Files
MobileGL/MobileGL/MG_Util/Metrics/BufferMetrics.cpp
T

118 lines
3.7 KiB
C++

//
// Created by Swung0x48 on 2025/8/22.
//
#include "BufferMetrics.h"
namespace MobileGL {
namespace MG_Util {
SizeT GetGLTypeSize(GLenum type) {
switch (type) {
// Scalars
case GL_BYTE:
case GL_UNSIGNED_BYTE:
case GL_UNSIGNED_BYTE_3_3_2:
return 1;
case GL_SHORT:
case GL_UNSIGNED_SHORT:
case GL_HALF_FLOAT:
case GL_UNSIGNED_SHORT_5_6_5:
case GL_UNSIGNED_SHORT_4_4_4_4:
case GL_UNSIGNED_SHORT_5_5_5_1:
return 2;
case GL_INT:
case GL_UNSIGNED_INT:
case GL_FLOAT:
case GL_FIXED:
case GL_INT_2_10_10_10_REV:
case GL_UNSIGNED_INT_2_10_10_10_REV:
case GL_UNSIGNED_INT_10F_11F_11F_REV:
case GL_UNSIGNED_INT_5_9_9_9_REV:
return 4;
case GL_DOUBLE:
#ifdef GL_ARB_gpu_shader_int64
case GL_UNSIGNED_INT64_ARB:
case GL_INT64_ARB:
#endif
return 8;
// ---- Vector Types ----
// 2-component vec
case GL_FLOAT_VEC2:
case GL_INT_VEC2:
case GL_UNSIGNED_INT_VEC2:
case GL_BOOL_VEC2:
return 2 * sizeof(GLfloat); // GL_BOOL_VEC2 is also 2 * 4 bytes
case GL_DOUBLE_VEC2:
return 2 * sizeof(GLdouble);
// 3-component vec
case GL_FLOAT_VEC3:
case GL_INT_VEC3:
case GL_UNSIGNED_INT_VEC3:
case GL_BOOL_VEC3:
return 3 * sizeof(GLfloat);
case GL_DOUBLE_VEC3:
return 3 * sizeof(GLdouble);
// 4-component vec
case GL_FLOAT_VEC4:
case GL_INT_VEC4:
case GL_UNSIGNED_INT_VEC4:
case GL_BOOL_VEC4:
return 4 * sizeof(GLfloat);
case GL_DOUBLE_VEC4:
return 4 * sizeof(GLdouble);
// ---- Matrix Types ----
// Double non-square
case GL_FLOAT_MAT2:
return 2 * 2 * sizeof(GLfloat);
case GL_FLOAT_MAT3:
return 3 * 3 * sizeof(GLfloat);
case GL_FLOAT_MAT4:
return 4 * 4 * sizeof(GLfloat);
// Float non-square
case GL_FLOAT_MAT2x3:
return 2 * 3 * sizeof(GLfloat);
case GL_FLOAT_MAT2x4:
return 2 * 4 * sizeof(GLfloat);
case GL_FLOAT_MAT3x2:
return 3 * 2 * sizeof(GLfloat);
case GL_FLOAT_MAT3x4:
return 3 * 4 * sizeof(GLfloat);
case GL_FLOAT_MAT4x2:
return 4 * 2 * sizeof(GLfloat);
case GL_FLOAT_MAT4x3:
return 4 * 3 * sizeof(GLfloat);
// Double mat
case GL_DOUBLE_MAT2:
return 2 * 2 * sizeof(GLdouble);
case GL_DOUBLE_MAT3:
return 3 * 3 * sizeof(GLdouble);
case GL_DOUBLE_MAT4:
return 4 * 4 * sizeof(GLdouble);
// Double non-square
case GL_DOUBLE_MAT2x3:
return 2 * 3 * sizeof(GLdouble);
case GL_DOUBLE_MAT2x4:
return 2 * 4 * sizeof(GLdouble);
case GL_DOUBLE_MAT3x2:
return 3 * 2 * sizeof(GLdouble);
case GL_DOUBLE_MAT3x4:
return 3 * 4 * sizeof(GLdouble);
case GL_DOUBLE_MAT4x2:
return 4 * 2 * sizeof(GLdouble);
case GL_DOUBLE_MAT4x3:
return 4 * 3 * sizeof(GLdouble);
default:
return -1;
}
}
} // namespace MG_Util
} // namespace MobileGL