMaskBorderless, kNSBackingStoreBuffered, true);
MOBILEGL_ASSERT(window, "Failed to create hidden NSWindow for DirectVulkan pbuffer");
id contentView = SendId(window, "contentView");
MOBILEGL_ASSERT(contentView, "Failed to query hidden NSWindow contentView");
SendVoidBool(contentView, "setWantsLayer:", true);
id metalLayer = SendId(metalLayerClass, "layer");
MOBILEGL_ASSERT(metalLayer, "Failed to create hidden CAMetalLayer for DirectVulkan pbuffer");
Retain(metalLayer);
SendVoidCGRect(metalLayer, "setFrame:", frame);
SendVoidCGSize(metalLayer, "setDrawableSize:", frame.size);
SendVoidId(contentView, "setLayer:", metalLayer);
*outWindow = window;
return metalLayer;
}
} // namespace
#endif
static Bool IsPowerVRDevice(const VkPhysicalDeviceProperties& properties) {
return std::strstr(properties.deviceName, "PowerVR") != nullptr;
}
static VkPipelineColorBlendAttachmentState MakeColorBlendAttachmentState(
Bool blendEnable,
VkBlendFactor srcColorBlendFactor,
VkBlendFactor dstColorBlendFactor,
VkBlendOp colorBlendOp,
VkBlendFactor srcAlphaBlendFactor,
VkBlendFactor dstAlphaBlendFactor,
VkBlendOp alphaBlendOp,
VkColorComponentFlags colorWriteMask) {
VkPipelineColorBlendAttachmentState attachment{};
attachment.blendEnable = blendEnable ? VK_TRUE : VK_FALSE;
attachment.srcColorBlendFactor = srcColorBlendFactor;
attachment.dstColorBlendFactor = dstColorBlendFactor;
attachment.colorBlendOp = colorBlendOp;
attachment.srcAlphaBlendFactor = srcAlphaBlendFactor;
attachment.dstAlphaBlendFactor = dstAlphaBlendFactor;
attachment.alphaBlendOp = alphaBlendOp;
attachment.colorWriteMask = colorWriteMask;
return attachment;
}
static Bool IsDualSourceBlendFactor(BlendFactor v) {
switch (v) {
case BlendFactor::Src1Color:
case BlendFactor::OneMinusSrc1Color:
case BlendFactor::Src1Alpha:
case BlendFactor::OneMinusSrc1Alpha:
return true;
default:
return false;
}
}
static Bool IsQuarterTurnPreTransform(VkSurfaceTransformFlagBitsKHR preTransform) {
return preTransform == VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR ||
preTransform == VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR;
}
static IntVec2 ResolveDefaultFramebufferLogicalExtent(VkSurfaceTransformFlagBitsKHR preTransform,
const IntVec2& rawExtent) {
if (IsQuarterTurnPreTransform(preTransform)) {
return {rawExtent.y(), rawExtent.x()};
}
return rawExtent;
}
// A GL bottom-left-origin rectangle on a quarter-turned default framebuffer, expressed in the
// stored (rotated) image: the rectangle transposes. This is the mapping the vertex fixup implies
// (InsertPositionFixup: Y flip, then (x, y) -> (-y, x) for 90 and (y, -x) for 270) and the one
// MapDefaultFramebufferReadbackRect copies with, so a viewport, a scissor and a readback of the
// same GL rectangle all land on the same pixels. Unclamped: a viewport may extend past the image.
static void MapQuarterTurnRect(Int x, Int y, Int width, Int height, const IntVec2& imageExtent,
VkSurfaceTransformFlagBitsKHR preTransform, Int* outX, Int* outY, Int* outWidth,
Int* outHeight) {
if (preTransform == VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR) {
*outX = y;
*outY = x;
} else {
*outX = imageExtent.x() - y - height;
*outY = imageExtent.y() - x - width;
}
*outWidth = height;
*outHeight = width;
}
// ---------------------------------------------------------------------------------------
// Default-framebuffer rectangles.
//
// GL's window origin is the BOTTOM-left. The default framebuffer's Vulkan image is stored in
// DISPLAY (top-left) orientation, and the difference is reconciled for VERTICES by negating
// gl_Position.y - but only for default-FBO draws (GetShaderTransformFlags ->
// CompileOptionBit::PositionYFlip, applied in ProgramFactory::InsertPositionFixup).
//
// Rectangles were never converted. The viewport, the scissor and the ReadPixels copy offset
// all used the GL bottom-origin Y verbatim as a Vulkan top-origin Y, which is correct only
// when y == H - y - h (full height, or vertically centred) - and full height is the only case
// any test ever exercised. In the conformance suite the errors CANCEL in placement (the draw
// lands in Vulkan rows [y, y+h) and the readback copies the same rows back) and compose into
// an exact vertical flip: 1,759 of Magma's 1,793 non-passing cases, 861 vertical flips and
// nothing else across all of gl33.
//
// The mapping below is derived from - and at full extent exactly reproduces - the pixel
// mapping VulkanRenderer::RemapDefaultFramebufferReadback uses:
// identity : image(x, H-1-y) -> flip Y
// 180 : image(W-1-x, y) -> mirror X (the rotation already flips the rows)
// Quarter turns swap the axes and are handled by MapDefaultFramebufferReadbackRect rather than
// this same-axis helper.
struct DefaultFramebufferRectMapping {
Bool flipY = false;
Bool mirrorX = false;
};
static DefaultFramebufferRectMapping GetDefaultFramebufferRectMapping(
VkSurfaceTransformFlagBitsKHR preTransform) {
if (preTransform == VK_SURFACE_TRANSFORM_ROTATE_180_BIT_KHR) return {false, true};
if (IsQuarterTurnPreTransform(preTransform)) return {false, false};
return {true, false};
}
// [origin, origin+size) counted from one end is [extent-origin-size, extent-origin) counted
// from the other. A full-extent rect is a fixed point, which is why this can be introduced
// without moving anything that works today.
static Int MapDefaultFramebufferRectAxis(Int origin, Int size, Int extent, Bool invert) {
return invert ? extent - origin - size : origin;
}
// Redundant dynamic-state elimination for the per-draw hot path: within one
// command-buffer recording, a vkCmdSet* whose values already match what the
// command buffer holds is skipped. Valid because every PipelineFactory
// pipeline declares the same eight dynamic states, so the values persist
// across those pipeline binds; the shadow resets whenever a recording
// (re)begins, and whenever an auxiliary pipeline with a narrower dynamic
// set (blit, depth-mipmap) binds - their static state makes the
// corresponding dynamic values undefined per the spec.
struct DynamicStateShadow {
// Last graphics pipeline bound on the frame command buffer. Pipeline
// binds are command-buffer state (they survive render-pass boundaries),
// so the same reset points that invalidate dynamic state - recording
// (re)begin and the aux blit pipelines' raw binds - are exactly the
// points where this becomes unknown.
Bool graphicsPipelineValid = false;
VkPipeline graphicsPipeline = VK_NULL_HANDLE;
// Index/vertex buffer binds are command-buffer state too. Terrain
// sections and GUI quads share one sequential index buffer, and GUI
// batches often reuse a vertex arena buffer, so skipping identical
// rebinds removes a large share of per-draw driver calls.
Bool indexBindValid = false;
VkBuffer indexBuffer = VK_NULL_HANDLE;
VkDeviceSize indexOffset = 0;
VkIndexType indexType = VK_INDEX_TYPE_MAX_ENUM;
static constexpr Uint32 kMaxShadowedVertexBindings = 8;
// The wire buffer manager's store-destroy epoch the vertex/index halves were stamped at:
// a wire store can be destroyed mid-recording and its VkBuffer handle value re-minted, so
// an equal handle is only the same buffer while this epoch has not moved.
Uint64 bindStoreEpoch = 0;
Bool vertexBindValid = false;
Uint32 vertexBindingCount = 0;
VkBuffer vertexBuffers[kMaxShadowedVertexBindings] = {};
VkDeviceSize vertexOffsets[kMaxShadowedVertexBindings] = {};
Bool viewportValid = false;
VkViewport viewport{};
Bool scissorValid = false;
VkRect2D scissor{};
Bool blendConstantsValid = false;
Float blendConstants[4] = {0.0f, 0.0f, 0.0f, 0.0f};
Bool depthBiasValid = false;
Float depthBiasConstantFactor = 0.0f;
Float depthBiasSlopeFactor = 0.0f;
Bool lineWidthValid = false;
Float lineWidth = 0.0f;
Bool stencilValid = false;
Uint32 stencilFrontCompareMask = 0;
Uint32 stencilBackCompareMask = 0;
Uint32 stencilFrontWriteMask = 0;
Uint32 stencilBackWriteMask = 0;
Uint32 stencilFrontReference = 0;
Uint32 stencilBackReference = 0;
// Gate over the whole per-draw dynamic-state tail (viewport, scissor, blend
// constants, depth bias, line width, stencil) - see ApplyDynamicDrawStateTail.
// Every GL input of that tail lives in RenderState's value-shadowed parameters:
// each setter early-outs on an equal value and bumps the parameters version
// otherwise, and capability toggles (scissor test) bump it too. So an unchanged
// version + unchanged pass geometry means re-running the tail could only
// re-derive the exact values already applied on this command buffer. The
// remaining input, the swapchain pre-transform, cannot change mid-recording
// (a swapchain recreate retires the command buffer, and recording begin resets
// this whole shadow); the value key below pins it anyway.
Bool dynamicTailValid = false;
Uint dynamicTailParamsVersion = 0;
Int dynamicTailExtentX = 0;
Int dynamicTailExtentY = 0;
Bool dynamicTailIsDefaultFbo = false;
// VALUE key over the tail's inputs, as a second-level gate behind the version.
// The parameters version is ONE counter for all of RenderState, so anything that
// is not tail input - a GL_BLEND toggle, a glBlendFuncSeparate, a glColorMask -
// moves it and forced a full tail re-run. Blaze3D toggles blend around every
// batch, so that was a per-draw re-derivation of six dynamic states that could
// not have changed. Equal key => the six Apply* below would each re-derive the
// value their shadow already holds and emit nothing, so the tail is skippable.
//
// Complete input inventory of ApplyDynamicDrawStateTail, one line per reader
// (each accessor it replaces is a verified plain field read of the same
// RenderStateParameters field - RenderState.cpp):
// ApplyGLViewportState : Viewports[0], DepthRanges[0], + extent/isDefaultFbo/preTransform
// ApplyBlendConstants : BlendColor
// ApplyPolygonOffsetState : PolygonOffsetUnits, PolygonOffsetFactor
// ApplyLineWidthState : LineWidth (see the caveat below)
// ApplyStencilState : StencilStates[0..1].{ValueMask, WriteMask, Ref}
// scissor rect : ScissorTestEnabledMask bit 0, ScissorBoxes[0],
// + extent/isDefaultFbo/preTransform
// Caveat, unchanged from the version-only gate: ApplyLineWidthState also clamps
// to the ACTIVE BACKEND OBJECT's aliased line-width range. Those are device
// limits queried once at backend init and constant for the renderer's lifetime,
// so they are not part of the key (the version gate never covered them either).
struct DynamicTailKey {
Float viewport[4] = {0.0f, 0.0f, 0.0f, 0.0f};
Float depthRange[2] = {0.0f, 0.0f};
Float blendColor[4] = {0.0f, 0.0f, 0.0f, 0.0f};
Float polygonOffsetFactor = 0.0f;
Float polygonOffsetUnits = 0.0f;
Float lineWidth = 0.0f;
Uint32 stencilValueMask[2] = {0, 0};
Uint32 stencilWriteMask[2] = {0, 0};
Int stencilRef[2] = {0, 0};
Int scissorBox[4] = {0, 0, 0, 0};
Int extentX = 0;
Int extentY = 0;
Uint32 preTransform = 0;
Bool scissorEnabled = false;
Bool isDefaultFbo = false;
Bool operator==(const DynamicTailKey& other) const {
// NaN in any float input makes this false, which only costs a redundant
// tail run - never a skipped one.
for (Uint32 i = 0; i < 4; ++i) {
if (viewport[i] != other.viewport[i] || blendColor[i] != other.blendColor[i] ||
scissorBox[i] != other.scissorBox[i]) {
return false;
}
}
for (Uint32 i = 0; i < 2; ++i) {
if (depthRange[i] != other.depthRange[i] ||
stencilValueMask[i] != other.stencilValueMask[i] ||
stencilWriteMask[i] != other.stencilWriteMask[i] ||
stencilRef[i] != other.stencilRef[i]) {
return false;
}
}
return polygonOffsetFactor == other.polygonOffsetFactor &&
polygonOffsetUnits == other.polygonOffsetUnits && lineWidth == other.lineWidth &&
extentX == other.extentX && extentY == other.extentY &&
preTransform == other.preTransform && scissorEnabled == other.scissorEnabled &&
isDefaultFbo == other.isDefaultFbo;
}
};
DynamicTailKey dynamicTailKey{};
};
// Per Magma session (MagmaSession.h): it shadows the session's own command buffer.
static SessionLocal<DynamicStateShadow> g_dynamicStateShadow;
// ---- D12.3: DynamicTailKey's inputs against the P2 chunk table ----
//
// DynamicTailKey's inventory (declared above, one line per reader) is an exact,
// hand-maintained enumeration of what the six Apply* in the tail read. The P2 chunk table
// (MG_Pipe/MGPipeRenderStateSpans.h) is an independent, offsetof-derived statement of
// which bytes of RenderStateParameters are dynamic state. The two were written for
// different reasons, so making them check each other is free evidence: if a later chunk
// edit demotes or promotes one of these members, the mismatch is a BUILD BREAK here rather
// than a tail that silently stops being re-run when its input moves.
//
// The brief (P2 D12.3) expects every input to be dynamic; the tree says otherwise for
// exactly one, and the tree is right - see the ScissorTestEnabledMask note below.
//
// These assertions ARE D19's DynamicChunksCoverMagmasDynamicTailKey, in the only file this
// package owns. D19 names it as a case in MG_Test/Pipe/RenderStateSpansTest.cpp, which
// belongs to package A (C.5). INTEGRATOR: make sure the outcome is not "neither" - if
// package A did not land that case, this static_assert block is the whole gate, and if it
// did, the two are redundant on purpose and both should stay.
namespace {
// Is [begin, begin + size) covered entirely by DYNAMIC chunks?
constexpr Bool MagmaRenderStateRangeIsDynamic(SizeT begin, SizeT size) {
const SizeT end = begin + size;
for (SizeT i = 0; i < MG_Pipe::kMGPipeRenderStateChunkCount; ++i) {
const SizeT chunkBegin = MG_Pipe::kMGPipeRenderStateChunkBoundaries[i];
const SizeT chunkEnd = MG_Pipe::kMGPipeRenderStateChunkBoundaries[i + 1];
if (end <= chunkBegin || begin >= chunkEnd) continue; // disjoint
if (MG_Pipe::MGPipeRenderStateChunkIsPipeline(i)) return false;
}
return true;
}
using MagmaTailRsp = RenderStateParameters;
#define MAGMA_TAIL_INPUT_IS_DYNAMIC(Member) \
static_assert(MagmaRenderStateRangeIsDynamic(offsetof(MagmaTailRsp, Member), \
sizeof(MagmaTailRsp::Member)), \
"ApplyDynamicDrawStateTail reads " #Member \
", which the P2 chunk table no longer calls dynamic state: a change to it would " \
"move the pipeline version, not the parameters version, and the tail would stop " \
"being re-run for it")
// Viewports, DepthRanges and ScissorBoxes are asserted over the WHOLE array while the
// tail reads only element 0. That is deliberately stricter than the reader needs: the
// chunk table has no per-element granularity today, so an array that is dynamic at all
// is dynamic entirely, and asserting the whole of it says so. If a later phase ever
// splits a per-viewport chunk out, this is a build break by design - narrow the assert
// to element 0 then, and say why in the same commit.
MAGMA_TAIL_INPUT_IS_DYNAMIC(Viewports); // ApplyGLViewportState: Viewports[0]
MAGMA_TAIL_INPUT_IS_DYNAMIC(DepthRanges); // ApplyGLViewportState: DepthRanges[0]
MAGMA_TAIL_INPUT_IS_DYNAMIC(BlendColor); // ApplyBlendConstants
MAGMA_TAIL_INPUT_IS_DYNAMIC(PolygonOffsetFactor); // ApplyPolygonOffsetState
MAGMA_TAIL_INPUT_IS_DYNAMIC(PolygonOffsetUnits); // ApplyPolygonOffsetState
MAGMA_TAIL_INPUT_IS_DYNAMIC(LineWidth); // ApplyLineWidthState
MAGMA_TAIL_INPUT_IS_DYNAMIC(ScissorBoxes); // the scissor rect: ScissorBoxes[0]
#undef MAGMA_TAIL_INPUT_IS_DYNAMIC
// ApplyStencilState reads three of the seven members of each face, and D6 splits
// StencilFaceState at sub-member granularity for exactly this reason: Ref, ValueMask
// and WriteMask are VK_DYNAMIC_STATE_STENCIL_{REFERENCE,COMPARE_MASK,WRITE_MASK}, while
// Func and the three ops are baked into the pipeline. Asserted per member, per face,
// because the split runs THROUGH the struct rather than around it.
constexpr SizeT kMagmaStencilFace1 = offsetof(MagmaTailRsp, StencilStates) + sizeof(StencilFaceState);
#define MAGMA_TAIL_STENCIL_IS_DYNAMIC(Member) \
static_assert(MagmaRenderStateRangeIsDynamic(offsetof(MagmaTailRsp, StencilStates) + \
offsetof(StencilFaceState, Member), \
sizeof(StencilFaceState::Member)), \
"ApplyStencilState reads the FRONT face's " #Member " as dynamic state"); \
static_assert(MagmaRenderStateRangeIsDynamic(kMagmaStencilFace1 + offsetof(StencilFaceState, Member), \
sizeof(StencilFaceState::Member)), \
"ApplyStencilState reads the BACK face's " #Member " as dynamic state")
MAGMA_TAIL_STENCIL_IS_DYNAMIC(Ref);
MAGMA_TAIL_STENCIL_IS_DYNAMIC(ValueMask);
MAGMA_TAIL_STENCIL_IS_DYNAMIC(WriteMask);
#undef MAGMA_TAIL_STENCIL_IS_DYNAMIC
// THE ONE INPUT THAT IS NOT DYNAMIC, and the brief's D12.3 says it should be.
// The tree wins, and it is right: the split's only rule is "a byte is pipeline state
// iff a public setter that calls BumpVersions() writes it", and ScissorTestEnabledMask
// is written by SetCapability(ScissorTest), which does. It sits in pipeline chunk P6
// with the other capability bools. The tail reads it only to decide between the
// scissor box and a full-extent rect, and it is HARMLESS there for a reason worth
// stating: a pipeline-half write moves the pipeline version, and the pipeline version
// moves only together with the parameters version (BumpVersions bumps both), so the
// tail's version gate is invalidated by it just the same. A DYNAMIC member promoted
// into the pipeline half would break that direction, which is what the asserts above
// are for; this one is pinned in the opposite direction so that DEMOTING it - which
// would be a real G7 violation - is also a build break.
static_assert(!MagmaRenderStateRangeIsDynamic(offsetof(MagmaTailRsp, ScissorTestEnabledMask),
sizeof(MagmaTailRsp::ScissorTestEnabledMask)),
"ScissorTestEnabledMask is written by SetCapability(ScissorTest), which calls "
"BumpVersions(), so the chunk table must keep it in the pipeline half");
} // namespace
static void ResetDynamicStateShadow() {
*g_dynamicStateShadow = {};
}
static void ShadowedSetScissor(VkCommandBuffer commandBuffer, const VkRect2D& scissor) {
auto& shadow = *g_dynamicStateShadow;
if (shadow.scissorValid && shadow.scissor.offset.x == scissor.offset.x &&
shadow.scissor.offset.y == scissor.offset.y &&
shadow.scissor.extent.width == scissor.extent.width &&
shadow.scissor.extent.height == scissor.extent.height) {
return;
}
shadow.scissorValid = true;
shadow.scissor = scissor;
vkCmdSetScissor(commandBuffer, 0, 1, &scissor);
}
// One viewport of the ARB_viewport_array state, mapped into Vulkan's frame. Split out of
// ApplyGLViewportState so the multi-viewport path derives index i through EXACTLY the same
// arithmetic as index 0 - the default-framebuffer Y-flip and pre-transform rotation
// especially, which is the classic way a multi-viewport port comes out upside down for every
// index but the one that was tested.
static VkViewport ComputeGLViewport(Uint32 index,
const IntVec2& framebufferExtent,
VkSurfaceTransformFlagBitsKHR preTransform,
Bool isDefaultFramebuffer) {
// Snapped to integers. The viewport is float STATE (glViewportIndexedf may set a
// fractional origin, and GetFloati_v hands it back verbatim), but what rasterizes here is
// the rounded rectangle - a deliberate, documented infidelity rather than a spec claim:
// MobileGL passes the driver's VIEWPORT_SUBPIXEL_BITS through, so it does advertise
// subpixel viewport precision it does not deliver. Nothing in KHR-GL43.viewport_array or
// in Minecraft sets a fractional viewport (the conformance checks are all on the state
// round trip), which is why the honest-but-lossy path was kept over widening every
// default-framebuffer Y-flip/pre-transform helper to floats. See the KNOWN INFIDELITY
// note in MG_IntegrationTest/Scenarios/AdvertisedLimitsScenario.cpp.
const FloatVec4& stored = MG_Pipe::gPipeInputs.GetViewportIndexed(index);
const IntVec4 viewportState(static_cast<Int>(std::lround(stored.x())),
static_cast<Int>(std::lround(stored.y())),
static_cast<Int>(std::lround(stored.z())),
static_cast<Int>(std::lround(stored.w())));
const FloatVec2& depthRange = MG_Pipe::gPipeInputs.GetDepthRangeIndexed(index);
const IntVec2 logicalExtent = isDefaultFramebuffer
? ResolveDefaultFramebufferLogicalExtent(preTransform, framebufferExtent)
: framebufferExtent;
Int viewportX = viewportState.x();
Int viewportY = viewportState.y();
Int viewportWidth = viewportState.z() > 0 ? viewportState.z() : logicalExtent.x();
Int viewportHeight = viewportState.w() > 0 ? viewportState.w() : logicalExtent.y();
if (isDefaultFramebuffer && IsQuarterTurnPreTransform(preTransform)) {
// Transposed, not scaled: scaling each axis by the other's extent only coincides with
// the rotation for a viewport covering the whole surface.
MapQuarterTurnRect(viewportState.x(), viewportState.y(), viewportWidth, viewportHeight, framebufferExtent,
preTransform, &viewportX, &viewportY, &viewportWidth, &viewportHeight);
}
// The GL viewport rect, expressed against the default framebuffer's stored orientation.
// A full-height viewport is unchanged by this, which is why every existing scenario keeps
// its exact behaviour.
if (isDefaultFramebuffer) {
const DefaultFramebufferRectMapping mapping = GetDefaultFramebufferRectMapping(preTransform);
viewportX = MapDefaultFramebufferRectAxis(viewportX, viewportWidth, framebufferExtent.x(),
mapping.mirrorX);
viewportY = MapDefaultFramebufferRectAxis(viewportY, viewportHeight, framebufferExtent.y(),
mapping.flipY);
}
VkViewport viewport{};
viewport.x = static_cast<float>(viewportX);
viewport.y = static_cast<float>(viewportY);
viewport.width = static_cast<float>(viewportWidth);
viewport.height = static_cast<float>(viewportHeight);
viewport.minDepth = depthRange.x();
viewport.maxDepth = depthRange.y();
return viewport;
}
static void ApplyGLViewportState(VkCommandBuffer commandBuffer,
const IntVec2& framebufferExtent,
VkSurfaceTransformFlagBitsKHR preTransform,
Bool isDefaultFramebuffer) {
const VkViewport viewport = ComputeGLViewport(0, framebufferExtent, preTransform, isDefaultFramebuffer);
auto& shadow = *g_dynamicStateShadow;
if (shadow.viewportValid && shadow.viewport.x == viewport.x && shadow.viewport.y == viewport.y &&
shadow.viewport.width == viewport.width && shadow.viewport.height == viewport.height &&
shadow.viewport.minDepth == viewport.minDepth && shadow.viewport.maxDepth == viewport.maxDepth) {
return;
}
shadow.viewportValid = true;
shadow.viewport = viewport;
vkCmdSetViewport(commandBuffer, 0, 1, &viewport);
}
static void ApplyBlendConstants(VkCommandBuffer commandBuffer) {
const FloatVec4& blendColor = MG_Pipe::gPipeInputs.GetBlendColor();
const float blendConstants[4] = {
blendColor.x(),
blendColor.y(),
blendColor.z(),
blendColor.w(),
};
auto& shadow = *g_dynamicStateShadow;
if (shadow.blendConstantsValid && shadow.blendConstants[0] == blendConstants[0] &&
shadow.blendConstants[1] == blendConstants[1] && shadow.blendConstants[2] == blendConstants[2] &&
shadow.blendConstants[3] == blendConstants[3]) {
return;
}
shadow.blendConstantsValid = true;
shadow.blendConstants[0] = blendConstants[0];
shadow.blendConstants[1] = blendConstants[1];
shadow.blendConstants[2] = blendConstants[2];
shadow.blendConstants[3] = blendConstants[3];
vkCmdSetBlendConstants(commandBuffer, blendConstants);
}
static Bool DrawModeUsesPolygonFill(GLenum mode) {
switch (mode) {
case GL_TRIANGLES:
case GL_TRIANGLE_STRIP:
case GL_TRIANGLE_FAN:
return true;
default:
return false;
}
}
static void ApplyPolygonOffsetState(VkCommandBuffer commandBuffer) {
const Float constantFactor = MG_Pipe::gPipeInputs.GetPolygonOffsetUnits();
const Float slopeFactor = MG_Pipe::gPipeInputs.GetPolygonOffsetFactor();
auto& shadow = *g_dynamicStateShadow;
if (shadow.depthBiasValid && shadow.depthBiasConstantFactor == constantFactor &&
shadow.depthBiasSlopeFactor == slopeFactor) {
return;
}
shadow.depthBiasValid = true;
shadow.depthBiasConstantFactor = constantFactor;
shadow.depthBiasSlopeFactor = slopeFactor;
vkCmdSetDepthBias(commandBuffer, constantFactor, 0.0f, slopeFactor);
}
static void ApplyLineWidthState(VkCommandBuffer commandBuffer) {
Float lineWidth = MG_Pipe::gPipeInputs.GetLineWidth();
#if MOBILEGL_BUILD_DISAGGREGATED
// P5c (hd, CONTRACT-P5C §3.7): with an active transport the dynamic parameters are the
// SERVER's own backend's - the client caps mirror is client memory (rule E). Monolith
// reads the mirror as it always did.
if (MG_Config::Transport != MG_Config::TransportMode::Monolith) {
if (MG_Backend::BackendObject* server = MG_Remote::Server::ServerLoopInstance().Backend()) {
const auto& dynamicParameters = server->GetDynamicParameters();
const Float minLineWidth = dynamicParameters.AliasedLineWidthRangeMin;
const Float maxLineWidth = dynamicParameters.AliasedLineWidthRangeMax;
if (lineWidth < minLineWidth) {
lineWidth = minLineWidth;
} else if (lineWidth > maxLineWidth) {
lineWidth = maxLineWidth;
}
}
} else
#endif
if (MG_Backend::pActiveBackendObject != nullptr) {
const auto& dynamicParameters = MG_Backend::pActiveBackendObject->GetDynamicParameters();
const Float minLineWidth = dynamicParameters.AliasedLineWidthRangeMin;
const Float maxLineWidth = dynamicParameters.AliasedLineWidthRangeMax;
if (lineWidth < minLineWidth) {
lineWidth = minLineWidth;
} else if (lineWidth > maxLineWidth) {
lineWidth = maxLineWidth;
}
}
auto& shadow = *g_dynamicStateShadow;
if (shadow.lineWidthValid && shadow.lineWidth == lineWidth) {
return;
}
shadow.lineWidthValid = true;
shadow.lineWidth = lineWidth;
vkCmdSetLineWidth(commandBuffer, lineWidth);
}
static VkRect2D MakeClampedScissorRect(const IntVec4& scissorBox, const IntVec2& framebufferExtent) {
const Int x0 = std::max<Int>(0, scissorBox.x());
const Int y0 = std::max<Int>(0, scissorBox.y());
const Int x1 = std::min<Int>(framebufferExtent.x(), scissorBox.x() + std::max<Int>(0, scissorBox.z()));
const Int y1 = std::min<Int>(framebufferExtent.y(), scissorBox.y() + std::max<Int>(0, scissorBox.w()));
VkRect2D scissor{};
scissor.offset = {x0, y0};
scissor.extent = {
static_cast<Uint32>(std::max<Int>(0, x1 - x0)),
static_cast<Uint32>(std::max<Int>(0, y1 - y0)),
};
return scissor;
}
// The clamped rect, re-expressed against the default framebuffer's stored orientation. Same
// conversion as the viewport - and it must be the same one, or the scissor would cut a band
// the draw never touched.
static VkRect2D MapScissorRectToDefaultFramebuffer(VkRect2D scissor, const IntVec2& framebufferExtent,
VkSurfaceTransformFlagBitsKHR preTransform) {
const DefaultFramebufferRectMapping mapping = GetDefaultFramebufferRectMapping(preTransform);
scissor.offset.x = MapDefaultFramebufferRectAxis(scissor.offset.x, static_cast<Int>(scissor.extent.width),
framebufferExtent.x(), mapping.mirrorX);
scissor.offset.y = MapDefaultFramebufferRectAxis(scissor.offset.y, static_cast<Int>(scissor.extent.height),
framebufferExtent.y(), mapping.flipY);
return scissor;
}
static VkRect2D MakeDefaultFramebufferScissorRect(const IntVec4& scissorBox,
const IntVec2& framebufferExtent,
VkSurfaceTransformFlagBitsKHR preTransform) {
if (!IsQuarterTurnPreTransform(preTransform)) {
return MapScissorRectToDefaultFramebuffer(MakeClampedScissorRect(scissorBox, framebufferExtent),
framebufferExtent, preTransform);
}
const IntVec2 logicalExtent = ResolveDefaultFramebufferLogicalExtent(preTransform, framebufferExtent);
const Int logicalX0 = std::max<Int>(0, scissorBox.x());
const Int logicalY0 = std::max<Int>(0, scissorBox.y());
const Int logicalX1 = std::min<Int>(logicalExtent.x(), scissorBox.x() + std::max<Int>(0, scissorBox.z()));
const Int logicalY1 = std::min<Int>(logicalExtent.y(), scissorBox.y() + std::max<Int>(0, scissorBox.w()));
// Transposed into the rotated image (MapQuarterTurnRect). Scaling each axis by the other's
// extent - what this did before - only agrees with the rotation for a full-surface box, and
// turned a compositor's per-window clip into an unrelated sub-rectangle.
Int rawX = 0, rawY = 0, rawWidth = 0, rawHeight = 0;
MapQuarterTurnRect(logicalX0, logicalY0, std::max<Int>(0, logicalX1 - logicalX0),
std::max<Int>(0, logicalY1 - logicalY0), framebufferExtent, preTransform, &rawX, &rawY,
&rawWidth, &rawHeight);
const Int rawX0 = std::max<Int>(0, rawX);
const Int rawY0 = std::max<Int>(0, rawY);
const Int rawX1 = std::min<Int>(framebufferExtent.x(), rawX + rawWidth);
const Int rawY1 = std::min<Int>(framebufferExtent.y(), rawY + rawHeight);
VkRect2D scissor{};
scissor.offset = {rawX0, rawY0};
scissor.extent = {
static_cast<Uint32>(std::max<Int>(0, rawX1 - rawX0)),
static_cast<Uint32>(std::max<Int>(0, rawY1 - rawY0)),
};
// A quarter turn maps to {false, false}, so this is a no-op today; it is here so the
// branch cannot drift away from the identity/180 one when quarter turns are modelled.
return MapScissorRectToDefaultFramebuffer(scissor, framebufferExtent, preTransform);
}
static void ApplyStencilState(VkCommandBuffer commandBuffer) {
const StencilFaceState& frontStencil = MG_Pipe::gPipeInputs.GetStencilState(StencilFace::Front);
const StencilFaceState& backStencil = MG_Pipe::gPipeInputs.GetStencilState(StencilFace::Back);
const Uint32 frontReference = static_cast<Uint32>(std::max(frontStencil.Ref, 0));
const Uint32 backReference = static_cast<Uint32>(std::max(backStencil.Ref, 0));
auto& shadow = *g_dynamicStateShadow;
if (shadow.stencilValid && shadow.stencilFrontCompareMask == frontStencil.ValueMask &&
shadow.stencilBackCompareMask == backStencil.ValueMask &&
shadow.stencilFrontWriteMask == frontStencil.WriteMask &&
shadow.stencilBackWriteMask == backStencil.WriteMask &&
shadow.stencilFrontReference == frontReference && shadow.stencilBackReference == backReference) {
return;
}
shadow.stencilValid = true;
shadow.stencilFrontCompareMask = frontStencil.ValueMask;
shadow.stencilBackCompareMask = backStencil.ValueMask;
shadow.stencilFrontWriteMask = frontStencil.WriteMask;
shadow.stencilBackWriteMask = backStencil.WriteMask;
shadow.stencilFrontReference = frontReference;
shadow.stencilBackReference = backReference;
vkCmdSetStencilCompareMask(commandBuffer, VK_STENCIL_FACE_FRONT_BIT, frontStencil.ValueMask);
vkCmdSetStencilCompareMask(commandBuffer, VK_STENCIL_FACE_BACK_BIT, backStencil.ValueMask);
vkCmdSetStencilWriteMask(commandBuffer, VK_STENCIL_FACE_FRONT_BIT, frontStencil.WriteMask);
vkCmdSetStencilWriteMask(commandBuffer, VK_STENCIL_FACE_BACK_BIT, backStencil.WriteMask);
vkCmdSetStencilReference(commandBuffer, VK_STENCIL_FACE_FRONT_BIT, frontReference);
vkCmdSetStencilReference(commandBuffer, VK_STENCIL_FACE_BACK_BIT, backReference);
}
enum class NumericDomain {
Unknown,
FloatLike,
Sint,
Uint,
};
static NumericDomain GetNumericDomainForShaderValueType(GLenum glType) {
switch (glType) {
case GL_FLOAT:
case GL_FLOAT_VEC2:
case GL_FLOAT_VEC3:
case GL_FLOAT_VEC4:
return NumericDomain::FloatLike;
case GL_INT:
case GL_INT_VEC2:
case GL_INT_VEC3:
case GL_INT_VEC4:
return NumericDomain::Sint;
case GL_UNSIGNED_INT:
case GL_UNSIGNED_INT_VEC2:
case GL_UNSIGNED_INT_VEC3:
case GL_UNSIGNED_INT_VEC4:
return NumericDomain::Uint;
default:
return NumericDomain::Unknown;
}
}
static NumericDomain GetNumericDomainForVertexFormat(VkFormat format) {
switch (format) {
case VK_FORMAT_R32_SFLOAT:
case VK_FORMAT_R32G32_SFLOAT:
case VK_FORMAT_R32G32B32_SFLOAT:
case VK_FORMAT_R32G32B32A32_SFLOAT:
case VK_FORMAT_R16_SNORM:
case VK_FORMAT_R16G16_SNORM:
case VK_FORMAT_R16G16B16_SNORM:
case VK_FORMAT_R16G16B16A16_SNORM:
case VK_FORMAT_R16_UNORM:
case VK_FORMAT_R16G16_UNORM:
case VK_FORMAT_R16G16B16_UNORM:
case VK_FORMAT_R16G16B16A16_UNORM:
case VK_FORMAT_R16_SSCALED:
case VK_FORMAT_R16G16_SSCALED:
case VK_FORMAT_R16G16B16_SSCALED:
case VK_FORMAT_R16G16B16A16_SSCALED:
case VK_FORMAT_R16_USCALED:
case VK_FORMAT_R16G16_USCALED:
case VK_FORMAT_R16G16B16_USCALED:
case VK_FORMAT_R16G16B16A16_USCALED:
case VK_FORMAT_R8_SNORM:
case VK_FORMAT_R8G8_SNORM:
case VK_FORMAT_R8G8B8_SNORM:
case VK_FORMAT_R8G8B8A8_SNORM:
case VK_FORMAT_R8_UNORM:
case VK_FORMAT_R8G8_UNORM:
case VK_FORMAT_R8G8B8_UNORM:
case VK_FORMAT_R8G8B8A8_UNORM:
case VK_FORMAT_R8_SSCALED:
case VK_FORMAT_R8G8_SSCALED:
case VK_FORMAT_R8G8B8_SSCALED:
case VK_FORMAT_R8G8B8A8_SSCALED:
case VK_FORMAT_R8_USCALED:
case VK_FORMAT_R8G8_USCALED:
case VK_FORMAT_R8G8B8_USCALED:
case VK_FORMAT_R8G8B8A8_USCALED:
return NumericDomain::FloatLike;
case VK_FORMAT_R32_SINT:
case VK_FORMAT_R32G32_SINT:
case VK_FORMAT_R32G32B32_SINT:
case VK_FORMAT_R32G32B32A32_SINT:
case VK_FORMAT_R16_SINT:
case VK_FORMAT_R16G16_SINT:
case VK_FORMAT_R16G16B16_SINT:
case VK_FORMAT_R16G16B16A16_SINT:
case VK_FORMAT_R8_SINT:
case VK_FORMAT_R8G8_SINT:
case VK_FORMAT_R8G8B8_SINT:
case VK_FORMAT_R8G8B8A8_SINT:
return NumericDomain::Sint;
case VK_FORMAT_R32_UINT:
case VK_FORMAT_R32G32_UINT:
case VK_FORMAT_R32G32B32_UINT:
case VK_FORMAT_R32G32B32A32_UINT:
case VK_FORMAT_R16_UINT:
case VK_FORMAT_R16G16_UINT:
case VK_FORMAT_R16G16B16_UINT:
case VK_FORMAT_R16G16B16A16_UINT:
case VK_FORMAT_R8_UINT:
case VK_FORMAT_R8G8_UINT:
case VK_FORMAT_R8G8B8_UINT:
case VK_FORMAT_R8G8B8A8_UINT:
return NumericDomain::Uint;
default:
return NumericDomain::Unknown;
}
}
static Bool TryCoerceVertexFormatNumericDomain(VkFormat sourceFormat,
NumericDomain targetDomain,
VkFormat& outFormat) {
const NumericDomain sourceDomain = GetNumericDomainForVertexFormat(sourceFormat);
if (sourceDomain == targetDomain || targetDomain == NumericDomain::Unknown) {
outFormat = sourceFormat;
return true;
}
if (sourceDomain == NumericDomain::FloatLike) {
return false;
}
switch (sourceFormat) {
case VK_FORMAT_R32_SINT:
if (targetDomain == NumericDomain::Uint) {
outFormat = VK_FORMAT_R32_UINT;
return true;
}
return false;
case VK_FORMAT_R32G32_SINT:
if (targetDomain == NumericDomain::Uint) {
outFormat = VK_FORMAT_R32G32_UINT;
return true;
}
return false;
case VK_FORMAT_R32G32B32_SINT:
if (targetDomain == NumericDomain::Uint) {
outFormat = VK_FORMAT_R32G32B32_UINT;
return true;
}
return false;
case VK_FORMAT_R32G32B32A32_SINT:
if (targetDomain == NumericDomain::Uint) {
outFormat = VK_FORMAT_R32G32B32A32_UINT;
return true;
}
return false;
case VK_FORMAT_R32_UINT:
if (targetDomain == NumericDomain::Sint) {
outFormat = VK_FORMAT_R32_SINT;
return true;
}
return false;
case VK_FORMAT_R32G32_UINT:
if (targetDomain == NumericDomain::Sint) {
outFormat = VK_FORMAT_R32G32_SINT;
return true;
}
return false;
case VK_FORMAT_R32G32B32_UINT:
if (targetDomain == NumericDomain::Sint) {
outFormat = VK_FORMAT_R32G32B32_SINT;
return true;
}
return false;
case VK_FORMAT_R32G32B32A32_UINT:
if (targetDomain == NumericDomain::Sint) {
outFormat = VK_FORMAT_R32G32B32A32_SINT;
return true;
}
return false;
case VK_FORMAT_R16_SINT:
outFormat = targetDomain == NumericDomain::Uint ? VK_FORMAT_R16_UINT : VK_FORMAT_R16_SSCALED;
return true;
case VK_FORMAT_R16G16_SINT:
outFormat = targetDomain == NumericDomain::Uint ? VK_FORMAT_R16G16_UINT : VK_FORMAT_R16G16_SSCALED;
return true;
case VK_FORMAT_R16G16B16_SINT:
outFormat = targetDomain == NumericDomain::Uint ? VK_FORMAT_R16G16B16_UINT : VK_FORMAT_R16G16B16_SSCALED;
return true;
case VK_FORMAT_R16G16B16A16_SINT:
outFormat = targetDomain == NumericDomain::Uint ? VK_FORMAT_R16G16B16A16_UINT : VK_FORMAT_R16G16B16A16_SSCALED;
return true;
case VK_FORMAT_R16_UINT:
outFormat = targetDomain == NumericDomain::Sint ? VK_FORMAT_R16_SINT : VK_FORMAT_R16_USCALED;
return true;
case VK_FORMAT_R16G16_UINT:
outFormat = targetDomain == NumericDomain::Sint ? VK_FORMAT_R16G16_SINT : VK_FORMAT_R16G16_USCALED;
return true;
case VK_FORMAT_R16G16B16_UINT:
outFormat = targetDomain == NumericDomain::Sint ? VK_FORMAT_R16G16B16_SINT : VK_FORMAT_R16G16B16_USCALED;
return true;
case VK_FORMAT_R16G16B16A16_UINT:
outFormat = targetDomain == NumericDomain::Sint ? VK_FORMAT_R16G16B16A16_SINT : VK_FORMAT_R16G16B16A16_USCALED;
return true;
case VK_FORMAT_R8_SINT:
outFormat = targetDomain == NumericDomain::Uint ? VK_FORMAT_R8_UINT : VK_FORMAT_R8_SSCALED;
return true;
case VK_FORMAT_R8G8_SINT:
outFormat = targetDomain == NumericDomain::Uint ? VK_FORMAT_R8G8_UINT : VK_FORMAT_R8G8_SSCALED;
return true;
case VK_FORMAT_R8G8B8_SINT:
outFormat = targetDomain == NumericDomain::Uint ? VK_FORMAT_R8G8B8_UINT : VK_FORMAT_R8G8B8_SSCALED;
return true;
case VK_FORMAT_R8G8B8A8_SINT:
outFormat = targetDomain == NumericDomain::Uint ? VK_FORMAT_R8G8B8A8_UINT : VK_FORMAT_R8G8B8A8_SSCALED;
return true;
case VK_FORMAT_R8_UINT:
outFormat = targetDomain == NumericDomain::Sint ? VK_FORMAT_R8_SINT : VK_FORMAT_R8_USCALED;
return true;
case VK_FORMAT_R8G8_UINT:
outFormat = targetDomain == NumericDomain::Sint ? VK_FORMAT_R8G8_SINT : VK_FORMAT_R8G8_USCALED;
return true;
case VK_FORMAT_R8G8B8_UINT:
outFormat = targetDomain == NumericDomain::Sint ? VK_FORMAT_R8G8B8_SINT : VK_FORMAT_R8G8B8_USCALED;
return true;
case VK_FORMAT_R8G8B8A8_UINT:
outFormat = targetDomain == NumericDomain::Sint ? VK_FORMAT_R8G8B8A8_SINT : VK_FORMAT_R8G8B8A8_USCALED;
return true;
default:
return false;
}
}
// Vertex attribute locations are tracked in Uint32 bitmasks, so MAX_VERTEX_ATTRIBS is both the
// state-layer storage bound and the width of every mask below. Keep them in lockstep.
static constexpr Uint32 kMaxVertexAttribs =
static_cast<Uint32>(MG_State::GLState::VertexArrayObject::MAX_VERTEX_ATTRIBS);
static_assert(kMaxVertexAttribs <= 32, "Vertex attribute masks are Uint32");
// The loops below walk locations [0, kMaxVertexAttribs) and index programObj.vertexInputTypes with
// each one, so that array must be at least as wide.
static_assert(kMaxVertexAttribs <= ProgramFactory::VkProgramObject::kMaxVertexInputLocations,
"vertexInputTypes is indexed by vertex attribute location");
static Bool TryGetCurrentVertexAttributeFormat(GLenum glType, VkFormat& outFormat) {
switch (glType) {
case GL_FLOAT:
outFormat = VK_FORMAT_R32_SFLOAT;
return true;
case GL_FLOAT_VEC2:
outFormat = VK_FORMAT_R32G32_SFLOAT;
return true;
case GL_FLOAT_VEC3:
outFormat = VK_FORMAT_R32G32B32_SFLOAT;
return true;
case GL_FLOAT_VEC4:
outFormat = VK_FORMAT_R32G32B32A32_SFLOAT;
return true;
case GL_INT:
outFormat = VK_FORMAT_R32_SINT;
return true;
case GL_INT_VEC2:
outFormat = VK_FORMAT_R32G32_SINT;
return true;
case GL_INT_VEC3:
outFormat = VK_FORMAT_R32G32B32_SINT;
return true;
case GL_INT_VEC4:
outFormat = VK_FORMAT_R32G32B32A32_SINT;
return true;
case GL_UNSIGNED_INT:
outFormat = VK_FORMAT_R32_UINT;
return true;
case GL_UNSIGNED_INT_VEC2:
outFormat = VK_FORMAT_R32G32_UINT;
return true;
case GL_UNSIGNED_INT_VEC3:
outFormat = VK_FORMAT_R32G32B32_UINT;
return true;
case GL_UNSIGNED_INT_VEC4:
outFormat = VK_FORMAT_R32G32B32A32_UINT;
return true;
default:
return false;
}
}
static Bool TryGetCurrentVertexAttributeUploadPayload(
const MG_State::GLState::CurrentVertexAttributeValue& currentValue,
GLenum glType,
VkFormat& outFormat,
const void*& outData,
VkDeviceSize& outSize) {
switch (glType) {
case GL_FLOAT:
outFormat = VK_FORMAT_R32_SFLOAT;
outData = currentValue.floatValue.data();
outSize = sizeof(Float);
return true;
case GL_FLOAT_VEC2:
outFormat = VK_FORMAT_R32G32_SFLOAT;
outData = currentValue.floatValue.data();
outSize = sizeof(Float) * 2;
return true;
case GL_FLOAT_VEC3:
outFormat = VK_FORMAT_R32G32B32_SFLOAT;
outData = currentValue.floatValue.data();
outSize = sizeof(Float) * 3;
return true;
case GL_FLOAT_VEC4:
outFormat = VK_FORMAT_R32G32B32A32_SFLOAT;
outData = currentValue.floatValue.data();
outSize = sizeof(Float) * 4;
return true;
case GL_INT:
outFormat = VK_FORMAT_R32_SINT;
outData = currentValue.intValue.data();
outSize = sizeof(Int32);
return true;
case GL_INT_VEC2:
outFormat = VK_FORMAT_R32G32_SINT;
outData = currentValue.intValue.data();
outSize = sizeof(Int32) * 2;
return true;
case GL_INT_VEC3:
outFormat = VK_FORMAT_R32G32B32_SINT;
outData = currentValue.intValue.data();
outSize = sizeof(Int32) * 3;
return true;
case GL_INT_VEC4:
outFormat = VK_FORMAT_R32G32B32A32_SINT;
outData = currentValue.intValue.data();
outSize = sizeof(Int32) * 4;
return true;
case GL_UNSIGNED_INT:
outFormat = VK_FORMAT_R32_UINT;
outData = currentValue.uintValue.data();
outSize = sizeof(Uint32);
return true;
case GL_UNSIGNED_INT_VEC2:
outFormat = VK_FORMAT_R32G32_UINT;
outData = currentValue.uintValue.data();
outSize = sizeof(Uint32) * 2;
return true;
case GL_UNSIGNED_INT_VEC3:
outFormat = VK_FORMAT_R32G32B32_UINT;
outData = currentValue.uintValue.data();
outSize = sizeof(Uint32) * 3;
return true;
case GL_UNSIGNED_INT_VEC4:
outFormat = VK_FORMAT_R32G32B32A32_UINT;
outData = currentValue.uintValue.data();
outSize = sizeof(Uint32) * 4;
return true;
default:
return false;
}
}
static void RecordTextureCopyError(const char* func, ErrorCode code, const char* message) {
MG_Pipe::gPipeInputs.RecordError(code, MakeUnique<GenericErrorInfo>("DirectVulkan", func, message));
}
namespace {
static constexpr Uint32 kDescriptorSetsPerFrame = 64;
enum class BlitSurfaceTransform : Uint32 {
Identity = 0,
Rotate90 = 1,
Rotate180 = 2,
Rotate270 = 3,
};
struct BlitImageBinding {
VkImage image = VK_NULL_HANDLE;
VkImageLayout* trackedLayout = nullptr;
VkImageAspectFlags aspectMask = VK_IMAGE_ASPECT_NONE;
VkFormat format = VK_FORMAT_UNDEFINED;
VkSampleCountFlagBits sampleCount = VK_SAMPLE_COUNT_1_BIT;
IntVec2 extent = {0, 0};
Uint32 mipLevel = 0;
Uint32 mipLevelCount = 1;
Uint32 baseArrayLayer = 0;
Uint32 layerCount = 1;
// z slice for a VK_IMAGE_TYPE_3D source; array attachments use baseArrayLayer instead.
Uint32 depthOffset = 0;
const char* label = nullptr;
};
static Uint32 ComputeMaxProgramBindings(const VkPhysicalDeviceProperties& properties,
const ProgramFactory::UpdateAfterBindLimits& updateAfterBindLimits) {
const auto& limits = properties.limits;
static constexpr Uint32 kMinProgramBindings = 16;
static constexpr Uint32 kMaxProgramBindingsCap = 256;
const Uint32 maxCombinedImageSamplers =
std::min(limits.maxPerStageDescriptorSamplers, limits.maxDescriptorSetSamplers);
const Uint32 maxSampledImages =
std::min(limits.maxPerStageDescriptorSampledImages, limits.maxDescriptorSetSampledImages);
const Uint32 maxDynamicUniformBuffers =
std::min(limits.maxPerStageDescriptorUniformBuffers, limits.maxDescriptorSetUniformBuffersDynamic);
Uint32 maxBindings = limits.maxPerStageResources;
maxBindings = std::min(maxBindings, maxCombinedImageSamplers);
maxBindings = std::min(maxBindings, maxSampledImages + maxDynamicUniformBuffers);
if (updateAfterBindLimits.enabled) {
const Uint32 updateAfterBindSamplers = std::min(updateAfterBindLimits.maxPerStageSamplers,
updateAfterBindLimits.maxSetSamplers);
const Uint32 updateAfterBindSampledImages = std::min(updateAfterBindLimits.maxPerStageSampledImages,
updateAfterBindLimits.maxSetSampledImages);
const Uint32 updateAfterBindDynamicUniformBuffers =
std::min(updateAfterBindLimits.maxPerStageUniformBuffers,
updateAfterBindLimits.maxSetUniformBuffersDynamic);
Uint32 updateAfterBindBindings = updateAfterBindLimits.maxPerStageResources;
updateAfterBindBindings = std::min(updateAfterBindBindings, updateAfterBindSamplers);
updateAfterBindBindings =
std::min(updateAfterBindBindings, updateAfterBindSampledImages + updateAfterBindDynamicUniformBuffers);
maxBindings = std::max(maxBindings, updateAfterBindBindings);
}
maxBindings = std::max(kMinProgramBindings, maxBindings);
maxBindings = std::min(kMaxProgramBindingsCap, maxBindings);
return maxBindings;
}
static void GetImageTransitionSourceState(VkImageLayout oldLayout, VkPipelineStageFlags& outSrcStageMask,
VkAccessFlags& outSrcAccessMask) {
switch (oldLayout) {
case VK_IMAGE_LAYOUT_UNDEFINED:
case VK_IMAGE_LAYOUT_PRESENT_SRC_KHR:
outSrcStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
outSrcAccessMask = 0;
break;
case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
outSrcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
outSrcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
break;
case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
outSrcStageMask = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
outSrcAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
break;
case VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL:
case VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL:
case VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL:
outSrcStageMask = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT;
outSrcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT;
break;
case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
outSrcStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT;
outSrcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
break;
case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
outSrcStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT;
outSrcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
break;
case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
outSrcStageMask = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT;
outSrcAccessMask = VK_ACCESS_SHADER_READ_BIT;
break;
default:
outSrcStageMask = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
outSrcAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
break;
}
}
static void GetImageTransitionDestinationState(VkImageLayout newLayout, VkPipelineStageFlags& outDstStageMask,
VkAccessFlags& outDstAccessMask) {
switch (newLayout) {
case VK_IMAGE_LAYOUT_UNDEFINED:
outDstStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
outDstAccessMask = 0;
break;
case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
outDstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
outDstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
break;
case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
outDstStageMask = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
outDstAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
break;
case VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL:
case VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL:
case VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL:
case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
outDstStageMask = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT;
outDstAccessMask = VK_ACCESS_SHADER_READ_BIT;
break;
case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
outDstStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT;
outDstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
break;
case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
outDstStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT;
outDstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
break;
case VK_IMAGE_LAYOUT_PRESENT_SRC_KHR:
outDstStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
outDstAccessMask = VK_ACCESS_MEMORY_READ_BIT;
break;
default:
outDstStageMask = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
outDstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
break;
}
}
static BlitSurfaceTransform ToBlitSurfaceTransform(VkSurfaceTransformFlagBitsKHR preTransform) {
switch (preTransform) {
case VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR:
return BlitSurfaceTransform::Rotate90;
case VK_SURFACE_TRANSFORM_ROTATE_180_BIT_KHR:
return BlitSurfaceTransform::Rotate180;
case VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR:
return BlitSurfaceTransform::Rotate270;
default:
return BlitSurfaceTransform::Identity;
}
}
static Bool DecodeReadbackPixel(const Uint8* source, VkFormat sourceFormat, Float* rgba) {
switch (sourceFormat) {
case VK_FORMAT_R8G8B8A8_UNORM:
case VK_FORMAT_R8G8B8A8_SRGB:
rgba[0] = static_cast<Float>(source[0]) / 255.0f;
rgba[1] = static_cast<Float>(source[1]) / 255.0f;
rgba[2] = static_cast<Float>(source[2]) / 255.0f;
rgba[3] = static_cast<Float>(source[3]) / 255.0f;
return true;
case VK_FORMAT_B8G8R8A8_UNORM:
case VK_FORMAT_B8G8R8A8_SRGB:
rgba[0] = static_cast<Float>(source[2]) / 255.0f;
rgba[1] = static_cast<Float>(source[1]) / 255.0f;
rgba[2] = static_cast<Float>(source[0]) / 255.0f;
rgba[3] = static_cast<Float>(source[3]) / 255.0f;
return true;
case VK_FORMAT_R16G16B16A16_UNORM:
for (SizeT component = 0; component < 4; ++component) {
Uint16 value = 0;
Memcpy(&value, source + component * sizeof(value), sizeof(value));
rgba[component] = static_cast<Float>(value) / 65535.0f;
}
return true;
case VK_FORMAT_R16G16B16A16_SFLOAT:
for (SizeT component = 0; component < 4; ++component) {
Uint16 value = 0;
Memcpy(&value, source + component * sizeof(value), sizeof(value));
rgba[component] = MG_Util::DecodeHalfBitsToFloat(value);
}
return true;
case VK_FORMAT_R32G32B32A32_SFLOAT:
Memcpy(rgba, source, sizeof(Float) * 4);
return true;
// Single- and dual-channel formats the reinterpretation feature makes common
// as readback sources (iterationRP custom images are R32F/R32UI-class).
// Missing channels take GL's defaults: 0 for GB, 1 for alpha.
case VK_FORMAT_R32_SFLOAT: {
Float value = 0.0f;
Memcpy(&value, source, sizeof(value));
rgba[0] = value;
rgba[1] = 0.0f;
rgba[2] = 0.0f;
rgba[3] = 1.0f;
return true;
}
case VK_FORMAT_R32G32_SFLOAT: {
Float values[2] = {0.0f, 0.0f};
Memcpy(values, source, sizeof(values));
rgba[0] = values[0];
rgba[1] = values[1];
rgba[2] = 0.0f;
rgba[3] = 1.0f;
return true;
}
case VK_FORMAT_R32_UINT: {
Uint32 value = 0;
Memcpy(&value, source, sizeof(value));
rgba[0] = static_cast<Float>(value);
rgba[1] = 0.0f;
rgba[2] = 0.0f;
rgba[3] = 1.0f;
return true;
}
case VK_FORMAT_R32_SINT: {
Int32 value = 0;
Memcpy(&value, source, sizeof(value));
rgba[0] = static_cast<Float>(value);
rgba[1] = 0.0f;
rgba[2] = 0.0f;
rgba[3] = 1.0f;
return true;
}
case VK_FORMAT_R16_SFLOAT: {
Uint16 value = 0;
Memcpy(&value, source, sizeof(value));
rgba[0] = MG_Util::DecodeHalfBitsToFloat(value);
rgba[1] = 0.0f;
rgba[2] = 0.0f;
rgba[3] = 1.0f;
return true;
}
case VK_FORMAT_R16G16_SFLOAT:
for (SizeT component = 0; component < 2; ++component) {
Uint16 value = 0;
Memcpy(&value, source + component * sizeof(value), sizeof(value));
rgba[component] = MG_Util::DecodeHalfBitsToFloat(value);
}
rgba[2] = 0.0f;
rgba[3] = 1.0f;
return true;
default:
return false;
}
}
static Uint8 EncodeReadbackUnorm8(Float value) {
if (!(value > 0.0f)) {
return 0;
}
if (value >= 1.0f) {
return 255;
}
return static_cast<Uint8>(value * 255.0f + 0.5f);
}
static Int GetReadbackChannelCount(GLenum format) {
switch (format) {
case GL_RGB:
case GL_BGR:
return 3;
case GL_RGBA:
case GL_BGRA:
return 4;
default:
return 0;
}
}
static void StoreReadbackPixel(const Float* rgba, GLenum dstFormat, Uint8* dst) {
const Uint8 r = EncodeReadbackUnorm8(rgba[0]);
const Uint8 g = EncodeReadbackUnorm8(rgba[1]);
const Uint8 b = EncodeReadbackUnorm8(rgba[2]);
const Uint8 a = EncodeReadbackUnorm8(rgba[3]);
switch (dstFormat) {
case GL_RGB:
dst[0] = r;
dst[1] = g;
dst[2] = b;
break;
case GL_BGR:
dst[0] = b;
dst[1] = g;
dst[2] = r;
break;
case GL_RGBA:
dst[0] = r;
dst[1] = g;
dst[2] = b;
dst[3] = a;
break;
case GL_BGRA:
dst[0] = b;
dst[1] = g;
dst[2] = r;
dst[3] = a;
break;
default:
break;
}
}
static void StoreReadbackPixelFloat(const Float* rgba, GLenum dstFormat, Float* dst) {
const Float r = rgba[0];
const Float g = rgba[1];
const Float b = rgba[2];
const Float a = rgba[3];
switch (dstFormat) {
case GL_RGB:
dst[0] = r;
dst[1] = g;
dst[2] = b;
break;
case GL_BGR:
dst[0] = b;
dst[1] = g;
dst[2] = r;
break;
case GL_RGBA:
dst[0] = r;
dst[1] = g;
dst[2] = b;
dst[3] = a;
break;
case GL_BGRA:
dst[0] = b;
dst[1] = g;
dst[2] = r;
dst[3] = a;
break;
default:
break;
}
}
// Generic VkFormat texel decode into the wide RGBA row layouts the shared readback
// store expects: GL_FLOAT rows for normalized/float sources, GL_INT / GL_UNSIGNED_INT
// rows for integer sources. Missing channels take GL defaults (0,0,0,1).
enum class ReadbackSourceClass : Uint8 { Unsupported, Float, SignedInt, UnsignedInt };
struct ReadbackSourceDesc {
ReadbackSourceClass sourceClass = ReadbackSourceClass::Unsupported;
Int channels = 0; // component count stored per texel
Int componentBits = 0; // per-component bits for regular formats; 0 for special packed
Bool isSnorm = false;
Bool isSrgb = false;
Bool bgraSwizzle = false;
VkFormat special = VK_FORMAT_UNDEFINED; // set for packed/special formats
};
static Bool GetReadbackSourceDesc(VkFormat format, ReadbackSourceDesc& out) {
out = ReadbackSourceDesc{};
switch (format) {
// --- regular UNORM ---
case VK_FORMAT_R8_UNORM: out = {ReadbackSourceClass::Float, 1, 8}; return true;
case VK_FORMAT_R8G8_UNORM: out = {ReadbackSourceClass::Float, 2, 8}; return true;
case VK_FORMAT_R8G8B8A8_UNORM: out = {ReadbackSourceClass::Float, 4, 8}; return true;
case VK_FORMAT_B8G8R8A8_UNORM: out = {ReadbackSourceClass::Float, 4, 8, false, false, true}; return true;
case VK_FORMAT_R16_UNORM: out = {ReadbackSourceClass::Float, 1, 16}; return true;
case VK_FORMAT_R16G16_UNORM: out = {ReadbackSourceClass::Float, 2, 16}; return true;
case VK_FORMAT_R16G16B16A16_UNORM: out = {ReadbackSourceClass::Float, 4, 16}; return true;
// --- SRGB (decode to linear like GL readback of sRGB textures) ---
// GL GetTexImage/ReadPixels of sRGB textures return the raw sRGB-encoded
// bytes (GL 3.3 has no FRAMEBUFFER_SRGB read decode) - do NOT linearize.
case VK_FORMAT_R8G8B8A8_SRGB: out = {ReadbackSourceClass::Float, 4, 8}; return true;
case VK_FORMAT_B8G8R8A8_SRGB: out = {ReadbackSourceClass::Float, 4, 8, false, false, true}; return true;
// --- SNORM ---
case VK_FORMAT_R8_SNORM: out = {ReadbackSourceClass::Float, 1, 8, true}; return true;
case VK_FORMAT_R8G8_SNORM: out = {ReadbackSourceClass::Float, 2, 8, true}; return true;
case VK_FORMAT_R8G8B8A8_SNORM: out = {ReadbackSourceClass::Float, 4, 8, true}; return true;
case VK_FORMAT_R16_SNORM: out = {ReadbackSourceClass::Float, 1, 16, true}; return true;
case VK_FORMAT_R16G16_SNORM: out = {ReadbackSourceClass::Float, 2, 16, true}; return true;
case VK_FORMAT_R16G16B16A16_SNORM: out = {ReadbackSourceClass::Float, 4, 16, true}; return true;
// --- SFLOAT ---
case VK_FORMAT_R16_SFLOAT: out = {ReadbackSourceClass::Float, 1, 16}; out.special = format; return true;
case VK_FORMAT_R16G16_SFLOAT: out = {ReadbackSourceClass::Float, 2, 16}; out.special = format; return true;
case VK_FORMAT_R16G16B16A16_SFLOAT: out = {ReadbackSourceClass::Float, 4, 16}; out.special = format; return true;
case VK_FORMAT_R32_SFLOAT: out = {ReadbackSourceClass::Float, 1, 32}; out.special = format; return true;
case VK_FORMAT_R32G32_SFLOAT: out = {ReadbackSourceClass::Float, 2, 32}; out.special = format; return true;
case VK_FORMAT_R32G32B32A32_SFLOAT: out = {ReadbackSourceClass::Float, 4, 32}; out.special = format; return true;
// --- UINT ---
case VK_FORMAT_R8_UINT: out = {ReadbackSourceClass::UnsignedInt, 1, 8}; return true;
case VK_FORMAT_R8G8_UINT: out = {ReadbackSourceClass::UnsignedInt, 2, 8}; return true;
case VK_FORMAT_R8G8B8A8_UINT: out = {ReadbackSourceClass::UnsignedInt, 4, 8}; return true;
case VK_FORMAT_R16_UINT: out = {ReadbackSourceClass::UnsignedInt, 1, 16}; return true;
case VK_FORMAT_R16G16_UINT: out = {ReadbackSourceClass::UnsignedInt, 2, 16}; return true;
case VK_FORMAT_R16G16B16A16_UINT: out = {ReadbackSourceClass::UnsignedInt, 4, 16}; return true;
case VK_FORMAT_R32_UINT: out = {ReadbackSourceClass::UnsignedInt, 1, 32}; return true;
case VK_FORMAT_R32G32_UINT: out = {ReadbackSourceClass::UnsignedInt, 2, 32}; return true;
case VK_FORMAT_R32G32B32A32_UINT: out = {ReadbackSourceClass::UnsignedInt, 4, 32}; return true;
// --- SINT ---
case VK_FORMAT_R8_SINT: out = {ReadbackSourceClass::SignedInt, 1, 8}; return true;
case VK_FORMAT_R8G8_SINT: out = {ReadbackSourceClass::SignedInt, 2, 8}; return true;
case VK_FORMAT_R8G8B8A8_SINT: out = {ReadbackSourceClass::SignedInt, 4, 8}; return true;
case VK_FORMAT_R16_SINT: out = {ReadbackSourceClass::SignedInt, 1, 16}; return true;
case VK_FORMAT_R16G16_SINT: out = {ReadbackSourceClass::SignedInt, 2, 16}; return true;
case VK_FORMAT_R16G16B16A16_SINT: out = {ReadbackSourceClass::SignedInt, 4, 16}; return true;
case VK_FORMAT_R32_SINT: out = {ReadbackSourceClass::SignedInt, 1, 32}; return true;
case VK_FORMAT_R32G32_SINT: out = {ReadbackSourceClass::SignedInt, 2, 32}; return true;
case VK_FORMAT_R32G32B32A32_SINT: out = {ReadbackSourceClass::SignedInt, 4, 32}; return true;
// --- packed / special ---
case VK_FORMAT_A2B10G10R10_UNORM_PACK32:
case VK_FORMAT_A2B10G10R10_UINT_PACK32:
case VK_FORMAT_A2R10G10B10_UNORM_PACK32:
case VK_FORMAT_A2R10G10B10_UINT_PACK32:
case VK_FORMAT_B10G11R11_UFLOAT_PACK32:
case VK_FORMAT_E5B9G9R9_UFLOAT_PACK32:
case VK_FORMAT_R5G6B5_UNORM_PACK16:
case VK_FORMAT_B5G6R5_UNORM_PACK16:
case VK_FORMAT_A1R5G5B5_UNORM_PACK16:
case VK_FORMAT_R5G5B5A1_UNORM_PACK16:
case VK_FORMAT_B5G5R5A1_UNORM_PACK16:
case VK_FORMAT_R4G4B4A4_UNORM_PACK16:
case VK_FORMAT_B4G4R4A4_UNORM_PACK16:
out.sourceClass = (format == VK_FORMAT_A2B10G10R10_UINT_PACK32 ||
format == VK_FORMAT_A2R10G10B10_UINT_PACK32) ?
ReadbackSourceClass::UnsignedInt : ReadbackSourceClass::Float;
out.special = format;
return true;
default:
return false;
}
}
static Float SrgbToLinear(Float value) {
if (value <= 0.04045f) {
return value / 12.92f;
}
return std::pow((value + 0.055f) / 1.055f, 2.4f);
}
static Float DecodeUnsignedF11(Uint32 bits) {
const Uint32 exponent = (bits >> 6) & 0x1F;
const Uint32 mantissa = bits & 0x3F;
if (exponent == 0) {
return static_cast<Float>(mantissa) / 64.0f * std::pow(2.0f, -14.0f);
}
if (exponent == 31) {
return mantissa == 0 ? std::numeric_limits<Float>::infinity()
: std::numeric_limits<Float>::quiet_NaN();
}
return (1.0f + static_cast<Float>(mantissa) / 64.0f) *
std::pow(2.0f, static_cast<Float>(static_cast<Int>(exponent)) - 15.0f);
}
static Float DecodeUnsignedF10(Uint32 bits) {
const Uint32 exponent = (bits >> 5) & 0x1F;
const Uint32 mantissa = bits & 0x1F;
if (exponent == 0) {
return static_cast<Float>(mantissa) / 32.0f * std::pow(2.0f, -14.0f);
}
if (exponent == 31) {
return mantissa == 0 ? std::numeric_limits<Float>::infinity()
: std::numeric_limits<Float>::quiet_NaN();
}
return (1.0f + static_cast<Float>(mantissa) / 32.0f) *
std::pow(2.0f, static_cast<Float>(static_cast<Int>(exponent)) - 15.0f);
}
static void DecodeReadbackTexelSpecialFloat(const Uint8* source, VkFormat format, Float* rgba) {
rgba[0] = 0.0f; rgba[1] = 0.0f; rgba[2] = 0.0f; rgba[3] = 1.0f;
switch (format) {
case VK_FORMAT_R16_SFLOAT:
case VK_FORMAT_R16G16_SFLOAT:
case VK_FORMAT_R16G16B16A16_SFLOAT: {
const Int channels = format == VK_FORMAT_R16_SFLOAT ? 1 :
(format == VK_FORMAT_R16G16_SFLOAT ? 2 : 4);
for (Int c = 0; c < channels; ++c) {
Uint16 bits = 0;
Memcpy(&bits, source + static_cast<SizeT>(c) * sizeof(bits), sizeof(bits));
rgba[c] = MG_Util::DecodeHalfBitsToFloat(bits);
}
return;
}
case VK_FORMAT_R32_SFLOAT:
case VK_FORMAT_R32G32_SFLOAT:
case VK_FORMAT_R32G32B32A32_SFLOAT: {
const Int channels = format == VK_FORMAT_R32_SFLOAT ? 1 :
(format == VK_FORMAT_R32G32_SFLOAT ? 2 : 4);
Memcpy(rgba, source, static_cast<SizeT>(channels) * sizeof(Float));
return;
}
case VK_FORMAT_A2B10G10R10_UNORM_PACK32: {
Uint32 word = 0;
Memcpy(&word, source, sizeof(word));
rgba[0] = static_cast<Float>(word & 0x3FFu) / 1023.0f;
rgba[1] = static_cast<Float>((word >> 10) & 0x3FFu) / 1023.0f;
rgba[2] = static_cast<Float>((word >> 20) & 0x3FFu) / 1023.0f;
rgba[3] = static_cast<Float>((word >> 30) & 0x3u) / 3.0f;
return;
}
case VK_FORMAT_A2R10G10B10_UNORM_PACK32: {
Uint32 word = 0;
Memcpy(&word, source, sizeof(word));
rgba[2] = static_cast<Float>(word & 0x3FFu) / 1023.0f;
rgba[1] = static_cast<Float>((word >> 10) & 0x3FFu) / 1023.0f;
rgba[0] = static_cast<Float>((word >> 20) & 0x3FFu) / 1023.0f;
rgba[3] = static_cast<Float>((word >> 30) & 0x3u) / 3.0f;
return;
}
case VK_FORMAT_B10G11R11_UFLOAT_PACK32: {
Uint32 word = 0;
Memcpy(&word, source, sizeof(word));
rgba[0] = DecodeUnsignedF11(word & 0x7FFu);
rgba[1] = DecodeUnsignedF11((word >> 11) & 0x7FFu);
rgba[2] = DecodeUnsignedF10((word >> 22) & 0x3FFu);
return;
}
case VK_FORMAT_E5B9G9R9_UFLOAT_PACK32: {
Uint32 word = 0;
Memcpy(&word, source, sizeof(word));
const Int exponent = static_cast<Int>((word >> 27) & 0x1Fu) - 15 - 9;
const Float scale = std::pow(2.0f, static_cast<Float>(exponent));
rgba[0] = static_cast<Float>(word & 0x1FFu) * scale;
rgba[1] = static_cast<Float>((word >> 9) & 0x1FFu) * scale;
rgba[2] = static_cast<Float>((word >> 18) & 0x1FFu) * scale;
return;
}
case VK_FORMAT_R5G6B5_UNORM_PACK16:
case VK_FORMAT_B5G6R5_UNORM_PACK16: {
Uint16 word = 0;
Memcpy(&word, source, sizeof(word));
const Float c0 = static_cast<Float>((word >> 11) & 0x1Fu) / 31.0f;
const Float c1 = static_cast<Float>((word >> 5) & 0x3Fu) / 63.0f;
const Float c2 = static_cast<Float>(word & 0x1Fu) / 31.0f;
const Bool bgr = format == VK_FORMAT_B5G6R5_UNORM_PACK16;
rgba[0] = bgr ? c2 : c0;
rgba[1] = c1;
rgba[2] = bgr ? c0 : c2;
return;
}
case VK_FORMAT_A1R5G5B5_UNORM_PACK16: {
Uint16 word = 0;
Memcpy(&word, source, sizeof(word));
rgba[3] = static_cast<Float>((word >> 15) & 0x1u);
rgba[0] = static_cast<Float>((word >> 10) & 0x1Fu) / 31.0f;
rgba[1] = static_cast<Float>((word >> 5) & 0x1Fu) / 31.0f;
rgba[2] = static_cast<Float>(word & 0x1Fu) / 31.0f;
return;
}
case VK_FORMAT_R5G5B5A1_UNORM_PACK16: {
Uint16 word = 0;
Memcpy(&word, source, sizeof(word));
rgba[0] = static_cast<Float>((word >> 11) & 0x1Fu) / 31.0f;
rgba[1] = static_cast<Float>((word >> 6) & 0x1Fu) / 31.0f;
rgba[2] = static_cast<Float>((word >> 1) & 0x1Fu) / 31.0f;
rgba[3] = static_cast<Float>(word & 0x1u);
return;
}
case VK_FORMAT_B5G5R5A1_UNORM_PACK16: {
Uint16 word = 0;
Memcpy(&word, source, sizeof(word));
rgba[2] = static_cast<Float>((word >> 11) & 0x1Fu) / 31.0f;
rgba[1] = static_cast<Float>((word >> 6) & 0x1Fu) / 31.0f;
rgba[0] = static_cast<Float>((word >> 1) & 0x1Fu) / 31.0f;
rgba[3] = static_cast<Float>(word & 0x1u);
return;
}
case VK_FORMAT_R4G4B4A4_UNORM_PACK16: {
Uint16 word = 0;
Memcpy(&word, source, sizeof(word));
rgba[0] = static_cast<Float>((word >> 12) & 0xFu) / 15.0f;
rgba[1] = static_cast<Float>((word >> 8) & 0xFu) / 15.0f;
rgba[2] = static_cast<Float>((word >> 4) & 0xFu) / 15.0f;
rgba[3] = static_cast<Float>(word & 0xFu) / 15.0f;
return;
}
case VK_FORMAT_B4G4R4A4_UNORM_PACK16: {
Uint16 word = 0;
Memcpy(&word, source, sizeof(word));
rgba[2] = static_cast<Float>((word >> 12) & 0xFu) / 15.0f;
rgba[1] = static_cast<Float>((word >> 8) & 0xFu) / 15.0f;
rgba[0] = static_cast<Float>((word >> 4) & 0xFu) / 15.0f;
rgba[3] = static_cast<Float>(word & 0xFu) / 15.0f;
return;
}
default:
return;
}
}
static Bool DecodeReadbackRowsToWide(const Uint8* srcPixels, VkFormat srcFormat, GLsizei width,
GLsizei height, Vector<Uint8>& outWide, GLenum& outWideType) {
ReadbackSourceDesc desc{};
if (!GetReadbackSourceDesc(srcFormat, desc)) {
return false;
}
const SizeT texelSize = VulkanRenderer::GetReadbackTexelSize(srcFormat);
if (texelSize == 0) {
return false;
}
const SizeT pixelCount = static_cast<SizeT>(width) * static_cast<SizeT>(height);
outWide.assign(pixelCount * 4 * sizeof(Uint32), 0);
if (desc.sourceClass == ReadbackSourceClass::Float) {
outWideType = GL_FLOAT;
Float* wide = reinterpret_cast<Float*>(outWide.data());
for (SizeT i = 0; i < pixelCount; ++i) {
const Uint8* source = srcPixels + i * texelSize;
Float rgba[4] = {0.0f, 0.0f, 0.0f, 1.0f};
if (desc.special != VK_FORMAT_UNDEFINED) {
DecodeReadbackTexelSpecialFloat(source, desc.special, rgba);
} else {
for (Int c = 0; c < desc.channels; ++c) {
Float value = 0.0f;
if (desc.componentBits == 8) {
if (desc.isSnorm) {
Int8 raw = 0;
Memcpy(&raw, source + c, sizeof(raw));
value = std::max(static_cast<Float>(raw) / 127.0f, -1.0f);
} else {
value = static_cast<Float>(source[c]) / 255.0f;
}
} else { // 16
if (desc.isSnorm) {
Int16 raw = 0;
Memcpy(&raw, source + static_cast<SizeT>(c) * 2, sizeof(raw));
value = std::max(static_cast<Float>(raw) / 32767.0f, -1.0f);
} else {
Uint16 raw = 0;
Memcpy(&raw, source + static_cast<SizeT>(c) * 2, sizeof(raw));
value = static_cast<Float>(raw) / 65535.0f;
}
}
if (desc.isSrgb && c < 3) {
value = SrgbToLinear(value);
}
rgba[c] = value;
}
if (desc.bgraSwizzle) {
std::swap(rgba[0], rgba[2]);
}
}
Memcpy(wide + i * 4, rgba, sizeof(rgba));
}
return true;
}
// Integer classes: decode to 4 x (U)Int32 per texel; missing alpha reads 1.
outWideType = desc.sourceClass == ReadbackSourceClass::SignedInt ? GL_INT : GL_UNSIGNED_INT;
Uint32* wide = reinterpret_cast<Uint32*>(outWide.data());
for (SizeT i = 0; i < pixelCount; ++i) {
const Uint8* source = srcPixels + i * texelSize;
Uint32 rgba[4] = {0, 0, 0, 1};
if (srcFormat == VK_FORMAT_A2B10G10R10_UINT_PACK32) {
Uint32 word = 0;
Memcpy(&word, source, sizeof(word));
rgba[0] = word & 0x3FFu;
rgba[1] = (word >> 10) & 0x3FFu;
rgba[2] = (word >> 20) & 0x3FFu;
rgba[3] = (word >> 30) & 0x3u;
} else if (srcFormat == VK_FORMAT_A2R10G10B10_UINT_PACK32) {
Uint32 word = 0;
Memcpy(&word, source, sizeof(word));
rgba[2] = word & 0x3FFu;
rgba[1] = (word >> 10) & 0x3FFu;
rgba[0] = (word >> 20) & 0x3FFu;
rgba[3] = (word >> 30) & 0x3u;
} else {
for (Int c = 0; c < desc.channels; ++c) {
if (desc.componentBits == 8) {
if (desc.sourceClass == ReadbackSourceClass::SignedInt) {
Int8 raw = 0;
Memcpy(&raw, source + c, sizeof(raw));
rgba[c] = static_cast<Uint32>(static_cast<Int32>(raw));
} else {
rgba[c] = source[c];
}
} else if (desc.componentBits == 16) {
if (desc.sourceClass == ReadbackSourceClass::SignedInt) {
Int16 raw = 0;
Memcpy(&raw, source + static_cast<SizeT>(c) * 2, sizeof(raw));
rgba[c] = static_cast<Uint32>(static_cast<Int32>(raw));
} else {
Uint16 raw = 0;
Memcpy(&raw, source + static_cast<SizeT>(c) * 2, sizeof(raw));
rgba[c] = raw;
}
} else {
Memcpy(&rgba[c], source + static_cast<SizeT>(c) * 4, sizeof(Uint32));
}
}
}
Memcpy(wide + i * 4, rgba, sizeof(rgba));
}
return true;
}
// True floating-point color formats are exempt from GL_FIXED_ONLY read clamping.
static Bool IsFloatingPointReadbackFormat(VkFormat format) {
switch (format) {
case VK_FORMAT_R16_SFLOAT:
case VK_FORMAT_R16G16_SFLOAT:
case VK_FORMAT_R16G16B16_SFLOAT:
case VK_FORMAT_R16G16B16A16_SFLOAT:
case VK_FORMAT_R32_SFLOAT:
case VK_FORMAT_R32G32_SFLOAT:
case VK_FORMAT_R32G32B32_SFLOAT:
case VK_FORMAT_R32G32B32A32_SFLOAT:
case VK_FORMAT_B10G11R11_UFLOAT_PACK32:
case VK_FORMAT_E5B9G9R9_UFLOAT_PACK32:
return true;
default:
return false;
}
}
// The GL internal format a packed VkFormat stores, for the raw-word readback test below.
// Only the packed 32-bit layouts MobileGL keeps natively need an entry; anything else takes
// the wide decode path.
static TextureInternalFormat GetPackedReadbackInternalFormat(VkFormat format) {
switch (format) {
case VK_FORMAT_E5B9G9R9_UFLOAT_PACK32:
return TextureInternalFormat::RGB9E5;
case VK_FORMAT_B10G11R11_UFLOAT_PACK32:
return TextureInternalFormat::R11FG11FB10F;
case VK_FORMAT_A2B10G10R10_UNORM_PACK32:
return TextureInternalFormat::RGB10A2;
case VK_FORMAT_A2B10G10R10_UINT_PACK32:
return TextureInternalFormat::RGB10A2UI;
default:
return TextureInternalFormat::Unknown;
}
}
static Bool PackReadbackToClientOrPbo(const Uint8* srcPixels, VkFormat srcFormat, GLsizei width,
GLsizei sliceHeight, GLsizei sliceCount, GLenum format, GLenum type,
void* pixels, Bool applyPackImageParams,
Bool applyReadColorClamp = false) {
if (width <= 0 || sliceHeight <= 0 || sliceCount <= 0) {
return true;
}
DirectGLES::ReadbackImpl::ReadbackChannelMapping mapping{};
if (!DirectGLES::ReadbackImpl::GetReadbackChannelMapping(format, mapping) ||
DirectGLES::ReadbackImpl::GetReadbackDstPixelSize(mapping, type) == 0) {
MGLOG_E_ONCE("DirectVulkan readback skipped: unsupported format=0x%x type=0x%x", format, type);
return false;
}
// A packed image read with the matching client type hands back its own words: the
// decode-to-float / re-encode round trip is lossy in the bits (it canonicalizes an
// RGB9_E5 shared exponent), which glGetTexImage must not do. Left to the wide path when
// GL_CLAMP_READ_COLOR may still have to act, i.e. for glReadPixels.
if (!applyReadColorClamp &&
MG_Util::PixelStoreProcessor::IsRawPackedPixelTransfer(
GetPackedReadbackInternalFormat(srcFormat), MG_Util::ConvertGLEnumToTextureInputFormat(format),
MG_Util::ConvertGLEnumToTexturePixelDataType(type))) {
return DirectGLES::ReadbackImpl::StorePackedWordsToClient(srcPixels, width, sliceHeight, sliceCount,
type, pixels, applyPackImageParams);
}
Vector<Uint8> wide;
GLenum wideType = GL_FLOAT;
if (!DecodeReadbackRowsToWide(srcPixels, srcFormat, width,
sliceHeight * sliceCount, wide, wideType)) {
MGLOG_E_ONCE("DirectVulkan readback skipped: unsupported source format=%d",
static_cast<Int>(srcFormat));
return false;
}
// glReadPixels final conversion: GL_CLAMP_READ_COLOR defaults to GL_FIXED_ONLY,
// clamping fixed-point (normalized) buffers to [0,1] - visible for SNORM reads.
if (applyReadColorClamp && wideType == GL_FLOAT) {
const GLenum clampMode = MG_Pipe::gPipeInputs.GetClampReadColor();
const Bool clamp = clampMode == GL_TRUE ||
(clampMode == GL_FIXED_ONLY && !IsFloatingPointReadbackFormat(srcFormat));
if (clamp) {
Float* values = reinterpret_cast<Float*>(wide.data());
const SizeT count = wide.size() / sizeof(Float);
for (SizeT i = 0; i < count; ++i) {
values[i] = std::min(std::max(values[i], 0.0f), 1.0f);
}
}
}
const Bool sourceIsInteger = wideType == GL_INT || wideType == GL_UNSIGNED_INT;
if (sourceIsInteger != mapping.isInteger) {
MGLOG_E_ONCE("DirectVulkan readback skipped: integerness mismatch (format=0x%x source=%d)",
format, static_cast<Int>(srcFormat));
return false;
}
return DirectGLES::ReadbackImpl::StoreWideRowsToClient(wide.data(), wideType, width, sliceHeight,
sliceCount, mapping, type, pixels,
applyPackImageParams);
}
} // namespace
SizeT VulkanRenderer::GetReadbackTexelSize(VkFormat sourceFormat) {
const VKU_FORMAT_INFO formatInfo = vkuGetFormatInfo(sourceFormat);
if (formatInfo.texels_per_block != 1) {
return 0;
}
return formatInfo.texel_block_size;
}
Bool VulkanRenderer::MapDefaultFramebufferReadbackRect(
GLint x, GLint y, GLsizei width, GLsizei height, VkExtent2D imageExtent,
VkSurfaceTransformFlagBitsKHR preTransform, VkOffset2D* imageOffset,
VkExtent2D* imageCopyExtent) {
if (width <= 0 || height <= 0 || imageOffset == nullptr || imageCopyExtent == nullptr) {
return false;
}
const Int imageWidth = static_cast<Int>(imageExtent.width);
const Int imageHeight = static_cast<Int>(imageExtent.height);
Int mappedX = x;
Int mappedY = y;
Uint32 mappedWidth = static_cast<Uint32>(width);
Uint32 mappedHeight = static_cast<Uint32>(height);
// InsertPositionFixup first flips GL Y and then applies the surface transform. In pixel
// coordinates that gives these half-open rectangle mappings into the stored image:
// identity: (x, H-y-h), 90: (y, x), 180: (W-x-w, y), 270: (H-y-h, W-x-w).
// Quarter turns also transpose the copied block's extent.
switch (preTransform) {
case VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR:
mappedX = y;
mappedY = x;
mappedWidth = static_cast<Uint32>(height);
mappedHeight = static_cast<Uint32>(width);
break;
case VK_SURFACE_TRANSFORM_ROTATE_180_BIT_KHR:
mappedX = imageWidth - x - width;
mappedY = y;
break;
case VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR:
mappedX = imageWidth - y - height;
mappedY = imageHeight - x - width;
mappedWidth = static_cast<Uint32>(height);
mappedHeight = static_cast<Uint32>(width);
break;
default:
mappedY = imageHeight - y - height;
break;
}
if (mappedX < 0 || mappedY < 0 || mappedWidth > imageExtent.width ||
mappedHeight > imageExtent.height ||
static_cast<Uint64>(mappedX) + mappedWidth > imageExtent.width ||
static_cast<Uint64>(mappedY) + mappedHeight > imageExtent.height) {
return false;
}
*imageOffset = {mappedX, mappedY};
*imageCopyExtent = {mappedWidth, mappedHeight};
return true;
}
Bool VulkanRenderer::RemapDefaultFramebufferReadback(
const Uint8* rawPixels, Uint32 logicalWidth, Uint32 logicalHeight,
VkSurfaceTransformFlagBitsKHR preTransform, SizeT texelSize, Uint8* outPixels) {
if (rawPixels == nullptr || outPixels == nullptr || logicalWidth == 0 || logicalHeight == 0 ||
texelSize == 0) {
return false;
}
const Uint32 rawWidth = IsQuarterTurnPreTransform(preTransform) ? logicalHeight : logicalWidth;
for (Uint32 outY = 0; outY < logicalHeight; ++outY) {
for (Uint32 outX = 0; outX < logicalWidth; ++outX) {
Uint32 srcX = outX;
Uint32 srcY = outY;
switch (preTransform) {
case VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR:
srcX = outY;
srcY = outX;
break;
case VK_SURFACE_TRANSFORM_ROTATE_180_BIT_KHR:
srcX = logicalWidth - 1 - outX;
break;
case VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR:
srcX = logicalHeight - 1 - outY;
srcY = logicalWidth - 1 - outX;
break;
default:
srcY = logicalHeight - 1 - outY;
break;
}
Memcpy(outPixels + (static_cast<SizeT>(outY) * logicalWidth + outX) * texelSize,
rawPixels + (static_cast<SizeT>(srcY) * rawWidth + srcX) * texelSize,
texelSize);
}
}
return true;
}
Bool VulkanRenderer::ConvertReadbackPixels(const Uint8* sourcePixels, VkFormat sourceFormat,
GLsizei width, GLsizei height, GLenum destinationFormat,
GLenum destinationType, SizeT destinationRowStride,
Uint8* destinationPixels) {
if (width <= 0 || height <= 0) {
return true;
}
if (sourcePixels == nullptr || destinationPixels == nullptr) {
return false;
}
const SizeT sourceTexelSize = GetReadbackTexelSize(sourceFormat);
const Int destinationChannels = GetReadbackChannelCount(destinationFormat);
if (sourceTexelSize == 0 || destinationChannels == 0 ||
(destinationType != GL_UNSIGNED_BYTE && destinationType != GL_FLOAT)) {
return false;
}
const SizeT destinationComponentSize = destinationType == GL_FLOAT ? sizeof(Float) : sizeof(Uint8);
const SizeT destinationPixelSize = static_cast<SizeT>(destinationChannels) * destinationComponentSize;
if (destinationRowStride < static_cast<SizeT>(width) * destinationPixelSize) {
return false;
}
for (GLsizei row = 0; row < height; ++row) {
const Uint8* sourceRow = sourcePixels +
static_cast<SizeT>(row) * static_cast<SizeT>(width) * sourceTexelSize;
Uint8* destinationRow = destinationPixels + static_cast<SizeT>(row) * destinationRowStride;
for (GLsizei column = 0; column < width; ++column) {
const Uint8* source = sourceRow + static_cast<SizeT>(column) * sourceTexelSize;
Uint8* destination = destinationRow + static_cast<SizeT>(column) * destinationPixelSize;
Float rgba[4]{};
if (!DecodeReadbackPixel(source, sourceFormat, rgba)) {
return false;
}
if (destinationType == GL_FLOAT) {
Float converted[4]{};
StoreReadbackPixelFloat(rgba, destinationFormat, converted);
Memcpy(destination, converted, destinationPixelSize);
} else {
StoreReadbackPixel(rgba, destinationFormat, destination);
}
}
}
return true;
}
VkBool32 VulkanRenderer::DebugCallback(VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
VkDebugUtilsMessageTypeFlagsEXT messageType,
const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData, void* pUserData) {
auto typeToString = [](VkDebugUtilsMessageTypeFlagsEXT messageType) {
switch (messageType) {
case VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT:
return "General";
case VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT:
return "Validation";
case VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT:
return "Performance";
case VK_DEBUG_UTILS_MESSAGE_TYPE_DEVICE_ADDRESS_BINDING_BIT_EXT:
return "DeviceAddressBinding";
default:
return "Other";
}
};
switch (messageSeverity) {
case VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT:
MGLOG_E_ONCE("Vulkan Debug: [%s] %s", typeToString(messageType), pCallbackData->pMessage);
break;
case VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT:
MGLOG_W_ONCE("Vulkan Debug: [%s] %s", typeToString(messageType), pCallbackData->pMessage);
break;
case VK_DEBUG_UTILS_MESSAGE_SEVERITY_INFO_BIT_EXT:
MGLOG_D("Vulkan Debug: [%s] %s", typeToString(messageType), pCallbackData->pMessage);
break;
case VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT:
MGLOG_D("Vulkan Debug: [%s] %s", typeToString(messageType), pCallbackData->pMessage);
break;
default:
break;
}
return VK_FALSE;
}
VulkanRenderer::VulkanRenderer(NativeWindowType window, const VulkanRendererConfig& cfg)
: m_window(window), m_config(cfg), m_presentsToAppWindow(window != NativeWindowType{}) {
if (!m_presentsToAppWindow) {
m_config.SwapInterval.reset();
}
// Initialize();
}
VulkanRenderer::~VulkanRenderer() {
Shutdown();
}
inline ProgramFactory::CompileOptionFlags GetShaderTransformFlags(VkSurfaceTransformFlagBitsKHR preTransform) {
ProgramFactory::CompileOptionFlags flags = ProgramFactory::CompileOptionBit::PositionZRemap;
const auto* wireFbo = MG_Pipe::MGPipeApplier().DrawFramebuffer();
const Bool isDefault = wireFbo && wireFbo->IsDefault;
if (isDefault) {
flags |= ProgramFactory::CompileOptionBit::PositionYFlip;
// gl_FragCoord follows the same rule the default-framebuffer RECTANGLES follow
// (GetDefaultFramebufferRectMapping): flipped for identity/180, left alone under a
// quarter turn, which this renderer converts nothing for. Keeping the two in step
// is the whole point - a fragment's window Y and the viewport that placed it must
// agree on which end of the image they count from.
if (!IsQuarterTurnPreTransform(preTransform)) {
flags |= ProgramFactory::CompileOptionBit::FragCoordYFlip;
}
switch (preTransform) {
case VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR:
flags |= ProgramFactory::CompileOptionBit::SurfaceRotate90;
break;
case VK_SURFACE_TRANSFORM_ROTATE_180_BIT_KHR:
flags |= ProgramFactory::CompileOptionBit::SurfaceRotate180;
break;
case VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR:
flags |= ProgramFactory::CompileOptionBit::SurfaceRotate270;
break;
default:
break;
}
}
return flags;
}
void VulkanRenderer::Initialize() {
// P2 D14, and it belongs HERE rather than on a draw: "a Track-H subsystem whose bit is
// clear is a STARTUP Fatal{PipeLegacyMemosDisabled}". Checks Magma's own bit only, and
// only once this backend is the one being brought up, so an Espryt-side bitmask cannot
// kill a Magma run and vice versa.
MagmaPipeValidateSubsystemConfiguration();
CreateInstance();
if (!CreateSurface()) throw RuntimeError("DirectVulkan: the initial surface could not be created");
PickPhysicalDevice();
CreateLogicalDeviceAndQueues();
CreateAllocator();
CreateCommandPool();
m_progressMarkers.Init(m_device, m_physicalDevice.queueFamilies.graphicsFamily);
// Frames-in-flight is a request, not a guarantee: it also seeds the swapchain image
// count (SwapchainObject clamps the hint into [minImageCount, maxImageCount]). Not every
// driver/surface supports >= 3 swapchain images, and keeping more frame slots than the
// surface can present would leave the surplus slots stalling on vkAcquireNextImageKHR.
// So clamp to the surface's real limits here, before any per-frame resource is sized off
// it. (The standalone driver POST is headless and has no surface, so this check lives at
// renderer init.) Existing logs already report the swapchain's min/actual image count;
// this one adds the frames-in-flight decision itself.
{
// Desired depth comes from MOBILEGL_MAGMA_FRAMESINFLIGHT, parsed once by ConfigLoader
// with a default of 3 when the variable is unset or invalid.
Uint32 requestedFramesInFlight = MG_Config::Features.MagmaFramesInFlight;
MGLOG_I("MaxFramesInFlight: configured request=%u", requestedFramesInFlight);
VkSurfaceCapabilitiesKHR surfaceCaps{};
const VkResult capsResult = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(
m_physicalDevice.handle, m_surface, &surfaceCaps);
if (capsResult != VK_SUCCESS) {
MGLOG_W("MaxFramesInFlight: vkGetPhysicalDeviceSurfaceCapabilitiesKHR failed (VkResult=%d); "
"keeping requested %u", static_cast<Int>(capsResult), requestedFramesInFlight);
} else {
// Frames-in-flight is the CPU pipeline depth; it only needs to stay <= the number
// of swapchain images the surface can provide (maxImageCount), so the extra slots
// never stall on vkAcquireNextImageKHR. It must NOT be forced up to minImageCount:
// the swapchain independently gets >= minImageCount images (SwapchainObject raises
// the count), and inflating the CPU depth would only add latency + memory.
Uint32 chosenFramesInFlight = requestedFramesInFlight;
if (surfaceCaps.maxImageCount != 0 && chosenFramesInFlight > surfaceCaps.maxImageCount) {
chosenFramesInFlight = surfaceCaps.maxImageCount; // 0 == no upper bound
}
if (chosenFramesInFlight < 2) {
chosenFramesInFlight = 2; // never drop below double buffering
}
m_config.MaxFramesInFlight = chosenFramesInFlight;
if (chosenFramesInFlight != requestedFramesInFlight) {
MGLOG_W("MaxFramesInFlight: requested %u unsupported by surface (minImageCount=%u, "
"maxImageCount=%u); using %u", requestedFramesInFlight, surfaceCaps.minImageCount,
surfaceCaps.maxImageCount, chosenFramesInFlight);
} else {
MGLOG_I("MaxFramesInFlight: using %u (surface minImageCount=%u, maxImageCount=%u)",
chosenFramesInFlight, surfaceCaps.minImageCount, surfaceCaps.maxImageCount);
}
}
}
VK_VERIFY(m_frameContext.Initialize(m_device, m_commandPool, m_config.MaxFramesInFlight),
"CreateFrameContexts");
MGLOG_I("CreateFrameContexts completed");
auto succeeded = false;
succeeded = m_bufferManager.Initialize({
.allocator = m_allocator,
.frameCount = m_frameContext.GetFrameCount(),
.minUploadBytes = 4 * 1024 * 1024,
.transientMemoryUsage = VMA_MEMORY_USAGE_AUTO,
.transientAllocationFlags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
.transientPersistentMapping = true,
.transformFeedbackUsageEnabled = m_transformFeedbackFeatureEnabled,
});
MOBILEGL_ASSERT(succeeded, "VkBufferManager initialization failed.");
m_bufferManager.SetCopyCommandProvider(this);
m_bufferManager.SetSubmitCounterSource(&m_submitCounter);
if (m_timerQuerySupported) {
m_timerQueryManager = MakeUnique<VkTimerQueryManager>();
if (m_timerQueryManager->Initialize({.device = m_device,
.frameCount = m_frameContext.GetFrameCount(),
.timestampValidBits = m_timestampValidBits,
.timestampPeriodNs = m_timestampPeriodNs})) {
m_frameContext.SetRecordingObserver(this);
} else {
MGLOG_W("VkTimerQueryManager initialization failed; timer queries disabled");
m_timerQueryManager.reset();
m_timerQuerySupported = false;
}
}
m_textureManager = MakeUnique<VkTextureManager>();
MOBILEGL_ASSERT(m_textureManager != nullptr, "VkTextureManager creation failed.");
succeeded = m_textureManager->Initialize(
{m_device, m_physicalDevice.handle, m_allocator, m_commandPool, m_graphicsQueue,
m_frameContext.GetFrameCount(), m_imageFormatListExtensionEnabled,
m_sampledReadStageMask,
static_cast<Uint32>(m_physicalDevice.queueFamilies.graphicsFamily)});
MOBILEGL_ASSERT(succeeded, "VkTextureManager initialization failed.");
m_renderPassManager =
MakeUnique<VkRenderPassManager>(m_device, m_physicalDevice.handle, m_allocator, m_config,
*m_textureManager, m_swapchainObject);
MOBILEGL_ASSERT(m_renderPassManager != nullptr, "VkRenderPassManager creation failed.");
succeeded = m_renderPassManager->Initialize();
MOBILEGL_ASSERT(succeeded, "VkRenderPassManager initialization failed.");
const Uint32 maxProgramBindings = ComputeMaxProgramBindings(m_physicalDevice.properties, m_updateAfterBindLimits);
MGLOG_I("DirectVulkan: using %u program descriptor bindings", maxProgramBindings);
if (IsPowerVRDevice(m_physicalDevice.properties)) {
m_config.DisablePipelineCache = true;
MGLOG_W("DirectVulkan: disabling pipeline cache on PowerVR device %s",
m_physicalDevice.properties.deviceName);
}
RecreateSwapchain();
m_pipelineFactory = MakeUnique<PipelineFactory>(m_device, m_config);
MOBILEGL_ASSERT(m_pipelineFactory != nullptr, "PipelineFactory creation failed.");
{
// Qualcomm's pipeline compiler does not keep vertex positions invariant across
// the pipelines of a multi-pass depth-equality chain (even with the SPIR-V
// Invariant decoration), so a blended depth-writing prepass makes later
// equality-compare passes drop whole primitives (MC 26.3 improved-transparency
// clouds flicker black). Suppress depth writes on accumulation-blended pipelines
// there (see PipelineFactory::ShouldSuppressDepthWrite for the exact scope);
// MOBILEGL_MAGMA_DISABLE_BLENDED_DEPTH_WRITE forces the quirk on or off on any
// driver.
const MG_Config::QuirkOverride quirkOverride =
MG_Config::Features.MagmaDisableBlendedDepthWriteQuirk;
const Bool suppressBlendedDepthWrite = PipelineFactory::ShouldSuppressBlendedDepthWriteForDevice(
quirkOverride, m_physicalDevice.properties.vendorID);
if (suppressBlendedDepthWrite) {
MGLOG_I("DirectVulkan: suppressing depth writes on accumulation-blended pipelines "
"(driver lacks cross-pipeline position invariance)%s",
quirkOverride == MG_Config::QuirkOverride::ForceOn ? " (forced on)" : "");
}
PipelineFactory::SetSuppressBlendedDepthWrite(suppressBlendedDepthWrite);
}
ProgramFactory::SubgroupLoweringPolicy subgroupPolicy{};
subgroupPolicy.emulateSubgroups = ShouldEmulateSubgroups(m_nativeSubgroupSupported);
subgroupPolicy.fixIterationRPSubgroupScratch =
m_nativeSubgroupSupported && ShouldFixIterationRPSubgroupScratch();
subgroupPolicy.fixIterationRPBarrier = ShouldFixIterationRPBarrier();
subgroupPolicy.deriveNumSubgroups =
m_nativeSubgroupSupported && ShouldDeriveNumSubgroups();
subgroupPolicy.requireFullSubgroups = m_computeFullSubgroupsFeatureEnabled;
subgroupPolicy.nativeSubgroupSize = m_nativeSubgroupSize;
subgroupPolicy.maxComputeWorkgroupSubgroups = m_maxComputeWorkgroupSubgroups;
subgroupPolicy.maxComputeSharedMemoryBytes =
m_physicalDevice.properties.limits.maxComputeSharedMemorySize;
m_programFactory = MakeUnique<ProgramFactory>(m_device, m_config, maxProgramBindings,
m_shaderDrawParametersFeatureEnabled,
m_unformattedFloatStorageImagesEnabled,
m_tessellationAndGeometryPointSizeFeatureEnabled,
MG_Config::Features.EnableSpirvValidation,
m_updateAfterBindLimits, subgroupPolicy);
MOBILEGL_ASSERT(m_programFactory != nullptr, "ProgramFactory creation failed.");
// The swapchain already exists at this point (Initialize creates it first), so seed the
// height the factory could not be told about from CreateSwapchain.
m_programFactory->SetDefaultFramebufferHeight(m_swapchainObject.GetExtent().height);
// Aging evictions (render passes and program entries) must purge the dependent
// pipeline / compute-pipeline / descriptor-set caches in the same step; both
// sweeps only run from the frame-boundary seams, long after initialization.
m_programFactory->SetEvictionObserver(this);
m_samplerManager = MakeUnique<VkSamplerManager>();
MOBILEGL_ASSERT(m_samplerManager != nullptr, "VkSamplerManager creation failed.");
succeeded = m_samplerManager->Initialize({m_device, &m_config, m_samplerAnisotropyFeatureEnabled,
m_physicalDevice.properties.limits.maxSamplerAnisotropy,
m_customBorderColorFeatureEnabled,
m_maxCustomBorderColorSamplers});
MOBILEGL_ASSERT(succeeded, "VkSamplerManager initialization failed.");
succeeded = InitializeBlitResources();
MOBILEGL_ASSERT(succeeded, "Blit pipeline resource initialization failed.");
succeeded = InitializeDepthMipmapResources();
MOBILEGL_ASSERT(succeeded, "Depth mipmap pipeline resource initialization failed.");
m_uniformManager = MakeUnique<UniformManager>();
MOBILEGL_ASSERT(m_uniformManager != nullptr, "UniformDescriptorBinder creation failed.");
succeeded = m_uniformManager->Initialize(
m_device, m_physicalDevice.handle, &m_bufferManager, m_programFactory.get(),
m_physicalDevice.properties.limits.minUniformBufferOffsetAlignment, m_config.MaxFramesInFlight,
maxProgramBindings, kDescriptorSetsPerFrame, m_textureManager.get(), m_samplerManager.get());
MOBILEGL_ASSERT(succeeded, "UniformDescriptorBinder initialization failed.");
m_uniformManager->SetWireInvalidStorageImageArm(m_wireNullDescriptor);
m_vertexInputStateFactory =
MakeUnique<VertexInputStateFactory>(m_config, m_physicalDevice.handle);
MOBILEGL_ASSERT(m_vertexInputStateFactory != nullptr, "VertexInputStateFactory creation failed.");
// Prime the first frame so Render() always targets an acquired swapchain image.
// A zero-area window (GLFW's hidden helper window during the WGL bootstrap, or a
// window that is already minimized) legitimately yields no swapchain here; defer
// the first acquire to Present in that case instead of acquiring from a null
// swapchain handle.
if (m_swapchainObject.GetHandle() != VK_NULL_HANDLE) {
VkResult acquireResult =
m_frameContext.WaitAndAcquireNextImage(m_device, m_swapchainObject.GetHandle(), m_imageIndexAcquired);
if (acquireResult == VK_ERROR_OUT_OF_DATE_KHR) {
// Nothing was acquired and no semaphore signal was armed, so
// rebuilding and re-acquiring on the same semaphore is safe.
MGLOG_D("Initialize, vkAcquireNextImageKHR got %d, recreating swapchain", acquireResult);
RecreateSwapchain();
acquireResult =
m_frameContext.WaitAndAcquireNextImage(m_device, m_swapchainObject.GetHandle(), m_imageIndexAcquired);
} else if (acquireResult == VK_SUBOPTIMAL_KHR) {
// The image is usable, and its acquire signal is already armed on
// imageAvailableSemaphore. Re-acquiring here would arm a second signal on a
// binary semaphore whose first one nobody has waited on yet; keep the image.
// Only a real surface change schedules a rebuild.
m_swapchainResizeRequested = m_swapchainResizeRequested || SwapchainIsOutOfDate();
acquireResult = VK_SUCCESS;
}
VK_VERIFY(acquireResult, "Initialize, WaitAndAcquireNextImage");
// The first acquired image is the one the opening frame renders into, so the
// default framebuffer addresses it from the start (see
// m_defaultFramebufferImageIndex).
m_defaultFramebufferImageIndex = m_imageIndexAcquired;
} else {
MGLOG_W("DirectVulkan: no swapchain at initialization (zero-area window); deferring first acquire");
}
m_textureManager->BeginFrame(m_frameContext.GetCurrentFrameIndex());
m_bufferManager.BeginFrame(m_frameContext.GetCurrentFrameIndex());
MGLOG_D("VulkanRenderer initialized");
}
void VulkanRenderer::Shutdown() {
if (m_instance == VK_NULL_HANDLE && m_device == VK_NULL_HANDLE && m_surface == VK_NULL_HANDLE) {
return;
}
if (m_device != VK_NULL_HANDLE) {
VK_VERIFY(vkDeviceWaitIdle(m_device));
}
m_progressMarkers.Shutdown();
// Parked surface targets (ActivateSurfaceTarget) go before the device and instance.
for (auto& [_, target] : m_parkedTargets) DestroyParkedTarget(target);
m_parkedTargets.clear();
// P7 wave 2 package B3: the session's decline tally. Silent when nothing declined, so a
// green lane stays quiet and a lane that dropped a draw cannot (rule I's observable).
WireDeclineTally::Dump("shutdown");
// The SPIR-V screen's engagement proof: a decline-free session above reads as "screened
// and valid" only with this count beside it (distinct modules, process-wide).
MGLOG_I("MGWIRE-SPIRV-SCREEN[shutdown] modulesValidated=%llu",
static_cast<unsigned long long>(ProgramFactory::DriverModuleValidatorRuns()));
DestroyWireDrawPass();
CollectWireObjects(m_submitCounter, true);
ClearAllWireDrawPassCaches();
DestroyWireColorBlitResources();
#if MOBILEGL_BUILD_DISAGGREGATED
DestroyWireYuvResources();
#endif
DestroyWireDepthMipmapResources();
DestroyWireMultisampleResolveResources();
#if MOBILEGL_BUILD_DISAGGREGATED
DestroySharedImagePresentTargets(false);
DestroySharedImageSync();
#endif
OnSubmitsCompletedUpTo(m_submitCounter);
DestroySubmitFencePool();
DestroyDeferredDepthMipmapCleanup();
DestroyMultisampleResolveScratchImage();
DestroyComputePipelines();
// No sweep runs during teardown, but the observers point at this renderer
// and the factories die at different times below; disconnect them first.
if (m_renderPassManager) {
}
if (m_programFactory) {
m_programFactory->SetEvictionObserver(nullptr);
}
m_pipelineFactory.reset();
ShutdownBlitResources();
ShutdownDepthMipmapResources();
if (m_samplerManager) {
m_samplerManager->Shutdown();
m_samplerManager.reset();
}
if (m_textureManager) {
m_textureManager->Shutdown();
m_textureManager.reset();
}
m_vertexInputStateFactory.reset();
m_xfbCounterBuffer.Destroy();
m_xfbCounterSlotOwner.fill(0);
m_xfbCounterSlotLastUse.fill(0);
m_xfbCounterSlotUseSerial = 0;
m_xfbCountersValid.fill(false);
m_xfbLastSeenGeneration.fill(0);
if (m_occlusionQueryPool != VK_NULL_HANDLE) {
vkDestroyQueryPool(m_device, m_occlusionQueryPool, nullptr);
m_occlusionQueryPool = VK_NULL_HANDLE;
}
if (m_xfbQueryPool != VK_NULL_HANDLE) {
vkDestroyQueryPool(m_device, m_xfbQueryPool, nullptr);
m_xfbQueryPool = VK_NULL_HANDLE;
}
if (m_primGenReroutePool != VK_NULL_HANDLE) {
vkDestroyQueryPool(m_device, m_primGenReroutePool, nullptr);
m_primGenReroutePool = VK_NULL_HANDLE;
}
m_primGenRerouteActiveSlots.clear();
m_primGenRerouteSlotCursor = 0;
m_primGenRerouteSlotOpen = false;
// Not sticky across renderers: the next bring-up re-decides both (from the
// per-process probe memo, so it re-decides without re-probing).
m_primGenRerouteKind = MG_Util::SelfTest::PrimGenRerouteKind::None;
m_primGenStreamCountsXfbInactiveDraws = false;
m_bufferManager.Shutdown();
// Device is idle (vkDeviceWaitIdle above); query pools can be destroyed.
m_frameContext.SetRecordingObserver(nullptr);
if (m_timerQueryManager) {
m_timerQueryManager->Shutdown();
m_timerQueryManager.reset();
}
if (m_device != VK_NULL_HANDLE) {
m_frameContext.Destroy(m_device, m_commandPool);
}
if (m_uniformManager) {
m_uniformManager->Shutdown();
m_uniformManager.reset();
}
m_programFactory.reset();
if (m_renderPassManager) {
ShutdownSwapchain();
} else if (m_device != VK_NULL_HANDLE) {
m_swapchainObject.Shutdown(m_device);
}
m_renderPassManager.reset();
if (m_commandPool != VK_NULL_HANDLE) {
vkDestroyCommandPool(m_device, m_commandPool, nullptr);
m_commandPool = VK_NULL_HANDLE;
}
DestroyAllocator();
if (m_device != VK_NULL_HANDLE) {
vkDestroyDevice(m_device, nullptr);
m_device = VK_NULL_HANDLE;
}
s_vkCmdDrawIndexedIndirectCount = nullptr;
s_vkCmdWireDrawIndirectCount = nullptr;
s_vkCmdDrawMultiEXT = nullptr;
s_vkCmdDrawMultiIndexedEXT = nullptr;
if (m_instance != VK_NULL_HANDLE && m_surface != VK_NULL_HANDLE) {
vkDestroySurfaceKHR(m_instance, m_surface, nullptr);
m_surface = VK_NULL_HANDLE;
}
#if defined(VK_USE_PLATFORM_METAL_EXT)
if (m_platformLibrary != nullptr) {
Release(reinterpret_cast<id>(m_platformLibrary));
m_platformLibrary = nullptr;
}
if (m_platformDisplay != nullptr) {
Release(reinterpret_cast<id>(m_platformDisplay));
m_platformDisplay = nullptr;
}
#endif
#if defined(VK_USE_PLATFORM_XLIB_KHR)
if (m_platformDisplay != nullptr) {
// No fallback window to destroy any more: the display here is only ever
// one this renderer opened for a REAL window surface, and that window is
// the caller's to own. The hidden-window pbuffer fallback that used to be
// cleaned up here is gone (see CreateSurface).
using XCloseDisplayFn = int (*)(Display*);
auto* closeDisplay = reinterpret_cast<XCloseDisplayFn>(m_platformCloseDisplay);
if (closeDisplay) {
closeDisplay(static_cast<Display*>(m_platformDisplay));
}
m_platformDisplay = nullptr;
}
m_platformCloseDisplay = nullptr;
if (m_platformLibrary != nullptr) {
dlclose(m_platformLibrary);
m_platformLibrary = nullptr;
}
#endif
#if defined(VK_USE_PLATFORM_ANDROID_KHR)
// The AImageReader owns the ANativeWindow the pbuffer fallback handed to the
// WSI, so it outlives the surface and is released only here.
if (m_fallbackImageReader != nullptr && m_platformLibrary != nullptr) {
using AImageReaderDeleteFn = void (*)(void*);
auto* imageReaderDelete =
reinterpret_cast<AImageReaderDeleteFn>(dlsym(m_platformLibrary, "AImageReader_delete"));
if (imageReaderDelete) {
imageReaderDelete(m_fallbackImageReader);
}
m_fallbackImageReader = nullptr;
m_window = 0;
dlclose(m_platformLibrary);
m_platformLibrary = nullptr;
}
#endif
if (m_debugMessenger != VK_NULL_HANDLE) {
DestroyDebugMessenger();
m_debugMessenger = VK_NULL_HANDLE;
}
DestroyDebugReportCallback();
if (m_instance != VK_NULL_HANDLE) {
vkDestroyInstance(m_instance, nullptr);
m_instance = VK_NULL_HANDLE;
}
MGLOG_I("VulkanRenderer shut down completed");
}
namespace {
} // namespace
Bool VulkanRenderer::InitializeBlitResources() {
// P5f fv gave this an early return for every non-monolith transport, because the hidden
// programs are frontend objects and creating them on the server would retain a client
// compiler/allocator dependency. P7 wave 2-B2 (CONTRACT-P7 §5.2, (B')) takes the last
// step: in a disaggregated build there is NOTHING TO INITIALIZE on any transport,
// because the monolith arm now blits with WireColorBlit.inc's baked module too.
//
// AN `#if` AND NOT A RUNTIME BRANCH, which is the whole point (§4.2): the early return
// left every ShaderObject / ProgramObject / SamplerObject symbol REFERENCED by this
// object file, so the link-closure ratchet counted them whether or not the branch ever
// ran. Compiling the construction out is what makes them fall.
return true;
}
void VulkanRenderer::ShutdownBlitResources() {
// P7 wave 2-B2: TWO OF P5e RULING 12'S FOUR APPLY-THREAD ALLOCATOR DEBTS ARE GONE, and
// the scope that named them with them. The debt was real when it was written: the hidden
// blit program and its samplers are FRONTEND objects, and under an active transport the
// server backend created them on the apply thread and destroyed them here on it, where
// their destructors run the client death helper and its lifetime-id probe.
//
// What retires it is not a new exemption but the absence of the objects. P5f fv gave
// InitializeBlitResources an early return for every non-monolith transport, so off the
// monolith arm `m_blitResources` never holds anything and this assignment destroys
// nothing - MEASURED, not argued: a temporary probe here and in
// ShutdownDepthMipmapResources failed the session if either resource was non-null under
// a non-monolith transport, and integration-magma-{split,spawn,tcp} (93/72/74),
// integration-magma-full-{split,spawn} (524/524), integration-split (187) and
// integration-magma-buffers (21) all stayed green with it armed. Dropping its transport
// test killed EVERY monolith `DirectVulkan.` entry at teardown and left the split
// entries green, which is what makes the first run evidence rather than an absence.
//
// The TYPE stays: MG_Test/Wire/RemoteClientTest's RemoteGuards
// .BarrieredLegacyScopesCannotExemptAllocator and
// .BarrieredFrontendRegistryMembersRefuseBothLegacyScopes use it as a NEGATIVE CONTROL -
// they construct it on the apply thread and assert the allocator still refuses, which is
// the thing P5f (fr) changed and the only remaining reason for it to exist.
m_blitResources = {};
}
Bool VulkanRenderer::InitializeDepthMipmapResources() {
// P7 wave 2-B2 (CONTRACT-P7 §5.2, (B')): the depth-mip half of the same step. In a
// disaggregated build the monolith arm generates its depth chain with
// WireDepthMipmap.inc's baked pass, so there is no hidden GL program to build on any
// transport. See InitializeBlitResources above for why this is an `#if`.
return true;
}
void VulkanRenderer::ShutdownDepthMipmapResources() {
// P7 wave 2-B2: the second of the pair, retired for ShutdownBlitResources's reason and
// proved by the same probe. InitializeDepthMipmapResources carries the same non-monolith
// early return, so off the monolith arm this assignment destroys nothing.
m_depthMipmapResources = {};
}
void VulkanRenderer::CollectDeferredDepthMipmapCleanup(Uint32 frameIndex) {
MOBILEGL_ASSERT(frameIndex < m_deferredDepthMipmapCleanup.size(),
"CollectDeferredDepthMipmapCleanup: frame index %u out of range (size=%zu)",
frameIndex, m_deferredDepthMipmapCleanup.size());
if (m_device == VK_NULL_HANDLE) {
return;
}
auto& cleanup = m_deferredDepthMipmapCleanup[frameIndex];
for (auto framebuffer : cleanup.framebuffers) {
if (framebuffer != VK_NULL_HANDLE) {
vkDestroyFramebuffer(m_device, framebuffer, nullptr);
}
}
for (auto pipeline : cleanup.pipelines) {
if (pipeline != VK_NULL_HANDLE) {
vkDestroyPipeline(m_device, pipeline, nullptr);
}
}
for (auto renderPass : cleanup.renderPasses) {
if (renderPass != VK_NULL_HANDLE) {
vkDestroyRenderPass(m_device, renderPass, nullptr);
}
}
for (auto imageView : cleanup.imageViews) {
if (imageView != VK_NULL_HANDLE) {
vkDestroyImageView(m_device, imageView, nullptr);
}
}
cleanup.framebuffers.clear();
cleanup.pipelines.clear();
cleanup.renderPasses.clear();
cleanup.imageViews.clear();
}
void VulkanRenderer::DestroyDeferredDepthMipmapCleanup() {
for (Uint32 frameIndex = 0; frameIndex < m_deferredDepthMipmapCleanup.size(); ++frameIndex) {
CollectDeferredDepthMipmapCleanup(frameIndex);
}
m_deferredDepthMipmapCleanup.clear();
}
// Value hash over every fixed-function GL state the pipeline payload reads that
// the memo key's other fields (mode, program hash, vertex-input hash, render-pass
// hash, transform flags) do not already pin down. Enumerated against the payload
// build in GetOrCreatePipeline - any new GL-state read there must be added here:
// - capability bits: CullFace, DepthTest, PolygonOffsetFill (mode gating rides
// the memo's mode key), RasterizerDiscard, ColorLogicOp, StencilTest,
// PrimitiveRestart(+FixedIndex), SampleShading, SampleMask, plus the depth write mask
// - patch vertices, polygon mode, cull face mode, depth func, logic op,
// min sample shading, the glSampleMaski word
// - front/back stencil ops + compare funcs (ref/mask are dynamic state)
// - per draw buffer up to the render pass's colour span: indexed blend enable,
// blend factors/equations, indexed colour write mask (broadcast from index 0
// when the device lacks independentBlend - the same read the payload does)
// FBO-derived payload inputs (attachment presence/formats/draw-buffer gating) are
// pinned by the render-pass hash key, exactly as the version-keyed memo relied on.
// The fixed-function sample mask this draw actually gets, and the ONE place that decides it.
//
// GL 4.6 core 17.3.3 puts SAMPLE_MASK/SAMPLE_MASK_VALUE among the multisample fragment
// operations and says they make no change "if MULTISAMPLE is disabled, or if the value of
// SAMPLE_BUFFERS is not one" - so on a single-sample draw framebuffer the mask is a no-op.
// Vulkan has no such rule: pSampleMask is ANDed with coverage at every rasterizationSamples,
// and at one sample that coverage is bit 0 alone. Handing the raw GL word straight through
// therefore turned `glEnable(GL_SAMPLE_MASK); glSampleMaski(0, 0x2);` followed by a draw to
// the default framebuffer - the ordinary MSAA-render-then-present shape, and what dEQP's
// multisample cases leave enabled - into a fully discarded, black draw. All-ones restores
// the null-pSampleMask meaning the pipeline had before the mask was plumbed at all.
//
// SAMPLE_BUFFERS is the load-bearing half: MultisampleEnabled defaults to TRUE, so the
// capability check alone would gate nothing. It is here for spec completeness - GL lets
// glDisable(GL_MULTISAMPLE) switch the whole step off on a multisample target too.
//
// Both callers - the payload and ComputePipelineStateHash's memo word - go through this, so
// the memo key cannot describe a different mask than the pipeline was built with.
Uint32 VulkanRenderer::ResolveEffectiveSampleMask(VkSampleCountFlagBits rasterizationSamples) const {
constexpr Uint32 kFullCoverage = 0xffffffffu;
if (rasterizationSamples == VK_SAMPLE_COUNT_1_BIT) return kFullCoverage;
if (!MG_Pipe::gPipeInputs.IsCapabilityEnabled(CapabilityInput::Multisample)) return kFullCoverage;
if (!MG_Pipe::gPipeInputs.IsCapabilityEnabled(CapabilityInput::SampleMask)) return kFullCoverage;
return MG_Pipe::gPipeInputs.GetRenderStateParameters().SampleMaskValue;
}
Uint64 VulkanRenderer::ComputePipelineSubsetStateHashFallback() const {
// The client's own hash, over the client's own definition of the pipeline subset - the
// seven pipeline chunks of the P2 chunk table, which is a strict SUPERSET of what
// ComputePipelineStateHash enumerated by hand. The render-pass facts it does not carry
// (colorAttachmentCount, the rasterization sample count, and through them the effective
// sample mask) are exactly the facts entry.renderPassHash separates, which is why the
// CSO handle can key this memo in the first place; this fallback inherits that argument
// unchanged.
//
// Only reached with no render-state CSO bound, and only in a build with no pre-handle
// arm to fall back to instead.
return MG_Pipe::MGPipeComputePipelineSubsetHash(MG_Pipe::gPipeInputs.GetRenderStateParameters());
}
// A program that runs a geometry shader AND captures transform feedback. Both halves are
// link-time properties, so this is safe to fold into a pipeline keyed on the program hash.
static Bool ProgramCapturesXfbFromGeometryStage(const MagmaProgramSource& program) {
if (program.GetTransformFeedbackVaryingCount() == 0) return false;
// Both halves are link-time properties, so both are asked of the LAST LINK. Reading the
// live attach list would let a glAttachShader that has not been linked in yet - which GL
// 4.6 core 7.3 says changes nothing about what the program runs - flip a property this
// pipeline is cached under, for an executable with no geometry stage in it.
return program.HasLinkedShaderStage(ShaderStage::Geometry);
}
// GL primitive restart is defined on the INDEX STREAM (GL 4.6 core 10.3.6): it splits
// primitives when a fetched index matches PRIMITIVE_RESTART_INDEX. Two consequences the
// capability bits alone cannot express, both resolved here because only the caller knows them:
//
// - A non-indexed draw has no index stream, so restart is a no-op for it. Leaving the
// pipeline's primitiveRestartEnable on for a glDrawArrays is what made the list-topology
// guard below refuse those draws, so an application that enables GL_PRIMITIVE_RESTART once
// at init lost every glDrawArrays on a device without the extension.
// - The comparison is against the full 32-bit restart index with the fetched index
// zero-extended, so a restart index the type cannot hold (0x100FF against UNSIGNED_BYTE
// data) matches no index and that draw restarts NOWHERE. UploadAndBindIndexBuffer makes the
// same call for the rewrite, and the two must agree or the pipeline says "restart" over
// index data nothing rewrote.
Bool VulkanRenderer::ResolvePrimitiveRestartEnable(Flags<DrawSetupAspect> aspects,
const IndexBufferView* pIndexBufferView) const {
if (!(aspects & DrawSetupAspect::IndexBuffer) || pIndexBufferView == nullptr) {
return false;
}
const RenderStateParameters& rsp = MG_Pipe::gPipeInputs.GetRenderStateParameters();
if (rsp.PrimitiveRestartFixedIndexEnabled) {
return true;
}
if (!rsp.PrimitiveRestartEnabled) {
return false;
}
return rsp.PrimitiveRestartIndex <= MG_Util::FixedRestartIndexForGLType(pIndexBufferView->indexType);
}
// MOBILEGL_TEST_PIPELINE_CREATE_DELAY_MS - milliseconds to spend in a pipeline-creation MISS
// on the wire arm. See the call site below for why it exists: the device's divergence needs a
// COLD driver pipeline cache, and this host's is always warm, so the only way to reproduce
// what a cold cache costs is to buy the time. Read once; inert unless set; compiled only into
// the disaggregated build, so the monolith image G1 pins never carries it.
static Uint32 MagmaTestPipelineCreateDelayMs() {
static const Uint32 milliseconds = [] {
const char* value = std::getenv("MOBILEGL_TEST_PIPELINE_CREATE_DELAY_MS");
if (!value || !*value) return 0u;
return static_cast<Uint32>(std::strtoul(value, nullptr, 10));
}();
return milliseconds;
}
VkPipeline VulkanRenderer::GetOrCreatePipelineWithInput(GLenum mode, const MagmaProgramSource& program,
const ProgramFactory::VkProgramObject& programObj, ProgramFactory::CompileOptionFlags transformFlags,
const VertexInputStateFactory::BackendVertexInputState& vis, const RenderPassEntry& renderPassEntry,
Bool primitiveRestartEnable, Uint64 wireRenderPassCompatibilityId) {
Bool invertClockwise = transformFlags & ProgramFactory::CompileOptionBit::PositionYFlip;
if (programObj.stages.empty()) {
MGLOG_D("GetOrCreatePipeline skipped: program has no shader stages");
return VK_NULL_HANDLE;
}
// Fast path: skip the full pipeline resolution when the pipeline state is unchanged from the
// previous draw (the common intra-batch case). The key provably covers every
// PipelineCreatePayload field: draw mode (topology + polygon-fill depth-bias gate), program
// content hash (folds program identity + link version + transform flags + shader stages),
// vertex-input hash (VAO layout), render-pass hash (render targets + the draw-buffer/format
// driven blend & write-mask gating), and the pipeline-state value hash (all fixed-function state).
// Reset per-frame and on pipeline destruction so a memoized handle can never dangle.
// The identity hash mixes each bound buffer's never-reused lifetime id
// (per-chunk VBOs mint a new one per buffer); the memo and the pipeline
// payload key on the resolved LAYOUT hash instead, so draws over identical
// layouts share one pipeline.
// The one-arg fetch rides the VAO's state-pointer memo (no hash, no map).
const Uint64 vertexLayoutHash = vis.layoutHash;
const Uint64 renderPassHash =
wireRenderPassCompatibilityId != 0 ? 0 :
renderPassEntry.hash;
// The pipeline-relevant subset only: glViewport / glScissor / glBlendColor / glStencilMask
// and friends are dynamic state or not pipeline state at all, and keying the memo on the
// all-state counter made any of them evict a perfectly good VkPipeline. The memo compares
// the VALUE hash of that subset, never the version itself: the version is monotonic, so
// per-draw state flips (GL_BLEND toggles) would otherwise miss entries the memo holds.
// The version only guards recomputing the hash - unchanged version, unchanged bytes.
const Uint renderStateVersion = MG_Pipe::gPipeInputs.GetPipelineStateVersion();
// P2 D12.1. Non-null means the client's render-state CSO handle is this draw's state
// key and the hash below is not computed at all; null means the pre-handle arm. The
// two arms' entries can never match each other: the handle arm stores hash 0 and a
// real handle, the legacy arm a real hash and the null handle, and the probe compares
// both components.
const MG_Pipe::MGPipeHandle renderStateCso = ResolveBoundRenderStateCso();
// Exactly one of the two state keys is live per draw, and the ternary short-circuits,
// so a draw on the handle arm neither hashes nor touches the fallback cache.
const Uint64 pipelineStateHash =
!MG_Pipe::MGPipeHandleIsNull(renderStateCso)
? 0
: ResolveFallbackPipelineStateHash(renderStateVersion,
renderPassEntry.colorAttachmentCount,
renderPassEntry.sampleCount);
for (Uint32 i = 0; i < m_pipelineMemoCount; ++i) {
const PipelineMemoEntry& entry = m_pipelineMemo[i];
if (entry.pipeline != VK_NULL_HANDLE && entry.mode == mode &&
entry.programHash == programObj.hash && entry.vertexInputHash == vertexLayoutHash &&
entry.renderPassHash == renderPassHash &&
entry.wireRenderPassCompatibilityId == wireRenderPassCompatibilityId &&
entry.pipelineStateHash == pipelineStateHash &&
entry.renderStateCso == renderStateCso &&
entry.primitiveRestartEnable == primitiveRestartEnable &&
entry.transformFlags == transformFlags) {
if (MG_Util::PipeStats::Enabled()) {
// Gate 5 of section 2.3.1. On a hit this whole function cost the one
// GetPipelineStateVersion read above plus this value compare.
MG_Util::PipeStats::CountGate(MG_Util::PipeStats::Gate::MagmaPipelineMemo, /*hit=*/true);
MG_Util::PipeStats::AddCalls(MG_Util::PipeStats::CallClass::AccessorCalls, 1);
}
return entry.pipeline;
}
}
if (MG_Util::PipeStats::Enabled()) {
MG_Util::PipeStats::CountGate(MG_Util::PipeStats::Gate::MagmaPipelineMemo, /*hit=*/false);
MG_Util::PipeStats::AddCalls(MG_Util::PipeStats::CallClass::AccessorCalls, 1);
}
// Shape gate. Behind the memo probe deliberately: only a pipeline that was created
// successfully is ever memoized, so a program refused here can never be sitting in the
// memo, and the steady-state draw keeps paying nothing for the check.
//
// vkCreateGraphicsPipelines is not a validating entry point: a stage set that a
// conformant implementation would reject with VK_ERROR_* is, on Adreno 830, a SIGSEGV
// inside the driver - process death instead of a failed draw. The separable-program path
// is what made these shapes reachable at all (a monolithic glUseProgram program cannot
// hold a compute stage together with graphics ones, a pipeline object can), so the three
// it can produce are named and refused here. Same philosophy as the VK_NULL_HANDLE gate
// in SetupDraw: hostile input degrades to a broken draw, never to a dead process. GL
// leaves all three undefined for a draw, so nothing legal is being turned away.
// MGLOG_E, latched: a refused program is never memoized, so the refusal is re-derived
// on every draw that uses it. Parked at MGLOG_I until the Log.h ordering was fixed.
{
Bool hasVertexStage = false;
for (const auto& stage : programObj.stages) {
if (stage.module == VK_NULL_HANDLE) {
MGLOG_E_ONCE("GetOrCreatePipeline skipped: program=%u has a null shader module for stage 0x%x",
program.GetExternalIndex(), static_cast<unsigned>(stage.stage));
return VK_NULL_HANDLE;
}
if (stage.stage == VK_SHADER_STAGE_COMPUTE_BIT) {
MGLOG_E_ONCE("GetOrCreatePipeline skipped: program=%u carries a compute stage, which no graphics "
"pipeline may contain",
program.GetExternalIndex());
return VK_NULL_HANDLE;
}
if (stage.stage == VK_SHADER_STAGE_VERTEX_BIT) {
hasVertexStage = true;
}
}
if (!hasVertexStage) {
MGLOG_E_ONCE("GetOrCreatePipeline skipped: program=%u has no vertex stage", program.GetExternalIndex());
return VK_NULL_HANDLE;
}
}
#if MOBILEGL_LOG_ACTIVE_LEVEL <= MOBILEGL_LOG_LEVEL_DEBUG
const auto& limits = m_physicalDevice.properties.limits;
if (programObj.fragmentInputComponentCount != 0) {
MOBILEGL_ASSERT(
programObj.fragmentInputComponentCount <= limits.maxFragmentInputComponents,
"GetOrCreatePipeline: fragmentInputComponents=%u exceeds device limit=%u program=%u producerStage=%d",
programObj.fragmentInputComponentCount,
limits.maxFragmentInputComponents,
program.GetExternalIndex(),
static_cast<Int>(programObj.rasterizationProducerStage));
}
if (programObj.producerOutputComponentCount != 0) {
Uint32 producerOutputLimit = 0;
switch (programObj.rasterizationProducerStage) {
case ShaderStage::Vertex:
producerOutputLimit = limits.maxVertexOutputComponents;
break;
case ShaderStage::Geometry:
producerOutputLimit = limits.maxGeometryOutputComponents;
break;
case ShaderStage::TessEval:
producerOutputLimit = limits.maxTessellationEvaluationOutputComponents;
break;
default:
break;
}
if (producerOutputLimit != 0) {
MOBILEGL_ASSERT(
programObj.producerOutputComponentCount <= producerOutputLimit,
"GetOrCreatePipeline: producerOutputComponents=%u exceeds stage limit=%u program=%u producerStage=%d",
programObj.producerOutputComponentCount,
producerOutputLimit,
program.GetExternalIndex(),
static_cast<Int>(programObj.rasterizationProducerStage));
}
}
#endif
const Uint32 vertexInputAttribMask = vis.attributeLocationMask;
const Uint32 activeAttribMask = programObj.activeVertexInputLocationMask;
const Uint32 missingAttribMask = activeAttribMask & ~vertexInputAttribMask;
auto& patchedAttributes = m_patchedAttributesScratch;
patchedAttributes.assign(vis.attributes.begin(), vis.attributes.end());
Bool hasPatchedVertexAttributes = false;
for (auto& attribute : patchedAttributes) {
if (attribute.location >= kMaxVertexAttribs || (activeAttribMask & (1u << attribute.location)) == 0) {
continue;
}
const GLenum shaderInputType = programObj.vertexInputTypes[attribute.location];
const NumericDomain shaderInputDomain = GetNumericDomainForShaderValueType(shaderInputType);
const NumericDomain vertexInputDomain = GetNumericDomainForVertexFormat(attribute.format);
if (shaderInputDomain == NumericDomain::Unknown || vertexInputDomain == NumericDomain::Unknown ||
shaderInputDomain == vertexInputDomain) {
continue;
}
VkFormat patchedFormat = VK_FORMAT_UNDEFINED;
const Bool canPatch = TryCoerceVertexFormatNumericDomain(attribute.format, shaderInputDomain, patchedFormat);
MOBILEGL_ASSERT(
canPatch,
"GetOrCreatePipeline: vertex input location=%u format=%d mismatches shader input type=%u program=%u",
attribute.location,
static_cast<Int>(attribute.format),
static_cast<Uint32>(shaderInputType),
program.GetExternalIndex());
MGLOG_W_ONCE("GetOrCreatePipeline: patching vertex input location=%u format=%d -> %d to match shader input type=%u for program=%u",
attribute.location,
static_cast<Int>(attribute.format),
static_cast<Int>(patchedFormat),
static_cast<Uint32>(shaderInputType),
program.GetExternalIndex());
attribute.format = patchedFormat;
hasPatchedVertexAttributes = true;
}
VertexInputStateBuilder syntheticVertexInputBuilder;
VkPipelineVertexInputStateCreateInfo syntheticVertexInputState{};
const VkPipelineVertexInputStateCreateInfo* pipelineVertexInputState = &vis.state;
if (missingAttribMask != 0 || hasPatchedVertexAttributes) {
for (const auto& binding : vis.bindings) {
syntheticVertexInputBuilder.AddBinding(binding.binding, binding.stride, binding.inputRate);
}
for (const auto& attribute : patchedAttributes) {
syntheticVertexInputBuilder.AddAttribute(attribute.location, attribute.binding, attribute.format,
attribute.offset);
}
Uint32 syntheticBinding = static_cast<Uint32>(vis.bindings.size());
for (Uint32 location = 0; location < kMaxVertexAttribs; ++location) {
if ((missingAttribMask & (1u << location)) == 0) {
continue;
}
VkFormat format = VK_FORMAT_UNDEFINED;
const Bool supported = TryGetCurrentVertexAttributeFormat(programObj.vertexInputTypes[location], format);
MOBILEGL_ASSERT(supported,
"DirectVulkan does not support current generic vertex attribute type yet: program=%u location=%u type=0x%x activeAttribMask=0x%x vertexInputAttribMask=0x%x",
program.GetExternalIndex(), location, programObj.vertexInputTypes[location],
activeAttribMask, vertexInputAttribMask);
syntheticVertexInputBuilder.AddBinding(syntheticBinding, 0, VK_VERTEX_INPUT_RATE_VERTEX);
syntheticVertexInputBuilder.AddAttribute(location, syntheticBinding, format, 0);
++syntheticBinding;
}
syntheticVertexInputState = syntheticVertexInputBuilder.Build();
// Carry the divisor chain over. The synthetic rebuild copies bindings and
// attributes only, and it keeps every real binding's INDEX, so the divisor
// descriptions built for them stay valid - but dropping the pNext silently
// demoted every instanced binding to divisor 1. This path runs whenever the
// program declares an input the VAO does not feed (which is most capture
// shaders: KHR-GL43.vertex_attrib_binding declares 16 inputs and enables three),
// so the loss was near-total rather than a corner case.
syntheticVertexInputState.pNext = vis.state.pNext;
pipelineVertexInputState = &syntheticVertexInputState;
}
auto cullFaceEnabled = MG_Pipe::gPipeInputs.IsCapabilityEnabled(CapabilityInput::CullFace);
auto depthTestEnabled = MG_Pipe::gPipeInputs.IsCapabilityEnabled(CapabilityInput::DepthTest);
auto polygonOffsetFillEnabled =
MG_Pipe::gPipeInputs.IsCapabilityEnabled(CapabilityInput::PolygonOffsetFill) &&
DrawModeUsesPolygonFill(mode);
auto rasterizerDiscardEnabled =
MG_Pipe::gPipeInputs.IsCapabilityEnabled(CapabilityInput::RasterizerDiscard);
auto colorLogicOpEnabled =
MG_Pipe::gPipeInputs.IsCapabilityEnabled(CapabilityInput::ColorLogicOp) && m_logicOpFeatureEnabled;
auto stencilTestEnabled = MG_Pipe::gPipeInputs.IsCapabilityEnabled(CapabilityInput::StencilTest);
// A framebuffer without a depth (stencil) attachment behaves as if the depth
// (stencil) test always passes and nothing is written - even when the bound
// image is a packed depth-stencil texture attached through only one half.
{
const auto* fbo = MG_Pipe::MGPipeApplier().DrawFramebuffer();
if (fbo && !fbo->IsDefault) {
if (fbo->Depth.Kind == MG_Pipe::kMGPipeSurfaceKindNone) depthTestEnabled = false;
if (fbo->Stencil.Kind == MG_Pipe::kMGPipeSurfaceKindNone) stencilTestEnabled = false;
}
}
const StencilFaceState& frontStencil = MG_Pipe::gPipeInputs.GetStencilState(StencilFace::Front);
const StencilFaceState& backStencil = MG_Pipe::gPipeInputs.GetStencilState(StencilFace::Back);
const VkPolygonMode requestedPolygonMode =
MG_Util::ConvertPolygonModeToVkEnum(MG_Pipe::gPipeInputs.GetPolygonModeFront());
// VK_POLYGON_MODE_LINE/_POINT require the fillModeNonSolid device feature; fall back to
// VK_POLYGON_MODE_FILL when the device lacks it.
const VkPolygonMode effectivePolygonMode =
(requestedPolygonMode == VK_POLYGON_MODE_FILL || m_fillModeNonSolidFeatureEnabled)
? requestedPolygonMode
: VK_POLYGON_MODE_FILL;
const VkPrimitiveTopology vkTopology = MG_Util::ConvertPrimitiveModeToVkEnum(mode);
// Resolved by the caller (ResolvePrimitiveRestartEnable), which knows whether the draw is
// indexed and with what index type; the capability bits alone answer neither.
Bool primitiveRestartEnabled = primitiveRestartEnable;
// GL applies restart to PATCHES only when PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED is true
// (GL 4.6 core 10.3.6). MobileGL supports no such thing - neither backend has a way to
// restart a patch stream - and GL_FALSE is a legal answer to that query, so a patch draw
// simply never restarts here. Doing this BEFORE the feature guard below is what keeps a
// perfectly ordinary GL_PATCHES draw from being refused on a device that lacks
// VK_EXT_primitive_topology_list_restart. (When GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED
// is eventually added to glGetIntegerv it has to report GL_FALSE to stay consistent with
// this.)
if (vkTopology == VK_PRIMITIVE_TOPOLOGY_PATCH_LIST) {
primitiveRestartEnabled = false;
}
// Primitive restart on a *list* topology requires the primitiveTopologyListRestart feature;
// strip/fan restart works without it. There is no fallback - silently dropping the restarts
// would weld the primitives on either side of each one together - so the draw is declined
// here with the reason.
//
// Declined, not thrown. This used to THROW_EXCEPTION, which unwinds a C++ exception through
// the C GL ABI and takes the process down (the hazard GL_Texture.cpp and RenderState.cpp
// already name); an application that merely enabled a legal desktop feature died instead of
// getting a draw that rendered nothing. VK_NULL_HANDLE is this function's established
// "skip this draw" answer, used by the no-stages case above.
//
// Reached only when this draw's index stream really does restart. Testing the raw
// capability bits here instead - which is what it did - refused every NON-INDEXED
// list-topology draw as well, so an application that enables GL_PRIMITIVE_RESTART once at
// init and then calls glDrawArrays(GL_TRIANGLES, ...) rendered nothing at all.
const auto isListTopology = [](VkPrimitiveTopology t) {
return t == VK_PRIMITIVE_TOPOLOGY_POINT_LIST || t == VK_PRIMITIVE_TOPOLOGY_LINE_LIST ||
t == VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST ||
t == VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY ||
t == VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY;
};
if (primitiveRestartEnabled && !m_primitiveTopologyListRestartFeatureEnabled && isListTopology(vkTopology)) {
MGLOG_E_ONCE("Draw skipped: primitive restart on a list topology (0x%x) requires the "
"primitiveTopologyListRestart device feature (VK_EXT_primitive_topology_list_restart), "
"which this device does not support; use a strip/fan topology, or disable primitive "
"restart for list-topology draws.",
mode);
return VK_NULL_HANDLE;
}
if (MG_Util::PipeStats::Enabled()) {
// THE payload-builder walk section 2.3.1 says only runs on a pipeline memo miss.
// Counted as a constant, and counted HERE rather than at the top of the walk:
// the list-topology primitive-restart refusal above returns VK_NULL_HANDLE after
// only ten of these reads have run, and a tally that fires before an early return
// is an OVER-count, which breaks the lower-bound contract every other tally keeps.
//
// The 15 are: the six capability reads (cull face, depth test, polygon offset
// fill, rasterizer discard, colour logic op, stencil test), the draw-FBO slot
// read that gates depth/stencil, the two stencil face states, the polygon mode,
// the min sample shading value, the patch vertex count, the depth mask, the depth
// func, and the second draw-FBO slot read below. The sample-shading CAPABILITY
// read is the one excluded: it sits behind && on m_sampleRateShadingFeatureEnabled
// and does not run on a device without the feature. The other conditional reads -
// the cull-mode ternary, the logic-op fetch, the two tessellation default-level
// reads - are excluded for the same reason, so this stays a LOWER bound.
MG_Util::PipeStats::AddCalls(MG_Util::PipeStats::CallClass::AccessorCalls, 15);
}
PipelineFactory::PipelineCreatePayload payload {
.programHash = programObj.hash,
.vertexInputHash = vertexLayoutHash,
.pipelineLayout = programObj.pipelineLayout,
.renderPass = renderPassEntry.renderPass,
.wireRenderPassCompatibilityId = wireRenderPassCompatibilityId,
.colorAttachmentCount = renderPassEntry.colorAttachmentCount,
.rasterizationSamples = renderPassEntry.sampleCount,
// ARB_sample_shading. Dropped on a device without sampleRateShading rather than
// hard-failing the draw: the rate is a hint, and the pipeline renders correctly at the
// driver's own rate. Both halves move the render state's PIPELINE version, so a cached
// pipeline built at the old rate cannot be handed back for the new one.
.sampleShadingEnable = m_sampleRateShadingFeatureEnabled &&
MG_Pipe::gPipeInputs.IsCapabilityEnabled(CapabilityInput::SampleShading),
.minSampleShading = MG_Pipe::gPipeInputs.GetMinSampleShadingValue(),
// Word 1 keeps its all-ones initialiser: GL has no state for samples 32..63.
.sampleMask = {ResolveEffectiveSampleMask(renderPassEntry.sampleCount), 0xffffffffu},
.subpass = 0,
.topology = vkTopology,
.primitiveRestartEnable = primitiveRestartEnabled,
.patchControlPoints = static_cast<Uint32>(MG_Pipe::gPipeInputs.GetPatchVertices()),
.viewportCount = ResolveDrawViewportCount(programObj.writesViewportIndexBuiltin),
.polygonMode = effectivePolygonMode,
.cullMode = cullFaceEnabled
? MG_Util::ConvertCullFaceModeToVkEnum(MG_Pipe::gPipeInputs.GetCullFaceMode(), invertClockwise)
: VK_CULL_MODE_NONE,
.frontFace = VK_FRONT_FACE_CLOCKWISE,
// Read the geometry stage off the program's own shader list rather than
// programObj.rasterizationProducerStage: that field is filled by the clip-fixup analysis,
// which does not run for every program, so it reads Unknown for exactly the
// geometry-plus-capture programs this guard exists to catch. Both inputs are link-time
// facts folded into programObj.hash, which is what the pipeline memo and the
// SetupDrawSnapshot fast path key on - so no memo can hand back a pipeline built for the
// other mode. IsTransformFeedbackActive() would be a live bug here: neither memo key
// moves on glBeginTransformFeedback.
.provokingVertexMode = SelectProvokingVertexMode(
vkTopology, ProgramCapturesXfbFromGeometryStage(program)),
.depthTestEnable = depthTestEnabled,
.depthWriteEnable = depthTestEnabled && MG_Pipe::gPipeInputs.GetDepthMask(),
.depthBiasEnable = polygonOffsetFillEnabled,
.rasterizerDiscardEnable = rasterizerDiscardEnabled,
.logicOpEnable = colorLogicOpEnabled,
.stencilTestEnable = stencilTestEnabled,
.depthCompareOp = MG_Util::ConvertDepthTestFuncToVkEnum(MG_Pipe::gPipeInputs.GetDepthFunc()),
.logicOp = MG_Util::ConvertLogicOperationToVkEnum(MG_Pipe::gPipeInputs.GetLogicOp()),
.frontStencilFailOp = MG_Util::ConvertStencilOperationToVkEnum(frontStencil.FailOp),
.frontStencilPassOp = MG_Util::ConvertStencilOperationToVkEnum(frontStencil.PassDepthPassOp),
.frontStencilDepthFailOp = MG_Util::ConvertStencilOperationToVkEnum(frontStencil.PassDepthFailOp),
.frontStencilCompareOp = MG_Util::ConvertDepthTestFuncToVkEnum(frontStencil.Func),
.backStencilFailOp = MG_Util::ConvertStencilOperationToVkEnum(backStencil.FailOp),
.backStencilPassOp = MG_Util::ConvertStencilOperationToVkEnum(backStencil.PassDepthPassOp),
.backStencilDepthFailOp = MG_Util::ConvertStencilOperationToVkEnum(backStencil.PassDepthFailOp),
.backStencilCompareOp = MG_Util::ConvertDepthTestFuncToVkEnum(backStencil.Func),
.fragmentReplacesDepth = programObj.fragmentReplacesDepth,
.stages = &programObj.stages,
.vertexInputState = pipelineVertexInputState,
.stageSpirvDigests = &programObj.stageSpirvDigests
};
// A program with a tessellation evaluation stage and no control stage relies on GL's
// fixed-function pass-through (GL 4.6 core 11.2.2), which Vulkan does not have. Build the
// stage GL describes for THIS draw's patch size - PATCH_VERTICES is draw state, not link
// state, so it is only knowable here - and hand it to the pipeline. Where the
// pass-through cannot stand in for what the evaluation stage actually reads, nothing is
// attached and CreatePipeline refuses the pipeline, which skips the draw.
//
// Gated on the PATCH topology as well, and that gate is load-bearing rather than an
// optimisation: patchControlPoints is only meaningful for a patch draw, and a pipeline
// that carries tessellation stages while its topology is anything else violates
// VUID-VkGraphicsPipelineCreateInfo-topology-00737 - the same class of invalid input as
// the missing control stage, on the same driver. Such a draw is illegal in GL too (a
// program with a tessellation stage may only be drawn with GL_PATCHES), so nothing legal
// loses its pass-through here; what it does lose is the pipeline, because the refusal
// below then sees an evaluation stage with no control stage and declines.
//
// The default tessellation levels (glPatchParameterfv) are draw state for the same reason
// and are compiled into the same module, so they are read here too and their key is mixed
// into the pipeline hash - without that a pipeline memoised at one set of levels would be
// handed back after the application changed them.
if (programObj.needsPassthroughTessControl && programObj.passthroughTessControlEmulatable &&
vkTopology == VK_PRIMITIVE_TOPOLOGY_PATCH_LIST) {
const FloatVec4& defaultOuterLevel = MG_Pipe::gPipeInputs.GetPatchDefaultOuterLevel();
const FloatVec2& defaultInnerLevel = MG_Pipe::gPipeInputs.GetPatchDefaultInnerLevel();
payload.passthroughTessControlKey = ProgramFactory::ComputePassthroughTessControlKey(
payload.patchControlPoints, defaultOuterLevel, defaultInnerLevel,
programObj.passthroughPerVertexMembers);
payload.passthroughTessControlStage = m_programFactory->GetOrCreatePassthroughTessControlStage(
payload.patchControlPoints, defaultOuterLevel, defaultInnerLevel,
programObj.passthroughPerVertexMembers);
}
if (!payload.stencilTestEnable) {
payload.frontStencilFailOp = VK_STENCIL_OP_KEEP;
payload.frontStencilPassOp = VK_STENCIL_OP_KEEP;
payload.frontStencilDepthFailOp = VK_STENCIL_OP_KEEP;
payload.frontStencilCompareOp = VK_COMPARE_OP_ALWAYS;
payload.backStencilFailOp = VK_STENCIL_OP_KEEP;
payload.backStencilPassOp = VK_STENCIL_OP_KEEP;
payload.backStencilDepthFailOp = VK_STENCIL_OP_KEEP;
payload.backStencilCompareOp = VK_COMPARE_OP_ALWAYS;
}
const Bool hasDepthStencilAttachment = renderPassEntry.hasDepthStencilAttachment;
if (!hasDepthStencilAttachment &&
(payload.depthTestEnable || payload.depthWriteEnable || payload.stencilTestEnable)) {
MGLOG_D("GetOrCreatePipeline: disabling depth/stencil tests for program=%u because render pass has no depth attachment (attachmentCount=%u colorAttachmentCount=%u)",
program.GetExternalIndex(),
renderPassEntry.attachmentCount,
renderPassEntry.colorAttachmentCount);
payload.depthTestEnable = false;
payload.depthWriteEnable = false;
payload.stencilTestEnable = false;
payload.depthCompareOp = VK_COMPARE_OP_ALWAYS;
payload.frontStencilFailOp = VK_STENCIL_OP_KEEP;
payload.frontStencilPassOp = VK_STENCIL_OP_KEEP;
payload.frontStencilDepthFailOp = VK_STENCIL_OP_KEEP;
payload.frontStencilCompareOp = VK_COMPARE_OP_ALWAYS;
payload.backStencilFailOp = VK_STENCIL_OP_KEEP;
payload.backStencilPassOp = VK_STENCIL_OP_KEEP;
payload.backStencilDepthFailOp = VK_STENCIL_OP_KEEP;
payload.backStencilCompareOp = VK_COMPARE_OP_ALWAYS;
}
const Uint32 fragmentOutputMask = programObj.activeFragmentOutputLocationMask;
// Outputs at locations past the render pass's trimmed colour span are
// simply discarded - GL's semantic for a fragment output whose draw
// buffer is GL_NONE (the trailing UNUSED slots no longer occupy
// references, see GetOrCreateRenderPass).
if ((fragmentOutputMask >> payload.colorAttachmentCount) != 0) {
MGLOG_D("GetOrCreatePipeline: fragmentOutputMask=0x%x exceeds colorAttachmentCount=%u for program=%u; "
"outputs past the span are discarded",
fragmentOutputMask, payload.colorAttachmentCount, program.GetExternalIndex());
}
MOBILEGL_ASSERT(payload.colorAttachmentCount <= PipelineFactory::PipelineCreatePayload::kMaxColorAttachments,
"GetOrCreatePipeline: colorAttachmentCount=%u exceeds payload capacity",
payload.colorAttachmentCount);
// The draw framebuffer is the applier's record on every arm (P13 W6): a draw with none
// has nothing to build a pipeline for, and is declined by name rather than guessed at.
const auto* wireFbo = MG_Pipe::MGPipeApplier().DrawFramebuffer();
if (wireFbo == nullptr) {
MGLOG_E_ONCE("GetOrCreatePipeline skipped: no draw framebuffer record is bound");
return VK_NULL_HANDLE;
}
const Bool isDefaultDrawFbo = wireFbo->IsDefault;
Array<FramebufferAttachmentType, MG_Pipe::kMGPipeMaxColorAttachments> drawBuffers{};
for (SizeT i = 0; i < drawBuffers.size(); ++i)
drawBuffers[i] = wireFbo->DrawBuffers[i] < 0 ? FramebufferAttachmentType::None :
static_cast<FramebufferAttachmentType>(static_cast<Int>(FramebufferAttachmentType::Color0) + wireFbo->DrawBuffers[i]);
for (Uint32 i = 0; i < payload.colorAttachmentCount; ++i) {
BlendFactor srcRGB = BlendFactor::One;
BlendFactor dstRGB = BlendFactor::Zero;
BlendFactor srcAlpha = BlendFactor::One;
BlendFactor dstAlpha = BlendFactor::Zero;
BlendEquation colorEquation = BlendEquation::Add;
BlendEquation alphaEquation = BlendEquation::Add;
MG_Pipe::gPipeInputs.GetBlendFuncIndexed(i, srcRGB, dstRGB, srcAlpha, dstAlpha);
MG_Pipe::gPipeInputs.GetBlendEquationIndexed(i, colorEquation, alphaEquation);
const Bool blendEnabled = MG_Pipe::gPipeInputs.IsCapabilityEnabledIndexed(CapabilityInput::Blend, i);
// Per-draw-buffer color write mask (glColorMaski). Divergent per-attachment masks require
// the independentBlend device feature; when it is absent, fall back to draw buffer 0's
// mask for every attachment (matching the non-indexed glColorMask broadcast).
const BoolVec4 bufferMask =
MG_Pipe::gPipeInputs.GetColorMaskIndexed(m_independentBlendFeatureEnabled ? i : 0);
VkColorComponentFlags attachmentColorWriteMask = static_cast<VkColorComponentFlags>(
(bufferMask.r() ? VK_COLOR_COMPONENT_R_BIT : 0u) |
(bufferMask.g() ? VK_COLOR_COMPONENT_G_BIT : 0u) |
(bufferMask.b() ? VK_COLOR_COMPONENT_B_BIT : 0u) |
(bufferMask.a() ? VK_COLOR_COMPONENT_A_BIT : 0u));
Bool effectiveBlendEnabled = blendEnabled;
if (isDefaultDrawFbo && i < drawBuffers.size() &&
drawBuffers[i] == FramebufferAttachmentType::None) {
// The default framebuffer spans the same MAX_DRAW_BUFFERS slots as an FBO
// (slot 0 is the back buffer, or None after glDrawBuffer(GL_NONE); slots
// 1+ are always None). Discard writes and blend state for the None slots
// like the FBO path below does, so stale indexed blend state on phantom
// slots cannot leak into the pipeline - most notably into the blended
// depth-write quirk's accumulation scan.
attachmentColorWriteMask = 0;
effectiveBlendEnabled = false;
}
if (!isDefaultDrawFbo) {
const Int32 slot = wireFbo->DrawBuffers[i];
if (slot < 0 || wireFbo->Color[slot].Kind == MG_Pipe::kMGPipeSurfaceKindNone) {
attachmentColorWriteMask = 0;
effectiveBlendEnabled = false;
}
}
if (effectiveBlendEnabled) {
MOBILEGL_ASSERT(i < drawBuffers.size(),
"GetOrCreatePipeline: color attachment %u is out of draw buffer range %zu",
i, drawBuffers.size());
VkFormat colorAttachmentFormat = VK_FORMAT_UNDEFINED;
Int textureExternalIndex = -1;
if (!isDefaultDrawFbo) {
const Int32 slot = wireFbo->DrawBuffers[i];
colorAttachmentFormat = ResolveWireImage(*wireFbo, wireFbo->Color[slot], VK_IMAGE_ASPECT_COLOR_BIT).format;
} else {
colorAttachmentFormat = m_swapchainObject.GetSurfaceFormat().format;
}
// Blending on an attachment whose format lacks
// VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT is invalid pipeline state
// (blend support is optional for e.g. 32-bit float formats on some GPUs);
// force-disable it instead of baking undefined behavior into the pipeline.
static thread_local UnorderedMap<Int, Bool> formatBlendSupport;
auto blendSupportIt = formatBlendSupport.find(static_cast<Int>(colorAttachmentFormat));
if (blendSupportIt == formatBlendSupport.end()) {
VkFormatProperties formatProperties{};
vkGetPhysicalDeviceFormatProperties(m_physicalDevice.handle, colorAttachmentFormat,
&formatProperties);
const Bool blendable =
(formatProperties.optimalTilingFeatures & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT) != 0;
blendSupportIt =
formatBlendSupport.emplace(static_cast<Int>(colorAttachmentFormat), blendable).first;
if (!blendable) {
MGLOG_E_ONCE("GetOrCreatePipeline: format=%d lacks VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT; "
"disabling blending on attachments with this format (first hit: attachment %u textureId=%d program=%u)",
static_cast<Int>(colorAttachmentFormat), i, textureExternalIndex,
program.GetExternalIndex());
if (PipelineFactory::IsSuppressBlendedDepthWriteEnabled()) {
// With blending force-disabled the blended depth-write quirk can
// never fire for pipelines on this format, so a depth-equality
// chain that accumulates into it (MC 26.3 OIT depth_bounds on
// RGBA32F) keeps its depth writes and may flicker on this driver.
MGLOG_W_ONCE("GetOrCreatePipeline: format=%d is not blendable, so the blended "
"depth-write quirk cannot apply to it; depth-equality chains "
"accumulating into this format may flicker",
static_cast<Int>(colorAttachmentFormat));
}
}
}
if (!blendSupportIt->second) {
effectiveBlendEnabled = false;
}
}
// Dual-source blending (GL_SRC1_* factors from glBlendFunc paired with
// glBindFragDataLocationIndexed) requires the dualSrcBlend device feature. It is detected
// at device creation and surfaced in the POST; there is no fallback that BLENDS correctly,
// so a draw that asks for a SRC1 factor on a device without the feature gets the blend
// DECLINED - this attachment is baked with blending off and neutral One/Zero factors, and
// the loss is logged once. Both the factors AND the enable have to be neutralised:
// VUID-VkPipelineColorBlendAttachmentState-srcColorBlendFactor-00608 and its three
// siblings forbid a VK_BLEND_FACTOR_SRC1_* in the struct without the feature whatever
// blendEnable says, so clearing only the enable would still be invalid pipeline state.
// The previous behaviour, throwing, took the whole process down over one unsupported
// blend factor; this is defined, survivable and visible in the log, and it matches what
// the non-blendable-format arm above already does.
if (!m_dualSrcBlendFeatureEnabled &&
(IsDualSourceBlendFactor(srcRGB) || IsDualSourceBlendFactor(dstRGB) ||
IsDualSourceBlendFactor(srcAlpha) || IsDualSourceBlendFactor(dstAlpha))) {
MGLOG_E_ONCE(
"GetOrCreatePipeline: dual-source blending (GL_SRC1_* blend factor) was requested on "
"color attachment %u, but the Vulkan device does not support the dualSrcBlend feature "
"(see the dualSrcBlend row in the driver POST). Blending is DECLINED on that "
"attachment - the fragment's first output is written unblended and the second source "
"is dropped (program=%u)",
i, program.GetExternalIndex());
effectiveBlendEnabled = false;
srcRGB = BlendFactor::One;
dstRGB = BlendFactor::Zero;
srcAlpha = BlendFactor::One;
dstAlpha = BlendFactor::Zero;
}
payload.colorBlendAttachments[i] = MakeColorBlendAttachmentState(
effectiveBlendEnabled,
MG_Util::ConvertBlendFactorToVkEnum(srcRGB),
MG_Util::ConvertBlendFactorToVkEnum(dstRGB),
MG_Util::ConvertBlendEquationToVkEnum(colorEquation),
MG_Util::ConvertBlendFactorToVkEnum(srcAlpha),
MG_Util::ConvertBlendFactorToVkEnum(dstAlpha),
MG_Util::ConvertBlendEquationToVkEnum(alphaEquation),
attachmentColorWriteMask);
}
#if MOBILEGL_BUILD_DISAGGREGATED
// P7 wave 2-B: MOBILEGL_TEST_PIPELINE_CREATE_DELAY_MS.
//
// The Redmi's OpenRA divergence (exit gate 3) is timing-shaped and reproduces ONLY with a
// cold driver pipeline cache: three cleared-cache runs give a bit-identical 0.976494 /
// 14658 mismatched pixels, while a warm cache gives 1.000000 from the second run on. What
// a cold cache changes is how long vkCreateGraphicsPipelines takes on the apply thread,
// so this knob buys that time on a host whose cache is always warm. INERT unless set, and
// compiled only into the disaggregated build - the monolith image, which G1 pins, never
// sees these lines. The delay goes on the MISS path only: a memo or cache hit is not
// what is slow on the device either.
if (const Uint32 delayMs = MagmaTestPipelineCreateDelayMs();
delayMs != 0 && MG_Config::Transport != MG_Config::TransportMode::Monolith) {
std::this_thread::sleep_for(std::chrono::milliseconds(delayMs));
}
#endif
VkPipeline pipeline = m_pipelineFactory->GetOrCreatePipeline(payload);
if (pipeline != VK_NULL_HANDLE) {
PipelineMemoEntry& entry = m_pipelineMemo[m_pipelineMemoNext];
entry.mode = mode;
entry.programHash = programObj.hash;
entry.vertexInputHash = vertexLayoutHash;
entry.renderPassHash = renderPassHash;
entry.wireRenderPassCompatibilityId = wireRenderPassCompatibilityId;
entry.pipelineStateHash = pipelineStateHash;
entry.renderStateCso = renderStateCso;
entry.primitiveRestartEnable = primitiveRestartEnable;
entry.transformFlags = transformFlags;
entry.pipeline = pipeline;
m_pipelineMemoNext = (m_pipelineMemoNext + 1) % kPipelineMemoSize;
m_pipelineMemoCount = std::min(m_pipelineMemoCount + 1, kPipelineMemoSize);
}
return pipeline;
}
// The scissor rectangle Vulkan needs for ARB_viewport_array index `index`. Vulkan has no
// per-viewport scissor-test TOGGLE - a scissor rectangle always applies - so an index whose
// GL scissor test is disabled gets the whole framebuffer, which is exactly "the test always
// passes" (GL 4.6 core 17.3.2).
VkRect2D VulkanRenderer::ComputeGLScissorRect(Uint32 index, const IntVec2& extent,
VkSurfaceTransformFlagBitsKHR preTransform,
Bool isDefaultFbo) const {
const auto& parameters = MG_Pipe::gPipeInputs.GetRenderStateParameters();
if ((parameters.ScissorTestEnabledMask & (1u << index)) == 0) {
VkRect2D full{};
full.offset = {0, 0};
full.extent = {static_cast<Uint32>(extent.x()), static_cast<Uint32>(extent.y())};
return full;
}
const IntVec4& scissorBox = parameters.ScissorBoxes[index];
return isDefaultFbo ? MakeDefaultFramebufferScissorRect(scissorBox, extent, preTransform)
: MakeClampedScissorRect(scissorBox, extent);
}
// The wide half of ApplyDynamicDrawStateTail: a pipeline built for a gl_ViewportIndex-writing
// program declares viewportCount > 1, and Vulkan then requires that many viewports AND that
// many scissors to have been set before the draw
// (VUID-vkCmdDraw-viewportCount-03417/-03418). Deliberately unmemoized: only conformance
// shaders reach it, the single-element dynamic-state shadow cannot describe an array, and
// leaving that shadow invalidated is what makes the next ordinary draw re-push its own
// single viewport instead of believing the array's element 0 is already bound.
void VulkanRenderer::ApplyMultiViewportDynamicState(VkCommandBuffer commandBuffer, Uint32 viewportCount,
const IntVec2& extent,
VkSurfaceTransformFlagBitsKHR preTransform,
Bool isDefaultFbo) {
MOBILEGL_ASSERT(viewportCount <= RenderStateParameters::MAX_VIEWPORTS,
"ApplyMultiViewportDynamicState: viewportCount=%u exceeds the indexed state width",
viewportCount);
const Uint32 count = std::min<Uint32>(viewportCount, RenderStateParameters::MAX_VIEWPORTS);
Array<VkViewport, RenderStateParameters::MAX_VIEWPORTS> viewports{};
Array<VkRect2D, RenderStateParameters::MAX_VIEWPORTS> scissors{};
for (Uint32 i = 0; i < count; ++i) {
viewports[i] = ComputeGLViewport(i, extent, preTransform, isDefaultFbo);
scissors[i] = ComputeGLScissorRect(i, extent, preTransform, isDefaultFbo);
}
vkCmdSetViewport(commandBuffer, 0, count, viewports.data());
vkCmdSetScissor(commandBuffer, 0, count, scissors.data());
auto& shadow = *g_dynamicStateShadow;
shadow.viewportValid = false;
shadow.scissorValid = false;
shadow.dynamicTailValid = false;
}
void VulkanRenderer::ApplyDynamicDrawStateTail(FrameContext::FrameData& frame, const IntVec2& extent,
Bool isDefaultFbo, Uint32 viewportCount) {
auto& shadow = *g_dynamicStateShadow;
if (viewportCount > 1) {
// The other five Apply* still run: blend constants, depth bias, line width and the
// stencil masks are not per-viewport and a multi-viewport draw needs them just as
// much. Only the viewport/scissor pair takes the array shape.
ApplyBlendConstants(frame.commandBuffer);
ApplyPolygonOffsetState(frame.commandBuffer);
ApplyLineWidthState(frame.commandBuffer);
ApplyStencilState(frame.commandBuffer);
ApplyMultiViewportDynamicState(frame.commandBuffer, viewportCount, extent,
m_swapchainObject.GetPreTransform(), isDefaultFbo);
return;
}
// One compare for the whole tail: see the gate's declaration in
// DynamicStateShadow for why (version, extent, default-FBO flag) pins every
// input the six Apply* below read.
//
// P2 D12.3: this read is RE-SOURCED, not re-shaped. Under MOBILEGL_PIPE_PUSH the
// accessor no longer walks into GLContext's RenderState - it returns
// PipeInputs::m_renderStateParametersVersion, which the applier publishes from
// MGPDynamicState::Version (set_dynamic_state) and MGPBindRenderState::Version
// (bind_render_state). So the gate now reads what the client PUSHED.
//
// What it does NOT do, and the P2 brief expects it to, is stop moving on a
// pipeline-only change. The tree settles that against the brief: bind_render_state
// carries m_version too and the applier publishes it, and it has to - Espryt's
// SyncRenderState uses the very same counter as its all-state change detector and G5
// forbids touching it, so a bind that rewrote the pipeline half while leaving the
// counter still would make Espryt skip re-syncing the blend state it just changed.
// The second-level DynamicTailKey compare below is therefore what actually absorbs a
// pipeline-only change, exactly as it did before P2: one key build, no vkCmd*.
const Uint paramsVersion = MG_Pipe::gPipeInputs.GetRenderStateParametersVersion();
if (shadow.dynamicTailValid && shadow.dynamicTailParamsVersion == paramsVersion &&
shadow.dynamicTailExtentX == extent.x() && shadow.dynamicTailExtentY == extent.y() &&
shadow.dynamicTailIsDefaultFbo == isDefaultFbo) {
// Gate 6 of section 2.3.1: one version read plus a four-integer compare.
if (MG_Util::PipeStats::Enabled()) {
MG_Util::PipeStats::CountGate(MG_Util::PipeStats::Gate::MagmaDynamicTail, /*hit=*/true);
MG_Util::PipeStats::AddCalls(MG_Util::PipeStats::CallClass::AccessorCalls, 1);
}
return;
}
if (MG_Util::PipeStats::Enabled()) {
// The version read above and the bulk parameter fetch that builds the value key.
MG_Util::PipeStats::CountGate(MG_Util::PipeStats::Gate::MagmaDynamicTail, /*hit=*/false);
MG_Util::PipeStats::AddCalls(MG_Util::PipeStats::CallClass::AccessorCalls, 2);
}
const VkSurfaceTransformFlagBitsKHR preTransform = m_swapchainObject.GetPreTransform();
// Second-level VALUE gate: the version moved, but RenderState's version counts
// every parameter, most of which this tail never reads. Build the key over
// exactly the tail's inputs (inventory in DynamicTailKey) out of one bulk
// parameters fetch and compare; an equal key means every Apply* below would
// re-derive the value its shadow already holds.
DynamicStateShadow::DynamicTailKey key;
{
const RenderStateParameters& p = MG_Pipe::gPipeInputs.GetRenderStateParameters();
// Viewport 0 and its depth range: ApplyGLViewportState reads exactly those two
// (per-index state for indices > 0 is keyed separately, see multiViewportKey below).
key.viewport[0] = p.Viewports[0].x();
key.viewport[1] = p.Viewports[0].y();
key.viewport[2] = p.Viewports[0].z();
key.viewport[3] = p.Viewports[0].w();
key.depthRange[0] = p.DepthRanges[0].x();
key.depthRange[1] = p.DepthRanges[0].y();
key.blendColor[0] = p.BlendColor.x();
key.blendColor[1] = p.BlendColor.y();
key.blendColor[2] = p.BlendColor.z();
key.blendColor[3] = p.BlendColor.w();
key.polygonOffsetFactor = p.PolygonOffsetFactor;
key.polygonOffsetUnits = p.PolygonOffsetUnits;
key.lineWidth = p.LineWidth;
// StencilStates[0] is Front, [1] is Back (RenderState::GetStencilFaceIndex),
// the same order ApplyStencilState reads them in.
for (Uint32 face = 0; face < 2; ++face) {
key.stencilValueMask[face] = p.StencilStates[face].ValueMask;
key.stencilWriteMask[face] = p.StencilStates[face].WriteMask;
key.stencilRef[face] = p.StencilStates[face].Ref;
}
key.scissorEnabled = (p.ScissorTestEnabledMask & 1u) != 0;
key.scissorBox[0] = p.ScissorBoxes[0].x();
key.scissorBox[1] = p.ScissorBoxes[0].y();
key.scissorBox[2] = p.ScissorBoxes[0].z();
key.scissorBox[3] = p.ScissorBoxes[0].w();
key.extentX = extent.x();
key.extentY = extent.y();
key.preTransform = static_cast<Uint32>(preTransform);
key.isDefaultFbo = isDefaultFbo;
}
if (shadow.dynamicTailValid && shadow.dynamicTailKey == key) {
// Re-arm the cheap version gate so an unchanged-parameters run of draws after
// this one costs the four-integer compare again.
shadow.dynamicTailParamsVersion = paramsVersion;
return;
}
ApplyGLViewportState(frame.commandBuffer, extent, preTransform, isDefaultFbo);
ApplyBlendConstants(frame.commandBuffer);
ApplyPolygonOffsetState(frame.commandBuffer);
ApplyLineWidthState(frame.commandBuffer);
ApplyStencilState(frame.commandBuffer);
VkRect2D scissor{};
if (key.scissorEnabled) {
const IntVec4 scissorBox(key.scissorBox[0], key.scissorBox[1], key.scissorBox[2], key.scissorBox[3]);
scissor = isDefaultFbo ? MakeDefaultFramebufferScissorRect(scissorBox, extent, preTransform)
: MakeClampedScissorRect(scissorBox, extent);
} else {
scissor.offset = {0, 0};
scissor.extent = { (Uint)extent.x(), (Uint)extent.y() };
}
ShadowedSetScissor(frame.commandBuffer, scissor);
shadow.dynamicTailValid = true;
shadow.dynamicTailParamsVersion = paramsVersion;
shadow.dynamicTailExtentX = extent.x();
shadow.dynamicTailExtentY = extent.y();
shadow.dynamicTailIsDefaultFbo = isDefaultFbo;
shadow.dynamicTailKey = key;
}
Uint32 VulkanRenderer::GetBaseTransformFlagsRaw(Bool isDefaultFbo) {
// GetShaderTransformFlags is a function of the pre-transform AND of whether
// the bound draw framebuffer is the default one (the Y-flip/rotation bits
// apply only when presenting). Memo keyed on both; keying on the
// pre-transform alone served an FBO pass's unflipped flags to the following
// default-framebuffer pass and flipped the whole frame.
// isDefaultFbo is supplied by the caller: every draw-path caller has already
// resolved the bound draw framebuffer (and its default-ness) for its own
// guards, and re-walking the binding slot + the virtual IsDefaultFramebuffer
// per draw showed up in the profile. Callers MUST pass the value derived from
// the SAME draw-framebuffer binding the draw uses - see the assert below.
MOBILEGL_ASSERT(
[&] {
const auto* fbo = MG_Pipe::MGPipeApplier().DrawFramebuffer();
return isDefaultFbo == (fbo != nullptr && fbo->IsDefault);
}(),
"GetBaseTransformFlagsRaw: isDefaultFbo does not match the bound draw framebuffer");
const VkSurfaceTransformFlagBitsKHR preTransform = m_swapchainObject.GetPreTransform();
if (!m_baseTransformFlagsKeyValid || preTransform != m_baseTransformFlagsPreTransform ||
isDefaultFbo != m_baseTransformFlagsIsDefaultFbo) {
m_baseTransformFlagsCache = GetShaderTransformFlags(preTransform).GetRaw();
m_baseTransformFlagsPreTransform = preTransform;
m_baseTransformFlagsIsDefaultFbo = isDefaultFbo;
m_baseTransformFlagsKeyValid = true;
}
return m_baseTransformFlagsCache;
}
Bool VulkanRenderer::SetupDraw(FrameContext::FrameData& frame, GLenum mode, Flags<DrawSetupAspect> aspects,
const DrawCmdParam& drawParams,
const IndexBufferView* pIndexBufferView) {
// First, before anything of this draw is recorded or resolved - on the wire arm too: a
// split server records every draw its client sends into the same frame command buffer, so
// the same loading frame grows it the same way there.
SplitOversizedRecording();
if (!RewindWireDescriptorSetsIfDue()) return false;
// The wire route returns before the monolith branch's draw-gated
// sweep. Dead wire texture/renderbuffer records otherwise live
// until the next frame boundary, which a long trace may not reach.
m_textureManager->CollectGarbage();
return SetupWireDraw(frame, mode, aspects, drawParams, pIndexBufferView);
}
void VulkanRenderer::DispatchCompute(GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ) {
// Before the wire branch, for SetupDraw's reason.
SplitOversizedRecording();
if (!RewindWireDescriptorSetsIfDue()) return;
m_textureManager->CollectGarbage();
DispatchWireCompute(numGroupsX, numGroupsY, numGroupsZ);
return;
}
void VulkanRenderer::DispatchComputeIndirect(GLintptr indirect) {
SplitOversizedRecording();
// P8-SV: the wire arm's own indirect dispatch, DispatchCompute's shape one call over.
if (!RewindWireDescriptorSetsIfDue()) return;
m_textureManager->CollectGarbage();
DispatchWireComputeIndirect(indirect);
return;
}
VkMemoryBarrier VulkanRenderer::BuildMemoryBarrierForGlBarriers(GLbitfield barriers) {
VkMemoryBarrier memoryBarrier{};
memoryBarrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
memoryBarrier.srcAccessMask =
VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_SHADER_READ_BIT |
VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT |
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
VK_ACCESS_HOST_WRITE_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
memoryBarrier.dstAccessMask =
VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT |
VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT |
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_INDEX_READ_BIT |
VK_ACCESS_UNIFORM_READ_BIT | VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
if ((barriers & GL_COMMAND_BARRIER_BIT) != 0) {
memoryBarrier.dstAccessMask |= VK_ACCESS_INDIRECT_COMMAND_READ_BIT;
}
return memoryBarrier;
}
void VulkanRenderer::MemoryBarrier(GLbitfield barriers) {
auto& frame = m_frameContext.GetCurrent();
if (!frame.isCommandRecording) {
m_frameContext.BeginCommandRecording();
}
if (VkRenderPassManager::GetActiveRenderPass() != nullptr) {
VkRenderPassManager::EndRenderPass(frame.commandBuffer);
}
VkMemoryBarrier memoryBarrier = BuildMemoryBarrierForGlBarriers(barriers);
MGLOG_D("DirectVulkan: glMemoryBarrier(0x%x)", static_cast<Uint32>(barriers));
vkCmdPipelineBarrier(frame.commandBuffer,
// ALL_COMMANDS does not include HOST. The barrier's
// HOST_WRITE access must have a matching source stage.
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT | VK_PIPELINE_STAGE_HOST_BIT,
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0,
1, &memoryBarrier, 0, nullptr, 0, nullptr);
}
// A tightly packed depth/stencil readback, one aspect or both, in the client's own width.
// The two arms that read depth or stencil off a Vulkan image - the monolith
// ReadDepthStencilImageToClient and the wire ReadTextureImageWire - copy their aspect into a
// host-visible buffer and both owe the application the same bytes, so they share this one
// encoding rather than each carrying a copy of it. A copy is exactly the kind of pair where
// a fix landed on one side only: the signed ranges and GL_HALF_FLOAT were added to the wire
// caller and the monolith caller kept scaling a GL_SHORT depth into 65535, which put a 0.5
// depth at 0x8000 - a negative index.
static Bool PackDepthStencilTight(const Uint8* depth, const Uint8* stencil, VkFormat sourceFormat, SizeT count,
GLenum format, GLenum type, Vector<Uint8>& result) {
const Bool stencilOnly = format == GL_STENCIL_INDEX;
const auto readDepth = [&](SizeT i) -> Float {
if (sourceFormat == VK_FORMAT_D16_UNORM) {
Uint16 word{}; Memcpy(&word, depth + i * 2, sizeof(word));
return static_cast<Float>(word) / 65535.0f;
}
if (sourceFormat == VK_FORMAT_X8_D24_UNORM_PACK32 || sourceFormat == VK_FORMAT_D24_UNORM_S8_UINT) {
Uint32 word{}; Memcpy(&word, depth + i * 4, sizeof(word));
return static_cast<Float>(word & 0xffffffu) / 16777215.0f;
}
Float value{}; Memcpy(&value, depth + i * sizeof(value), sizeof(value));
return value;
};
SizeT size = 0;
switch (type) {
case GL_BYTE: case GL_UNSIGNED_BYTE: size = 1; break;
case GL_SHORT: case GL_UNSIGNED_SHORT: case GL_HALF_FLOAT: size = 2; break;
case GL_INT: case GL_UNSIGNED_INT: case GL_FLOAT: size = 4; break;
case GL_UNSIGNED_INT_24_8: size = 4; break;
case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: size = 8; break;
default: return false;
}
const Bool packed = type == GL_UNSIGNED_INT_24_8 || type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV;
if ((format == GL_DEPTH_STENCIL) != packed) return false;
result.resize(count * size);
for (SizeT i = 0; i < count; ++i) {
Uint8* dst = result.data() + i * size;
const Uint32 s = stencil ? stencil[i] : 0;
const Float d = stencilOnly ? 0.0f : readDepth(i);
switch (type) {
case GL_FLOAT: {
const Float value = stencilOnly ? static_cast<Float>(s) : d;
Memcpy(dst, &value, sizeof(value)); break;
}
case GL_HALF_FLOAT: {
const Uint16 value = MG_Util::EncodeFloatToHalfBits(stencilOnly ? static_cast<Float>(s) : d);
Memcpy(dst, &value, sizeof(value)); break;
}
case GL_UNSIGNED_INT_24_8: {
Uint32 depth24 = 0;
if (sourceFormat == VK_FORMAT_D24_UNORM_S8_UINT) {
Memcpy(&depth24, depth + i * 4, sizeof(depth24));
depth24 &= 0xffffffu;
} else {
depth24 = static_cast<Uint32>(std::llround(std::clamp<double>(d, 0.0, 1.0) * 16777215.0));
}
const Uint32 value = (depth24 << 8) | s;
Memcpy(dst, &value, sizeof(value)); break;
}
case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
Memcpy(dst, &d, sizeof(d)); Memcpy(dst + 4, &s, sizeof(s)); break;
default: {
const Bool signedType = type == GL_BYTE || type == GL_SHORT || type == GL_INT;
const Uint64 maximum = signedType ? ((Uint64{1} << (size * 8 - 1)) - 1)
: ((Uint64{1} << (size * 8)) - 1);
const Uint32 value = stencilOnly ? s : static_cast<Uint32>(
std::llround(std::clamp<double>(d, 0.0, 1.0) * static_cast<double>(maximum)));
Memcpy(dst, &value, size); break;
}
}
}
return true;
}
#include "WireFramebuffer.inc"
#include "WireTextureReadback.inc"
#include "WireColorBlit.inc"
// AFTER WireColorBlit.inc: the depth mip reuses that file's window-Y convention and is
// written to be read beside it.
#include "WireDepthMipmap.inc"
// AFTER WireDepthMipmap.inc for the same reason: the multisample depth/stencil resolve is
// that file's pass with the box filter taken out and a sample index put in.
#include "WireMultisampleResolve.inc"
#include "WireDraw.inc"
// AFTER WireFramebuffer.inc: the shared-image present is that file's readback, into an image.
#include "WireSharedImage.inc"
// AFTER WireSharedImage.inc: a YUV image is that file's reading side, converted on the way.
#include "WireYuvImage.inc"
void VulkanRenderer::Clear(GLbitfield mask) {
const auto* fbo = MG_Pipe::MGPipeApplier().DrawFramebuffer();
if (!fbo) MagmaWireFatal("clear-framebuffer-record");
ClearAttachmentPayload payload{};
payload.mask = mask;
payload.color = MG_Pipe::gPipeInputs.GetClearColor();
payload.depth = MG_Pipe::gPipeInputs.GetClearDepth();
payload.stencil = MG_Pipe::gPipeInputs.GetClearStencil();
ClearWireFramebuffer(*fbo, payload);
return;
}
void VulkanRenderer::QueueClearBufferPayload(GLenum buffer, GLint drawbuffer,
const ClearAttachmentPayload& clearPayload) {
const auto* fbo = MG_Pipe::MGPipeApplier().DrawFramebuffer();
if (!fbo) MagmaWireFatal("clear-buffer-framebuffer-record");
ClearWireFramebuffer(*fbo,clearPayload,buffer == GL_COLOR ? drawbuffer : -1);
return;
}
void VulkanRenderer::ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) {
ClearAttachmentPayload payload{};
payload.mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
// Vulkan clear values require depth in [0,1] (VUID-VkClearDepthStencilValue-depth-00022).
payload.depth = std::clamp(depth, 0.0f, 1.0f);
payload.stencil = static_cast<Uint32>(stencil);
QueueClearBufferPayload(buffer, drawbuffer, payload);
}
void VulkanRenderer::ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value) {
if (value == nullptr) {
return;
}
ClearAttachmentPayload payload{};
switch (buffer) {
case GL_COLOR:
payload.mask = GL_COLOR_BUFFER_BIT;
payload.color = FloatVec4(value[0], value[1], value[2], value[3]);
break;
case GL_DEPTH:
payload.mask = GL_DEPTH_BUFFER_BIT;
payload.depth = std::clamp(value[0], 0.0f, 1.0f);
break;
default:
break;
}
QueueClearBufferPayload(buffer, drawbuffer, payload);
}
void VulkanRenderer::ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value) {
if (value == nullptr) {
return;
}
ClearAttachmentPayload payload{};
switch (buffer) {
case GL_COLOR:
payload.mask = GL_COLOR_BUFFER_BIT;
payload.colorEncoding = ClearColorEncoding::Uint;
payload.colorUint = UintVec4(value[0], value[1], value[2], value[3]);
break;
case GL_STENCIL:
payload.mask = GL_STENCIL_BUFFER_BIT;
payload.stencil = value[0];
break;
default:
break;
}
QueueClearBufferPayload(buffer, drawbuffer, payload);
}
void VulkanRenderer::ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value) {
if (value == nullptr) {
return;
}
ClearAttachmentPayload payload{};
switch (buffer) {
case GL_COLOR:
payload.mask = GL_COLOR_BUFFER_BIT;
payload.colorEncoding = ClearColorEncoding::Int;
payload.colorInt = IntVec4(value[0], value[1], value[2], value[3]);
break;
case GL_STENCIL:
payload.mask = GL_STENCIL_BUFFER_BIT;
payload.stencil = static_cast<Uint32>(std::max(value[0], 0));
break;
default:
break;
}
QueueClearBufferPayload(buffer, drawbuffer, payload);
}
void VulkanRenderer::DestroyMultisampleResolveScratchImage() {
if (m_msResolveScratch.image != VK_NULL_HANDLE) {
vmaDestroyImage(m_allocator, m_msResolveScratch.image, m_msResolveScratch.allocation);
}
m_msResolveScratch = {};
}
void VulkanRenderer::BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter) {
BlitWireFramebuffers(srcX0,srcY0,srcX1,srcY1,dstX0,dstY0,dstX1,dstY1,mask,filter);
return;
}
void VulkanRenderer::CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
GLint x, GLint y, GLsizei width, GLsizei height) {
CopyWireFramebufferToTexture(target,level,xoffset,yoffset,x,y,width,height);
return;
}
namespace {
// GL hands CopyImageSubData ONE z/depth pair and lets the texture target decide what it
// means. Vulkan splits that meaning across two different fields of VkImageCopy, chosen by
// the image type:
//
// VK_IMAGE_TYPE_3D - slices live on the z axis: srcOffset.z/dstOffset.z select them and
// extent.depth counts them. The subresource layer range must stay
// (0, 1): Vulkan reads a 3D image as a single layer whose depth is
// the mip level's depth (VUID-VkImageCopy-apiVersion-07932/-07933).
// everything else - slices live in the array dimension: baseArrayLayer selects them and
// layerCount counts them, while offset.z stays 0 and (when neither
// endpoint is 3D) extent.depth stays 1.
//
// A mixed 2D-array <-> 3D pair is legal because maintenance1 - core since Vulkan 1.1 -
// relaxed the old "layerCounts must match" rule into "the 3D side's extent.depth must
// equal the array side's layerCount".
struct CopyImageSliceMapping {
// True for a VK_IMAGE_TYPE_3D image, i.e. slices ride the z axis, not the layer axis.
Bool slicesAreDepth = false;
// The GL z offset, kept in whichever field this endpoint's image type reads it from.
Uint32 baseSlice = 0;
// Slices this endpoint can address at the selected mip level; the copy range check
// needs the level's depth for a 3D image (3D mips shrink in z) and the image's array
// size for a layered one (array layers do not shrink).
Uint32 availableSlices = 1;
Uint32 BaseArrayLayer() const { return slicesAreDepth ? 0u : baseSlice; }
Int32 OffsetZ() const { return slicesAreDepth ? static_cast<Int32>(baseSlice) : 0; }
};
// The Vulkan image one glCopyImageSubData endpoint names, after the two object kinds GL
// 4.6 core 18.3.2 allows have been collapsed onto the fields this copy reads. A
// renderbuffer is a single-level, single-layer 2D image, so its shape answers are
// constants rather than a mip walk. `trackedLayout` points AT the owning resource's own
// layout field - both resource maps are node-based, so the pointer survives the further
// lookups the clear materialization below makes.
struct CopyImageVkImage {
Bool isRenderbuffer = false;
VkImage image = VK_NULL_HANDLE;
VkImageLayout* trackedLayout = nullptr;
VkImageAspectFlags aspect = VK_IMAGE_ASPECT_NONE;
Uint32 mipLevels = 1;
VkExtent2D extent = {0, 0};
Uint32 depth = 1;
Uint32 arrayLayers = 1;
// Both resources carry a format; this copy used to decline to read it, which is why a
// four-row drift between the texture and renderbuffer format tables turned into
// corrupted texels with nothing in the log. vkCmdCopyImage requires size-compatible
// formats whenever they differ (VUID-vkCmdCopyImage-srcImage-01548) and there is no
// downstream check - a mismatched pair is a promise the driver takes at face value.
VkFormat format = VK_FORMAT_UNDEFINED;
};
Bool TryResolveCopyImageSliceMapping(TextureTarget target, const CopyImageVkImage& image, Uint32 mipLevel,
GLint glZ, GLsizei glDepth, CopyImageSliceMapping& outMapping) {
if (glZ < 0 || glDepth <= 0) {
return false;
}
const Uint32 baseSlice = static_cast<Uint32>(glZ);
if (image.isRenderbuffer) {
// A renderbuffer holds one 2D image and nothing else; GL still requires the
// z/depth pair and it can only name that one slice.
outMapping = {};
return baseSlice == 0 && glDepth == 1;
}
switch (target) {
case TextureTarget::Texture1D:
case TextureTarget::Texture2D:
case TextureTarget::TextureRectangle:
case TextureTarget::Texture2DMultisample:
// Not layered at all: GL still requires the z/depth pair, and it can only name the
// one slice these targets have.
outMapping = {};
return baseSlice == 0 && glDepth == 1;
case TextureTarget::Texture3D:
outMapping.slicesAreDepth = true;
outMapping.baseSlice = baseSlice;
outMapping.availableSlices = std::max(1u, image.depth >> mipLevel);
return true;
case TextureTarget::Texture1DArray:
case TextureTarget::Texture2DArray:
case TextureTarget::Texture2DMultisampleArray:
case TextureTarget::TextureCubeMap:
case TextureTarget::TextureCubeMapArray:
// A cube map is an array of six faces here (see TryResolveTextureShapeInfo), and GL
// numbers its faces on the same z axis an array texture numbers its layers, so both
// arrive as a plain layer range.
//
// GL_TEXTURE_1D_ARRAY belongs here too, and needs no remap: this backend STORES it
// as a VK_IMAGE_TYPE_1D image whose layers live in arrayLayers (ToVulkanLevelExtent
// moves the count across), and GL 4.6 core 18.3.2 ADDRESSES it as a stack of slices
// on z with an image height of 1 - so the frontend's y/height are already the 0/1
// Vulkan requires and the layer lands in baseArrayLayer either way.
outMapping.slicesAreDepth = false;
outMapping.baseSlice = baseSlice;
outMapping.availableSlices = image.arrayLayers;
return true;
default:
// GL_TEXTURE_BUFFER has no image at all. Declined rather than mis-addressed.
return false;
}
}
Uint CopyImageEndpointName(const CopyImageEndpoint& endpoint) {
return endpoint.IsRenderbuffer() ? endpoint.RenderbufferHandle.Slot : endpoint.TextureHandle.Slot;
}
} // namespace
void VulkanRenderer::CopyImageSubData(const CopyImageEndpoint& srcEndpoint,
GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ,
const CopyImageEndpoint& dstEndpoint,
GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ,
GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) {
const Bool wire = true; // P13 W6: the record arm is the only arm
MG_Pipe::MGPipeHandle dstStorageHandle = dstEndpoint.TextureHandle;
if (HasPendingRecordedWork() && !FlushPendingCommands()) {
if (LatchWireDeviceLoss("copy-image-flush")) return;
MagmaWireFatal("copy-image-flush");
}
MOBILEGL_ASSERT(srcEndpoint.Exists() && dstEndpoint.Exists(),
"CopyImageSubData requires valid source and destination images.");
// The frontend already declines a zero or negative extent, so anything else here is a
// caller MobileGL wrote - but it still reaches vkCmdCopyImage in a release build, and a
// zero extent.depth is as invalid as a zero width.
if (srcWidth <= 0 || srcHeight <= 0 || srcDepth <= 0) {
MGLOG_E_ONCE("%s: non-positive copy extent %dx%dx%d; declining the copy", __func__, srcWidth, srcHeight,
srcDepth);
return;
}
const auto srcTextureTarget = MG_Util::ConvertGLEnumToTextureTarget(srcTarget);
const auto dstTextureTarget = MG_Util::ConvertGLEnumToTextureTarget(dstTarget);
// Both endpoints of a same-image copy would have to share one VkImageLayout, so the
// TRANSFER_SRC/TRANSFER_DST pair below cannot express it (it needs VK_IMAGE_LAYOUT_GENERAL
// and an overlap check). Refused outright, and refused for real rather than through an
// assertion the release build drops: recording the pair anyway is a validation error and,
// on a tiler, a copy whose source has already been overwritten.
// One resolver for both object kinds. The texture arm is the same
// SyncTextureAndGetDescriptor the copy always used; the renderbuffer arm goes through the
// render-pass manager, which is where a renderbuffer's VkImage lives.
const auto resolveImage = [this](const CopyImageEndpoint& endpoint, CopyImageVkImage& out) {
const Bool renderbuffer = endpoint.IsRenderbuffer();
// The same handle-keyed allocation used by wire FBO clear/draw/read.
// The legacy render-pass manager owns a different, frontend-keyed map.
auto* resource = m_textureManager->SyncTextureResourceByHandle(
renderbuffer ? endpoint.RenderbufferHandle : endpoint.TextureHandle, renderbuffer);
if (!resource) MagmaWireFatal("copy-image-resource");
out.isRenderbuffer = renderbuffer;
out.image = resource->image;
out.trackedLayout = &resource->layout;
out.aspect = resource->aspect;
out.mipLevels = resource->mipLevels;
out.extent = resource->extent;
out.depth = resource->depth;
out.arrayLayers = resource->arrayLayers;
out.format = resource->format;
return out.image != VK_NULL_HANDLE;
};
CopyImageVkImage srcImage{};
CopyImageVkImage dstImage{};
const Bool srcResolved = resolveImage(srcEndpoint, srcImage);
const Bool dstResolved = resolveImage(dstEndpoint, dstImage);
// P7 wave 2-B, CONTRACT-P7 §3.2: `copy-image-in-place@P7` RETIRES.
//
// What the Fatal here used to say was true of the code below it and of nothing else: the
// TRANSFER_SRC/TRANSFER_DST pair cannot describe one image, because both endpoints share
// one VkImageLayout and the second transition undoes the first. VK_IMAGE_LAYOUT_GENERAL
// can describe it - it is a legal layout for both sides of vkCmdCopyImage - so a
// same-image copy takes ONE transition of the whole image to GENERAL, GENERAL on both
// sides of the command, and ONE restore. The monolith arm declines this shape outright
// (a few lines up, `!wire &&`); the wire arm is now the one that performs it, which is
// what §3.2 asks for and more than parity would give.
//
// `inPlace` is constexpr false in the pull build so that every branch it guards folds
// away: this function is in the monolith image too and G1 pins that image's .text.
const Bool inPlace = wire && srcImage.image != VK_NULL_HANDLE &&
srcImage.image == dstImage.image;
if (wire) m_textureManager->FlushPendingUploads();
// Real checks, not MOBILEGL_ASSERT: the assertions this replaces compile to nothing in
// a release build, which is where both observed failures happened - a null resource
// dereferenced right below (lavapipe) and a mip level the VkImage does not have handed
// to vkCmdCopyImage (Adreno, SIGSEGV inside the driver). Neither is caught downstream:
// an out-of-range subresource is a promise the driver takes at face value.
//
// _ONCE, because the severity is right but the repetition is not: MGLOG_E is the level
// the project logs failures at and it IS live at the default MOBILEGL_LOG_ACTIVE_LEVEL,
// so an application that reissues the same rejected copy every frame would otherwise
// print at ERROR every frame. Once per site says the same thing and says it in a log
// somebody can still read.
//
// The frontend validator (ValidateTextureLevelExists) is what produces the
// GL_INVALID_VALUE the application is actually owed. This guard exists so the next gap
// up there declines a copy instead of taking the process down.
if (!srcResolved || !dstResolved) {
MGLOG_E_ONCE("%s: source or destination image failed to sync; declining the copy", __func__);
return;
}
// Storage space from here down. srcImage/dstImage are the STORAGE textures' resources
// (SyncTextureAndGetDescriptor resolves a view to the texture it views), while srcLevel /
// dstLevel and the z origins below arrived relative to whichever name the application
// passed - so a view's level 0 has to become the parent level it opened onto before it
// can index a subresource, exactly as at every other attachment boundary.
if (wire) {
const auto mapSubresource = [this](const CopyImageEndpoint& endpoint, GLint& mip, GLint& layer) {
if (endpoint.IsRenderbuffer()) {
if (mip != 0 || layer != 0) MagmaWireFatal("copy-image-renderbuffer-subresource");
return endpoint.RenderbufferHandle;
}
Uint32 mappedMip = static_cast<Uint32>(mip), mappedLayer = static_cast<Uint32>(layer);
const auto storage = m_textureManager->ResolveWireTextureStorage(
endpoint.TextureHandle, mappedMip, mappedLayer);
if (MG_Pipe::MGPipeHandleIsNull(storage)) MagmaWireFatal("copy-image-view-record");
mip = static_cast<GLint>(mappedMip); layer = static_cast<GLint>(mappedLayer);
return storage;
};
(void)mapSubresource(srcEndpoint, srcLevel, srcZ);
dstStorageHandle = mapSubresource(dstEndpoint, dstLevel, dstZ);
}
srcLevel = std::max<GLint>(srcLevel, 0);
dstLevel = std::max<GLint>(dstLevel, 0);
srcZ = std::max<GLint>(srcZ, 0);
dstZ = std::max<GLint>(dstZ, 0);
if (srcLevel < 0 || dstLevel < 0 || static_cast<Uint32>(srcLevel) >= srcImage.mipLevels ||
static_cast<Uint32>(dstLevel) >= dstImage.mipLevels) {
MGLOG_E_ONCE("%s: mip level out of range (src %d of %u, dst %d of %u); declining the copy", __func__,
srcLevel, srcImage.mipLevels, dstLevel, dstImage.mipLevels);
return;
}
// Size compatibility, the guard whose absence let a table drift two files away reach the
// driver as a promise. glCopyImageSubData is a raw texel-block move (GL 4.6 core 18.3.2), and
// Vulkan says as much: when the two formats differ they must be size-compatible - the same
// texel block size - or vkCmdCopyImage is undefined (VUID-vkCmdCopyImage-srcImage-01548).
// Nothing else on this path asks: the three checks around it cover the mip range, the region
// bounds and the slice range, and none of them ever looked at a format.
//
// A decline rather than a MOBILEGL_ASSERT, for the reason the neighbouring guards spell out:
// assertions compile out of the release build that the CTS and shipping both run, which is
// exactly where the corruption was observed.
if (srcImage.format != dstImage.format) {
// Size-compatibility is the COLOUR rule. Vulkan makes each depth/stencil format compatible
// only with ITSELF, and the texel block sizes cannot tell them apart: X8_D24_UNORM_PACK32,
// D32_SFLOAT and D24_UNORM_S8_UINT are all 4 bytes and all in different compatibility
// classes, so a raw block-size test waves through exactly the pairs Vulkan forbids. The
// frontend cannot filter them either - its own texel-block resolver is byte-size only, so
// glCopyImageSubData between a GL_DEPTH_COMPONENT24 texture and a GL_DEPTH_COMPONENT32F
// one reaches here with two different depth formats and 4 == 4.
const Bool eitherIsDepthStencil =
((srcImage.aspect | dstImage.aspect) & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) != 0;
if (eitherIsDepthStencil) {
MGLOG_E_ONCE("%s: depth/stencil formats are compatible only with themselves, and source format "
"%d differs from destination format %d; declining the copy",
__func__, static_cast<Int>(srcImage.format), static_cast<Int>(dstImage.format));
return;
}
const Uint32 srcBlockSize = vkuGetFormatInfo(srcImage.format).texel_block_size;
const Uint32 dstBlockSize = vkuGetFormatInfo(dstImage.format).texel_block_size;
if (srcBlockSize == 0 || dstBlockSize == 0 || srcBlockSize != dstBlockSize) {
MGLOG_E_ONCE("%s: source format %d and destination format %d are not size-compatible "
"(%u vs %u bytes per texel block); declining the copy",
__func__, static_cast<Int>(srcImage.format), static_cast<Int>(dstImage.format),
srcBlockSize, dstBlockSize);
return;
}
}
const VkImageAspectFlags copyAspectMask =
srcImage.aspect & dstImage.aspect &
(VK_IMAGE_ASPECT_COLOR_BIT | VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT);
MOBILEGL_ASSERT(copyAspectMask != 0 &&
(srcImage.aspect & copyAspectMask) == srcImage.aspect &&
(dstImage.aspect & copyAspectMask) == dstImage.aspect,
"CopyImageSubData source and destination aspects are incompatible.");
const Uint32 srcMipLevel = static_cast<Uint32>(srcLevel);
const Uint32 dstMipLevel = static_cast<Uint32>(dstLevel);
const Uint32 srcMipWidth = std::max(1u, srcImage.extent.width >> srcMipLevel);
const Uint32 srcMipHeight = std::max(1u, srcImage.extent.height >> srcMipLevel);
const Uint32 dstMipWidth = std::max(1u, dstImage.extent.width >> dstMipLevel);
const Uint32 dstMipHeight = std::max(1u, dstImage.extent.height >> dstMipLevel);
// Promoted for the same reason as the level range above, and it is the same bug class:
// a VkImageCopy whose region runs past the image is an out-of-bounds promise to the
// driver, and the frontend does not check the region at all (there is a CTS sibling,
// copy_image.exceeding_boundaries, that asks for exactly this input). Nothing legal is
// lost by declining - a copy that reads or writes outside the image was never going to
// produce a correct result, it was going to produce whatever the driver did next.
if (srcX < 0 || srcY < 0 || dstX < 0 || dstY < 0 ||
static_cast<Uint32>(srcX + srcWidth) > srcMipWidth ||
static_cast<Uint32>(srcY + srcHeight) > srcMipHeight ||
static_cast<Uint32>(dstX + srcWidth) > dstMipWidth ||
static_cast<Uint32>(dstY + srcHeight) > dstMipHeight) {
MGLOG_E_ONCE("%s: region outside image bounds (src %dx%d+%d+%d of %ux%u, dst +%d+%d of %ux%u); "
"declining the copy",
__func__, srcWidth, srcHeight, srcX, srcY, srcMipWidth, srcMipHeight, dstX, dstY,
dstMipWidth, dstMipHeight);
return;
}
// The supported envelope, replacing the "GL_TEXTURE_2D only" assertion that used to stand
// here: every target whose slices this function can address on one of the two Vulkan axes.
// A refusal has to be a real decline, not an assertion - the assertion compiled to nothing
// in a release build and the unsupported shape reached vkCmdCopyImage anyway.
CopyImageSliceMapping srcSlices;
CopyImageSliceMapping dstSlices;
if (!TryResolveCopyImageSliceMapping(srcTextureTarget, srcImage, srcMipLevel, srcZ, srcDepth, srcSlices) ||
!TryResolveCopyImageSliceMapping(dstTextureTarget, dstImage, dstMipLevel, dstZ, srcDepth, dstSlices)) {
MGLOG_E_ONCE("%s: unsupported target pair src=%s dst=%s (srcZ=%d dstZ=%d depth=%d); declining the copy",
__func__, MG_Util::ConvertTextureTargetToString(srcTextureTarget).c_str(),
MG_Util::ConvertTextureTargetToString(dstTextureTarget).c_str(), srcZ, dstZ, srcDepth);
return;
}
// The slice half of the region-bounds guard above. A layered endpoint's bound is NOT the
// mip-0 2D extent: an array texture is bounded by its layer count (which no mip level
// shrinks) and a 3D texture by the selected level's depth (which every level halves), so
// both come from the endpoint that resolved them.
const Uint32 copySliceCount = static_cast<Uint32>(srcDepth);
if (srcSlices.baseSlice + copySliceCount > srcSlices.availableSlices ||
dstSlices.baseSlice + copySliceCount > dstSlices.availableSlices) {
MGLOG_E_ONCE("%s: slice range outside image bounds (srcZ=%d of %u, dstZ=%d of %u, depth=%d); "
"declining the copy",
__func__, srcZ, srcSlices.availableSlices, dstZ, dstSlices.availableSlices, srcDepth);
return;
}
// THE ONE IN-PLACE SHAPE THAT STAYS A DECLINE (§3.2). GL 4.6 core 18.3.2: if the source
// and destination name the same image AND the same level AND the same layers, the result
// is UNDEFINED where the regions overlap. GENERAL makes the command legal to record, not
// meaningful to execute - vkCmdCopyImage has no ordering between its own reads and writes
// within one region, so what a tiler produces is whichever half of each texel it reached
// first. Declining says that, once, instead of shipping it.
//
// The test is ALL THREE dimensions at once: same level, overlapping slice range, and
// overlapping rectangle. A copy from level 0 to level 1, or between disjoint layers, or
// between disjoint rectangles of one level, is perfectly defined and is performed.
if (inPlace && srcMipLevel == dstMipLevel) {
const Uint32 srcSliceBegin = srcSlices.baseSlice, dstSliceBegin = dstSlices.baseSlice;
const Bool slicesOverlap = srcSliceBegin < dstSliceBegin + copySliceCount &&
dstSliceBegin < srcSliceBegin + copySliceCount;
const Bool rectOverlaps = srcX < dstX + srcWidth && dstX < srcX + srcWidth &&
srcY < dstY + srcHeight && dstY < srcY + srcHeight;
if (slicesOverlap && rectOverlaps) {
MGLOG_E_ONCE("%s: in-place copy on objectId=%u overlaps itself at level %u "
"(src %dx%d+%d+%d slice %u, dst +%d+%d slice %u, %u slice(s)); GL leaves "
"the result undefined, so the copy is declined rather than recorded",
__func__, CopyImageEndpointName(srcEndpoint), srcMipLevel,
srcWidth, srcHeight, srcX, srcY, srcSliceBegin, dstX, dstY,
dstSliceBegin, copySliceCount);
return;
}
}
// Syncing either endpoint can flush and retire the current command buffer for
// a texture upload. Prepare recording only after both images and uploads are ready.
auto& frame = m_frameContext.GetCurrent();
if (!frame.isCommandRecording) {
m_frameContext.BeginCommandRecording();
}
if (VkRenderPassManager::GetActiveRenderPass() != nullptr) {
VkRenderPassManager::EndRenderPass(frame.commandBuffer);
}
const auto materializeClear = [this, &frame](const CopyImageEndpoint& endpoint) {
return true;
};
const Bool clearReady = materializeClear(srcEndpoint);
MOBILEGL_ASSERT(clearReady, "%s: failed to materialize pending clear for source objectId=%u",
__func__, CopyImageEndpointName(srcEndpoint));
// A clear still parked on the destination would otherwise materialize AFTER this copy and
// wipe the texels it just wrote.
const Bool dstClearReady = materializeClear(dstEndpoint);
MOBILEGL_ASSERT(dstClearReady, "%s: failed to materialize pending clear for destination objectId=%u",
__func__, CopyImageEndpointName(dstEndpoint));
const VkImageLayout srcOriginalLayout = *srcImage.trackedLayout;
const VkImageLayout dstOriginalLayout = *dstImage.trackedLayout;
// A layout of UNDEFINED means nothing has ever been written to the image, which on the
// SOURCE side is glTexStorage without an upload: legal GL, and the texels it copies are
// undefined by the same spec sentence that lets the application ask. Both sides therefore
// take the same shape - transition the whole image out of UNDEFINED and settle it on a
// real layout afterwards, since UNDEFINED is not a layout a barrier may transition BACK to.
// A renderbuffer settles on its ATTACHMENT layout instead: it is never sampled, and that is
// the layout MaterializePendingClearForRenderbuffer leaves it in.
const auto resolveRestoreLayout = [copyAspectMask](VkImageLayout originalLayout, Bool isRenderbuffer) {
if (originalLayout != VK_IMAGE_LAYOUT_UNDEFINED) {
return originalLayout;
}
const Bool depthStencil =
(copyAspectMask & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) != 0;
if (isRenderbuffer) {
return depthStencil ? VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
: VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
}
return depthStencil ? VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL
: VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
};
const VkImageLayout srcRestoreLayout = resolveRestoreLayout(srcOriginalLayout, srcImage.isRenderbuffer);
const VkImageLayout dstRestoreLayout = resolveRestoreLayout(dstOriginalLayout, dstImage.isRenderbuffer);
// ONE IMAGE, ONE LAYOUT, ONE TRANSITION. For a same-image copy both endpoints are the same
// VkImage behind the same tracked layout, so the two transitions below would describe one
// subresource twice and the second would undo the first. GENERAL is the layout both sides
// of vkCmdCopyImage accept at once, the barrier covers the WHOLE image (both the source
// level and the destination level are in it), and the access mask carries both directions
// because this one barrier is the edge for both.
const VkImageLayout copySourceLayout =
inPlace ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
const VkImageLayout copyDestinationLayout =
inPlace ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
const VkAccessFlags copySourceAccess =
inPlace ? (VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT)
: VK_ACCESS_TRANSFER_READ_BIT;
VkPipelineStageFlags srcStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
VkAccessFlags srcAccessMask = 0;
GetImageTransitionSourceState(srcOriginalLayout, srcStageMask, srcAccessMask);
VkImageLayout srcCopyLayout = srcOriginalLayout;
// The barriers below name a MIP range only. Their layer range is not a parameter:
// TransitionImageLayout always covers every layer of the image, which is a superset of the
// [baseSlice, baseSlice + depth) the slice mapping above hands the copy.
if (srcOriginalLayout == VK_IMAGE_LAYOUT_UNDEFINED) {
Bool srcReady = VkTextureManager::TransitionImageLayout(
frame.commandBuffer, srcImage.image, *srcImage.trackedLayout, copySourceLayout,
srcStageMask, VK_PIPELINE_STAGE_TRANSFER_BIT,
srcAccessMask, copySourceAccess,
srcImage.aspect, 0, srcImage.mipLevels);
MOBILEGL_ASSERT(srcReady, "%s: failed to transition undefined source image", __func__);
srcCopyLayout = *srcImage.trackedLayout;
} else {
Bool srcReady = VkTextureManager::TransitionImageLayout(
frame.commandBuffer, srcImage.image, srcCopyLayout, copySourceLayout,
srcStageMask, VK_PIPELINE_STAGE_TRANSFER_BIT,
srcAccessMask, copySourceAccess,
inPlace ? srcImage.aspect : copyAspectMask,
inPlace ? 0u : srcMipLevel, inPlace ? srcImage.mipLevels : 1u);
MOBILEGL_ASSERT(srcReady, "%s: failed to transition source image", __func__);
}
VkPipelineStageFlags dstStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
VkAccessFlags dstAccessMask = 0;
GetImageTransitionSourceState(dstOriginalLayout, dstStageMask, dstAccessMask);
VkImageLayout dstCopyLayout = dstOriginalLayout;
if (inPlace) {
// Already moved, by the barrier above: trackedLayout is the same field.
dstCopyLayout = *dstImage.trackedLayout;
} else if (dstOriginalLayout == VK_IMAGE_LAYOUT_UNDEFINED) {
Bool dstReady = VkTextureManager::TransitionImageLayout(
frame.commandBuffer, dstImage.image, *dstImage.trackedLayout, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
dstStageMask, VK_PIPELINE_STAGE_TRANSFER_BIT,
dstAccessMask, VK_ACCESS_TRANSFER_WRITE_BIT,
dstImage.aspect, 0, dstImage.mipLevels);
MOBILEGL_ASSERT(dstReady, "%s: failed to transition undefined destination image", __func__);
dstCopyLayout = *dstImage.trackedLayout;
} else {
Bool dstReady = VkTextureManager::TransitionImageLayout(
frame.commandBuffer, dstImage.image, dstCopyLayout, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
dstStageMask, VK_PIPELINE_STAGE_TRANSFER_BIT,
dstAccessMask, VK_ACCESS_TRANSFER_WRITE_BIT, copyAspectMask, dstMipLevel, 1);
MOBILEGL_ASSERT(dstReady, "%s: failed to transition destination image", __func__);
}
// The GL slice count reaches Vulkan on the layer axis of whichever endpoint is NOT 3D, and
// on extent.depth as soon as either endpoint IS: a 3D image's subresource is always the
// single layer (0, 1) and its slices are counted by the depth of the copy extent. With two
// non-3D endpoints both layer counts carry it and extent.depth stays 1.
const Bool copyCrossesDepthAxis = srcSlices.slicesAreDepth || dstSlices.slicesAreDepth;
VkImageCopy copyRegion{};
copyRegion.srcSubresource.aspectMask = copyAspectMask;
copyRegion.srcSubresource.mipLevel = srcMipLevel;
copyRegion.srcSubresource.baseArrayLayer = srcSlices.BaseArrayLayer();
copyRegion.srcSubresource.layerCount = srcSlices.slicesAreDepth ? 1u : copySliceCount;
copyRegion.srcOffset = {srcX, srcY, srcSlices.OffsetZ()};
copyRegion.dstSubresource.aspectMask = copyAspectMask;
copyRegion.dstSubresource.mipLevel = dstMipLevel;
copyRegion.dstSubresource.baseArrayLayer = dstSlices.BaseArrayLayer();
copyRegion.dstSubresource.layerCount = dstSlices.slicesAreDepth ? 1u : copySliceCount;
copyRegion.dstOffset = {dstX, dstY, dstSlices.OffsetZ()};
copyRegion.extent = {static_cast<Uint32>(srcWidth), static_cast<Uint32>(srcHeight),
copyCrossesDepthAxis ? copySliceCount : 1u};
MGLOG_D("CopyImageSubData: src(target=%s level=%u layer=%u+%u z=%d) -> dst(target=%s level=%u layer=%u+%u "
"z=%d) extent=[%d x %d x %u]",
MG_Util::ConvertTextureTargetToString(srcTextureTarget).c_str(), srcMipLevel,
copyRegion.srcSubresource.baseArrayLayer, copyRegion.srcSubresource.layerCount,
copyRegion.srcOffset.z, MG_Util::ConvertTextureTargetToString(dstTextureTarget).c_str(), dstMipLevel,
copyRegion.dstSubresource.baseArrayLayer, copyRegion.dstSubresource.layerCount,
copyRegion.dstOffset.z, srcWidth, srcHeight, copyRegion.extent.depth);
vkCmdCopyImage(frame.commandBuffer,
srcImage.image, copySourceLayout,
dstImage.image, copyDestinationLayout,
1, &copyRegion);
// The copy coordinates above are already storage-relative. Name that
// storage here too, so a texture view's offsets are not applied twice.
if (wire && !dstImage.isRenderbuffer) m_textureManager->MarkWireTextureGpuWritten(dstStorageHandle,
dstMipLevel, dstSlices.BaseArrayLayer(), dstSlices.slicesAreDepth ? 1u : copySliceCount);
VkPipelineStageFlags srcRestoreStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
VkAccessFlags srcRestoreAccessMask = 0;
GetImageTransitionDestinationState(srcRestoreLayout, srcRestoreStageMask, srcRestoreAccessMask);
if (srcOriginalLayout == VK_IMAGE_LAYOUT_UNDEFINED) {
Bool srcRestored = VkTextureManager::TransitionImageLayout(
frame.commandBuffer, srcImage.image, *srcImage.trackedLayout, srcRestoreLayout,
VK_PIPELINE_STAGE_TRANSFER_BIT, srcRestoreStageMask,
copySourceAccess, srcRestoreAccessMask,
srcImage.aspect, 0, srcImage.mipLevels);
MOBILEGL_ASSERT(srcRestored, "%s: failed to restore undefined source image layout", __func__);
} else {
Bool srcRestored = VkTextureManager::TransitionImageLayout(
frame.commandBuffer, srcImage.image, srcCopyLayout, srcRestoreLayout,
VK_PIPELINE_STAGE_TRANSFER_BIT, srcRestoreStageMask,
copySourceAccess, srcRestoreAccessMask,
inPlace ? srcImage.aspect : copyAspectMask,
inPlace ? 0u : srcMipLevel, inPlace ? srcImage.mipLevels : 1u);
MOBILEGL_ASSERT(srcRestored, "%s: failed to restore source image layout", __func__);
}
VkPipelineStageFlags dstRestoreStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
VkAccessFlags dstRestoreAccessMask = 0;
GetImageTransitionDestinationState(dstRestoreLayout, dstRestoreStageMask, dstRestoreAccessMask);
if (inPlace) {
// The restore above already moved the whole image off GENERAL, and the destination
// is that same image: a second restore would barrier a layout the tracker has
// already left, which is the mirror of the bug the retired Fatal was guarding.
} else if (dstOriginalLayout == VK_IMAGE_LAYOUT_UNDEFINED) {
Bool dstRestored = VkTextureManager::TransitionImageLayout(
frame.commandBuffer, dstImage.image, *dstImage.trackedLayout, dstRestoreLayout,
VK_PIPELINE_STAGE_TRANSFER_BIT, dstRestoreStageMask,
VK_ACCESS_TRANSFER_WRITE_BIT, dstRestoreAccessMask,
dstImage.aspect, 0, dstImage.mipLevels);
MOBILEGL_ASSERT(dstRestored, "%s: failed to restore undefined destination image layout", __func__);
} else {
Bool dstRestored = VkTextureManager::TransitionImageLayout(
frame.commandBuffer, dstImage.image, dstCopyLayout, dstRestoreLayout,
VK_PIPELINE_STAGE_TRANSFER_BIT, dstRestoreStageMask,
VK_ACCESS_TRANSFER_WRITE_BIT, dstRestoreAccessMask, copyAspectMask, dstMipLevel, 1);
MOBILEGL_ASSERT(dstRestored, "%s: failed to restore destination image layout", __func__);
}
}
Bool VulkanRenderer::SubmitReadbackCommandsAndWait(FrameContext::FrameData& frame) {
if (frame.isCommandRecording) {
m_frameContext.EndCommandRecording();
frame.hasCommandBufferRecorded = true;
InvalidatePipelineMemo(); // command-buffer boundary: drop the pipeline memo
}
// The pre-pass stream must never be submitted later than the recording
// it was paired with (frame commands recorded after a pre-pass move
// rely on the moved work having executed first).
m_frameContext.EndPreCommandRecordingIfOpen();
if (!frame.hasCommandBufferRecorded && !frame.hasPreCommandBufferRecorded) {
return true;
}
if (!SubmitPendingCommandBuffer(frame, frame.imageInFlightFence, /*pooledFence=*/false)) {
return false;
}
// EVERY OUTSTANDING SUBMISSION, NOT ONLY THE ONE JUST MADE (P7 wave 2-B, exit gate 3).
//
// This used to wait one fence and then call OnSubmitsCompletedUpTo(frame.lastSubmitIndex),
// and the comment below said the wait "proved every submission complete". On the monolith
// arm that is true - nothing flushes before a readback, so the frame's draws and the copy
// are one submission under one fence. On the WIRE arm it is not: ReadWirePixels calls
// FlushPendingCommands first, which submits the draws under a POOLED FENCE OF ITS OWN and
// returns without waiting, so the copy is a later, separately fenced submission. Two
// submissions on one queue start in order; they do not finish in order unless something
// makes them, and a fence says nothing about a submission it does not belong to.
//
// Measured, on this host, at the copy: submit=72 completed=71. The old code then called
// OnSubmitsCompletedUpTo(73), which RECORDED 72 as complete and retired its fence - so
// after the fact nothing could even observe that it had not been waited for.
//
// The cost is nothing a readback does not already pay: it is a full CPU stall by
// construction, and the fences gathered here are exactly the ones already in flight.
//
// UNDER #if, although this function serves both arms of the disaggregated build: the PULL
// build has no wire arm, cannot flush before a readback, and is the image G1 pins to
// 0xa52203. Its single-fence wait stays the statement it always was.
Vector<VkFence> readbackFences;
readbackFences.reserve(m_inFlightSubmits.size() + 1);
for (const auto& record : m_inFlightSubmits) {
if (record.fence != VK_NULL_HANDLE && record.submitIndex <= frame.lastSubmitIndex) {
readbackFences.push_back(record.fence);
}
}
if (readbackFences.empty()) {
readbackFences.push_back(frame.imageInFlightFence);
}
// Measured here on the host (OpenRA, DirectVulkan, inproc, at the frame readback):
// fences=2 upTo=73 submitCounter=73 completed=71. Two fences, because submission 72 -
// the frame's draws, flushed by ReadWirePixels under a pooled fence - was still
// outstanding; the code this replaces waited on one.
VkResult result = vkWaitForFences(m_device, static_cast<Uint32>(readbackFences.size()),
readbackFences.data(), VK_TRUE, UINT64_MAX);
if (result != VK_SUCCESS) {
NoteDeviceLoss(result, "readback vkWaitForFences");
MGLOG_E_ONCE("DirectVulkan readback: vkWaitForFences returned %d", result);
return false;
}
OnSubmitsCompletedUpTo(frame.lastSubmitIndex);
result = vkResetFences(m_device, 1, &frame.imageInFlightFence);
if (result != VK_SUCCESS) {
MGLOG_E_ONCE("DirectVulkan readback: vkResetFences returned %d", result);
return false;
}
frame.hasCommandBufferRecorded = false;
frame.isCommandRecording = false;
// The wait above covered every submission at or below this one, so the full
// frame-boundary drain applies: descriptor cursors, transient arenas, deferred
// texture/buffer releases, retired command buffers and the converted
// vertex-stream cache all rewind here, keeping present-less readback
// loops bounded (Present is the only other drain point).
TryDrainFrameTransients();
return true;
}
void VulkanRenderer::ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
void* pixels) {
ReadWirePixels(x,y,width,height,format,type,pixels);
return;
}
Bool VulkanRenderer::BlitDepthAcrossFormats(FrameContext::FrameData& frame, VkImage srcImage, VkFormat srcFormat,
VkImageLayout* srcTrackedLayout, Uint32 srcMipLevel,
Uint32 srcBaseArrayLayer, VkImage dstImage, VkFormat dstFormat,
VkImageLayout* dstTrackedLayout, Uint32 dstMipLevel,
Uint32 dstBaseArrayLayer, GLint srcX, GLint srcY, GLint dstX,
GLint dstY, GLint width, GLint height,
VkImageLayout srcRestoreLayout, VkImageLayout dstRestoreLayout,
Bool stencilAspect) {
const auto aspectMaskForFormat = [](VkFormat format) -> VkImageAspectFlags {
switch (format) {
case VK_FORMAT_D16_UNORM:
case VK_FORMAT_X8_D24_UNORM_PACK32:
case VK_FORMAT_D32_SFLOAT:
return VK_IMAGE_ASPECT_DEPTH_BIT;
case VK_FORMAT_D24_UNORM_S8_UINT:
case VK_FORMAT_D32_SFLOAT_S8_UINT:
return VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
default:
return VK_IMAGE_ASPECT_COLOR_BIT;
}
};
const auto depthTexelSize = [](VkFormat format) -> SizeT {
switch (format) {
case VK_FORMAT_D16_UNORM:
return 2;
case VK_FORMAT_X8_D24_UNORM_PACK32:
case VK_FORMAT_D24_UNORM_S8_UINT:
case VK_FORMAT_D32_SFLOAT:
case VK_FORMAT_D32_SFLOAT_S8_UINT:
return 4;
default:
return 0;
}
};
// The stencil aspect of every supported format copies as one byte per texel,
// so a cross-format stencil "blit" is a raw pass-through.
const SizeT srcTexel = stencilAspect ? 1 : depthTexelSize(srcFormat);
const SizeT dstTexel = stencilAspect ? 1 : depthTexelSize(dstFormat);
if (srcTexel == 0 || dstTexel == 0 || width <= 0 || height <= 0) {
MGLOG_E_ONCE("BlitDepthAcrossFormats skipped: unsupported formats src=%d dst=%d",
static_cast<Int>(srcFormat), static_cast<Int>(dstFormat));
return false;
}
const SizeT pixelCount = static_cast<SizeT>(width) * static_cast<SizeT>(height);
VkBufferObject readback;
if (!readback.Create({
.allocator = m_allocator,
.size = pixelCount * srcTexel,
.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT,
.memoryUsage = VMA_MEMORY_USAGE_AUTO,
.allocationFlags = VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT,
})) {
return false;
}
VkPipelineStageFlags srcStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
VkAccessFlags srcAccessMask = 0;
GetImageTransitionSourceState(*srcTrackedLayout, srcStageMask, srcAccessMask);
Bool ok = VkTextureManager::TransitionImageLayout(
frame.commandBuffer, srcImage, *srcTrackedLayout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, srcStageMask,
VK_PIPELINE_STAGE_TRANSFER_BIT, srcAccessMask, VK_ACCESS_TRANSFER_READ_BIT,
aspectMaskForFormat(srcFormat), srcMipLevel, 1);
MOBILEGL_ASSERT(ok, "BlitDepthAcrossFormats: source transition failed");
VkBufferImageCopy readRegion{};
readRegion.imageSubresource.aspectMask =
stencilAspect ? VK_IMAGE_ASPECT_STENCIL_BIT : VK_IMAGE_ASPECT_DEPTH_BIT;
readRegion.imageSubresource.mipLevel = srcMipLevel;
readRegion.imageSubresource.baseArrayLayer = srcBaseArrayLayer;
readRegion.imageSubresource.layerCount = 1;
readRegion.imageOffset = {srcX, srcY, 0};
readRegion.imageExtent = {static_cast<Uint32>(width), static_cast<Uint32>(height), 1};
vkCmdCopyImageToBuffer(frame.commandBuffer, srcImage, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
readback.GetHandle(), 1, &readRegion);
VkPipelineStageFlags srcRestoreStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
VkAccessFlags srcRestoreAccess = 0;
GetImageTransitionDestinationState(srcRestoreLayout, srcRestoreStage, srcRestoreAccess);
ok = VkTextureManager::TransitionImageLayout(
frame.commandBuffer, srcImage, *srcTrackedLayout, srcRestoreLayout, VK_PIPELINE_STAGE_TRANSFER_BIT,
srcRestoreStage, VK_ACCESS_TRANSFER_READ_BIT, srcRestoreAccess,
aspectMaskForFormat(srcFormat), srcMipLevel, 1);
MOBILEGL_ASSERT(ok, "BlitDepthAcrossFormats: source restore failed");
if (!SubmitReadbackCommandsAndWait(frame)) {
return false;
}
const auto* mapped = static_cast<const Uint8*>(readback.Map());
if (mapped == nullptr || !readback.Invalidate(pixelCount * srcTexel)) {
return false;
}
// Decode source depths to float, re-encode into the destination texel layout.
Vector<Uint8> encoded(pixelCount * dstTexel);
if (stencilAspect) {
Memcpy(encoded.data(), mapped, pixelCount);
}
for (SizeT i = 0; !stencilAspect && i < pixelCount; ++i) {
Float depthValue = 0.0f;
switch (srcFormat) {
case VK_FORMAT_D16_UNORM: {
Uint16 raw = 0;
Memcpy(&raw, mapped + i * 2, sizeof(raw));
depthValue = static_cast<Float>(raw) / 65535.0f;
break;
}
case VK_FORMAT_X8_D24_UNORM_PACK32:
case VK_FORMAT_D24_UNORM_S8_UINT: {
Uint32 raw = 0;
Memcpy(&raw, mapped + i * 4, sizeof(raw));
depthValue = static_cast<Float>(raw & 0xFFFFFFu) / static_cast<Float>(0xFFFFFFu);
break;
}
default: {
Memcpy(&depthValue, mapped + i * 4, sizeof(depthValue));
break;
}
}
Uint8* dst = encoded.data() + i * dstTexel;
switch (dstFormat) {
case VK_FORMAT_D16_UNORM: {
const Uint16 value =
static_cast<Uint16>(std::lround(static_cast<double>(std::clamp(depthValue, 0.0f, 1.0f)) * 65535.0));
Memcpy(dst, &value, sizeof(value));
break;
}
case VK_FORMAT_X8_D24_UNORM_PACK32:
case VK_FORMAT_D24_UNORM_S8_UINT: {
const Uint32 value = static_cast<Uint32>(
std::lround(static_cast<double>(std::clamp(depthValue, 0.0f, 1.0f)) * 16777215.0));
Memcpy(dst, &value, sizeof(value));
break;
}
default:
Memcpy(dst, &depthValue, sizeof(depthValue));
break;
}
}
// Upload the converted region; recording restarted after the readback flush.
if (!frame.isCommandRecording) {
m_frameContext.BeginCommandRecording();
}
BufferSlice slice{};
if (!m_bufferManager.UploadTransient(BufferKind::Vertex, m_frameContext.GetCurrentFrameIndex(), encoded.data(),
encoded.size(), 4, slice)) {
MGLOG_E_ONCE("BlitDepthAcrossFormats: staging upload failed");
return false;
}
VkPipelineStageFlags dstStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
VkAccessFlags dstAccessMask = 0;
GetImageTransitionSourceState(*dstTrackedLayout, dstStageMask, dstAccessMask);
ok = VkTextureManager::TransitionImageLayout(
frame.commandBuffer, dstImage, *dstTrackedLayout, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, dstStageMask,
VK_PIPELINE_STAGE_TRANSFER_BIT, dstAccessMask, VK_ACCESS_TRANSFER_WRITE_BIT,
aspectMaskForFormat(dstFormat), dstMipLevel, 1);
MOBILEGL_ASSERT(ok, "BlitDepthAcrossFormats: destination transition failed");
VkBufferImageCopy writeRegion{};
writeRegion.bufferOffset = slice.offset;
writeRegion.imageSubresource.aspectMask =
stencilAspect ? VK_IMAGE_ASPECT_STENCIL_BIT : VK_IMAGE_ASPECT_DEPTH_BIT;
writeRegion.imageSubresource.mipLevel = dstMipLevel;
writeRegion.imageSubresource.baseArrayLayer = dstBaseArrayLayer;
writeRegion.imageSubresource.layerCount = 1;
writeRegion.imageOffset = {dstX, dstY, 0};
writeRegion.imageExtent = {static_cast<Uint32>(width), static_cast<Uint32>(height), 1};
vkCmdCopyBufferToImage(frame.commandBuffer, slice.buffer, dstImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1,
&writeRegion);
VkPipelineStageFlags dstRestoreStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
VkAccessFlags dstRestoreAccess = 0;
GetImageTransitionDestinationState(dstRestoreLayout, dstRestoreStage, dstRestoreAccess);
ok = VkTextureManager::TransitionImageLayout(
frame.commandBuffer, dstImage, *dstTrackedLayout, dstRestoreLayout, VK_PIPELINE_STAGE_TRANSFER_BIT,
dstRestoreStage, VK_ACCESS_TRANSFER_WRITE_BIT, dstRestoreAccess,
aspectMaskForFormat(dstFormat), dstMipLevel, 1);
MOBILEGL_ASSERT(ok, "BlitDepthAcrossFormats: destination restore failed");
return true;
}
void VulkanRenderer::ReadDepthStencilImageToClient(VkImage image, VkFormat vkFormat, VkImageLayout* trackedLayout,
VkImageAspectFlags imageAspect, Uint32 mipLevel,
Uint32 baseArrayLayer, GLint x, GLint y, GLsizei width,
GLsizei height, GLenum format, GLenum type, void* pixels,
Bool defaultFramebufferOrientation, Uint32 sourceLayerCount) {
const Bool wantDepth = format != GL_STENCIL_INDEX;
const Bool wantStencil = format != GL_DEPTH_COMPONENT;
auto& frame = m_frameContext.GetCurrent();
if (*trackedLayout == VK_IMAGE_LAYOUT_UNDEFINED) {
MGLOG_E_ONCE("DirectVulkan::ReadDepthStencilPixels skipped: source layout is undefined");
return;
}
if (wantDepth && (imageAspect & VK_IMAGE_ASPECT_DEPTH_BIT) == 0) {
MGLOG_E_ONCE("DirectVulkan::ReadDepthStencilPixels skipped: attachment has no depth aspect");
return;
}
if (wantStencil && (imageAspect & VK_IMAGE_ASPECT_STENCIL_BIT) == 0) {
MGLOG_E_ONCE("DirectVulkan::ReadDepthStencilPixels skipped: attachment has no stencil aspect");
return;
}
// Per-aspect buffer-copy texel sizes (Vulkan defines the depth aspect of packed
// formats to copy as its own tightly defined layout).
SizeT depthCopyBytes = 0;
switch (vkFormat) {
case VK_FORMAT_D16_UNORM:
depthCopyBytes = 2;
break;
case VK_FORMAT_X8_D24_UNORM_PACK32:
case VK_FORMAT_D24_UNORM_S8_UINT:
case VK_FORMAT_D32_SFLOAT:
case VK_FORMAT_D32_SFLOAT_S8_UINT:
depthCopyBytes = 4;
break;
case VK_FORMAT_S8_UINT:
break;
default:
MGLOG_E_ONCE("DirectVulkan::ReadDepthStencilPixels skipped: unsupported source format=%d",
static_cast<Int>(vkFormat));
return;
}
const SizeT pixelCount = static_cast<SizeT>(width) * static_cast<SizeT>(height);
const VkDeviceSize depthBytes = wantDepth ? pixelCount * depthCopyBytes : 0;
// Buffer offsets for depth/stencil copies must be 4-byte aligned.
const VkDeviceSize stencilOffset = (depthBytes + 3) & ~VkDeviceSize{3};
const VkDeviceSize stencilBytes = wantStencil ? pixelCount : 0;
VkBufferObject readback;
if (!readback.Create({
.allocator = m_allocator,
.size = stencilOffset + stencilBytes,
.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT,
.memoryUsage = VMA_MEMORY_USAGE_AUTO,
.allocationFlags = VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT,
})) {
MGLOG_E_ONCE("DirectVulkan::ReadDepthStencilPixels skipped: failed to create readback buffer");
return;
}
const VkImageLayout originalLayout = *trackedLayout;
VkPipelineStageFlags srcStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
VkAccessFlags srcAccessMask = 0;
GetImageTransitionSourceState(originalLayout, srcStageMask, srcAccessMask);
Bool ok = VkTextureManager::TransitionImageLayout(
frame.commandBuffer, image, *trackedLayout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, srcStageMask,
VK_PIPELINE_STAGE_TRANSFER_BIT, srcAccessMask, VK_ACCESS_TRANSFER_READ_BIT, imageAspect, mipLevel, 1);
MOBILEGL_ASSERT(ok, "%s: failed to transition depth-stencil source image", __func__);
// The swapchain's depth/stencil image is stored display-side-up like its colour twin, so
// the GL rect has to be mapped into that space before the copy and the copied rows
// re-oriented afterwards - the same two halves the colour ReadPixels path applies.
VkOffset2D copyOffset{x, y};
VkExtent2D copyExtent{static_cast<Uint32>(width), static_cast<Uint32>(height)};
if (defaultFramebufferOrientation) {
const VkExtent2D defaultFboExtent = m_swapchainObject.GetExtent();
const Bool mapped = MapDefaultFramebufferReadbackRect(
x, y, width, height, defaultFboExtent, m_swapchainObject.GetPreTransform(), &copyOffset,
&copyExtent);
MOBILEGL_ASSERT(mapped, "ReadDepthStencilPixels: default framebuffer read rectangle is out of bounds");
if (!mapped) return;
}
// See the header: a stack of one-row layers and a single multi-row layer copy out to the
// same tightly-packed bytes, so only the region's shape splits the two cases.
const Uint32 copyLayerCount = std::max<Uint32>(sourceLayerCount, 1u);
const Uint32 copyRowCount = copyLayerCount > 1u ? 1u : copyExtent.height;
VkBufferImageCopy regions[2]{};
Uint32 regionCount = 0;
if (wantDepth) {
auto& region = regions[regionCount++];
region.bufferOffset = 0;
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
region.imageSubresource.mipLevel = mipLevel;
region.imageSubresource.baseArrayLayer = baseArrayLayer;
region.imageSubresource.layerCount = copyLayerCount;
region.imageOffset = {copyOffset.x, copyOffset.y, 0};
region.imageExtent = {copyExtent.width, copyRowCount, 1};
}
if (wantStencil) {
auto& region = regions[regionCount++];
region.bufferOffset = stencilOffset;
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_STENCIL_BIT;
region.imageSubresource.mipLevel = mipLevel;
region.imageSubresource.baseArrayLayer = baseArrayLayer;
region.imageSubresource.layerCount = copyLayerCount;
region.imageOffset = {copyOffset.x, copyOffset.y, 0};
region.imageExtent = {copyExtent.width, copyRowCount, 1};
}
vkCmdCopyImageToBuffer(frame.commandBuffer, image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, readback.GetHandle(),
regionCount, regions);
VkPipelineStageFlags restoreStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
VkAccessFlags restoreAccessMask = 0;
GetImageTransitionDestinationState(originalLayout, restoreStageMask, restoreAccessMask);
ok = VkTextureManager::TransitionImageLayout(
frame.commandBuffer, image, *trackedLayout, originalLayout, VK_PIPELINE_STAGE_TRANSFER_BIT,
restoreStageMask, VK_ACCESS_TRANSFER_READ_BIT, restoreAccessMask, imageAspect, mipLevel, 1);
MOBILEGL_ASSERT(ok, "%s: failed to restore depth-stencil source image layout", __func__);
if (!SubmitReadbackCommandsAndWait(frame)) {
return;
}
const auto* mapped = static_cast<const Uint8*>(readback.Map());
if (mapped == nullptr || !readback.Invalidate(stencilOffset + stencilBytes)) {
MGLOG_E_ONCE("DirectVulkan::ReadDepthStencilPixels skipped: failed to map readback buffer");
return;
}
const Uint8* depthSrc = mapped;
const Uint8* stencilSrc = mapped + stencilOffset;
// Re-orient the copied band per aspect, before any repacking reads it: the depth and
// stencil aspects were copied into their own tightly packed sub-buffers, so each is a
// plain width x height image of its own texel size.
Vector<Uint8> remappedDepth;
Vector<Uint8> remappedStencil;
if (defaultFramebufferOrientation) {
const VkSurfaceTransformFlagBitsKHR preTransform = m_swapchainObject.GetPreTransform();
Bool remapped = true;
if (wantDepth && depthCopyBytes > 0) {
remappedDepth.resize(pixelCount * depthCopyBytes);
remapped = RemapDefaultFramebufferReadback(depthSrc, static_cast<Uint32>(width),
static_cast<Uint32>(height), preTransform,
depthCopyBytes, remappedDepth.data());
}
if (remapped && wantStencil) {
remappedStencil.resize(pixelCount);
remapped = RemapDefaultFramebufferReadback(stencilSrc, static_cast<Uint32>(width),
static_cast<Uint32>(height), preTransform, 1,
remappedStencil.data());
}
if (remapped) {
if (!remappedDepth.empty()) depthSrc = remappedDepth.data();
if (!remappedStencil.empty()) stencilSrc = remappedStencil.data();
} else {
MGLOG_D("DirectVulkan::ReadDepthStencilPixels: default-FBO remap failed (w=%d h=%d "
"preTransform=%d); falling back to raw readback",
width, height, static_cast<Int>(preTransform));
}
}
// The packing is the SHARED PackDepthStencilTight, so this arm and the wire arm cannot
// disagree about the encoding again: one aspect or both, in the client's own width, with
// the signed integer widths scaled into their own signed range and GL_HALF_FLOAT written
// as the half word the caller asked for.
Vector<Uint8> packed;
if (!PackDepthStencilTight(wantDepth ? depthSrc : nullptr, wantStencil ? stencilSrc : nullptr, vkFormat,
pixelCount, format, type, packed)) {
MGLOG_E_ONCE("DirectVulkan::ReadDepthStencilPixels skipped: unsupported type=0x%x", type);
return;
}
const SizeT dstPixelBytes = packed.size() / pixelCount;
// Store honoring the client pack state (single slice).
const SharedPtr<MG_State::GLState::BufferObject> wireReplyHasNoPackBuffer;
const auto& pixelPackBufferObject =
wireReplyHasNoPackBuffer;
const auto packParams = MG_Pipe::gPipeInputs.GetPixelStoreParameters(false);
const SizeT rowPixels = static_cast<SizeT>(packParams.RowLength > 0 ? packParams.RowLength : width);
const SizeT packAlignment = packParams.Alignment > 0 ? static_cast<SizeT>(packParams.Alignment) : 1;
const SizeT dstRowStride = ((rowPixels * dstPixelBytes) + packAlignment - 1) / packAlignment * packAlignment;
const SizeT dstSkipOffset = static_cast<SizeT>(std::max(packParams.SkipRows, 0)) * dstRowStride +
static_cast<SizeT>(std::max(packParams.SkipPixels, 0)) * dstPixelBytes;
const SizeT dstRowBytes = static_cast<SizeT>(width) * dstPixelBytes;
const SizeT pboBaseOffset = reinterpret_cast<SizeT>(pixels);
if (pixelPackBufferObject != nullptr) {
const SizeT requiredSize =
pboBaseOffset + dstSkipOffset + static_cast<SizeT>(height - 1) * dstRowStride + dstRowBytes;
if (requiredSize > pixelPackBufferObject->GetSize()) {
MGLOG_E_ONCE("DirectVulkan::ReadDepthStencilPixels skipped: pixel pack buffer is too small");
return;
}
}
for (GLsizei row = 0; row < height; ++row) {
Uint8* srcRow = packed.data() + static_cast<SizeT>(row) * dstRowBytes;
const SizeT dstOffset = dstSkipOffset + static_cast<SizeT>(row) * dstRowStride;
if (pixelPackBufferObject != nullptr) {
pixelPackBufferObject->WritebackFromBackend({srcRow, dstRowBytes}, pboBaseOffset + dstOffset);
} else {
Memcpy(static_cast<Uint8*>(pixels) + dstOffset, srcRow, dstRowBytes);
}
}
}
void VulkanRenderer::GenerateMipmap(GLenum target) {
GenerateWireMipmap();
return;
}
// Keyed on the frontend's never-reused lifetime id, NOT on the GL name. The name is
// recycled the moment glDeleteTransformFeedbacks gives it back, so a name-keyed slot
// handed a brand-new object the counter group - and the m_xfbCountersValid /
// m_xfbLastSeenGeneration entries - of the object that died under that name.
//
// Slots are never handed back (there is no backend entry telling this renderer that a span
// closed - registering the EndTransformFeedback one would flip the "captures through its own
// driver" test FixupGsStripCaptureOrder makes of it), so once all sixteen are owned a new
// object has to take one over. The victim is chosen among owners with NO OPEN SPAN: an object
// whose span is closed, or which no longer exists at all, can never resume, so its counter
// bytes are dead. Least-recently-used ALONE would be exactly the wrong rule - GL only permits
// another object to capture while this one is PAUSED, so the paused span whose counters the
// slots exist to protect is by construction the least recently used entry. Taking a group over
// resets its counter state, because those bytes describe the previous owner's span.
Uint32 VulkanRenderer::CurrentXfbCounterSlot() {
constexpr Uint32 kNoSlot = static_cast<Uint32>(kXfbCounterObjectSlots);
const Uint64 identity = MG_Pipe::gPipeInputs.GetBoundTransformFeedbackLifetimeId();
MOBILEGL_ASSERT(identity != 0,
"transform feedback object reported the free-slot sentinel (0) as its identity - "
"every slot would then read as 'mine' without ever being claimed");
Uint32 freeSlot = kNoSlot;
for (Uint32 slot = 0; slot < kNoSlot; ++slot) {
if (m_xfbCounterSlotOwner[slot] == identity) {
m_xfbCounterSlotLastUse[slot] = ++m_xfbCounterSlotUseSerial;
return slot;
}
if (m_xfbCounterSlotOwner[slot] == 0 && freeSlot == kNoSlot) {
freeSlot = slot;
}
}
Uint32 slot = freeSlot;
if (slot == kNoSlot) {
for (Uint32 candidate = 0; candidate < kNoSlot; ++candidate) {
if (m_xfbCounterSlotOwner[candidate] != 0 &&
MG_Pipe::MGPipeApplier().StreamOutputSpans.count(m_xfbCounterSlotOwner[candidate]) != 0) {
continue;
}
if (slot == kNoSlot || m_xfbCounterSlotLastUse[candidate] < m_xfbCounterSlotLastUse[slot]) {
slot = candidate;
}
}
}
if (slot == kNoSlot) {
// Sixteen capture spans open at once. Whatever is taken loses its resume offset and
// restarts at byte 0 of its capture buffers, which is a wrong picture rather than a
// slow one - hence a report rather than a silent choice.
MGLOG_E_ONCE("CurrentXfbCounterSlot: all %zu counter groups belong to transform feedback objects "
"with an open capture span; the least recently used one is taken over and that span "
"will restart at offset 0 instead of appending",
kXfbCounterObjectSlots);
slot = 0;
for (Uint32 candidate = 1; candidate < kNoSlot; ++candidate) {
if (m_xfbCounterSlotLastUse[candidate] < m_xfbCounterSlotLastUse[slot]) {
slot = candidate;
}
}
}
m_xfbCounterSlotOwner[slot] = identity;
m_xfbCounterSlotLastUse[slot] = ++m_xfbCounterSlotUseSerial;
m_xfbCountersValid[slot] = false;
m_xfbLastSeenGeneration[slot] = 0;
return slot;
}
Bool VulkanRenderer::BeginXfbCaptureForDraw(FrameContext::FrameData& frame) {
if (!m_transformFeedbackFeatureEnabled || !MG_Pipe::gPipeInputs.IsLive() ||
!MG_Pipe::gPipeInputs.IsTransformFeedbackActive()) {
return false;
}
// A paused span captures nothing, and the counter buffers keep their values, so the
// next resumed draw appends exactly where the last captured one stopped - which is
// what pause/resume means (ARB_transform_feedback2).
if (MG_Pipe::gPipeInputs.IsTransformFeedbackPaused()) {
return false;
}
// The bound pipeline's last pre-rasterization stage has to have been declared with Xfb
// (VUID-vkCmdBeginTransformFeedbackEXT-None-04128). Everything above this line reads GL
// state, which cannot answer that: a program can be built as a capture variant and still
// end up with a module carrying no Xfb mode - the clip/XFB validation backstop rewinding
// past the decoration, or XfbCaptureDecoratePass resolving none of the requested varyings
// and changing nothing. Declining the span leaves the capture buffers untouched, which is
// the same nothing the driver would have written, without the undefined behaviour.
if (m_currentDrawXfbCaptureDeclined) {
MGLOG_E_ONCE("BeginXfbCaptureForDraw: declining the capture span - the bound program's last "
"pre-rasterization stage carries no Xfb execution mode, so recording one would be "
"undefined behaviour rather than a capture");
return false;
}
return BeginWireXfbCaptureForDraw(frame);
}
Bool VulkanRenderer::BeginXfbCaptureWithBuffers(FrameContext::FrameData& frame, Uint32 bufferCount,
const VkBuffer* buffers, const VkDeviceSize* offsets, const VkDeviceSize* sizes) {
if (!m_xfbCounterBuffer.IsValid()) {
if (!m_xfbCounterBuffer.Create({
.allocator = m_allocator,
.size = 16 * kXfbCounterObjectSlots,
.usage = VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_COUNTER_BUFFER_BIT_EXT |
VK_BUFFER_USAGE_TRANSFER_DST_BIT,
.memoryUsage = VMA_MEMORY_USAGE_AUTO,
})) {
MGLOG_E_ONCE("BeginXfbCaptureForDraw: failed to create the counter buffer");
return false;
}
}
m_currentDrawXfbBufferCount = bufferCount;
m_currentDrawXfbBufferMask = 0;
for (Uint32 i = 0; i < bufferCount; ++i) {
if (buffers[i] == VK_NULL_HANDLE) continue;
m_currentDrawXfbBufferMask |= 1u << i;
s_vkCmdBindTransformFeedbackBuffersEXT(frame.commandBuffer, i, 1, buffers + i,
offsets + i, sizes + i);
}
const Uint32 counterSlot = CurrentXfbCounterSlot();
const Uint64 generation = MG_Pipe::gPipeInputs.GetTransformFeedbackGeneration();
const Bool resume = m_xfbCountersValid[counterSlot] && m_xfbLastSeenGeneration[counterSlot] == generation;
m_xfbLastSeenGeneration[counterSlot] = generation;
VkBuffer counterBuffers[4] = {};
VkDeviceSize counterOffsets[4] = {};
for (SizeT i = 0; i < bufferCount; ++i) {
if (!(m_currentDrawXfbBufferMask & (1u << i))) continue;
counterBuffers[i] = m_xfbCounterBuffer.GetHandle();
counterOffsets[i] = static_cast<VkDeviceSize>(counterSlot) * 16 + static_cast<VkDeviceSize>(i) * 4;
}
if (resume) {
s_vkCmdBeginTransformFeedbackEXT(frame.commandBuffer, 0, static_cast<Uint32>(bufferCount),
counterBuffers, counterOffsets);
} else {
s_vkCmdBeginTransformFeedbackEXT(frame.commandBuffer, 0, 0, nullptr, nullptr);
}
return true;
}
void VulkanRenderer::EndXfbCaptureForDraw(FrameContext::FrameData& frame, Bool began) {
if (!began) {
return;
}
// Exactly the targets used by this draw's Begin, independent of frontend
// objects and of whether the span came from the wire or monolith state.
const Uint32 bufferCount = m_currentDrawXfbBufferCount;
const Uint32 counterSlot = CurrentXfbCounterSlot();
VkBuffer counterBuffers[4] = {};
VkDeviceSize counterOffsets[4] = {};
for (SizeT i = 0; i < bufferCount; ++i) {
if (!(m_currentDrawXfbBufferMask & (1u << i))) continue;
counterBuffers[i] = m_xfbCounterBuffer.GetHandle();
counterOffsets[i] = static_cast<VkDeviceSize>(counterSlot) * 16 + static_cast<VkDeviceSize>(i) * 4;
}
s_vkCmdEndTransformFeedbackEXT(frame.commandBuffer, 0, static_cast<Uint32>(bufferCount), counterBuffers,
counterOffsets);
m_xfbCountersValid[counterSlot] = true;
m_xfbWritesPendingVisibility = true;
}
// GL makes transform feedback results visible to every later command on their own, with no
// glMemoryBarrier in between - unlike shader storage writes, which is why the barrier the
// Vulkan memory model requires has to be supplied here rather than by the application. It
// cannot be recorded where the write happens (inside the capturing draw's render pass, which
// declares no self-dependency), so it is emitted at the next point that could read the
// captured buffer: the following draw, or a readback.
void VulkanRenderer::MakeXfbWritesVisible() {
if (!m_xfbWritesPendingVisibility) {
return;
}
m_xfbWritesPendingVisibility = false;
auto& frame = m_frameContext.GetCurrent();
if (!frame.isCommandRecording) {
m_frameContext.BeginCommandRecording();
}
if (VkRenderPassManager::GetActiveRenderPass() != nullptr) {
VkRenderPassManager::EndRenderPass(frame.commandBuffer);
}
VkMemoryBarrier memoryBarrier{};
memoryBarrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
memoryBarrier.srcAccessMask =
VK_ACCESS_TRANSFORM_FEEDBACK_WRITE_BIT_EXT | VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT;
// Every way a captured buffer can be read back: replayed as vertex attributes or indices
// by glDrawTransformFeedback, sampled through a uniform or storage binding, sourced as an
// indirect command, copied out, or mapped.
memoryBarrier.dstAccessMask =
VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_UNIFORM_READ_BIT |
VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_INDIRECT_COMMAND_READ_BIT | VK_ACCESS_TRANSFER_READ_BIT |
VK_ACCESS_HOST_READ_BIT | VK_ACCESS_MEMORY_READ_BIT |
VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXT;
vkCmdPipelineBarrier(frame.commandBuffer, VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT,
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 1, &memoryBarrier, 0, nullptr, 0, nullptr);
}
void VulkanRenderer::DrawArrays(const DrawCmd& payload) {
auto& frame = m_frameContext.GetCurrent();
if (!SetupDraw(frame, payload.mode, 0, payload.params)) {
return;
}
MOBILEGL_ASSERT(frame.isCommandRecording, "%s: frame recording was not started", __func__);
VkCommandBuffer& commandBuffer = frame.commandBuffer;
const Bool xfbActive = BeginXfbCaptureForDraw(frame);
BeginXfbQueryForDraw(commandBuffer, xfbActive);
const Bool occlusionActive = BeginOcclusionForDraw(commandBuffer);
vkCmdDraw(commandBuffer,
payload.params.vertexCount,
payload.params.instanceCount,
payload.params.firstVertex,
payload.params.firstInstance);
EndOcclusionForDraw(commandBuffer, occlusionActive);
EndXfbCaptureForDraw(frame, xfbActive);
EndXfbQueryForDraw(commandBuffer);
}
Bool VulkanRenderer::StartOcclusionQueryCapture() {
if (!m_hostQueryResetEnabled || s_vkResetQueryPool == nullptr) {
return false;
}
if (m_occlusionQueryPool == VK_NULL_HANDLE) {
VkQueryPoolCreateInfo poolInfo{};
poolInfo.sType = VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO;
poolInfo.queryType = VK_QUERY_TYPE_OCCLUSION;
poolInfo.queryCount = kOcclusionQuerySlots;
if (vkCreateQueryPool(m_device, &poolInfo, nullptr, &m_occlusionQueryPool) != VK_SUCCESS) {
MGLOG_E_ONCE("StartOcclusionQueryCapture: vkCreateQueryPool failed");
m_occlusionQueryPool = VK_NULL_HANDLE;
return false;
}
s_vkResetQueryPool(m_device, m_occlusionQueryPool, 0, kOcclusionQuerySlots);
}
m_occlusionActiveSlots.clear();
m_occlusionCaptureActive = true;
return true;
}
void VulkanRenderer::StopOcclusionQueryCapture(Vector<Uint32>& outSlots) {
outSlots = Move(m_occlusionActiveSlots);
m_occlusionActiveSlots.clear();
m_occlusionCaptureActive = false;
}
Bool VulkanRenderer::ResolveOcclusionQueryResult(const Vector<Uint32>& slots, Uint64& outSamples) {
outSamples = 0;
if (slots.empty()) {
return true;
}
if (m_occlusionQueryPool == VK_NULL_HANDLE) {
return true;
}
auto& frame = m_frameContext.GetCurrent();
if (frame.isCommandRecording) {
if (VkRenderPassManager::GetActiveRenderPass() != nullptr) {
VkRenderPassManager::EndRenderPass(frame.commandBuffer);
}
if (!SubmitReadbackCommandsAndWait(frame)) {
return false;
}
}
for (const Uint32 slot : slots) {
Uint64 value = 0;
const VkResult result =
vkGetQueryPoolResults(m_device, m_occlusionQueryPool, slot, 1, sizeof(value), &value, sizeof(value),
VK_QUERY_RESULT_64_BIT | VK_QUERY_RESULT_WAIT_BIT);
if (result == VK_SUCCESS) {
outSamples += value;
}
s_vkResetQueryPool(m_device, m_occlusionQueryPool, slot, 1);
}
return true;
}
Bool VulkanRenderer::StartXfbQueryCapture(Uint32 kind) {
if (!m_xfbQueriesSupported || !m_hostQueryResetEnabled || s_vkResetQueryPool == nullptr ||
s_vkCmdBeginQueryIndexedEXT == nullptr || kind > 1) {
return false;
}
if (m_xfbQueryPool == VK_NULL_HANDLE) {
VkQueryPoolCreateInfo poolInfo{};
poolInfo.sType = VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO;
poolInfo.queryType = VK_QUERY_TYPE_TRANSFORM_FEEDBACK_STREAM_EXT;
poolInfo.queryCount = kXfbQuerySlots;
if (vkCreateQueryPool(m_device, &poolInfo, nullptr, &m_xfbQueryPool) != VK_SUCCESS) {
MGLOG_E_ONCE("StartXfbQueryCapture: vkCreateQueryPool failed");
m_xfbQueryPool = VK_NULL_HANDLE;
return false;
}
s_vkResetQueryPool(m_device, m_xfbQueryPool, 0, kXfbQuerySlots);
}
// The reroute pool, on the first GENERATED span that needs it. A creation
// failure disarms rather than failing the capture: the stream path still
// answers (with the driver's defect), which beats answering nothing.
if (kind == 1 && m_primGenRerouteKind != MG_Util::SelfTest::PrimGenRerouteKind::None &&
m_primGenReroutePool == VK_NULL_HANDLE) {
VkQueryPoolCreateInfo poolInfo{};
poolInfo.sType = VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO;
poolInfo.queryCount = kXfbQuerySlots;
if (m_primGenRerouteKind == MG_Util::SelfTest::PrimGenRerouteKind::PrimitivesGeneratedExt) {
// The query Vulkan defines for this GL target; counts vertex stream 0
// when begun with plain vkCmdBeginQuery.
poolInfo.queryType = VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT;
} else {
poolInfo.queryType = VK_QUERY_TYPE_PIPELINE_STATISTICS;
// The clipping-stage INVOCATION counter: one per primitive reaching
// primitive clipping (GL's CLIPPING_INPUT_PRIMITIVES) - post-tess/GS,
// pre-clip, and per spec still counted under rasterizer discard, which
// is exactly the set GL_PRIMITIVES_GENERATED is defined over. The
// stage's OUTPUT count (CLIPPING_PRIMITIVES_BIT) would be wrong:
// clipping may drop or split primitives.
poolInfo.pipelineStatistics = VK_QUERY_PIPELINE_STATISTIC_CLIPPING_INVOCATIONS_BIT;
}
if (vkCreateQueryPool(m_device, &poolInfo, nullptr, &m_primGenReroutePool) != VK_SUCCESS) {
MGLOG_E_ONCE("StartXfbQueryCapture: reroute pool creation failed; the "
"PRIMITIVES_GENERATED reroute is disarmed and XFB-inactive draws keep "
"the stream query");
m_primGenReroutePool = VK_NULL_HANDLE;
m_primGenRerouteKind = MG_Util::SelfTest::PrimGenRerouteKind::None;
} else {
s_vkResetQueryPool(m_device, m_primGenReroutePool, 0, kXfbQuerySlots);
}
}
m_xfbQueryActiveSlots[kind].clear();
m_xfbQueryCaptureActive[kind] = true;
if (kind == 1) {
m_primGenRerouteActiveSlots.clear();
}
return true;
}
Bool VulkanRenderer::ArePausedDrawsGpuCounted() const {
// Exactly the gate BeginXfbQueryForDraw applies per draw, so a span told "armed"
// really does get a reroute slot for every draw with no open capture - a paused
// span's draws included.
const Bool rerouteArmed = m_primGenRerouteKind != MG_Util::SelfTest::PrimGenRerouteKind::None &&
m_primGenReroutePool != VK_NULL_HANDLE;
// Otherwise the paused draw takes a stream slot, which is an exact count of it
// on a driver the probe measured as counting capture-less draws.
return rerouteArmed || m_primGenStreamCountsXfbInactiveDraws;
}
void VulkanRenderer::StopXfbQueryCapture(Uint32 kind, Vector<Uint32>& outSlots,
Vector<Uint32>& outRerouteSlots) {
if (kind > 1) {
return;
}
outSlots = Move(m_xfbQueryActiveSlots[kind]);
m_xfbQueryActiveSlots[kind].clear();
m_xfbQueryCaptureActive[kind] = false;
outRerouteSlots.clear();
if (kind == 1) {
outRerouteSlots = Move(m_primGenRerouteActiveSlots);
m_primGenRerouteActiveSlots.clear();
}
}
Bool VulkanRenderer::ResolveXfbQueryResult(const Vector<Uint32>& slots, const Vector<Uint32>& rerouteSlots,
Bool wantGenerated, Uint64& outPrimitives) {
outPrimitives = 0;
const Bool haveStreamSlots = !slots.empty() && m_xfbQueryPool != VK_NULL_HANDLE;
// Reroute slots only ever accumulate the GENERATED target (see
// BeginXfbQueryForDraw); WRITTEN never opens one.
const Bool haveRerouteSlots =
wantGenerated && !rerouteSlots.empty() && m_primGenReroutePool != VK_NULL_HANDLE;
if (!haveStreamSlots && !haveRerouteSlots) {
return true;
}
auto& frame = m_frameContext.GetCurrent();
if (frame.isCommandRecording) {
if (VkRenderPassManager::GetActiveRenderPass() != nullptr) {
VkRenderPassManager::EndRenderPass(frame.commandBuffer);
}
if (!SubmitReadbackCommandsAndWait(frame)) {
return false;
}
}
if (haveStreamSlots) {
for (const Uint32 slot : slots) {
Uint64 pair[2] = {0, 0}; // {primitivesWritten, primitivesNeeded}
const VkResult result =
vkGetQueryPoolResults(m_device, m_xfbQueryPool, slot, 1, sizeof(pair), pair, sizeof(pair),
VK_QUERY_RESULT_64_BIT | VK_QUERY_RESULT_WAIT_BIT);
if (result == VK_SUCCESS) {
outPrimitives += pair[wantGenerated ? 1 : 0];
}
}
}
if (haveRerouteSlots) {
for (const Uint32 slot : rerouteSlots) {
// Both reroute pool kinds answer one 64-bit primitive count per slot.
Uint64 generated = 0;
const VkResult result = vkGetQueryPoolResults(
m_device, m_primGenReroutePool, slot, 1, sizeof(generated), &generated,
sizeof(generated), VK_QUERY_RESULT_64_BIT | VK_QUERY_RESULT_WAIT_BIT);
if (result == VK_SUCCESS) {
outPrimitives += generated;
}
}
}
return true;
}
void VulkanRenderer::BeginXfbQueryForDraw(VkCommandBuffer commandBuffer, Bool xfbActive) {
m_xfbQuerySlotOpen = false;
m_primGenRerouteSlotOpen = false;
if ((!m_xfbQueryCaptureActive[0] && !m_xfbQueryCaptureActive[1]) || m_xfbQueryPool == VK_NULL_HANDLE) {
return;
}
// Every draw with no OPEN capture is the stream query's silent case, and that
// includes a draw made while the GL span is merely PAUSED (the pause closes the
// capture, so BeginXfbCaptureForDraw already answered false for it). Paused
// draws are rerouted like any other: the frontend's CPU paused-primitive
// counter cannot stand in for them - it is written by only 3 of the ~15 draw
// entry points (never the instanced, indirect or multi-draw ones) and answers 0
// for GL_PATCHES by design, since the tessellator's amplification is not
// knowable on the CPU - which is exactly the CTS's shape. Double counting is
// prevented on the other side instead: a GENERATED span opened while this
// reroute is armed ignores that CPU counter entirely (see
// ArePausedDrawsGpuCounted and DirectVulkan.cpp's XfbGenerated resolve), so
// every XFB-inactive draw in the span is priced exactly once, by this pool.
const Bool rerouteGenerated = m_xfbQueryCaptureActive[1] &&
m_primGenRerouteKind != MG_Util::SelfTest::PrimGenRerouteKind::None &&
m_primGenReroutePool != VK_NULL_HANDLE && !xfbActive;
// The stream slot stays for WRITTEN whatever the reroute does (with capture
// inactive its primitivesWritten is 0, which is the correct WRITTEN answer),
// and for GENERATED wherever this draw is not rerouted - so one GL query span
// may accumulate stream slots (XFB-active draws) and reroute slots
// (XFB-inactive draws) side by side.
const Bool wantStreamSlot =
m_xfbQueryCaptureActive[0] || (m_xfbQueryCaptureActive[1] && !rerouteGenerated);
if (wantStreamSlot) {
const Uint32 slot = m_xfbQuerySlotCursor;
m_xfbQuerySlotCursor = (m_xfbQuerySlotCursor + 1) % kXfbQuerySlots;
// Slots are never host-reset at read time (both GL targets may reference one
// slot); recycle them here instead.
s_vkResetQueryPool(m_device, m_xfbQueryPool, slot, 1);
s_vkCmdBeginQueryIndexedEXT(commandBuffer, m_xfbQueryPool, slot, 0, 0);
if (m_xfbQueryCaptureActive[0]) {
m_xfbQueryActiveSlots[0].push_back(slot);
}
if (m_xfbQueryCaptureActive[1] && !rerouteGenerated) {
m_xfbQueryActiveSlots[1].push_back(slot);
}
m_xfbQuerySlotOpen = true;
m_xfbQueryOpenSlot = slot;
}
if (rerouteGenerated) {
// Latched at INFO on purpose: it is the pinned integration lane's arming
// observable (the shape UnlocatedIoBlockScenario asserts), and the builds
// CI runs compile INFO in.
MGLOG_I_ONCE("PRIMITIVES_GENERATED reroute engaged: an XFB-inactive draw accumulates "
"through the %s pool",
m_primGenRerouteKind ==
MG_Util::SelfTest::PrimGenRerouteKind::PrimitivesGeneratedExt
? "VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT"
: "clipping-invocations statistics");
const Uint32 slot = m_primGenRerouteSlotCursor;
m_primGenRerouteSlotCursor = (m_primGenRerouteSlotCursor + 1) % kXfbQuerySlots;
// Same recycle-at-begin discipline as the stream pool. Both pool kinds
// are begun with plain vkCmdBeginQuery (a PRIMITIVES_GENERATED_EXT
// query begun this way counts vertex stream 0).
s_vkResetQueryPool(m_device, m_primGenReroutePool, slot, 1);
vkCmdBeginQuery(commandBuffer, m_primGenReroutePool, slot, 0);
m_primGenRerouteActiveSlots.push_back(slot);
m_primGenRerouteSlotOpen = true;
m_primGenRerouteOpenSlot = slot;
}
}
void VulkanRenderer::EndXfbQueryForDraw(VkCommandBuffer commandBuffer) {
if (m_xfbQuerySlotOpen) {
s_vkCmdEndQueryIndexedEXT(commandBuffer, m_xfbQueryPool, m_xfbQueryOpenSlot, 0);
m_xfbQuerySlotOpen = false;
}
if (m_primGenRerouteSlotOpen) {
vkCmdEndQuery(commandBuffer, m_primGenReroutePool, m_primGenRerouteOpenSlot);
m_primGenRerouteSlotOpen = false;
}
}
Bool VulkanRenderer::BeginOcclusionForDraw(VkCommandBuffer commandBuffer) {
if (!m_occlusionCaptureActive || m_occlusionQueryPool == VK_NULL_HANDLE) {
return false;
}
const Uint32 slot = m_occlusionSlotCursor;
m_occlusionSlotCursor = (m_occlusionSlotCursor + 1) % kOcclusionQuerySlots;
// Slots recycle after their read; a wrapped-past unread slot is stale, so
// reset it here (host reset - the slot's prior GPU use has long retired).
s_vkResetQueryPool(m_device, m_occlusionQueryPool, slot, 1);
vkCmdBeginQuery(commandBuffer, m_occlusionQueryPool, slot,
m_occlusionQueryPreciseEnabled ? VK_QUERY_CONTROL_PRECISE_BIT : 0);
m_occlusionActiveSlots.push_back(slot);
return true;
}
void VulkanRenderer::EndOcclusionForDraw(VkCommandBuffer commandBuffer, Bool began) {
if (!began) {
return;
}
vkCmdEndQuery(commandBuffer, m_occlusionQueryPool, m_occlusionActiveSlots.back());
}
void VulkanRenderer::DrawElements(const DrawIndexedCmd& payload) {
auto& frame = m_frameContext.GetCurrent();
DrawCmdParam vertexRange{};
vertexRange.vertexCount = payload.params.indexCount + (payload.params.vertexOffset > 0
? static_cast<Uint32>(payload.params.vertexOffset)
: 0);
vertexRange.instanceCount = payload.params.instanceCount;
vertexRange.firstVertex = 0;
vertexRange.firstInstance = static_cast<Uint32>(payload.params.firstInstance);
vertexRange.baseVertex = payload.params.vertexOffset;
// Direct DrawElements fetches exactly the indices in its view, so vertex-stream
// conversion may bound its work by scanning them.
vertexRange.indexRangeIsExactView = true;
if (!SetupDraw(frame, payload.mode, DrawSetupAspect::IndexBuffer, vertexRange,
&payload.indexBufferView)) {
return;
}
MOBILEGL_ASSERT(frame.isCommandRecording, "%s: frame recording was not started", __func__);
VkCommandBuffer& commandBuffer = frame.commandBuffer;
const Bool xfbActive = BeginXfbCaptureForDraw(frame);
BeginXfbQueryForDraw(commandBuffer, xfbActive);
const Bool occlusionActive = BeginOcclusionForDraw(commandBuffer);
vkCmdDrawIndexed(commandBuffer,
payload.params.indexCount,
payload.params.instanceCount,
payload.params.firstIndex,
payload.params.vertexOffset,
payload.params.firstInstance);
EndOcclusionForDraw(commandBuffer, occlusionActive);
EndXfbCaptureForDraw(frame, xfbActive);
EndXfbQueryForDraw(commandBuffer);
}
void VulkanRenderer::MultiDrawArrays(const MultiDrawCmd& payload) {
auto& frame = m_frameContext.GetCurrent();
// One state/pipeline setup covering the union of all sub-draw vertex ranges, then a vkCmdDraw
// per range -- mirrors MultiDrawElements.
DrawCmdParam vertexRange{};
for (Uint32 idraw = 0; idraw < payload.drawCount; ++idraw) {
vertexRange.vertexCount = std::max(vertexRange.vertexCount,
payload.pParams[idraw].firstVertex + payload.pParams[idraw].vertexCount);
vertexRange.instanceCount = std::max(vertexRange.instanceCount, payload.pParams[idraw].instanceCount);
vertexRange.firstInstance = std::max(vertexRange.firstInstance, payload.pParams[idraw].firstInstance);
}
if (!SetupDraw(frame, payload.mode, 0, vertexRange)) {
return;
}
MOBILEGL_ASSERT(frame.isCommandRecording, "%s: frame recording was not started", __func__);
EmitMultiDraw(frame.commandBuffer, payload.pParams, payload.drawCount);
}
// The tier-2 indirect batch uploads the param arrays as-is: the leading members of the
// renderer's draw-parameter structs are exactly Vulkan's indirect command layouts, and
// vkCmdDraw(Indexed)Indirect accepts any 4-aligned stride >= the command size, so the
// trailing CPU-side metadata rides along unread instead of forcing a repack.
static_assert(sizeof(DrawIndexedCmdParam) == sizeof(VkDrawIndexedIndirectCommand) &&
offsetof(DrawIndexedCmdParam, indexCount) == offsetof(VkDrawIndexedIndirectCommand, indexCount) &&
offsetof(DrawIndexedCmdParam, instanceCount) ==
offsetof(VkDrawIndexedIndirectCommand, instanceCount) &&
offsetof(DrawIndexedCmdParam, firstIndex) == offsetof(VkDrawIndexedIndirectCommand, firstIndex) &&
offsetof(DrawIndexedCmdParam, vertexOffset) ==
offsetof(VkDrawIndexedIndirectCommand, vertexOffset) &&
offsetof(DrawIndexedCmdParam, firstInstance) ==
offsetof(VkDrawIndexedIndirectCommand, firstInstance),
"DrawIndexedCmdParam must alias VkDrawIndexedIndirectCommand for the tier-2 multi-draw upload");
static_assert(sizeof(DrawCmdParam) % 4 == 0 && sizeof(DrawCmdParam) >= sizeof(VkDrawIndirectCommand) &&
offsetof(DrawCmdParam, vertexCount) == offsetof(VkDrawIndirectCommand, vertexCount) &&
offsetof(DrawCmdParam, instanceCount) == offsetof(VkDrawIndirectCommand, instanceCount) &&
offsetof(DrawCmdParam, firstVertex) == offsetof(VkDrawIndirectCommand, firstVertex) &&
offsetof(DrawCmdParam, firstInstance) == offsetof(VkDrawIndirectCommand, firstInstance),
"DrawCmdParam must lead with VkDrawIndirectCommand for the tier-2 multi-draw upload");
void VulkanRenderer::EmitMultiDraw(VkCommandBuffer commandBuffer, const DrawCmdParam* pParams, Uint32 drawCount) {
if (drawCount == 0) {
return;
}
if (drawCount == 1) {
vkCmdDraw(commandBuffer, pParams[0].vertexCount, pParams[0].instanceCount, pParams[0].firstVertex,
pParams[0].firstInstance);
return;
}
// Tier 1: VK_EXT_multi_draw. vkCmdDrawMultiEXT shares one instanceCount/firstInstance
// across the whole batch, so the batch must be uniform in both (GL's glMultiDrawArrays
// always is: 1/0).
if (m_multiDrawAllowExt) {
Bool uniformInstances = true;
for (Uint32 idraw = 1; idraw < drawCount; ++idraw) {
if (pParams[idraw].instanceCount != pParams[0].instanceCount ||
pParams[idraw].firstInstance != pParams[0].firstInstance) {
uniformInstances = false;
break;
}
}
if (uniformInstances) {
static thread_local Vector<VkMultiDrawInfoEXT> infos;
infos.resize(drawCount);
for (Uint32 idraw = 0; idraw < drawCount; ++idraw) {
infos[idraw].firstVertex = pParams[idraw].firstVertex;
infos[idraw].vertexCount = pParams[idraw].vertexCount;
}
for (Uint32 base = 0; base < drawCount; base += m_maxMultiDrawCount) {
const Uint32 chunk = std::min(drawCount - base, m_maxMultiDrawCount);
s_vkCmdDrawMultiEXT(commandBuffer, chunk, infos.data() + base, pParams[0].instanceCount,
pParams[0].firstInstance, sizeof(VkMultiDrawInfoEXT));
}
return;
}
}
// Tier 2: multiDrawIndirect - one vkCmdDrawIndirect over a transient command array.
// A sub-draw with firstInstance != 0 is illegal in an indirect command without the
// drawIndirectFirstInstance feature; such a batch falls to the unrolled tier.
if (m_multiDrawAllowIndirect) {
Bool firstInstanceLegal = m_drawIndirectFirstInstanceFeatureEnabled;
if (!firstInstanceLegal) {
firstInstanceLegal = true;
for (Uint32 idraw = 0; idraw < drawCount; ++idraw) {
if (pParams[idraw].firstInstance != 0) {
firstInstanceLegal = false;
break;
}
}
}
const Uint32 maxIndirectCount = m_physicalDevice.properties.limits.maxDrawIndirectCount;
if (firstInstanceLegal && maxIndirectCount > 0) {
BufferSlice commandSlice{};
if (m_bufferManager.UploadTransient(BufferKind::Indirect, m_frameContext.GetCurrentFrameIndex(),
pParams,
static_cast<VkDeviceSize>(drawCount) * sizeof(DrawCmdParam),
sizeof(Uint32), commandSlice)) {
for (Uint32 base = 0; base < drawCount; base += maxIndirectCount) {
const Uint32 chunk = std::min(drawCount - base, maxIndirectCount);
vkCmdDrawIndirect(commandBuffer, commandSlice.buffer,
commandSlice.offset +
static_cast<VkDeviceSize>(base) * sizeof(DrawCmdParam),
chunk, sizeof(DrawCmdParam));
}
return;
}
// Transient arena refused the upload: fall through to the unrolled tier.
}
}
// Tier 3: unrolled loop, byte-identical fallback (and the only tier where a SPIR-V
// DrawIndex consumer sees 0 for every sub-draw instead of the sub-draw index).
for (Uint32 idraw = 0; idraw < drawCount; ++idraw) {
vkCmdDraw(commandBuffer, pParams[idraw].vertexCount, pParams[idraw].instanceCount,
pParams[idraw].firstVertex, pParams[idraw].firstInstance);
}
}
void VulkanRenderer::EmitMultiDrawIndexed(VkCommandBuffer commandBuffer, const DrawIndexedCmdParam* pParams,
Uint32 drawCount) {
if (drawCount == 0) {
return;
}
if (drawCount == 1) {
vkCmdDrawIndexed(commandBuffer, pParams[0].indexCount, pParams[0].instanceCount, pParams[0].firstIndex,
pParams[0].vertexOffset, pParams[0].firstInstance);
return;
}
// Tier 1: VK_EXT_multi_draw. VkMultiDrawIndexedInfoEXT carries per-draw
// firstIndex/indexCount/vertexOffset (pVertexOffset = nullptr keeps the per-draw
// offsets), but instanceCount/firstInstance are batch-wide, so the batch must be
// uniform in both (GL's glMultiDrawElements* always is: 1/0).
if (m_multiDrawAllowExt) {
Bool uniformInstances = true;
for (Uint32 idraw = 1; idraw < drawCount; ++idraw) {
if (pParams[idraw].instanceCount != pParams[0].instanceCount ||
pParams[idraw].firstInstance != pParams[0].firstInstance) {
uniformInstances = false;
break;
}
}
if (uniformInstances) {
static thread_local Vector<VkMultiDrawIndexedInfoEXT> infos;
infos.resize(drawCount);
for (Uint32 idraw = 0; idraw < drawCount; ++idraw) {
infos[idraw].firstIndex = pParams[idraw].firstIndex;
infos[idraw].indexCount = pParams[idraw].indexCount;
infos[idraw].vertexOffset = pParams[idraw].vertexOffset;
}
for (Uint32 base = 0; base < drawCount; base += m_maxMultiDrawCount) {
const Uint32 chunk = std::min(drawCount - base, m_maxMultiDrawCount);
s_vkCmdDrawMultiIndexedEXT(commandBuffer, chunk, infos.data() + base,
pParams[0].instanceCount,
static_cast<Uint32>(pParams[0].firstInstance),
sizeof(VkMultiDrawIndexedInfoEXT), nullptr);
}
return;
}
}
// Tier 2: multiDrawIndirect - one vkCmdDrawIndexedIndirect over a transient command
// array (DrawIndexedCmdParam aliases VkDrawIndexedIndirectCommand, see static_assert).
if (m_multiDrawAllowIndirect) {
Bool firstInstanceLegal = m_drawIndirectFirstInstanceFeatureEnabled;
if (!firstInstanceLegal) {
firstInstanceLegal = true;
for (Uint32 idraw = 0; idraw < drawCount; ++idraw) {
if (pParams[idraw].firstInstance != 0) {
firstInstanceLegal = false;
break;
}
}
}
const Uint32 maxIndirectCount = m_physicalDevice.properties.limits.maxDrawIndirectCount;
if (firstInstanceLegal && maxIndirectCount > 0) {
BufferSlice commandSlice{};
if (m_bufferManager.UploadTransient(BufferKind::Indirect, m_frameContext.GetCurrentFrameIndex(),
pParams,
static_cast<VkDeviceSize>(drawCount) *
sizeof(DrawIndexedCmdParam),
sizeof(Uint32), commandSlice)) {
for (Uint32 base = 0; base < drawCount; base += maxIndirectCount) {
const Uint32 chunk = std::min(drawCount - base, maxIndirectCount);
vkCmdDrawIndexedIndirect(commandBuffer, commandSlice.buffer,
commandSlice.offset +
static_cast<VkDeviceSize>(base) * sizeof(DrawIndexedCmdParam),
chunk, sizeof(DrawIndexedCmdParam));
}
return;
}
}
}
// Tier 3: unrolled loop, byte-identical fallback (and the only tier where a SPIR-V
// DrawIndex consumer sees 0 for every sub-draw instead of the sub-draw index).
for (Uint32 idraw = 0; idraw < drawCount; ++idraw) {
vkCmdDrawIndexed(commandBuffer, pParams[idraw].indexCount, pParams[idraw].instanceCount,
pParams[idraw].firstIndex, pParams[idraw].vertexOffset, pParams[idraw].firstInstance);
}
}
void VulkanRenderer::MultiDrawElements(const MultiDrawIndexedCmd& payload) {
auto& frame = m_frameContext.GetCurrent();
DrawCmdParam vertexRange{};
for (Uint32 idraw = 0; idraw < payload.drawCount; ++idraw) {
vertexRange.vertexCount = std::max(vertexRange.vertexCount, payload.pParams[idraw].indexCount);
vertexRange.instanceCount = std::max(vertexRange.instanceCount, payload.pParams[idraw].instanceCount);
vertexRange.firstInstance = std::max(vertexRange.firstInstance,
static_cast<Uint32>(payload.pParams[idraw].firstInstance));
}
if (!SetupDraw(frame, payload.mode, DrawSetupAspect::IndexBuffer, vertexRange,
&payload.indexBufferView)) {
return;
}
MOBILEGL_ASSERT(frame.isCommandRecording, "%s: frame recording was not started", __func__);
// Collapse contiguous sub-draw runs BEFORE tier dispatch: merging shrinks the
// param span every tier consumes (fewer VkMultiDrawIndexedInfoEXT entries, a
// smaller transient command array, fewer unrolled vkCmdDrawIndexed). Per-sub-draw
// command emission in the driver dominates a Sodium-shaped multi-draw
// (steady-state profile: >60% of the case inside the Vulkan driver's
// vkCmdDrawIndexed encoding for 132x32 sub-draws/frame), and a chunk
// renderer's sub-draws are runs of adjacent index ranges over one buffer.
// Two draws are one iff they concatenate to an identical index stream:
// - a LIST topology (points/lines/triangles). Strips/fans/loops would
// weld primitives across the seam.
// - the accumulated count ends on a primitive boundary, otherwise GL
// discards the dangling indices at the sub-draw's end but the merged
// stream would assemble them with the next sub-draw's indices.
// - primitive restart is off: with restart on, a sentinel mid-stream
// resets assembly, so a partial primitive before the seam would
// otherwise be discarded per sub-draw (same dangling-index argument).
// - identical baseVertex/instancing and firstIndex adjacency, so the
// merged range fetches exactly the two sub-draws' indices in order.
Uint32 mergeGranularity = 0;
switch (payload.mode) {
case GL_POINTS: mergeGranularity = 1; break;
case GL_LINES: mergeGranularity = 2; break;
case GL_TRIANGLES: mergeGranularity = 3; break;
default: break;
}
if (mergeGranularity != 0) {
const RenderStateParameters& rsp = MG_Pipe::gPipeInputs.GetRenderStateParameters();
if (rsp.PrimitiveRestartEnabled || rsp.PrimitiveRestartFixedIndexEnabled) {
mergeGranularity = 0;
}
}
const DrawIndexedCmdParam* pParams = payload.pParams;
Uint32 drawCount = payload.drawCount;
static thread_local Vector<DrawIndexedCmdParam> mergedParams;
if (mergeGranularity != 0) {
mergedParams.clear();
mergedParams.reserve(drawCount);
Uint32 idraw = 0;
while (idraw < drawCount) {
DrawIndexedCmdParam head = pParams[idraw];
++idraw;
if (head.indexCount == 0) {
continue; // draws nothing, contributes nothing to a run
}
if (head.instanceCount == 1) {
while (idraw < drawCount) {
const DrawIndexedCmdParam& next = pParams[idraw];
if (next.indexCount == 0) {
++idraw;
continue;
}
if (head.indexCount % mergeGranularity != 0 ||
next.instanceCount != 1 ||
next.vertexOffset != head.vertexOffset ||
next.firstInstance != head.firstInstance ||
next.firstIndex != head.firstIndex + head.indexCount ||
head.indexCount + next.indexCount < head.indexCount) {
break;
}
head.indexCount += next.indexCount;
++idraw;
}
}
mergedParams.push_back(head);
}
pParams = mergedParams.data();
drawCount = static_cast<Uint32>(mergedParams.size());
}
EmitMultiDrawIndexed(frame.commandBuffer, pParams, drawCount);
}
VkCommandBuffer VulkanRenderer::AcquireBufferCopyCommandBuffer() {
if (m_device == VK_NULL_HANDLE || m_frameContext.GetFrameCount() == 0) {
return VK_NULL_HANDLE;
}
auto& frame = m_frameContext.GetCurrent();
if (!frame.isCommandRecording) {
m_frameContext.BeginCommandRecording();
}
// vkCmdCopyBuffer must be recorded outside a render pass; draws re-begin
// their render pass lazily, matching the existing blit/clear pattern.
if (VkRenderPassManager::GetActiveRenderPass() != nullptr) {
VkRenderPassManager::EndRenderPass(frame.commandBuffer);
}
return frame.commandBuffer;
}
Bool VulkanRenderer::IsFrameSerialComplete(Uint64 serial) const {
return serial <= m_bufferManager.GetCompletedSerial();
}
Bool VulkanRenderer::WaitForFrameSerial(Uint64 serial, Uint64 timeoutNs) {
(void)timeoutNs;
if (IsFrameSerialComplete(serial)) {
return true;
}
// Work recorded under the current serial has not been submitted yet
// (submission happens in Present, on this same thread), so blocking
// can never make progress; the caller reports a timeout instead.
if (serial >= m_bufferManager.GetFrameSerial()) {
return false;
}
if (m_device == VK_NULL_HANDLE || m_graphicsQueue == VK_NULL_HANDLE) {
return IsFrameSerialComplete(serial);
}
// More than one submit can carry the same frame serial (mid-frame flush,
// then Present). The completed floor is clamped below any serial still
// held by an in-flight record; the first matching fence is not proof.
// OnSubmitsCompletedUpTo erases records, so copy fields and restart the
// search after every wait instead of continuing an invalidated iterator.
for (;;) {
const auto record = std::find_if(m_inFlightSubmits.begin(), m_inFlightSubmits.end(),
[serial](const auto& candidate) {
return candidate.frameSerial >= serial && candidate.fence != VK_NULL_HANDLE;
});
if (record == m_inFlightSubmits.end()) break;
const Uint64 submitIndex = record->submitIndex;
if (!WaitForSubmitsUpTo(submitIndex, UINT64_MAX))
break; // fall through to the queue drain below
TryDrainFrameTransients();
if (IsFrameSerialComplete(serial)) return true;
}
// No usable record - fall back to draining the graphics queue. This over-waits (bounded by
// the in-flight frame count) but never deadlocks.
const VkResult result = vkQueueWaitIdle(m_graphicsQueue);
if (result != VK_SUCCESS) {
NoteDeviceLoss(result, "WaitForFrameSerial vkQueueWaitIdle");
MGLOG_E_ONCE("WaitForFrameSerial: vkQueueWaitIdle returned %d", result);
return false;
}
m_bufferManager.NotifyDeviceIdle();
OnSubmitsCompletedUpTo(m_submitCounter);
// The queue was just drained; take the free frame-boundary drain when
// nothing is recorded (present-less timer-query loops). No-op otherwise.
TryDrainFrameTransients();
return IsFrameSerialComplete(serial);
}
Uint64 VulkanRenderer::GetSyncPointSubmitIndex() const {
// Commands recorded (or still recording) since the last submission are
// carried by the NEXT submission; a fence created now must wait for it.
return m_submitCounter + (HasPendingRecordedWork() ? 1 : 0);
}
Bool VulkanRenderer::HasPendingRecordedWork() const {
if (m_frameContext.GetFrameCount() == 0) {
return false;
}
const auto& frame = m_frameContext.GetCurrent();
return frame.isCommandRecording || frame.hasCommandBufferRecorded ||
frame.isPreCommandRecording || frame.hasPreCommandBufferRecorded;
}
Bool VulkanRenderer::RewindWireDescriptorSetsIfDue() {
if (!m_uniformManager || m_frameContext.GetFrameCount() == 0) return true;
const Uint32 frameIndex = m_frameContext.GetCurrentFrameIndex();
if (!m_uniformManager->WireDescriptorSetBudgetReached(frameIndex)) return true;
// A set cannot be rewritten while a recorded or submitted command
// buffer might still read it. This wire-only boundary first submits
// the current recording, then idles the graphics queue before reuse.
if (HasPendingRecordedWork() && !FlushPendingCommands()) {
if (LatchWireDeviceLoss("descriptor-rewind-flush")) return false;
MagmaWireFatal("descriptor-rewind-flush");
}
const Uint64 through = m_submitCounter;
if (through > m_completedSubmitCounter) {
// B4 has not yet made every old retirement site aggregate-safe.
// Queue idle proves even a submission a previous single-fence path
// prematurely removed from m_inFlightSubmits has finished; only
// then may any layout cursor be rewound and its sets rewritten.
if (const VkResult idle = vkQueueWaitIdle(m_graphicsQueue); idle != VK_SUCCESS) {
NoteDeviceLoss(idle, "descriptor rewind vkQueueWaitIdle");
if (LatchWireDeviceLoss("descriptor-rewind-wait")) return false;
MagmaWireFatal("descriptor-rewind-wait");
}
OnSubmitsCompletedUpTo(through);
}
if (HasPendingRecordedWork() || m_completedSubmitCounter < through)
MagmaWireFatal("descriptor-rewind-proof");
const SizeT cachedSets = m_uniformManager->RewindWireDescriptorSets(frameIndex);
MGLOG_I("Magma descriptor rewind: frame=%u retiredSubmit=%llu budget=%u cached=%zu",
frameIndex, static_cast<unsigned long long>(through),
UniformManager::kWireDescriptorSetBudget, cachedSets);
return true;
}
Bool VulkanRenderer::IsSubmitIndexComplete(Uint64 submitIndex) {
if (submitIndex <= m_completedSubmitCounter) {
return true;
}
if (submitIndex > m_submitCounter) {
return false; // not even submitted; no point polling fences
}
RefreshCompletedSubmits();
return submitIndex <= m_completedSubmitCounter;
}
void VulkanRenderer::RegisterSubmit(VkFence fence, Bool pooledFence) {
++m_submitCounter;
m_inFlightSubmits.push_back({m_submitCounter, m_bufferManager.GetFrameSerial(), fence, pooledFence});
}
void VulkanRenderer::RefreshCompletedSubmits() {
if (m_device == VK_NULL_HANDLE) {
return;
}
// Prefix-only scan: submissions to a single queue complete in order,
// and stopping at the first unsignaled fence stays conservative even
// if they did not.
while (!m_inFlightSubmits.empty()) {
// Copy before OnSubmitsCompletedUpTo erases the front record.
const Uint64 frontIndex = m_inFlightSubmits.front().submitIndex;
if (vkGetFenceStatus(m_device, m_inFlightSubmits.front().fence) != VK_SUCCESS) {
break;
}
OnSubmitsCompletedUpTo(frontIndex);
}
}
Bool VulkanRenderer::WaitForSubmitsUpTo(Uint64 submitIndex, Uint64 timeoutNs) {
if (submitIndex <= m_completedSubmitCounter) return true;
if (submitIndex > m_submitCounter || m_device == VK_NULL_HANDLE) return false;
Vector<VkFence> fences;
if (!CollectSubmitFencePrefix(m_inFlightSubmits, submitIndex, VkFence{}, fences))
return false;
const VkResult result = vkWaitForFences(m_device, static_cast<Uint32>(fences.size()),
fences.data(), VK_TRUE, timeoutNs);
if (result == VK_SUCCESS) {
OnSubmitsCompletedUpTo(submitIndex);
return true;
}
NoteDeviceLoss(result, "WaitForSubmitsUpTo vkWaitForFences");
if (result != VK_TIMEOUT)
MGLOG_E_ONCE("WaitForSubmitsUpTo: vkWaitForFences returned %d", result);
return false;
}
void VulkanRenderer::OnSubmitsCompletedUpTo(Uint64 submitIndex) {
m_completedSubmitCounter = std::max(m_completedSubmitCounter, submitIndex);
// ---- P7 wave 2 package B3: THE COMPLETED-FRAME-SERIAL FLOOR MUST BE PROVABLE --------
//
// "Frame-serial completion piggybacks on submission completion" holds only while a
// frame serial has ONE submission. On the wire arm it has at least two: the per-frame
// palette glTexImage2D reaches UploadPendingWireLevels ->
// FlushWirePendingCommandsForTextureUpdate -> FlushPendingCommands at the first
// palette-sampling draw and submits S1 under a POOLED fence, and the frame's draws
// (and the barriered vkCmdCopyBuffer that StagedWireRangeCopy records for every
// streamed glBufferSubData) then go out in the Present submission S2.
//
// S1 is tiny and signals almost immediately. Retiring it used to advance the floor to
// ITS frameSerial - which is also S2's - so VkBufferManager was told "frame N-1 is
// complete" while S2(N-1), the submission actually carrying frame N-1's buffer copies,
// was still executing. The next frame's first write to that buffer then failed
// WriteWireBuffer's busy predicate and took the unordered host memcpy, and S2(N-1)'s
// queued copies landed on top of it afterwards: a PREFIX TEAR of one draw's vertex
// range, no log line, no GL error, no Fatal.
//
// The floor now advances only to a serial NO remaining in-flight submission still
// carries. NotifyFrameSerialComplete is monotone and already refuses the still-
// recording serial, so this can only ever advance the floor later, never further.
// On the disaggregated build's MONOLITH arm this is behaviour-identical (one
// submission per serial). The #else branch below is the pull build's statement,
// unchanged, which is what keeps G1's .text byte-identical.
Bool retiredAny = false;
Uint64 advanceTo = 0;
while (!m_inFlightSubmits.empty() && m_inFlightSubmits.front().submitIndex <= submitIndex) {
SubmitRecord record = m_inFlightSubmits.front();
m_inFlightSubmits.erase(m_inFlightSubmits.begin());
retiredAny = true;
advanceTo = std::max(advanceTo, record.frameSerial);
if (!record.pooledFence || m_device == VK_NULL_HANDLE) {
continue; // frame-slot fences are reset/destroyed by FrameContext
}
if (vkResetFences(m_device, 1, &record.fence) == VK_SUCCESS) {
m_freeSubmitFences.push_back(record.fence);
} else {
vkDestroyFence(m_device, record.fence, nullptr);
}
}
if (retiredAny) {
// Clamp to one below the lowest serial still in flight.
for (const auto& remaining : m_inFlightSubmits) {
advanceTo = std::min(advanceTo, remaining.frameSerial > 0 ? remaining.frameSerial - 1 : Uint64{0});
}
// Lens C's probe, and the red-once's reading: an advance that names a serial some
// remaining submission still carries. Unreachable with the clamp above; the R-16
// revert is to delete the clamp loop, and then this counts.
for (const auto& remaining : m_inFlightSubmits) {
if (remaining.frameSerial <= advanceTo) {
WireDeclineTally::CountUnsoundSerialComplete();
// Logged per event, not once: this is the red-once's reading and the log is
// the only place it can be read from: the renderer this trace builds is
// never Shutdown() (the process exits), so a teardown dump reports the
// start-up context's zero instead of the replay's count.
MGLOG_W("MGWIRE-FLOOR unsound-serial-complete #%llu: advancing the completed "
"frame-serial floor to %llu, which submission %llu (serial %llu) still carries",
static_cast<unsigned long long>(WireDeclineTally::UnsoundSerialCompleteEvents()),
static_cast<unsigned long long>(advanceTo),
static_cast<unsigned long long>(remaining.submitIndex),
static_cast<unsigned long long>(remaining.frameSerial));
break;
}
}
{
static const Bool probe = [] {
const char* value = std::getenv("MOBILEGL_MAGMA_WIREBUF_PROBE");
return value && value[0] == '1';
}();
if (probe) {
Uint64 minRemaining = ~Uint64{0};
for (const auto& r : m_inFlightSubmits) minRemaining = std::min(minRemaining, r.frameSerial);
MGLOG_I("FLOOR retire upTo=%llu advanceTo=%llu remaining=%zu minRemainingSerial=%lld "
"frameSerial=%llu",
static_cast<unsigned long long>(submitIndex),
static_cast<unsigned long long>(advanceTo), m_inFlightSubmits.size(),
m_inFlightSubmits.empty() ? -1LL : static_cast<long long>(minRemaining),
static_cast<unsigned long long>(m_bufferManager.GetFrameSerial()));
}
}
m_bufferManager.NotifyFrameSerialComplete(advanceTo);
}
// Mid-frame-flushed command buffers whose submission just completed can
// be freed now; present-less flush loops have no other reclaim point.
m_frameContext.FreeRetiredCommandBuffersCompletedUpTo(m_completedSubmitCounter);
CollectWireObjects(m_completedSubmitCounter);
#if MOBILEGL_BUILD_DISAGGREGATED
RecycleSharedImageSemaphores(m_completedSubmitCounter);
#endif
}
Bool VulkanRenderer::TryDrainFrameTransients() {
if (m_wirePreparationDepth != 0) return false;
if (m_device == VK_NULL_HANDLE || m_frameContext.GetFrameCount() == 0) {
return false;
}
if (m_completedSubmitCounter != m_submitCounter) {
RefreshCompletedSubmits();
if (m_completedSubmitCounter != m_submitCounter) {
return false;
}
}
if (HasPendingRecordedWork()) {
return false;
}
// Texture uploads submit on this queue with their own fences. The
// renderer watermark alone cannot prove images/views are idle.
if (m_textureManager && !m_textureManager->WireUploadsAreIdle()) return false;
// No preparation, recording or GPU work remains. A minimized Present
// may have abandoned a recording tagged for a submission that will
// never occur, so reclaim those future-tagged objects as well.
CollectWireObjects(m_completedSubmitCounter, true);
ClearAllWireDrawPassCaches();
// Every submission is complete and nothing recorded references the
// per-frame transients. Pure-reclaim work runs on every drain: it only
// releases memory that is provably dead, never invalidates anything a
// later draw would have to rebuild. Raise the buffer manager's
// completed floor first so busy-tracking reflects the proven idleness.
m_bufferManager.NotifyDeviceIdle();
const Uint32 frameIndex = m_frameContext.GetCurrentFrameIndex();
m_frameContext.FreeAllRetiredCommandBuffers();
for (Uint32 slot = 0; slot < m_deferredDepthMipmapCleanup.size(); ++slot) {
CollectDeferredDepthMipmapCleanup(slot);
}
if (m_textureManager) {
m_textureManager->CollectAllDeferredReleases();
}
m_bufferManager.CollectAllDeferredReleases();
// Descriptor cursors rewind on every drain (the pre-drain readback path
// already did exactly this), keeping fence/readback loops' set usage bounded.
if (m_uniformManager) {
m_uniformManager->BeginFrame(frameIndex);
}
// Frame-boundary-equivalent work - transient arena rewind (which invalidates
// the conversion cache) and the cache-aging clocks - is gated to every 8th
// drain since the last Present: a presenting app's mid-frame readbacks/waits
// must neither force re-conversion/re-upload churn for the rest of the frame
// nor multiply the aging rate (which would shrink the 1024-boundary retire
// window and thrash periodically-used pipelines/programs), while present-less
// loops still rewind the arena and age their caches every 8 iterations -
// bounded by 8 iterations' transient usage.
++m_drainsSinceLastPresent;
// B3 probe: a drain that reaches here found the GPU caught up and nothing recording.
// Every 8th one is treated as a FRAME BOUNDARY - mid-frame. This probe is what REFUTED
// that as the OpenRA mechanism (one successful drain, zero boundary works across the
// replay; magma-b3.md §2.4): the cause was the floor in OnSubmitsCompletedUpTo.
{
static const Bool probe = [] {
const char* value = std::getenv("MOBILEGL_MAGMA_WIREBUF_PROBE");
return value && value[0] == '1';
}();
if (probe) {
MGLOG_I("WBUF drain#%llu%s submit=%llu completed=%llu",
static_cast<unsigned long long>(m_drainsSinceLastPresent),
(m_drainsSinceLastPresent % 8) == 0 ? " ***FRAME-BOUNDARY-WORK***" : "",
static_cast<unsigned long long>(m_submitCounter),
static_cast<unsigned long long>(m_completedSubmitCounter));
}
}
if ((m_drainsSinceLastPresent % 8) != 0) {
return true;
}
if (m_textureManager) {
m_textureManager->BeginFrame(frameIndex);
}
m_bufferManager.BeginFrame(frameIndex);
// The pipeline memo can survive across these boundaries (no per-frame reset
// on this path), so it must drop whenever the sweep destroys anything.
if (m_programFactory) {
m_programFactory->OnFrameBoundary();
}
if (m_pipelineFactory && m_pipelineFactory->OnFrameBoundary() > 0) {
InvalidatePipelineMemo();
}
if (m_samplerManager) {
m_samplerManager->OnFrameBoundary();
}
return true;
}
VkFence VulkanRenderer::AcquirePooledSubmitFence() {
if (!m_freeSubmitFences.empty()) {
VkFence fence = m_freeSubmitFences.back();
m_freeSubmitFences.pop_back();
return fence;
}
VkFenceCreateInfo fenceInfo{VK_STRUCTURE_TYPE_FENCE_CREATE_INFO};
VkFence fence = VK_NULL_HANDLE;
const VkResult result = vkCreateFence(m_device, &fenceInfo, nullptr, &fence);
if (result != VK_SUCCESS) {
MGLOG_E_ONCE("AcquirePooledSubmitFence: vkCreateFence returned %d", result);
return VK_NULL_HANDLE;
}
return fence;
}
void VulkanRenderer::DestroySubmitFencePool() {
// Callers guarantee device idle, so in-flight fences are inert.
for (const auto& record : m_inFlightSubmits) {
if (record.pooledFence && m_device != VK_NULL_HANDLE) {
vkDestroyFence(m_device, record.fence, nullptr);
}
}
m_inFlightSubmits.clear();
for (auto fence : m_freeSubmitFences) {
if (m_device != VK_NULL_HANDLE) {
vkDestroyFence(m_device, fence, nullptr);
}
}
m_freeSubmitFences.clear();
m_completedSubmitCounter = m_submitCounter;
}
Bool VulkanRenderer::SubmitPendingCommandBuffer(FrameContext::FrameData& frame, VkFence fence, Bool pooledFence) {
RetireWireDrawPass();
// Batched texture uploads must reach the queue before the frame's
// commands: the recording being submitted may sample images whose
// texels only exist in the texture manager's open upload batch.
if (m_textureManager) {
m_textureManager->FlushPendingUploads();
}
VkPipelineStageFlags waitDstStageMask = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
VkSemaphore waitSemaphore = frame.imageAvailableSemaphore;
VkSubmitInfo submitInfo{VK_STRUCTURE_TYPE_SUBMIT_INFO};
if (!frame.imageAvailableSemaphoreConsumed) {
submitInfo.waitSemaphoreCount = 1;
submitInfo.pWaitSemaphores = &waitSemaphore;
submitInfo.pWaitDstStageMask = &waitDstStageMask;
}
// The pre-pass stream, when recorded, executes strictly before the
// frame's commands within the same submission.
VkCommandBuffer commandBuffers[2] = {VK_NULL_HANDLE, VK_NULL_HANDLE};
Uint32 commandBufferCount = 0;
if (frame.hasPreCommandBufferRecorded) {
commandBuffers[commandBufferCount++] = frame.preCommandBuffer;
}
if (frame.hasCommandBufferRecorded) {
commandBuffers[commandBufferCount++] = frame.commandBuffer;
}
submitInfo.commandBufferCount = commandBufferCount;
submitInfo.pCommandBuffers = commandBuffers;
#if MOBILEGL_BUILD_DISAGGREGATED
// Shared-image fences staged for the work recorded since the last submission.
if (LatchIfGpuHung("flush-submit")) return false;
SharedImageSubmitSync sharedImageSync;
AttachSharedImageSync(submitInfo, sharedImageSync);
const GpuProgressMarkers::Bracket bracket = m_progressMarkers.Acquire(m_completedSubmitCounter);
const VkResult result = GpuProgressMarkers::SubmitBracketed(m_graphicsQueue, submitInfo, fence, bracket);
if (result == VK_SUCCESS) m_progressMarkers.Submitted(bracket, m_submitCounter + 1); // RegisterSubmit below
else m_progressMarkers.Abandon(bracket);
#else
const VkResult result = vkQueueSubmit(m_graphicsQueue, 1, &submitInfo, fence);
#endif
if (result != VK_SUCCESS) {
NoteDeviceLoss(result, "SubmitPendingCommandBuffer vkQueueSubmit");
MGLOG_E_ONCE("SubmitPendingCommandBuffer: vkQueueSubmit returned %d", result);
return false;
}
frame.imageAvailableSemaphoreConsumed = true;
frame.hasCommandBufferRecorded = false;
frame.hasPreCommandBufferRecorded = false;
RegisterSubmit(fence, pooledFence);
frame.lastSubmitIndex = m_submitCounter;
#if MOBILEGL_BUILD_DISAGGREGATED
CommitSharedImageSync(sharedImageSync);
#endif
return true;
}
Bool VulkanRenderer::FlushPendingCommands() {
if (m_device == VK_NULL_HANDLE || m_graphicsQueue == VK_NULL_HANDLE || m_frameContext.GetFrameCount() == 0) {
return false;
}
// Non-blocking completion poll: gives flush-only workloads (no sync
// objects, no present) a point where finished submissions retire their
// pooled fences and mid-frame command buffers.
RefreshCompletedSubmits();
auto& frame = m_frameContext.GetCurrent();
if (!frame.isCommandRecording && !frame.hasCommandBufferRecorded &&
!frame.isPreCommandRecording && !frame.hasPreCommandBufferRecorded) {
// GL flush semantics still demand batched texture uploads start
// executing in finite time even when no draw was recorded.
if (m_textureManager) {
m_textureManager->FlushPendingUploads();
}
return false;
}
// Acquire the fence while recording is still open: failing here must
// not end recording, or the next draw's BeginCommandRecording would
// reset the command buffer and silently drop the frame's commands.
VkFence fence = AcquirePooledSubmitFence();
if (fence == VK_NULL_HANDLE) {
return false;
}
if (frame.isCommandRecording) {
if (VkRenderPassManager::GetActiveRenderPass() != nullptr) {
VkRenderPassManager::EndRenderPass(frame.commandBuffer);
}
m_frameContext.EndCommandRecording();
}
m_frameContext.EndPreCommandRecordingIfOpen();
const Bool submittingPreCommandBuffer = frame.hasPreCommandBufferRecorded;
if (!SubmitPendingCommandBuffer(frame, fence, /*pooledFence=*/true)) {
// Submit failure (device loss regime): the ended command buffer
// stays marked recorded so Present can still try to submit it.
m_freeSubmitFences.push_back(fence); // still unsignaled, reusable
return false;
}
// Command-buffer boundary: the pipeline memo must not survive it, or a
// pipeline bound only through memo hits is never re-stamped in the factory
// cache and the aging sweep could destroy it while the flushed submission
// still references it. Mirrors the drops at the readback and Present
// boundaries; costs one full pipeline lookup on the next draw.
InvalidatePipelineMemo();
// The submitted command buffer may still be executing; recording must
// restart on a fresh one. If none can be allocated, fall back to
// draining this submission so reusing the buffer stays legal.
const VkResult retireResult = m_frameContext.RetireCurrentCommandBuffer(submittingPreCommandBuffer);
if (retireResult != VK_SUCCESS) {
MGLOG_E_ONCE("FlushPendingCommands: RetireCurrentCommandBuffer returned %d; draining submission", retireResult);
if (WaitForSubmitsUpTo(m_submitCounter, UINT64_MAX)) {
// Every registered fence through this submission was waited.
} else if (vkQueueWaitIdle(m_graphicsQueue) == VK_SUCCESS) {
m_bufferManager.NotifyDeviceIdle();
OnSubmitsCompletedUpTo(m_submitCounter);
} else {
// Device is effectively lost; the command buffer may still be
// pending, but no recovery can make reuse legal.
MGLOG_E_ONCE("FlushPendingCommands: drain failed; command buffer reuse is unsafe");
}
}
return true;
}
void VulkanRenderer::NoteDeviceLoss(VkResult result, const char* where) {
if (result != VK_ERROR_DEVICE_LOST || m_deviceLost) return;
m_deviceLost = true;
MGLOG_E("DirectVulkan: the VkDevice is LOST - %s returned VK_ERROR_DEVICE_LOST (the driver reset a GPU "
"fault or hang); nothing this renderer recorded or submits from here on will execute",
where != nullptr ? where : "a Vulkan call");
#if MOBILEGL_BUILD_DISAGGREGATED
// Latch NOW where a session latch exists, so the session stops at its next record however
// the verb in hand unwinds - including through a caller that only logs a failed submit.
if (MG_Pipe::MGPipeSessionLatchArmed()) (void)LatchWireDeviceLoss(where);
#endif
}
Bool VulkanRenderer::IsDeviceLost() {
// Only failure paths ask, so the probe's wait never lands on a healthy frame: a device
// that is merely slow answers VK_SUCCESS once its work drains, a lost one answers at once.
if (!m_deviceLost && m_device != VK_NULL_HANDLE) {
NoteDeviceLoss(vkDeviceWaitIdle(m_device), "the device-loss probe's vkDeviceWaitIdle");
}
return m_deviceLost;
}
Bool VulkanRenderer::LatchWireDeviceLoss(const char* site) {
if (!IsDeviceLost()) return false;
if (!m_deviceLossLatched) {
m_deviceLossLatched = true;
// Returns (latched) on a served session; dies, as the site's own Fatal would have,
// where no session latch is armed.
(void)MG_Pipe::MGPipeSessionLatch(MG_Pipe::MGPipeFatalFamily::DeviceLost,
"MGPipe: Fatal{BackendDeviceLost, \"Magma:%s\"} - this session's "
"VkDevice was lost to a GPU fault or hang; the session ends and its "
"client reads a lost context, every other session keeps running",
site != nullptr ? site : "?");
}
return true;
}
Bool VulkanRenderer::LatchIfGpuHung(const char* site) {
if (!m_progressMarkers.Hung()) return false;
if (!m_deviceLost) {
// NOT LOST TO THE DRIVER: a submission that a failed preemption leaves running is reset
// without a device loss, and the next one would stop the GPU again. Treated as lost from
// here on - nothing more is submitted - and the session ends as one whose device was.
m_deviceLost = true;
MGLOG_E("DirectVulkan: the GPU hang watch named this session's VkDevice (a submission ran %llu ms "
"without finishing, at %s); the device is treated as LOST and nothing more is submitted",
static_cast<unsigned long long>(m_progressMarkers.HungRunningMs()),
site != nullptr ? site : "?");
}
// Where no session latch is armed (no served session) the device only stays "lost".
if (!m_deviceLossLatched && MG_Pipe::MGPipeSessionLatchArmed()) {
m_deviceLossLatched = true;
(void)MG_Pipe::MGPipeSessionLatch(MG_Pipe::MGPipeFatalFamily::DeviceLost,
"MGPipe: Fatal{BackendDeviceLost, \"Magma:gpu-hang:%s\"} - this "
"session's GPU work ran past the hang budget and stopped the GPU for "
"every process; the session ends and its client reads a lost context, "
"every other session keeps running",
site != nullptr ? site : "?");
}
return true;
}
Bool VulkanRenderer::FlushForSyncPoint(Uint64 submitIndex) {
// A flush only helps a sync point whose commands are not submitted
// yet; for an already-submitted index it would just split the frame's
// render pass (a full tile load/store on TBDR GPUs) without advancing
// the fence.
if (submitIndex <= m_submitCounter) {
return false;
}
return FlushPendingCommands();
}
void VulkanRenderer::SplitOversizedRecording() {
const Uint32 maxDraws = MG_Config::Features.MagmaMaxDrawsPerCommandBuffer;
if (maxDraws == 0) {
return;
}
// Counted before the check, so a buffer carries at most maxDraws calls before the one
// that splits it. OnFrameCommandRecordingBegan resets the count on every new recording.
if (++m_drawsInRecording <= maxDraws || !HasPendingRecordedWork()) {
return;
}
// Nothing of the current call is recorded yet, so the split falls between two GL calls,
// exactly where a glFlush would put it: the render pass ends with STORE, the next draw
// re-begins it with LOAD, and queries and transform feedback are bracketed per draw.
if (!FlushPendingCommands()) {
return;
}
// Fresh command buffer: the same reset every other mid-frame flush site applies.
++m_oversizedRecordingSplits;
MGLOG_I_ONCE("DirectVulkan: a frame recorded more than %u draws into one command buffer; submitting it and "
"continuing on a fresh one (MOBILEGL_MAGMA_MAX_DRAWS_PER_COMMAND_BUFFER, 0 = unbounded)",
maxDraws);
MGLOG_D("DirectVulkan: split an oversized recording (%llu so far, submit index %llu)",
static_cast<unsigned long long>(m_oversizedRecordingSplits),
static_cast<unsigned long long>(m_submitCounter));
// Splitting only bounds the driver's command memory if the submitted buffers are freed
// as fast as they are produced. A GPU that falls behind would park them all on the
// retired list, which is the same growth spread over more buffers - so hold the queue
// to frames-in-flight + 1 outstanding submissions, the steady state of a pipelined
// frame plus this split. Wait on the fence directly rather than through
// WaitForSubmitIndex: its opportunistic TryDrainFrameTransients may rewind the transient
// arena, and this runs at the start of a draw whose caller may already hold slices of it.
const SizeT maxOutstanding = static_cast<SizeT>(m_frameContext.GetFrameCount()) + 1;
while (m_inFlightSubmits.size() > maxOutstanding) {
const SubmitRecord oldest = m_inFlightSubmits.front();
if (oldest.fence == VK_NULL_HANDLE) {
break;
}
const VkResult waitResult = vkWaitForFences(m_device, 1, &oldest.fence, VK_TRUE, UINT64_MAX);
if (waitResult != VK_SUCCESS) {
NoteDeviceLoss(waitResult, "SplitOversizedRecording vkWaitForFences");
MGLOG_E_ONCE("SplitOversizedRecording: vkWaitForFences returned %d", waitResult);
break;
}
OnSubmitsCompletedUpTo(oldest.submitIndex);
}
}
Bool VulkanRenderer::WaitForSubmitIndex(Uint64 submitIndex, Uint64 timeoutNs, Bool flushIfPending) {
if (IsSubmitIndexComplete(submitIndex)) {
return true;
}
if (submitIndex > m_submitCounter) {
if (!flushIfPending) {
return false;
}
FlushPendingCommands();
if (submitIndex > m_submitCounter) {
// Nothing could be submitted (empty batch or submit failure);
// the index cannot complete yet.
return false;
}
}
if (!WaitForSubmitsUpTo(submitIndex, timeoutNs)) return false;
// A blocking wait can drain a present-less loop's frame transients.
TryDrainFrameTransients();
return true;
}
void VulkanRenderer::OnFrameCommandRecordingBegan(VkCommandBuffer commandBuffer) {
m_drawsInRecording = 0;
// Dynamic state does not survive a command-buffer boundary.
ResetDynamicStateShadow();
if (m_uniformManager) {
m_uniformManager->OnCommandBufferBoundary();
}
// Pre-pass stream bookkeeping: a fresh frame recording references no
// textures yet.
if (m_textureManager) {
m_textureManager->AdvanceRecordingGeneration();
}
if (m_timerQueryManager) {
m_timerQueryManager->OnFrameCommandRecordingBegan(commandBuffer, m_frameContext.GetCurrentFrameIndex(),
m_bufferManager.GetFrameSerial());
}
}
VkProvokingVertexModeEXT VulkanRenderer::SelectProvokingVertexMode(VkPrimitiveTopology topology,
Bool capturesXfbFromGeometryStage) const {
if (!m_provokingVertexLastEnabled) {
return VK_PROVOKING_VERTEX_MODE_FIRST_VERTEX_EXT;
}
// Measured, and identical on lavapipe and on the NVIDIA Vulkan driver: a geometry shader's
// emitted triangle strip is already recorded in GL's provoking-last vertex order, so asking
// for LAST rotates it a second time. The input-assembler path has the opposite problem, and
// the mode is a single pipeline bit, so the two cannot be satisfied at once: a program that
// both runs a geometry shader and captures transform feedback keeps Vulkan's own convention,
// and pays for it with a GL-wrong flat vertex in that one case. Deliberately a link-time
// program property, not IsTransformFeedbackActive() - see the memo note in the header.
if (capturesXfbFromGeometryStage) {
return VK_PROVOKING_VERTEX_MODE_FIRST_VERTEX_EXT;
}
// VUID-VkGraphicsPipelineCreateInfo-topology-04884 only bites when
// transformFeedbackPreservesProvokingVertex is enabled; when it is not, a fan may take LAST.
if (m_provokingVertexXfbPreserveEnabled && topology == VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN &&
!m_provokingVertexFanPreserved) {
return VK_PROVOKING_VERTEX_MODE_FIRST_VERTEX_EXT;
}
// Only provokingVertexModePerPipeline lets modes differ inside one render pass instance;
// elsewhere every pipeline takes GL's default so the render pass stays self-consistent, and
// glProvokingVertex(GL_FIRST_VERTEX_CONVENTION) goes unhonoured. Honouring it there would
// mean ending the render pass on every glProvokingVertex change; not worth it until a target
// device actually lacks the property.
if (!m_provokingVertexModePerPipeline) {
return VK_PROVOKING_VERTEX_MODE_LAST_VERTEX_EXT;
}
return (MG_Pipe::gPipeInputs.IsLive() &&
MG_Pipe::gPipeInputs.GetProvokingVertexMode() == ProvokingVertexMode::FirstVertex)
? VK_PROVOKING_VERTEX_MODE_FIRST_VERTEX_EXT
: VK_PROVOKING_VERTEX_MODE_LAST_VERTEX_EXT;
}
Bool VulkanRenderer::IsTimerQuerySupported() const {
return m_timerQuerySupported && m_timerQueryManager != nullptr;
}
SharedPtr<VkTimerQueryManager::TimestampRecord> VulkanRenderer::WriteTimerQueryTimestamp() {
if (!IsTimerQuerySupported() || m_device == VK_NULL_HANDLE || m_frameContext.GetFrameCount() == 0) {
return nullptr;
}
auto& frame = m_frameContext.GetCurrent();
if (!frame.isCommandRecording) {
m_frameContext.BeginCommandRecording();
}
// vkCmdWriteTimestamp is valid both inside and outside a render pass,
// so any active render pass is left untouched.
return m_timerQueryManager->WriteTimestamp(frame.commandBuffer, m_frameContext.GetCurrentFrameIndex(),
m_bufferManager.GetFrameSerial());
}
Bool VulkanRenderer::IsTimerQueryResultReady(VkTimerQueryManager::TimestampRecord& record) {
if (record.harvested) {
return true;
}
if (!m_timerQueryManager) {
return false;
}
// Ask the pool first. It polls with VK_QUERY_RESULT_WITH_AVAILABILITY_BIT and is the
// authority on whether the timestamp has landed; the frame serial is not, because it only
// advances at Present and neither completion notifier will mark the CURRENT serial done - so
// a timestamp written and fence-waited inside one GL frame could never be read back in it.
if (m_timerQueryManager->TryHarvest(record)) {
return true;
}
return IsFrameSerialComplete(record.frameSerial) && m_timerQueryManager->TryHarvest(record);
}
Bool VulkanRenderer::WaitForTimerQueryResult(VkTimerQueryManager::TimestampRecord& record) {
if (IsTimerQueryResultReady(record)) {
return true;
}
// WaitForFrameSerial refuses serials that cannot complete without
// further submissions (a timestamp written this frame only executes
// once Present submits the command buffer), so this returns false
// instead of deadlocking; the record resolves after a later Present.
if (!WaitForFrameSerial(record.frameSerial, UINT64_MAX)) {
return false;
}
return IsTimerQueryResultReady(record);
}
Uint64 VulkanRenderer::GetTimerQueryElapsedNs(const VkTimerQueryManager::TimestampRecord& begin,
const VkTimerQueryManager::TimestampRecord& end) const {
return m_timerQueryManager ? m_timerQueryManager->ElapsedNs(begin, end) : 0;
}
Uint64 VulkanRenderer::GetTimerQueryTimestampNs(const VkTimerQueryManager::TimestampRecord& record) const {
return m_timerQueryManager ? m_timerQueryManager->TimestampNs(record) : 0;
}
void VulkanRenderer::Present() {
#if MOBILEGL_BUILD_DISAGGREGATED
// A lost device presents nothing (its session is latched and closing).
if (m_deviceLost && LatchWireDeviceLoss("present")) return;
// Present has its own submit path. Tag its last wire pass before that
// submission, rather than retaining it until a draw in the next frame.
RetireWireDrawPass();
#endif
if (m_swapchainObject.GetHandle() == VK_NULL_HANDLE || m_presentSuspended) {
// No usable swapchain: the window was zero-area at initialization, or
// presentation was suspended when the window minimized. Try to bring a
// swapchain up now that the window may have a real size; until then, drop
// this frame's recording instead of submitting - a submit would wait on a
// never-signaled acquire semaphore and reuse a still-signaled fence.
if (!RecreateSwapchain()) {
auto& suspendedFrame = m_frameContext.GetCurrent();
if (VkRenderPassManager::GetActiveRenderPass()) {
VkRenderPassManager::EndRenderPass(suspendedFrame.commandBuffer);
}
if (suspendedFrame.isCommandRecording) {
m_frameContext.EndCommandRecording();
}
m_frameContext.AbandonPreCommandRecording();
suspendedFrame.isCommandRecording = false;
suspendedFrame.hasCommandBufferRecorded = false;
InvalidatePipelineMemo();
#if MOBILEGL_BUILD_DISAGGREGATED
AbandonSharedImageReads();
#endif
// The dropped recording is never submitted, so once the fence
// poll shows the pre-suspension submissions complete the frame
// transients (descriptor sets, transient arenas, deferred
// releases, conversion caches) can rewind; without this a
// minimized-window app accumulates them for the whole
// suspension.
TryDrainFrameTransients();
// The application counted this swap; no image did.
m_swapchainObject.OnFrameDropped();
MGLOG_D("Present skipped: no usable swapchain (zero-area window)");
return;
}
m_presentSuspended = false;
// A slot's Present fence alone does not prove its older pooled
// flushes retired. Wait the full prefix before FrameContext may
// free its retired command buffers and reset the slot fence.
const Uint64 slotSubmit = m_frameContext.GetCurrent().lastSubmitIndex;
if (slotSubmit > m_completedSubmitCounter &&
!WaitForSubmitsUpTo(slotSubmit, UINT64_MAX)) {
if (LatchWireDeviceLoss("deferred-acquire-submit-wait")) return;
MagmaWireFatal("deferred-acquire-submit-wait");
}
const VkResult acquireResult =
m_frameContext.WaitAndAcquireNextImage(m_device, m_swapchainObject.GetHandle(), m_imageIndexAcquired);
if (acquireResult == VK_SUBOPTIMAL_KHR) {
// Usable image with its acquire signal already armed; a rebuild is scheduled
// only if the surface genuinely no longer matches (see step 4 of Present).
m_swapchainResizeRequested = m_swapchainResizeRequested || SwapchainIsOutOfDate();
} else {
VK_VERIFY(acquireResult, "Present, deferred first WaitAndAcquireNextImage");
}
}
MOBILEGL_ASSERT(m_imageIndexAcquired < m_swapchainObject.GetImageCount(),
"Present, acquired image index out of range");
// A real presented frame is the canonical aging cadence; mid-frame drains
// count against this and only age when presents stop coming.
m_drainsSinceLastPresent = 0;
// Age the content-addressed caches on the same frame-boundary cadence. Each
// keeps its own internal 256-sweep gate, so the per-frame cost is one counter
// increment and compare per cache; entries used by this frame's still-
// unsubmitted recording were stamped this boundary (every command-buffer
// boundary drops the pipeline memo, so the first draw of each recording
// performs a real, stamping lookup) and can never age out.
m_programFactory->OnFrameBoundary();
if (m_pipelineFactory->OnFrameBoundary() > 0) {
InvalidatePipelineMemo(); // an aged-out pipeline may still be memoized
// A recreated pipeline could reuse a freed handle value and alias
// the bind-dedup shadow; force the next draw to re-bind.
g_dynamicStateShadow->graphicsPipelineValid = false;
}
m_samplerManager->OnFrameBoundary();
auto& frame = m_frameContext.GetCurrent();
auto* activeRenderPass = VkRenderPassManager::GetActiveRenderPass();
if (activeRenderPass)
VkRenderPassManager::EndRenderPass(frame.commandBuffer);
#if MOBILEGL_BUILD_DISAGGREGATED
// The frame boundary of the shared images this frame read (WireSharedImage.inc): handed
// back to the foreign family in this recording, and this submission signals the read
// fence their next writer waits for.
ReleaseHeldSharedImages();
if (m_sharedImageSyncFd && m_sharedImageReads.Pending() > 0 && m_sharedImageSignal == VK_NULL_HANDLE)
m_sharedImageSignal = TakeSharedImageSemaphore(/*exportable=*/true);
#endif
// Transition while this frame's recording is still open. A frame that
// rendered only into FBOs has no default-framebuffer render pass, and that
// pass's finalLayout is the only other thing that carries the swapchain
// image to PRESENT_SRC_KHR - so closing the buffer first, which made
// TransitionToPresent refuse to record, handed the image to
// vkQueuePresentKHR in the layout it was acquired in (UNDEFINED on a fresh
// swapchain). The SetImageLayout below then made the tracker's
// disagreement with reality permanent for that image index.
const auto acquiredImageLayout = m_swapchainObject.GetImageLayout(m_imageIndexAcquired);
m_frameContext.TransitionToPresent(m_swapchainObject.GetImage(m_imageIndexAcquired), acquiredImageLayout);
if (frame.isCommandRecording) {
m_frameContext.EndCommandRecording();
frame.hasCommandBufferRecorded = true;
InvalidatePipelineMemo(); // command-buffer boundary: drop the pipeline memo
}
m_frameContext.EndPreCommandRecordingIfOpen();
const Bool shouldSubmitCommandBuffer = frame.hasCommandBufferRecorded;
// 1) Submit current frame work (the pre-pass stream, when recorded,
// rides the same submission strictly ahead of the frame commands).
// Batched texture uploads go first: the frame's commands may sample
// images whose texels only exist in the open upload batch, and
// flushing here also bounds upload latency to one frame.
if (m_textureManager) {
m_textureManager->FlushPendingUploads();
}
auto submitPacket = m_frameContext.GetSubmitInfo(shouldSubmitCommandBuffer, m_imageIndexAcquired);
#if MOBILEGL_BUILD_DISAGGREGATED
if (LatchIfGpuHung("present-submit")) return;
SharedImageSubmitSync sharedImageSync;
AttachSharedImageSync(submitPacket.submitInfo, sharedImageSync);
const GpuProgressMarkers::Bracket bracket = m_progressMarkers.Acquire(m_completedSubmitCounter);
const VkResult presentSubmit = GpuProgressMarkers::SubmitBracketed(m_graphicsQueue, submitPacket.submitInfo,
frame.imageInFlightFence, bracket);
if (presentSubmit == VK_SUCCESS) m_progressMarkers.Submitted(bracket, m_submitCounter + 1); // RegisterSubmit below
else m_progressMarkers.Abandon(bracket);
#else
const VkResult presentSubmit = vkQueueSubmit(m_graphicsQueue, 1, &submitPacket.submitInfo, frame.imageInFlightFence);
#endif
NoteDeviceLoss(presentSubmit, "Present vkQueueSubmit");
if (presentSubmit != VK_SUCCESS && LatchWireDeviceLoss("present-submit")) return;
VK_VERIFY(presentSubmit);
RegisterSubmit(frame.imageInFlightFence, /*pooledFence=*/false);
frame.lastSubmitIndex = m_submitCounter;
#if MOBILEGL_BUILD_DISAGGREGATED
CommitSharedImageSync(sharedImageSync);
PublishSharedImageReads();
#endif
frame.isCommandRecording = false;
frame.hasCommandBufferRecorded = false;
frame.hasPreCommandBufferRecorded = false;
m_swapchainObject.SetImageLayout(m_imageIndexAcquired, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR);
// 2) Present current frame.
auto presentPacket = m_frameContext.GetPresentInfo(m_swapchainObject.GetHandle(), m_imageIndexAcquired);
auto result = vkQueuePresentKHR(m_presentQueue, &presentPacket.presentInfo);
if (result == VK_SUBOPTIMAL_KHR) {
// Suboptimal is not a reason to rebuild on its own: a driver may report it for a
// surface whose size and orientation still match what we built from (Android does
// this routinely), and rebuilding on it alone destroys every pipeline and
// reallocates the default framebuffer once per frame - flicker, then garbage.
// Defer to the surface-capabilities comparison below.
result = VK_SUCCESS;
}
if (result == VK_ERROR_OUT_OF_DATE_KHR) {
MGLOG_D("Present, vkQueuePresentKHR got %d, recreating swapchain", result);
if (!RecreateSwapchain()) {
// Window went zero-area (minimize) with the swapchain out of date:
// stop submitting/acquiring until it has a size again.
m_presentSuspended = true;
m_swapchainResizeRequested = false;
MGLOG_D("Present, zero-area window with out-of-date swapchain; suspending presentation");
return;
}
m_swapchainResizeRequested = false;
result = VK_SUCCESS;
}
NoteDeviceLoss(result, "vkQueuePresentKHR");
if (result != VK_SUCCESS && LatchWireDeviceLoss("present-queue")) return;
VK_VERIFY(result, "Present, vkQueuePresentKHR");
// EGL swap semantics: the presented color buffer's content is undefined the
// next time this image is acquired (EGL_BUFFER_DESTROYED, the default swap
// behaviour), and EVERY ancillary depth/stencil buffer's content is
// undefined after any swap. The render-pass manager turns the undefined
// attachments' next tile loads into LOAD_OP_DONT_CARE.
//
// EGL_EXT_buffer_age changes the first half: once the client has asked for an age it
// repaints only what changed since the image it is given was last shown, so a presented
// image keeps its content (the wire passes load it; Vulkan preserves an image's content
// through a present and a layout transition out of PRESENT_SRC) and its age is counted.
m_swapchainObject.OnImagePresented(m_imageIndexAcquired);
if (!m_swapchainObject.BufferAgeAsked()) m_swapchainObject.SetImageContentDefined(m_imageIndexAcquired, false);
m_swapchainObject.SetAllDepthStencilContentUndefined();
// The authoritative check, done here - after the frame is presented, before the next
// acquire. This is what makes a launcher-side resolution change take effect: shrinking
// the window's buffer (SurfaceHolder.setFixedSize) moves currentExtent, the swapchain
// follows, and the compositor scales the smaller image up to the view for free.
if (!m_swapchainResizeRequested && SwapchainIsOutOfDate()) {
m_swapchainResizeRequested = true;
}
// A new eglSwapInterval lands here too, between frames: this one is on screen and the
// next has recorded nothing. Only a different present mode is worth the rebuild (it
// drops every pipeline); otherwise the live swapchain already paces as asked.
if (m_config.SwapInterval != m_swapchainSwapInterval) {
if (SwapchainObject::ChooseSwapchainPresentMode(m_swapchainObject.GetSupportedPresentModes(),
m_config.SwapInterval) !=
m_swapchainObject.GetPresentMode()) {
m_swapchainResizeRequested = true;
} else {
MGLOG_D("DirectVulkan: swap interval %d -> %s", *m_config.SwapInterval,
SwapchainObject::GetPresentModeName(m_swapchainObject.GetPresentMode()));
m_swapchainSwapInterval = m_config.SwapInterval;
}
}
if (m_swapchainResizeRequested) {
MGLOG_D("Present, processing requested swapchain rebuild (resize or swap interval)");
if (!RecreateSwapchain()) {
m_presentSuspended = true;
m_swapchainResizeRequested = false;
MGLOG_D("Present, zero-area window on requested resize; suspending presentation");
return;
}
m_swapchainResizeRequested = false;
}
// 3) Advance frame slot.
m_frameContext.AdvanceToNext();
// FrameContext waits then resets the slot fence and frees retired
// command buffers. A later Present fence is not aggregate proof for
// earlier pooled flushes, so wait every registered submission in this
// slot's prefix BEFORE the reset/free happens.
const Uint64 slotSubmit = m_frameContext.GetCurrent().lastSubmitIndex;
if (slotSubmit > m_completedSubmitCounter &&
!WaitForSubmitsUpTo(slotSubmit, UINT64_MAX)) {
if (LatchWireDeviceLoss("present-slot-submit-wait")) return;
MagmaWireFatal("present-slot-submit-wait");
}
// 4) Wait/reset/acquire for next frame.
result = m_frameContext.WaitAndAcquireNextImage(m_device, m_swapchainObject.GetHandle(), m_imageIndexAcquired);
if (result == VK_SUBOPTIMAL_KHR) {
// An image WAS acquired and its signal is armed on this slot's
// imageAvailableSemaphore, so the frame proceeds normally. Whether a rebuild is
// actually needed is decided by the surface-capabilities comparison at the next
// Present - suboptimal alone must not schedule one, or a driver that reports it
// every frame would rebuild every frame.
m_swapchainResizeRequested = m_swapchainResizeRequested || SwapchainIsOutOfDate();
result = VK_SUCCESS;
} else if (result == VK_ERROR_OUT_OF_DATE_KHR) {
// Nothing acquired, nothing signaled: safe to rebuild and re-acquire.
MGLOG_D("Present, vkAcquireNextImageKHR got %d, recreating swapchain", result);
if (!RecreateSwapchain()) {
m_presentSuspended = true;
m_swapchainResizeRequested = false;
MGLOG_D("Present, zero-area window on next-frame acquire; suspending presentation");
return;
}
m_swapchainResizeRequested = false;
result =
m_frameContext.WaitAndAcquireNextImage(m_device, m_swapchainObject.GetHandle(), m_imageIndexAcquired);
}
NoteDeviceLoss(result, "vkAcquireNextImageKHR");
if (result != VK_SUCCESS && LatchWireDeviceLoss("present-acquire")) return;
VK_VERIFY(result, "Present, vkAcquireNextImageKHR");
// Pull keeps its historical slot-fence inference. In a disaggregated
// build the aggregate wait above already retired the registered prefix
// before FrameContext reset the slot fence; this repeat is idempotent.
OnSubmitsCompletedUpTo(m_frameContext.GetCurrent().lastSubmitIndex);
CollectDeferredDepthMipmapCleanup(m_frameContext.GetCurrentFrameIndex());
// Its previous recording has completed. Drop cached attachment views
// before the texture manager can release their retired images.
ClearWireDrawPassCache(m_frameContext.GetCurrentFrameIndex());
m_textureManager->BeginFrame(m_frameContext.GetCurrentFrameIndex());
m_bufferManager.BeginFrame(m_frameContext.GetCurrentFrameIndex());
// Descriptor-set reuse cursors rewind exactly once per frame, here,
// after the slot's fence wait proved its previous sets GPU-idle. (The
// per-draw-path lazy rewind missed frames whose recording was opened
// by a staged buffer copy or timer-query timestamp, leaking a fresh
// descriptor set per draw for the whole frame; it would also be unsafe
// after a mid-frame FlushPendingCommands, which does not wait.)
m_uniformManager->BeginFrame(m_frameContext.GetCurrentFrameIndex());
}
Int32 VulkanRenderer::CurrentDrawBufferAge() {
if (m_surface == VK_NULL_HANDLE || m_swapchainObject.GetHandle() == VK_NULL_HANDLE || m_presentSuspended)
return 0;
m_swapchainObject.NoteBufferAgeAsked();
if (m_imageIndexAcquired >= m_swapchainObject.GetImageCount()) return 0;
// The image the next frame's first draw makes the default framebuffer's (it was acquired at
// the end of the last present). Its content is a frame only if nothing undefined it since.
if (!m_swapchainObject.IsImageContentDefined(m_imageIndexAcquired)) return 0;
return m_swapchainObject.BufferAgeOf(m_imageIndexAcquired);
}
void VulkanRenderer::CreateInstance() {
#if defined(VK_USE_PLATFORM_METAL_EXT)
// MoltenVK snapshots its configuration when the loader first discovers the ICD. Set
// this before instance-extension enumeration, while preserving an explicit user value.
if (std::getenv("MVK_CONFIG_USE_METAL_ARGUMENT_BUFFERS") == nullptr) {
if (::setenv("MVK_CONFIG_USE_METAL_ARGUMENT_BUFFERS", "1", 0) == 0) {
MGLOG_I("MoltenVK: enabling Metal argument buffers");
} else {
MGLOG_W("MoltenVK: could not enable Metal argument buffers before ICD discovery");
}
}
#endif
m_extensions = EnumerateInstanceExtensions();
MGLOG_I("Got %d Vulkan instance extensions: ", m_extensions.size());
for (auto& extension : m_extensions) {
MGLOG_I(" %s (r.%u)", extension.extensionName, extension.specVersion);
}
Bool validationLayerAvailable = CheckValidationLayerSupport();
MGLOG_I("Validation layers %s.", validationLayerAvailable ? "available" : "not available");
MGLOG_I("Validation layers %s.", m_config.EnableValidationLayers ? "requested" : "not requested");
if (m_config.EnableValidationLayers && !validationLayerAvailable) {
MGLOG_I("Validation layers not available! Disabling validation layers.");
}
m_validationLayersEnabled = m_config.EnableValidationLayers && validationLayerAvailable;
// The debug messenger is a VK_EXT_debug_utils object, but a driver can ship
// the validation layers while exposing only the older VK_EXT_debug_report
// (Adreno 650 / Vulkan 1.1.128 does exactly that). Requesting the extension
// unconditionally tripped the required-extension assert below, aborting every
// validation-enabled build in CreateInstance. Keep the layers - they still
// validate, and on Android they report to logcat on their own - and drop only
// the messenger.
const Bool debugUtilsAvailable =
m_validationLayersEnabled && IsExtensionSupported(m_extensions, VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
// Without a reporting channel the layers validate but say nothing, so fall
// back to VK_EXT_debug_report when debug_utils is missing.
const Bool debugReportAvailable = m_validationLayersEnabled && !debugUtilsAvailable &&
IsExtensionSupported(m_extensions, VK_EXT_DEBUG_REPORT_EXTENSION_NAME);
if (m_validationLayersEnabled && !debugUtilsAvailable) {
MGLOG_I("%s not available; validation reports via %s instead.", VK_EXT_DEBUG_UTILS_EXTENSION_NAME,
debugReportAvailable ? VK_EXT_DEBUG_REPORT_EXTENSION_NAME : "(no channel)");
}
// ---------------- App info -------------------
VkApplicationInfo appInfo = {};
appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
appInfo.pApplicationName = m_config.AppName.c_str();
appInfo.applicationVersion = VK_MAKE_VERSION(m_config.CacheVersion, 0, 0);
appInfo.pEngineName = "MobileGL";
appInfo.engineVersion = VK_MAKE_VERSION(m_config.Version.Major, m_config.Version.Minor, m_config.Version.Patch);
#ifdef VK_USE_PLATFORM_WIN32_KHR
appInfo.apiVersion = VK_API_VERSION_1_3;
#else
appInfo.apiVersion = VK_API_VERSION_1_1;
#endif
// ---------------- Instance info -------------------
VkInstanceCreateInfo instanceInfo = {};
instanceInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
instanceInfo.pApplicationInfo = &appInfo;
// Extensions
Vector<const char*> exts = {VK_KHR_SURFACE_EXTENSION_NAME};
if (!m_window) {
#ifdef VK_USE_PLATFORM_METAL_EXT
exts.push_back(VK_EXT_METAL_SURFACE_EXTENSION_NAME);
#elif defined VK_USE_PLATFORM_ANDROID_KHR
m_headlessSurfaceSupported = IsExtensionSupported(m_extensions, VK_EXT_HEADLESS_SURFACE_EXTENSION_NAME);
if (m_headlessSurfaceSupported) {
exts.push_back(VK_EXT_HEADLESS_SURFACE_EXTENSION_NAME);
} else {
// No mobile ICD seen so far implements VK_EXT_headless_surface
// (Mali r32p1 does not), and this used to abort the process the
// moment an application asked for a pbuffer context. CreateSurface()
// gives the WSI an AImageReader window instead, so request the
// Android surface extension for it.
MGLOG_I("%s not available; falling back to an AImageReader %s surface for the pbuffer context.",
VK_EXT_HEADLESS_SURFACE_EXTENSION_NAME, VK_KHR_ANDROID_SURFACE_EXTENSION_NAME);
exts.push_back(VK_KHR_ANDROID_SURFACE_EXTENSION_NAME);
m_androidSurfaceEnabled = true;
}
#elif defined VK_USE_PLATFORM_XLIB_KHR
// An offscreen surface has ZERO window-system dependence, by design and on
// every machine - including ones that do have a display. There used to be a
// fallback here that requested VK_KHR_xlib_surface and had CreateSurface()
// open a hidden, never-mapped X window; it is gone. A pbuffer that quietly
// needs an X server is a pbuffer that works on a workstation and dies on a
// headless runner, which is exactly what it did: with no DISPLAY, XOpenDisplay
// returned null and the next Xlib call segfaulted. If the loader genuinely has
// no VK_EXT_headless_surface, that is an honest bring-up failure and is
// reported as one below - never papered over with a window.
m_headlessSurfaceSupported = IsExtensionSupported(m_extensions, VK_EXT_HEADLESS_SURFACE_EXTENSION_NAME);
if (!m_headlessSurfaceSupported) {
MGLOG_F("%s is not available from this Vulkan loader, so an offscreen (pbuffer) DirectVulkan "
"surface cannot be created. Refusing to substitute a window: offscreen surfaces must not "
"depend on a window system. Install an ICD that implements it (lavapipe does).",
VK_EXT_HEADLESS_SURFACE_EXTENSION_NAME);
throw RuntimeError("VK_EXT_headless_surface is unavailable for an offscreen DirectVulkan surface");
}
exts.push_back(VK_EXT_HEADLESS_SURFACE_EXTENSION_NAME);
#else
exts.push_back(VK_EXT_HEADLESS_SURFACE_EXTENSION_NAME);
#endif
} else {
#ifdef VK_USE_PLATFORM_ANDROID_KHR
exts.push_back(VK_KHR_ANDROID_SURFACE_EXTENSION_NAME);
m_androidSurfaceEnabled = true;
#elif defined VK_USE_PLATFORM_WIN32_KHR
exts.push_back(VK_KHR_WIN32_SURFACE_EXTENSION_NAME);
#elif defined VK_USE_PLATFORM_METAL_EXT
exts.push_back(VK_EXT_METAL_SURFACE_EXTENSION_NAME);
#elif defined VK_USE_PLATFORM_XLIB_KHR
exts.push_back(VK_KHR_XLIB_SURFACE_EXTENSION_NAME);
#else
#warning "VulkanContext::CreateInstance: VK_KHR_*_surface extension not defined on this platform"
#endif
} // TODO: support more platforms
#if defined(VK_USE_PLATFORM_METAL_EXT)
if (IsExtensionSupported(m_extensions, VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME)) {
exts.push_back(VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME);
instanceInfo.flags |= VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR;
} else {
MGLOG_I("Optional Vulkan instance extension not supported: %s",
VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME);
}
#endif
if (debugUtilsAvailable) {
exts.push_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
} else if (debugReportAvailable) {
exts.push_back(VK_EXT_DEBUG_REPORT_EXTENSION_NAME);
}
MGLOG_I("Enabling %d Vulkan instance extensions:", exts.size());
for (const char* ext : exts) {
MGLOG_I(" %s", ext);
}
for (const char* ext : exts) {
if (!IsExtensionSupported(m_extensions, ext)) {
MGLOG_E("Required Vulkan instance extension not found: %s", ext);
}
MOBILEGL_ASSERT(IsExtensionSupported(m_extensions, ext), "Required Vulkan instance extension not found: %s",
ext);
}
instanceInfo.enabledExtensionCount = exts.size();
instanceInfo.ppEnabledExtensionNames = exts.data();
auto debugMessengerCreateInfo = PopulateDebugMessengerCreateInfo();
// Layers
const void* instanceCreatePNext = nullptr;
if (m_validationLayersEnabled) {
MGLOG_I("Enabling validation layer...");
instanceInfo.enabledLayerCount = static_cast<uint32_t>(std::size(s_validationLayerNames));
instanceInfo.ppEnabledLayerNames = s_validationLayerNames;
// Chaining the messenger create-info is only legal with the extension on.
instanceCreatePNext = debugUtilsAvailable ? &debugMessengerCreateInfo : nullptr;
} else {
instanceInfo.enabledLayerCount = 0;
}
instanceInfo.pNext = instanceCreatePNext;
VK_VERIFY(vkCreateInstance(&instanceInfo, nullptr, &m_instance), "vkCreateInstance failed");
if (debugUtilsAvailable) {
VK_VERIFY(SetupDebugMessenger());
} else if (debugReportAvailable) {
VK_VERIFY(SetupDebugReportCallback());
}
}
static VKAPI_ATTR VkBool32 VKAPI_CALL DebugReportCallback(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT,
Uint64, size_t, Int32 messageCode, const char* pLayerPrefix,
const char* pMessage, void*) {
if ((flags & (VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT |
VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT)) != 0) {
// MGLOG_F, unlatched, on purpose: a validation-layer report means MobileGL fed
// Vulkan something illegal, which is a broken invariant rather than an expected
// failure mode. It stays loud and keeps repeating - the quietness rules that latch
// W/E are for expected failures, not for this. The callback is only installed when
// a build arms the debug report extension, so it costs shipping builds nothing.
MGLOG_F("[Vulkan %s %d] %s", pLayerPrefix ? pLayerPrefix : "?", messageCode, pMessage ? pMessage : "");
}
return VK_FALSE;
}
VkResult VulkanRenderer::SetupDebugReportCallback() {
auto vkCreateDebugReportCallbackEXT =
(PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr(m_instance, "vkCreateDebugReportCallbackEXT");
if (!vkCreateDebugReportCallbackEXT) return VK_ERROR_EXTENSION_NOT_PRESENT;
VkDebugReportCallbackCreateInfoEXT createInfo{VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT};
createInfo.flags = VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT |
VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT;
createInfo.pfnCallback = &DebugReportCallback;
return vkCreateDebugReportCallbackEXT(m_instance, &createInfo, nullptr, &m_debugReportCallback);
}
void VulkanRenderer::DestroyDebugReportCallback() {
if (m_debugReportCallback == VK_NULL_HANDLE) return;
auto func = (PFN_vkDestroyDebugReportCallbackEXT)vkGetInstanceProcAddr(m_instance,
"vkDestroyDebugReportCallbackEXT");
if (func != nullptr) func(m_instance, m_debugReportCallback, nullptr);
m_debugReportCallback = VK_NULL_HANDLE;
}
VkResult VulkanRenderer::SetupDebugMessenger() {
auto createInfo = PopulateDebugMessengerCreateInfo();
auto vkCreateDebugUtilsMessengerEXT =
(PFN_vkCreateDebugUtilsMessengerEXT)vkGetInstanceProcAddr(m_instance, "vkCreateDebugUtilsMessengerEXT");
if (!vkCreateDebugUtilsMessengerEXT) return VK_ERROR_EXTENSION_NOT_PRESENT;
VK_VERIFY(vkCreateDebugUtilsMessengerEXT(m_instance, &createInfo, nullptr, &m_debugMessenger));
return VK_SUCCESS;
}
VkResult VulkanRenderer::DestroyDebugMessenger() {
if (m_debugMessenger != VK_NULL_HANDLE) {
auto func = (PFN_vkDestroyDebugUtilsMessengerEXT)vkGetInstanceProcAddr(m_instance,
"vkDestroyDebugUtilsMessengerEXT");
if (func != nullptr) {
func(m_instance, m_debugMessenger, nullptr);
} else {
return VK_ERROR_EXTENSION_NOT_PRESENT;
}
}
return VK_SUCCESS;
}
VkDebugUtilsMessengerCreateInfoEXT VulkanRenderer::PopulateDebugMessengerCreateInfo() {
VkDebugUtilsMessengerCreateInfoEXT createInfo{};
createInfo.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
createInfo.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT |
VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT |
VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
createInfo.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT |
VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT |
VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
createInfo.pfnUserCallback = DebugCallback;
createInfo.pUserData = this;
return createInfo;
}
void VulkanRenderer::PickPhysicalDevice() {
Uint32 deviceCount = 0;
VK_VERIFY(vkEnumeratePhysicalDevices(m_instance, &deviceCount, nullptr));
if (deviceCount == 0) {
// A real, reachable configuration, not a broken invariant: an instance can be
// created from ICDs that load perfectly and then expose no device at all - a
// GPU-less machine with the vendor ICDs installed (RADV/ANV/NVK on a CI runner)
// is exactly that. It has to be a bring-up failure the caller can report.
//
// It used to be MGLOG_E + MOBILEGL_ASSERT, and back then BOTH were compiled out at
// the INFO log level every shipping and CI build uses - the ordering bug that made
// MGLOG_E dead at INFO was only fixed in 2026-08. The count-zero case therefore fell
// through in silence to `devices[0]` on an EMPTY vector below and segfaulted in
// vkGetPhysicalDeviceProperties. MGLOG_F stays: E is live now, but MOBILEGL_ASSERT
// is still DEBUG-only and this is a genuine bring-up abort, not a recoverable error.
MGLOG_F("No Vulkan physical devices found: the instance loaded ICDs but none of them exposes a "
"device. Cannot bring up DirectVulkan. (A software ICD such as lavapipe provides one; "
"pin it with VK_ICD_FILENAMES if the machine has no GPU.)");
throw RuntimeError("No Vulkan physical devices available for DirectVulkan");
}
MGLOG_I("Found %d physical device(s).", deviceCount);
Vector<VkPhysicalDevice> devices(deviceCount);
// Same truncation hazard as the instance-extension enumeration: a VK_INCOMPLETE here
// leaves the tail of `devices` default-constructed (VK_NULL_HANDLE), and every one of
// those is a null handle waiting to be passed to the driver. Take only what was
// actually written.
const VkResult enumerateResult = vkEnumeratePhysicalDevices(m_instance, &deviceCount, devices.data());
if (enumerateResult != VK_SUCCESS && enumerateResult != VK_INCOMPLETE) {
VK_VERIFY(enumerateResult, "vkEnumeratePhysicalDevices failed");
}
devices.resize(deviceCount);
if (devices.empty()) {
MGLOG_F("vkEnumeratePhysicalDevices reported devices and then wrote none");
throw RuntimeError("No Vulkan physical devices available for DirectVulkan");
}
for (Int i = 0; i < deviceCount; i++) {
if (GetMoreCapablePhysicalDevice(devices[i], m_surface, m_physicalDevice, m_physicalDevice))
MGLOG_I("Picked physical device %d.", i);
}
if (m_physicalDevice.handle == VK_NULL_HANDLE) {
m_physicalDevice.handle = devices[0];
vkGetPhysicalDeviceProperties(devices[0], &m_physicalDevice.properties);
MGLOG_I("No suitable physical device picked yet, defaulting to device 0.");
MGLOG_W("No graphics queue found on physical device. Picking a device that doesn't do graphics?");
}
}
Bool VulkanRenderer::GetMoreCapablePhysicalDevice(VkPhysicalDevice newVkDevice, VkSurfaceKHR surface,
const PhysicalDevice& otherDevice,
PhysicalDevice& outBetterDevice) {
const auto deviceTypeToStr = [](VkPhysicalDeviceType type) {
switch (type) {
case VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU:
return "INTEGRATED_GPU";
case VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU:
return "DISCRETE_GPU";
case VK_PHYSICAL_DEVICE_TYPE_CPU:
return "CPU";
case VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU:
return "VIRTUAL_GPU";
case VK_PHYSICAL_DEVICE_TYPE_OTHER:
return "OTHER";
default:
return "UNKNOWN";
}
};
PhysicalDevice newDevice;
newDevice.handle = newVkDevice;
vkGetPhysicalDeviceProperties(newVkDevice, &newDevice.properties);
const auto& deviceProperties = newDevice.properties;
auto apiVersion = deviceProperties.apiVersion;
MGLOG_I(" %s (Vulkan %d.%d.%d, %s)", deviceProperties.deviceName, VK_VERSION_MAJOR(apiVersion),
VK_VERSION_MINOR(apiVersion), VK_VERSION_PATCH(apiVersion),
deviceTypeToStr(deviceProperties.deviceType));
// Check device extensions (including swapchain extension)
Bool deviceExtSupported = IsNecessaryDeviceExtensionSupported(newVkDevice);
if (!deviceExtSupported) {
outBetterDevice = otherDevice;
MGLOG_I(" Ignored physical device. (Reason: Some of the required device extension not supported on this "
"device)");
return false;
}
// Check swapchain capabilities
auto swapchainCapabilities = SwapchainObject::GetSwapchainCapabilities(newVkDevice, surface);
if (!swapchainCapabilities.IsComplete()) {
outBetterDevice = otherDevice;
MGLOG_I(" Ignored physical device. (Reason: Swapchain capabilities not met)");
return false;
}
// Check queue families
Vector<VkQueueFamilyProperties> queueFamilies = GetQueueFamilyFromPhysicalDevice(newVkDevice);
newDevice.queueFamilies.graphicsFamily = GetQueueFamilyIndex(queueFamilies, VK_QUEUE_GRAPHICS_BIT);
if (newDevice.queueFamilies.graphicsFamily == -1) {
outBetterDevice = otherDevice;
MGLOG_I(" Ignored physical device. (Reason: No graphics queue family)");
return false;
}
newDevice.queueFamilies.presentFamily =
GetPresentQueueFamilyIndex(newDevice, surface, queueFamilies, newDevice.queueFamilies.graphicsFamily);
if (newDevice.queueFamilies.presentFamily == -1) {
outBetterDevice = otherDevice;
MGLOG_I(" Ignored physical device. (Reason: No present queue family)");
return false;
}
// Accept software/virtual/other devices when no discrete or integrated GPU
// has been selected yet. This is important for Linux headless CI using lavapipe.
if (!otherDevice.IsComplete()) {
outBetterDevice = newDevice;
MGLOG_I(" Picked physical device. (Reason: First suitable device)");
return true;
}
// Pick discrete GPU
if (newDevice.properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU &&
otherDevice.properties.deviceType != VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) {
outBetterDevice = newDevice;
MGLOG_I(" Picked physical device. (Reason: Discrete GPU)");
return true;
}
// Pick integrated GPU if no discrete GPU
if (newDevice.properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU &&
otherDevice.properties.deviceType != VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) {
outBetterDevice = newDevice;
MGLOG_I(" Picked physical device. (Reason: Integrated GPU and no discrete one found yet)");
return true;
}
// Ignore other GPU when discrete GPU found
if (newDevice.properties.deviceType != VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU &&
otherDevice.properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) {
outBetterDevice = otherDevice;
MGLOG_I(" Ignored physical device. (Reason: Already picked discrete GPU)");
return false;
}
return false;
}
Bool VulkanRenderer::IsNecessaryDeviceExtensionSupported(VkPhysicalDevice device) {
const Vector<VkExtensionProperties> availableExtensions = EnumerateDeviceExtensions(device);
MGLOG_I("Got %u Vulkan device extensions: ", static_cast<Uint32>(availableExtensions.size()));
for (auto& extension : availableExtensions) {
MGLOG_I(" %s (r.%u)", extension.extensionName, extension.specVersion);
}
for (SizeT i = 0; i < std::size(s_deviceExtensionNames); ++i) {
if (!IsExtensionSupported(availableExtensions, s_deviceExtensionNames[i])) {
MGLOG_I("Required extension not found: %s", s_deviceExtensionNames[i]);
return false;
}
MGLOG_I("Required extension found: %s", s_deviceExtensionNames[i]);
}
return true;
}
void VulkanRenderer::CreateLogicalDeviceAndQueues() {
Float queuePriority = 1.0f;
Vector<VkDeviceQueueCreateInfo> queueCreateInfos;
MOBILEGL_ASSERT(m_physicalDevice.queueFamilies.graphicsFamily != -1, "Graphics queue family not found.");
VkDeviceQueueCreateInfo& gfxQueueCreateInfo = queueCreateInfos.emplace_back();
gfxQueueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
gfxQueueCreateInfo.queueFamilyIndex = m_physicalDevice.queueFamilies.graphicsFamily;
gfxQueueCreateInfo.queueCount = 1;
gfxQueueCreateInfo.pQueuePriorities = &queuePriority;
if (m_physicalDevice.queueFamilies.graphicsFamily != m_physicalDevice.queueFamilies.presentFamily) {
MOBILEGL_ASSERT(m_physicalDevice.queueFamilies.presentFamily != -1, "Present queue family not found.");
VkDeviceQueueCreateInfo& presentQueueCreateInfo = queueCreateInfos.emplace_back();
presentQueueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
presentQueueCreateInfo.queueFamilyIndex = m_physicalDevice.queueFamilies.presentFamily;
presentQueueCreateInfo.queueCount = 1;
presentQueueCreateInfo.pQueuePriorities = &queuePriority;
}
VkPhysicalDeviceFeatures supportedDeviceFeatures{};
vkGetPhysicalDeviceFeatures(m_physicalDevice.handle, &supportedDeviceFeatures);
VkPhysicalDeviceFeatures deviceFeatures{};
// Match GL's robust buffer-fetch behavior where the Vulkan device supports it. This covers
// out-of-range fetches; arbitrary GL vertex strides/offsets still need the explicit tight
// repack in VertexInputStateFactory when they violate Vulkan's address-alignment rules.
// MOBILEGL_MAGMA_DISABLE_ROBUST_BUFFER_ACCESS leaves it off to measure or dodge its GPU cost.
deviceFeatures.robustBufferAccess = MG_Config::Features.MagmaDisableRobustBufferAccess
? VK_FALSE
: supportedDeviceFeatures.robustBufferAccess;
deviceFeatures.geometryShader = supportedDeviceFeatures.geometryShader;
deviceFeatures.tessellationShader = supportedDeviceFeatures.tessellationShader;
// gl_PointSize is an ORDINARY per-vertex output in desktop GL - a tessellation
// evaluation or geometry shader may write it, and a program may capture it by name -
// but in Vulkan the PointSize built-in is only usable from those two stages when this
// feature is on (VUID-RuntimeSpirv-PointSize-06439; SPIR-V spells the requirement as
// the TessellationPointSize / GeometryPointSize capabilities, which glslang emits from
// any such write). Left off, every one of those programs is invalid usage that a lenient
// driver silently gives an undefined point size and a strict one faults on. Nothing here
// asks for it speculatively: the feature is taken only where the device advertises it.
deviceFeatures.shaderTessellationAndGeometryPointSize =
supportedDeviceFeatures.shaderTessellationAndGeometryPointSize;
m_tessellationAndGeometryPointSizeFeatureEnabled =
deviceFeatures.shaderTessellationAndGeometryPointSize == VK_TRUE;
// Sampled-read barriers may only name the shader stages whose device feature is
// actually enabled (VUID-vkCmdPipelineBarrier-srcStageMask-04090/-04091), so the
// mask is assembled here, next to the feature decision, and handed to consumers.
m_sampledReadStageMask = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT |
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
if (deviceFeatures.geometryShader == VK_TRUE) {
m_sampledReadStageMask |= VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT;
}
if (deviceFeatures.tessellationShader == VK_TRUE) {
m_sampledReadStageMask |= VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT |
VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT;
}
deviceFeatures.independentBlend = supportedDeviceFeatures.independentBlend;
m_independentBlendFeatureEnabled = deviceFeatures.independentBlend == VK_TRUE;
deviceFeatures.fillModeNonSolid = supportedDeviceFeatures.fillModeNonSolid;
m_fillModeNonSolidFeatureEnabled = deviceFeatures.fillModeNonSolid == VK_TRUE;
deviceFeatures.dualSrcBlend = supportedDeviceFeatures.dualSrcBlend;
m_dualSrcBlendFeatureEnabled = deviceFeatures.dualSrcBlend == VK_TRUE;
// ARB_sample_shading. Without this feature a pipeline may not set sampleShadingEnable
// (VUID-VkPipelineMultisampleStateCreateInfo-sampleShadingEnable-00784), so the GL enable
// has to be dropped rather than forwarded - which is what the flag below records.
deviceFeatures.sampleRateShading = supportedDeviceFeatures.sampleRateShading;
m_sampleRateShadingFeatureEnabled = deviceFeatures.sampleRateShading == VK_TRUE;
// ARB_viewport_array rasterization. Without multiViewport a pipeline may declare exactly
// one viewport (VUID-VkPipelineViewportStateCreateInfo-viewportCount-01216), so a shader's
// gl_ViewportIndex can only ever select viewport 0 and the other fifteen rectangles are
// state with nowhere to go. The GL state stays 16 wide either way - GL 4.3 core requires
// MAX_VIEWPORTS >= 16 and that is a frontend promise, not a device one; this gate decides
// only whether a DRAW can rasterize into more than one of them.
deviceFeatures.multiViewport = supportedDeviceFeatures.multiViewport;
m_multiViewportFeatureEnabled = deviceFeatures.multiViewport == VK_TRUE;
m_maxRasterizableViewports =
m_multiViewportFeatureEnabled
? std::min<Uint32>(RenderStateParameters::MAX_VIEWPORTS,
std::max<Uint32>(m_physicalDevice.properties.limits.maxViewports, 1u))
: 1u;
MGLOG_I("Vulkan: multiViewport %s; rasterizable viewports=%u (device limit %u, GL state width %u)",
m_multiViewportFeatureEnabled ? "enabled" : "UNAVAILABLE", m_maxRasterizableViewports,
m_physicalDevice.properties.limits.maxViewports,
static_cast<Uint32>(RenderStateParameters::MAX_VIEWPORTS));
if (!m_multiViewportFeatureEnabled) {
MGLOG_W("Vulkan: the device does not support the multiViewport feature; gl_ViewportIndex will always "
"select viewport 0 and per-viewport scissor/depth-range state past index 0 cannot be "
"rasterized (the state itself is still stored and queryable)");
}
deviceFeatures.logicOp = supportedDeviceFeatures.logicOp;
deviceFeatures.shaderClipDistance = supportedDeviceFeatures.shaderClipDistance;
deviceFeatures.shaderCullDistance = supportedDeviceFeatures.shaderCullDistance;
deviceFeatures.wideLines = supportedDeviceFeatures.wideLines;
m_logicOpFeatureEnabled = deviceFeatures.logicOp == VK_TRUE;
deviceFeatures.shaderInt64 = supportedDeviceFeatures.shaderInt64;
// Required for any module that declares OpCapability Float64 - which is every shader with a
// double in it, including the 64-bit vertex attribute path (the attribute itself arrives as
// uint32 words, but the bitcast result and everything computed from it is Float64). Without
// it vkCreateShaderModule is invalid usage (VUID-VkShaderModuleCreateInfo-pCode-08740),
// which is why SupportsFloat64VertexAttributes gates the entry point on the same feature.
deviceFeatures.shaderFloat64 = supportedDeviceFeatures.shaderFloat64;
// Required before a VK_IMAGE_VIEW_TYPE_CUBE_ARRAY view may be created
// (VUID-VkImageViewCreateInfo-viewType-01004). Without it a cube map array texture cannot
// get its sampled or full view, so SyncTextureResource fails and the texture stays unbacked.
deviceFeatures.imageCubeArray = supportedDeviceFeatures.imageCubeArray;
// Required for desktop GL image load/store semantics. iterationRP writes storage
// images from vertex and fragment stages and uses formats outside Vulkan's small
// mandatory storage-image set.
deviceFeatures.vertexPipelineStoresAndAtomics =
supportedDeviceFeatures.vertexPipelineStoresAndAtomics;
deviceFeatures.fragmentStoresAndAtomics = supportedDeviceFeatures.fragmentStoresAndAtomics;
deviceFeatures.shaderStorageImageExtendedFormats =
supportedDeviceFeatures.shaderStorageImageExtendedFormats;
// The formatless float-storage compatibility path must be all-or-nothing: transformed
// modules declare both capabilities and image bindings may be read, written, or both.
m_unformattedFloatStorageImagesEnabled =
supportedDeviceFeatures.shaderStorageImageReadWithoutFormat == VK_TRUE &&
supportedDeviceFeatures.shaderStorageImageWriteWithoutFormat == VK_TRUE;
if (m_unformattedFloatStorageImagesEnabled) {
deviceFeatures.shaderStorageImageReadWithoutFormat = VK_TRUE;
deviceFeatures.shaderStorageImageWriteWithoutFormat = VK_TRUE;
} else {
// Surface the degradation instead of failing silently: shader packs that bind a
// float storage image with a format different from its declaration (e.g.
// iterationRP) will render incorrectly on this device.
MGLOG_W("CreateLogicalDeviceAndQueues: shaderStorageImage*WithoutFormat unavailable "
"(read=%d write=%d); float storage-image format reinterpretation is disabled "
"and packs relying on it may misrender",
supportedDeviceFeatures.shaderStorageImageReadWithoutFormat,
supportedDeviceFeatures.shaderStorageImageWriteWithoutFormat);
}
deviceFeatures.drawIndirectFirstInstance = supportedDeviceFeatures.drawIndirectFirstInstance;
m_drawIndirectFirstInstanceFeatureEnabled = deviceFeatures.drawIndirectFirstInstance == VK_TRUE;
deviceFeatures.multiDrawIndirect = supportedDeviceFeatures.multiDrawIndirect;
m_multiDrawIndirectFeatureEnabled = deviceFeatures.multiDrawIndirect == VK_TRUE;
m_logicOpFeatureEnabled = deviceFeatures.logicOp == VK_TRUE;
// Backs GL_TEXTURE_MAX_ANISOTROPY_EXT; optional in Vulkan, so the sampler manager falls back
// to isotropic filtering (and the extension goes unadvertised) when the device lacks it.
deviceFeatures.samplerAnisotropy = supportedDeviceFeatures.samplerAnisotropy;
m_samplerAnisotropyFeatureEnabled = deviceFeatures.samplerAnisotropy == VK_TRUE;
// GL_SAMPLES_PASSED needs exact sample counts; without the feature the boolean
// occlusion result still satisfies any-samples-style consumers.
deviceFeatures.occlusionQueryPrecise = supportedDeviceFeatures.occlusionQueryPrecise;
m_occlusionQueryPreciseEnabled = deviceFeatures.occlusionQueryPrecise == VK_TRUE;
m_tessellationShaderFeatureEnabled = deviceFeatures.tessellationShader == VK_TRUE;
// Backs the GL_PRIMITIVES_GENERATED reroute's statistics tier (see the
// m_primGenReroute* members): a VK_QUERY_TYPE_PIPELINE_STATISTICS pool may only
// be created with this feature enabled. Enabled wherever the device has it - the
// feature alone costs nothing; pools exist only where the reroute is armed.
deviceFeatures.pipelineStatisticsQuery = supportedDeviceFeatures.pipelineStatisticsQuery;
m_pipelineStatisticsQueryFeatureEnabled = deviceFeatures.pipelineStatisticsQuery == VK_TRUE;
VkDeviceCreateInfo deviceCreateInfo{};
deviceCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
deviceCreateInfo.pQueueCreateInfos = queueCreateInfos.data();
deviceCreateInfo.queueCreateInfoCount = queueCreateInfos.size();
deviceCreateInfo.pEnabledFeatures = &deviceFeatures;
if (m_validationLayersEnabled) {
deviceCreateInfo.enabledLayerCount = static_cast<uint32_t>(std::size(s_validationLayerNames));
deviceCreateInfo.ppEnabledLayerNames = s_validationLayerNames;
} else {
deviceCreateInfo.enabledLayerCount = 0;
}
Vector<const char*> enabledDeviceExtensions;
enabledDeviceExtensions.reserve(std::size(s_deviceExtensionNames) + 2);
for (const char* extensionName : s_deviceExtensionNames) {
enabledDeviceExtensions.push_back(extensionName);
}
const Vector<VkExtensionProperties> availableExtensions = EnumerateDeviceExtensions(m_physicalDevice.handle);
ResolveOptionalDeviceExtensions(availableExtensions, enabledDeviceExtensions);
// VK_KHR_image_format_list lets a MUTABLE_FORMAT image declare exactly which formats it
// may be viewed as. Adreno drops UBWC bandwidth compression on a blindly-mutable image
// (measured: 65 -> 80 fps in MC 26.2 once mutability is not requested); an explicit,
// compression-compatible format list is the portable way to keep both.
m_imageFormatListExtensionEnabled =
IsExtensionSupported(availableExtensions, VK_KHR_IMAGE_FORMAT_LIST_EXTENSION_NAME);
if (m_imageFormatListExtensionEnabled) {
enabledDeviceExtensions.push_back(VK_KHR_IMAGE_FORMAT_LIST_EXTENSION_NAME);
}
MGLOG_I("VK_KHR_image_format_list enabled: %s",
m_imageFormatListExtensionEnabled ? "true" : "false");
MGLOG_I("VK_KHR_draw_indirect_count enabled: %s", m_drawIndirectCountExtensionEnabled ? "true" : "false");
m_indexTypeUint8ExtensionEnabled = false;
const char* indexTypeUint8ExtensionName = nullptr;
if (IsExtensionSupported(availableExtensions, VK_KHR_INDEX_TYPE_UINT8_EXTENSION_NAME)) {
indexTypeUint8ExtensionName = VK_KHR_INDEX_TYPE_UINT8_EXTENSION_NAME;
} else if (IsExtensionSupported(availableExtensions, VK_EXT_INDEX_TYPE_UINT8_EXTENSION_NAME)) {
indexTypeUint8ExtensionName = VK_EXT_INDEX_TYPE_UINT8_EXTENSION_NAME;
}
auto getPhysicalDeviceFeatures2 = reinterpret_cast<PFN_vkGetPhysicalDeviceFeatures2>(
vkGetInstanceProcAddr(m_instance, "vkGetPhysicalDeviceFeatures2"));
if (getPhysicalDeviceFeatures2 == nullptr) {
getPhysicalDeviceFeatures2 = reinterpret_cast<PFN_vkGetPhysicalDeviceFeatures2>(
vkGetInstanceProcAddr(m_instance, "vkGetPhysicalDeviceFeatures2KHR"));
}
m_updateAfterBindLimits = {};
VkPhysicalDeviceDescriptorIndexingFeatures descriptorIndexingFeatures{};
descriptorIndexingFeatures.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES;
VkPhysicalDeviceDescriptorIndexingProperties descriptorIndexingProperties{};
descriptorIndexingProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_PROPERTIES;
const Bool descriptorIndexingCore =
#if !defined(VK_USE_PLATFORM_WIN32_KHR)
// CreateInstance requests Vulkan 1.1 on these platforms. A 1.2+ GPU
// does not promote descriptor indexing into that application's core
// API, so the record arm enables VK_EXT_descriptor_indexing instead (P13 W6:
// every library, not only the transport build - the old monolith-only `true`
// here treated the 1.2 device as core under a 1.1 instance).
false &&
#endif
m_physicalDevice.properties.apiVersion >= VK_API_VERSION_1_2;
const Bool descriptorIndexingExtension =
IsExtensionSupported(availableExtensions, VK_EXT_DESCRIPTOR_INDEXING_EXTENSION_NAME);
auto getPhysicalDeviceProperties2 = reinterpret_cast<PFN_vkGetPhysicalDeviceProperties2>(
vkGetInstanceProcAddr(m_instance, "vkGetPhysicalDeviceProperties2"));
if (getPhysicalDeviceProperties2 == nullptr) {
getPhysicalDeviceProperties2 = reinterpret_cast<PFN_vkGetPhysicalDeviceProperties2>(
vkGetInstanceProcAddr(m_instance, "vkGetPhysicalDeviceProperties2KHR"));
}
// Linux/Android request Vulkan 1.1: a 1.2 physical device alone does
// not expose the promoted renderpass2/depth-resolve API to this app.
#ifdef VK_USE_PLATFORM_WIN32_KHR
const Bool wireDepthResolveCore = m_physicalDevice.properties.apiVersion >= VK_API_VERSION_1_2;
#else
const Bool wireDepthResolveCore = false;
#endif
const Bool wireDepthResolveExtensions =
m_physicalDevice.properties.apiVersion >= VK_API_VERSION_1_1 &&
IsExtensionSupported(availableExtensions, VK_KHR_CREATE_RENDERPASS_2_EXTENSION_NAME) &&
IsExtensionSupported(availableExtensions, VK_KHR_DEPTH_STENCIL_RESOLVE_EXTENSION_NAME);
const Bool wireDepthResolveEnabled = getPhysicalDeviceProperties2 && (wireDepthResolveCore || wireDepthResolveExtensions);
m_wireCreateRenderPass2 = nullptr;
m_wireDepthResolveModes = m_wireStencilResolveModes = 0;
if (wireDepthResolveEnabled) {
if (!wireDepthResolveCore) {
EnableOptionalDeviceExtension(availableExtensions, enabledDeviceExtensions,
VK_KHR_CREATE_RENDERPASS_2_EXTENSION_NAME);
EnableOptionalDeviceExtension(availableExtensions, enabledDeviceExtensions,
VK_KHR_DEPTH_STENCIL_RESOLVE_EXTENSION_NAME);
}
VkPhysicalDeviceDepthStencilResolveProperties resolveProperties{
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_STENCIL_RESOLVE_PROPERTIES};
VkPhysicalDeviceProperties2 properties{VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2};
properties.pNext = &resolveProperties;
getPhysicalDeviceProperties2(m_physicalDevice.handle, &properties);
m_wireDepthResolveModes = resolveProperties.supportedDepthResolveModes;
m_wireStencilResolveModes = resolveProperties.supportedStencilResolveModes;
}
// P7 wave 2-B2, CONTRACT-P7 §3.2 (`multisample-blit-aspect`): the shader resolve's
// stencil half needs SPV_EXT_shader_stencil_export, because a fragment shader cannot
// write the stencil aspect without it. Enabled on the same terms as the resolve
// extensions above - wire arms only - and the arm declines stencil where it is absent
// rather than producing an undefined aspect.
m_wireShaderStencilExport = IsExtensionSupported(availableExtensions, VK_EXT_SHADER_STENCIL_EXPORT_EXTENSION_NAME);
if (m_wireShaderStencilExport)
EnableOptionalDeviceExtension(availableExtensions, enabledDeviceExtensions,
VK_EXT_SHADER_STENCIL_EXPORT_EXTENSION_NAME);
// P7 gate 5 (g5-msprobe): which multisample depth/stencil resolve arm goes first is measured
// once the device exists (ArmWireDepthResolveOrder, below), not keyed on the vendor.
m_wirePreferShaderDepthResolve = false;
// P11 B2 (T0): a client's AHardwareBuffer imported as a wire buffer store. Wire arms, on
// Android, whenever the device advertises the extension - not per session: the device is
// created once per server and a later session asking T0 must find it able. Enabling it
// changes no T2 behaviour; only an import uses it. The 1.0-era dependencies are core at the
// 1.1 this device is created at, and are enabled too when advertised (the spike's set).
m_wireAhbImport = false;
m_wireGetAhbProperties = nullptr;
m_sharedImageSyncFd = false;
#if defined(__ANDROID__)
if (m_physicalDevice.properties.apiVersion >= VK_API_VERSION_1_1 &&
IsExtensionSupported(availableExtensions, VK_ANDROID_EXTERNAL_MEMORY_ANDROID_HARDWARE_BUFFER_EXTENSION_NAME) &&
IsExtensionSupported(availableExtensions, VK_EXT_QUEUE_FAMILY_FOREIGN_EXTENSION_NAME)) {
m_wireAhbImport = true;
for (const char* name : {VK_ANDROID_EXTERNAL_MEMORY_ANDROID_HARDWARE_BUFFER_EXTENSION_NAME,
VK_EXT_QUEUE_FAMILY_FOREIGN_EXTENSION_NAME, VK_KHR_EXTERNAL_MEMORY_EXTENSION_NAME,
VK_KHR_SAMPLER_YCBCR_CONVERSION_EXTENSION_NAME,
VK_KHR_DEDICATED_ALLOCATION_EXTENSION_NAME,
VK_KHR_GET_MEMORY_REQUIREMENTS_2_EXTENSION_NAME,
VK_KHR_BIND_MEMORY_2_EXTENSION_NAME, VK_KHR_MAINTENANCE_1_EXTENSION_NAME}) {
if (IsExtensionSupported(availableExtensions, name))
EnableOptionalDeviceExtension(availableExtensions, enabledDeviceExtensions, name);
}
// Shared-image fences (WireSharedImage.inc) cross sessions as sync_files, which this
// device waits on and signals through SYNC_FD binary semaphores - imported for a wait,
// exported for a signal. Both directions, or the CPU fallback.
if (IsExtensionSupported(availableExtensions, VK_KHR_EXTERNAL_SEMAPHORE_FD_EXTENSION_NAME)) {
auto getExternalSemaphoreProperties = reinterpret_cast<PFN_vkGetPhysicalDeviceExternalSemaphoreProperties>(
vkGetInstanceProcAddr(m_instance, "vkGetPhysicalDeviceExternalSemaphoreProperties"));
if (getExternalSemaphoreProperties == nullptr) {
getExternalSemaphoreProperties = reinterpret_cast<PFN_vkGetPhysicalDeviceExternalSemaphoreProperties>(
vkGetInstanceProcAddr(m_instance, "vkGetPhysicalDeviceExternalSemaphorePropertiesKHR"));
}
VkExternalSemaphoreProperties properties{VK_STRUCTURE_TYPE_EXTERNAL_SEMAPHORE_PROPERTIES};
if (getExternalSemaphoreProperties != nullptr) {
VkPhysicalDeviceExternalSemaphoreInfo query{
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_SEMAPHORE_INFO};
query.handleType = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT;
getExternalSemaphoreProperties(m_physicalDevice.handle, &query, &properties);
}
constexpr VkExternalSemaphoreFeatureFlags both =
VK_EXTERNAL_SEMAPHORE_FEATURE_EXPORTABLE_BIT | VK_EXTERNAL_SEMAPHORE_FEATURE_IMPORTABLE_BIT;
if ((properties.externalSemaphoreFeatures & both) == both) {
m_sharedImageSyncFd = true;
for (const char* name : {VK_KHR_EXTERNAL_SEMAPHORE_EXTENSION_NAME,
VK_KHR_EXTERNAL_SEMAPHORE_FD_EXTENSION_NAME}) {
if (IsExtensionSupported(availableExtensions, name))
EnableOptionalDeviceExtension(availableExtensions, enabledDeviceExtensions, name);
}
}
}
MGLOG_I("DirectVulkan: shared-image fences %s",
m_sharedImageSyncFd ? "wait and signal on the GPU (SYNC_FD semaphores)"
: "are waited for on the CPU (no SYNC_FD semaphore import and export)");
}
#endif
if ((descriptorIndexingCore || descriptorIndexingExtension) && getPhysicalDeviceFeatures2 != nullptr &&
getPhysicalDeviceProperties2 != nullptr) {
VkPhysicalDeviceFeatures2 featureQuery{};
featureQuery.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
featureQuery.pNext = &descriptorIndexingFeatures;
getPhysicalDeviceFeatures2(m_physicalDevice.handle, &featureQuery);
VkPhysicalDeviceProperties2 propertyQuery{};
propertyQuery.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2;
propertyQuery.pNext = &descriptorIndexingProperties;
getPhysicalDeviceProperties2(m_physicalDevice.handle, &propertyQuery);
// This renderer emits every descriptor category listed below, including
// dynamic UBOs and combined image samplers. Do not enable a partial
// descriptor-indexing contract: it would make a later reflected program
// fail in the driver instead of choosing its ordinary descriptor layout.
const Bool allUpdateAfterBindFeatures =
descriptorIndexingFeatures.descriptorBindingUniformBufferUpdateAfterBind == VK_TRUE &&
descriptorIndexingFeatures.descriptorBindingSampledImageUpdateAfterBind == VK_TRUE &&
descriptorIndexingFeatures.descriptorBindingStorageImageUpdateAfterBind == VK_TRUE &&
descriptorIndexingFeatures.descriptorBindingStorageBufferUpdateAfterBind == VK_TRUE &&
descriptorIndexingFeatures.descriptorBindingUniformTexelBufferUpdateAfterBind == VK_TRUE &&
descriptorIndexingFeatures.descriptorBindingStorageTexelBufferUpdateAfterBind == VK_TRUE &&
(!deviceFeatures.robustBufferAccess || descriptorIndexingProperties.robustBufferAccessUpdateAfterBind);
if (allUpdateAfterBindFeatures) {
if (!descriptorIndexingCore && !IsExtensionAlreadyEnabled(
enabledDeviceExtensions,
VK_EXT_DESCRIPTOR_INDEXING_EXTENSION_NAME)) {
enabledDeviceExtensions.push_back(VK_EXT_DESCRIPTOR_INDEXING_EXTENSION_NAME);
}
descriptorIndexingFeatures.pNext = const_cast<void*>(deviceCreateInfo.pNext);
deviceCreateInfo.pNext = &descriptorIndexingFeatures;
m_updateAfterBindLimits = {
true,
descriptorIndexingProperties.maxPerStageDescriptorUpdateAfterBindSamplers,
descriptorIndexingProperties.maxPerStageDescriptorUpdateAfterBindUniformBuffers,
descriptorIndexingProperties.maxPerStageDescriptorUpdateAfterBindStorageBuffers,
descriptorIndexingProperties.maxPerStageDescriptorUpdateAfterBindSampledImages,
descriptorIndexingProperties.maxPerStageDescriptorUpdateAfterBindStorageImages,
descriptorIndexingProperties.maxPerStageUpdateAfterBindResources,
descriptorIndexingProperties.maxDescriptorSetUpdateAfterBindSamplers,
descriptorIndexingProperties.maxDescriptorSetUpdateAfterBindUniformBuffers,
descriptorIndexingProperties.maxDescriptorSetUpdateAfterBindUniformBuffersDynamic,
descriptorIndexingProperties.maxDescriptorSetUpdateAfterBindStorageBuffers,
descriptorIndexingProperties.maxDescriptorSetUpdateAfterBindStorageBuffersDynamic,
descriptorIndexingProperties.maxDescriptorSetUpdateAfterBindSampledImages,
descriptorIndexingProperties.maxDescriptorSetUpdateAfterBindStorageImages};
MGLOG_I("Vulkan: update-after-bind descriptor layouts enabled");
} else {
MGLOG_I("Vulkan: descriptor indexing is present but lacks the complete update-after-bind feature set; "
"using ordinary descriptor layouts");
}
} else {
MGLOG_I("Vulkan: descriptor indexing unavailable; using ordinary descriptor layouts");
}
VkPhysicalDeviceIndexTypeUint8Features indexTypeUint8Features{};
indexTypeUint8Features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INDEX_TYPE_UINT8_FEATURES;
if (indexTypeUint8ExtensionName != nullptr) {
VkPhysicalDeviceFeatures2 featureQuery{};
featureQuery.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
featureQuery.pNext = &indexTypeUint8Features;
MOBILEGL_ASSERT(getPhysicalDeviceFeatures2 != nullptr,
"CreateLogicalDeviceAndQueues: vkGetPhysicalDeviceFeatures2 is unavailable");
getPhysicalDeviceFeatures2(m_physicalDevice.handle, &featureQuery);
if (indexTypeUint8Features.indexTypeUint8 == VK_TRUE) {
if (!IsExtensionAlreadyEnabled(enabledDeviceExtensions, indexTypeUint8ExtensionName)) {
enabledDeviceExtensions.push_back(indexTypeUint8ExtensionName);
}
m_indexTypeUint8ExtensionEnabled = true;
indexTypeUint8Features.pNext = const_cast<void*>(deviceCreateInfo.pNext);
deviceCreateInfo.pNext = &indexTypeUint8Features;
MGLOG_I("Enabled optional device extension: %s", indexTypeUint8ExtensionName);
} else {
MGLOG_W("%s is advertised, but indexTypeUint8 feature is unavailable; uint8 index buffers will stay disabled",
indexTypeUint8ExtensionName);
}
} else {
MGLOG_W("VK_KHR_index_type_uint8 / VK_EXT_index_type_uint8 not supported; uint8 index buffers will stay disabled");
}
m_shaderDrawParametersFeatureEnabled = false;
VkPhysicalDeviceShaderDrawParametersFeatures shaderDrawParametersFeatures{};
shaderDrawParametersFeatures.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETERS_FEATURES;
if (m_physicalDevice.properties.apiVersion >= VK_API_VERSION_1_1 && getPhysicalDeviceFeatures2 != nullptr) {
VkPhysicalDeviceFeatures2 featureQuery{};
featureQuery.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
featureQuery.pNext = &shaderDrawParametersFeatures;
getPhysicalDeviceFeatures2(m_physicalDevice.handle, &featureQuery);
if (shaderDrawParametersFeatures.shaderDrawParameters == VK_TRUE) {
shaderDrawParametersFeatures.pNext = const_cast<void*>(deviceCreateInfo.pNext);
deviceCreateInfo.pNext = &shaderDrawParametersFeatures;
m_shaderDrawParametersFeatureEnabled = true;
}
} else if (m_shaderDrawParametersExtensionEnabled) {
// Vulkan 1.0 device: enabling VK_KHR_shader_draw_parameters alone exposes the SPIR-V
// DrawParameters capability; the shaderDrawParameters feature struct only exists from 1.1.
m_shaderDrawParametersFeatureEnabled = true;
}
if (!m_shaderDrawParametersFeatureEnabled) {
MGLOG_W("shaderDrawParameters is unavailable; shaders using gl_DrawID/gl_BaseInstance will not work");
}
// primitiveTopologyListRestart lets primitive restart work on *list* topologies (strip/fan
// restart needs no feature). Optional; enabled via VK_EXT_primitive_topology_list_restart.
m_primitiveTopologyListRestartFeatureEnabled = false;
VkPhysicalDevicePrimitiveTopologyListRestartFeaturesEXT listRestartFeatures{};
listRestartFeatures.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRIMITIVE_TOPOLOGY_LIST_RESTART_FEATURES_EXT;
if (IsExtensionSupported(availableExtensions, VK_EXT_PRIMITIVE_TOPOLOGY_LIST_RESTART_EXTENSION_NAME) &&
getPhysicalDeviceFeatures2 != nullptr) {
VkPhysicalDeviceFeatures2 featureQuery{};
featureQuery.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
featureQuery.pNext = &listRestartFeatures;
getPhysicalDeviceFeatures2(m_physicalDevice.handle, &featureQuery);
if (listRestartFeatures.primitiveTopologyListRestart == VK_TRUE) {
if (!IsExtensionAlreadyEnabled(enabledDeviceExtensions,
VK_EXT_PRIMITIVE_TOPOLOGY_LIST_RESTART_EXTENSION_NAME)) {
enabledDeviceExtensions.push_back(VK_EXT_PRIMITIVE_TOPOLOGY_LIST_RESTART_EXTENSION_NAME);
}
listRestartFeatures.pNext = const_cast<void*>(deviceCreateInfo.pNext);
deviceCreateInfo.pNext = &listRestartFeatures;
m_primitiveTopologyListRestartFeatureEnabled = true;
MGLOG_I("Enabled optional device extension: %s",
VK_EXT_PRIMITIVE_TOPOLOGY_LIST_RESTART_EXTENSION_NAME);
}
}
// VK_EXT_custom_border_color: an arbitrary GL_TEXTURE_BORDER_COLOR, in float or integer form,
// instead of the four predefined VkBorderColor values. Without it a border outside
// transparent black / opaque black / opaque white has to be snapped, which is what made every
// border texel of a GL_RGBA8 texture with border (255,255,255,255) sample as 0 and what made
// an integer border of -1 come back as 0.
//
// customBorderColorWithoutFormat is required alongside customBorderColors, not merely
// preferred: a GL sampler object carries a border colour with no idea which texture it will
// be paired with, so the VkSamplerCustomBorderColorCreateInfoEXT this backend builds has to
// leave `format` VK_FORMAT_UNDEFINED.
m_customBorderColorFeatureEnabled = false;
m_maxCustomBorderColorSamplers = 0;
VkPhysicalDeviceCustomBorderColorFeaturesEXT customBorderColorFeatures{};
customBorderColorFeatures.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CUSTOM_BORDER_COLOR_FEATURES_EXT;
if (IsExtensionSupported(availableExtensions, VK_EXT_CUSTOM_BORDER_COLOR_EXTENSION_NAME) &&
getPhysicalDeviceFeatures2 != nullptr) {
VkPhysicalDeviceFeatures2 featureQuery{};
featureQuery.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
featureQuery.pNext = &customBorderColorFeatures;
getPhysicalDeviceFeatures2(m_physicalDevice.handle, &featureQuery);
if (customBorderColorFeatures.customBorderColors == VK_TRUE &&
customBorderColorFeatures.customBorderColorWithoutFormat == VK_TRUE) {
if (!IsExtensionAlreadyEnabled(enabledDeviceExtensions,
VK_EXT_CUSTOM_BORDER_COLOR_EXTENSION_NAME)) {
enabledDeviceExtensions.push_back(VK_EXT_CUSTOM_BORDER_COLOR_EXTENSION_NAME);
}
customBorderColorFeatures.pNext = const_cast<void*>(deviceCreateInfo.pNext);
deviceCreateInfo.pNext = &customBorderColorFeatures;
m_customBorderColorFeatureEnabled = true;
if (getPhysicalDeviceProperties2 != nullptr) {
VkPhysicalDeviceCustomBorderColorPropertiesEXT customBorderColorProperties{};
customBorderColorProperties.sType =
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CUSTOM_BORDER_COLOR_PROPERTIES_EXT;
VkPhysicalDeviceProperties2 propertyQuery{};
propertyQuery.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2;
propertyQuery.pNext = &customBorderColorProperties;
getPhysicalDeviceProperties2(m_physicalDevice.handle, &propertyQuery);
m_maxCustomBorderColorSamplers = customBorderColorProperties.maxCustomBorderColorSamplers;
}
MGLOG_I("Enabled optional device extension: %s (maxCustomBorderColorSamplers=%u)",
VK_EXT_CUSTOM_BORDER_COLOR_EXTENSION_NAME, m_maxCustomBorderColorSamplers);
}
}
if (!m_customBorderColorFeatureEnabled) {
MGLOG_I("%s unavailable; GL_TEXTURE_BORDER_COLOR snaps to the nearest predefined VkBorderColor",
VK_EXT_CUSTOM_BORDER_COLOR_EXTENSION_NAME);
}
// Native subgroup topology, and VK_EXT_subgroup_size_control's
// computeFullSubgroups feature. REQUIRE_FULL_SUBGROUPS on a compute stage is what
// turns the derived gl_NumSubgroups (DeriveNumSubgroupsPass) from
// encouraged-but-unspecified driver behaviour into a spec guarantee: with the bit
// set and local_size_x a multiple of the subgroup size, every subgroup launches
// full, so the subgroup count is exactly invocations / size ("Full Subgroups",
// VUID-VkPipelineShaderStageCreateInfo-flags-02759/-02785).
m_nativeSubgroupSize = 0;
m_nativeSubgroupSupported = false;
m_computeFullSubgroupsFeatureEnabled = false;
if (getPhysicalDeviceProperties2 != nullptr) {
VkPhysicalDeviceSubgroupProperties subgroupProperties{};
subgroupProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_PROPERTIES;
VkPhysicalDeviceProperties2 subgroupPropertyQuery{};
subgroupPropertyQuery.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2;
subgroupPropertyQuery.pNext = &subgroupProperties;
getPhysicalDeviceProperties2(m_physicalDevice.handle, &subgroupPropertyQuery);
// Mirrors the loader's HasUsableShaderSubgroupSupport gate, including the
// MOBILEGL_MAGMA_DISABLE_SUBGROUP escape hatch, so the module lowerings can never
// disagree with the advertised capabilities.
const Bool usableSubgroups =
subgroupProperties.subgroupSize > 0 &&
(subgroupProperties.supportedStages & VK_SHADER_STAGE_COMPUTE_BIT) != 0 &&
(subgroupProperties.supportedOperations & VK_SUBGROUP_FEATURE_BASIC_BIT) != 0;
if (usableSubgroups && !MG_Config::Features.MagmaDisableSubgroup) {
m_nativeSubgroupSize = subgroupProperties.subgroupSize;
m_nativeSubgroupSupported = true;
}
}
VkPhysicalDeviceSubgroupSizeControlFeaturesEXT subgroupSizeControlFeatures{};
subgroupSizeControlFeatures.sType =
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_SIZE_CONTROL_FEATURES_EXT;
m_maxComputeWorkgroupSubgroups = 0;
if (m_nativeSubgroupSupported &&
IsExtensionSupported(availableExtensions, VK_EXT_SUBGROUP_SIZE_CONTROL_EXTENSION_NAME) &&
getPhysicalDeviceFeatures2 != nullptr) {
VkPhysicalDeviceFeatures2 featureQuery{};
featureQuery.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
featureQuery.pNext = &subgroupSizeControlFeatures;
getPhysicalDeviceFeatures2(m_physicalDevice.handle, &featureQuery);
if (getPhysicalDeviceProperties2 != nullptr) {
VkPhysicalDeviceSubgroupSizeControlPropertiesEXT subgroupSizeControlProperties{};
subgroupSizeControlProperties.sType =
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_SIZE_CONTROL_PROPERTIES_EXT;
VkPhysicalDeviceProperties2 propertyQuery{};
propertyQuery.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2;
propertyQuery.pNext = &subgroupSizeControlProperties;
getPhysicalDeviceProperties2(m_physicalDevice.handle, &propertyQuery);
m_maxComputeWorkgroupSubgroups =
subgroupSizeControlProperties.maxComputeWorkgroupSubgroups;
}
if (subgroupSizeControlFeatures.computeFullSubgroups == VK_TRUE) {
if (!IsExtensionAlreadyEnabled(enabledDeviceExtensions,
VK_EXT_SUBGROUP_SIZE_CONTROL_EXTENSION_NAME)) {
enabledDeviceExtensions.push_back(VK_EXT_SUBGROUP_SIZE_CONTROL_EXTENSION_NAME);
}
// Only the full-subgroups guarantee is wanted; required/varying subgroup
// sizes stay unrequested.
subgroupSizeControlFeatures.subgroupSizeControl = VK_FALSE;
subgroupSizeControlFeatures.pNext = const_cast<void*>(deviceCreateInfo.pNext);
deviceCreateInfo.pNext = &subgroupSizeControlFeatures;
m_computeFullSubgroupsFeatureEnabled = true;
MGLOG_I("Enabled optional device extension: %s (computeFullSubgroups)",
VK_EXT_SUBGROUP_SIZE_CONTROL_EXTENSION_NAME);
}
}
// VK_EXT_transform_feedback backs GL transform feedback capture.
m_transformFeedbackFeatureEnabled = false;
VkPhysicalDeviceTransformFeedbackFeaturesEXT transformFeedbackFeatures{};
transformFeedbackFeatures.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TRANSFORM_FEEDBACK_FEATURES_EXT;
if (IsExtensionSupported(availableExtensions, VK_EXT_TRANSFORM_FEEDBACK_EXTENSION_NAME) &&
getPhysicalDeviceFeatures2 != nullptr) {
VkPhysicalDeviceFeatures2 featureQuery{};
featureQuery.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
featureQuery.pNext = &transformFeedbackFeatures;
getPhysicalDeviceFeatures2(m_physicalDevice.handle, &featureQuery);
if (transformFeedbackFeatures.transformFeedback == VK_TRUE) {
if (!IsExtensionAlreadyEnabled(enabledDeviceExtensions, VK_EXT_TRANSFORM_FEEDBACK_EXTENSION_NAME)) {
enabledDeviceExtensions.push_back(VK_EXT_TRANSFORM_FEEDBACK_EXTENSION_NAME);
}
transformFeedbackFeatures.geometryStreams = VK_FALSE;
transformFeedbackFeatures.pNext = const_cast<void*>(deviceCreateInfo.pNext);
deviceCreateInfo.pNext = &transformFeedbackFeatures;
m_transformFeedbackFeatureEnabled = true;
MGLOG_I("Enabled optional device extension: %s", VK_EXT_TRANSFORM_FEEDBACK_EXTENSION_NAME);
}
}
// VK_EXT_primitives_generated_query - the query Vulkan defines for GL's
// GL_PRIMITIVES_GENERATED precisely because the stream query above needs no
// capture by spec but drivers disagree. Taken with BOTH the base feature and the
// rasterizer-discard feature or not at all: without the latter, a discarding draw
// inside the query is invalid usage, and GL applications toggle discard freely.
// Only the PRIMITIVES_GENERATED reroute consumes it (see ArmPrimGenReroute).
m_primitivesGeneratedQueryFeatureEnabled = false;
m_primitivesGeneratedQueryDiscardFeatureEnabled = false;
VkPhysicalDevicePrimitivesGeneratedQueryFeaturesEXT primitivesGeneratedQueryFeatures{};
primitivesGeneratedQueryFeatures.sType =
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRIMITIVES_GENERATED_QUERY_FEATURES_EXT;
if (IsExtensionSupported(availableExtensions, VK_EXT_PRIMITIVES_GENERATED_QUERY_EXTENSION_NAME) &&
getPhysicalDeviceFeatures2 != nullptr) {
VkPhysicalDeviceFeatures2 featureQuery{};
featureQuery.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
featureQuery.pNext = &primitivesGeneratedQueryFeatures;
getPhysicalDeviceFeatures2(m_physicalDevice.handle, &featureQuery);
if (primitivesGeneratedQueryFeatures.primitivesGeneratedQuery == VK_TRUE &&
primitivesGeneratedQueryFeatures.primitivesGeneratedQueryWithRasterizerDiscard == VK_TRUE) {
if (!IsExtensionAlreadyEnabled(enabledDeviceExtensions,
VK_EXT_PRIMITIVES_GENERATED_QUERY_EXTENSION_NAME)) {
enabledDeviceExtensions.push_back(VK_EXT_PRIMITIVES_GENERATED_QUERY_EXTENSION_NAME);
}
primitivesGeneratedQueryFeatures.primitivesGeneratedQueryWithNonZeroStreams = VK_FALSE;
primitivesGeneratedQueryFeatures.pNext = const_cast<void*>(deviceCreateInfo.pNext);
deviceCreateInfo.pNext = &primitivesGeneratedQueryFeatures;
m_primitivesGeneratedQueryFeatureEnabled = true;
m_primitivesGeneratedQueryDiscardFeatureEnabled = true;
MGLOG_I("Enabled optional device extension: %s",
VK_EXT_PRIMITIVES_GENERATED_QUERY_EXTENSION_NAME);
}
}
// VK_EXT_provoking_vertex. Two independent features live behind one extension:
// provokingVertexLast -> flat varyings, gl_Layer/gl_ViewportIndex and
// the input-assembler capture order.
// transformFeedbackPreservesProvokingVertex -> spec-level guarantee for the capture order;
// only legal when the transformFeedback
// feature is also enabled, which is why this
// block sits after the one above.
// They are enabled independently on purpose: gating the first on the second would leave flat
// shading GL-wrong on any device without VK_EXT_transform_feedback, for no legality reason.
m_provokingVertexLastEnabled = false;
m_provokingVertexXfbPreserveEnabled = false;
m_provokingVertexModePerPipeline = false;
m_provokingVertexFanPreserved = false;
VkPhysicalDeviceProvokingVertexFeaturesEXT provokingVertexFeatures{};
provokingVertexFeatures.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROVOKING_VERTEX_FEATURES_EXT;
if (IsExtensionSupported(availableExtensions, VK_EXT_PROVOKING_VERTEX_EXTENSION_NAME) &&
getPhysicalDeviceFeatures2 != nullptr) {
VkPhysicalDeviceFeatures2 featureQuery{};
featureQuery.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
featureQuery.pNext = &provokingVertexFeatures;
getPhysicalDeviceFeatures2(m_physicalDevice.handle, &featureQuery);
VkPhysicalDeviceProvokingVertexPropertiesEXT provokingVertexProperties{};
provokingVertexProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROVOKING_VERTEX_PROPERTIES_EXT;
auto getPhysicalDeviceProperties2 = reinterpret_cast<PFN_vkGetPhysicalDeviceProperties2>(
vkGetInstanceProcAddr(m_instance, "vkGetPhysicalDeviceProperties2"));
if (getPhysicalDeviceProperties2 == nullptr) {
getPhysicalDeviceProperties2 = reinterpret_cast<PFN_vkGetPhysicalDeviceProperties2>(
vkGetInstanceProcAddr(m_instance, "vkGetPhysicalDeviceProperties2KHR"));
}
if (getPhysicalDeviceProperties2 != nullptr) {
VkPhysicalDeviceProperties2 propertyQuery{};
propertyQuery.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2;
propertyQuery.pNext = &provokingVertexProperties;
getPhysicalDeviceProperties2(m_physicalDevice.handle, &propertyQuery);
}
m_provokingVertexModePerPipeline = provokingVertexProperties.provokingVertexModePerPipeline == VK_TRUE;
m_provokingVertexFanPreserved =
provokingVertexProperties.transformFeedbackPreservesTriangleFanProvokingVertex == VK_TRUE;
if (provokingVertexFeatures.provokingVertexLast == VK_TRUE) {
// transformFeedbackPreservesProvokingVertex is deliberately NOT requested. Measured:
// asking for it regresses transform_feedback.geometry on GL33 through GL45. A
// geometry shader emits its triangles already in GL's vertex order, and the pipeline
// that captures them runs on FIRST (see SelectProvokingVertexMode); without the
// guarantee the driver leaves that stream alone, but with it the capture is forced to
// follow the pipeline's FIRST convention and comes back rotated. The guarantee buys
// nothing here either - the input-assembler capture order that
// direct_state_access.queries_functional needs comes from provokingVertexLast alone,
// which was confirmed by measurement. Leaving it off also keeps VU 04884 disarmed, so
// a TRIANGLE_FAN pipeline may take LAST on any device.
const Bool wantXfbPreserve = false;
if (!IsExtensionAlreadyEnabled(enabledDeviceExtensions, VK_EXT_PROVOKING_VERTEX_EXTENSION_NAME)) {
enabledDeviceExtensions.push_back(VK_EXT_PROVOKING_VERTEX_EXTENSION_NAME);
}
provokingVertexFeatures.provokingVertexLast = VK_TRUE;
provokingVertexFeatures.transformFeedbackPreservesProvokingVertex =
wantXfbPreserve ? VK_TRUE : VK_FALSE;
provokingVertexFeatures.pNext = const_cast<void*>(deviceCreateInfo.pNext);
deviceCreateInfo.pNext = &provokingVertexFeatures;
m_provokingVertexLastEnabled = true;
m_provokingVertexXfbPreserveEnabled = wantXfbPreserve;
MGLOG_I("Enabled optional device extension: %s (transformFeedbackPreservesProvokingVertex=%s)",
VK_EXT_PROVOKING_VERTEX_EXTENSION_NAME, wantXfbPreserve ? "true" : "false");
}
}
if (!m_provokingVertexLastEnabled) {
MGLOG_W("VK_EXT_provoking_vertex is unavailable; flat-shaded varyings take a primitive's first "
"vertex instead of GL's last, and transform feedback records TRIANGLE_STRIP/TRIANGLE_FAN "
"triangles rotated (0,1,2 / 1,3,2 instead of 0,1,2 / 2,1,3)");
}
if (!m_transformFeedbackFeatureEnabled) {
MGLOG_W("VK_EXT_transform_feedback is unavailable; transform feedback capture will not work");
}
// VK_EXT_vertex_attribute_divisor. Vulkan's instance input rate advances an attribute
// once per instance and nothing else, so without this every glVertexAttribDivisor value
// collapses to 1 and an attribute meant to change every N instances changes every one.
m_vertexAttributeDivisorEnabled = false;
VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT vertexAttributeDivisorFeatures{};
vertexAttributeDivisorFeatures.sType =
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_FEATURES_EXT;
if (IsExtensionSupported(availableExtensions, VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_EXTENSION_NAME) &&
getPhysicalDeviceFeatures2 != nullptr) {
VkPhysicalDeviceFeatures2 featureQuery{};
featureQuery.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
featureQuery.pNext = &vertexAttributeDivisorFeatures;
getPhysicalDeviceFeatures2(m_physicalDevice.handle, &featureQuery);
if (vertexAttributeDivisorFeatures.vertexAttributeInstanceRateDivisor == VK_TRUE) {
if (!IsExtensionAlreadyEnabled(enabledDeviceExtensions,
VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_EXTENSION_NAME)) {
enabledDeviceExtensions.push_back(VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_EXTENSION_NAME);
}
vertexAttributeDivisorFeatures.vertexAttributeInstanceRateZeroDivisor = VK_FALSE;
vertexAttributeDivisorFeatures.pNext = const_cast<void*>(deviceCreateInfo.pNext);
deviceCreateInfo.pNext = &vertexAttributeDivisorFeatures;
m_vertexAttributeDivisorEnabled = true;
MGLOG_I("Enabled optional device extension: %s", VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_EXTENSION_NAME);
}
}
if (!m_vertexAttributeDivisorEnabled) {
MGLOG_W("VK_EXT_vertex_attribute_divisor is unavailable; a glVertexAttribDivisor other "
"than 1 will advance its attribute once per instance");
}
// Host query reset lets the occlusion-query ring recycle slots without a
// command-buffer round trip.
m_hostQueryResetEnabled = false;
VkPhysicalDeviceHostQueryResetFeatures hostQueryResetFeatures{};
hostQueryResetFeatures.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_HOST_QUERY_RESET_FEATURES;
if (IsExtensionSupported(availableExtensions, VK_EXT_HOST_QUERY_RESET_EXTENSION_NAME) &&
getPhysicalDeviceFeatures2 != nullptr) {
VkPhysicalDeviceFeatures2 featureQuery{};
featureQuery.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
featureQuery.pNext = &hostQueryResetFeatures;
getPhysicalDeviceFeatures2(m_physicalDevice.handle, &featureQuery);
if (hostQueryResetFeatures.hostQueryReset == VK_TRUE) {
if (!IsExtensionAlreadyEnabled(enabledDeviceExtensions, VK_EXT_HOST_QUERY_RESET_EXTENSION_NAME)) {
enabledDeviceExtensions.push_back(VK_EXT_HOST_QUERY_RESET_EXTENSION_NAME);
}
hostQueryResetFeatures.pNext = const_cast<void*>(deviceCreateInfo.pNext);
deviceCreateInfo.pNext = &hostQueryResetFeatures;
m_hostQueryResetEnabled = true;
}
}
// YUV shared images (WireYuvImage.inc) are sampled through a VkSamplerYcbcrConversion, a
// feature of its own; asked only where AHardwareBuffers are imported at all.
m_samplerYcbcrConversion = false;
VkPhysicalDeviceSamplerYcbcrConversionFeatures ycbcrFeatures{};
ycbcrFeatures.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_YCBCR_CONVERSION_FEATURES;
if (m_wireAhbImport && getPhysicalDeviceFeatures2 != nullptr) {
VkPhysicalDeviceFeatures2 featureQuery{};
featureQuery.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
featureQuery.pNext = &ycbcrFeatures;
getPhysicalDeviceFeatures2(m_physicalDevice.handle, &featureQuery);
if (ycbcrFeatures.samplerYcbcrConversion == VK_TRUE) {
ycbcrFeatures.pNext = const_cast<void*>(deviceCreateInfo.pNext);
deviceCreateInfo.pNext = &ycbcrFeatures;
m_samplerYcbcrConversion = true;
}
}
// VK_EXT_multi_draw: tier 1 of the multi-draw dispatch - one vkCmdDrawMulti(Indexed)EXT
// for a whole glMultiDraw* batch (VkMultiDrawIndexedInfoEXT carries per-draw
// firstIndex/indexCount/vertexOffset, so glMultiDrawElementsBaseVertex fits natively).
// Requested only when both the extension and its multiDraw feature are present;
// absent it, the dispatch falls to the multiDrawIndirect tier or the unrolled loop.
m_multiDrawExtensionEnabled = false;
m_maxMultiDrawCount = 0;
VkPhysicalDeviceMultiDrawFeaturesEXT multiDrawFeatures{};
multiDrawFeatures.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTI_DRAW_FEATURES_EXT;
if (IsExtensionSupported(availableExtensions, VK_EXT_MULTI_DRAW_EXTENSION_NAME) &&
getPhysicalDeviceFeatures2 != nullptr) {
VkPhysicalDeviceFeatures2 featureQuery{};
featureQuery.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
featureQuery.pNext = &multiDrawFeatures;
getPhysicalDeviceFeatures2(m_physicalDevice.handle, &featureQuery);
if (multiDrawFeatures.multiDraw == VK_TRUE) {
if (!IsExtensionAlreadyEnabled(enabledDeviceExtensions, VK_EXT_MULTI_DRAW_EXTENSION_NAME)) {
enabledDeviceExtensions.push_back(VK_EXT_MULTI_DRAW_EXTENSION_NAME);
}
multiDrawFeatures.pNext = const_cast<void*>(deviceCreateInfo.pNext);
deviceCreateInfo.pNext = &multiDrawFeatures;
m_multiDrawExtensionEnabled = true;
VkPhysicalDeviceMultiDrawPropertiesEXT multiDrawProperties{};
multiDrawProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTI_DRAW_PROPERTIES_EXT;
auto getPhysicalDeviceProperties2 = reinterpret_cast<PFN_vkGetPhysicalDeviceProperties2>(
vkGetInstanceProcAddr(m_instance, "vkGetPhysicalDeviceProperties2"));
if (getPhysicalDeviceProperties2 == nullptr) {
getPhysicalDeviceProperties2 = reinterpret_cast<PFN_vkGetPhysicalDeviceProperties2>(
vkGetInstanceProcAddr(m_instance, "vkGetPhysicalDeviceProperties2KHR"));
}
if (getPhysicalDeviceProperties2 != nullptr) {
VkPhysicalDeviceProperties2 propertyQuery{};
propertyQuery.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2;
propertyQuery.pNext = &multiDrawProperties;
getPhysicalDeviceProperties2(m_physicalDevice.handle, &propertyQuery);
}
// Spec minimum is 1024; a driver reporting 0 through a failed query must not
// zero out every batch, so fall back to the spec minimum.
m_maxMultiDrawCount = multiDrawProperties.maxMultiDrawCount != 0
? multiDrawProperties.maxMultiDrawCount
: 1024;
MGLOG_I("Enabled optional device extension: %s (maxMultiDrawCount=%u)",
VK_EXT_MULTI_DRAW_EXTENSION_NAME, m_maxMultiDrawCount);
} else {
MGLOG_I("VK_EXT_multi_draw is advertised but its multiDraw feature is unavailable; "
"multi-draw batches use the indirect or unrolled tier");
}
}
// Codex closeout finding 2 (cf-magma): GL 4.6 core 8.26 makes an access through an
// invalid image unit load zero and DISCARD stores and atomics. A null storage-image
// descriptor is that rule exactly, so the wire arm binds one for such a unit
// (UniformManager::SetWireInvalidStorageImageArm). ONLY nullDescriptor is requested:
// robustBufferAccess2 / robustImageAccess2 would put a bounds check on every access of
// every draw. Wire arms only, on the same terms as the depth-resolve extensions above -
// the monolith arm resolves image units elsewhere and keeps its device as it was.
m_wireNullDescriptor = false;
VkPhysicalDeviceRobustness2FeaturesEXT robustness2Features{};
robustness2Features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ROBUSTNESS_2_FEATURES_EXT;
const char* robustness2Name =
IsExtensionSupported(availableExtensions, VK_EXT_ROBUSTNESS_2_EXTENSION_NAME) ? VK_EXT_ROBUSTNESS_2_EXTENSION_NAME
: IsExtensionSupported(availableExtensions, VK_KHR_ROBUSTNESS_2_EXTENSION_NAME) ? VK_KHR_ROBUSTNESS_2_EXTENSION_NAME
: nullptr;
if (robustness2Name != nullptr &&
getPhysicalDeviceFeatures2 != nullptr) {
VkPhysicalDeviceFeatures2 featureQuery{VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2};
featureQuery.pNext = &robustness2Features;
getPhysicalDeviceFeatures2(m_physicalDevice.handle, &featureQuery);
if (robustness2Features.nullDescriptor == VK_TRUE) {
EnableOptionalDeviceExtension(availableExtensions, enabledDeviceExtensions, robustness2Name);
robustness2Features.robustBufferAccess2 = VK_FALSE;
robustness2Features.robustImageAccess2 = VK_FALSE;
robustness2Features.pNext = const_cast<void*>(deviceCreateInfo.pNext);
deviceCreateInfo.pNext = &robustness2Features;
m_wireNullDescriptor = true;
}
}
MGLOG_I("Magma wire: robustness2 nullDescriptor %s (%s)", m_wireNullDescriptor ? "enabled" : "unavailable",
robustness2Name != nullptr ? robustness2Name : "no robustness2 extension");
deviceCreateInfo.enabledExtensionCount = static_cast<Uint32>(enabledDeviceExtensions.size());
deviceCreateInfo.ppEnabledExtensionNames = enabledDeviceExtensions.data();
MGLOG_I("Device feature support: robustBufferAccess=%s geometryShader=%s independentBlend=%s logicOp=%s shaderClipDistance=%s "
"shaderCullDistance=%s wideLines=%s shaderInt64=%s vertexStoresAtomics=%s "
"fragmentStoresAtomics=%s storageImageExtendedFormats=%s storageImageReadWithoutFormat=%s "
"storageImageWriteWithoutFormat=%s drawIndirectFirstInstance=%s "
"multiDrawIndirect=%s",
supportedDeviceFeatures.robustBufferAccess ? "true" : "false",
supportedDeviceFeatures.geometryShader ? "true" : "false",
supportedDeviceFeatures.independentBlend ? "true" : "false",
supportedDeviceFeatures.logicOp ? "true" : "false",
supportedDeviceFeatures.shaderClipDistance ? "true" : "false",
supportedDeviceFeatures.shaderCullDistance ? "true" : "false",
supportedDeviceFeatures.wideLines ? "true" : "false",
supportedDeviceFeatures.shaderInt64 ? "true" : "false",
supportedDeviceFeatures.vertexPipelineStoresAndAtomics ? "true" : "false",
supportedDeviceFeatures.fragmentStoresAndAtomics ? "true" : "false",
supportedDeviceFeatures.shaderStorageImageExtendedFormats ? "true" : "false",
supportedDeviceFeatures.shaderStorageImageReadWithoutFormat ? "true" : "false",
supportedDeviceFeatures.shaderStorageImageWriteWithoutFormat ? "true" : "false",
supportedDeviceFeatures.drawIndirectFirstInstance ? "true" : "false",
supportedDeviceFeatures.multiDrawIndirect ? "true" : "false");
MGLOG_I("Device feature enabled: robustBufferAccess=%s geometryShader=%s independentBlend=%s logicOp=%s shaderClipDistance=%s "
"shaderCullDistance=%s wideLines=%s shaderInt64=%s vertexStoresAtomics=%s "
"fragmentStoresAtomics=%s storageImageExtendedFormats=%s storageImageReadWithoutFormat=%s "
"storageImageWriteWithoutFormat=%s drawIndirectFirstInstance=%s "
"multiDrawIndirect=%s shaderDrawParameters=%s",
deviceFeatures.robustBufferAccess ? "true" : "false",
deviceFeatures.geometryShader ? "true" : "false",
deviceFeatures.independentBlend ? "true" : "false",
deviceFeatures.logicOp ? "true" : "false",
deviceFeatures.shaderClipDistance ? "true" : "false",
deviceFeatures.shaderCullDistance ? "true" : "false",
deviceFeatures.wideLines ? "true" : "false",
deviceFeatures.shaderInt64 ? "true" : "false",
deviceFeatures.vertexPipelineStoresAndAtomics ? "true" : "false",
deviceFeatures.fragmentStoresAndAtomics ? "true" : "false",
deviceFeatures.shaderStorageImageExtendedFormats ? "true" : "false",
deviceFeatures.shaderStorageImageReadWithoutFormat ? "true" : "false",
deviceFeatures.shaderStorageImageWriteWithoutFormat ? "true" : "false",
deviceFeatures.drawIndirectFirstInstance ? "true" : "false",
deviceFeatures.multiDrawIndirect ? "true" : "false",
m_shaderDrawParametersFeatureEnabled ? "true" : "false");
VK_VERIFY(vkCreateDevice(m_physicalDevice.handle, &deviceCreateInfo, nullptr, &m_device), "vkCreateDevice");
if (wireDepthResolveEnabled) {
m_wireCreateRenderPass2 = reinterpret_cast<PFN_vkCreateRenderPass2>(
vkGetDeviceProcAddr(m_device, wireDepthResolveCore ? "vkCreateRenderPass2" : "vkCreateRenderPass2KHR"));
}
#if MOBILEGL_BUILD_DISAGGREGATED
if (m_wireAhbImport) {
m_wireGetAhbProperties =
reinterpret_cast<void*>(vkGetDeviceProcAddr(m_device, "vkGetAndroidHardwareBufferPropertiesANDROID"));
if (m_wireGetAhbProperties == nullptr) m_wireAhbImport = false;
}
if (m_sharedImageSyncFd) {
m_importSemaphoreFd =
reinterpret_cast<PFN_vkImportSemaphoreFdKHR>(vkGetDeviceProcAddr(m_device, "vkImportSemaphoreFdKHR"));
m_getSemaphoreFd =
reinterpret_cast<PFN_vkGetSemaphoreFdKHR>(vkGetDeviceProcAddr(m_device, "vkGetSemaphoreFdKHR"));
if (m_importSemaphoreFd == nullptr || m_getSemaphoreFd == nullptr) {
MGLOG_W("DirectVulkan: VK_KHR_external_semaphore_fd is missing an entry point; shared-image fences "
"are waited for on the CPU");
m_sharedImageSyncFd = false;
}
}
#endif
s_vkCmdDrawIndexedIndirectCount = reinterpret_cast<PFNDrawIndexedIndirectCountFunc>(
vkGetDeviceProcAddr(m_device, "vkCmdDrawIndexedIndirectCountKHR"));
if (s_vkCmdDrawIndexedIndirectCount == nullptr) {
s_vkCmdDrawIndexedIndirectCount = reinterpret_cast<PFNDrawIndexedIndirectCountFunc>(
vkGetDeviceProcAddr(m_device, "vkCmdDrawIndexedIndirectCount"));
}
if (m_drawIndirectCountExtensionEnabled && s_vkCmdDrawIndexedIndirectCount == nullptr) {
MGLOG_W("VK_KHR_draw_indirect_count enabled but vkCmdDrawIndexedIndirectCount entry point is missing, will continue as if VK_KHR_draw_indirect_count is not supported!");
m_drawIndirectCountExtensionEnabled = false;
}
// P8-D: the wire arm's glMultiDrawArraysIndirectCount. Null = that verb reads its count on
// the CPU (WireDraw.inc's DrawWireIndirectNative answers false for it).
s_vkCmdWireDrawIndirectCount = reinterpret_cast<PFNDrawIndexedIndirectCountFunc>(
vkGetDeviceProcAddr(m_device, "vkCmdDrawIndirectCountKHR"));
if (s_vkCmdWireDrawIndirectCount == nullptr) {
s_vkCmdWireDrawIndirectCount = reinterpret_cast<PFNDrawIndexedIndirectCountFunc>(
vkGetDeviceProcAddr(m_device, "vkCmdDrawIndirectCount"));
}
s_vkCmdDrawMultiEXT = nullptr;
s_vkCmdDrawMultiIndexedEXT = nullptr;
if (m_multiDrawExtensionEnabled) {
s_vkCmdDrawMultiEXT =
reinterpret_cast<PFN_vkCmdDrawMultiEXT>(vkGetDeviceProcAddr(m_device, "vkCmdDrawMultiEXT"));
s_vkCmdDrawMultiIndexedEXT = reinterpret_cast<PFN_vkCmdDrawMultiIndexedEXT>(
vkGetDeviceProcAddr(m_device, "vkCmdDrawMultiIndexedEXT"));
if (s_vkCmdDrawMultiEXT == nullptr || s_vkCmdDrawMultiIndexedEXT == nullptr) {
MGLOG_W("VK_EXT_multi_draw enabled but its entry points are missing, will continue as if "
"VK_EXT_multi_draw is not supported!");
s_vkCmdDrawMultiEXT = nullptr;
s_vkCmdDrawMultiIndexedEXT = nullptr;
m_multiDrawExtensionEnabled = false;
}
}
// Resolve the multi-draw dispatch tiers once: device support clamped by the
// MOBILEGL_MAGMA_MULTIDRAW_MODE preference. Requesting an unavailable tier is
// never an error - the dispatch falls down the chain ext -> indirect -> unroll.
{
using MG_Config::MultiDrawMode;
const MultiDrawMode mode = MG_Config::Features.MagmaMultiDrawMode;
m_multiDrawAllowExt =
m_multiDrawExtensionEnabled && (mode == MultiDrawMode::Auto || mode == MultiDrawMode::Ext);
m_multiDrawAllowIndirect = m_multiDrawIndirectFeatureEnabled && mode != MultiDrawMode::Unroll;
m_multiDrawForceUnrollIndirect = mode == MultiDrawMode::Unroll;
if (mode == MultiDrawMode::Ext && !m_multiDrawExtensionEnabled) {
MGLOG_I("MOBILEGL_MAGMA_MULTIDRAW_MODE=ext requested but VK_EXT_multi_draw is unavailable; "
"falling back to the %s tier",
m_multiDrawAllowIndirect ? "indirect" : "unroll");
}
if (mode == MultiDrawMode::Indirect && !m_multiDrawIndirectFeatureEnabled) {
MGLOG_I("MOBILEGL_MAGMA_MULTIDRAW_MODE=indirect requested but the multiDrawIndirect device "
"feature is unavailable; falling back to the unroll tier");
}
MGLOG_I("Multi-draw dispatch tier: %s (VK_EXT_multi_draw=%s, multiDrawIndirect=%s, mode=%s)",
m_multiDrawAllowExt ? "ext" : (m_multiDrawAllowIndirect ? "indirect" : "unroll"),
m_multiDrawExtensionEnabled ? "true" : "false",
m_multiDrawIndirectFeatureEnabled ? "true" : "false",
mode == MultiDrawMode::Auto ? "auto"
: mode == MultiDrawMode::Ext ? "ext"
: mode == MultiDrawMode::Indirect ? "indirect"
: "unroll");
}
if (m_transformFeedbackFeatureEnabled) {
s_vkCmdBindTransformFeedbackBuffersEXT = reinterpret_cast<PFN_vkCmdBindTransformFeedbackBuffersEXT>(
vkGetDeviceProcAddr(m_device, "vkCmdBindTransformFeedbackBuffersEXT"));
s_vkCmdBeginTransformFeedbackEXT = reinterpret_cast<PFN_vkCmdBeginTransformFeedbackEXT>(
vkGetDeviceProcAddr(m_device, "vkCmdBeginTransformFeedbackEXT"));
s_vkCmdEndTransformFeedbackEXT = reinterpret_cast<PFN_vkCmdEndTransformFeedbackEXT>(
vkGetDeviceProcAddr(m_device, "vkCmdEndTransformFeedbackEXT"));
if (s_vkCmdBindTransformFeedbackBuffersEXT == nullptr || s_vkCmdBeginTransformFeedbackEXT == nullptr ||
s_vkCmdEndTransformFeedbackEXT == nullptr) {
MGLOG_W("VK_EXT_transform_feedback entry points missing; transform feedback capture disabled");
m_transformFeedbackFeatureEnabled = false;
}
}
if (m_hostQueryResetEnabled) {
s_vkResetQueryPool =
reinterpret_cast<PFN_vkResetQueryPool>(vkGetDeviceProcAddr(m_device, "vkResetQueryPool"));
if (s_vkResetQueryPool == nullptr) {
s_vkResetQueryPool =
reinterpret_cast<PFN_vkResetQueryPool>(vkGetDeviceProcAddr(m_device, "vkResetQueryPoolEXT"));
}
if (s_vkResetQueryPool == nullptr) {
m_hostQueryResetEnabled = false;
}
}
if (m_transformFeedbackFeatureEnabled) {
s_vkCmdBeginQueryIndexedEXT = reinterpret_cast<PFN_vkCmdBeginQueryIndexedEXT>(
vkGetDeviceProcAddr(m_device, "vkCmdBeginQueryIndexedEXT"));
s_vkCmdEndQueryIndexedEXT = reinterpret_cast<PFN_vkCmdEndQueryIndexedEXT>(
vkGetDeviceProcAddr(m_device, "vkCmdEndQueryIndexedEXT"));
VkPhysicalDeviceTransformFeedbackPropertiesEXT xfbProperties{};
xfbProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TRANSFORM_FEEDBACK_PROPERTIES_EXT;
VkPhysicalDeviceProperties2 properties2{};
properties2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2;
properties2.pNext = &xfbProperties;
// Resolved via proc addr: vkGetPhysicalDeviceProperties2 is Vulkan 1.1, and Android's
// libvulkan.so only exports it from API 28 while minSdk is 26.
auto getPhysicalDeviceProperties2 = reinterpret_cast<PFN_vkGetPhysicalDeviceProperties2>(
vkGetInstanceProcAddr(m_instance, "vkGetPhysicalDeviceProperties2"));
if (getPhysicalDeviceProperties2 == nullptr) {
getPhysicalDeviceProperties2 = reinterpret_cast<PFN_vkGetPhysicalDeviceProperties2>(
vkGetInstanceProcAddr(m_instance, "vkGetPhysicalDeviceProperties2KHR"));
}
if (getPhysicalDeviceProperties2 != nullptr) {
getPhysicalDeviceProperties2(m_physicalDevice.handle, &properties2);
}
m_xfbQueriesSupported = xfbProperties.transformFeedbackQueries == VK_TRUE &&
s_vkCmdBeginQueryIndexedEXT != nullptr && s_vkCmdEndQueryIndexedEXT != nullptr;
}
MGLOG_I("index type uint8 enabled: %s", m_indexTypeUint8ExtensionEnabled ? "true" : "false");
MGLOG_I("Logical device created.");
// Queues
vkGetDeviceQueue(m_device, m_physicalDevice.queueFamilies.graphicsFamily, 0, &m_graphicsQueue);
vkGetDeviceQueue(m_device, m_physicalDevice.queueFamilies.presentFamily, 0, &m_presentQueue);
MGLOG_I("Queues got successfully.");
// Timestamp (timer query) support: re-enumerate the graphics queue
// family's properties for its timestampValidBits (0 means the queue
// cannot write timestamps) and take timestampPeriod (ns per tick) from
// the device limits.
const auto timestampQueueFamilies = GetQueueFamilyFromPhysicalDevice(m_physicalDevice.handle);
m_timestampValidBits = 0;
const Int32 graphicsFamilyIndex = m_physicalDevice.queueFamilies.graphicsFamily;
if (graphicsFamilyIndex >= 0 && static_cast<SizeT>(graphicsFamilyIndex) < timestampQueueFamilies.size()) {
m_timestampValidBits = timestampQueueFamilies[graphicsFamilyIndex].timestampValidBits;
}
m_timestampPeriodNs = m_physicalDevice.properties.limits.timestampPeriod;
m_timerQuerySupported = m_timestampValidBits > 0 && m_timestampPeriodNs > 0.0f;
MGLOG_I("Timer queries %s (timestampValidBits=%u, timestampPeriod=%f ns/tick)",
m_timerQuerySupported ? "supported" : "not supported", m_timestampValidBits, m_timestampPeriodNs);
// Last, because it records on m_graphicsQueue: decide the PRIMITIVES_GENERATED
// reroute for XFB-inactive draws. Nothing else has touched the queue yet.
ArmPrimGenReroute();
// Same terms: it records on m_graphicsQueue, which nothing but the probe above has used.
ArmWireDepthResolveOrder();
}
// P7 gate 5 (g5-msprobe): THE ARM ORDER OF THE MULTISAMPLE DEPTH/STENCIL RESOLVE IS A MEASURED
// PROPERTY OF THIS DEVICE. WireDepthResolveArm.h says why (the Adreno 830's no-draw
// VK_KHR_depth_stencil_resolve pass writes nothing), WireDepthResolveProbe.h what is run. The
// answer is a device property, so it is memoized per DEVICE IDENTITY (WireDepthResolveArmCache:
// vendor, device, driver version, pipeline-cache UUID - codex closeout finding 7), and logged once
// per identity with every reading - the line the device evidence quotes.
//
// THE MEASUREMENT CAN BE REPLACED, AND ONLY HERE: MGITEST_MAGMA_DEPTH_RESOLVE_PROBE=bug|clean
// hands ChooseWireDepthResolveArm a canned measurement instead of running the probe - no host
// lane runs on a device with the defect - and the DirectVulkan.{Split,Spawn}.MsResolveBug./
// MsFlipBug. entries force `bug` and read ResolveWireDepthStencil's arm line back from the
// server log. The canned measurement is evaluated like a real one, so those entries go red
// when the evaluation stops detecting the defect. MGITEST_MAGMA_DEPTH_RESOLVE_PROBE=elide-subject
// runs the REAL probe with its render-pass resolve left unrecorded (the sentinel survives, the
// shader control still resolves), so the DirectVulkan.{Split,Spawn}.MsResolveElide. entries go
// red when the real recording, readback or tally stops detecting it too.
void VulkanRenderer::ArmWireDepthResolveOrder() {
m_wirePreferShaderDepthResolve = false;
// ResolveWireDepthStencil's own test for the render-pass arm, less its per-format half
// (the probe asks that per format): without it the shader pass is the only arm.
const Bool renderPassArmAvailable = !MagmaWireForcedShaderDepthResolve() && m_wireCreateRenderPass2 &&
(m_wireDepthResolveModes & VK_RESOLVE_MODE_SAMPLE_ZERO_BIT) != 0;
const char* knobValue = std::getenv("MGITEST_MAGMA_DEPTH_RESOLVE_PROBE");
const WireDepthResolveProbeKnob knob = ParseWireDepthResolveProbeKnob(knobValue);
// Memoized per DEVICE IDENTITY, not per process (codex closeout finding 7; see
// WireDepthResolveArmCache): a second renderer on another device or driver probes for itself.
const WireDepthResolveDeviceIdentity identity =
MakeWireDepthResolveDeviceIdentity(m_physicalDevice.properties, renderPassArmAvailable, knob);
static WireDepthResolveArmCache s_choices;
const WireDepthResolveArmChoice resolved = s_choices.Resolve(identity, [&]() {
if (knob == WireDepthResolveProbeKnob::Unrecognised)
MGLOG_W("DirectVulkan: MGITEST_MAGMA_DEPTH_RESOLVE_PROBE=%s is not `bug`, `clean` or "
"`elide-subject`; the resolve probe runs as if it were unset", knobValue);
WireDepthResolveArmChoice choice = ChooseWireDepthResolveArm(knob, renderPassArmAvailable, [&]() {
WireDepthResolveProbeContext context;
context.physicalDevice = m_physicalDevice.handle;
context.device = m_device;
context.queue = m_graphicsQueue;
context.queueFamilyIndex = static_cast<Uint32>(m_physicalDevice.queueFamilies.graphicsFamily);
context.createRenderPass2 = m_wireCreateRenderPass2;
context.depthResolveModes = m_wireDepthResolveModes;
context.stencilResolveModes = m_wireStencilResolveModes;
context.shaderStencilExport = m_wireShaderStencilExport;
context.elideSubject = knob == WireDepthResolveProbeKnob::ElideSubject;
return RunWireDepthResolveProbe(context);
});
if (choice.measurement.fenceWaitTimedOut) {
// Its objects are leaked on purpose (see the PRIMITIVES_GENERATED probe above for
// why this device must not be idle-waited on their account).
MGLOG_W("DirectVulkan: the depth/stencil resolve probe timed out waiting on its own "
"submission; its Vulkan objects are deliberately leaked and the render-pass arm "
"keeps its place");
} else if (choice.verdict == WireDepthResolveProbeVerdict::Inconclusive) {
MGLOG_W("DirectVulkan: depth/stencil resolve probe verdict=inconclusive - the shader "
"control did not resolve the probe's inputs either, so nothing is concluded about "
"the render pass and the default arm order stands");
}
MGLOG_I("DirectVulkan: depth/stencil resolve probe (%s) verdict=%s: %s%s%s",
choice.measurement.fromKnob ? "forced by MGITEST_MAGMA_DEPTH_RESOLVE_PROBE"
: choice.measurement.subjectElided
? "measured on this device with its render-pass resolve elided by "
"MGITEST_MAGMA_DEPTH_RESOLVE_PROBE=elide-subject"
: renderPassArmAvailable ? "measured on this device"
: "not run: no render-pass arm",
WireDepthResolveProbeVerdictName(choice.verdict),
choice.preferShader ? "the shader pass resolves first, the no-draw render pass is the fallback"
: (renderPassArmAvailable || choice.measurement.fromKnob)
? "the VK_KHR_depth_stencil_resolve render pass resolves first"
: "the shader pass is the only arm",
choice.measurement.failureReason.empty() ? "" : "; ",
choice.measurement.failureReason.c_str());
for (const WireDepthResolveFormatReading& reading : choice.measurement.formats)
MGLOG_I("DirectVulkan: depth/stencil resolve probe %s",
DescribeWireDepthResolveFormat(reading).c_str());
return choice;
});
m_wirePreferShaderDepthResolve = resolved.preferShader;
}
void VulkanRenderer::ArmPrimGenReroute() {
using namespace MG_Util::SelfTest;
m_primGenRerouteKind = PrimGenRerouteKind::None;
const MG_Config::QuirkOverride overrideSetting = MG_Config::Features.MagmaPrimGenQueryReroute;
// Without stream queries the GENERATED path never opens a slot at all, so
// there is nothing to reroute - whatever the override says.
if (!m_xfbQueriesSupported || !m_hostQueryResetEnabled) {
return;
}
const Bool primitivesGeneratedQueryUsable =
m_primitivesGeneratedQueryFeatureEnabled && m_primitivesGeneratedQueryDiscardFeatureEnabled;
PrimitivesGeneratedNoXfbVerdict verdict = PrimitivesGeneratedNoXfbVerdict::Inconclusive;
// The probe only matters under Auto (ForceOn bypasses the verdict, ForceOff
// never asks), and the answer is a device property - so it is memoized per
// process rather than re-paid on every renderer recreation.
if (overrideSetting == MG_Config::QuirkOverride::Auto) {
static const PrimitivesGeneratedNoXfbMeasurement s_measurement = [&]() {
PrimitivesGeneratedNoXfbProbeContext probeContext;
probeContext.device = m_device;
probeContext.queue = m_graphicsQueue;
probeContext.queueFamilyIndex =
static_cast<Uint32>(m_physicalDevice.queueFamilies.graphicsFamily);
probeContext.transformFeedbackQueriesUsable = m_xfbQueriesSupported;
probeContext.primitivesGeneratedQueryUsable = primitivesGeneratedQueryUsable;
probeContext.pipelineStatisticsEnabled = m_pipelineStatisticsQueryFeatureEnabled;
probeContext.tessellationEnabled = m_tessellationShaderFeatureEnabled;
auto& fns = probeContext.fns;
fns.vkCreateCommandPool = vkCreateCommandPool;
fns.vkDestroyCommandPool = vkDestroyCommandPool;
fns.vkAllocateCommandBuffers = vkAllocateCommandBuffers;
fns.vkBeginCommandBuffer = vkBeginCommandBuffer;
fns.vkEndCommandBuffer = vkEndCommandBuffer;
fns.vkCreateQueryPool = vkCreateQueryPool;
fns.vkDestroyQueryPool = vkDestroyQueryPool;
fns.vkCmdResetQueryPool = vkCmdResetQueryPool;
fns.vkCmdBeginQuery = vkCmdBeginQuery;
fns.vkCmdEndQuery = vkCmdEndQuery;
fns.vkCmdBeginQueryIndexedEXT = s_vkCmdBeginQueryIndexedEXT;
fns.vkCmdEndQueryIndexedEXT = s_vkCmdEndQueryIndexedEXT;
fns.vkCreateRenderPass = vkCreateRenderPass;
fns.vkDestroyRenderPass = vkDestroyRenderPass;
fns.vkCreateFramebuffer = vkCreateFramebuffer;
fns.vkDestroyFramebuffer = vkDestroyFramebuffer;
fns.vkCmdBeginRenderPass = vkCmdBeginRenderPass;
fns.vkCmdEndRenderPass = vkCmdEndRenderPass;
fns.vkCreateShaderModule = vkCreateShaderModule;
fns.vkDestroyShaderModule = vkDestroyShaderModule;
fns.vkCreatePipelineLayout = vkCreatePipelineLayout;
fns.vkDestroyPipelineLayout = vkDestroyPipelineLayout;
fns.vkCreateGraphicsPipelines = vkCreateGraphicsPipelines;
fns.vkDestroyPipeline = vkDestroyPipeline;
fns.vkCmdBindPipeline = vkCmdBindPipeline;
fns.vkCmdDraw = vkCmdDraw;
fns.vkCreateFence = vkCreateFence;
fns.vkDestroyFence = vkDestroyFence;
fns.vkQueueSubmit = vkQueueSubmit;
fns.vkWaitForFences = vkWaitForFences;
fns.vkGetQueryPoolResults = vkGetQueryPoolResults;
fns.vkDeviceWaitIdle = vkDeviceWaitIdle;
return RunPrimitivesGeneratedNoXfbProbe(probeContext);
}();
verdict = EvaluatePrimitivesGeneratedNoXfbVerdict(s_measurement);
if (s_measurement.fenceWaitTimedOut) {
// The probe's submission never signaled within its bound, so it left its
// command pool, query pools, render pass, framebuffer, shader modules,
// pipeline layout, pipelines and fence alive on purpose. This device is the
// renderer's own and outlives them, so nothing here may destroy them or
// wait the device idle - the queue may still be executing that submission,
// and an idle wait is the hang the bound exists to prevent. They leak for
// the process's life; a device this sick has bigger problems.
MGLOG_W("PRIMITIVES_GENERATED probe timed out waiting on its own submission (%s); its "
"Vulkan objects are deliberately leaked and XFB-inactive draws keep the stream "
"query", s_measurement.failureReason.c_str());
} else if (!s_measurement.ran) {
MGLOG_W("PRIMITIVES_GENERATED probe did not run (%s); XFB-inactive draws keep the "
"stream query", s_measurement.failureReason.c_str());
} else {
const auto logShape = [](const char* name,
const MG_Util::SelfTest::PrimitivesGeneratedNoXfbShapeMeasurement&
shape) {
MGLOG_I("PRIMITIVES_GENERATED probe %s: drawn=%d stream=%llu/%llu pgq=%llu(%d) "
"stat=%llu(%d)",
name, shape.drawn ? 1 : 0,
static_cast<unsigned long long>(shape.streamGenerated),
static_cast<unsigned long long>(shape.expectedPrimitives),
static_cast<unsigned long long>(shape.primitivesGeneratedExt),
shape.primitivesGeneratedExtMeasured ? 1 : 0,
static_cast<unsigned long long>(shape.statisticsClippingInput),
shape.statisticsMeasured ? 1 : 0);
};
logShape("triangles", s_measurement.trianglesPlain);
logShape("triangles+discard", s_measurement.trianglesDiscard);
logShape("patches+discard", s_measurement.patchesDiscard);
}
}
// A driver whose stream query counts capture-less draws counts a PAUSED span's
// draws through the stream slot they take, so that span's result must not have
// the frontend's CPU paused counter added on top of it either (the pre-reroute
// accounting did exactly that, double counting every paused draw the CPU could
// price). Measured, not assumed: the forced arms never ask the probe and leave
// this false.
m_primGenStreamCountsXfbInactiveDraws = verdict == PrimitivesGeneratedNoXfbVerdict::StreamCounts;
m_primGenRerouteKind = ChoosePrimitivesGeneratedReroute(
overrideSetting, verdict, primitivesGeneratedQueryUsable, m_pipelineStatisticsQueryFeatureEnabled);
if (m_primGenRerouteKind != PrimGenRerouteKind::None) {
MGLOG_I("PRIMITIVES_GENERATED for XFB-inactive draws will accumulate through a %s pool%s",
m_primGenRerouteKind == PrimGenRerouteKind::PrimitivesGeneratedExt
? "VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT"
: "clipping-invocations pipeline-statistics",
overrideSetting == MG_Config::QuirkOverride::ForceOn ? " (forced on)" : "");
}
}
void VulkanRenderer::CreateAllocator() {
MOBILEGL_ASSERT(m_instance != VK_NULL_HANDLE, "CreateAllocator requires valid VkInstance");
MOBILEGL_ASSERT(m_physicalDevice.handle != VK_NULL_HANDLE, "CreateAllocator requires valid physical device");
MOBILEGL_ASSERT(m_device != VK_NULL_HANDLE, "CreateAllocator requires valid VkDevice");
if (m_allocator != nullptr) {
return;
}
VmaAllocatorCreateInfo allocatorInfo{};
VmaVulkanFunctions vulkanFunctions{};
vulkanFunctions.vkGetInstanceProcAddr = vkGetInstanceProcAddr;
vulkanFunctions.vkGetDeviceProcAddr = vkGetDeviceProcAddr;
allocatorInfo.instance = m_instance;
allocatorInfo.physicalDevice = m_physicalDevice.handle;
allocatorInfo.device = m_device;
allocatorInfo.pVulkanFunctions = &vulkanFunctions;
allocatorInfo.vulkanApiVersion = VK_API_VERSION_1_0;
VK_VERIFY(vmaCreateAllocator(&allocatorInfo, &m_allocator), "vmaCreateAllocator");
}
void VulkanRenderer::DestroyAllocator() {
if (m_allocator != nullptr) {
vmaDestroyAllocator(m_allocator);
m_allocator = nullptr;
}
}
void VulkanRenderer::CreateSwapchain() {
const VkExtent2D desiredExtent = {
std::max<Uint32>(m_config.SurfaceWidth, 1),
std::max<Uint32>(m_config.SurfaceHeight, 1),
};
m_swapchainObject.Create(m_device, m_physicalDevice.handle, m_surface,
static_cast<Uint32>(m_physicalDevice.queueFamilies.graphicsFamily),
static_cast<Uint32>(m_physicalDevice.queueFamilies.presentFamily),
m_config.MaxFramesInFlight, desiredExtent, m_config.SwapInterval);
if (m_config.SwapInterval && m_config.SwapInterval != m_swapchainSwapInterval) {
MGLOG_D("DirectVulkan: swap interval %d -> %s", *m_config.SwapInterval,
SwapchainObject::GetPresentModeName(m_swapchainObject.GetPresentMode()));
}
m_swapchainSwapInterval = m_config.SwapInterval;
// The FragCoordYFlip variants bake this height in; it is the only input to a shader
// module that lives outside the GL program, so the factory has to learn it here (and on
// every recreation, which is the only way it can change).
if (m_programFactory) {
m_programFactory->SetDefaultFramebufferHeight(m_swapchainObject.GetExtent().height);
}
}
void VulkanRenderer::CreateCommandPool() {
VkCommandPoolCreateInfo createInfo{VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO};
createInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
createInfo.queueFamilyIndex = m_physicalDevice.queueFamilies.graphicsFamily;
VK_VERIFY(vkCreateCommandPool(m_device, &createInfo, nullptr, &m_commandPool));
MGLOG_I("Command pool created");
}
Bool VulkanRenderer::CreateSurface() {
if (!m_window) {
#if defined VK_USE_PLATFORM_METAL_EXT
m_window = reinterpret_cast<NativeWindowType>(
CreateInternalMetalLayer(m_config.SurfaceWidth, m_config.SurfaceHeight, &m_platformDisplay));
m_platformLibrary = reinterpret_cast<void*>(m_window);
#elif defined VK_USE_PLATFORM_ANDROID_KHR
// EVERY ENTRY POINT HERE IS OPTIONAL, and each refusal is a `return false`, not
// MOBILEGL_ASSERT: that macro is compiled out at the INFO level every shipping build uses,
// and a renderer created for a WINDOW never enabled the headless extension - asking its
// instance for vkCreateHeadlessSurfaceEXT answers null, and calling that crashed the server
// the first time such a renderer needed an offscreen target.
auto* createHeadlessSurface =
m_headlessSurfaceSupported ? reinterpret_cast<PFN_vkCreateHeadlessSurfaceEXT>(
vkGetInstanceProcAddr(m_instance, "vkCreateHeadlessSurfaceEXT"))
: nullptr;
const OffscreenSurfaceRoute route = ChooseOffscreenSurfaceRoute(
m_headlessSurfaceSupported, createHeadlessSurface != nullptr, m_androidSurfaceEnabled);
if (route == OffscreenSurfaceRoute::Headless) {
VkHeadlessSurfaceCreateInfoEXT sci{VK_STRUCTURE_TYPE_HEADLESS_SURFACE_CREATE_INFO_EXT};
const VkResult result = createHeadlessSurface(m_instance, &sci, nullptr, &m_surface);
if (result != VK_SUCCESS) {
MGLOG_E("DirectVulkan: vkCreateHeadlessSurfaceEXT failed (%d) for an offscreen target",
static_cast<int>(result));
m_surface = VK_NULL_HANDLE;
return false;
}
return true;
}
if (route == OffscreenSurfaceRoute::Unavailable) {
MGLOG_E("DirectVulkan: no offscreen surface route on this instance (neither %s nor %s enabled)",
VK_EXT_HEADLESS_SURFACE_EXTENSION_NAME, VK_KHR_ANDROID_SURFACE_EXTENSION_NAME);
return false;
}
// Windowless context on a driver without VK_EXT_headless_surface: give
// the WSI an AImageReader's ANativeWindow. It is a real, valid producer
// surface that is attached to no display and whose images this code never
// acquires, which is exactly the "drawable nobody sees" the Xlib fallback
// below builds out of an unmapped window. libmediandk is dlopen'd rather
// than linked so a device without it degrades to a refusal instead of
// failing to load the library at all.
{
void* mediaLib = dlopen("libmediandk.so", RTLD_NOW | RTLD_LOCAL);
if (mediaLib == nullptr) {
MGLOG_E("DirectVulkan: libmediandk.so could not be loaded for an offscreen target");
return false;
}
using AImageReaderNewFn = int (*)(int32_t, int32_t, int32_t, int32_t, void**);
using AImageReaderGetWindowFn = int (*)(void*, void**);
using AImageReaderDeleteFn = void (*)(void*);
auto* imageReaderNew = reinterpret_cast<AImageReaderNewFn>(dlsym(mediaLib, "AImageReader_new"));
auto* imageReaderGetWindow =
reinterpret_cast<AImageReaderGetWindowFn>(dlsym(mediaLib, "AImageReader_getWindow"));
auto* imageReaderDelete =
reinterpret_cast<AImageReaderDeleteFn>(dlsym(mediaLib, "AImageReader_delete"));
if (imageReaderNew == nullptr || imageReaderGetWindow == nullptr || imageReaderDelete == nullptr) {
MGLOG_E("DirectVulkan: libmediandk.so is missing AImageReader_new/getWindow/delete");
dlclose(mediaLib);
return false;
}
constexpr int32_t kAndroidFormatRgba8888 = 0x1; // AIMAGE_FORMAT_RGBA_8888
const int32_t width = static_cast<int32_t>(std::max<Uint32>(m_config.SurfaceWidth, 1));
const int32_t height = static_cast<int32_t>(std::max<Uint32>(m_config.SurfaceHeight, 1));
void* reader = nullptr;
// maxImages must cover the swapchain's images; the reader never
// acquires any, so this only sizes its buffer queue.
const int status = imageReaderNew(width, height, kAndroidFormatRgba8888, 8, &reader);
void* nativeWindow = nullptr;
const int windowStatus =
(status == 0 && reader != nullptr) ? imageReaderGetWindow(reader, &nativeWindow) : -1;
if (windowStatus != 0 || nativeWindow == nullptr) {
MGLOG_E("DirectVulkan: no AImageReader window for an offscreen target (new %d, getWindow %d)",
status, windowStatus);
if (reader != nullptr) imageReaderDelete(reader);
dlclose(mediaLib);
return false;
}
m_fallbackImageReader = reader;
m_platformLibrary = mediaLib;
m_window = reinterpret_cast<NativeWindowType>(nativeWindow);
}
#elif defined VK_USE_PLATFORM_XLIB_KHR
// No fall-through to Xlib: an offscreen surface never touches a window
// system. CreateInstance() has already refused the bring-up if the loader
// lacks the extension, so reaching here without it is a broken invariant
// rather than a platform limitation - report it and fail, do not continue.
auto* createHeadlessSurface =
reinterpret_cast<PFN_vkCreateHeadlessSurfaceEXT>(
vkGetInstanceProcAddr(m_instance, "vkCreateHeadlessSurfaceEXT"));
if (!m_headlessSurfaceSupported || createHeadlessSurface == nullptr) {
MGLOG_F("vkCreateHeadlessSurfaceEXT is unavailable (%s reported as %s) while creating an "
"offscreen DirectVulkan surface",
VK_EXT_HEADLESS_SURFACE_EXTENSION_NAME,
m_headlessSurfaceSupported ? "supported" : "unsupported");
throw RuntimeError("vkCreateHeadlessSurfaceEXT is unavailable for an offscreen DirectVulkan surface");
}
VkHeadlessSurfaceCreateInfoEXT sci{VK_STRUCTURE_TYPE_HEADLESS_SURFACE_CREATE_INFO_EXT};
VK_VERIFY(createHeadlessSurface(m_instance, &sci, nullptr, &m_surface),
"vkCreateHeadlessSurfaceEXT failed");
return true;
#else
auto* createHeadlessSurface =
reinterpret_cast<PFN_vkCreateHeadlessSurfaceEXT>(
vkGetInstanceProcAddr(m_instance, "vkCreateHeadlessSurfaceEXT"));
if (createHeadlessSurface == nullptr) {
// Same class as the Xlib branch above: a null entry point behind
// MOBILEGL_ASSERT is a segv on the next line in every INFO-level build.
MGLOG_F("vkCreateHeadlessSurfaceEXT is unavailable while creating an offscreen DirectVulkan "
"surface (%s missing from this loader)",
VK_EXT_HEADLESS_SURFACE_EXTENSION_NAME);
throw RuntimeError("vkCreateHeadlessSurfaceEXT is unavailable for an offscreen DirectVulkan surface");
}
VkHeadlessSurfaceCreateInfoEXT sci{VK_STRUCTURE_TYPE_HEADLESS_SURFACE_CREATE_INFO_EXT};
VK_VERIFY(createHeadlessSurface(m_instance, &sci, nullptr, &m_surface),
"vkCreateHeadlessSurfaceEXT failed");
return true;
#endif
}
#if defined VK_USE_PLATFORM_ANDROID_KHR
auto* nativeWindow = static_cast<ANativeWindow*>(m_window);
if (!nativeWindow) throw RuntimeError("ANativeWindowType is null");
VkAndroidSurfaceCreateInfoKHR sci{VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR};
sci.window = nativeWindow;
const VkResult androidSurfaceResult = vkCreateAndroidSurfaceKHR(m_instance, &sci, nullptr, &m_surface);
if (androidSurfaceResult != VK_SUCCESS) {
MGLOG_E("DirectVulkan: vkCreateAndroidSurfaceKHR failed (%d)", static_cast<int>(androidSurfaceResult));
m_surface = VK_NULL_HANDLE;
return false;
}
#elif defined VK_USE_PLATFORM_WIN32_KHR
auto hwnd = static_cast<HWND>(m_window);
MOBILEGL_ASSERT(hwnd, "HWND is null");
VkWin32SurfaceCreateInfoKHR sci{VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR};
sci.hinstance = GetModuleHandleW(nullptr);
sci.hwnd = hwnd;
VK_VERIFY(vkCreateWin32SurfaceKHR(m_instance, &sci, nullptr, &m_surface), "vkCreateWin32SurfaceKHR failed");
#elif defined VK_USE_PLATFORM_METAL_EXT
MOBILEGL_ASSERT(m_window, "CAMetalLayer is null");
VkMetalSurfaceCreateInfoEXT sci{VK_STRUCTURE_TYPE_METAL_SURFACE_CREATE_INFO_EXT};
sci.pLayer = reinterpret_cast<const void*>(m_window);
VK_VERIFY(vkCreateMetalSurfaceEXT(m_instance, &sci, nullptr, &m_surface), "vkCreateMetalSurfaceEXT failed");
#elif defined VK_USE_PLATFORM_XLIB_KHR
// Reached only for a REAL on-screen window surface (a windowed desktop app,
// retrace in window mode). Presentation to a window legitimately needs a
// window system; offscreen requests returned above and never come here, so
// there is no longer any path that opens a display on a caller's behalf.
//
// Every failure below is a real error return, not MOBILEGL_ASSERT: that macro
// is compiled out at the INFO log level every shipping and CI build uses, so
// asserting here meant a null Display sailed straight into the next Xlib call
// and segfaulted - which is exactly how this presented in CI.
if (!m_window) {
MGLOG_F("CreateSurface: a window surface was requested with no native window");
throw RuntimeError("CreateSurface: no native window for the Vulkan Xlib surface");
}
void* x11Lib = dlopen("libX11.so.6", RTLD_LOCAL | RTLD_NOW);
if (!x11Lib) {
x11Lib = dlopen("libX11.so", RTLD_LOCAL | RTLD_NOW);
}
if (x11Lib == nullptr) {
MGLOG_F("Failed to open libX11 (.so.6 and .so) while creating a Vulkan Xlib window surface: %s",
dlerror());
throw RuntimeError("libX11 is unavailable for the Vulkan Xlib window surface");
}
using XOpenDisplayFn = Display* (*)(const char*);
using XCloseDisplayFn = int (*)(Display*);
auto* xOpenDisplay = reinterpret_cast<XOpenDisplayFn>(dlsym(x11Lib, "XOpenDisplay"));
auto* xCloseDisplay = reinterpret_cast<XCloseDisplayFn>(dlsym(x11Lib, "XCloseDisplay"));
if (xOpenDisplay == nullptr || xCloseDisplay == nullptr) {
MGLOG_F("Failed to resolve XOpenDisplay/XCloseDisplay while creating a Vulkan Xlib window surface");
dlclose(x11Lib);
throw RuntimeError("libX11 is missing XOpenDisplay/XCloseDisplay");
}
const char* displayName = std::getenv("DISPLAY");
// Never the display this process serves (MG_Util/X11/DisplayGuard.h).
auto* display = displayName != nullptr && MG_Util::X11::MayDialX11Display(displayName)
? xOpenDisplay(displayName)
: nullptr;
if (display == nullptr) {
MGLOG_F("XOpenDisplay(%s) failed while creating a Vulkan Xlib window surface; there is no usable X "
"display for the requested window surface",
displayName != nullptr ? displayName : "<DISPLAY unset>");
dlclose(x11Lib);
throw RuntimeError("XOpenDisplay failed for the Vulkan Xlib window surface");
}
m_platformDisplay = display;
m_platformLibrary = x11Lib;
m_platformCloseDisplay = reinterpret_cast<void*>(xCloseDisplay);
VkXlibSurfaceCreateInfoKHR sci{VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR};
sci.dpy = display;
sci.window = static_cast<Window>(m_window);
VK_VERIFY(vkCreateXlibSurfaceKHR(m_instance, &sci, nullptr, &m_surface), "vkCreateXlibSurfaceKHR failed");
#else
// #warning "VulkanRenderer::Initialize called on a platform which is not supported yet"
MGLOG_W("VulkanRenderer::Initialize called on a platform which is not supported yet"); // TODO: support more
// platforms
#endif
return true;
}
Vector<VkQueueFamilyProperties> VulkanRenderer::GetQueueFamilyFromPhysicalDevice(VkPhysicalDevice device) {
Uint32 queueFamilyCount = 0;
vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, nullptr);
Vector<VkQueueFamilyProperties> queueFamilies(queueFamilyCount);
vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, queueFamilies.data());
return queueFamilies;
}
Int VulkanRenderer::GetQueueFamilyIndex(const Vector<VkQueueFamilyProperties>& queueFamilies,
VkQueueFlagBits flag) {
for (Uint32 i = 0; i < queueFamilies.size(); i++) {
if (queueFamilies[i].queueFlags & flag) {
return i;
}
}
return -1;
}
Int VulkanRenderer::GetPresentQueueFamilyIndex(const PhysicalDevice& physicalDevice, VkSurfaceKHR surface,
const Vector<VkQueueFamilyProperties>& queueFamilies,
Int preferredFamilyIndex) {
if (preferredFamilyIndex != -1) {
VkBool32 supportsPresent = false;
vkGetPhysicalDeviceSurfaceSupportKHR(physicalDevice.handle, preferredFamilyIndex, surface,
&supportsPresent);
if (supportsPresent) return preferredFamilyIndex;
}
for (Uint32 i = 0; i < queueFamilies.size(); i++) {
VkBool32 supportsPresent = false;
vkGetPhysicalDeviceSurfaceSupportKHR(physicalDevice.handle, i, surface, &supportsPresent);
if (supportsPresent) return i;
}
return -1;
}
Vector<VkExtensionProperties> VulkanRenderer::EnumerateInstanceExtensions() {
// The two-call idiom has a race the spec explicitly allows for: the loader
// re-scans ICDs, so the property count can GROW between the sizing call and
// the fill call, and the fill then returns VK_INCOMPLETE having written only
// as many entries as the caller asked for. The result is a silently TRUNCATED
// extension list - and which extensions fall off the end is exactly as stable
// as the loader's scan order, i.e. not at all. That is how a headless CI
// runner could decide VK_EXT_headless_surface did not exist on one run and
// did on the next, sending the pbuffer path into the Xlib fallback with no
// X server to open. The sibling EnumerateDeviceExtensions below already
// checked its second call; this one dropped the result on the floor.
// Loop until a fill call agrees with its own sizing call.
Vector<VkExtensionProperties> extensions;
for (Uint32 attempt = 0; attempt < 8; ++attempt) {
Uint32 extensionCount = 0;
VK_VERIFY(vkEnumerateInstanceExtensionProperties(nullptr, &extensionCount, nullptr));
extensions.resize(extensionCount);
if (extensionCount == 0) {
return extensions;
}
const VkResult result =
vkEnumerateInstanceExtensionProperties(nullptr, &extensionCount, extensions.data());
if (result == VK_SUCCESS) {
extensions.resize(extensionCount);
return extensions;
}
if (result != VK_INCOMPLETE) {
VK_VERIFY(result, "vkEnumerateInstanceExtensionProperties failed");
return extensions;
}
MGLOG_I("vkEnumerateInstanceExtensionProperties returned VK_INCOMPLETE (the loader's list grew "
"mid-enumeration); re-enumerating");
}
MGLOG_F("vkEnumerateInstanceExtensionProperties never settled; the instance extension list may be "
"truncated and surface-extension selection is about to be made on incomplete information");
return extensions;
}
Vector<VkExtensionProperties> VulkanRenderer::EnumerateDeviceExtensions(VkPhysicalDevice device) {
Uint32 extensionCount = 0;
VK_VERIFY(vkEnumerateDeviceExtensionProperties(device, nullptr, &extensionCount, nullptr));
Vector<VkExtensionProperties> extensions(extensionCount);
VK_VERIFY(vkEnumerateDeviceExtensionProperties(device, nullptr, &extensionCount, extensions.data()));
return extensions;
}
Bool VulkanRenderer::IsExtensionSupported(const Vector<VkExtensionProperties>& availableExtensions,
const char* extensionName) {
for (const auto& extension : availableExtensions) {
if (strcmp(extension.extensionName, extensionName) == 0) {
return true;
}
}
return false;
}
Bool VulkanRenderer::IsExtensionAlreadyEnabled(const Vector<const char*>& enabledExtensions,
const char* extensionName) {
return std::any_of(enabledExtensions.begin(), enabledExtensions.end(),
[&extensionName](const String& name) { return name == extensionName; });
}
Bool VulkanRenderer::EnableOptionalDeviceExtension(const Vector<VkExtensionProperties>& availableExtensions,
Vector<const char*>& inOutEnabledExtensions,
const char* extensionName) {
if (!IsExtensionSupported(availableExtensions, extensionName)) {
MGLOG_I("Optional device extension not supported: %s", extensionName);
return false;
}
if (!IsExtensionAlreadyEnabled(inOutEnabledExtensions, extensionName)) {
inOutEnabledExtensions.push_back(extensionName);
}
MGLOG_I("Enabled optional device extension: %s", extensionName);
return true;
}
void VulkanRenderer::ResolveOptionalDeviceExtensions(const Vector<VkExtensionProperties>& availableExtensions,
Vector<const char*>& inOutEnabledExtensions) {
m_drawIndirectCountExtensionEnabled = EnableOptionalDeviceExtension(availableExtensions, inOutEnabledExtensions,
VK_KHR_DRAW_INDIRECT_COUNT_EXTENSION_NAME);
m_shaderDrawParametersExtensionEnabled =
EnableOptionalDeviceExtension(availableExtensions, inOutEnabledExtensions,
VK_KHR_SHADER_DRAW_PARAMETERS_EXTENSION_NAME);
#ifdef VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME
EnableOptionalDeviceExtension(availableExtensions, inOutEnabledExtensions,
VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME);
#endif
}
Bool VulkanRenderer::CheckValidationLayerSupport() {
Uint32 layerCount = 0;
VK_VERIFY(vkEnumerateInstanceLayerProperties(&layerCount, nullptr));
Vector<VkLayerProperties> layers(layerCount);
VK_VERIFY(vkEnumerateInstanceLayerProperties(&layerCount, layers.data()));
for (const char* layerName : s_validationLayerNames) {
for (const auto& layerProperties : layers) {
if (strcmp(layerName, layerProperties.layerName) == 0) {
return true;
}
}
}
return false;
}
void VulkanRenderer::ShutdownSwapchain() {
MOBILEGL_ASSERT(m_renderPassManager != nullptr, "ShutdownSwapchain: render pass manager is null");
m_renderPassManager->Shutdown();
m_swapchainObject.Shutdown(m_device);
}
Bool VulkanRenderer::RecreateSwapchain() {
// No surface target is active (its surface was released): nothing to build on.
if (m_surface == VK_NULL_HANDLE) return false;
// Handle cases like minimize on Windows, where swapchain could return a 0x0 extent
const auto swapchainCapabilities =
SwapchainObject::GetSwapchainCapabilities(m_physicalDevice.handle, m_surface);
if (swapchainCapabilities.capabilities.currentExtent.width == 0 ||
swapchainCapabilities.capabilities.currentExtent.height == 0) {
return false;
}
vkDeviceWaitIdle(m_device);
OnSubmitsCompletedUpTo(m_submitCounter);
// The old swapchain will be destroyed below, including recordings that
// are being abandoned instead of submitted. Release all their views now.
DestroyWireDrawPass();
CollectWireObjects(m_submitCounter, true);
ClearAllWireDrawPassCaches();
if (m_timerQueryManager) {
// The in-progress command buffer is abandoned below (its recording
// flags are force-cleared), so timestamp writes recorded into it
// will never execute; resolve or invalidate all pending records now
// to keep later waits from hanging on never-available queries.
m_timerQueryManager->InvalidatePendingRecords();
}
DestroyDeferredDepthMipmapCleanup();
m_deferredDepthMipmapCleanup.assign(m_frameContext.GetFrameCount(), {});
const VkExtent2D previousExtent = m_swapchainObject.GetSurfaceExtent();
ShutdownSwapchain();
// The new swapchain publishes its extent (SwapchainObject::Create), which is how a client
// sizing its viewport from eglQuerySurface learns that the window moved.
CreateSwapchain();
const VkExtent2D extent = m_swapchainObject.GetSurfaceExtent();
if (extent.width != previousExtent.width || extent.height != previousExtent.height) {
MGLOG_I("DirectVulkan: swapchain rebuilt at %ux%u (was %ux%u); the new extent is published", extent.width,
extent.height, previousExtent.width, previousExtent.height);
}
// Every image of the fresh swapchain holds garbage, so the default framebuffer restarts
// at index 0: the next write into it re-points the GL-visible index at whatever the next
// acquire returns (see m_defaultFramebufferImageIndex). Without this the index could name
// an image of the swapchain just destroyed.
m_defaultFramebufferImageIndex = 0;
VK_VERIFY(m_frameContext.InitializeSwapchainSemaphores(m_device,
static_cast<Uint32>(m_swapchainObject.GetImageCount())),
"RecreateSwapchain, InitializeSwapchainSemaphores");
MOBILEGL_ASSERT(m_renderPassManager != nullptr, "RecreateSwapchain: render pass manager is null");
Bool ok = m_renderPassManager->Initialize();
MOBILEGL_ASSERT(ok, "RecreateSwapchain: render pass manager initialization failed");
if (m_pipelineFactory) {
m_pipelineFactory->DestroyAll();
}
InvalidatePipelineMemo(); // pipelines freed -> the memoized handle would dangle
g_dynamicStateShadow->graphicsPipelineValid = false;
DestroyComputePipelines();
if (m_frameContext.GetFrameCount() > 0) {
m_frameContext.GetCurrent().isCommandRecording = false;
m_frameContext.GetCurrent().hasCommandBufferRecorded = false;
// The pre-pass stream paired with the abandoned recording is
// dropped with it (its next Begin resets the buffer).
m_frameContext.GetCurrent().isPreCommandRecording = false;
m_frameContext.GetCurrent().hasPreCommandBufferRecorded = false;
}
const Bool okArena = m_bufferManager.RecreateTransientArenas(m_frameContext.GetFrameCount());
MOBILEGL_ASSERT(okArena, "RecreateSwapchain: buffer manager transient arena initialization failed");
if (m_frameContext.GetFrameCount() > 0) {
if (m_textureManager) {
m_textureManager->BeginFrame(m_frameContext.GetCurrentFrameIndex());
}
m_bufferManager.BeginFrame(m_frameContext.GetCurrentFrameIndex());
}
return true;
}
const PhysicalDevice& VulkanRenderer::GetPhysicalDevice() const {
return m_physicalDevice;
}
Bool VulkanRenderer::SwapchainIsOutOfDate() {
if (m_surface == VK_NULL_HANDLE || m_swapchainObject.GetHandle() == VK_NULL_HANDLE) {
return false;
}
VkSurfaceCapabilitiesKHR surfaceCaps{};
if (vkGetPhysicalDeviceSurfaceCapabilitiesKHR(m_physicalDevice.handle, m_surface, &surfaceCaps) !=
VK_SUCCESS) {
return false;
}
// A driver-defined currentExtent (UINT32_MAX) means the surface takes its size from the
// swapchain, so there is nothing to compare against - the app's requested size wins and
// only an explicit RequestSwapchainResize can change it.
if (surfaceCaps.currentExtent.width == UINT32_MAX || surfaceCaps.currentExtent.height == UINT32_MAX) {
return false;
}
// Compare in SURFACE space against the extent the live swapchain was created from. Using
// the swapchain's own (quarter-turn swapped) extent here would report a difference on
// every rotated frame and rebuild forever.
const VkExtent2D builtFrom = m_swapchainObject.GetSurfaceExtent();
const Bool extentChanged = surfaceCaps.currentExtent.width != builtFrom.width ||
surfaceCaps.currentExtent.height != builtFrom.height;
const Bool transformChanged = surfaceCaps.currentTransform != m_swapchainObject.GetPreTransform();
if (!extentChanged && !transformChanged) {
return false;
}
MGLOG_D("Swapchain out of date: surface %ux%u transform %u -> %ux%u transform %u",
builtFrom.width, builtFrom.height, static_cast<Uint32>(m_swapchainObject.GetPreTransform()),
surfaceCaps.currentExtent.width, surfaceCaps.currentExtent.height,
static_cast<Uint32>(surfaceCaps.currentTransform));
return true;
}
void VulkanRenderer::RequestSwapchainResize(Uint32 width, Uint32 height) {
width = std::max<Uint32>(width, 1);
height = std::max<Uint32>(height, 1);
if (m_config.SurfaceWidth == width && m_config.SurfaceHeight == height) {
return;
}
m_config.SurfaceWidth = width;
m_config.SurfaceHeight = height;
m_swapchainResizeRequested = true;
}
void VulkanRenderer::SetSwapInterval(Int interval) {
if (m_presentsToAppWindow) {
m_config.SwapInterval = interval;
}
}
void VulkanRenderer::ExchangeActiveTarget(SurfaceTarget& target) {
std::swap(m_activeTargetSerial, target.serial);
std::swap(m_window, target.window);
std::swap(m_platformDisplay, target.platformDisplay);
std::swap(m_platformLibrary, target.platformLibrary);
std::swap(m_platformCloseDisplay, target.platformCloseDisplay);
std::swap(m_fallbackImageReader, target.fallbackImageReader);
std::swap(m_config.SurfaceWidth, target.surfaceWidth);
std::swap(m_config.SurfaceHeight, target.surfaceHeight);
std::swap(m_config.SwapInterval, target.swapInterval);
std::swap(m_presentsToAppWindow, target.presentsToAppWindow);
std::swap(m_swapchainSwapInterval, target.swapchainSwapInterval);
std::swap(m_swapchainResizeRequested, target.swapchainResizeRequested);
std::swap(m_presentSuspended, target.presentSuspended);
std::swap(m_surface, target.surface);
std::swap(m_swapchainObject, target.swapchain);
m_frameContext.ExchangeSwapchainSemaphores(target.renderFinishedSemaphores);
std::swap(m_imageIndexAcquired, target.imageIndexAcquired);
std::swap(m_defaultFramebufferImageIndex, target.defaultFramebufferImageIndex);
}
void VulkanRenderer::ParkActiveTarget() {
if (m_surface == VK_NULL_HANDLE) return;
// The active surface's recorded work goes to the queue now, while its images are still
// the default framebuffer's.
FlushPendingCommands();
auto& frame = m_frameContext.GetCurrent();
// Its acquired image keeps its acquire for when the surface comes back, but the signal
// lives on THIS slot's semaphore, which the next surface acquires with. Wait it out with
// an empty submission; the image is then simply held, and its next submit waits nothing.
if (m_swapchainObject.GetHandle() != VK_NULL_HANDLE && !m_presentSuspended &&
!frame.imageAvailableSemaphoreConsumed) {
const VkFence fence = AcquirePooledSubmitFence();
if (fence == VK_NULL_HANDLE || !SubmitPendingCommandBuffer(frame, fence, /*pooledFence=*/true)) {
MGLOG_E("DirectVulkan: a parked surface's pending acquire could not be waited out");
}
}
SurfaceTarget parked;
ExchangeActiveTarget(parked);
m_parkedTargets[m_activeTargetKey] = std::move(parked);
m_activeTargetKey = 0;
}
void VulkanRenderer::OnActiveTargetChanged() {
if (m_swapchainObject.GetHandle() != VK_NULL_HANDLE) {
m_swapchainObject.PublishDefaultFramebufferInfo();
if (m_programFactory) m_programFactory->SetDefaultFramebufferHeight(m_swapchainObject.GetExtent().height);
}
if (m_renderPassManager) m_renderPassManager->SetDefaultFramebufferTarget(m_activeTargetSerial);
InvalidatePipelineMemo();
ResetDynamicStateShadow();
}
Bool VulkanRenderer::ActivateSurfaceTarget(Uint64 key, NativeWindowType window,
const VulkanRendererConfig& surfaceConfig) {
if (key == m_activeTargetKey && m_surface != VK_NULL_HANDLE) return true;
ParkActiveTarget();
auto parked = m_parkedTargets.find(key);
if (parked != m_parkedTargets.end()) {
ExchangeActiveTarget(parked->second);
m_parkedTargets.erase(parked);
// Its acquire was waited when it was parked (ParkActiveTarget).
m_frameContext.GetCurrent().imageAvailableSemaphoreConsumed = true;
} else {
m_activeTargetSerial = m_nextTargetSerial++;
m_window = window;
m_presentsToAppWindow = window != NativeWindowType{};
m_config.SurfaceWidth = surfaceConfig.SurfaceWidth;
m_config.SurfaceHeight = surfaceConfig.SurfaceHeight;
m_config.SwapInterval = m_presentsToAppWindow ? surfaceConfig.SwapInterval : Nullopt;
m_swapchainSwapInterval.reset();
m_swapchainResizeRequested = false;
m_presentSuspended = false;
if (!CreateSurface()) {
// Nothing of the half-built target stays active: its image reader and library go
// with it, and the renderer has no target until the caller activates another.
SurfaceTarget failed;
ExchangeActiveTarget(failed);
DestroyParkedTarget(failed);
m_activeTargetKey = 0;
MGLOG_E("DirectVulkan: surface target for key %llu could not be built (%s)",
static_cast<unsigned long long>(key), window != NativeWindowType{} ? "window" : "pbuffer");
return false;
}
CreateSwapchain();
m_defaultFramebufferImageIndex = 0;
VK_VERIFY(m_frameContext.InitializeSwapchainSemaphores(
m_device, static_cast<Uint32>(m_swapchainObject.GetImageCount())),
"ActivateSurfaceTarget, InitializeSwapchainSemaphores");
if (m_swapchainObject.GetHandle() != VK_NULL_HANDLE) {
VkResult result = m_frameContext.AcquireNextImageInCurrentSlot(
m_device, m_swapchainObject.GetHandle(), m_imageIndexAcquired);
if (result == VK_SUBOPTIMAL_KHR) result = VK_SUCCESS;
VK_VERIFY(result, "ActivateSurfaceTarget, AcquireNextImageInCurrentSlot");
m_defaultFramebufferImageIndex = m_imageIndexAcquired;
} else {
m_presentSuspended = true;
}
MGLOG_I("DirectVulkan: surface target %llu built (%ux%u, %s)",
static_cast<unsigned long long>(m_activeTargetSerial), m_swapchainObject.GetExtent().width,
m_swapchainObject.GetExtent().height, m_presentsToAppWindow ? "window" : "pbuffer");
}
m_activeTargetKey = key;
OnActiveTargetChanged();
return true;
}
void VulkanRenderer::DestroyParkedTarget(SurfaceTarget& target) {
target.swapchain.Shutdown(m_device);
for (VkSemaphore semaphore : target.renderFinishedSemaphores) {
if (semaphore != VK_NULL_HANDLE) vkDestroySemaphore(m_device, semaphore, nullptr);
}
target.renderFinishedSemaphores.clear();
if (target.surface != VK_NULL_HANDLE) {
vkDestroySurfaceKHR(m_instance, target.surface, nullptr);
target.surface = VK_NULL_HANDLE;
}
#if defined(VK_USE_PLATFORM_ANDROID_KHR)
if (target.fallbackImageReader != nullptr && target.platformLibrary != nullptr) {
using AImageReaderDeleteFn = void (*)(void*);
auto* imageReaderDelete =
reinterpret_cast<AImageReaderDeleteFn>(dlsym(target.platformLibrary, "AImageReader_delete"));
if (imageReaderDelete) imageReaderDelete(target.fallbackImageReader);
target.fallbackImageReader = nullptr;
dlclose(target.platformLibrary);
target.platformLibrary = nullptr;
}
#elif defined(VK_USE_PLATFORM_XLIB_KHR)
if (target.platformDisplay != nullptr) {
using XCloseDisplayFn = int (*)(Display*);
auto* closeDisplay = reinterpret_cast<XCloseDisplayFn>(target.platformCloseDisplay);
if (closeDisplay) closeDisplay(static_cast<Display*>(target.platformDisplay));
target.platformDisplay = nullptr;
}
if (target.platformLibrary != nullptr) {
dlclose(target.platformLibrary);
target.platformLibrary = nullptr;
}
#endif
}
void VulkanRenderer::DestroySurfaceTarget(Uint64 key) {
if (key == m_activeTargetKey && m_surface != VK_NULL_HANDLE) ParkActiveTarget();
auto parked = m_parkedTargets.find(key);
if (parked == m_parkedTargets.end()) return;
// Whatever is recorded may name the target's images (a blit out of it, say): submit it,
// then let the GPU finish with everything before the views go.
FlushPendingCommands();
VK_VERIFY(vkDeviceWaitIdle(m_device));
OnSubmitsCompletedUpTo(m_submitCounter);
DestroyWireDrawPass();
CollectWireObjects(m_submitCounter, true);
ClearAllWireDrawPassCaches();
InvalidatePipelineMemo();
ResetDynamicStateShadow();
DestroyParkedTarget(parked->second);
m_parkedTargets.erase(parked);
}
Bool VulkanRenderer::FollowActiveWindowResize() {
if (m_surface == VK_NULL_HANDLE || !m_presentsToAppWindow) return false;
const auto& frame = m_frameContext.GetCurrent();
if (frame.isCommandRecording || frame.hasCommandBufferRecorded || frame.isPreCommandRecording ||
frame.hasPreCommandBufferRecorded) {
m_swapchainResizeRequested = true;
MGLOG_I("DirectVulkan: the window resized mid-frame; its swapchain is rebuilt at this frame's present");
return true;
}
// The surface already reports the swapchain's extent: nothing to rebuild.
if (m_swapchainObject.GetHandle() != VK_NULL_HANDLE && !SwapchainIsOutOfDate()) return true;
// The target's own rebuild - the path a surface's re-activation takes: its pending acquire waited
// out, a new VkSurfaceKHR and swapchain at the surface's current extent and pre-transform, a new
// target serial for the render passes, and the extent published.
const Uint64 key = m_activeTargetKey;
const NativeWindowType window = m_window;
VulkanRendererConfig config;
config.SurfaceWidth = m_config.SurfaceWidth;
config.SurfaceHeight = m_config.SurfaceHeight;
config.SwapInterval = m_config.SwapInterval;
DestroySurfaceTarget(key);
return ActivateSurfaceTarget(key, window, config);
}
VkExtent2D VulkanRenderer::SurfaceTargetExtent(Uint64 key) const {
if (key == m_activeTargetKey && m_surface != VK_NULL_HANDLE) {
return m_swapchainObject.GetHandle() != VK_NULL_HANDLE ? m_swapchainObject.GetSurfaceExtent()
: VkExtent2D{0, 0};
}
const auto parked = m_parkedTargets.find(key);
if (parked == m_parkedTargets.end() || parked->second.swapchain.GetHandle() == VK_NULL_HANDLE) {
return VkExtent2D{0, 0};
}
return parked->second.swapchain.GetSurfaceExtent();
}
VkInstance VulkanRenderer::GetInstance() const {
return m_instance;
}
Bool VulkanRenderer::GetWireAhbImport(WireAhbImport& out) const {
out = WireAhbImport{};
if (!m_wireAhbImport || m_device == VK_NULL_HANDLE || m_wireGetAhbProperties == nullptr) return false;
out.device = m_device;
out.queue = m_graphicsQueue;
out.queueFamily = static_cast<Uint32>(m_physicalDevice.queueFamilies.graphicsFamily);
vkGetPhysicalDeviceMemoryProperties(m_physicalDevice.handle, &out.memory);
out.getAhbProperties = m_wireGetAhbProperties;
return true;
}
void VulkanRenderer::DestroyComputePipelines() {
if (m_device != VK_NULL_HANDLE) {
for (const auto& [hash, pipeline] : m_computePipelines) {
(void)hash;
if (pipeline != VK_NULL_HANDLE) {
vkDestroyPipeline(m_device, pipeline, nullptr);
}
}
}
m_computePipelines.clear();
}
void VulkanRenderer::OnProgramEvicted(ProgramFactory::HashType programHash,
VkDescriptorSetLayout descriptorSetLayout) {
// Same >1024-boundary idleness as the program entry: its compute pipeline is
// only dispatched, and its graphics pipelines only bound, through paths that
// stamp the entry, so immediate destruction is GPU-safe. (The graphics memo
// never holds compute pipelines; it only needs invalidating for the factory
// eviction below.)
const auto computeIt = m_computePipelines.find(programHash);
if (computeIt != m_computePipelines.end()) {
if (computeIt->second != VK_NULL_HANDLE && m_device != VK_NULL_HANDLE) {
vkDestroyPipeline(m_device, computeIt->second, nullptr);
}
m_computePipelines.erase(computeIt);
}
if (m_pipelineFactory != nullptr && m_pipelineFactory->EvictByProgramHash(programHash) > 0) {
InvalidatePipelineMemo();
}
if (m_uniformManager != nullptr) {
m_uniformManager->OnDescriptorSetLayoutDestroyed(descriptorSetLayout);
}
}
VkPipeline VulkanRenderer::GetOrCreateComputePipeline(const ProgramFactory::VkProgramObject& programObj) {
const auto it = m_computePipelines.find(programObj.hash);
if (it != m_computePipelines.end()) {
return it->second;
}
const auto stageIt = std::find_if(programObj.stages.begin(), programObj.stages.end(),
[](const VkPipelineShaderStageCreateInfo& stage) {
return stage.stage == VK_SHADER_STAGE_COMPUTE_BIT;
});
MOBILEGL_ASSERT(stageIt != programObj.stages.end(),
"GetOrCreateComputePipeline: program has no compute stage");
if (stageIt == programObj.stages.end()) {
return VK_NULL_HANDLE;
}
VkComputePipelineCreateInfo pipelineInfo{};
pipelineInfo.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO;
pipelineInfo.stage = *stageIt;
pipelineInfo.layout = programObj.pipelineLayout;
VkPipeline pipeline = VK_NULL_HANDLE;
VK_VERIFY(vkCreateComputePipelines(m_device, VK_NULL_HANDLE, 1, &pipelineInfo, nullptr, &pipeline),
"GetOrCreateComputePipeline, vkCreateComputePipelines");
// A failed creation must never be memoized - same contract as
// PipelineFactory::GetOrCreatePipeline: caching the null would serve it back
// for the rest of the process and every dispatch of this program would be
// silently skipped. Retrying costs one failed vkCreateComputePipelines per
// dispatch, which is the correct price.
if (pipeline == VK_NULL_HANDLE) {
MGLOG_E("GetOrCreateComputePipeline: vkCreateComputePipelines failed; not caching the failure");
return VK_NULL_HANDLE;
}
m_computePipelines.emplace(programObj.hash, pipeline);
return pipeline;
}
} // namespace MobileGL::MG_Backend::DirectVulkan