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MobileGL
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f39e8738da97b3d4548fb3108f1da4fa6738777e
MobileGL
/
MobileGL
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MG_Impl
/
GLImpl
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Texture
T
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swung0x48
f39e8738da
Merge origin/dev (readback overhaul
c6d22e6e
) into default-texture-objects - true per-target default texture objects supersede the readback branch texture-0 silent no-ops: removed the null-slot early-outs in TexImage1D/2D/3D(Multisample) and TexBuffer plus the DefaultTextureOperationsAreSilentNoOps test so name-0 operations actually (re)specify the default objects; deduped the shared state-reset fixes, keeping upstream std::clamp for GL_MAX_UNIFORM_BUFFER_BINDINGS, the Int-typed ActiveTexture combined-units range check, renderbuffer name-0 unbind, and vertex-attrib-0 current-value writes with the attrib-0 round-trip test
2026-07-16 23:50:47 -04:00
..
GL_Texture.cpp
Merge origin/dev (readback overhaul
c6d22e6e
) into default-texture-objects - true per-target default texture objects supersede the readback branch texture-0 silent no-ops: removed the null-slot early-outs in TexImage1D/2D/3D(Multisample) and TexBuffer plus the DefaultTextureOperationsAreSilentNoOps test so name-0 operations actually (re)specify the default objects; deduped the shared state-reset fixes, keeping upstream std::clamp for GL_MAX_UNIFORM_BUFFER_BINDINGS, the Int-typed ActiveTexture combined-units range check, renderbuffer name-0 unbind, and vertex-attrib-0 current-value writes with the attrib-0 round-trip test
2026-07-16 23:50:47 -04:00
GL_Texture.h
[Fix]: fix iterationT
2026-06-19 08:14:57 +08:00
ProxyTexture.cpp
[Fix] (MG_Impl, MG_State, MG_Backend, MG_Util): Do source audit by Codex.
2026-06-09 15:34:19 +08:00
ProxyTexture.h
[Perf|Improvement] (All): Improve performance & optimize code.
2026-02-23 16:00:38 +08:00
Validators.cpp
Merge origin/dev (readback overhaul
c6d22e6e
) into default-texture-objects - true per-target default texture objects supersede the readback branch texture-0 silent no-ops: removed the null-slot early-outs in TexImage1D/2D/3D(Multisample) and TexBuffer plus the DefaultTextureOperationsAreSilentNoOps test so name-0 operations actually (re)specify the default objects; deduped the shared state-reset fixes, keeping upstream std::clamp for GL_MAX_UNIFORM_BUFFER_BINDINGS, the Int-typed ActiveTexture combined-units range check, renderbuffer name-0 unbind, and vertex-attrib-0 current-value writes with the attrib-0 round-trip test
2026-07-16 23:50:47 -04:00
Validators.h
Merge origin/dev (readback overhaul
c6d22e6e
) into default-texture-objects - true per-target default texture objects supersede the readback branch texture-0 silent no-ops: removed the null-slot early-outs in TexImage1D/2D/3D(Multisample) and TexBuffer plus the DefaultTextureOperationsAreSilentNoOps test so name-0 operations actually (re)specify the default objects; deduped the shared state-reset fixes, keeping upstream std::clamp for GL_MAX_UNIFORM_BUFFER_BINDINGS, the Int-typed ActiveTexture combined-units range check, renderbuffer name-0 unbind, and vertex-attrib-0 current-value writes with the attrib-0 round-trip test
2026-07-16 23:50:47 -04:00