[MG_Backend] drop the invented point count from the handle arm's memo comment

The record carries eleven surfaces, but the walk writes the attachment points
only - eight colour plus depth and stencil - and the read surface is applied by
ApplyReadBufferFromRecord rather than by the walk. Say "the SAME attachment
points on it" instead of a count that is wrong for the walk.
This commit is contained in:
2026-09-20 19:56:27 -04:00
parent fd30b5c30a
commit 0fa4a98139
+2 -2
View File
@@ -2305,8 +2305,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
// ONE FOR THE OBJECT, NOT ONE PER TARGET, and that is the difference that matters.
// Attachments belong to the driver FBO OBJECT: glFramebufferTexture2D and
// glFramebufferRenderbuffer write the object behind whichever binding happens to be
// current, so a walk run for Draw and a walk run for Read write the SAME eleven
// points. Per-target slots let the two keep separate, individually true and jointly
// current, so a walk run for Draw and a walk run for Read write the SAME attachment
// points on it. Per-target slots let the two keep separate, individually true and jointly
// false accounts of one physical state: a composite framebuffer synced as DRAW in a
// depth pre-pass detaches the points its other attachment state attaches, and the
// end-of-frame sync of that same record on the READ side then found its own slot