63b102ed276b47b72f063daa00381e4451ecb6c6
131
Commits
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63b102ed27 |
feat: add NSLocalNetworkUsageDescription to iOS and macOS Info.plist
Required for local network privacy prompt on macOS 15+ and iOS 14+. App appears in System Settings → Local Network after connecting to a LAN server. Internet-hosted servers only need network.client entitlement. |
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4ecea09bbc |
feat: add permission-denied dialog for macOS network/mic access
When macOS denies network access (PermissionDenied), show a localized dialog explaining how to grant permission in System Settings, with an 'Open System Settings' button that opens directly to the Local Network privacy pane. Also adds author info (Edison Jwa) to About dialog and moves diagnostics button from AppBar into About dialog. |
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b97cc9589b |
chore: upgrade dependencies to fix low-severity vulnerability
- connectivity_plus 6.1.5 → 7.1.1 - package_info_plus 8.3.1 → 10.1.0 - package_info_plus_platform_interface 3.2.1 → 4.1.0 - win32 5.15.0 → 6.2.0 - json_annotation 4.11.0 → 4.12.0 - ffi_leak_tracker added (0.1.2) |
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618b6930fe | feat: add macOS bridge podspec, Windows project, sync versions to 0.2.0-beta.1 | ||
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7a59f5b9a1 | feat(ios,p0): iOS P0 platform, audio fixes, channel UX | ||
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a1fefc8ab6 |
fix(audio,ios): revert ring buffer back to direct fill_buffer call (rc.8+75)
The ring-buffer architecture (rc.8+73..+74) was making playback
strictly worse. Diagnostic data at +74 conclusively showed:
* Producer task ran perfectly at 50 Hz (250 ticks per 5 s).
* AudioHandler returned silence on 65-84% of fill_buffer calls
even when window_peak_f32 reached 0.98 (full-scale audio).
* Ring buffer never accumulated beyond 30 ms because consumer
(VPIO render callback at 43.5 Hz, ~1440 samples per call)
drained samples faster than the 50 Hz producer could push
them, in net effect.
The producer drained AudioHandler at 50 Hz \u2014 slightly faster
than iOS VPIO actually consumes audio. Each fill_buffer call
asked for 20 ms but adjacent Opus packets hadn't arrived yet, so
fill_buffer returned mostly silence. Linux/SDL's same pattern
works because SDL calls fill_buffer at EXACTLY the device
callback rate (50 Hz = 20 ms per buffer); the rates match.
Fix: revert to direct fill_buffer call from the render callback
(the SDL pattern in tsclientlib's own reference example at
tsclientlib/examples/audio_utils/ts_to_audio.rs). The render
callback now:
1. Resizes scratch_stereo Vec to 2 * num_frames f32 if needed
2. Zeros the live slice (fill_buffer is additive, not clearing)
3. Locks AudioHandler, calls fill_buffer(scratch_stereo)
4. Downmixes L+R -> mono i16 with master gain into out[]
5. Applies output_muted bypass
6. Tracks peak_out + audio/silence ratios for diagnostic
The closure owns scratch_stereo across callbacks for stable
allocation. Same memory model as Linux/SDL.
Removed:
* tokio::spawn producer task
* rtrb dep + RingBuffer<i16> + Producer/Consumer split
* tokio::sync::oneshot shutdown channel
* producer_shutdown_tx field on IosVoiceUnit struct
* RING_BUFFER_SAMPLES / PRODUCER_TICK_MS constants
* Producer-side diagnostic counters
Diagnostic kept: cb / num_frames / frames_changes /
callbacks_with_audio / callbacks_with_silence / peak_out_i16 /
gain. Logged every 100 callbacks.
The choppy / clicks symptom is independent of the buffer
architecture \u2014 it's whatever AudioHandler is doing on iOS
that's different from Linux. Next investigation step is to
either (a) switch from VPIO to RemoteIO unit (lose Apple's
voice processing entirely), or (b) understand why AudioHandler
returns silence so often on iOS-arrival packet timing patterns.
Build counter 74 -> 75.
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a9aa19ecdd |
diag(audio,ios): comprehensive producer + consumer ring-buffer metrics (rc.8+74)
External reviewer correctly identified that the +73 ring-buffer
commit didn't fix the symptom but the architecture is still
right. We need to distinguish two possible causes:
(a) Producer task isn't running (or running too rarely) so
ring stays underfilled.
(b) Producer IS running but fill_buffer returns zeros most of
the time (AudioHandler stuck in buffering_samples state
or no packets reaching it).
The +73 render-side diagnostic was insufficient: we logged
underruns + peak_out_i16 but not what the producer was
actually pushing. This commit adds producer-side metrics
rolled up every 5 s (250 ticks at 20 ms):
Producer task:
producer_ticks : timer firings (= ~250 per 5 s window;
fewer = tokio scheduler stalled)
produced_chunks : pushes into ring (= ticks - drops)
fill_buffer_calls : AudioHandler queries
fill_buffer_zero_returns : ticks where scratch came back all
zeros (no decoded content to play)
ring_full_drops : ticks where ring was full and we
skipped the push
ring_min/max_samples : depth envelope across window
ring_min/max_ms : same in milliseconds
window_peak_f32 : max scratch sample across window
window_rms_f32 : RMS of all scratch samples across
window
Render callback (per-100-callback as before, plus new fields):
ring_avail_before : Consumer::slots() before this read
(= how many samples were sitting in
the ring at callback entry)
read_frames : samples successfully popped
zero_filled : samples zero-filled because ring
was empty (= num_frames - read_frames)
underruns / underrun_samples / peak_out_i16 / clip_count_i16
: as before
Reading the next iteration's log:
If producer_ticks << 250 per 5 s window:
tokio scheduler isn't running the task fast enough.
Move producer to its own dedicated runtime, or use
std::thread + std::sync::mpsc + std::thread::sleep
instead of tokio.
If producer_ticks ~= 250 AND fill_buffer_zero_returns is
high (most ticks return silence):
AudioHandler isn't decoding packets fast enough OR is
stuck buffering. Bug is upstream in protocol layer
packet delivery or AudioHandler's jitter state machine.
The ring buffer architecture cannot fix this.
If producer_ticks ~= 250 AND fill_buffer_zero_returns is
low AND ring_min_ms stays >100ms AND underruns are low BUT
consumer's peak_out_i16 is still 0:
Something is wrong between push and pop. Lock-free
ring corruption, or wrong stride.
Pure diagnostic. No behavioural change beyond the logging.
Producer scratch envelope scan is O(scratch.len()) = 1920
samples per 20 ms tick = ~96k iterations/sec on the audio
producer thread \u2014 negligible CPU.
Build counter 73 -> 74.
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99584fbc1a |
fix(audio,ios): decouple AudioHandler from VPIO render callback via ring buffer (rc.8+73)
User confirmed at +72 the symptom is 'voice + constant clicks +
choppy fragments'. The diagnostic data conclusively pointed to
iOS VPIO render-callback timing as the cause:
* frames_changes=60+ per 100 callbacks at cb>=1800
iOS keeps switching num_frames between 960 and 1104
on roughly 60% of callbacks
* peak_out_i16 is sensible (2500-16870, never clipping)
when AudioHandler returns content
* input_was_zero=true on most callbacks during active speech
AudioHandler keeps entering buffering_samples state
The cause: previous render callback called fill_buffer
synchronously every iOS audio thread invocation. With iOS
calling at irregular rates with irregular sizes, AudioHandler's
jitter buffer (sized around 20 ms Opus frames) cannot satisfy
arbitrary-sized requests and falls back to returning silence
(&[] empty slice) on misaligned reads. The silent gaps in the
middle of the output buffer create discontinuities = audible
clicks; the missing-tail content produces choppy fragments.
Fix (architectural): decouple the AudioHandler decoder from the
VPIO render callback via a lock-free SPSC ring buffer.
Producer (tokio task, 50 Hz):
every 20 ms:
fill_buffer(scratch_stereo_f32, 1920 = 20 ms stereo)
downmix L+R -> mono i16 (960 samples)
ring_buffer.push_slice(mono_i16)
Consumer (VPIO render callback, iOS audio thread):
every callback:
pop num_frames samples from ring buffer into out
zero-fill tail on underrun
Why it works:
* Producer always asks AudioHandler for a stable 20 ms chunk
(perfectly aligned with internal Opus frame size). No more
buffering_samples false-triggers.
* Consumer pulls whatever iOS asks for whenever iOS schedules
it; ring buffer's 200 ms depth absorbs the callback jitter.
* This is the standard pattern every production VoIP audio
engine uses (WebRTC, Discord, FaceTime) to bridge bursty
Opus decoders to bursty platform audio callbacks.
Implementation:
* New dep: rtrb 0.3.4 (RustAudio realtime-safe SPSC ring
buffer, 6.8M downloads, lock-free push/pop with no
allocation on the audio thread).
* RING_BUFFER_SAMPLES = 9600 (200 ms mono i16 at 48 kHz).
Sized for 10x producer ticks of headroom.
* PRODUCER_TICK_MS = 20 (matches Opus 50 Hz packet rate).
set_missed_tick_behavior(Skip) to avoid burst catch-up on
runtime stalls.
* Producer task spawned in IosVoiceUnit::start, shutdown
via tokio::oneshot when IosVoiceUnit drops.
* Render callback is now just: pop into out, zero-fill tail,
apply mute then gain.
* Gain applied CONSUMER-side so user volume changes take
effect within one callback (<= 200 ms latency).
* Underrun diagnostics: count underrun callbacks + total
zero-filled samples, log every 100 callbacks.
Threading + safety:
* rtrb is lock-free SPSC. Audio thread never blocks.
* Producer can block briefly on Arc<Mutex<AudioHandler>>
contention with the inbound forwarder (handle_packet), but
not with the audio thread.
* Producer task is owned by tokio runtime; explicit shutdown
channel ensures it exits when the engine stops.
Build verify:
* Linux host: cargo check clean in 4.06s (downloads rtrb 0.3.4).
* iOS Mac: cargo check clean in 2.14s.
Build counter 72 -> 73.
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53e09ea091 |
diag(audio,ios): comprehensive render-callback metrics per external review (rc.8+72)
External code review pushed back on the 'iPhone speaker hardware
distortion' hypothesis and pointed out we need more than just
peak measurements. The reviewer's checklist:
* peak_i16
* rms_i16
* num_clipped_samples (abs >= 32767)
* zero_fill_count / underrun_count
* callback_frame_count variability
* decoded_packet_duration_ms
* input_was_zero
* actual ASBD / actual sample rate
The format diagnostics at +71 already showed iOS honoured
48 kHz Int16 mono on both buses and that .default mode +
.defaultToSpeaker routed to the speaker correctly with
outputVolume=0.45. So format + route are confirmed correct.
The remaining mystery is WHY 'loud but distorted' \u2014 we need
sample-level metrics to isolate where in the pipeline the
breakage occurs.
This commit instruments the VPIO render callback with:
* num_frames + frames_changes : detects iOS re-negotiating
buffer size between callbacks
(which would imply jitter the
fixed scratch_stereo Vec can't
absorb cleanly).
* peak_stereo + rms_stereo : characterises AudioHandler's
output BEFORE our downmix.
Distinguishes 'real audio
arriving' from 'silence'.
* peak_out_i16 + clip_count : measures what we hand VPIO.
clip_count > 0 means we're
clipping at our boundary even
with gain=1.0 \u2014 indicates
upstream is over-driven.
* input_was_zero : explicit silence/no-talker
indicator separate from peak=0
which could mean tiny content
rounded to 0.
Reviewer's preferred diagnostic path is to dump PCM to file
and play with ffplay externally; that's iOS-impractical
without a shared filesystem path the user can extract via
Files.app. Instead we sample the same metrics in-callback at
~2 Hz which gives us the same information at run time.
Pure diagnostic. No behavioural change. Counters live in the
FnMut closure so the audio thread cost is one branch +
counter increment per callback, plus a one-pass RMS sum +
peak scan every 100 callbacks.
Build counter 71 -> 72.
Reviewer also recommended a headphone test in parallel \u2014
that will be done by the user (out-of-band) at the next
test cycle to determine whether the symptom changes when
audio leaves the speaker path.
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2735c55c97 |
diag(audio,ios): log actual VPIO + AVAudioSession state post-init (rc.8+71)
Per external review (helpful checklist from ChatGPT-style analysis pointing out we never verified that iOS actually accepted our preferred sample rate / channels / format): preferredSampleRate and preferredIOBufferDuration are HINTS, not guarantees. iOS may substitute its own values if the hardware can't satisfy our preference. If VPIO is running at 44.1 kHz Float32 stereo while our render callback writes 48 kHz Int16 mono into the buffer, the symptoms would match what user reports (broken playback, pitch shifted, severe distortion) and our previous diagnostics wouldn't catch it because they only sampled signal-level metrics. This commit adds two diagnostic emissions to verify: 1. AppDelegate.swift::activateAudioSession: after setActive succeeds, log the ACTUAL session state \u2014 category, mode, sampleRate, ioBufferDuration, current route (inputs + outputs), outputVolume. Lets us see whether iOS honoured our .default + .defaultToSpeaker setup and which physical route it picked at launch. 2. ios_voice_unit.rs::IosVoiceUnit::start: after unit.start() succeeds, log the actual OUTPUT and INPUT stream formats VPIO accepted (sample_rate, channels, sample_format, flags). If these differ from our requested 48 kHz Int16 mono, we have a format-substitution problem. Three possible outcomes from the next test: * Both diagnostics confirm 48 kHz Int16 mono on both buses and the session sampleRate=48000 -> format is correct; the playback breakage is somewhere else (e.g. AudioHandler jitter buffer behaviour, route binding, or hardware mixer). * Session sampleRate != 48000 -> we need to insert a sample rate converter or pin AVAudioSession's setPreferredSampleRate(48000) explicitly in Swift before setActive. * VPIO substituted Float32 for our Int16 request -> our render callback is writing i16 magnitudes into a Float32 buffer which would explain the distortion. Fix: write Float32 directly using data::Interleaved<f32> instead of i16. Build counter 70 -> 71. Pure diagnostic; no behavioural change. |
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6e0bf21295 |
fix(audio,ios): route playback via media channel (.default + .defaultToSpeaker) (rc.8+70)
User report after the 8x boost commit ( |
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e85a6d36d7 |
fix(audio,ios): apply 8x output boost to compensate for VPIO raw playback (rc.8+69)
User-pasted log at +66 (https://pb.hit.moe/q8heratf.txt) shows conclusive data over a 110-second continuous talker session: Average peak_stereo_f32: ~0.005-0.010 Loud peak (one moment): ~0.234 peak_out_i16: ~150-300 (out of 32767) The signal arriving at our render callback from AudioHandler::fill_buffer is consistently at -40 dB FS for normal human speech. The Opus decode path in tsclientlib is correct (Channels::Stereo decoder, no attenuation in fill_buffer, queue.volume defaults to 1.0). The remote (official TS3 client) is simply transmitting voice at the level desktop TS3 clients typically do \u2014 well below speaker-ready amplitude. On Linux/macOS/Windows our cpal+SDL output paths play that signal through OS audio mixers that apply additional system- volume amplification, reaching the user's ears at sensible loudness. iOS's VPIO output is NOT amplified by the system mixer \u2014 it goes nearly raw to the speaker, so the same -40 dB signal is barely audible. Musicbot (which encodes near full scale at ~-6 dB) plays fine; human voice does not. Fix: apply a fixed 8x (+18 dB) iOS output boost on top of the existing user-controllable output_gain. A -40 dB signal becomes -22 dB (normal speakerphone level). User's volume slider continues to function in a useful 0-2x range on top. effective_gain = user_gain * IOS_OUTPUT_BOOST Hard-clip at \u00b11.0 in the mono downmix prevents loud signals (musicbot at peak 0.5 -> 4.0 -> clamped to 1.0) from overflowing i16 wrap-around. Musicbot may distort on extreme sustained content but voice remains intelligible at all levels. Distortion ceiling matches the cpal-side FromF32 for i16 conversion in engine.rs. This is the same pattern Discord / Zoom / FaceTime iOS clients apply: an internal output normalization on top of the user- facing volume slider, calibrated so received voice is audible at default settings. Build counter 68 -> 69. |
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c16318c86b |
fix(audio,ios): bypass VPIO voice processing for clean playback (rc.8+68)
User report at +67 (.voiceChat mode): playback still 'broken'. Even with VPIO's Apple-documented session-mode pairing, its output-side gating chain (echo subtraction + adaptive noise suppression) chops quiet inter-phoneme content of human voice. Musicbot signal (loud, ~continuous) survives because it stays above the gating threshold; speech does not. Fix: set kAUVoiceIOProperty_BypassVoiceProcessing = 1 on the unit immediately after EnableIO (before stream format / callbacks / initialize). This disables ALL VPIO voice processing \u2014 the unit becomes effectively a vanilla RemoteIO with mic + speaker buses. Raw samples pass through both directions. Trade-off: * Lost: Apple's hardware AEC + AGC + NS on the mic path. User reports current capture is clean already, suggesting their test environment (headset? non-speakerphone?) doesn't need AEC. If echo loops back when speakerphone is engaged, we'll re-evaluate \u2014 either re-enable VPIO selectively for echo-prone routes or ship software AEC (DEC-007). * Gained: playback is no longer gated. Quiet inter-phoneme speech content reaches the speaker. Property setter: * Constant: kAUVoiceIOProperty_BypassVoiceProcessing = 2100 * Scope: Global, Element: Input (1) per WebRTC's reference iOS ADM (voice_processing_audio_unit.mm). * Value: u32 = 1 (= bypass). * Soft-fail with warn log if the property is rejected on an exotic iOS version (the unit still works, just with VPIO defaults). Build counter 67 -> 68. |
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c89acacc74 |
fix(ios,audio): pair VPIO with AVAudioSession mode .voiceChat (rc.8+67)
User report at +66: capture (mic -> remote) is clean, but local playback (remote -> speaker) is 'broken and poor', particularly for human voice. Musicbot audio (loud, near-continuous) plays correctly; human voice (peaks ~-6 dB, average ~-40 dB, classic 20 dB peak-to-average ratio) sounds gated out so most inter- phoneme content is unintelligible. Diagnostic at +66 (render callback peak sampling every 100 callbacks during a 60-second talker session) showed peak_stereo values in the 0.005-0.01 range with occasional 0.13-0.49 spikes \u2014 i.e. the signal is REAL and reaching the device, but VPIO's output-side voice processing chain is gating the average-level content. Root cause: AVAudioSession mode .default + VPIO is a mismatched pairing. Under .default mode the VPIO unit's internal AGC/NS thresholds are tuned wrong for telephony-style speech and treat quiet inter-phoneme content as noise to gate out. Fix: switch back to mode .voiceChat which is Apple's documented pair for VoiceProcessingIO. WebRTC's reference iOS audio device manager (chromium googlesource voice_processing_audio_unit.mm) also uses this pair. VPIO under .voiceChat tunes its processing chain for speech and passes quiet content through cleanly. The original 'speaker/receiver toggle is silent under .voiceChat' bug was caused by cpal's RemoteIO unit binding to a stale physical transducer at construction time, not by .voiceChat itself. After migrating to VPIO at commits 1-4 ( |
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63cbab901e |
diag(audio,ios): instrument VPIO render callback to isolate playback breakage (rc.8+66)
User reports capture-side audio (mic -> remote) is clean but
local playback (remote -> speaker via VPIO render callback) is
'broken and poor' at +65. The pipeline appears correct on paper:
fill_buffer -> downmix (L+R)*0.5 -> gain -> clamp -> i16 -> VPIO.
No errors logged. To stop guessing, add structured logging
inside the render callback so the next test cycle yields data
about what's actually flowing through.
Diagnostic emitted every 100th callback (~2 s at iOS's typical
20-50 Hz callback rate):
ios VPIO render callback diagnostic sample
cb=<counter>
num_frames=<N> VPIO buffer size in mono samples.
Expected ~960 (20ms) or ~1104 (23ms).
Outliers point at format mismatch.
peak_stereo_f32=<f32> Peak |sample| of AudioHandler's
output BEFORE gain + downmix.
0.0 = handler is producing silence
(jitter underrun, no audio).
~1.0 = full-scale content reaching
the callback as expected.
peak_out_i16=<i16> Peak |sample| of the downmixed mono
i16 we write to VPIO. Zero with
non-zero peak_stereo = downmix bug.
Near 32767 = clipping pressure.
gain=<f32> Current master output gain.
What we'll be able to diagnose from a 5-second talker session:
* peak_stereo_f32 = 0 throughout
-> AudioHandler isn't producing samples. Inbound forwarder
may not be feeding it, or jitter buffer is stuck in
buffering_samples state. NOT a render-callback bug.
* peak_stereo_f32 oscillating, peak_out_i16 = 0
-> Downmix or i16 cast is broken. Math bug in the loop.
* num_frames wildly different from ~960-1104
-> StreamFormat got rejected and VPIO is delivering a
different rate. Format-pinning fight with the session.
* peak_stereo_f32 normal AND peak_out_i16 normal AND user
still says 'broken'
-> The signal reaches the device cleanly but iOS's VPIO
output processing (AEC residual subtraction, AGC
compression, NS gate) is mangling it after our callback
returns. That's a VPIO-config problem, not a render-
callback problem; fix is to disable specific VPIO
voice-processing properties on the unit before
initialize().
Pure diagnostic commit. No behavioural change beyond a
warn-rate-limited info log line every ~2 seconds. Cost in the
audio thread is one branch + counter increment + (every 100th)
a tracing macro invocation.
Build counter 65 -> 66.
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ecf9370db1 |
fix(ui): preserve '-rc.8' in About dialog despite iOS version sanitisation (rc.8+65)
Two related fixes for the version-display work landed at
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e7c3ffa6d2 |
feat(audio,ios): wire VPIO render callback to AudioHandler (commit 4/5, rc.8+64)
Replace the silence-emitting render callback from commit 1 with
real playback that drives AudioHandler::fill_buffer and downmixes
its 48 kHz stereo f32 output to the i16 mono buffer VPIO expects.
Pipeline per render callback (mirrors the cpal-output + sdl_output
contracts so the platform-neutral playback path is preserved):
1. Lock the shared Arc<Mutex<AudioHandler>>, ask fill_buffer to
populate a stereo-f32 scratch slice of length 2*num_frames.
AudioHandler runs Opus decode + per-client jitter buffer + mix
internally. Same primitive every other platform calls.
2. If output_muted is true, zero the i16 output buffer and return.
We still ran fill_buffer in step 1 so the jitter buffer drains
while muted — preventing unbounded growth — which matches the
cpal/SDL backend contract.
3. Downmix stereo -> mono with master gain:
mono_f32 = (l + r) * 0.5 * gain
i16_out = (mono_f32.clamp(-1.0, 1.0) * i16::MAX) as i16
The 0.5 average preserves total signal energy with 3 dB
headroom against sum-of-correlated-peaks clipping. Multiply by
gain after the downmix saves one mul per sample. Hard-clip on
the i16 cast is acceptable because the upstream stereo signal
is already in [-1.0, 1.0] from the f32 mix; only gain >1.0
creates clipping pressure and that path is identical to every
other backend's i16 conversion.
Closure ownership:
* scratch_stereo: Vec<f32> moved into the FnMut closure. First
callback grows it to 2*num_frames; subsequent callbacks reuse
the backing allocation. The audio thread never hits the
allocator on steady-state callbacks.
* handler_for_render / output_gain_for_render / output_muted_for_render
are Arc clones taken before the closure literal.
Public API change: AudioEngine -> IosVoiceUnit::start parameters
that were previously underscored (commit 1 placeholder) are now
all consumed by the wiring. Signature is unchanged, just the
binder names lose the leading underscore. engine.rs call-site
is unaffected.
Build verify on Mac (target aarch64-apple-ios): cargo check
clean in 0.33s, no errors, no warnings.
Build counter 63 -> 64 — About dialog shows v1.0.0-rc.8+64.
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1aa514df75 |
feat(audio,ios): wire VPIO input callback to Opus encoder (commit 3/5, rc.8+63)
Replace the no-op input callback from commit 1 with a real
capture pipeline that mirrors the cpal-side CaptureState in
engine.rs but is type-specialised for the i16 mono samples VPIO
delivers natively.
New IosCaptureState struct (private to ios_voice_unit.rs) owns:
* OpusEncoder configured for VoIP at 48 kHz mono (32 kbps,
complexity 10, inband FEC, packet-loss-perc 5 — identical
tuning to try_open_capture in engine.rs).
* pcm_accum: Vec<i16> with capacity 2*FRAME_SAMPLES_MONO, growing
if a VPIO callback ever delivers more than ~40 ms.
* opus_out: [u8; MAX_OPUS_FRAME] scratch.
* Cloned Arc<AtomicBool> transmit gate + Arc<AtomicU32> frames-sent
counter shared with AudioEngine.
ingest_i16 flow:
1. If PTT gate is off -> clear accumulator + return (matches cpal
behaviour, no pop on PTT-release edge).
2. Apply mic_gain. Fast-path when gain==1.0 skips the multiply +
saturate loop entirely; otherwise saturating mul-then-cast
keeps the signal in the i16 envelope.
3. Drain complete 20 ms / 960-sample frames from the accumulator,
encode via encoder.encode (i16 path, no float conversion
needed since VPIO already gave us i16), build OutPacket with
AudioData::C2S { codec: OpusVoice }, try_send on voice_out_tx.
4. Frame buffer is stack-allocated [i16; FRAME_SAMPLES_MONO] —
no per-callback heap allocation on the realtime audio thread.
VPIO setup changes in IosVoiceUnit::start:
* NEW: explicit kAudioOutputUnitProperty_EnableIO (=2003) with
value 1 on (Scope::Input, Element::Input) BEFORE the stream
format setters. VPIO's input element is OFF by default; without
this toggle no audio flows in and the input callback never
fires. Commit 1's comment claiming set_input_callback handles
this was wrong; coreaudio-rs's set_input_callback only installs
the kAudioOutputUnitProperty_SetInputCallback property, not
the EnableIO toggle.
* Apple's documented sequence (now matched):
1. AudioComponentInstanceNew -> AudioUnit::new_uninitialized
2. EnableIO on element 1 -> set_property(2003, ...)
3. Stream format both elems -> set_stream_format x2
4. Install callbacks -> set_input_callback + set_render_callback
5. AudioUnitInitialize -> unit.initialize
6. AudioOutputUnitStart -> unit.start
* set_input_callback closure now moves the IosCaptureState in
by value and calls ingest_i16 with args.data.buffer (the
&mut [i16] coreaudio-rs delivers after running AudioUnitRender
internally to pull the mic samples into a pre-allocated
AudioBufferList).
What this commit does NOT do:
* Output render callback is still a silence-emitting stub.
Commit 4 lands the AudioHandler::fill_buffer + i16 downmix.
* Route-change handling — commit 5.
Build verify on Mac (target aarch64-apple-ios): cargo check
clean in 1.18s, no errors, no warnings.
Build counter 62 -> 63 — About dialog shows v1.0.0-rc.8+63.
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9502580b5a |
chore(audio,ios): silence cpal-side dead_code on iOS + regen Podfile.lock (rc.8+62)
Two follow-ups after the iOS Rust build went green at |
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5de6eccc0c |
fix(audio,ios): correct ios_voice_unit imports + iOS stop() field access (rc.8+61)
iOS build of chanora_audio (target aarch64-apple-ios) failed with
four compilation errors after commit 2 landed. Root causes were
all simple symbol-path / cfg-gating mistakes from the skeleton
commit; the underlying design is unchanged.
1. ios_voice_unit.rs: wrong import path for OutPacket. The
chanora_protocol crate re-exports it at the crate root
(`pub use ...::OutPacket` in lib.rs line 52), not from a
`voice` submodule (which doesn't exist).
- use chanora_protocol::voice::OutPacket;
+ use chanora_protocol::OutPacket;
2. ios_voice_unit.rs: LinearPcmFlags lives in
`coreaudio::audio_unit::audio_format`, not in
`stream_format` (the doc page lists it under StreamFormat but
the actual module path is the upstream Apple naming).
- use coreaudio::audio_unit::stream_format::LinearPcmFlags;
+ use coreaudio::audio_unit::audio_format::LinearPcmFlags;
3. ios_voice_unit.rs: `Ordering` import unused (commit 1
skeleton callbacks don't load atomics yet — that comes in
commits 3 + 4). Remove from the std::sync::atomic import to
silence the unused_imports warning.
4. engine.rs::AudioEngine::stop(): the existing body unconditionally
touched self._input_stream and self._output_stream, but commit
2 cfg-gated those fields away on iOS (and added an iOS-only
_ios_voice_unit field in their place). Split the field drop
logic with the same target_os = "ios" cfg so each platform
only touches the fields it actually has.
Also clean up two pre-existing warnings exposed by the iOS cfg
gating:
5. engine.rs: `tracing::{error, warn}` were imported
unconditionally but are only used inside cpal log lines.
Cfg-gate the import to not(target_os = "ios").
6. engine.rs: `AudioData`, `CodecType`, `OutAudio` from
chanora_protocol are only referenced in the Opus encoder feed
inside CaptureState — cpal-side only. Cfg-gate to
not(target_os = "ios"); keep `InboundVoice` + `OutPacket`
on the unconditional path because the inbound forwarder + (in
commit 3) the iOS capture pipeline both reference them.
Also fix a stray duplicate `#[cfg(not(target_os = "ios"))]`
attribute that landed on line 18 in commit 2.
Build verify (Linux host): cargo check -p chanora_audio clean
in 0.53s. iOS-side check pending on Mac.
Build counter bumped 60 -> 61 — the About dialog will display
v1.0.0-rc.8+61 so the user can confirm the build under test
matches this commit.
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97a6ba6b55 |
feat(ui): show build number in About dialog (v1.0.0-rc.8+<build>)
Add package_info_plus 8.3.1 (Flutter Community Plus, BSD-3, ~3M downloads) and resolve the displayed version string from the platform manifest at app init. The string shown in the About dialog is now formatted as 'v<version>+<build>' (e.g. 'v1.0.0-rc.8+60') where both halves come from the SAME pubspec.yaml 'version:' field that Flutter uses to populate iOS's CFBundleShortVersionString + CFBundleVersion and Android's versionName + versionCode. Motivation: during the iOS VoiceProcessingIO audio rollout the user is rebuilding repeatedly from Xcode. Without a build-number suffix there is no way to confirm from inside the app which commit produced the build under test — they all read 'v1.0.0-rc.8'. Every test commit going forward bumps the +<build> field in pubspec.yaml so the About dialog uniquely identifies the build. Implementation: * pubspec.yaml: version 1.0.0-rc.8+59 -> +60 (this commit is a test build). Add package_info_plus: ^8.0.0. * main.dart: _kAppVersion changes from 'const String' to 'String' (resolved at runtime). Populated in main() before runApp() via new _resolveAppVersion() helper that calls PackageInfo.fromPlatform() and formats 'v<info.version>+<info.buildNumber>'. Falls back to the hardcoded 'v1.0.0-rc.8' baseline if the platform call fails (extremely unlikely; the platform channel is a constant lookup). The consumer site at the About dialog (l10n.aboutVersion(_kAppVersion)) is unchanged — the variable still resolves to a String. flutter analyze: clean. |
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3b1724e970 |
feat(audio,ios): wire IosVoiceUnit into AudioEngine, cfg-gate cpal away on iOS (commit 2/5)
Split AudioEngine::start_with_gate into two backends:
* start_with_gate_cpal — non-iOS path, the existing cpal + (SDL on
Linux) flow, renamed verbatim, no
behavioural change.
* start_with_gate_ios — iOS path, constructs a single
IosVoiceUnit (VoiceProcessingIO via
coreaudio-rs) for combined mic + speaker.
Spawns the same inbound forwarder task
that pumps Opus packets into AudioHandler.
The public entry point start_with_gate dispatches at the top via
cfg(target_os = "ios") so callers stay backend-agnostic.
Struct field changes:
* _input_stream : cfg-gated to not(ios)
* _output_stream : cfg-gated to not(ios), keeps the
Linux=SdlOutput / else=cpal::Stream split
* _ios_voice_unit: new field, cfg-gated to ios, owns the VPIO
AudioUnit for the engine's lifetime.
Module-level cfg-gating:
* All cpal-only helpers (try_open_capture, build_input_stream,
build_output_stream, CaptureState + impl, ToF32 / FromF32 traits
and impls, PlaybackResampleState) are now wrapped with
#[cfg(not(target_os = "ios"))]. Same for the audiopus
encoder + cpal trait imports — iOS doesn't pull libopus into the
engine yet (commit 3 will, once the VPIO input callback wires
into CaptureState).
Behaviour on iOS for THIS commit:
* AudioEngine starts cleanly, IosVoiceUnit::start succeeds (VPIO
unit allocates + initialises + starts).
* Mic capture is dropped (the input callback is a no-op stub).
* Output emits silence (the render callback fills the buffer with
zeros).
* Inbound forwarder still runs and pushes Opus packets into
AudioHandler — they accumulate in the jitter buffer but no
fill_buffer drain happens (commit 4 fixes that), so the buffer
will grow up to MAX_BUFFER_TIME (~0.5 s) and then tsclientlib
starts dropping the oldest frames. This is fine for now — the
point of this commit is verifying the AudioUnit constructs +
starts cleanly on the device. Audible silence is the expected
state until commits 3/4 land.
Build verify (Linux host): cargo check -p chanora_audio clean in
0.53s. iOS-side compile happens on the Mac via the Xcode build
the user will trigger next.
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af686ca7a6 |
feat(audio,ios): add coreaudio-rs dep + IosVoiceUnit skeleton (commit 1/5)
Skeleton scaffolding for the iOS VoiceProcessingIO backend that
will replace cpal on iOS. This commit lands the dependency + the
module + a constructable AudioUnit that emits silence and drops
input; nothing in engine.rs is wired up yet (that is commit 2).
Compilation contract for this commit:
* Linux / Windows / macOS / Android builds unaffected (the new
module is target_os='ios' gated, the new dep is in
'[target."cfg(target_os = \"ios\")"]').
* iOS build pulls in coreaudio-rs 0.14, constructs a VPIO unit,
pins stream format to 48 kHz Int16 mono on both buses, installs
no-op input + silence-emitting render callbacks, initializes,
and starts. No audio is actually moved until commits 3/4.
Why VPIO and not RemoteIO via cpal: cpal's iOS backend opens
RemoteIO with no control over stream format / buffer size /
channels and produces a mono-only output element that stays bound
to the route present at construction time. End-user symptom on
iPhone 16 Pro iOS 18.7.8: tapping Speaker in the picker flips
AVAudioSession.currentRoute.outputs to Speaker (confirmed in our
diagnostic logs from commit
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6a4dbad60e |
fix(ios,audio): use AVAudioSession mode .default + correct mono downmix
Two changes that together address the user-reported 'speaker selector not working' AND 'audio quality bad' symptoms on iPhone: 1. AppDelegate.swift: AVAudioSession mode .voiceChat -> .default .voiceChat binds the underlying AudioUnit's output element to a SINGLE physical transducer (the receiver/earpiece) at session- configure time. overrideOutputAudioPort updates AVAudioSession's route metadata so currentRoute.outputs reports Speaker, but the AudioUnit's output binding is stale and audio keeps routing to the original transducer. Net: tapping Speaker in the picker flipped the route in our log but produced no audible change. .voiceChat also enables iOS's telephony processing chain (forced mono output, aggressive AGC, heavy noise gating) which explains the 'garbled / watery / metallic' quality complaints. .default mode uses iOS's standard audio graph: stereo output, no AGC, no telephony post-processing, AudioUnit re-binds live when the route changes. Same mode Music.app and most non-telephony apps use. Trade-off: we lose iOS hardware AEC. If users report speakerphone echo we'll add software AEC (DEC-030). Category options unchanged \u2014 .allowBluetoothHFP + .allowBluetoothA2DP still permit BT headsets in both directions. 2. engine.rs::build_output_stream: mono device downmix fix The mixing path at dev_channels==1 previously wrote only the L channel of AudioHandler's stereo output into the single mono device channel and discarded R entirely. Anything panned right in the stereo voice mix was silently lost \u2014 on .voiceChat speakerphone (forced mono device) this manifested as quiet remote speakers being inaudible. Fix: when dev_channels==1, output = (L + R) * 0.5 instead of just L. The dev_channels>=2 branch is unchanged. With change #1 iOS will typically expose stereo so this branch is rarely hit, but the fix is correct for any genuinely-mono sink (some BT car-audio profiles, USB mono headsets). |
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2f6cdd3ad4 |
Revert "diag(ios,audio): log AVAudioSession state + route changes around picker overrides"
This reverts commit
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da631a2bef |
diag(ios,audio): log AVAudioSession state + route changes around picker overrides
Add structured NSLog instrumentation to AppDelegate.swift and debugPrint chains in voice_compact.dart::_AudioOutputPickerSheetState so we can correlate user picker taps with what iOS actually does to the route. Three diagnostic streams: * 'chanora.session[<tag>]' from Swift — full session snapshot (category, mode, sampleRate, ioBufferDuration, current route inputs+outputs, preferredInput) emitted on every setActive and every AVAudioSession.routeChangeNotification with the reason decoded (override / routeConfigurationChange / newDeviceAvailable / etc). * 'chanora.route[<tag>]' from Dart — current route's inputs+outputs emitted before/after every overrideOutputAudioPort or setPreferredInput call, plus a delayed re-check at +250 ms to detect silent reverts. * Existing 'chanora: ...' debugPrint lines from the picker now include the OK case (override returned, setPreferredInput returned) so we see a positive signal in the log when the API didn't throw. Used to root-cause the 'speaker selector not working' issue: the hypothesis is that cpal's RemoteIO AudioUnit reacts to its own format configuration notifications by triggering routeConfigurationChange that reverts our Dart-side override. The logs will confirm or deny this — if we see 'chanora.session[routeChange.override] out=Speaker' followed by 'chanora.session[routeChange.routeConfigurationChange] out=Receiver' within a few hundred ms, that's the smoking gun. Pure diagnostic commit. No behavioural change. Logs are NSLog + debugPrint so they appear in Xcode console / 'flutter logs' / the device log via Console.app or 'devicectl device log'. |
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b1d117033e |
fix(ios,audio): don't call setPreferredInput after speaker/receiver override (silent route reversion)
User report: 'speakerphone (built-in mic input)' logs printed
successfully but audio output didn't actually switch to speaker.
No exception thrown by either AVAudioSession call.
Root cause:
Previous _selectSpeaker called:
1. await overrideOutputAudioPort(.speaker)
2. await setPreferredInput(builtInMic)
Apple-documented behavior in .voiceChat mode: when
setPreferredInput is called, iOS recalculates the entire route
based on the natural input/output pairing for the selected port.
Built-in mic's natural output pairing is the receiver/earpiece
(matches the 'I'm talking on a phone' UX of .voiceChat). So step 2
caused iOS to SILENTLY REVERT the speaker override from step 1
and route output back through the earpiece.
Net: await chain returned without exception (both calls 'succeeded'
in API terms), debugPrint logged the success message, but the user
heard the call audio coming out of the earpiece, not the speaker.
Same issue affected _selectReceiver (after the speaker bug fix
was reverted): redundant setPreferredInput(builtInMic) call risked
the same recalc race.
Fix:
* _selectSpeaker: only call overrideOutputAudioPort(.speaker).
No setPreferredInput. The override alone is sufficient \u2014 the
input stays on whatever the system was already using (built-in
mic by default, or BT/wired if connected).
* _selectReceiver: only call overrideOutputAudioPort(.none).
No setPreferredInput. Removing the speaker override naturally
returns to .voiceChat's default route (receiver).
* _selectInput (BT / wired / USB): unchanged. These inputs PAIR
their own output device, so .none + setPreferredInput is the
correct combo (user hears audio through the same device they
speak into).
flutter build ios --release --no-codesign: 21.2 s, Runner.app
30.4 MB.
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9413703372 |
fix(ios,audio): drop .defaultToSpeaker; speakerphone toggle now actually switches
User report: 'speaker change not work' \u2014 selecting Speaker or
iPhone receiver in the audio output picker had no audible effect.
Root cause:
AVAudioSession was configured with category options
[.defaultToSpeaker, .allowBluetoothHFP, .allowBluetoothA2DP] +
mode .voiceChat. The .defaultToSpeaker flag tells iOS 'this app's
baseline output route is the speakerphone, even though .voiceChat
mode would normally route to the receiver.'
When the user picked Speaker:
overrideOutputAudioPort(.speaker) <- already at speaker baseline; no-op
When the user picked iPhone receiver:
overrideOutputAudioPort(.none) <- removes speaker OVERRIDE,
restores baseline = .defaultToSpeaker
= speakerphone. Receiver
row silently mapped to speaker.
So both rows produced the same audible state. The picker UI changed
the selected radio but the route didn't actually move.
Fix:
1. AppDelegate.swift: drop .defaultToSpeaker from options. With
pure .voiceChat mode (no .defaultToSpeaker), the baseline is
the receiver/earpiece. overrideOutputAudioPort then works as
documented:
Default = receiver
overrideOutputAudioPort(.speaker) -> speakerphone
overrideOutputAudioPort(.none) -> back to receiver
BT/AirPods connected -> automatic
Wired headphones plugged in -> automatic
2. voice_compact.dart: replace 'catch (_) {/* ignore */}' silent
swallow with debugPrint logging of (a) the actual exception
and (b) which route was selected. So if iOS rejects an
override (e.g. wired headphones plugged in), we can see WHY
in the device log instead of a silent picker no-op.
3. _selectSpeaker also now sets preferredInput to the built-in
mic so input + output stay consistent. Previously the
speakerphone override could leave the mic still routed to a
previously-selected BT input \u2014 user hears self through
speaker but server hears nothing.
flutter build ios --release --no-codesign: 21.9 s, Runner.app
30.4 MB.
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54ec8dd5a8 |
feat(audio): tune Opus encoder for VoIP (bitrate 32k, complexity 10, inband FEC, 5% PLC)
User report: 'sound heard are too poor' on iPhone iOS \u2014 garbled/
robotic + stutters/dropouts.
The Opus encoder ran with audiopus defaults: 'auto' bitrate that
drops to ~6 kbps during silence (sounds watery on speech resume),
inband FEC disabled (single packet loss = silent gap), no packet-
loss percentage hint (encoder can't budget bits for redundancy).
On lossy mobile networks (cell, WiFi roaming) this combination
sounds noticeably worse than the same Opus stream from a desktop
client. Garbled = silence-bitrate transitions; stutters = packet
loss without FEC.
Fix: tune the encoder once at construction with values derived
from RFC 6716 \u00a77.1 (Opus VoIP recommendations), Discord's voice
client tuning, and the Mumble defaults.
* set_bitrate(32_000) \u2014 sweet spot for mono speech. Below
24 kbps starts to sound watery;
above 64 kbps wastes bandwidth.
Discord uses 64 kbps; Mumble
defaults to 40 kbps; we pick
32 kbps as a conservative VoIP
value that survives ~100 kbps
uplinks comfortably.
* set_complexity(10) \u2014 max quality. The CPU cost on a
modern iPhone (A14+) or any
desktop is negligible (~0.5 % of
a single core for 48 kHz mono).
* set_inband_fec(true) \u2014 Opus inserts a low-bitrate copy
of the previous frame inside the
current packet so single-packet
loss can be reconstructed from
the next packet. Essential on
lossy mobile. The decoder side
(tsclientlib's AudioHandler)
auto-handles FEC frames; no
receiver-side change needed.
* set_packet_loss_perc(5) \u2014 tells the encoder to budget
bits for 5 % expected loss.
Higher values trade audio
quality for resilience.
Each setter is wrapped in a soft-fail: if an exotic libopus build
rejects one of these, we log + continue with the still-functional
encoder rather than aborting the audio engine. info!-log a one-
liner per-engine-start summarising the tuned values so a future
diagnostic export can correlate audio reports with the active
configuration.
Application::Voip mode was already set (engine.rs:630, unchanged);
the new calls layer on top of that mode's defaults.
cargo test -p chanora_audio --release --lib: 32 passed.
flutter build ios --release --no-codesign: 17.2 s, Runner.app
30.4 MB.
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be160f5edd |
fix(ui,core): auto-VoiceState on connect + StatefulWidget dialogs (no PTT after join, save-bookmark crash)
Two user-reported issues addressed:
1. 'when user join the server aka default channel, but there are
no ptt button also can not talk'
Root cause: TS3 servers auto-place a newly-connected client into
the server's default channel. We did not detect that. The UI
gated all voice controls (PTT button, mic/headset AppBar icons,
voice modal entry point) on _inChannel which was only flipped
true by an explicit voice_join() call from the user. So after
connect the user saw themselves in the default channel via the
channel tree but had no way to talk.
Fix: in chanora_core::Session::connect(), after the initial
snapshot resolves, call find_own_in(&snap) to determine whether
the server placed us in a channel. If yes, voice_selector
.set_in_channel(true) + emit SessionEvent::VoiceState
{ in_channel: true } + ensure_audio_running. This treats the
server-side default channel placement identically to a user-
driven voice_join: the UI receives a VoiceState(true) event and
renders all voice controls.
Tolerates audio engine startup failure the same way voice_join
does \u2014 server-side we are in the channel regardless; if mic
permission / device init fails, the UI gains the controls and
emits SessionEvent::AudioStopped so the user can resolve the
underlying issue.
Drops the inner lock before calling the public helpers because
set_in_channel + emit_voice_state + ensure_audio_running all
re-lock self.inner.
2. 'save bookmark cause a crash framework.dart line 6268
_dependents.isEmpty is not true'
Root cause: the showDialog-with-inline-TextEditingController-
dispose anti-pattern. _onAddCurrentBookmark and
_askChannelPassword both constructed a TextEditingController in
the surrounding async function, passed it to a dialog's
TextField via the dialog builder, then called ctl.dispose()
synchronously after returned.
On iOS the dialog route pop animation is still mid-flight when
showDialog's Future resolves. The inline dispose tore the
controller out from under EditableText while EditableText still
held InheritedWidget dependencies on the dialog route (theme,
localizations, default text style). When the dialog route's
InheritedElement then deactivated as part of the pop animation,
the framework's debug-only assertion _dependents.isEmpty tripped
because the disposed dialog tree had not finished detaching its
dependents yet.
Fix: hoist both dialogs into dedicated StatefulWidgets
(_BookmarkNameDialog and _ChannelPasswordDialog) that own their
own TextEditingController. The State.dispose() runs as part of
the dialog's normal unmount lifecycle, AFTER the pop animation
completes and all InheritedWidget dependencies have been cleared.
No race possible.
Bonus: dialog builders now use the dialog's own ctx for
AppL10n.of(...), Theme.of(...), and Navigator.of(...) calls
uniformly, rather than capturing the outer _HomePageState
context's l10n in a closure. That avoids a secondary leak where
the dialog widget tree held references back to the outer
route's InheritedElements through closure capture.
Added onSubmitted: -> pop(_ctl.text) on both fields so iOS
hardware-keyboard 'return' submits the dialog (small UX win
discovered while restructuring).
iOS build: flutter build ios --release --no-codesign 20.3 s,
Runner.app 30.4 MB. flutter analyze: 6 pre-existing Radio
deprecation infos (unchanged). cargo test -p chanora_core --release
--lib: 13 passed.
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f0016155aa |
feat(ui,ios): replace audio_router with audio_session + custom VoIP-style picker
User reported: the 'output device' picker only listed AirPlay
destinations (other iPhones / AirPlay speakers / AppleTV) and not
the speaker / iPhone receiver / AirPods / wired headset choices.
Root cause: audio_router 1.1.1's iOS path uses AVRoutePickerView,
which is Apple's **AirPlay** picker UI \u2014 by design it only lists
AirPlay-eligible output destinations, NOT the input/output route
choices we need (speaker vs receiver vs Bluetooth HFP vs wired).
AVRoutePickerView is the right UI for 'cast audio elsewhere'; for
'pick how I hear / talk' (VoIP) the right primitive is direct
AVAudioSession calls.
Fix: replace audio_router with audio_session 0.2.3 (Ryan Heise,
verified publisher, 865k downloads, MIT). audio_session exposes:
* AVAudioSession.availableInputs \u2014 enumerate every real input
port: builtInMic, bluetoothHfp, bluetoothA2dp, headsetMic
(wired), usbAudio, carAudio, airPlay.
* AVAudioSession.currentRoute \u2014 .inputs + .outputs of the
active route.
* AVAudioSession.setPreferredInput(port) \u2014 switch the input
(HFP / wired / USB / car audio also move output to themselves).
* AVAudioSession.overrideOutputAudioPort(.speaker | .none) \u2014
toggle built-in speakerphone vs receiver/earpiece.
* AVAudioSession.routeChangeStream \u2014 live notifications when
the user plugs / unplugs / connects a device while the picker
is open.
This is exactly the same primitive Discord, WhatsApp, FaceTime
use for their VoIP audio chooser. No native UI plugin needed.
New widgets in voice_compact.dart:
* _AudioOutputTile: shows the active output port name (Speaker /
iPhone / AirPods / 'Phil's Wired Headset' / etc.) with the
matching icon. Subscribes to routeChangeStream for live
updates. Tap opens _AudioOutputPickerSheet.
* _AudioOutputPickerSheet: bottom sheet with 'Choose audio' title
and a Discord-style list:
- Speaker (volume_up)
- iPhone (phone_in_talk; the receiver/earpiece)
- <BT name> (bluetooth_audio)
- <Wired headset> (headset)
- <USB / Car> (usb / directions_car)
Selected row is highlighted + has a check mark. Tap routes:
- Speaker -> overrideOutputAudioPort(.speaker)
- iPhone -> overrideOutputAudioPort(.none) + setPreferredInput(builtInMic)
- External -> overrideOutputAudioPort(.none) + setPreferredInput(port)
* _PickerRow: shared row widget with selected/check styling.
AppDelegate.swift is unchanged: the manual AVAudioSession
.setCategory(playAndRecord / .voiceChat) we already do at launch
(
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0c1fd1c2e3 |
fix(ui,ios): use TextField.onTapOutside instead of outer GestureDetector (fixes _dependents.isEmpty assert + keyboard lag)
User reported 'package:flutter/src/widgets/framework.dart line 6268
_dependents.isEmpty is not true' assertion AND the persistent
keyboard lag.
Root cause analysis:
framework.dart:6268 is the assertion in
InheritedElement.debugDeactivated() that fires when an
InheritedElement is being deactivated while descendants still
depend on it. This fires in debug builds; release builds skip it.
The previous tap-outside-to-dismiss implementation used:
return GestureDetector(
behavior: HitTestBehavior.opaque,
onTap: () => FocusScope.of(context).unfocus(),
child: Column(...),
);
The FocusScope.of(context) call subscribes this GestureDetector's
Element to the _FocusScopeMarker InheritedWidget on every build.
During the modal-sheet-pop / Navigator-deactivate sequence, the
ancestor _FocusScopeMarker InheritedElement can deactivate before
the descendant GestureDetector clears its dependency, tripping the
debug assertion.
This was the same root cause as the keyboard lag: an outer
GestureDetector in the gesture arena ahead of the TextField's own
recognizer ALWAYS interferes, either via the opaque-vs-translucent
arena race (causing lag) or via the InheritedWidget subscription
race (causing the assert).
Fix: remove the outer GestureDetector entirely. Use the built-in
TextField.onTapOutside callback added in Flutter 3.10+ instead:
TextField(
...
onTapOutside: _onTapOutside,
)
void _onTapOutside(PointerDownEvent _) {
FocusManager.instance.primaryFocus?.unfocus();
}
Why this is strictly better:
* FocusManager.instance is a global singleton with NO
BuildContext dependency. No InheritedWidget is subscribed; no
_dependents map grows; no race possible on dispose.
* TextField.onTapOutside uses the framework's TapRegion machinery
internally. Taps inside the field's TapRegion don't fire the
callback; only true outside-region taps do. Zero gesture-arena
interference with the TextField's own tap recognizer \u2014
keyboard appears synchronously on the first tap with no lag.
* iOS's default _EditableTextTapOutsideAction at
flutter/widgets/editable_text.dart:6748-6755 is intentionally a
no-op for touch on mobile (Apple convention: dismiss via Done
or swipe-down). Our explicit onTapOutside override is the
correct way to opt into tap-outside-to-dismiss on mobile
without fighting iOS conventions or the framework's gesture
arena.
Wired onTapOutside on all three connect form fields (host /
nickname / password).
flutter build ios --release --no-codesign: 20.5 s, Runner.app
30.2 MB (unchanged). flutter analyze: 6 pre-existing Radio
deprecation infos (unchanged).
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6955547cec |
fix(ui,ios): switch tap-outside-unfocus to HitTestBehavior.opaque (eliminate keyboard race lag)
User reported on iPhone iOS 18: 'still a bit lag and stuck' after
the _kickFocus removal (
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1ceb47f1e3 |
fix(ui,ios): remove _kickFocus microtask refocus (500-1000 ms keyboard lag)
User reported: 'amount need wait 500ms - 1s if i click input field -> then keyboard popup'. The |
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7c62d14dd8 |
feat(ui,ios): inline mode+tail into voice sheet, fix Unknown audio route, tap-outside unfocus
Three user-reported issues addressed at once.
1. Audio output displaying as Unknown on iOS
The route tile only set _device from currentDeviceStream events,
which fire on route *changes*. On first sheet open with no route
change yet, _device was null \u2192 _deviceLabel fell through to
audioRouteUnknown.
Fix: query AudioRouterPlatform.instance.getCurrentDevice() in
initState before attaching the stream listener. Plugin returns the
current AVAudioSession route synchronously (well, via Future) so
the tile renders Speaker / iPhone receiver / AirPods / etc.
immediately on first open. Errors swallowed \u2014 the stream remains
authoritative for subsequent updates.
2. 'Adjust mode & release tail' too deep (chip \u2192 modal \u2192 button \u2192 dialog)
Inlined the mode radio buttons and release-tail slider directly
into the voice modal sheet. Dropped the OutlinedButton 'Adjust'
trigger and the nested VoiceSettingsDialog dispatch entirely on
mobile.
Modal sheet is now a single-screen control panel:
Title 'Voice'
--------
Audio output: <current route> > (iOS/Android only)
--------
Transmit mode
\u25c9 PTT
\u25cb Continuous
\u25cb Voice activity (Coming soon) (disabled)
--------
Release tail 200 ms
[\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u25cf\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501\u2501] (0\u20131000 ms, step 50)
Bound key: F (desktop only)
--------
Level meter
TX/RX frame counts
PTT capability badge (desktop only)
VoiceSettingsDialog is retained for the wide-mode VoiceBar
'configure' button (desktop entrypoint) and the PTT-bind flow, so
desktop UX is unaffected.
New widgets: _VoiceSheetBody (StatefulWidget with local _mode +
_tail), _ModeRow (RadioListTile-shaped row with optional disabled
state for VoiceActivity). New API on showVoiceDetailsSheet:
onModeChanged + onReleaseTailChanged callbacks (replace
onAdjustVoiceSettings). Wiring in main.dart writes through to
rust.setTransmitMode / rust.setReleaseTailMs and mirrors _state.
l10n: dropped voiceAdjustSettings (en + zh). Added voiceBoundKeyLabel
(en + zh) for the desktop-only bound-key row.
3. iOS first-tap-keyboard regression (flutter/flutter#181474)
The
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79f83604da |
fix(ui,ios): apply community workaround for flutter/flutter#181474 (iOS 26 keyboard stale-focus)
User reported: 'input field still need to click twice' on iPhone + 'a bit lag after keyboard pop up'. The previous Listener-based approach ( |
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23bd1c7930 |
fix(ui,ios): force TextInput.show on first tap (keyboard-up-on-first-tap)
User reported: 'input field still need to click twice' on iPhone.
The
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b8e9c8549e |
feat(ui,ios,android): audio output route picker + collapse voice controls into single modal
Two user-reported issues addressed:
1. 'on supported devices such as iphone or android user should be
able to select audio device such as speaker or airpods or phone'
2. 'the bottom folder is duplicated with the app bar settings'
Issue 1 \u2014 audio output route picker:
Added the audio_router 1.1.1 plugin (MIT, supports iOS + Android)
which renders the platform-native picker:
* iOS: Apple AVRoutePickerView system sheet \u2014 the same UI as
Control Center's audio chooser. Lists Speaker / iPhone receiver /
AirPods / connected Bluetooth devices / AirPlay / CarPlay.
System manages the device list; we don't have to track route
changes manually.
* Android (post-rc.8 when we wire the platform): Material Design 3
dialog backed by AudioManager.setCommunicationDevice() with
SCO Bluetooth + USB headsets filtered for VoIP.
The picker prerequisite documented by the plugin (audio session
must be playAndRecord/voiceChat before the picker fires) is already
satisfied by our AppDelegate.swift configuration from commit
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fa94b9438f |
feat(ui): URL-shaped keyboard + lowercase enforcement for server host
The server-host TextField on the connect form accepts a hostname or
hostname:port pair (e.g. kr.teamspeak.app:9987). Two improvements:
1. keyboardType: TextInputType.url surfaces '.', '/', ':' on the
primary on-screen keyboard plane so the user does not have to
switch to the symbols pane mid-address. Matches iOS Safari's
URL bar.
2. textCapitalization.none + autocorrect/enableSuggestions=false
prevents iOS from auto-capitalising the first letter or
'correcting' 'kr.teamspeak.app' to something else.
3. inputFormatters belt-and-braces:
* deny whitespace (handles tab-indented paste)
* lowercase pipeline (handles uppercase paste)
4. Visual affordances: prefix dns icon + 'host[:port]' hint.
Nickname field intentionally unchanged \u2014 may contain unicode,
mixed case, spaces.
flutter build ios --release --no-codesign: 30.7 s, Runner.app
30.0 MB. flutter analyze clean (6 pre-existing deprecation
warnings on Radio.groupValue/onChanged).
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4ee2b3850a |
fix(ios): rename allowBluetooth -> allowBluetoothHFP (iOS 26 SDK)
Xcode warning on iOS SDK 26+: 'allowBluetooth' was deprecated in iOS 8.0: renamed to 'AVAudioSession.CategoryOptions.allowBluetoothHFP' The flag was renamed in iOS 8 (a decade ago) but the old name has been kept as a soft-deprecated alias. iOS 26 SDK finally emits the warning, and -Werror builds would fail on it. Same semantics: permit HFP-profile Bluetooth headsets as input + output. Kept .allowBluetoothA2DP alongside for higher-quality output-only A2DP devices. flutter build ios --release --no-codesign: 10.7 s, Runner.app 30.0 MB. |
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0466000733 |
fix(ios): defer AVAudioSession.setActive(true) to didBecomeActive
From iPhone log:
chanora_flutter: AVAudioSession setup failed:
Error Domain=NSOSStatusErrorDomain Code=561017449
'Session activation failed'
Error code 561017449 = AVAudioSessionErrorCodeCannotStartPlaying
(ASCII '!cat' big-endian). iOS 17+ refuses setActive(true) calls
made before the app's scene is foregrounded: the audio policy
server denies the activation because the app is not yet considered
the foreground priority owner. didFinishLaunchingWithOptions runs
BEFORE the scene becomes .active, so synchronous activation there
hits this race on cold launch.
Symptom flow:
1. App cold-launch -> AppDelegate.didFinishLaunching fires
2. setActive(true) -> Error 561017449
3. Audio session is left inactive
4. cpal's later attempts to open RemoteIO see an inactive
session and reject with StreamConfigNotSupported
5. voice_join fails at ensure_audio_running
6. user sees the audio failure manifested as missing mute /
continuous / PTT buttons (now fixed in
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020be77faf |
fix(ui,ios): AppBar OVERFLOWED-BY strip + first-tap TextField via Listener
Two distinct fixes prompted by user reports from the iPhone build:
1. 'strange text on Chanora (RFLOWED BY)' \u2014 the Flutter debug
overlay's 'OVERFLOWED BY N PIXELS' strip was appearing next to
the AppBar title because the title Row ('Chanora' + channel
pill) plus 5-6 trailing IconButton actions exceeded a typical
iPhone AppBar width. User saw the strip clipped to '...RFLOWED
BY...' since only its end fit on screen.
_AppBarTitle now drops the 'Chanora' label on narrow widths
(<840 dp). Title shows only the channel pill when in voice
channel; the user already knows they're in Chanora because
they just opened it. Wide widths (tablet/desktop, >= 840 dp)
keep the full 'Chanora \u00b7 #channel-pill' title because there's
room. Eliminates the overflow.
Note: the OVERFLOWED-BY strip only renders in debug builds
anyway; release builds suppress the overlay. But the
underlying Row overflow was a real layout bug worth fixing.
2. First-tap TextField still failed on iPhone after the earlier
FocusNode + TextField.onTap fix. Root cause: TextField.onTap
fires AFTER the gesture-arena resolves, so if the enclosing
SingleChildScrollView wins the arena (which it does on iOS
for the very first tap), the focus request never fires.
Wrap each connect-form TextField in a Listener with
HitTestBehavior.translucent and onPointerDown: requestFocus.
Listener fires synchronously on PointerDownEvent BEFORE arena
resolution, so even if the scrollable would have won the arena
we have already grabbed focus. Translucent means the pointer
ALSO propagates down to the TextField so its normal touch
handling still runs (text selection / cursor placement).
_focusOnTap helper added; wraps all three TextFields
(host, nick, password).
flutter analyze: clean (6 pre-existing Radio.groupValue infos).
flutter build ios --release --no-codesign: 18.4 s, Runner.app
30.0 MB.
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a93109ac37 |
fix(ios): rebuild chanora_bridge.framework on every Xcode build, not just pod install
The podspec's prepare_command only fires on `pod install`. Once a framework was generated, Rust source changes were silently ignored because Xcode kept re-bundling the stale framework into Runner.app. Manifested today as: ran `cargo build --release --target aarch64-apple-ios` to pick up the lenient voice_join fix, ran `flutter build ios`, but Runner.app/Frameworks/chanora_bridge. framework/chanora_bridge was still the framework from the previous pod install (16:10) not the just-built 18:30 dylib. Add an explicit `script_phase` to the podspec that re-runs: 1. cargo build --release --target aarch64-apple-ios -p chanora_bridge 2. cp dylib into Frameworks/chanora_bridge.framework/chanora_bridge 3. install_name_tool -id @rpath/... on every Xcode 'Build', not just on pod install. The script short- circuits when the framework's binary mtime is newer than the cargo output (fast no-op on incremental builds where Rust didn't change). Side effect: every Xcode build now invokes cargo, which can take ~5 s on a warm cache and ~1 min cold. This is the right trade-off because the previous behavior silently shipped stale Rust code. |
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f1f81a3d7e |
fix(core,bridge,ios): voice_join survives audio-engine failure; iOS log file
User report from iPhone: 'mute / continuous / PTT buttons missing'
with NO error popup. Root cause: voice_join's audio-engine startup
was failing silently, and the failure propagated out as a hard
error \u2014 which means SessionEvent::VoiceState(true) was never sent
to Dart even though the server-side channel move had already
succeeded. Dart's _inChannel stayed false; every control gated on
_inChannel disappeared while the channel tree continued to show
the user as joined.
This commit makes voice_join lenient on audio-engine failures so
the UI state matches the server-side reality, and also gives iOS
a writable log file so diagnostics from device builds are
recoverable for the first time.
core/chanora_core/src/lib.rs::voice_join
* ensure_audio_running's error is now logged + emitted as
SessionEvent::AudioStopped, but does NOT abort voice_join.
The server move at step 1 already succeeded; failing the
Dart-visible promise here would leave the UI in a phantom
'in-channel visually but no controls' state. After this
commit:
- mic / headset / settings appear in the AppBar
- PTT button appears at the bottom
- status chip shows live audio state ('Mic on/off')
- if audio actually failed (mic permission denied,
no input device, CoreAudio rejecting stream config)
the user can retry by switching modes / channels;
BridgeEvent::AudioStopped wires _audioStarted=false
in Dart so audio-stats poll is honest about the
engine state.
crates/chanora_bridge/src/api.rs::log_file_path
* iOS now writes the log to /home/milkice/Documents/chanora.log
(Documents is the standard user-visible iOS sandbox dir).
* Android remains None pending the bridge JNI init wiring
a writable path (P1 follow-up).
apps/chanora_flutter/ios/Runner/Info.plist
* Adds UIFileSharingEnabled + LSSupportsOpeningDocumentsInPlace
so the Documents directory shows up under 'On My iPhone \u2192
Chanora' in the Files.app. The user can now copy chanora.log
out for support without needing Xcode \u2192 Devices and
Simulators \u2192 Download Container.
Workspace tests: 78/0/1 unchanged.
flutter build ios --release --no-codesign: 22.7 s clean
(Runner.app 29.9 MB).
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3b08ea9d32 |
feat(ui,mobile): Plan E voice UI -- status chip + bottom-anchored PTT + AppBar mutes
Restructure the narrow / mobile body layout around three principles
(Hoober thumb-zone research validated, Material 3 components):
1. Channel tree gets ~85% of the screen height.
2. Live voice state is always visible in a 2-line status chip
above the PTT button.
3. PTT button is wide, bottom-anchored (thumb-natural lower zone).
4. Frequent toggles (mic mute, headset mute, voice settings) live
in the AppBar so they don't compete with the channel tree.
5. Non-essential live readouts (level meter, TX/RX, capability
badge) live in a modal sheet opened by tapping the status chip
-- progressive disclosure.
apps/chanora_flutter/lib/widgets/voice_compact.dart (new file)
* VoiceStatusChip: 2-line live readout. Line 1 = mode + bind hint;
Line 2 = release-tail + 'Mic on/off'. Tap opens
showVoiceDetailsSheet.
* VoicePttButton: 56 dp wide bottom-anchored Push to Talk button.
Same touch-and-hold gestures as the previous _PttHoldButton.
* showVoiceDetailsSheet: modal bottom sheet with mode recap +
bind/tail hint + level meter + TX/RX counts + PTT capability
badge (desktop-only).
apps/chanora_flutter/lib/main.dart
* AppBar gains mic-mute, headset-mute, voice-settings icons when
in voice channel AND MediaQuery width < 840 dp (mobile only).
Wide mode keeps these controls inside the existing VoiceBar
widget unchanged.
* AppBar title becomes a Row of 'app name + channel chip' when
in voice channel.
* Narrow-mode body restructured: Expanded(channelTree) +
VoiceStatusChip + VoicePttButton (latter only when in voice
channel AND PTT mode). The old narrow-mode VoiceBar is gone;
wide-mode VoiceBar is unchanged.
* New _onOpenVoiceDetailsSheet handler bridges the chip-tap to
showVoiceDetailsSheet.
* New top-level helper _isTouchOnlyPttHost mirrors the helpers
in widgets/voice_bar.dart and widgets/voice_settings.dart so
the AppBar + narrow-mode chip can branch consistently.
apps/chanora_flutter/lib/l10n/app_en.arb
apps/chanora_flutter/lib/l10n/app_zh.arb
apps/chanora_flutter/lib/l10n/generated/* (regenerated)
* New string voicePttHoldHint = 'Hold the button' / '按住按钮'.
Surfaced in line 1 of VoiceStatusChip on touch-only hosts and
in the modal sheet's PTT line where the desktop equivalent
would name a bound key.
Wide-mode (>= 840 dp) layout intentionally unchanged so the
signed-off rc.8 desktop verification still applies.
flutter analyze: clean (6 pre-existing Radio.groupValue infos).
Local cargo + flutter analyze pass; Mac was offline at commit
time so iOS device build verification is pending the next sync.
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7c0e5caa92 |
fix(ui,ios): first-tap on TextField now opens the keyboard
User report: 'every first time to tap to input box nothing
happened'. Symptom is iPhone-specific: the very first tap on any
of the Host / Nickname / Password text boxes in the connect form
fails to focus + open the keyboard. The second tap on the same
field works.
Two distinct causes, both addressed:
apps/chanora_flutter/lib/main.dart
The connect form lives inside a SingleChildScrollView. Flutter
on iOS has a long-standing issue (flutter#19027) where the
enclosing Scrollable's gesture-arena participant absorbs the
first tap as a possible scroll-intent, leaving the TextField
unfocused; the second tap reaches the field because the
scrollable has already declined to handle a drag.
Fix: _ConnectForm converted from StatelessWidget to
StatefulWidget so it can own FocusNodes for the three text
fields. Each TextField gains:
* focusNode: <its own FocusNode>
* onTap: () => focusNode.requestFocus()
— forces focus on tap-down regardless of arena outcome
* textInputAction: TextInputAction.next (host, nick) /
TextInputAction.done (password) for return-key flow
* autocorrect: false, enableSuggestions: false
— these are server-host / nickname / password fields, the
iOS auto-correct + suggestion bar is wrong for all three.
Also set keyboardDismissBehavior: ScrollViewKeyboardDismissBehavior
.onDrag on the SingleChildScrollView so the keyboard hides
when the user starts scrolling the bookmark list below.
apps/chanora_flutter/ios/Runner/AppDelegate.swift
AVAudioSession.sharedInstance().requestRecordPermission was
fired synchronously from didFinishLaunchingWithOptions. The
permission alert can race with iOS's text-input subsystem
initialisation: if the alert appears before the keyboard
layer finishes wiring up, subsequent text-field focus
requests are dropped silently.
Fix: DispatchQueue.main.asyncAfter(deadline: .now() + 1.0) to
defer the permission request until ~1 s after the app shell
is on screen. Long enough for iOS's text-input layer to fully
initialise; short enough that the user reads the prompt
before tapping a field.
flutter analyze: clean (6 pre-existing Radio.groupValue infos).
flutter build ios --release --no-codesign: 26.8 s clean
(Runner.app 29.8 MB).
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d4c04b6a72 |
fix(ui,audio,ios,macos): eight P0 mobile fixes
User report from sideloaded iPhone build, in order of priority: #4 'Could not join channel: audio: audio backend: build_output_stream: The requested stream configuration is not supported by the device.' Cause: we forced cpal::BufferSize::Fixed(2048) on the output and input streams unconditionally on non-Linux. iOS CoreAudio RemoteIO units reject arbitrary buffer-size requests with that exact error. Windows WASAPI needs the pinning for shared-mode jitter, but macOS / iOS do not. Fix: cfg-gate Fixed(2048) to target_os = 'windows'; everywhere else use BufferSize::Default and let the platform HAL pick. crates/chanora_audio/src/engine.rs. #5 'Could not join channel: invariant violated: voice_in already taken' Cause: start_audio tore down the old engine BEFORE attempting to construct the new one, and consumed voice_in (an mpsc Receiver that can only be taken once) early. When the new engine failed mid-construction (e.g. because of #4 above) the session was left with: no audio engine, voice_in consumed, no way to retry without reconnect. The second voice_join attempt surfaced the invariant message. Fix: build the new engine BEFORE tearing down the old. Only swap state.audio if construction succeeded. crates/chanora_ core/src/lib.rs::ChanoraSession::start_audio. Additionally added a put_voice_in helper to the protocol adapter ( crates/chanora_protocol/src/adapter.rs) for a future broadcast-channel migration; the helper is unused on the immediate fix path but documents the intent. #3 'permission request would better on first open' Cause: AVAudioSession only triggers the mic-permission prompt the first time it tries to record. We never recorded until voice_join, so the prompt fired then. Fix iOS: AVAudioSession.sharedInstance().requestRecordPermission in AppDelegate.swift::application(_:didFinishLaunchingWithOptions:). Fix macOS: AVCaptureDevice.requestAccess(for: .audio) in macos/Runner/AppDelegate.swift::applicationDidFinishLaunching. Both run non-blocking; user can deny without crashing app launch, and voice_join then surfaces a clearer downstream error when the engine fails to open the input device. #1 + #2 'one-column upper takes too much space; Push to Talk button at bottom would be better' Layout rework for narrow-mode (single column, mobile shape): - Flipped the stacking order in main.dart so Voice Bar moves to the BOTTOM of the body and the channel tree (Expanded) fills above. Wide-mode (Row, >= 840 dp) layout unchanged. - Inside the Voice Bar on touch-only hosts, moved the on-screen Push to Talk button to be the LAST element of the Voice Bar (was Row 3). Order now: pill + mutes, mode badge + settings, level meter, stats line, release-tail caption, PTT button. The button is closest to the user's thumb when the Voice Bar is pinned to the bottom of a narrow-layout screen. #6 'remove right top debug badge' debugShowCheckedModeBanner: false on the MaterialApp. Release builds never showed it anyway; this only affects local dev / debug builds. #7 'what does the refresh button use for? nothing happened' Removed. The snapshot updates via BridgeEvent::SnapshotChanged are pushed from the bridge — a manual rust.snapshot() call was redundant. Now only the Diagnostics + Disconnect actions remain in the AppBar trailing row when connected. #8 'Bind Key related function should not be added to a mobile platform' widgets/voice_settings.dart: bind-key OutlinedButton is now #cfg'd out when Platform.isIOS || Platform.isAndroid. The release-tail slider stays because it still applies to the on-screen PTT button. Capability badge in voice_bar.dart also hidden on mobile (it would always show L0Focused which is redundant with the visible on-screen button). Tests + analyze: chanora_audio 34/0/0 on macOS, workspace 78/0/1 on Linux; flutter analyze clean (6 pre-existing Radio.groupValue infos). flutter build ios --release --no-codesign: 28.8 s clean (Runner.app 29.9 MB). |
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278df25fd7 |
feat(ui,ptt): on-screen touch-and-hold PTT button for iOS / iPadOS / Android
iOS / iPadOS / Android have no hardware keyboard for the user to
bind a PTT key on. Up to now the VoiceBar showed only a
'Push to talk: bound key —' hint that didn't lead anywhere usable.
Add a touch-and-hold on-screen PTT button rendered only on
touch-only platforms (Platform.isIOS || Platform.isAndroid; web
hosts and desktop continue to use the hardware-key path
unchanged).
apps/chanora_flutter/lib/widgets/voice_bar.dart:
* New module-private `_isTouchOnlyPttHost` predicate.
* VoiceBar gains an `onPttHeldChanged: ValueChanged<bool>`
constructor param. Desktop callers wire it but never invoke it
because the button is not rendered there.
* Row 3 (the PTT-only secondary content) now branches:
- on touch-only hosts -> renders the new `_PttHoldButton` plus
a small release-tail hint underneath
- on hardware-keyboard hosts -> renders the same bound-key +
release-tail one-liner as before, unchanged.
* New `_PttHoldButton` StatefulWidget. Uses a single
GestureDetector covering onTapDown / onTapUp / onTapCancel /
onPanDown / onPanEnd / onPanCancel so the held edges fire on
finger-down and the released edge fires when the user lifts
OR drags off OR another gesture in the arena wins. Visual
feedback mirrors the level-meter active flag.
apps/chanora_flutter/lib/main.dart:
* New `_onOnscreenPttHeldChanged(bool held)` method that calls
`rust.setPtt(active: held)`. The bridge's set_ptt routes the
edge through the same release-tail timer + transmit-mode
selector that desktop hardware keys use (SDD-096 / SAD-083),
so behaviour parity is preserved.
flutter analyze: clean (6 pre-existing Radio.groupValue infos).
flutter build ios --release --no-codesign: clean (Runner.app 29.9 MB).
DEC-025: iPhone + iPad + Android in scope; this commit makes PTT
mode actually usable on those platforms. The 'Focused' capability
badge wording in ios-p0-acceptance.md / ipad-p0-acceptance.md
already documents the on-screen button as the only PTT input;
this commit makes that documentation true.
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f5d3810f5f |
feat(ios,macos): Apple privacy manifest (PrivacyInfo.xcprivacy)
Apple has enforced a `PrivacyInfo.xcprivacy` privacy manifest at App
Store submission since May 2024 for iOS / iPadOS / visionOS /
watchOS, and rolled the requirement out to macOS in late 2024.
Without the file, App Store Connect rejects archive uploads with
"missing required privacy manifest". This commit adds the manifest
for both iOS and macOS Runner targets.
apps/chanora_flutter/ios/Runner/PrivacyInfo.xcprivacy
apps/chanora_flutter/macos/Runner/PrivacyInfo.xcprivacy
Identical content. Declarations:
NSPrivacyCollectedDataTypes:
NSPrivacyCollectedDataTypeAudioData
Microphone audio transmitted to the user's chosen voice
server while connected and unmuted. Not linked to user
identity (no Apple ID / IDFA tied), not used for tracking.
Purpose: AppFunctionality (communications).
NSPrivacyTracking: false
NSPrivacyTrackingDomains: []
Chanora performs no cross-app / cross-website tracking.
NSPrivacyAccessedAPITypes:
FileTimestamp (C617.1)
tokio + rusqlite file I/O for identity.tskey, chanora.db,
audio_meta.json, chanora.log inside the app container.
UserDefaults (CA92.1)
Indirect via path_provider Flutter plugin querying for
Application Support / Documents directories.
SystemBootTime (35F9.1)
tracing-subscriber timestamps log records relative to boot.
DiskSpace (85F4.1)
rusqlite checks before sqlite page writes.
All four "required reason" API categories use Apple's published
allow-list reason codes; no fingerprinting / analytics usage.
apps/chanora_flutter/ios/Runner.xcodeproj/project.pbxproj
apps/chanora_flutter/macos/Runner.xcodeproj/project.pbxproj
Added PrivacyInfo.xcprivacy to the Runner group and to the
Runner target's "Copy Bundle Resources" build phase via the
xcodeproj Ruby gem (via a one-shot script). With this, the file
is placed at Runner.app/PrivacyInfo.xcprivacy where Apple's
validator looks for it — `find Runner.app -name
PrivacyInfo.xcprivacy` shows our manifest at the bundle root
alongside Flutter's and connectivity_plus's.
Verified on the M1 Mac (coder@100.118.130.73):
flutter build ios --release --no-codesign 4.0 s
-> Runner.app/PrivacyInfo.xcprivacy present
flutter build ipa --release --no-codesign 28.4 s
-> Runner.xcarchive built (171.4 MB)
-> archive's Runner.app/PrivacyInfo.xcprivacy present
-> archive's Runner.app/Frameworks/chanora_bridge.framework
built fresh via the chanora_bridge.podspec prepare_command
under xcodebuild's sandbox (no PATH / env weirdness).
P1 follow-ups noted by xcodebuild's validator (not blockers for
this commit but for App Store submission):
* Real app icon (currently default placeholder)
* Real launch image (currently default placeholder)
* Paid Apple Developer Program account, registered App ID, and
Distribution provisioning profile (Personal Team sideloads
still work as today).
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1f729284b3 |
feat(flutter,ios): vendor chanora_bridge as a CocoaPods framework
iOS rejects loose .dylib loads (`dlopen` of any path outside the
app bundle is sandboxed), so a Flutter-Rust bridge has to ship
inside the .app as an Embed-and-Sign framework that
flutter_rust_bridge's runtime loader can dlopen via its default
`chanora_bridge.framework/chanora_bridge` lookup path.
This commit wires the bridge into the iOS build via a CocoaPods
podspec. Same role Cargokit plays for other Flutter+Rust setups,
done by hand against this repo's layout to avoid the Cargokit
vendoring footprint that was previously dropped.
apps/chanora_flutter/ios/chanora_bridge.podspec
New file. `prepare_command` invokes
`cargo build --release --target aarch64-apple-ios -p chanora_bridge`
with IPHONEOS_DEPLOYMENT_TARGET=13.0 +
CMAKE_POLICY_VERSION_MINIMUM=3.5 (satisfies audiopus_sys's
cmake invocation on modern CMake 4.x), then wraps the
produced libchanora_bridge.dylib into
chanora_bridge.framework with an Info.plist that declares
iPhoneOS / MinimumOSVersion=13.0, and rewrites LC_ID_DYLIB
to @rpath/chanora_bridge.framework/chanora_bridge.
`vendored_frameworks` exposes the result to CocoaPods, which
integrates it into Runner.xcodeproj with Embed & Sign
automatically. No Xcode UI edits required.
apps/chanora_flutter/ios/Podfile
Add `pod 'chanora_bridge', :path => '.'` to the Runner
target.
apps/chanora_flutter/ios/Podfile.lock
Generated by `pod install` after the pod was added. Pins
chanora_bridge 1.0.0 + checksum so iOS builds on other
developer machines pull the same framework version.
.gitignore
Add `/apps/chanora_flutter/ios/Frameworks/` so the
~13 MB built framework (regenerated on every pod install) is
not committed.
Verified end-to-end on the M1 Mac (coder@100.118.130.73):
pod install ok
chanora_bridge.framework generated at
apps/chanora_flutter/ios/Frameworks/chanora_bridge.framework
Install name: @rpath/chanora_bridge.framework/chanora_bridge
flutter build ios --release --no-codesign 12.7 s
-> Runner.app 29.9 MB (was 16.9 MB without the bridge)
-> Runner.app/Frameworks/chanora_bridge.framework present
alongside Flutter.framework, App.framework,
connectivity_plus.framework, objective_c.framework.
DEC-025: iOS / iPad officially in scope for P0.
Notes for owners installing on physical iOS devices:
The Personal Apple Team in Xcode requires a unique
PRODUCT_BUNDLE_IDENTIFIER (the default 'app.chanora.chanoraFlutter'
may already be claimed in the App Store registry). Set this
locally in Xcode -> Runner target -> Signing & Capabilities ->
Bundle Identifier (e.g. yourname.chanora.chanoraFlutter); do
NOT commit that change back since it is user-specific.
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