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[Fix] (MG_Backend/DirectGLES): fix Complementary shaders on Mali
- emulate RGBA8 SNORM fallback writes
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@@ -16,6 +16,7 @@ namespace MobileGL {
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NoRgb16 = 1 << 2,
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NoSnorm8 = 1 << 3,
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NoDepthComponent32 = 1 << 4,
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NoRGBA8Snorm = 1 << 5,
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None = 0,
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};
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namespace MG_Util::TextureFormatProcessor {
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