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https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-08 12:18:30 +09:00
[Feat] (GL_State/Buffer, GL_Impl/Buffer): implement glBindBufferRange
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@@ -506,6 +506,22 @@ namespace MobileGL {
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auto& point = MG_State::pGLContext->GetBufferBindingPoint(bufferTarget, index);
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point.Bind(bufferObject);
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point.ClearRange();
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}
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void BindBufferRange_State(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) {
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BufferTarget bufferTarget = MG_Util::ConvertGLEnumToBufferTarget(target);
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if (!BufferImpl::ValidateBufferBindingPointTarget(bufferTarget)) return;
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auto bufferObject = MG_State::pGLContext->GetBufferObject(buffer);
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if (!bufferObject) {
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MG_State::pGLContext->CreateBufferObject(buffer);
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bufferObject = MG_State::pGLContext->GetBufferObject(buffer);
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}
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auto& point = MG_State::pGLContext->GetBufferBindingPoint(bufferTarget, index);
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point.Bind(bufferObject);
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point.SetRange(Range1D(offset, offset + size));
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}
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/* @INSERTION_POINT:FUNCTION_IMPLEMENTATION@ */
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@@ -561,5 +577,9 @@ namespace MobileGL {
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void BindBufferBase(GLenum target, GLuint index, GLuint buffer) {
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BindBufferBase_State(target, index, buffer);
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}
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void BindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) {
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BindBufferRange_State(target, index, buffer, offset, size);
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}
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} // namespace MG_Impl::GLImpl
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} // namespace MobileGL
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@@ -18,5 +18,7 @@ namespace MobileGL {
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void BindBuffer(GLenum target, GLuint buffer);
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void GenBuffers(GLsizei n, GLuint* buffers);
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void BindBufferBase(GLenum target, GLuint index, GLuint buffer);
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void BindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
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} // namespace MG_Impl::GLImpl
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} // namespace MobileGL
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@@ -213,7 +213,7 @@ DECLARE_GL_FUNCTION_HEAD(GLboolean, IsVertexArray, GLuint array) DECLARE_GL_FUNC
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DECLARE_GL_FUNCTION_STUB_HEAD(void, GetIntegeri_v, GLenum target, GLuint index, GLint* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetIntegeri_v, target, index, data)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, BeginTransformFeedback, GLenum primitiveMode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BeginTransformFeedback, primitiveMode)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, EndTransformFeedback) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, EndTransformFeedback)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, BindBufferRange, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BindBufferRange, target, index, buffer, offset, size)
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DECLARE_GL_FUNCTION_HEAD(void, BindBufferRange, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BindBufferRange, target, index, buffer, offset, size)
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DECLARE_GL_FUNCTION_HEAD(void, BindBufferBase, GLenum target, GLuint index, GLuint buffer) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BindBufferBase, target, index, buffer)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, TransformFeedbackVaryings, GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TransformFeedbackVaryings, program, count, varyings, bufferMode)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, GetTransformFeedbackVarying, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetTransformFeedbackVarying, program, index, bufSize, length, size, type, name)
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@@ -62,7 +62,7 @@ namespace MobileGL {
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return m_bufferObjects.find(index) != m_bufferObjects.end();
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}
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BindingSlot<BufferObject> &
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BindingSlotRange1D<BufferObject> &
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BufferState::GetBindingPoint(BufferTarget target, Uint index) {
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for (SizeT i = 0; i < BufferBindPointTargets.size(); ++i) {
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if (BufferBindPointTargets[i] == target) {
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@@ -24,7 +24,7 @@ namespace MobileGL {
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SharedPtr<BufferObject> CreateBufferObject(Uint index);
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BindingSlot<BufferObject>& GetBindingSlot(BufferTarget target);
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// For glBindBufferBase / glBindBufferRange
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BindingSlot<BufferObject>& GetBindingPoint(BufferTarget target, Uint index);
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BindingSlotRange1D<BufferObject>& GetBindingPoint(BufferTarget target, Uint index);
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void MarkBufferObjectForDeletion(Uint index);
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Bool ValidateName(Uint index) const;
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Bool ValidateBufferObject(Uint index) const;
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@@ -35,7 +35,7 @@ namespace MobileGL {
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Array<BindingSlot<BufferObject>, GlobalBufferTargets.size()> m_bindingSlots;
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// TODO: query the count somewhere globally?
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// For glBindBufferBase / glBindBufferRange
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Array<Array<BindingSlot<BufferObject>, 14>, BufferBindPointTargets.size()> m_bufferBindPointTargets;
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Array<Array<BindingSlotRange1D<BufferObject>, 14>, BufferBindPointTargets.size()> m_bufferBindPointTargets;
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};
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} // namespace GLState
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} // namespace MG_State
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@@ -65,7 +65,7 @@ namespace MobileGL {
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return m_bufferState.GetBindingSlot(target);
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}
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BindingSlot<BufferObject>& GLContext::GetBufferBindingPoint(BufferTarget target, Uint index) {
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BindingSlotRange1D<BufferObject>& GLContext::GetBufferBindingPoint(BufferTarget target, Uint index) {
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return m_bufferState.GetBindingPoint(target, index);
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}
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@@ -32,7 +32,7 @@ namespace MobileGL {
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Vector<Uint> GenBufferNames(Uint number);
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SharedPtr<BufferObject> GetBufferObject(Uint index);
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BindingSlot<BufferObject>& GetBufferBindingSlot(BufferTarget target);
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BindingSlot<BufferObject>& GetBufferBindingPoint(BufferTarget target, Uint index);
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BindingSlotRange1D<BufferObject>& GetBufferBindingPoint(BufferTarget target, Uint index);
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SharedPtr<BufferObject> CreateBufferObject(Uint index);
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void MarkBufferObjectForDeletion(Uint index);
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Bool ValidateBufferName(Uint index) const;
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