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[Chore] (MG_State/Program): un-implement ValidateProgram
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@@ -442,9 +442,7 @@ namespace MobileGL {
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}
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void ValidateProgram_State(GLuint program) {
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auto programObject = TryToGetProgramObject(program);
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if (!programObject)
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return;
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THROW_UNIMPL_EXCEPTION;
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}
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void AttachShader(GLuint program, GLuint shader) {
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