swung0x48 faf19a6aaa [MG_Pipe, MG_Test, CI] (Disaggregated): P5e ID-125 - admission gains the retiring-phase disjunct
- ID-116's static rule failed on a row no package in this phase may touch. pa retired the
  per-draw program pull, which unmasked GetTransformFeedbackProgram@DrawArrays (11 entries):
  BARRIER_PULLED, on kWaitNone draw_vbo, and ruled out of P5e entirely by CONTRACT-P5E section
  5.7, with a retiring phase of "P3b/P4b (Espryt), P7 (Magma)". The rule was wrong, not the code.
- A pull is now admitted if the field is BARRIER_PULLED, the verb has a stamp row, the field is
  in the verb class's may-read mask, and EITHER the verb's op is statically barriered OR the
  field's retiring phase does not name P5e. This table is only ever consulted on a record the
  server already stamped BARRIERED - CountBarrierPull's unbarriered arm is [[noreturn]] and
  fires first - so the pull is legal by construction and the only open question is whose debt it
  is. The retiring-phase column is exactly that answer and was already in the table.
- A verb with NO stamp row still admits nothing under either disjunct: the server stamps only
  MGP_VERB_OP_LIST's ops, so any other bit would be a row nothing can exercise. 111 -> 174 pairs.
- The phase column is matched as a TOKEN, not a substring, so a "P5" or a future "P5e2" cannot
  answer for "P5e".
- All six of ID-125's survivors checked: GetFramebufferBindingSlot@ReadPixels and
  GetTextureUnitObject@CopyTexImage2D by disjunct 1; GetTransformFeedbackProgram@DrawArrays
  (P3b/P4b), GetTextureObject@CopyImageSubData (P7) and ValidateProgramName@ShaderStorageBlockBinding
  (P9) by disjunct 2. GetTextureObject@CopyImageSubData holds by BOTH, asserted separately.
  GetProgramForDraw@DrawArrays, GetBoundVertexArray@DrawArrays and
  GetProgramForDispatch@DispatchCompute stay rejected.
- Magma's GetFramebufferBindingSlot@Clear is NOT admitted and cannot be: the retiring-phase
  column is one string for both backends and it names P5e for Espryt. The DirectVulkan entries
  get their own lane label instead (item 7), which keeps the Espryt allowlist about Espryt.
- StrictErrorsAlsoPromotesTheStickyForwards is RENAMED to
  StrictErrorsReachTheStickyForwardsAndNameThemByField and restated. Not one of the seven sticky
  forwards names P5e (P7, P7/P9, P7/P13, P9), so on a stamped verb they are all admitted now.
  The claim that still has teeth is that the detector REACHES them - asserted by rsp moving and
  by the marker naming the field and its phase, so "did not abort" cannot pass for "never
  detected". The Fatal half keeps its own case next door on GetBoundVertexArray, a P5e row.
- Six new derivation controls, including one that makes GetTransformFeedbackProgram this phase's
  debt and requires it to leave the unbarriered verb's allowlist - without which disjunct 2
  could be a constant `true` and every other control would still hold.
2026-09-18 12:12:08 -04:00

MobileGL

C++ GNU LGPL 3.0 Development

A desktop OpenGL implementation

MobileGL is a free and open-source project that implements a desktop OpenGL API. The goal is to provide a complete desktop OpenGL implementation with a state management layer and multi-backend support.

Note

Status: In development. Parts of the codebase are incomplete. Current short-term target: OpenGL 4.2 (Core Profile).

Project positioning

MobileGL is an implementation of a desktop OpenGL library. It aims to provide:

  • Full OpenGL state management.
  • A front-end that exposes OpenGL functions.
  • Multiple independent backend implementations, where each backend targets a specific graphics API and remains fully isolated from others.

This project is intended as an implementation/translation layer.

Key components

The repository is organized into following top-level modules:

  1. MG_State — state tracking and management logic for Graphics APIs.
  2. MG_Impl — front-end implementations of Graphics APIs that interact with MG_State and MG_Backend.
  3. MG_Backend — per-backend translation layer that maps front-end Graphics APIs' semantics and state into concrete backend API calls (e.g. OpenGL ES, Vulkan).
  4. MG_Util and other utility modules.

Third-party components

MobileGL reuses several open-source projects:

Refer to each component's repository for exact license texts. Any bundled third-party code in this repository is included under the upstream project's license.

Compatibility & target

  • Short-term target: OpenGL 4.2 (Core Profile).
  • Current development focus:
    • Performance improvement
    • MG_State and MG_Impl for OpenGL 4.2 (Core Profile)
    • Direct (Vulkan) backend
    • Direct (OpenGL ES) backend

Build Instructions

We currently provide no releases and no precompiled binaries.
If you want to try the project right now, you’ll need to build it yourself:

  1. Clone the repository:

    git clone https://github.com/MobileGL-Dev/MobileGL.git
    
  2. Initialize and update all submodules recursively:

    git submodule update --init --recursive
    
  3. Follow glslang’s own documentation for its required initiation.

  4. Configure and build the project with CMake:

    cmake -B build
    cmake --build build
    

    or do it in a modern way:

    cmake -S . -B build -G Ninja -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++
    cmake --build build
    

    Alternatively, you can use platform-specific build commands as needed.

Build For macOS

On macOS, MobileGL can be built as a dylib that exposes the normal OpenGL/CGL/NSOpenGL entry points and routes them to the DirectVulkan backend. This is useful for running applications such as Minecraft through their stock GLFW/LWJGL OpenGL path while MobileGL is injected before context creation.

Prerequisites:

  • macOS with Clang and Ninja.
  • Vulkan loader and MoltenVK installed. With Homebrew, the MoltenVK ICD is commonly located at /opt/homebrew/etc/vulkan/icd.d/MoltenVK_icd.json.

Configure and build:

cmake -S . -B build-macos-magma \
  -G Ninja \
  -DCMAKE_BUILD_TYPE=Release \
  -DMOBILEGL_BACKEND_TYPE=DirectVulkan \
  -DMOBILEGL_BUILD_TEST=OFF \
  -DMOBILEGL_BUILD_BENCHMARK=OFF

cmake --build build-macos-magma --target MobileGL -j8

The dylib will be generated at:

build-macos-magma/libMobileGL.dylib

To run Minecraft by MobileGL from a launcher like PrismLauncher, keep the stock LWJGL/GLFW natives and add a wrapper command to the instance settings:

env DYLD_INSERT_LIBRARIES=/absolute/path/to/MobileGL/build-macos-magma/libMobileGL.dylib MOBILEGL_BACKEND_TYPE=DirectVulkan VK_ICD_FILENAMES=/opt/homebrew/etc/vulkan/icd.d/MoltenVK_icd.json

Also make sure the JVM arguments include:

-XstartOnFirstThread

DYLD_INSERT_LIBRARIES must be active before GLFW creates its OpenGL context. After startup, the Minecraft F3 screen should report MobileGL and the Direct (Vulkan) backend if the injection worked.

Build Options

Option Description Default
MOBILEGL_BUILD_TEST Build MobileGL tests (requires Clang) ON
MOBILEGL_BUILD_BENCHMARK Build MobileGL benchmarks (requires Clang) ON
MOBILEGL_FORCE_RELEASE_OPT Enable O3 and LTO in Debug build ON
MOBILEGL_ENABLE_TRACY Enable Tracy profiler for performance analysis OFF

Notes:

  • The project requires C++23.
  • MG_Test and MG_Benchmark can only be built with Clang, not GCC. To enforce Clang, add -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ to your command.
  • On Android, tests and benchmarks are always disabled.

Environment Variables

MobileGL supports runtime configuration via environment variables.

Supported Keys

Variable Description Allowed Values Default
MOBILEGL_BACKEND_TYPE Select active backend implementation at startup. DirectGLES, DirectVulkan DirectGLES
MOBILEGL_DISABLE_TIMERQUERY Disable GPU timer-query exposure and use. 0, 1 0
MOBILEGL_ESPRYT_USE_ANGLE Load ANGLE EGL/GLES libraries. 0, 1 0
MOBILEGL_MAGMA_DISABLE_SUBGROUP Disable Vulkan shader subgroup support. 0, 1 0
MOBILEGL_ADVERTISE_FP64 Advertise GL_ARB_gpu_shader_fp64. GLSL double/dvec/dmat compile and run either way - they are narrowed to 32 bits - so this only changes whether an application is told it has 64-bit precision, which it does not. 0, 1 0
MOBILEGL_MAGMA_R11G11B10F_FALLBACK Use Magma's R11G11B10F format fallback. 0, 1 0
MOBILEGL_MAGMA_FRAMESINFLIGHT Set Magma frames in flight. Integer 1–64 3
MOBILEGL_ESPRYT_AVOID_SAMPLER_MIPMAP_MIN_FILTER Avoid sampler mipmap minification filters. 0, 1 0
MOBILEGL_COHERENT_AS_FLUSH Treat persistent GL_MAP_FLUSH_EXPLICIT_BIT maps as coherent (app-compat for engines like Flywheel that never flush them). 0, 1 0
MOBILEGL_ESPRYT_FORCE_DS_READBACK_EMULATION Always emulate depth/stencil glReadPixels/glGetTexImage by shader sampling on Espryt, instead of using the driver's own depth/stencil readback where it has one. 0, 1 0
VK_ICD_FILENAMES Select the Vulkan ICD used by the Vulkan loader. Path to an ICD JSON file Loader default

License

This project is distributed under GNU LGPL v3.0. See the LICENSE file in the repository for detailed information.

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