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swung0x48/MobileGL
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mirror of https://github.com/MobileGL-Dev/MobileGL synced 2026-09-08 20:28:32 +09:00
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ef6ef0fc31ac0f1eddf6eab95e12c82ff1e9f84a
MobileGL/MobileGL/MG_Impl
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swung0x48 fb9a32c224 [Fix] (MG_Util/ShaderTranspiler): maxFragmentUniformVectors increase to 256
2025-11-17 22:18:51 +08:00
..
EGLImpl
[Feat|Fix] (...): Add/Fix lots of stuff, being able not to crash in MC.
2025-10-06 16:08:35 +08:00
GLImpl
[Fix] (MG_Util/ShaderTranspiler): maxFragmentUniformVectors increase to 256
2025-11-17 22:18:51 +08:00
GLXImpl
[Fix]: guard against dlsym
2025-08-25 20:08:42 +08:00
Init.cpp
[Feat] (MG_State): Add external index getter for each object.
2025-11-01 11:18:35 +08:00
Init.h
[Feat|Fix] (...): Add/Fix lots of stuff, being able not to crash in MC.
2025-10-06 16:08:35 +08:00
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