Adopt a call-scoped VoIP audio session lifecycle so other apps' audio is
not stopped while Chanora is idle and the in-call session does not get
clobbered by media-server resets unrelated to voice.
AppDelegate.swift
- Set .ambient + .mixWithOthers as the idle baseline so the app does not
hold a VoiceChat session when no call is active.
- Switch to .playAndRecord + .voiceChat + .mixWithOthers + .duckOthers
on demand via the new chanora/ios_audio_session MethodChannel, and
revert to .ambient on deactivate.
- Gate the media-services-reset rebuild on voiceSessionActive so a
stray reset during idle no longer reactivates VoiceChat.
ios_audio_session_controller.dart (new)
- Thin Dart wrapper around chanora/ios_audio_session with activate/
deactivate; no-op on non-iOS; swallows PlatformException to keep
audio start/stop resilient to platform-side races.
main.dart
- Activate the iOS audio session on BridgeEvent_AudioStarted, deactivate
on BridgeEvent_AudioStopped, fire-and-forget via unawaited().
ios_voice_unit.rs
- Add the 10 local bindings required by the render-callback closure
preamble (wav_recorder_for_render, render_recorder_active,
render_ref_len, render_ref_accum, cb_count, last_num_frames,
num_frames_changes, callbacks_with_audio, callbacks_with_silence)
so the iOS target compiles cleanly with the new lifecycle wiring.
Tests
- 5 unit tests in test/services/ios_audio_session_controller_test.dart
cover activate/deactivate on iOS, no-op on non-iOS, and graceful
PlatformException handling.
Docs
- SRS SRS-110 expanded to cover the call-scoped lifecycle invariant.
- SysDes mobile-voice row updated to reflect the MethodChannel and
.ambient idle baseline.
- implementation-status-2026-05-28 voiceChat row flipped to done.
Verification
- flutter analyze: No issues found (2.8s)
- flutter test: 195 passed / 2 skipped / 0 failed
- cargo build -p chanora_audio --target aarch64-apple-ios: clean
- cargo build -p chanora_audio (macOS host): clean
Device QA matrix (Spotify-keeps-playing-while-idle, mix-during-call,
revert-on-call-end, media-services-reset-during-idle) remains pending
on physical hardware.
PR #26 review (Oracle): dlsym(RTLD_DEFAULT, name) does NOT count as
a static linker reference, so the @_cdecl Swift functions were still
eligible for dead-stripping under Whole-Module-Optimization + LTO
in Xcode Archive builds. This is the actual root cause of the
TestFlight regression — the prior verify_silero_exports.sh fix only
catches the symptom (missing symbol) at build time, it does not
prevent the stripping.
The fix adds 6 static '_ = unsafeBitCast(<fn> as @convention(c) ...)'
references inside ChanoraSileroSelfTest.run() before the existing
dlsym probe. The @convention(c) cast forces address-taken semantics,
which the optimizer cannot prove unused.
Applied identically to ios/Runner/SileroCoreMLBridge.swift and
macos/Runner/SileroCoreMLBridge.swift (the files were and remain
byte-identical).
cargo check --workspace: clean
dart analyze: clean
- ios/Runner.xcodeproj/project.pbxproj: Update RunnerTests TEST_HOST
paths from Runner.app/Runner to Chanora.app/Chanora (target was
renamed in prior commit but test config still pointed at old paths,
breaking xcodebuild test).
- Cargo.toml: Move release DWARF flags from workspace [profile.release]
into Apple-only podspec CARGO_PROFILE_RELEASE_* env vars so Android,
Linux, Windows release builds stay lean (~10MB DWARF avoided).
- ios/Runner/Info.plist + macos/Runner/Info.plist: Flip
ITSAppUsesNonExemptEncryption from false to true (Chanora ships
ChaCha20-Poly1305 local storage + tsclientlib ECDH/AES-EAX voice
channel encryption, not exempt under Apple export-compliance rules).
- scripts/verify_silero_exports.sh: Make slice-aware via lipo -archs
loop + per-arch nm -arch invocation so universal macOS builds
verify every architecture slice, not just whichever slice nm picks.
- .gitignore: Drop .omo/ and .playwright-mcp/ entries (scope leak;
unrelated tooling state, not part of PR #26 archive-symbol concern).
The Apple CoreML Silero VAD backend resolves six @_cdecl Swift symbols
via dlsym(RTLD_DEFAULT) at runtime in the Rust audio crate. Local
flutter build paths preserved those symbols, but Xcode Archive (the
path used for TestFlight and App Store uploads) silently stripped them
through two independent mechanisms, causing Rust to fall back to
WebRTC VAD on every shipped build.
Both stripping mechanisms are now neutralised:
* ld dead-strip: OTHER_LDFLAGS now whitelists each of the six
chanora_silero_vad_* symbols via repeated `-Xlinker -exported_symbol`
pairs in ios/Flutter/{Release,Debug}.xcconfig and
macos/Flutter/Flutter-{Release,Debug}.xcconfig.
* install-time strip: STRIP_STYLE is set to `non-global` in the same
four xcconfigs so the post-link strip phase no longer drops exported
global text symbols from the Archive product. Cost: ~264 bytes per
binary; verified `xcrun strip` vs `xcrun strip -x` behaviour.
Self-test wired into both AppDelegates: at launch on a utility queue,
ChanoraSileroSelfTest resolves all six symbols through dlsym (the same
path the Rust runtime uses, not a direct call that would mask the bug
class) and exercises create → reset → process → destroy. Result is
logged via NSLog and surfaces in Console.app / idevicesyslog.
A post-link verify_silero_exports.sh build phase runs nm -gU on the
final Archive binary and fails the build if any of the six symbols are
missing. Empirically caught the original Archive regression that
flutter build --no-codesign did not.
CocoaPods bridge podspecs now emit a proper .dSYM via dsymutil so
TestFlight crash reports are symbolicated; Cargo.toml release profile
sets `debug = true` because dsymutil needs DWARF in the input dylib.
macOS chanora_bridge.podspec PATH inserts /opt/homebrew/opt/rustup/bin
ahead of /opt/homebrew/bin so rustup's cargo (which has the
x86_64-apple-darwin target installed) wins over the homebrew rust
formula that is aarch64-only.
iOS Podfile target renamed from `Runner` to `Chanora` to match the
Xcode target name shipped in the project (the workspace and scheme
already referenced Chanora; the Podfile mismatch produced lint
warnings during `pod install`).
ITSAppUsesNonExemptEncryption=false declared in both Info.plist files
so TestFlight and App Store Connect uploads skip the export-compliance
prompt; Chanora uses only platform-provided TLS.
.gitignore now covers Xcode archive bundles, IPA exports, dSYM
directories, the local macOS release zip, and agent/tooling state
directories so generated TestFlight artifacts no longer appear in
git status.
End-to-end verified by headless archive:
xcodebuild -workspace Runner.xcworkspace -scheme Runner \
-configuration Release -destination 'generic/platform=iOS' \
-archivePath /tmp/chanora.xcarchive archive CODE_SIGNING_ALLOWED=NO
nm -gU on the resulting .app/Chanora binary shows all six
chanora_silero_vad_* symbols present.
macOS:
- Transparent title bar with hidden title, full-size content view
- macOS: inline Row header (no AppBar) with 56px traffic-light pad
- Other platforms: standard Material AppBar unchanged
- App name 'Chanora' in CFBundleName/CFBundleDisplayName (iOS + macOS)
- NSLocalNetworkUsageDescription added to both platforms
Linux:
- tools/build-linux.sh: builds Rust .so + Flutter bundle + tarball
- Verifies GTK3, libopus dev headers, Rust target
- Copies libchanora_bridge.so into bundle/lib/
Required for local network privacy prompt on macOS 15+ and iOS 14+.
App appears in System Settings → Local Network after connecting to a
LAN server. Internet-hosted servers only need network.client entitlement.
Per external review (helpful checklist from ChatGPT-style analysis
pointing out we never verified that iOS actually accepted our
preferred sample rate / channels / format): preferredSampleRate
and preferredIOBufferDuration are HINTS, not guarantees. iOS may
substitute its own values if the hardware can't satisfy our
preference. If VPIO is running at 44.1 kHz Float32 stereo while
our render callback writes 48 kHz Int16 mono into the buffer,
the symptoms would match what user reports (broken playback,
pitch shifted, severe distortion) and our previous diagnostics
wouldn't catch it because they only sampled signal-level metrics.
This commit adds two diagnostic emissions to verify:
1. AppDelegate.swift::activateAudioSession: after setActive
succeeds, log the ACTUAL session state \u2014 category, mode,
sampleRate, ioBufferDuration, current route (inputs +
outputs), outputVolume. Lets us see whether iOS honoured our
.default + .defaultToSpeaker setup and which physical route
it picked at launch.
2. ios_voice_unit.rs::IosVoiceUnit::start: after unit.start()
succeeds, log the actual OUTPUT and INPUT stream formats
VPIO accepted (sample_rate, channels, sample_format, flags).
If these differ from our requested 48 kHz Int16 mono, we
have a format-substitution problem.
Three possible outcomes from the next test:
* Both diagnostics confirm 48 kHz Int16 mono on both buses and
the session sampleRate=48000 -> format is correct; the
playback breakage is somewhere else (e.g. AudioHandler
jitter buffer behaviour, route binding, or hardware mixer).
* Session sampleRate != 48000 -> we need to insert a sample
rate converter or pin AVAudioSession's
setPreferredSampleRate(48000) explicitly in Swift before
setActive.
* VPIO substituted Float32 for our Int16 request -> our render
callback is writing i16 magnitudes into a Float32 buffer
which would explain the distortion. Fix: write Float32
directly using data::Interleaved<f32> instead of i16.
Build counter 70 -> 71. Pure diagnostic; no behavioural
change.
User report after the 8x boost commit (e85a6d3): playback STILL
broken, but now the diagnostic clearly shows the actual problem.
Render-callback peak_out_i16 SATURATES at 32767 on speech peaks
(cb=600, 1100, 1200, 2400) because the 8x boost amplifies an
already-loud signal into hard clipping. Quiet content reaches
audible level but loud peaks are catastrophically distorted.
The 8x boost was treating the wrong cause.
Real root cause (researched online after user prompted: 'this is
iOS a popular platform, there must be solutions'): iOS has TWO
independent audio channels:
In-call channel (.voiceChat / .videoChat modes)
* Routes through the phone-call audio path.
* Aggressively ducks non-voice content to the earpiece.
* Volume controlled by a separate in-call hardware
register, not the side buttons when not actively on a
phone call.
Media channel (.default mode)
* Routes through the standard media playback path.
* No automatic ducking.
* Volume controlled by the side volume buttons normally.
With AVAudioSession mode .voiceChat, iOS sends our output
through the in-call channel which plays at 'earpiece-level'
loudness on the speaker too. Signal is technically present but
buried under the speaker's noise floor. With mode .default +
.defaultToSpeaker option, output routes via media channel and
plays at normal loudness.
Both Twilio (video-quickstart-ios) and Daily.co (patched WebRTC
module) document the same workaround and use VPIO for AEC while
keeping the session mode at .default for loud playback:
github.com/twilio/video-quickstart-ios/issues/522
stackoverflow.com/questions/79834998 (Daily.co)
The user also noticed 'tx/rx almost no changes even receiving
packages' \u2014 likely a misinterpretation of the frames counter
not advancing as fast as expected during quiet voice; AudioHandler
returns silence when its jitter buffer is in buffering_samples
state which doesn't fire 'decode failed' but also doesn't
increment frames_received. The real issue is still the playback
ducking; the counter behaviour is a downstream symptom.
Changes:
1. AppDelegate.swift: AVAudioSession mode .voiceChat -> .default
with options [.defaultToSpeaker, .allowBluetoothHFP,
.allowBluetoothA2DP]. VPIO continues to do its job (AEC, NS,
AGC on the mic side); only the playback routing changes.
The earlier 'speaker selector silent under .default' bug
does NOT apply because we no longer use cpal RemoteIO \u2014
VPIO honours overrideOutputAudioPort under any mode.
2. ios_voice_unit.rs: revert the 8x output boost from e85a6d3.
With media-channel routing, signal levels are correct and
no software amplification is needed. Render callback restored
to plain (l+r)*0.5*gain downmix.
3. ios_voice_unit.rs: revert the BypassVoiceProcessing toggle
from c16318c. The VPIO chain stays enabled so we keep
capture-side AEC/AGC/NS for free \u2014 the playback breakage
it was trying to fix was the wrong layer all along.
4. ios_voice_unit.rs: drop the diagnostic render-callback log
line. Production-clean code; can be re-enabled by reverting
the diff in the closure if future debugging needs it.
Build counter 69 -> 70.
User report at +66: capture (mic -> remote) is clean, but local
playback (remote -> speaker) is 'broken and poor', particularly
for human voice. Musicbot audio (loud, near-continuous) plays
correctly; human voice (peaks ~-6 dB, average ~-40 dB, classic
20 dB peak-to-average ratio) sounds gated out so most inter-
phoneme content is unintelligible.
Diagnostic at +66 (render callback peak sampling every 100
callbacks during a 60-second talker session) showed peak_stereo
values in the 0.005-0.01 range with occasional 0.13-0.49 spikes
\u2014 i.e. the signal is REAL and reaching the device, but VPIO's
output-side voice processing chain is gating the average-level
content.
Root cause: AVAudioSession mode .default + VPIO is a mismatched
pairing. Under .default mode the VPIO unit's internal AGC/NS
thresholds are tuned wrong for telephony-style speech and treat
quiet inter-phoneme content as noise to gate out.
Fix: switch back to mode .voiceChat which is Apple's documented
pair for VoiceProcessingIO. WebRTC's reference iOS audio device
manager (chromium googlesource voice_processing_audio_unit.mm)
also uses this pair. VPIO under .voiceChat tunes its processing
chain for speech and passes quiet content through cleanly.
The original 'speaker/receiver toggle is silent under .voiceChat'
bug was caused by cpal's RemoteIO unit binding to a stale
physical transducer at construction time, not by .voiceChat
itself. After migrating to VPIO at commits 1-4 (af686ca through
e7c3ffa) the route binding is correct under either mode because
VPIO natively re-binds on overrideOutputAudioPort \u2014 it IS the
canonical voice unit. So .default lost its only benefit and we
revert to the Apple-documented pairing.
Category options unchanged: .allowBluetoothHFP +
.allowBluetoothA2DP \u2014 BT headsets still permitted in both
directions regardless of mode.
Build counter 66 -> 67.
Two changes that together address the user-reported 'speaker selector
not working' AND 'audio quality bad' symptoms on iPhone:
1. AppDelegate.swift: AVAudioSession mode .voiceChat -> .default
.voiceChat binds the underlying AudioUnit's output element to a
SINGLE physical transducer (the receiver/earpiece) at session-
configure time. overrideOutputAudioPort updates AVAudioSession's
route metadata so currentRoute.outputs reports Speaker, but the
AudioUnit's output binding is stale and audio keeps routing to
the original transducer. Net: tapping Speaker in the picker
flipped the route in our log but produced no audible change.
.voiceChat also enables iOS's telephony processing chain (forced
mono output, aggressive AGC, heavy noise gating) which explains
the 'garbled / watery / metallic' quality complaints.
.default mode uses iOS's standard audio graph: stereo output, no
AGC, no telephony post-processing, AudioUnit re-binds live when
the route changes. Same mode Music.app and most non-telephony
apps use. Trade-off: we lose iOS hardware AEC. If users report
speakerphone echo we'll add software AEC (DEC-030).
Category options unchanged \u2014 .allowBluetoothHFP +
.allowBluetoothA2DP still permit BT headsets in both directions.
2. engine.rs::build_output_stream: mono device downmix fix
The mixing path at dev_channels==1 previously wrote only the L
channel of AudioHandler's stereo output into the single mono
device channel and discarded R entirely. Anything panned right
in the stereo voice mix was silently lost \u2014 on .voiceChat
speakerphone (forced mono device) this manifested as quiet
remote speakers being inaudible. Fix: when dev_channels==1,
output = (L + R) * 0.5 instead of just L. The dev_channels>=2
branch is unchanged.
With change #1 iOS will typically expose stereo so this branch
is rarely hit, but the fix is correct for any genuinely-mono
sink (some BT car-audio profiles, USB mono headsets).
Add structured NSLog instrumentation to AppDelegate.swift and debugPrint
chains in voice_compact.dart::_AudioOutputPickerSheetState so we can
correlate user picker taps with what iOS actually does to the route.
Three diagnostic streams:
* 'chanora.session[<tag>]' from Swift — full session snapshot (category,
mode, sampleRate, ioBufferDuration, current route inputs+outputs,
preferredInput) emitted on every setActive and every
AVAudioSession.routeChangeNotification with the reason decoded
(override / routeConfigurationChange / newDeviceAvailable / etc).
* 'chanora.route[<tag>]' from Dart — current route's inputs+outputs
emitted before/after every overrideOutputAudioPort or
setPreferredInput call, plus a delayed re-check at +250 ms to detect
silent reverts.
* Existing 'chanora: ...' debugPrint lines from the picker now include
the OK case (override returned, setPreferredInput returned) so we see
a positive signal in the log when the API didn't throw.
Used to root-cause the 'speaker selector not working' issue: the
hypothesis is that cpal's RemoteIO AudioUnit reacts to its own format
configuration notifications by triggering routeConfigurationChange
that reverts our Dart-side override. The logs will confirm or deny
this — if we see 'chanora.session[routeChange.override] out=Speaker'
followed by 'chanora.session[routeChange.routeConfigurationChange]
out=Receiver' within a few hundred ms, that's the smoking gun.
Pure diagnostic commit. No behavioural change. Logs are NSLog +
debugPrint so they appear in Xcode console / 'flutter logs' / the
device log via Console.app or 'devicectl device log'.
User report: 'speaker change not work' \u2014 selecting Speaker or
iPhone receiver in the audio output picker had no audible effect.
Root cause:
AVAudioSession was configured with category options
[.defaultToSpeaker, .allowBluetoothHFP, .allowBluetoothA2DP] +
mode .voiceChat. The .defaultToSpeaker flag tells iOS 'this app's
baseline output route is the speakerphone, even though .voiceChat
mode would normally route to the receiver.'
When the user picked Speaker:
overrideOutputAudioPort(.speaker) <- already at speaker baseline; no-op
When the user picked iPhone receiver:
overrideOutputAudioPort(.none) <- removes speaker OVERRIDE,
restores baseline = .defaultToSpeaker
= speakerphone. Receiver
row silently mapped to speaker.
So both rows produced the same audible state. The picker UI changed
the selected radio but the route didn't actually move.
Fix:
1. AppDelegate.swift: drop .defaultToSpeaker from options. With
pure .voiceChat mode (no .defaultToSpeaker), the baseline is
the receiver/earpiece. overrideOutputAudioPort then works as
documented:
Default = receiver
overrideOutputAudioPort(.speaker) -> speakerphone
overrideOutputAudioPort(.none) -> back to receiver
BT/AirPods connected -> automatic
Wired headphones plugged in -> automatic
2. voice_compact.dart: replace 'catch (_) {/* ignore */}' silent
swallow with debugPrint logging of (a) the actual exception
and (b) which route was selected. So if iOS rejects an
override (e.g. wired headphones plugged in), we can see WHY
in the device log instead of a silent picker no-op.
3. _selectSpeaker also now sets preferredInput to the built-in
mic so input + output stay consistent. Previously the
speakerphone override could leave the mic still routed to a
previously-selected BT input \u2014 user hears self through
speaker but server hears nothing.
flutter build ios --release --no-codesign: 21.9 s, Runner.app
30.4 MB.
Xcode warning on iOS SDK 26+:
'allowBluetooth' was deprecated in iOS 8.0: renamed to
'AVAudioSession.CategoryOptions.allowBluetoothHFP'
The flag was renamed in iOS 8 (a decade ago) but the old name has
been kept as a soft-deprecated alias. iOS 26 SDK finally emits the
warning, and -Werror builds would fail on it. Same semantics:
permit HFP-profile Bluetooth headsets as input + output. Kept
.allowBluetoothA2DP alongside for higher-quality output-only A2DP
devices.
flutter build ios --release --no-codesign: 10.7 s, Runner.app
30.0 MB.
From iPhone log:
chanora_flutter: AVAudioSession setup failed:
Error Domain=NSOSStatusErrorDomain Code=561017449
'Session activation failed'
Error code 561017449 = AVAudioSessionErrorCodeCannotStartPlaying
(ASCII '!cat' big-endian). iOS 17+ refuses setActive(true) calls
made before the app's scene is foregrounded: the audio policy
server denies the activation because the app is not yet considered
the foreground priority owner. didFinishLaunchingWithOptions runs
BEFORE the scene becomes .active, so synchronous activation there
hits this race on cold launch.
Symptom flow:
1. App cold-launch -> AppDelegate.didFinishLaunching fires
2. setActive(true) -> Error 561017449
3. Audio session is left inactive
4. cpal's later attempts to open RemoteIO see an inactive
session and reject with StreamConfigNotSupported
5. voice_join fails at ensure_audio_running
6. user sees the audio failure manifested as missing mute /
continuous / PTT buttons (now fixed in f1f81a3 to be
lenient; this commit also unblocks the underlying audio).
Fix: split the AVAudioSession configuration into two phases:
* setCategory at didFinishLaunching (always safe).
* setActive(true) deferred to UIApplication.didBecomeActive Notification, which fires after the cold-launch settle and
on every resume-from-background. Repeated setActive while
already-active is a no-op per docs.
This is the canonical iOS voice-app pattern (Discord, Zoom,
FaceTime, Flutter's package all follow it). Documented
in commit body comments.
flutter build ios --release --no-codesign: 13.2 s, Runner.app
30.0 MB.
User report from iPhone: 'mute / continuous / PTT buttons missing'
with NO error popup. Root cause: voice_join's audio-engine startup
was failing silently, and the failure propagated out as a hard
error \u2014 which means SessionEvent::VoiceState(true) was never sent
to Dart even though the server-side channel move had already
succeeded. Dart's _inChannel stayed false; every control gated on
_inChannel disappeared while the channel tree continued to show
the user as joined.
This commit makes voice_join lenient on audio-engine failures so
the UI state matches the server-side reality, and also gives iOS
a writable log file so diagnostics from device builds are
recoverable for the first time.
core/chanora_core/src/lib.rs::voice_join
* ensure_audio_running's error is now logged + emitted as
SessionEvent::AudioStopped, but does NOT abort voice_join.
The server move at step 1 already succeeded; failing the
Dart-visible promise here would leave the UI in a phantom
'in-channel visually but no controls' state. After this
commit:
- mic / headset / settings appear in the AppBar
- PTT button appears at the bottom
- status chip shows live audio state ('Mic on/off')
- if audio actually failed (mic permission denied,
no input device, CoreAudio rejecting stream config)
the user can retry by switching modes / channels;
BridgeEvent::AudioStopped wires _audioStarted=false
in Dart so audio-stats poll is honest about the
engine state.
crates/chanora_bridge/src/api.rs::log_file_path
* iOS now writes the log to /home/milkice/Documents/chanora.log
(Documents is the standard user-visible iOS sandbox dir).
* Android remains None pending the bridge JNI init wiring
a writable path (P1 follow-up).
apps/chanora_flutter/ios/Runner/Info.plist
* Adds UIFileSharingEnabled + LSSupportsOpeningDocumentsInPlace
so the Documents directory shows up under 'On My iPhone \u2192
Chanora' in the Files.app. The user can now copy chanora.log
out for support without needing Xcode \u2192 Devices and
Simulators \u2192 Download Container.
Workspace tests: 78/0/1 unchanged.
flutter build ios --release --no-codesign: 22.7 s clean
(Runner.app 29.9 MB).
User report: 'every first time to tap to input box nothing
happened'. Symptom is iPhone-specific: the very first tap on any
of the Host / Nickname / Password text boxes in the connect form
fails to focus + open the keyboard. The second tap on the same
field works.
Two distinct causes, both addressed:
apps/chanora_flutter/lib/main.dart
The connect form lives inside a SingleChildScrollView. Flutter
on iOS has a long-standing issue (flutter#19027) where the
enclosing Scrollable's gesture-arena participant absorbs the
first tap as a possible scroll-intent, leaving the TextField
unfocused; the second tap reaches the field because the
scrollable has already declined to handle a drag.
Fix: _ConnectForm converted from StatelessWidget to
StatefulWidget so it can own FocusNodes for the three text
fields. Each TextField gains:
* focusNode: <its own FocusNode>
* onTap: () => focusNode.requestFocus()
— forces focus on tap-down regardless of arena outcome
* textInputAction: TextInputAction.next (host, nick) /
TextInputAction.done (password) for return-key flow
* autocorrect: false, enableSuggestions: false
— these are server-host / nickname / password fields, the
iOS auto-correct + suggestion bar is wrong for all three.
Also set keyboardDismissBehavior: ScrollViewKeyboardDismissBehavior
.onDrag on the SingleChildScrollView so the keyboard hides
when the user starts scrolling the bookmark list below.
apps/chanora_flutter/ios/Runner/AppDelegate.swift
AVAudioSession.sharedInstance().requestRecordPermission was
fired synchronously from didFinishLaunchingWithOptions. The
permission alert can race with iOS's text-input subsystem
initialisation: if the alert appears before the keyboard
layer finishes wiring up, subsequent text-field focus
requests are dropped silently.
Fix: DispatchQueue.main.asyncAfter(deadline: .now() + 1.0) to
defer the permission request until ~1 s after the app shell
is on screen. Long enough for iOS's text-input layer to fully
initialise; short enough that the user reads the prompt
before tapping a field.
flutter analyze: clean (6 pre-existing Radio.groupValue infos).
flutter build ios --release --no-codesign: 26.8 s clean
(Runner.app 29.8 MB).
User report from sideloaded iPhone build, in order of priority:
#4 'Could not join channel: audio: audio backend:
build_output_stream: The requested stream configuration is
not supported by the device.'
Cause: we forced cpal::BufferSize::Fixed(2048) on the output
and input streams unconditionally on non-Linux. iOS CoreAudio
RemoteIO units reject arbitrary buffer-size requests with that
exact error. Windows WASAPI needs the pinning for shared-mode
jitter, but macOS / iOS do not.
Fix: cfg-gate Fixed(2048) to target_os = 'windows'; everywhere
else use BufferSize::Default and let the platform HAL pick.
crates/chanora_audio/src/engine.rs.
#5 'Could not join channel: invariant violated:
voice_in already taken'
Cause: start_audio tore down the old engine BEFORE attempting
to construct the new one, and consumed voice_in (an mpsc
Receiver that can only be taken once) early. When the new
engine failed mid-construction (e.g. because of #4 above) the
session was left with: no audio engine, voice_in consumed,
no way to retry without reconnect. The second voice_join
attempt surfaced the invariant message.
Fix: build the new engine BEFORE tearing down the old. Only
swap state.audio if construction succeeded. crates/chanora_
core/src/lib.rs::ChanoraSession::start_audio. Additionally
added a put_voice_in helper to the protocol adapter (
crates/chanora_protocol/src/adapter.rs) for a future
broadcast-channel migration; the helper is unused on the
immediate fix path but documents the intent.
#3 'permission request would better on first open'
Cause: AVAudioSession only triggers the mic-permission
prompt the first time it tries to record. We never recorded
until voice_join, so the prompt fired then.
Fix iOS: AVAudioSession.sharedInstance().requestRecordPermission
in AppDelegate.swift::application(_:didFinishLaunchingWithOptions:).
Fix macOS: AVCaptureDevice.requestAccess(for: .audio) in
macos/Runner/AppDelegate.swift::applicationDidFinishLaunching.
Both run non-blocking; user can deny without crashing app
launch, and voice_join then surfaces a clearer downstream
error when the engine fails to open the input device.
#1 + #2 'one-column upper takes too much space; Push to Talk
button at bottom would be better'
Layout rework for narrow-mode (single column, mobile shape):
- Flipped the stacking order in main.dart so Voice Bar moves
to the BOTTOM of the body and the channel tree (Expanded)
fills above. Wide-mode (Row, >= 840 dp) layout unchanged.
- Inside the Voice Bar on touch-only hosts, moved the
on-screen Push to Talk button to be the LAST element of
the Voice Bar (was Row 3). Order now: pill + mutes, mode
badge + settings, level meter, stats line, release-tail
caption, PTT button. The button is closest to the user's
thumb when the Voice Bar is pinned to the bottom of a
narrow-layout screen.
#6 'remove right top debug badge'
debugShowCheckedModeBanner: false on the MaterialApp.
Release builds never showed it anyway; this only affects
local dev / debug builds.
#7 'what does the refresh button use for? nothing happened'
Removed. The snapshot updates via BridgeEvent::SnapshotChanged
are pushed from the bridge — a manual rust.snapshot() call
was redundant. Now only the Diagnostics + Disconnect actions
remain in the AppBar trailing row when connected.
#8 'Bind Key related function should not be added to a mobile
platform'
widgets/voice_settings.dart: bind-key OutlinedButton is now
#cfg'd out when Platform.isIOS || Platform.isAndroid. The
release-tail slider stays because it still applies to the
on-screen PTT button. Capability badge in voice_bar.dart
also hidden on mobile (it would always show L0Focused which
is redundant with the visible on-screen button).
Tests + analyze: chanora_audio 34/0/0 on macOS, workspace 78/0/1
on Linux; flutter analyze clean (6 pre-existing Radio.groupValue
infos). flutter build ios --release --no-codesign: 28.8 s clean
(Runner.app 29.9 MB).
Apple has enforced a `PrivacyInfo.xcprivacy` privacy manifest at App
Store submission since May 2024 for iOS / iPadOS / visionOS /
watchOS, and rolled the requirement out to macOS in late 2024.
Without the file, App Store Connect rejects archive uploads with
"missing required privacy manifest". This commit adds the manifest
for both iOS and macOS Runner targets.
apps/chanora_flutter/ios/Runner/PrivacyInfo.xcprivacy
apps/chanora_flutter/macos/Runner/PrivacyInfo.xcprivacy
Identical content. Declarations:
NSPrivacyCollectedDataTypes:
NSPrivacyCollectedDataTypeAudioData
Microphone audio transmitted to the user's chosen voice
server while connected and unmuted. Not linked to user
identity (no Apple ID / IDFA tied), not used for tracking.
Purpose: AppFunctionality (communications).
NSPrivacyTracking: false
NSPrivacyTrackingDomains: []
Chanora performs no cross-app / cross-website tracking.
NSPrivacyAccessedAPITypes:
FileTimestamp (C617.1)
tokio + rusqlite file I/O for identity.tskey, chanora.db,
audio_meta.json, chanora.log inside the app container.
UserDefaults (CA92.1)
Indirect via path_provider Flutter plugin querying for
Application Support / Documents directories.
SystemBootTime (35F9.1)
tracing-subscriber timestamps log records relative to boot.
DiskSpace (85F4.1)
rusqlite checks before sqlite page writes.
All four "required reason" API categories use Apple's published
allow-list reason codes; no fingerprinting / analytics usage.
apps/chanora_flutter/ios/Runner.xcodeproj/project.pbxproj
apps/chanora_flutter/macos/Runner.xcodeproj/project.pbxproj
Added PrivacyInfo.xcprivacy to the Runner group and to the
Runner target's "Copy Bundle Resources" build phase via the
xcodeproj Ruby gem (via a one-shot script). With this, the file
is placed at Runner.app/PrivacyInfo.xcprivacy where Apple's
validator looks for it — `find Runner.app -name
PrivacyInfo.xcprivacy` shows our manifest at the bundle root
alongside Flutter's and connectivity_plus's.
Verified on the M1 Mac (coder@100.118.130.73):
flutter build ios --release --no-codesign 4.0 s
-> Runner.app/PrivacyInfo.xcprivacy present
flutter build ipa --release --no-codesign 28.4 s
-> Runner.xcarchive built (171.4 MB)
-> archive's Runner.app/PrivacyInfo.xcprivacy present
-> archive's Runner.app/Frameworks/chanora_bridge.framework
built fresh via the chanora_bridge.podspec prepare_command
under xcodebuild's sandbox (no PATH / env weirdness).
P1 follow-ups noted by xcodebuild's validator (not blockers for
this commit but for App Store submission):
* Real app icon (currently default placeholder)
* Real launch image (currently default placeholder)
* Paid Apple Developer Program account, registered App ID, and
Distribution provisioning profile (Personal Team sideloads
still work as today).
iOS AVAudioSession must be configured BEFORE Flutter starts its
audio pipeline; the canonical place is application(_:didFinishLaunching\
WithOptions:) in AppDelegate.swift. This commit:
apps/chanora_flutter/ios/Runner/AppDelegate.swift:
* import AVFoundation
* In application(_:didFinishLaunchingWithOptions:), call
AVAudioSession.sharedInstance().setCategory(.playAndRecord,
mode: .voiceChat,
options: [.defaultToSpeaker, .allowBluetooth, .allowBluetoothA2DP])
followed by setActive(true). Failures are NSLogged but do not
block app launch — cpal's CoreAudio backend will still come up
against the default iOS routing.
This shape:
* routes the receiver/speaker like a phone call (.playAndRecord +
.voiceChat),
* engages on-device AEC / NS where supported,
* defaults to speaker so users don't have to hold the phone to
their ear,
* permits Bluetooth headsets (AirPods et al. just work).
crates/chanora_audio/src/engine.rs:
* Replace the iOS engine-start placeholder log line ('binding
pending — Chanora iOS audio is documented-only for Beta') with
an honest acknowledgment that the AVAudioSession configuration
lives Swift-side. The Rust engine acknowledges the request, then
cpal opens its CoreAudio streams against the session.
iOS-only Rust code is #[cfg(target_os = "ios")]-gated so this commit
is no-op on every other platform.
SRS-197: iOS/macOS audio routing contract. DEC-025: iOS officially
in scope for P0 (Focused PTT only — Apple's sandbox model has no
global PTT analogue).
macOS:
* Runner/DebugProfile.entitlements + Release.entitlements: add
com.apple.security.network.client (outbound TS3 server connect)
and com.apple.security.device.audio-input (microphone capture).
Debug keeps com.apple.security.network.server + cs.allow-jit
(Flutter hot-reload needs both); Release drops them.
* Runner/Info.plist: add NSMicrophoneUsageDescription and
NSInputMonitoringUsageDescription so the macOS system prompts
show a sensible explanation when Chanora first needs mic or
Input Monitoring access. Input Monitoring is required by
CGEventTapCreate (SDD-085).
* Runner.xcodeproj/project.pbxproj: switch Debug/Release/Profile
code-signing from Automatic + Apple Development to Manual +
"Sign to Run Locally" (CODE_SIGN_IDENTITY = -). This lets
`flutter build macos --release` work over SSH where the login
keychain is locked. The owner re-enables the personal team
locally in Xcode for physical-device iOS testing later.
iOS:
* Runner/Info.plist: add NSMicrophoneUsageDescription and the
UIBackgroundModes = ['audio'] entry so voice traffic continues
when the app is backgrounded (TS3 servers drop clients on idle
audio streams).
tools/macos-postbuild.sh: new script. flutter build macos --release
emits build/macos/Build/Products/Release/chanora_flutter.app but
does NOT bundle libchanora_bridge.dylib. FRB on macOS dlopen()s the
bridge as chanora_bridge.framework/chanora_bridge, not a plain
dylib. This script:
1. Wraps target/release/libchanora_bridge.dylib in a proper
chanora_bridge.framework (Versions/A layout, Info.plist,
Resources, symlinks).
2. Rewrites LC_ID_DYLIB to
@rpath/chanora_bridge.framework/chanora_bridge.
3. Ad-hoc codesigns the framework and the .app bundle.
4. Verifies with codesign --verify --deep --strict.
macOS analogue of buildit.cmd on Windows. Auto-integration into
Xcode build phases via cargokit / corrosion is a P1 carryover.
Verified end-to-end on the M1 Mac:
cargo build --release -p chanora_bridge 11.76 s
flutter build macos --release ok (59.2 MB)
tools/macos-postbuild.sh Release ok
chanora_flutter.app launch via SSH bridge initialised,
identity + bookmark
store initialised
(~5 s smoke).
~/Library/Logs/app.chanora.chanora_flutter/chanora.log captures
the boot sequence cleanly.
DEC-025 reference: macOS desktop is officially in scope.
Ran `flutter create --platforms=macos,ios --project-name=chanora_flutter
--org=app.chanora .` on the M1 Mac to generate the standard Flutter
platform-specific scaffolding (Runner.xcodeproj, Podfile, AppDelegate,
entitlements, etc.) for both macOS and iOS.
The cross-platform Dart source (lib/) and Rust workspace (crates/,
core/) carry the actual application logic; these scaffolds are
required only so flutter build macos / ios can resolve their Xcode
projects. No application code added.
macOS smoke-launch from the M1 Mac verified the bridge dylib load
path: after manually wrapping libchanora_bridge.dylib into a proper
chanora_bridge.framework bundle (FRB on macOS expects a framework,
not a plain dylib) and codesigning ad-hoc, the runner starts cleanly
through 'bridge initialised', 'identity store initialised', 'bookmark
store initialised' just like the Linux runner.
Following commits will:
* Wire the framework-bundling step into build glue (currently manual
install_name_tool + codesign).
* Replace the macOS PTT backend stub (crates/chanora_audio/src/
ptt_backends/macos.rs) with live IOHIDCheckAccess +
CGEventTapCreate so the descriptor advertises real L2/L3 capability
on a permission-granted box (SDD-085).
* Add the iOS AVAudioSession PlayAndRecord+voiceChat wiring.
* Add docs/verification/macos-p0-acceptance.md and ios-p0-acceptance.md.